Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.20 @ 11:18:13 Player: Somberlain Result: Establishing Free Derelict Territories! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (334) 1670 Value Destroyed (15656) 15656 Prototype IDs (368) 7360 Alien Tech Used (1) 200 Bonus (37399) 37399 TOTAL SCORE: 72585 Bonus ------- High Alert Combat Kills 305 Follower Combat Kills 1012 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 802 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Met R17 at Research 2000 Met Warlord at Research 2000 Invited to Help at Command 2000 Acquired SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Hacked MAIN.C 300 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -1220 Cogmind --------- Core Integrity 1526/1600 Matter 150/300 Energy 567/1100 System Corruption 3% Temperature Hot (204) Movement Treading (143) Location Free Derelict Territories Parts ------- > --- POWER (4) -------- Quantum Reactor Quantum Reactor Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Centrium Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (11) ----- Experimental Power Amplifier Coolant Network High-capacity Storage Unit Experimental Core Analyzer Experimental Armor Integrity Analyzer Centrium Medium Armor Plating Advanced Remote Force Field Improved Point Defense System Advanced Point Defense System Ghost Barrier > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Null Cannon > --- INVENTORY (20) --- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Long-range Sensor Array Advanced Weapon Cycler Experimental Weapon Shielding Transdimensional Reconstructor Advanced Variable Charge Gun Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher Vortex Catalyst Activator (3) Improved Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Coolant Network High-capacity Storage Unit Experimental Signal Interpreter Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Centrium Medium Armor Plating Advanced Remote Force Field Ghost Barrier > --- WEAPON ----------- Enhanced Nova Cannon Null Cannon Vortex Catalyst Activator > --- INVENTORY -------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Long-range Sensor Array Experimental Weapon Shielding Improved Point Defense System Advanced Point Defense System Transdimensional Reconstructor Advanced Variable Charge Gun Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher Improved Remote Datajack Plasma Cutter [Rating: 240] Favorites ----------- Power Quantum Reactor Engine F-cell Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Enhanced Biometal Leg Treads Light Treads Leg Enhanced Biometal Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Ghost Barrier Protection Centrium Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Wave Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Micro-nuke Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . Propulsion 4 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . Utility 9 | . . . 1 . 1 1 . . . . 1 . . . 1 . . . . . . . . . 2 . 1 1 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 242 | 7 9 1 13 4 24 13 . 1 . . 24 8 9 5 14 4 6 12 4 6 4 5 5 6 15 24 8 3 8 Power 39 | 1 2 . 3 . 2 2 . . . . 4 1 2 1 . . . 1 . 2 . 1 1 1 2 4 4 2 3 Engine 10 | 1 1 . 3 . 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . Core 6 | . 1 . . . . 1 . . . . 2 1 . . . . . . . 1 . . . . . . . . . Reactor 23 | . . . . . . . . . . . . . 2 1 . . . 1 . 1 . 1 1 1 2 4 4 2 3 Propulsion 45 | 2 . . 5 . 3 3 . . . . 5 3 2 1 2 2 1 6 1 . . . . . 3 5 1 . . Treads 21 | 2 . . 5 . 3 3 . . . . . . 2 1 1 1 . . . . . . . . . 2 1 . . Leg 24 | . . . . . . . . . . . 5 3 . . 1 1 1 6 1 . . . . . 3 3 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 75 | 1 3 1 2 1 6 6 . . . . 7 1 2 1 7 1 4 3 . 4 2 2 3 1 5 8 1 . 3 Device 39 | . 1 . 1 . 3 4 . . . . 2 1 2 1 4 . 1 . . 2 1 2 1 . 5 5 1 . 2 Storage 7 | 1 1 1 . . 1 . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . Processor 10 | . . . . . 1 2 . . . . 2 . . . . 1 . 2 . 1 . . . . . 1 . . . Hackware 8 | . . . . . . . . . . . 3 . . . 2 . . 1 . 1 . . . . . . . . 1 Protection 11 | . 1 . 1 1 1 . . . . . . . . . 1 . 3 . . . . . 1 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 83 | 3 4 . 3 3 13 2 . 1 . . 8 3 3 2 5 1 1 2 3 . 2 2 1 4 5 7 2 1 2 Energy Gun 23 | 2 2 . . . . . . . . . 6 . 2 . 2 1 . . . . 1 1 . 3 1 2 . . . Energy Cannon 26 | . . . . 3 3 2 . . . . . 2 1 . 2 . 1 1 . . 1 . . . 4 4 1 . 1 Ballistic Gun 17 | 1 2 . 3 . 5 . . . . . . . . 2 1 . . . 2 . . . . 1 . . . . . Ballistic Cannon 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . 1 . . 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . Special Weapon 5 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . 1 . 1 Impact Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . . . 3 1 . . . . 1 . 4 1 3 . 1 6 . 1 1 . 6 . 6 13 . . . Corrupted Parts 13 | . . . . . . . . . . . . . 4 5 . . . . . . . . . 3 . 1 . . . System Corruption 57 | . . . . . . . . . . . . . 23 23 . . . . . . . . . 10 . 1 . . . Parts Lost 53 | . . . 3 4 7 . . . . 1 3 5 . . 7 . 10 . 3 . . 2 . 1 1 5 1 . . Power 5 | . . . . . . . . . . . 2 . . . 2 . 1 . . . . . . . . . . . . Propulsion 12 | . . . 1 1 2 . . . . 1 . 3 . . 1 . 2 . . . . 1 . . . . . . . Utility 14 | . . . 1 1 3 . . . . . . 1 . . 1 . 4 . . . . . . . 1 1 1 . . Weapon 22 | . . . 1 2 2 . . . . . 1 1 . . 3 . 3 . 3 . . 1 . 1 . 4 . . . Highest Loss Streak 8 | . . . 2 4 7 . . . . 1 3 2 . . 3 . 8 . 2 . . 2 . 1 1 3 1 . . To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Average Backups 16 | . 4 8 12 13 13 18 20 20 20 20 19 18 18 17 19 20 17 18 18 18 19 18 19 19 18 17 16 16 15 Power . | . . 1 1 2 . . 1 1 1 1 . 1 . 1 . . . . . . . . . . . . . . . Propulsion . | . . . 1 2 . . . . . . 1 . 1 3 2 1 . . 2 2 1 1 1 1 . 1 . 1 3 Utility 8 | . . 1 1 1 6 10 10 10 10 10 8 8 9 9 9 10 7 8 8 9 11 12 12 13 10 8 8 5 3 Weapon 6 | . 3 6 6 6 6 5 8 8 8 8 7 7 5 3 6 7 7 8 6 5 4 4 3 3 5 4 4 5 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 53 | . 2 . 1 . 4 5 . . . . . . 6 . 4 2 . 2 2 1 2 . 2 . 2 6 3 2 7 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Propulsion 11 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . 1 3 1 . 3 Utility 15 | . . . . . 1 3 . . . . . . 3 . . 1 . 1 . 1 1 . 2 . . 2 . . . Weapon 24 | . 2 . 1 . 3 2 . . . . . . 2 . 4 1 . 1 . . 1 . . . 1 1 . 2 3 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 97 100 90 98 92 99 100 100 100 95 95 98 87 85 82 81 50 77 92 87 94 94 99 99 98 93 81 83 82 Engine 3 | . 11 14 11 11 9 6 . . . . 4 10 4 . . . . . . . . . . . . . . . . Core 1 | . 2 . . . . . 7 7 7 7 6 2 . . . . . . . . 5 5 5 4 . . . . . Reactor 5 | . . . . . . . . . . . . . 7 13 10 5 1 4 5 5 5 9 10 10 14 13 13 15 16 Treads 12 | . 28 28 21 22 22 29 30 30 30 26 2 . 11 13 11 11 4 . . . . . . . . 1 13 12 12 Leg 10 | . . . . . . . . . . . 22 25 2 . 3 4 8 23 29 26 26 25 26 26 22 20 . . . Device 11 | . 2 . 6 11 19 14 15 15 15 15 10 16 20 20 15 5 10 12 11 7 5 5 4 4 13 13 15 20 18 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 9 | . . . . . 1 15 15 15 15 15 11 6 6 6 5 10 2 4 11 12 15 15 15 15 14 14 13 12 10 Hackware 4 | . . . . . . . . . . . 10 9 6 6 8 11 2 4 5 8 10 10 10 10 9 5 1 . 3 Protection 2 | . 8 14 6 10 4 . . . . . . . . . 2 5 5 2 5 1 . . . . . . 3 4 4 Energy Gun 3 | . 16 . . . . . . . . . 15 . 3 . 6 11 5 . 2 2 4 6 10 16 3 . . . . Energy Cannon 10 | . . . . 3 5 22 23 23 23 22 2 12 8 11 3 . . 14 8 5 5 10 9 3 13 15 16 15 10 Ballistic Gun 4 | . 11 28 33 28 9 . . . . . . . . . 5 5 1 . 3 10 9 . . . 1 . . . . Peak Build Rating 240 | 6 11 10 18 22 35 47 47 47 47 47 72 77 111 110 131 118 127 149 146 150 139 144 149 154 170 204 221 238 240 Average Rating 101 | 4 8 10 15 18 31 43 47 47 47 46 63 74 97 106 118 117 69 111 142 143 137 138 144 149 162 180 218 236 234 On Entrance 93 | . 6 10 10 18 21 35 47 47 47 47 46 72 75 107 110 113 117 36 144 143 137 139 144 148 154 167 195 221 236 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . . 5 13 . 3 3 3 . . . . . . . 3 . 8 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 217 | 12 54 54 47 47 62 75 72 72 72 72 79 96 107 107 114 86 84 118 111 114 91 106 112 123 137 151 182 217 215 Greatest Support 250 | 40 40 40 40 40 60 88 88 88 88 88 80 80 160 160 160 160 160 148 148 145 145 148 148 148 148 170 250 250 250 Greatest Overweight (x) 3 | 1 1 1 1 1 1 . . . . 1 3 2 2 . 1 . . 1 . . . . . . 1 1 . . . Average Overweight (x) . | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 16 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 8 9 15 14 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 4 8 12 13 13 18 20 20 20 20 19 18 19 19 19 19 17 18 19 19 19 19 19 20 19 19 19 19 19 Final Capacity 20 | 8 20 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | . 8 9 14 11 15 20 20 20 20 20 20 18 20 20 20 20 17 20 18 20 20 20 20 20 20 20 20 20 19 Class Distribution -------------------- 22% | Hacker-Gunner 15% | Gunner 14% | Scavenger-Tank 13% | Scavenger-Gunner 10% | Mutant 6% | Scavenger-Mutant 5% | Generator-Tank 4% | Commander-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Extension Commander-Mutant | -6/Cetus Scavenger-Mutant | -6/Archives Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Hacker-Gunner | -3/Testing Tank | -2/Research Generator-Tank | -1/Access Generator-Tank | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Matter Collected 7010 | 252 180 145 653 232 996 237 6 112 . 43 515 134 191 38 802 152 265 236 167 53 158 90 . 214 315 535 180 40 69 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17279 | . 422 135 1064 199 1576 830 . 172 . 93 952 1855 553 38 2115 75 329 521 1091 162 . 451 . 312 1234 1275 714 394 717 Parts 687 | . 21 7 70 5 91 44 . 9 . 7 34 58 19 . 78 3 7 10 31 16 . 9 . 18 39 70 19 8 14 Haulers Intercepted 11 | . 1 . 2 . 5 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . Recyclers Shooed 15 | . 2 . 2 1 1 1 . . . . 3 2 . . 2 . . . . . . . . . 1 . . . . Parts Field Recycled 15 | . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 84 | . . . . . 84 . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . . 7 . 1 . . . . . 2 7 . 22 . 10 23 . 11 . . . . . Prevented 22 | . . . . . . . . . . . . . . . . 1 . . 15 . 2 . . 4 . . . . . Parts Restored 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Broken 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Combat Hostiles Destroyed 249 | . 9 5 20 4 19 10 . 6 . 5 13 20 7 1 24 . 5 7 23 7 . 9 . 5 8 16 12 6 8 Guns 91 | . 9 5 20 4 11 . . . . . 10 . . . 18 . 5 . 1 1 . 1 . 5 . 1 . . . Cannons 89 | . . . . . 1 10 . 2 . 1 2 9 3 1 3 . . 5 11 2 . 4 . . 4 11 12 4 4 AOE 37 | . . . . . 7 . . 4 . 4 . 2 . . . . . 1 7 4 . 4 . . 1 . . . 3 Classes Destroyed 24 | . 5 . 4 1 6 1 . . . 1 . 1 . . . . . 1 . . . . . . . 3 . . 1 Worker 13 | . 2 . 1 . 3 . . . . . 2 . . . 1 . . . . . . . . . 3 . 1 . . Builder 11 | . . . 1 . 3 . . . . . . . . . 4 . . . . . . . . . 2 1 . . . Tunneler 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 11 | . 1 . 2 . 5 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . Recycler 26 | . 1 . 2 . 5 3 . . . . 2 3 . . 6 . . . . . . . . . 2 1 1 . . Mechanic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . Watcher 13 | . . . 2 . 2 . . . . . 1 2 1 . 1 . . . . . . . . . 2 2 . . . Swarmer 45 | . 3 3 7 . . . . 4 . 4 . 2 . . 4 . . . 6 6 . . . 2 . 4 . . . Grunt 96 | . 6 2 7 2 11 4 . 1 . . 8 11 . 1 5 . 5 4 10 . . 5 . . 3 . 4 5 2 Brawler 9 | . . . 1 . 2 . . . . . . 1 . . . . . 2 1 . . 2 . . . . . . . Duelist 6 | . . . . . . . . . . . . . . . . . . 1 2 . . 1 . . 1 . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 22 | . . . 5 . 1 2 . 1 . . . 3 . . 1 . . . 2 . . 1 . 1 2 . 2 . 1 Demolisher 3 | . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . Specialist 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . Hunter 15 | . . . . . 2 1 . . . . 5 . . . 2 . . . 2 . . . . . 2 . 1 . . Programmer 28 | . . . . . . 3 . . . 1 . . . . 12 . . . . 1 . . . 2 . 6 2 . 1 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Cetus Guard 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | . 2 3 6 2 12 4 . 3 . 4 3 4 5 1 5 . 5 5 10 6 . 8 . 2 3 4 5 4 2 Combat Bots Only 10 | . 2 3 6 2 7 4 . 3 . 4 3 4 4 1 5 . 5 5 10 6 . 8 . 2 2 4 4 4 2 Max Kills in Single Turn 6 | . 2 1 2 1 6 2 . 2 . 3 2 1 1 1 2 1 2 1 3 3 . 2 . 1 2 2 1 1 2 Gunslinging 1 | . . . 1 . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . Exploded 5 | . . . . . 5 . . 2 . 3 . 1 . . . . . 1 3 3 . 2 . . 1 . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Hostile Shots Fired 1339 | . 48 22 50 25 106 70 . 9 . 13 76 82 20 5 149 . 185 14 100 41 . 52 . 27 8 105 26 24 82 Missed 433 | . 13 6 12 5 43 30 . 2 . 4 27 34 10 1 39 . 50 6 37 8 . 16 . 4 2 47 10 4 23 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hits 906 | . 35 16 38 20 63 40 . 7 . 9 49 48 10 4 110 . 135 8 63 33 . 36 . 23 6 58 16 20 59 Melee 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 904 | . 35 16 36 20 63 40 . 7 . 9 49 48 10 4 110 . 135 8 63 33 . 36 . 23 6 58 16 20 59 AOE 15 | . . . . 12 . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Critical Strikes 61 | . 1 . 6 . 3 2 . . . . 3 4 3 2 9 . 7 1 5 . . 5 . . . 4 1 3 2 Part Disruptions 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . Damage Taken 16264 | . 379 179 505 571 1140 490 . 105 . 124 774 564 204 578 2245 . 2782 110 1033 461 . 744 . 545 237 1273 349 230 642 Core 1320 | . 45 9 86 68 99 48 . 15 . 14 95 59 25 . 139 . 161 . 37 89 . 52 . 67 41 97 . 26 48 Absorbed by Shields 1949 | . . . . . 192 . . . . . . 264 99 . . . . 105 203 183 . . . . . . 66 220 617 Reduced by Siege Mode 340 | . . . . . . . . . . . . . . . 10 . 236 . . . . . . . . . 22 24 48 Regen/Repaired (Parts) 1236 | . . . . . . . . . . . . . . . . . . 239 . 572 . . . . 425 . . . . Core Remaining (%) 83 | 100 . 78 . 61 82 . . . . 89 . . . 78 . . . . 66 . . . . 81 . 89 100 . 95 Volleys Fired 782 | . 44 14 46 20 68 29 7 13 . 10 34 64 25 5 73 2 32 14 41 15 12 22 . 38 24 60 31 14 25 Largest 4 | . 2 2 3 3 3 3 1 3 . 3 3 2 1 2 3 3 3 3 3 4 1 4 . 4 4 4 4 4 4 Hottest 490 | . 130 46 69 69 195 195 65 195 . 195 240 176 240 178 250 214 201 243 243 236 90 268 . 335 331 441 490 490 490 Shots Fired 1828 | . 87 28 137 51 196 83 7 17 . 16 92 115 26 10 197 10 58 42 92 35 12 50 . 75 92 128 78 33 61 Gun 927 | . 87 28 137 51 151 . . . . . 81 . 2 . 174 10 50 . 32 20 . 9 . 65 28 2 . . . Cannon 858 | . . . . . 42 83 7 14 . 9 9 114 24 10 23 . . 42 55 15 12 38 . 10 64 126 78 33 50 Launcher 32 | . . . . . 3 . . 3 . 7 2 1 . . . . 8 . . . . . . . . . . . 8 Special 11 | . . . . . . . . . . . . . . . . . . . 5 . . 3 . . . . . . 3 Kinetic 594 | . 39 28 137 51 178 . . . . . . . . . 88 3 19 . 21 18 . 2 . 3 7 . . . . Thermal 843 | . 48 . . . 15 83 7 14 . 9 90 3 2 5 89 7 31 . 37 17 12 45 . 67 21 80 78 33 50 Explosive 31 | . . . . . 3 . . 3 . 7 . 1 . . . . 8 . 5 . . 3 . . . . . . 1 Electromagnetic 350 | . . . . . . . . . . . 2 111 24 5 20 . . 42 29 . . . . 5 64 48 . . . Entropic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Robot Hit Streak 23 | . 7 6 17 11 8 19 . 6 . 7 21 14 13 3 13 7 23 9 18 3 . 10 . 5 8 12 8 9 13 Robot Miss Streak 5 | . 5 3 5 3 4 3 . . . 1 4 3 2 4 4 . 2 4 4 5 . 2 . 5 3 3 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . 1 . . . . Secondary Targets 18 | . . . 5 1 3 . . . . . 2 . . . 3 . 4 . . . . . . . . . . . . Max Gunslinging Chain 2 | . . . 1 1 1 . . . . . 1 . . . 1 . 2 . . . . . . . . . . . . Shots Hit Robots 1064 | . 47 15 86 36 117 44 . 5 . 4 79 67 19 5 130 4 52 20 50 9 . 15 . 23 53 68 51 20 45 Core Hits 593 | . 20 7 41 11 65 20 . 8 . 9 72 23 11 1 67 3 14 14 40 9 . 18 . 11 30 26 22 10 41 Critical Kills 15 | . . . 1 . 1 . . . . . . . . . 6 . . . 1 . . . . 1 . 1 1 2 1 Critical Parts Destroyed 11 | . 1 . . . . . . . . . . . . . 9 . 1 . . . . . . . . . . . . Critical Strikes 39 | . 3 . 1 . 3 . . . . . . . . . 17 . 3 . 2 . . . . 2 3 1 1 2 1 Burn 7 | . 2 . . . . . . . . . . . . . 2 . 2 . . . . . . 1 . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 1 Destroy 21 | . 1 . 1 . 1 . . . . . . . . . 15 . 1 . . . . . . 1 . 1 . . . Blast 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . Melee Attacks 11 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 7 . . . Impact 10 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 7 . . . Slashing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42206 | . 676 249 1342 536 3213 1335 . 423 . 573 2185 2884 717 195 5052 113 1476 1029 3396 712 . 1275 . 652 2206 2620 3039 1259 5049 Guns 13247 | . 659 228 1340 535 1807 . . . . . 1829 . 46 . 3997 113 1092 . 330 156 . 155 . 478 416 66 . . . Cannons 19967 | . . . . . 577 1335 . 140 . 136 189 2750 671 195 661 . . 944 1244 153 . 243 . 174 1492 2476 3039 1259 2289 Explosions 8432 | . . . . . 796 . . 283 . 437 51 134 . . 371 . 384 85 1658 403 . 788 . . 282 . . . 2760 Melee 183 | . . . . . . . . . . . 105 . . . . . . . . . . . . . . 78 . . . Ramming 124 | . 17 21 2 1 33 . . . . . 11 . . . 23 . . . . . . . . . 16 . . . . Kinetic 7129 | . 264 228 1340 535 2168 . . . . . . . . . 1740 21 357 . 166 98 . 47 . 28 137 . . . . Thermal 18645 | . 395 . . . 216 1335 . 140 . 136 2018 128 46 111 2628 92 735 85 784 211 . 351 . 534 561 1552 3039 1259 2289 Explosive 5139 | . . . . . 796 . . 283 . 437 . 58 . . . . 384 . 1658 403 . 788 . . . . . . 332 Electromagnetic 8305 | . . . . . . . . . . . 51 2698 671 84 661 . . 944 624 . . . . 90 1492 990 . . . Impact 183 | . . . . . . . . . . . 105 . . . . . . . . . . . . . . 78 . . . Slashing 253 | . . . . . . . . . . . . . . . . . . . 164 . . 89 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2428 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2428 Highest Corruption 46 | . . . . . 3 . . . . . . . 23 46 13 13 13 13 . . . . . 14 1 9 2 . 3 Average Corruption 6 | . . . . . 3 . . . . . . . 14 24 7 13 13 13 . . . . . 4 1 5 1 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 204 | . . . . . 12 . . . . . . . 31 11 33 26 19 2 . . . . . 15 2 39 11 . 3 Message Errors 41 | . . . . . 1 . . . . . . . 8 2 6 2 3 . . . . . . 4 . 12 3 . . Matter Fused 55 | . . . . . 5 . . . . . . . 14 4 7 10 7 . . . . . . 3 . 4 1 . . Heat Flow Errors 20 | . . . . . . . . . . . . . 2 1 5 2 . . . . . . . 2 1 6 1 . . Energy Discharges 21 | . . . . . 2 . . . . . . . 2 1 4 1 3 1 . . . . . 3 . 3 1 . . Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 22 | . . . . . . . . . . . . . 2 . 5 2 1 1 . . . . . 2 . 5 2 . 2 Data Loss (major) 12 | . . . . . 1 . . . . . . . . 1 . 4 1 . . . . . . . 1 3 . . 1 Misfires 14 | . . . . . 3 . . . . . . . 1 1 1 4 . . . . . . . 1 . 1 2 . . Alerts 4 | . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Weapon Failures 11 | . . . . . . . . . . . . . . 1 2 . 3 . . . . . . . . 4 1 . . Overload Shots 7 | . . . . . . . . . . . . 3 2 . . . . . . . . . . 2 . . . . . Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overflow Damage 811 | . . . . . 20 . . 13 . 11 . 170 . 31 100 . . . 74 10 . 15 . . 49 43 209 65 1 Projectiles 630 | . . . . . 20 . . 3 . . . 170 . 31 22 . . . 18 . . . . . 49 43 209 65 . Explosions 181 | . . . . . . . . 10 . 11 . . . . 78 . . . 56 10 . 15 . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 218 | . . . . . . . . . . . 14 . . . 120 . . 62 . 22 . . . . . . . . . Shots 5 | . . . . . . . . . . . 1 . . . 2 . . 1 . 1 . . . . . . . . . Rammed 15 | . 5 3 2 1 3 . . . . . . . . . 1 . . . . . . . . . . . . . . Targets Rammed 19 | . 6 3 2 1 3 . . . . . 2 . . . 1 . . . . . . . . . 1 . . . . Kicked 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 496 | . 246 91 149 34 192 252 . . . 144 326 351 206 198 441 231 112 203 101 282 80 389 . 300 360 151 347 496 396 Average Temperature 99 | . 85 36 45 11 42 106 . . . 67 138 100 82 98 112 69 47 34 22 96 34 115 . 123 128 50 146 160 143 Received Heat Transfer 2939 | . 162 63 222 90 96 216 . . . . 234 190 12 72 189 . 633 41 217 6 . 266 . 9 30 54 67 46 24 Effects 19 | . 1 . . . . . . . . . 3 2 . . 1 . . . . 1 . 3 . 4 1 . . 2 1 Shutdowns 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 2 1 Energy Bleed 4 | . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 . . . . . Interference 10 | . 1 . . . . . . . . . 3 1 . . . . . . . . . 2 . 3 . . . . . Siege Activations 8 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 3 1 2 Total Turns 176 | . . . . . . . . . . . . . . . 7 . 100 . . . . . . . . . 23 23 23 Longest Duration 100 | . . . . . . . . . . . . . . . 7 . 100 . . . . . . . . . 11 23 12 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Corrupted 29 | . . . . . . . . . . . . 10 4 . 3 . . 1 3 . . . . . 4 4 . . . Combat Hostiles 26 | . . . . . . . . . . . . 9 4 . 2 . . 1 3 . . . . . 3 4 . . . Parts Fried 67 | . . . . . . . . . . . . 22 4 . 10 . . 4 5 . . . . . 19 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . . . . 1 . . . 2 . . . 1 . . . . . . . 1 2 1 Combat Hostiles 6 | . . . . . . . . . . . 1 . . . 1 . . . 1 . . . . . . . . 2 1 Parts Melted 53 | . 1 . . . . 3 . . . 1 11 1 . . 13 . 5 . 3 2 . . . 4 1 2 4 1 1 Heat Transferred 21319 | . 1184 . . . 296 1702 . 185 . 148 4409 125 25 . 3647 149 1258 27 816 222 . 407 . 740 570 1406 2045 905 1053 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Maximum Alert Level 3 | . . . 1 . 1 . . . . . 1 3 2 1 1 . . . . 2 . . . . . 1 1 . . Low Security (%) 73 | 100 100 100 38 100 42 100 . . . . 70 54 . 81 64 . . . . . . . . . 100 84 98 100 100 Level 1 18 | . . . 61 . 57 . . . . . 29 33 26 18 35 . . . . 7 . . . . . 15 1 . . Level 2 6 | . . . . . . . . . . . . 3 73 . . . . . . 92 . . . . . . . . . Level 3 . | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 767 | . 155 96 302 91 355 118 . . . . 380 767 554 249 366 . . . . 616 . . . . 138 227 208 86 195 Initial 424 | . . . 35 91 . 118 . . . . . 21 424 148 51 . . . . 242 . . . . 52 21 103 21 . Average 135 | . 56 3 201 36 182 29 . . . . 147 223 439 174 158 . . . . 497 . . . . 55 92 115 15 82 Influence Increases 9790 | . 352 120 613 130 739 398 . 130 . 120 588 1354 362 141 895 . 110 281 721 510 . 190 . 140 379 600 401 142 374 Destroy 0b10 Robot/C 5520 | . 180 100 400 80 380 200 . 120 . 100 260 620 160 80 480 . 100 200 580 200 . 180 . 100 160 340 240 120 140 Destroy 0b10 Robot/NC 440 | . 20 . 40 . 110 25 . . . . 25 45 10 . 70 . . 10 5 . . . . . 50 20 10 . . Destroy Leader 958 | . 42 20 118 20 114 72 . 10 . 20 62 66 . . 104 . 10 . 50 30 . 10 . 10 46 44 70 10 30 Allied During Kill 983 | . . . . . . . . . . . . 555 170 60 . . . 56 86 56 . . . . . . . . . Successful Hack 262 | . 20 . 21 . 30 31 . . . . 24 . . . . . . . . 28 . . . . 70 38 . . . Disable Machine 645 | . 15 . 30 30 75 60 . . . . 15 30 15 . 90 . . . . 120 . . . . 15 90 . . 60 Anti-Garrison Action 200 | . . . . . . . . . . . 200 . . . . . . . . . . . . . . . . . . Destroy Structure 587 | . . . 4 . 30 10 . . . . 2 23 7 1 106 . . . . 76 . . . . 38 68 66 12 144 Partial Spotted 15 | . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . Lose Combat Pursuer 180 | . 75 . . . . . . . . . . 15 . . 30 . . 15 . . . . . 30 . . 15 . . Influence Decreases 9616 | . 352 30 469 364 479 550 108 130 . 120 543 641 748 364 690 354 110 70 546 488 408 190 . 62 419 453 550 178 200 Entered New Map 1840 | . . . 55 143 . 142 41 . . . . 24 334 224 98 132 . . 211 144 152 . . . 26 17 82 15 . Time Decay 6918 | . 352 30 374 200 409 408 67 130 . 110 363 527 334 100 522 222 50 40 315 294 256 170 . 62 383 379 458 163 200 Lost Part 430 | . . . 30 20 70 . . . . 10 30 30 . . 70 . 60 . 20 . . 20 . . 10 50 10 . . Lost Ally 271 | . . . 10 1 . . . . . . . 60 80 40 . . . 30 . 50 . . . . . . . . . Purge Threat 157 | . . . . . . . . . . . 150 . . . . . . . . . . . . . . 7 . . . Squads Dispatched 43 | . 1 . 2 . 4 5 . . . . 5 3 . . 4 . . . 1 4 . . . . 5 4 . 4 1 Investigation 10 | . 1 . 1 . . 1 . . . . 3 1 . . . . . . . . . . . . 3 . . . . Extermination 16 | . . . . . . 3 . . . . 1 . . . 4 . . . . 1 . . . . . 4 . 2 1 Reinforcement 12 | . . . 1 . 4 1 . . . . . 1 . . . . . . . 1 . . . . 2 . . 2 . Assault 4 | . . . . . . . . . . . . 1 . . . . . . 1 2 . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 1 1 . . . . . . . 2 . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Distress Signals 47 | . 1 . 4 . 2 . . . . . 1 . 2 . 1 . . . . 1 . . . . 1 1 11 4 18 Communications Jammed 11 | . . . . . . . . . . . . . . . 5 . . . . . . . . . 4 2 . . . Distress Signals 11 | . . . . . . . . . . . . . . . 5 . . . . . . . . . 4 2 . . . Times Spotted 380 | . 23 6 31 4 32 13 . 4 . 5 21 35 10 1 34 . 6 13 28 12 . 9 . 6 17 23 20 11 16 Peak Tracking Total 8 | . 4 3 7 2 7 4 . 3 . 4 5 6 5 1 5 . 6 8 7 5 . 8 . 3 4 5 6 5 5 Tactical Retreats 10 | . 4 . . . . . . . . . . 1 . . 2 . . 1 . . . . . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Traps Triggered 11 | . . . . . . 1 . . . . 2 4 . . . . . . . 1 . . . . . 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Disabled 51 | . 1 . 2 2 5 4 . . . . 1 6 1 . 6 1 . . 2 8 . . . . 1 7 . . 4 Max in Single Turn 2 | . 1 . 1 2 1 1 . . . . 1 1 1 . 2 1 . . 2 1 . . . . 1 1 . . 2 Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Accessed 81 | . 9 . 6 . 7 10 1 . 4 . 9 2 . . 1 2 . 1 . 5 2 1 4 . 8 8 . . 1 Terminals 38 | . 7 . 5 . 5 3 1 . . . 5 2 . . 1 . . . . 2 . . . . 2 4 . . 1 Fabricators 5 | . . . . . . 1 . . . . 2 . . . . . . . . 1 . . . . . 1 . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . Recycling Units 8 | . 2 . 1 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . 3 3 . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . Total Hacks 243 | . 29 . 16 . 11 24 1 . 33 . 25 4 . . 2 2 . 1 . 15 6 1 17 . 29 26 . . 1 Successful 130 | . 12 . 4 . 7 9 1 . 33 . 7 . . . . 2 . 1 . 6 6 1 17 . 14 10 . . . Failed 111 | . 16 . 11 . 4 15 . . . . 18 4 . . 2 . . . . 9 . . . . 15 16 . . 1 Catastrophic 28 | . 3 . 4 . 3 3 . . . . 6 1 . . . . . . . 2 . . . . 4 2 . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 76 | . 21 . 8 . 7 5 . . . . 13 . 1 . . . . 1 . 5 . . . . 7 6 . . 2 Terminals 106 | . 27 . 14 . 8 8 1 . . . 16 4 . . 2 . . . . 6 . . . . 8 11 . . 1 Fabricators 13 | . . . . . . 2 . . . . 4 . . . . . . . . 4 . . . . . 3 . . . Repair Stations 17 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 12 . . . . Recycling Units 16 | . 2 . 2 . 1 11 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 26 | . . . . . 2 1 . . . . 3 . . . . . . . . . . . . . 8 12 . . . Garrison Access 5 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 . . . . Terminal Hacks 88 | . 9 . 4 . 2 4 1 . 33 . 3 . . . . 2 . 1 . 2 6 1 17 . 1 2 . . . Record 21 | . 1 . . . . . 1 . 9 . . . . . . . . . . . 5 . 5 . . . . . . Part Schematic 18 | . . . . . . . . . 13 . 1 . . . . . . . . . . . 4 . . . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 2 . 1 . 2 1 . . . . . . . . . . . . . 1 . . 4 . . . . . . Prototype ID Bank 15 | . 5 . 2 . . 1 . . 3 . . . . . . . . . . . . . 4 . . . . . . Open Door 5 | . . . . . . . . . . . . . . . . 2 . 1 . . 1 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 4 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Registered Components 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . Repair Station Hacks 9 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 7 . . . . Scan Component 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . Repair 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . Recycling Unit Hacks 6 | . 2 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 6 | . 2 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . 3 6 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Study 10 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . 2 4 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 9 | . 1 . . . 2 1 . . . . 1 . . . . . . . . 1 . . . . 2 1 . . . Terminals 6 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . 2 . . . . Assimilate 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 7 . 6 . 7 8 1 . . . 9 2 . . 1 . . . . 5 . . . . 6 8 . . 1 Full Trace Events 6 | . 2 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . . 93 . . . . . . . . . Total Robot Build Rating 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . . 13 . 1 . . . . . . . . . . . 4 . . 4 . . . Parts Built 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 104 | . . . . . . . . . . . 58 . . . . . . . . . . . . . . 46 . . . Total Part Build Rating 32 | . . . . . . . . . . . 14 . . . . . . . . . . . . . . 18 . . . Part Studies Acquired 10 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . 2 4 . . . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . Time 193 | . . . . . . . . . . . . . . . . . . . . 54 . . . . 139 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 13 . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . . . . . 7 . . . . . 5 2 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total Allies 39 | . 1 . . 1 . . . . . . . 22 5 . . . . 5 2 1 2 . . . . . . . . Largest Group 20 | . 1 1 1 1 . . . . . . . 16 20 17 . . . 5 4 4 2 . . . . . . . . Highest-Rated Group 1023 | . 10 10 10 31 . . . . . . . 581 1023 846 . . . 278 201 201 76 . . . . . . . . Highest-Rated Ally 159 | . 10 10 10 31 . . . . . . . 159 159 159 . . . 68 64 64 38 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 229 | . . . . 2 . . . . . . . 107 44 10 . . . 37 21 8 . . . . . . . . . Total Damage 7498 | . . . . 21 . . . . . . . 2737 1234 182 . . . 1950 664 710 . . . . . . . . . Kills 37 | . . . . . . . . . . . . 14 2 4 . . . 6 7 4 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Active Infowar (turns) 13097 | . . . . . . 207 474 1156 131 428 612 551 . . 1340 . . 322 . 343 832 804 157 1048 1147 1551 1147 794 53 Sensors 11460 | . . . . . . 197 474 1156 131 428 583 551 . . 69 . . . . 343 832 804 157 1048 1147 1546 1147 794 53 Jamming 3803 | . . . . . . 10 . . . . 357 550 . . 1301 . . 322 . . . . . . 566 697 . . . Robot Analysis Total 11 | . 2 . 1 . 2 1 . . . . . . . . . . . . . 1 . . 4 . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . 2 2 . . . . . . . 3 1 . 1 . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Turns Passed 26067 | 73 1043 1086 876 430 1466 1885 497 1171 131 428 1004 1538 750 201 1458 658 385 1322 797 659 833 835 181 1136 1183 1552 1147 794 548 Spaces Moved 14454 | 42 520 578 336 150 615 1018 287 567 80 192 514 632 237 87 666 389 202 898 544 479 699 613 152 850 735 936 674 499 263 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7376 | 38 520 578 336 150 615 1018 287 567 80 192 57 . 210 87 666 389 32 . . . . . . . . 118 674 499 263 Legs 7074 | . . . . . . . . . . . 457 632 27 . . . 170 898 544 479 699 613 152 850 735 818 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 165 165 165 165 105 175 160 160 160 160 112 103 104 104 104 100 104 104 104 104 135 143 143 Average Speed 141 | 150 168 180 208 240 187 163 165 165 165 197 124 178 189 160 164 160 119 107 104 104 104 103 104 104 112 113 141 143 143 Slowest Speed 330 | 160 240 240 240 240 240 165 165 165 165 246 330 245 257 160 240 160 160 182 104 104 104 104 104 104 172 215 143 143 143 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 87 96 37 37 50 25 43 65 68 33 15 82 71 92 15 57 41 90 76 12 62 66 62 87 28 84 31 12 17 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 7 | . . 1 . . . . . 1 1 . . . . . . 1 . . . . . . 3 . . . . . . Known Exits Taken 18 | . . . . . . 1 . . . . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . 1 . . . . . . . . . . . Scrap Searched 22 | . . 1 . 1 . . 2 1 . 1 . . . . . 3 2 . 3 . 3 2 . 3 . . . . . Spaces Dug 71 | . . . . . . 5 1 2 . . 2 . . . 2 . . . . 4 3 19 . 10 1 21 . 1 . Terrain Destroyed 604 | . . . . . 30 12 3 36 . 40 2 21 . . 46 . 43 . 64 26 12 87 . 30 20 32 22 3 75 Melee 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 3 . . . Projectile 221 | . . . . . 17 12 3 3 . 3 . . . . 24 . 5 . 11 11 12 32 . 30 1 29 22 3 3 AOE 377 | . . . . . 13 . . 33 . 37 . 21 . . 22 . 38 . 53 15 . 55 . . 18 . . . 72 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total 18647 | 48 599 597 432 185 831 1178 303 784 79 224 781 937 529 142 878 421 296 1226 699 616 794 765 175 1043 1026 1301 830 565 363 Wait 2326 | . 8 1 27 6 81 72 9 199 . 19 154 181 220 34 75 16 49 132 50 101 66 120 . 145 200 194 100 36 31 Move 14425 | 41 519 577 335 149 614 1017 286 566 79 191 513 631 236 86 665 388 201 897 543 478 698 612 151 849 734 935 673 498 263 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 171 | . 9 1 5 1 14 20 . . . . 11 1 11 5 13 4 1 11 5 8 4 1 2 . 14 14 8 5 3 Fast Attach 131 | 6 2 . 2 1 15 3 . . . . 8 2 6 2 7 3 3 11 1 3 3 3 8 2 12 23 1 3 1 Attach 84 | . . . 3 4 7 4 . . . . 11 4 . 5 9 1 4 6 4 2 . 2 2 . 3 5 3 1 4 Detach 41 | . . . . 1 5 . . . . . 8 . 5 . 5 . 3 4 . . . 1 2 . 2 4 . . 1 Swap 195 | 1 7 1 8 1 8 15 1 6 . 4 23 8 6 . 18 1 3 4 3 2 3 4 1 6 15 26 7 . 13 Drop 220 | . 4 . 4 1 16 18 . . . . 14 1 20 5 12 6 . 14 4 7 8 . 9 3 20 33 7 8 6 Fire 782 | . 44 14 46 20 68 29 7 13 . 10 34 64 25 5 73 2 32 14 41 15 12 22 . 38 24 60 31 14 25 Melee 11 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 7 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . Crush 16 | . 6 3 2 1 3 . . . . . . . . . 1 . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . Rewire 211 | . . . . . . . . . . . . 30 . . . . . 133 48 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 2 exits: *Fac / *Arc) -6/Archives (discovered 2 exits: *Fac / *Hub) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access -1/Command (discovered 2 exits: [Sur x2]) Free Derelict Territories History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 748 | -10/Materials | Discovered new exit (range 13) 848 | -10/Materials | Discovered new exit (range 16) 1009 | -10/Materials | Discovered new exit (range 12) 1103 | -10/Materials | Central database locked down 1117 | -10/Materials | Entered Mines 1117 | -10/Mines | Accompanied by 1 ally 1126 | -10/Mines | Learned location of Storage (-7) 1216 | -10/Mines | Found a hidden stash of uninstalled traps 1379 | -10/Mines | Learned Materials non-interactive machine intel 1396 | -10/Mines | Discovered new exit (range 3) 1505 | -10/Mines | Discovered new exit (range 13) 1728 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2197 | -10/Mines | Discovered new exit (range 3) 2203 | -10/Mines | Entered Materials 2203 | -9/Materials | Accompanied by 1 ally 2203 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2204 | -9/Materials | Loaded intel: 34 non-interactive machine locations 2317 | -9/Materials | Central database locked down 2501 | -9/Materials | Build established: Gunner 2843 | -9/Materials | Build established: Scavenger-Tank 2981 | -9/Materials | Discovered new exit (range 10) 3079 | -9/Materials | Entered Mines 3081 | -9/Mines | Met a Derelict bent on vengeance 3133 | -9/Mines | Discovered new exit (range 7) 3370 | -9/Mines | Received a Mining Laser from a helpful Derelict 3385 | -9/Mines | Discovered new exit (range 7) 3426 | -9/Mines | Assembled infested the area 3485 | -9/Mines | Lost 4 parts (1n1u2w) 3509 | -9/Mines | Entered Materials 3509 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4278 | -8/Materials | Destroyed 7 combat bots 4286 | -8/Materials | Lost 7 parts (2n3u2w) 4652 | -8/Materials | Discovered new exit (range 16) 4706 | -8/Materials | Build established: Scavenger-Gunner 4975 | -8/Materials | Entered Factory 4975 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5338 | -7/Factory | Discovered new exit (range 5) 5373 | -7/Factory | Identified exit to Storage 5373 | -7/Factory | Identified exit to Lower Caves 5827 | -7/Factory | Build established: Gunner 6860 | -7/Factory | Entered Lower Caves 6861 | -7/Lower Caves | Encountered a Warlord checkpoint 7108 | -7/Lower Caves | Learned 12 Factory zone layouts 7264 | -7/Lower Caves | Discovered new exit (range 14) 7301 | -7/Lower Caves | Learned Factory terminal intel 7357 | -7/Lower Caves | Entered another Lower Caves area 7358 | -7/Lower Caves | Encountered a Warlord checkpoint 7680 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8486 | -7/Lower Caves | Discovered new exit (range 15) 8528 | -7/Lower Caves | Entered Data Miner 8528 | -7/Data Miner | Discovered new exit (range 6) 8560 | -7/Data Miner | Met Data Miner 8590 | -7/Data Miner | Learned location of Section 7 (-2) 8590 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8621 | -7/Data Miner | Received God Mode back door access code from Data Miner 8659 | -7/Data Miner | Entered Proximity Caves 9061 | -6/Proximity Caves | Discovered new exit (range 10) 9087 | -6/Proximity Caves | Entered Factory 9087 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9088 | -6/Factory | Identified exit to Lower Caves 9089 | -6/Factory | Loaded intel: 27 terminal locations 9199 | -6/Factory | Incoming investigation squad redirected 9234 | -6/Factory | Fabricated HERF Cannon? 9292 | -6/Factory | Garrison activated, responded to threat 9447 | -6/Factory | Lost 3 parts (2p1w) 9664 | -6/Factory | Identified exit to Extension 10091 | -6/Factory | Entered Extension 10146 | -6/Extension | Rescued a captive Derelict 10166 | -6/Extension | Rescued a captive Derelict 10167 | -6/Extension | Rescued a captive Derelict 10245 | -6/Extension | Rescued a captive Derelict 10245 | -6/Extension | Rescued a captive Derelict 10269 | -6/Extension | Rescued A7 10285 | -6/Extension | Rescued a captive Derelict 10286 | -6/Extension | Rescued a captive Derelict 10296 | -6/Extension | Rescued a captive Derelict 10297 | -6/Extension | Rescued a captive Derelict 10316 | -6/Extension | Rescued a captive Derelict 10382 | -6/Extension | Rescued a captive Derelict 10760 | -6/Extension | Spotted B-75 Beast 10774 | -6/Extension | Destroyed B-75 Beast 10784 | -6/Extension | Spotted B-75 Beast 10789 | -6/Extension | Destroyed B-75 Beast 10831 | -6/Extension | Lost 5 allies 10937 | -6/Extension | Build established: Scavenger-Mutant 11150 | -6/Extension | Rescued a captive Derelict 11151 | -6/Extension | Rescued a captive Derelict 11334 | -6/Extension | Rescued a captive Derelict 11444 | -6/Extension | Incoming investigation squad redirected 11469 | -6/Extension | Build established: Commander-Mutant 11486 | -6/Extension | Discovered new exit (range 10) 11488 | -6/Extension | Discovered new exit (range 6) 11491 | -6/Extension | First assault squad dispatched 11506 | -6/Extension | Identified exit to Cetus 11629 | -6/Extension | Entered Cetus 11629 | -6/Cetus | Accompanied by 16 allies (A7) 11634 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 11652 | -6/Cetus | Spotted Cetus Guard 11652 | -6/Cetus | Spotted Cetus Guard 11655 | -6/Cetus | Allies destroyed Cetus Guard 11656 | -6/Cetus | Spotted Cetus Guard 11658 | -6/Cetus | Destroyed Cetus Guard 11658 | -6/Cetus | Spotted Cetus Guard 11664 | -6/Cetus | Destroyed Cetus Guard 11667 | -6/Cetus | Destroyed Cetus Guard 11854 | -6/Cetus | System corruption reached 10% 11922 | -6/Cetus | Started Cetus Manufacturing Module 11939 | -6/Cetus | Escorted A7 to Cetus Mainframe 11947 | -6/Cetus | Manufactured an Enhanced Grunt 11972 | -6/Cetus | Manufactured an Enhanced Grunt 11997 | -6/Cetus | Manufactured an Enhanced Grunt 12022 | -6/Cetus | Manufactured an Enhanced Grunt 12047 | -6/Cetus | Manufactured an Enhanced Grunt 12100 | -6/Cetus | Discovered new exit (range 15) 12142 | -6/Cetus | Spotted Cetus Guard 12142 | -6/Cetus | Spotted Cetus Guard 12147 | -6/Cetus | Spotted Cetus Guard 12148 | -6/Cetus | Destroyed Cetus Guard 12150 | -6/Cetus | Spotted Cetus Guard 12154 | -6/Cetus | Destroyed Cetus Guard 12164 | -6/Cetus | Destroyed Cetus Guard 12167 | -6/Cetus | Destroyed Cetus Guard 12177 | -6/Cetus | Discovered new exit (range 15) 12187 | -6/Cetus | Met Revision 17 12190 | -6/Cetus | Lost 3 allies 12289 | -6/Cetus | Found Prototype Device 12289 | -6/Cetus | Identified Exp. Thermal Shield 12337 | -6/Cetus | Identified exit to Archives 12379 | -6/Cetus | Security sweep announced 12379 | -6/Cetus | Entered Archives 12379 | -6/Archives | Accompanied by 17 allies (A7) 12384 | -6/Archives | Received a hacking code to weaken MAIN.C 12397 | -6/Archives | Met Zhirov 12403 | -6/Archives | Reinforcements dispatched to Archives 12419 | -6/Archives | Discovered new exit (range 13) 12440 | -6/Archives | Identified exit to Hub_04(d) 12448 | -6/Archives | Reinforcements dispatched to Archives 12468 | -6/Archives | Zhirov detonated Archives 12499 | -6/Archives | Lost 16 allies 12531 | -6/Archives | Discovered new exit (range 16) 12554 | -6/Archives | Identified exit to Factory 12557 | -6/Archives | System corruption reached 30% 12580 | -6/Archives | Entered Factory 12580 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12581 | -5/Factory | Identified exit to Upper Caves 13002 | -5/Factory | Build established: Scavenger-Tank 13137 | -5/Factory | Discovered new exit (range 6) 13155 | -5/Factory | Identified exit to Factory 13656 | -5/Factory | Lost 3 parts (1p2w) 13837 | -5/Factory | System corruption reached 10% 14038 | -5/Factory | Entered Upper Caves 14196 | -5/Upper Caves | Learned Factory emergency access door positions 14496 | -5/Upper Caves | Learned location of Warlord (-5) 14683 | -5/Upper Caves | Discovered new exit (range 7) 14694 | -5/Upper Caves | Identified exit to Upper Caves 14696 | -5/Upper Caves | Entered another Upper Caves area 14697 | -5/Upper Caves | Identified exit to Warlord 14740 | -5/Upper Caves | Spotted B-75 Beast 14900 | -5/Upper Caves | Lost 8 parts (1p2n3u2w) 14993 | -5/Upper Caves | Learned Factory emergency access door positions 15081 | -5/Upper Caves | Entered Warlord 15121 | -5/Warlord | System corruption cleaned by Quarantine Array 15152 | -5/Warlord | Build established: Mutant 15258 | -5/Warlord | Opened Warlord's prototype stash 15272 | -5/Warlord | Found Prototype Hackware 15272 | -5/Warlord | Identified Ghost Barrier 15276 | -5/Warlord | Found Prototype Processor 15276 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 15283 | -5/Warlord | Found Prototype Reactor 15283 | -5/Warlord | Identified Vortex Chain Reactor 15307 | -5/Warlord | Found Prototype Special Weapon 15309 | -5/Warlord | Found Prototype Special Weapon 15312 | -5/Warlord | Found Prototype Special Weapon 15312 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x3) 15539 | -5/Warlord | Build established: Hacker-Gunner 15635 | -5/Warlord | Met Warlord 15647 | -5/Warlord | Warlord's base attacked by MAIN.C 15747 | -5/Warlord | Found Prototype Launcher 15997 | -5/Warlord | Warlord forces counterattacked 16264 | -5/Warlord | Lost 3 allies 16265 | -5/Warlord | Found Prototype Processor 16265 | -5/Warlord | Identified Exp. Core Analyzer 16274 | -5/Warlord | Found Prototype Device 16322 | -5/Warlord | Warlord base infiltrated, sounded retreat 16364 | -5/Warlord | Discovered new exit (range 12) 16379 | -5/Warlord | Lost 3 allies 16403 | -5/Warlord | Entered Proximity Caves 16403 | -4/Proximity Caves | Accompanied by 2 allies 16466 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16707 | -4/Proximity Caves | Learned Research stockpile data 16728 | -4/Proximity Caves | Spotted B-86 Titan 16976 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 17027 | -4/Proximity Caves | Destroyed 10 combat bots 17183 | -4/Proximity Caves | Discovered exit to Factory (range 8) 17200 | -4/Proximity Caves | Entered Factory 17200 | -4/Factory | Accompanied by 4 allies 17200 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 17321 | -4/Factory | Build established: Scavenger-Gunner 17450 | -4/Factory | First assault squad dispatched 17466 | -4/Factory | Incoming assault squad redirected 17472 | -4/Factory | Repaired Centrium Medium Armor Plating 17656 | -4/Factory | Identified exit to Upper Caves 17689 | -4/Factory | Build established: Hacker-Gunner 17718 | -4/Factory | Incoming assault squad redirected 17806 | -4/Factory | Fabricated O-32 Director? 17859 | -4/Factory | Entered Upper Caves 18040 | -4/Upper Caves | Identified Adv. Kinecellerator 18208 | -4/Upper Caves | Encountered a Warlord checkpoint 18542 | -4/Upper Caves | A Commander dispatched an escort 18546 | -4/Upper Caves | Learned Extension trap positions 18546 | -4/Upper Caves | Learned Research garrison access intel 18546 | -4/Upper Caves | Learned Extension garrison access intel 18648 | -4/Upper Caves | Discovered new exit (range 4) 18651 | -4/Upper Caves | Identified exit to Upper Caves 18692 | -4/Upper Caves | Entered another Upper Caves area 18692 | -4/Upper Caves | Accompanied by 2 allies 18693 | -4/Upper Caves | Commander's escort returned to base 18693 | -4/Upper Caves | Commander's escort returned to base 18694 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18708 | -4/Upper Caves | Discovered new exit (range 16) 18745 | -4/Upper Caves | Destroyed 8 combat bots 18778 | -4/Upper Caves | Learned Research trap positions 19237 | -4/Upper Caves | Encountered a Warlord checkpoint 19282 | -4/Upper Caves | Learned Research stockpile data 19478 | -4/Upper Caves | Discovered new exit (range 5) 19481 | -4/Upper Caves | Identified exit to Zhirov 19527 | -4/Upper Caves | Entered Zhirov 19527 | -4/Zhirov | Discovered new exit (range 3) 19565 | -4/Zhirov | Learned location of Quarantine (-2) 19565 | -4/Zhirov | Learned location of Testing (-3) 19565 | -4/Zhirov | Learned location of Command (-1) 19602 | -4/Zhirov | Found Alien Artifact 19602 | -4/Zhirov | Identified Integrated Reactor 19602 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19618 | -4/Zhirov | Found Alien Artifact 19620 | -4/Zhirov | Identified Vortex Catalyst Activator 19706 | -4/Zhirov | Identified exit to Proximity Caves 19708 | -4/Zhirov | Entered Proximity Caves 20326 | -3/Proximity Caves | Build established: Scavenger-Gunner 20724 | -3/Proximity Caves | Discovered new exit (range 11) 20804 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20825 | -3/Proximity Caves | System corruption reached 10% 20843 | -3/Proximity Caves | Identified exit to Research 20844 | -3/Proximity Caves | Entered Research 20844 | -3/Research | Evolved 2 slots: Utility x2 20845 | -3/Research | Loaded intel: 73 trap records 20847 | -3/Research | Loaded intel: 4 garrison access locations 20877 | -3/Research | Watched by a mysterious "MATRIX" hacker 21044 | -3/Research | Revision forces began assault on 0b10 21081 | -3/Research | Met up with Revision 17++ 21265 | -3/Research | Identified exit to Armory 21265 | -3/Research | Identified exit to Testing 21310 | -3/Research | Build established: Hacker-Gunner 21544 | -3/Research | Research terminal network offline 21721 | -3/Research | Found Prototype Device 21721 | -3/Research | Identified Exp. ECM Suite 21742 | -3/Research | Found Prototype Processor 21742 | -3/Research | Identified Spectral Analyzer 21820 | -3/Research | Repaired Enh. Biometal Leg? 21888 | -3/Research | Repaired Enh. Biometal Leg 21920 | -3/Research | Repaired Lrn. Sensor Array 21973 | -3/Research | Spotted Striker 22027 | -3/Research | Entered Testing 22040 | -3/Testing | Found Ghost Barrier 22077 | -3/Testing | Found Prototype Protection 22077 | -3/Testing | Identified Centrium Heavy Armor Plating 22160 | -3/Testing | Fabricated Enh. Nova Cannon (x2) 22414 | -3/Testing | Identified exit to Research 22694 | -3/Testing | Spotted Striker 22718 | -3/Testing | Destroyed Striker 22721 | -3/Testing | Spotted Striker 22749 | -3/Testing | Destroyed Striker 22761 | -3/Testing | Spotted PD-YDH1TT82FJ 22837 | -3/Testing | Spotted Alpha 7 22873 | -3/Testing | Destroyed Alpha 7 22893 | -3/Testing | Stole the SGEMP Prototype 22894 | -3/Testing | Lost 3 parts (3w) 23155 | -3/Testing | Found Prototype Processor 23155 | -3/Testing | Identified Exp. Signal Interpreter 23292 | -3/Testing | Found Prototype Energy Cannon 23292 | -3/Testing | Identified Null Cannon 23579 | -3/Testing | Entered Research 23579 | -2/Research | Warlord forces began assault on 0b10 23579 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 23580 | -2/Research | Identified exit to Quarantine 23689 | -2/Research | Research machine network offline 23862 | -2/Research | Spotted Striker 23865 | -2/Research | Spotted Striker 23869 | -2/Research | Destroyed Striker 23874 | -2/Research | Destroyed Striker 24012 | -2/Research | Met up with Warlord 24018 | -2/Research | Met DD-05H 24193 | -2/Research | Build established: Tank 24244 | -2/Research | Discovered new exit (range 12) 24263 | -2/Research | Identified exit to Access 24357 | -2/Research | Borebot progress halted 24362 | -2/Research | Borebot progress halted 24387 | -2/Research | Spotted Striker 24417 | -2/Research | Spotted Striker 24421 | -2/Research | Destroyed Striker 24580 | -2/Research | Warlord invited to help at Command 24580 | -2/Research | Given Cave Seal Controls access code 24726 | -2/Research | Entered Access 24726 | -1/Access | Evolved 2 slots: Power x1, Utility x1 25021 | -1/Access | Build established: Generator-Tank 25508 | -1/Access | Discovered new exit (range 8) 25518 | -1/Access | Identified exit to Command 25520 | -1/Access | Entered Command 25520 | -1/Command | Spotted B-99 Colossus 25542 | -1/Command | Destroyed B-99 Colossus 25616 | -1/Command | Disengaged cave seal 25616 | -1/Command | Derelicts emerged from the dark tunnel 25616 | -1/Command | Welcomed Warlord to Command 25653 | -1/Command | Disengaged cave seal 25653 | -1/Command | Derelicts emerged from the dark tunnel 25837 | -1/Command | Spotted Combat Programmer 25838 | -1/Command | Spotted M Guard 25838 | -1/Command | Spotted Combat Programmer 25839 | -1/Command | Spotted M Guard 25843 | -1/Command | Destroyed Combat Programmer 25843 | -1/Command | Destroyed Combat Programmer 25848 | -1/Command | Warlord commented on Warlord statues 25863 | -1/Command | All MAIN.C guards destroyed 25962 | -1/Command | Met MAIN.C 25963 | -1/Command | Hacked MAIN.C using A7's code 25967 | -1/Command | 0b10 Conduit disabled 25980 | -1/Command | Destroyed MAIN.C Shell 25983 | -1/Command | MAIN.C activated Command garrisons 26020 | -1/Command | Identified Transdimensional Reconstructor 26020 | -1/Command | Discovered new exit (range 38) 26020 | -1/Command | Discovered new exit (range 91) 26020 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26068 | *** | Establishing Free Derelict Territories! Last Messages --------------- corruption cleaned. 26012_ NZ-GG2(p) resets 1R-BN0(l), system corruption cleaned. 26020_ EXIT=FOUND 26020_ Acquired data core, extracted map data and part IDs. 26033_ P-80 Master destroyed. 26055_ R-10 Processor collects Sml. Battery. 26059_ R-10 Processor collects Imp. Antigrav System. 26062_ R-10 Processor collects Sml. Battery. 26066_ R-10 Processor collects Mic. Antimatter Reactor. 26066_ T7-9X6(K) knocked back. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... [Achievement: Warlord Forever!] Map ----- +----------------------------------------------------+ | # #??# # + # #?????????????????? | | # #??# ######## # #?????????????????? | | " " # #??# ###????# + #?????????????????? | | "R"" # #??# #????# # #?????????????????? | | """" # #??# < #????# # #?????????????????? | | # #??# #????# # #?????????????????? | | # #??######????# # #?################# | | #+#####+########?????# + #?#???????????????? | | + #?????# # * #?#?############### | | # #???### # #?#?#""""""" """" | | # """" #???# # #?#?#"" "" | | # ""R"" #???# # #?#?#""""" " | | # "" "" ##### # #?#?#"""""""""" | | # + ## # #?#?#" " | | + ## ## ###+####?#?#"" "" | | ### ## ## #?# #????#?#"" "" % | | ## ##+##+## ###+####?#?# " | | ## # # # ] #?#?# " % | | ## + # # #?#?# " % | | | ## # # # #?#?#""""" %% | | ############### # # #?#?#"" | | #?????????????# # # #?#?# % % | | #?????????????# # # #?#?# | | #################;#+### #;###+######W | | R%[! i lll " " " | | l @l ll """ " " | | HK%%lll " " " | | #########+## * " ######;#+###### """""""""" | | ????# # %!"" #??# #?#?# " """ " " | | ????# # Y" #??#[ !#?#?# """ " " | | ????# # "" #??# ! #?#?############### | | ????# ! # "" #??# = #?#???????????????? | | ????# # #??# #?################# | | ????# # #??# #?????????????????? | | ????##+##+## %% #??########?????????????????? | | ?????# ## ## #???????????????????????????? | | ?????# ## ## ###################?????????? | | ?????# ## ## #?????????? | | ######+##+## T#?????????? | | ! ## #######"""##?????????? | | ## #??####"""##?????????? | | ## #??#][] =#?????????? | | # #??#]]] * =#?????????? | | # #??#!!! =#?????????? | | """" + #??#!!!**==#?????????? | | """" # #??#########?????????? | | """" # #????????????????????? | | """" ## ########### #????????????????????? | | ## ##! # #????????????????????? | | ## ## # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 50 Energy Generation 127 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Base Temperature (-) 100 Armor Coverage 1800 Resistance: TH 30 Weapon Shielding 90 Point Defense Rating 400 Weapon Cycling 25 Evasion (%) 84 Targeting Accuracy 6 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 28 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. System Shield | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Lance | -7/Data Miner | Free Lgt. Antimatter Reactor | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free HERF Cannon | -6/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Reaction Control System | -3/Testing | Scanalyzed Exp. ECM Suite | -3/Testing | Archive Com. Tesla Bomb Launcher | -3/Testing | Archive Hvy. Dispersion Rifle | -3/Testing | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ HERF Cannon | x2 | -6/Factory O-32 Director | x1 | -4/Factory | Preloaded Enh. Nova Cannon | x2 | -3/Testing | Preloaded Repaired ---------- Centrium Medium Armor Plating | 4% | -4/Factory Enh. Biometal Leg | 23% | -3/Research Enh. Biometal Leg | 41% | -3/Research Lrn. Sensor Array | 33% | -3/Research Studied --------- Hvy. Ion Cannon | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked HERF Cannon | -3/Research | Hacked Lrn. Proton Cannon | -3/Research | Hacked Enh. Nova Cannon | -3/Testing | Hacked Imp. Thunder Leg | -3/Testing | Hacked Biometal Leg | -3/Testing | Hacked Imp. Remote Datajack | -3/Testing | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Poison In The Code Warlord Forever! void main() Challenges ------------ None Game ------ Seed SegregatorRocketMonowheel Manual? 0 Play Time 03:22:36 Cumulative 302.9 hours Start 2026.10.19 @ 18:09:51 End 2026.10.20 @ 11:18:13 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 287 Rogue 287 Adventurer 0 Explorer 0 Win Type 7 Total 6 Types 4/0/0/1/0/0/0/1/0/0 Lore% 77 Gallery% 72 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01af4a9a-d7c8-4dea-929a-48f1131eaf68