Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 09:53:25 Player: JackieG Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (80) 400 Value Destroyed (1405) 1405 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (312) 312 TOTAL SCORE: 10097 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 255 Met Imprinter 300 Was Imprinted 300 Friendly Fire -624 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 43/100 System Corruption 12% Temperature Cool (14) Movement Flying (40) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Field Propulsion Array > --- UTILITY (18) ----- Enhanced Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Diametric Drive > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Nanoactuators Improved Reaction Control System Improved Propulsion Shielding Advanced System Shield > --- WEAPON ----------- Proton Missile Launcher Makeshift Hammer > --- INVENTORY -------- Nuclear Pulse Array Nanoactuators Stasis Canceller Phasing Sabre [Rating: 95] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion VTOL Module Flight Unit VTOL Module Utility Advanced Melee Analysis Suite Device Advanced Weight Redist. System Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Improved Propulsion Shielding Weapon Makeshift Hammer Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Slots Evolved 16 | . . . 2 2 2 . . 2 . . . . 2 2 . . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 16 | . . . 2 2 2 . . 2 . . . . 2 2 . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 149 | 2 4 2 7 10 8 6 14 14 3 7 12 4 15 5 5 6 4 9 12 Power 21 | . 1 . 1 . . 1 1 5 1 1 1 . 1 . 3 . 2 1 2 Engine 15 | . 1 . 1 . . 1 1 5 1 . 1 . 1 . 1 . 2 . . Core 2 | . . . . . . . . . . 1 . . . . 1 . . . . Reactor 4 | . . . . . . . . . . . . . . . 1 . . 1 2 Propulsion 49 | . 2 . 3 4 4 2 4 3 1 5 3 2 1 1 . 5 . 3 6 Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 49 | . 2 . 3 4 4 2 4 3 1 5 3 2 1 1 . 5 . 3 6 Utility 55 | . 1 . . 1 3 1 8 6 1 1 5 2 12 4 2 1 2 4 1 Device 26 | . . . . . 2 . 5 3 1 . 2 2 3 2 1 1 1 2 1 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 21 | . 1 . . 1 1 . 2 1 . . 2 . 9 2 . . . 2 . Hackware 3 | . . . . . . 1 1 . . 1 . . . . . . . . . Protection 5 | . . . . . . . . 2 . . 1 . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 24 | 2 . 2 3 5 1 2 1 . . . 3 . 1 . . . . 1 3 Energy Gun 5 | 1 . . . 1 1 . . . . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . . 1 2 . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . Launcher 4 | . . 1 2 . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . 1 . 1 . 1 1 . . . 1 . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . . 2 . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . 1 . 1 . . 1 . . . . 2 . . 2 Corrupted Parts 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 System Corruption 15 | . . . . . . . . . . . . 2 . . . . 7 . 6 Parts Lost 65 | . . . 6 3 . . 9 5 2 7 . 5 1 1 . 4 4 7 11 Power 7 | . . . . . . . 1 1 1 . . . . . . 1 1 . 2 Propulsion 23 | . . . 5 1 . . 3 3 . 3 . 3 . . . . . 1 4 Utility 27 | . . . . . . . 5 1 1 3 . 2 1 1 . 2 3 5 3 Weapon 8 | . . . 1 2 . . . . . 1 . . . . . 1 . 1 2 Highest Loss Streak 7 | . . . 4 3 . . 4 2 2 5 . 5 1 1 . 3 3 6 7 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 71 | . 52 85 37 30 44 62 73 73 86 66 71 84 59 91 93 94 89 66 50 Engine 2 | . 7 14 3 . . 4 4 3 3 . . . . 5 3 . 1 . . Flight 10 | . 15 28 10 5 15 15 15 10 13 12 10 11 . 5 5 7 10 4 5 Device 8 | . . . . . 4 2 10 16 22 9 . 9 1 10 14 17 14 15 7 Processor 28 | . 1 14 11 16 16 23 23 21 20 20 31 33 43 54 47 44 42 31 26 Hackware 6 | . . . . . . 6 11 6 6 7 13 11 5 5 5 5 5 4 4 Protection 3 | . . . . . . . . 7 13 9 5 5 . . 4 5 9 3 . Energy Gun 1 | . 14 12 . . 3 1 . . . . . . . . . . . . . Impact Weapon 4 | . . 7 1 2 . 5 7 6 6 5 3 6 5 5 5 5 5 3 . Slashing Weapon 1 | . . . . . . 1 . . . . 5 5 . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 22 | 3 6 7 6 5 8 8 12 12 13 17 8 11 14 16 21 22 15 17 21 Greatest Support 35 | 3 8 8 8 8 8 8 15 14 17 17 12 14 22 22 22 22 25 25 35 Greatest Overweight (x) 1 | . 1 . . . . . . 1 . 1 . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 5 4 4 4 4 4 4 5 4 4 4 4 4 4 4 5 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 5 5 4 5 5 4 5 5 5 5 4 2 Class Distribution -------------------- 38% | Mutant 29% | Sprinter 13% | Derelict-Gladiator 7% | Scavenger-Mutant 7% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Gladiator | -6/Zion Derelict-Gladiator | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Sprinter | -4/Factory Sprinter | -4/Extension Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Matter Collected 1772 | 220 41 29 103 83 . 310 69 198 30 50 83 91 73 23 144 55 40 . 130 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2423 | . 44 85 129 52 . . 107 723 . 87 . . 122 23 88 164 586 . 213 Parts 88 | . 8 4 16 13 . . 5 21 . 3 . . 1 . 2 . 8 . 7 Haulers Intercepted 5 | . . . 1 . . . . 1 . . . . . . . 1 1 . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 4 6 . 2 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Combat Hostiles Destroyed 33 | . 2 2 10 5 . . . 7 . 3 . . 1 . . . . . 3 Melee 12 | . . 1 . . . . . 6 . 3 . . . . . . . . 2 Guns 5 | . 2 1 . 1 . . . . . . . . . . . . . . 1 Cannons 4 | . . . . 4 . . . . . . . . . . . . . . . AOE 10 | . . . 10 . . . . . . . . . . . . . . . . Classes Destroyed 11 | . 2 1 3 . . . 2 2 . 1 . . . . . . . . . Worker 11 | . . . 1 . . . 3 4 . . . . 1 . . . 2 . . Builder 10 | . . . . . . . 3 4 . . . . . 1 . . 2 . . Tunneler 5 | . . . . . . . . 2 . . . . 1 . . . 2 . . Hauler 5 | . . . 1 . . . . 1 . . . . . . . 1 1 . 1 Recycler 4 | . . . . . . . . 2 . . . . . . . . 2 . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . Operator 5 | . . . . . . . 3 . . . . . 1 . . 1 . . . Watcher 6 | . 1 . . . . . 1 . . . . . . . . 2 2 . . Swarmer 28 | . 2 . 8 5 . . . 7 . 3 . . . . . . . . 3 Grunt 2 | . . 2 . . . . . . . . . . . . . . . . . Sentry 3 | . . . 2 . . . . . . . . . 1 . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 2 1 6 2 . . 7 7 . 3 . . 1 1 . 2 7 . 2 Combat Bots Only 5 | . 2 1 5 2 . . . 4 . 3 . . 1 . . . . . 2 Max Kills in Single Turn 5 | . 2 1 2 1 . . 5 1 . 1 . . 1 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . 1 . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Hostile Shots Fired 846 | . 5 14 63 95 3 . 116 57 26 55 . 35 30 26 . 46 40 53 182 Missed 431 | . 3 8 27 35 2 . 81 24 15 26 . 18 13 20 . 29 20 31 79 Damage Taken 7407 | . 14 85 470 602 16 . 773 476 165 526 . 301 345 95 . 287 476 475 2301 Core 3744 | . . 40 282 291 . . 357 185 . 304 . 106 322 . . 63 199 133 1462 Absorbed by Shields 22 | . . . . . . . 8 . . . . . . . . . 14 . . Redirected to Shielding 244 | . . . . . . . . 34 57 27 . 12 . . . 13 73 28 . Regen/Repaired (Parts) 57 | . . . . . . . 28 . . . . . . . . . . 29 . Core Remaining (%) 63 | 100 . 84 29 47 . . 49 . . . . 30 67 . . . 77 89 . Volleys Fired 57 | . 8 3 15 19 7 . . . . . . . . . . . . . 5 Largest 2 | . 2 2 1 1 1 . . . . . . . . . . . . . 2 Hottest 118 | . 70 70 33 45 44 . . . . . . . . . . . . . 118 Shots Fired 69 | . 16 5 15 19 7 . . . . . . . . . . . . . 7 Gun 36 | . 16 5 . 8 . . . . . . . . . . . . . . 7 Cannon 18 | . . . . 11 7 . . . . . . . . . . . . . . Launcher 15 | . . . 15 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 34 | . 8 2 . 16 7 . . . . . . . . . . . . . 1 Thermal 17 | . 8 3 . . . . . . . . . . . . . . . . 6 Explosive 15 | . . . 15 . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . 3 . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 2 7 10 5 . . . . . . . . . . . . . . 3 Robot Miss Streak 4 | . 4 . 2 2 . . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 119 | . 6 7 8 12 . . 6 24 . 7 . . 13 1 5 4 15 . 11 Core Hits 48 | . 4 5 12 5 . . 3 7 . 2 . . 1 . 1 . 2 . 6 Critical Kills 2 | . . . . . . . . 2 . . . . . . . . . . . Critical Parts Destroyed 14 | . . . . . . . 1 6 . 1 . . 1 . . 2 3 . . Critical Strikes 19 | . . 1 . . . . 1 8 . 1 . . 1 . . 2 3 . 2 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . Smash 16 | . . . . . . . 1 8 . 1 . . 1 . . 2 3 . . Sever 2 | . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 134 | . . 3 . 1 . . 28 36 . 12 . . 14 1 5 5 15 6 8 Impact 123 | . . 3 . 1 . . 28 36 . 12 . . 14 1 5 5 15 3 . Slashing 11 | . . . . . . . . . . . . . . . . . . 3 8 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 38 | . . . . . . . 4 14 . 2 . . 2 1 5 1 8 . 1 Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8084 | . 63 138 655 252 . . 798 1886 . 433 . . 739 130 604 348 1483 . 555 Guns 333 | . 63 56 . 104 . . . . . . . . . . . . . . 110 Cannons 148 | . . . . 148 . . . . . . . . . . . . . . . Explosions 1023 | . . . 655 . . . 368 . . . . . . . . . . . . Melee 6580 | . . 82 . . . . 430 1886 . 433 . . 739 130 604 348 1483 . 445 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 285 | . 26 18 . 214 . . . . . . . . . . . . . . 27 Thermal 158 | . 37 38 . . . . . . . . . . . . . . . . 83 Explosive 1023 | . . . 655 . . . 368 . . . . . . . . . . . . Electromagnetic 38 | . . . . 38 . . . . . . . . . . . . . . . Impact 6135 | . . 82 . . . . 430 1886 . 433 . . 739 130 604 348 1483 . . Slashing 445 | . . . . . . . . . . . . . . . . . . . 445 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 8 3 3 3 3 2 . . . . 7 1 12 Average Corruption 4 | . . . . . . . 5 3 3 3 3 2 . . . . 7 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 21 | . . . . . . . 7 . 2 4 . 3 . . . . 1 1 3 Message Errors 6 | . . . . . . . 2 . 1 2 . . . . . . . 1 . Matter Fused 6 | . . . . . . . 2 . 1 . . 2 . . . . . . 1 Energy Discharges 3 | . . . . . . . 1 . . 1 . 1 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Fused 2 | . . . . . . . 1 . . 1 . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 3134 | . . . 81 8 . . 358 933 . 87 . . 303 90 98 300 876 . . Projectiles 8 | . . . . 8 . . . . . . . . . . . . . . . Explosions 124 | . . . 81 . . . 43 . . . . . . . . . . . . Melee 3002 | . . . . . . . 315 933 . 87 . . 303 90 98 300 876 . . Knockbacks 22 | . . . . 1 . . 3 7 . 3 . . 1 . . 2 5 . . Impact 21 | . . . . . . . 3 7 . 3 . . 1 . . 2 5 . . Kinetic 1 | . . . . 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 294 | . . . 99 . . . 195 . . . . . . . . . . . . Shots 5 | . . . 3 . . . 2 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 70 | . 70 50 2 3 . . . . . . . . . . . . . . 44 Average Temperature 23 | . 29 22 2 2 . . . . . . . . . . . . . . 19 Received Heat Transfer 915 | . . 45 81 90 9 . 105 33 27 36 . 99 54 . . 18 72 48 198 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 54 | . . . . . . . 5 21 . 1 . . 8 2 . 5 12 . . Impact Corruptions 88 | . . . . . . . 9 24 . 6 . . 10 4 1 10 24 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 407 | . 111 185 . . . . . . . . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Peak Influence 796 | . 92 215 637 712 443 155 796 646 . . . . 145 49 17 469 530 388 551 Initial 389 | . . 35 83 274 323 155 108 389 . . . . 18 . 17 11 229 270 207 Average 276 | . 40 123 310 458 370 155 433 535 . . . . 71 29 17 133 320 313 329 Maximum Alert Level 3 | . . 1 2 3 2 . 3 2 . . . . . . . 2 2 1 2 Low Security (%) 41 | 100 100 79 29 . . 100 16 . . . . . 100 100 100 80 . . . Level 1 30 | . . 20 39 38 76 . 23 13 . . . . . . . 11 75 100 76 Level 2 26 | . . . 31 58 23 . 51 86 . . . . . . . 7 24 . 23 Level 3 1 | . . . . 3 . . 8 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . 1 1 2 . 10 2 . . . . 1 1 . 2 . 1 4 Investigation 18 | . . . 1 1 2 . 7 1 . . . . . 1 . 2 . 1 2 Extermination 2 | . . . . . . . 1 1 . . . . . . . . . . . Reinforcement 5 | . . . . . . . 2 . . . . . 1 . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Distress Signals 10 | . 1 . 1 2 . . 1 . . . . . . . . 1 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 324 | . 6 13 26 26 7 . 46 16 9 17 . 17 6 4 . 37 25 21 48 Peak Tracking Total 27 | . 3 4 16 11 3 . 12 5 8 7 . 5 4 4 . 12 14 12 27 Tactical Retreats 65 | . . 5 3 6 2 . 15 3 2 4 . 5 3 . . 5 3 3 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Traps Triggered 10 | . . . . 1 2 . 3 1 . . . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . 9 . . . . . . . . . Triggered 4 | . . . . . . . . . . 4 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Machines Disabled 9 | . . . 2 2 . . 4 . . 1 . . . . . . . . . Max in Single Turn 4 | . . . 2 1 . . 4 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Machines Accessed 43 | . . . 3 2 2 . 15 5 . . . . 4 3 . 3 4 1 1 Terminals 21 | . . . 2 1 2 . 9 2 . . . . 1 . . . 4 . . Fabricators 6 | . . . . . . . 3 1 . . . . 1 . . 1 . . . Repair Stations 3 | . . . . . . . 1 . . . . . . 1 . . . 1 . Recycling Units 4 | . . . . 1 . . . . . . . . 1 . . 1 . . 1 Scanalyzers 3 | . . . 1 . . . . . . . . . . 1 . 1 . . . Garrison Access 6 | . . . . . . . 2 2 . . . . 1 1 . . . . . Total Hacks 91 | . . . 6 5 5 . 34 8 . . . . 6 6 . 7 6 4 4 Successful 31 | . . . 2 1 . . 8 2 . . . . 3 3 . 6 4 2 . Failed 60 | . . . 4 4 5 . 26 6 . . . . 3 3 . 1 2 2 4 Catastrophic 15 | . . . . . 2 . 9 3 . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 61 | . . . 2 3 2 . 17 2 . . 3 . 10 2 . 7 9 2 2 Terminals 48 | . . . 5 3 5 . 25 2 . . . . 2 . . . 6 . . Fabricators 8 | . . . . . . . 3 1 . . . . 1 . . 3 . . . Repair Stations 8 | . . . . . . . 2 . . . . . . 2 . . . 4 . Recycling Units 9 | . . . . 2 . . . . . . . . 2 . . 1 . . 4 Scanalyzers 6 | . . . 1 . . . . . . . . . . 2 . 3 . . . Garrison Access 12 | . . . . . . . 4 5 . . . . 1 2 . . . . . Terminal Hacks 10 | . . . 2 . . . 3 . . . . . 1 . . . 4 . . Record 2 | . . . . . . . 2 . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . 4 . . Open DSF 2 | . . . . . . . 1 . . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 1 . . . . . . . 2 . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . 1 . . . . . . . . 1 . . . Repair Station Hacks 5 | . . . . . . . 2 . . . . . . 1 . . . 2 . Scan Component 3 | . . . . . . . 1 . . . . . . 1 . . . 1 . Repair 2 | . . . . . . . 1 . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . 1 . . . . . . . . . . . 1 . . . Retrieve Components 2 | . . . . 1 . . . . . . . . . . . 1 . . . Scanalyzer 5 | . . . . . . . . . . . . . . 2 . 3 . . . Insert Component 2 | . . . . . . . . . . . . . . 1 . 1 . . . Analyze 3 | . . . . . . . . . . . . . . 1 . 2 . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 3 | . . . . . . . 2 . . . . . 1 . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . Monitor 1 | . . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . 1 1 3 . 12 1 . . . . 2 2 . 1 . 1 1 Full Trace Events 16 | . . . 1 1 2 . 7 1 . . . . . 1 . 1 . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . 1 . 1 . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 168 | . . . . . . . 84 . . . . . . . . 84 . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . 6 . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . . . . . 1 . Time 145 | . . . . . . . 56 . . . . . . . . . . 89 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . 3 . . . . . . . . . . . 2 . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . 1 . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 3 3 1 1 . . . . . . Autooverrided 1 | . . . . . . . . . . 1 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Total Allies 13 | . . 1 . . . . . . . 1 4 . . 1 . . 4 . 2 Largest Group 4 | . . 1 . . . . . . . 1 4 4 . 1 1 . 3 . 2 Highest-Rated Group 365 | . . 31 . . . . . . . 49 149 149 . 31 27 . 365 . 100 Highest-Rated Ally 159 | . . 31 . . . . . . . 49 38 38 . 31 27 . 159 . 50 Zionite Dispatches 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . . . . . . 2 . . . . . ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 35 | . . 6 . . . . . . . 4 . 11 . . . . 10 . 4 Total Damage 1937 | . . 125 . . . . . . . 152 . 396 . . . . 554 . 710 Kills 12 | . . . . . . . . . . 2 . 5 . . . . 4 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 1 2 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . 1 . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . 1 . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Turns Passed 5817 | 20 101 399 179 261 269 122 741 399 222 278 418 614 420 203 158 325 229 279 180 Spaces Moved 11856 | 31 152 735 296 422 602 342 1870 754 546 667 752 1295 688 364 345 772 479 427 317 Core 1262 | 31 72 . 50 314 . . . 3 . 32 20 154 580 . . . . . 6 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 10594 | . 80 735 246 108 602 342 1870 751 546 635 732 1141 108 364 345 772 479 427 311 Fastest Speed 25 | 50 37 37 37 37 32 32 25 27 32 32 35 42 40 40 40 29 27 27 30 Average Speed 36 | 50 44 37 41 46 36 32 27 31 32 32 38 44 48 40 40 32 28 36 38 Slowest Speed 120 | 50 120 37 50 50 37 32 32 100 32 112 50 55 50 40 40 105 29 40 102 Overloaded Moves 273 | . . . . . . . . . . . . . . . . . 172 56 45 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . 8 3 3 4 . 15 1 . 2 . . . . 1 2 3 2 10 Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 46 | 3 27 78 46 31 16 95 56 24 69 66 90 91 30 8 96 14 50 16 14 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . . 2 1 . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 . . . . . . 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 12 | . . 2 . . . . . . 2 1 4 3 . . . . . . . Spaces Dug 32 | . . . . 1 . . 17 2 . 3 . . 1 . . 1 . 6 1 Terrain Destroyed 212 | . . . 148 2 . . 48 2 . 3 . . 1 . . 1 . 6 1 Melee 32 | . . . . 1 . . 17 2 . 3 . . 1 . . 1 . 6 1 Projectile 1 | . . . . 1 . . . . . . . . . . . . . . . AOE 179 | . . . 148 . . . 31 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Was Fac Ext Res Res Total 13042 | 34 168 843 334 462 642 353 2042 850 593 698 879 1332 758 420 358 840 552 536 348 Wait 698 | . 2 109 12 1 . . 97 38 43 1 109 28 29 41 . 43 50 92 3 Move 11731 | 30 151 718 289 415 594 341 1839 751 545 662 751 1294 687 364 342 767 472 422 297 Hop 54 | . . 8 3 3 4 . 15 1 . 2 . . . . 1 2 3 2 10 Pick Up 71 | 2 3 . 3 7 3 2 10 8 . 1 3 1 5 5 1 8 . 3 6 Fast Attach 76 | 2 4 . 3 5 6 2 8 5 1 1 7 2 11 2 3 1 3 5 5 Attach 50 | . . . 2 4 . 2 5 8 . 4 4 1 4 1 . 4 . 4 7 Detach 16 | . . . 1 1 1 1 2 . . 2 1 1 1 1 1 1 . . 2 Swap 23 | . . 2 2 1 2 2 1 1 2 2 1 1 . 2 2 1 1 . . Drop 70 | . . . 4 5 7 3 9 2 2 2 3 4 7 3 3 8 1 2 5 Fire 57 | . 8 3 15 19 7 . . . . . . . . . . . . . 5 Melee 134 | . . 3 . 1 . . 28 36 . 12 . . 14 1 5 5 15 6 8 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 53 | . . . . . 18 . 28 . . . . . . . . . 7 . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 9 | . . . . . . . . . . 9 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Sto x2]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Waste -4/Factory -4/Extension -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 4) 103 | -10/Materials | Discovered new exit (range 16) 119 | -10/Materials | Identified exit to Mines 122 | -10/Materials | Entered Mines 158 | -10/Mines | Received a Mining Laser from a helpful Derelict 232 | -10/Mines | Found a hidden stash of uninstalled traps 267 | -10/Mines | Discovered new exit (range 10) 271 | -10/Mines | Identified exit to Materials 277 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 342 | -10/Mines | Learned Materials garrison access intel 347 | -10/Mines | Assembled infested the area 424 | -10/Mines | Build established: Scavenger-Mutant 521 | -10/Mines | Entered Materials 521 | -9/Materials | Evolved 2 slots: Utility x2 595 | -9/Materials | Discovered new exit (range 5) 598 | -9/Materials | Identified exit to Materials 612 | -9/Materials | Discovered new exit (range 13) 632 | -9/Materials | Discovered new exit (range 16) 679 | -9/Materials | Core integrity fell below 50% 695 | -9/Materials | Discovered exit to Materials (range 4) 700 | -9/Materials | Entered another Materials area 700 | -8/Materials | Evolved 2 slots: Utility x2 701 | -8/Materials | Loaded intel: 1 garrison access location 709 | -8/Materials | Lost 4 parts (4n) 852 | -8/Materials | Build established: Mutant 923 | -8/Materials | Lost 3 parts (1n2w) 939 | -8/Materials | Discovered new exit (range 13) 960 | -8/Materials | Identified exit to Factory 961 | -8/Materials | Core integrity fell below 50% 961 | -8/Materials | Entered Factory 961 | -7/Factory | Evolved 2 slots: Utility x2 1230 | -7/Factory | Sucked down chute 1230 | -7/Factory | Entered Waste 1230 | -7/Waste | The area was eerily silent 1246 | -7/Waste | Discovered new exit (range 16) 1256 | -7/Waste | Identified exit to Factory 1352 | -7/Waste | Entered Factory 1417 | -7/Factory | Repaired Broken Exp. Cesium-ion Thruster 1498 | -7/Factory | Build established: Sprinter 1830 | -7/Factory | Build established: Hacker-Sprinter 1863 | -7/Factory | Crushed by falling debris 1898 | -7/Factory | Lost 4 parts (1p1n2u) 2032 | -7/Factory | Core integrity fell below 50% 2079 | -7/Factory | Discovered new exit (range 5) 2093 | -7/Factory | Entered another Factory area 2093 | -6/Factory | Evolved 2 slots: Utility x2 2440 | -6/Factory | Spotted B-75 Beast 2443 | -6/Factory | Search patrols dispatched 2485 | -6/Factory | Discovered new exit (range 16) 2492 | -6/Factory | Entered Lower Caves 2520 | -6/Lower Caves | Learned Factory emergency access door positions 2577 | -6/Lower Caves | Build established: Sprinter 2621 | -6/Lower Caves | Spotted B-75 Beast 2641 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2657 | -6/Lower Caves | Encountered a Warlord checkpoint 2712 | -6/Lower Caves | Discovered new exit (range 8) 2714 | -6/Lower Caves | Entered another Lower Caves area 2722 | -6/Lower Caves | Lost 5 allies 2739 | -6/Lower Caves | Learned Factory emergency access door positions 2781 | -6/Lower Caves | Learned Factory trap positions 2971 | -6/Lower Caves | Spotted B-75 Beast 2981 | -6/Lower Caves | Core integrity fell below 50% 2988 | -6/Lower Caves | Discovered new exit (range 7) 2992 | -6/Lower Caves | Entered Zion 3000 | -6/Zion | Learned Factory emergency access door positions 3018 | -6/Zion | Lost 5 parts (3n1u1w) 3022 | -6/Zion | System corruption cleaned by Quarantine Array 3072 | -6/Zion | Learned location of Armory (-3) 3083 | -6/Zion | Learned location of Warlord (-5) 3110 | -6/Zion | Imprinted 3112 | -6/Zion | Declared Zion's savior 3225 | -6/Zion | Found Prototype Device 3225 | -6/Zion | Identified Bomb Factory No. 2 3251 | -6/Zion | Received a hallucinogenic algorithm 3288 | -6/Zion | Discovered new exit (range 18) 3291 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3410 | -6/Zion | Entered Proximity Caves 3410 | -5/Proximity Caves | Accompanied by 4 allies 3457 | -5/Proximity Caves | Build established: Derelict-Gladiator 3466 | -5/Proximity Caves | Learned Factory garrison access intel 3613 | -5/Proximity Caves | Spotted B-75 Beast 3924 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3982 | -5/Proximity Caves | Lost 5 parts (3n2u) 3994 | -5/Proximity Caves | Discovered new exit (range 10) 4024 | -5/Proximity Caves | Entered Factory 4024 | -5/Factory | Evolved 2 slots: Utility x2 4025 | -5/Factory | Loaded intel: 86 trap records 4027 | -5/Factory | Loaded intel: 4 garrison access locations 4203 | -5/Factory | Retrieved Zion intel report: Active Terminals 4250 | -5/Factory | Build established: Mutant 4429 | -5/Factory | Discovered new exit (range 21) 4432 | -5/Factory | Discovered new exit (range 21) 4444 | -5/Factory | Entered another Factory area 4444 | -4/Factory | Evolved 2 slots: Utility x2 4503 | -4/Factory | Zion Hover Resupply teleported in 4647 | -4/Factory | Sucked down chute 4647 | -4/Factory | Entered Waste 4647 | -4/Waste | The area was eerily silent 4686 | -4/Waste | Discovered new exit (range 22) 4702 | -4/Waste | 1 allies followed down the chute 4805 | -4/Waste | Entered Factory 4986 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 5124 | -4/Factory | Discovered new exit (range 22) 5130 | -4/Factory | Entered Extension 5142 | -4/Extension | Lost 3 parts (1p2u) 5160 | -4/Extension | Spotted B-86 Titan 5162 | -4/Extension | Spotted B-86 Titan 5277 | -4/Extension | Rescued a captive Derelict 5280 | -4/Extension | Disrupted transfer network 5287 | -4/Extension | Zion Heavy squad teleported in 5291 | -4/Extension | Rescued a captive Derelict 5295 | -4/Extension | Rescued a captive Derelict 5297 | -4/Extension | Retrieved Zion intel report: Active Terminals 5330 | -4/Extension | Rescued A7 5344 | -4/Extension | Build established: Sprinter 5357 | -4/Extension | Discovered new exit (range 3) 5359 | -4/Extension | Entered Research 5359 | -3/Research | Evolved 2 slots: Utility x2 5386 | -3/Research | Lost 3 parts (3u) 5468 | -3/Research | Repaired Cld. Nuclear Pulse Thruster 5631 | -3/Research | Spotted B-86 Titan 5631 | -3/Research | Discovered new exit (range 13) 5638 | -3/Research | Entered another Research area 5638 | -2/Research | Evolved 2 slots: Utility x2 5669 | -2/Research | Lost 6 parts (1n4u1w) 5730 | -2/Research | Spotted B-90 Cyclops 5737 | -2/Research | Zion Demo squad teleported in 5742 | -2/Research | P-80 Master assimilated allied MA-MYW(d) 5757 | -2/Research | Lost 4 parts (1p1n1u1w) 5762 | -2/Research | System corruption reached 10% 5775 | -2/Research | Core integrity fell below 50% 5806 | -2/Research | Core integrity fell below 20% 5818 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Dropped Hvy. Machine Gun. Penetrated by Slug. Slug penetrates Wall. Door malfunctions. Slug penetrates Wall. Penetrated by Slug. Imp. Q-thruster destroyed. Critical hit (Burn: +37). System corrupted: FCS attempts to trigger Phase Gun. System corrupted: Phase Gun misfires. Slug penetrates P-80 Master. P-80 Master destroyed. Slug penetrates P-80 Master. Slug penetrates G-73 Enforcer. Phase Gun destroyed. Acquired 45 matter. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????# ?????????????????????????? | | ?????????????????# ####?????????????????????? | | ?????????????????# #??????????????? ????# | | ?????????????????# #???????????#??? ????+ | | ?????????????????# +???????????# ?? ????? | | ?????????????????+ #???????????# ? ????? | | ?????????????????# #???????????? ????? | | ?????????????????# #?????????????? ????? | | ?????????????????# #################+##### | | ?????????????????# | | ?????????????????# | | ?????????????????# | | ?????????????????+ | | ?????????????????# ####/### ## | | ?????????????????# # ## | | ?????????????????# # ## | | ?????????????????# # =! ]## "" ! | | ???????????####### t# =! # "" = % | | ???????????# # ########## " ! | | ???????????# = # #??? * # "Y # ## | | ???????????# # u#?? # "" # ## | | ???????????# # u#?? # "" # # | | ???????????# * # #? # "" # # | | ############ # #? """ # # + | | # ## # # """ # + # | | # ## # @ # """ # # # | | # ## # g/ Y # # # | | # ## % # Y# ############# | | ? ## !*[ # g###########??????????# | | # """"" ####+### g # #??????????# | | # """"" # hggY# *#??????????# | | # """"" + g!g# #??????????# | | # # hpg# #??????????# | | # # ==/ #??????????# | | # """ ####/### # #??????????## | | # """ #? s # # #???????????? | | # """ ## # # #???????????? | | # ## ################???????????? | | # ## #??????????????????????????? | | # ## #??????????????????????????? | | ############ #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????#######??????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 2 Cloak Strength 2 Additional Mass Support 20 Propulsion Shielding 66 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 64 Core Analysis 9 Armor Integrity Analysis 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Nuclear Pulse Array | -4/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed LightpackDisruptorBooster Manual? 0 Play Time 02:52:05 Cumulative 35.0 hours Start 2024.04.28 @ 18:32:19 End 2024.04.29 @ 09:53:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 30 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1b8f781-33f2-4622-8f9d-002239d912ec