Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.01 @ 01:20:26 Player: Moddy Result: Destroyed by Fusion Bomb Trap Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (173) 865 Value Destroyed (6178) 6178 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1585) 1585 TOTAL SCORE: 13468 Bonus ------- High Alert Combat Kills 691 Follower Combat Kills 94 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 242/300 Energy 50/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Fission Core Flexi-carbon Leg Gauss Rifle Chainsword Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Advanced Recoil Stabilizer Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Minigun Minigun KE Penetrator Mass Driver > --- INVENTORY -------- Angular Momentum Engine Fission Core Flexi-carbon Leg Tesla Rifle Chainsword [Rating: 87] Favorites ----------- Power Cold Fusion Reactor Engine Deuterium Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Slots Evolved 10 | . . 2 2 . . . 4 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . 1 . . . . 2 . . . Utility 4 | . . 1 2 . . . . . . 1 Weapon 2 | . . . . . . . 1 . . 1 Parts Attached 155 | 1 3 17 44 7 4 4 7 1 2 65 Power 21 | . . 2 8 1 . . 1 . . 9 Engine 11 | . . 2 6 . . . 1 . . 2 Core 9 | . . . 2 . . . . . . 7 Reactor 1 | . . . . 1 . . . . . . Propulsion 47 | . 2 5 11 3 . 3 3 1 . 19 Treads 18 | . . 5 3 . . 2 1 1 . 6 Leg 15 | . . . 3 . . . . . . 12 Wheel 3 | . . . 1 1 . 1 . . . . Hover 10 | . 2 . 3 2 . . 2 . . 1 Flight 1 | . . . 1 . . . . . . . Utility 52 | . 1 6 18 2 2 . 2 . 1 20 Device 23 | . 1 2 5 1 1 . . . 1 12 Storage 5 | . . 1 2 . . . 1 . . 1 Processor 7 | . . 3 2 1 1 . . . . . Hackware . | . . . . . . . . . . . Protection 17 | . . . 9 . . . 1 . . 7 Artifact . | . . . . . . . . . . . Weapon 35 | 1 . 4 7 1 2 1 1 . 1 17 Energy Gun 8 | 1 . . 1 . . . . . . 6 Energy Cannon 2 | . . . 1 . . . . . . 1 Ballistic Gun 14 | . . 4 2 1 . . 1 . . 6 Ballistic Cannon 9 | . . . 2 . 2 1 . . . 4 Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . . . . 1 Parts Lost 55 | . . . 15 3 . . . 7 . 30 Power 7 | . . . 1 . . . . . . 6 Propulsion 19 | . . . 6 2 . . . 3 . 8 Utility 18 | . . . 5 1 . . . 2 . 10 Weapon 11 | . . . 3 . . . . 2 . 6 Highest Loss Streak 8 | . . . 4 2 . . . 7 . 8 To Critical Strikes 2 | . . . . . . . . 1 . 1 Average Backups 10 | 6 7 8 13 14 14 13 15 10 2 3 Power 2 | 1 1 1 2 3 3 1 . 1 1 1 Propulsion 1 | 4 5 2 2 2 1 . 1 1 . . Utility 4 | . . 1 5 6 6 7 10 6 1 . Weapon 2 | 1 1 2 2 2 3 3 2 1 . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 57 | . 7 10 13 . 4 4 1 12 . 6 Power 8 | . 1 1 1 . 1 1 . . . 3 Propulsion 15 | . 4 4 5 . . . . 2 . . Utility 21 | . 1 1 5 . 1 2 . 8 . 3 Weapon 11 | . 1 3 2 . 2 1 . 2 . . Tool/Special 2 | . . 1 . . . . 1 . . . Average Slot Usage (%) 93 | . 95 97 96 97 99 100 95 56 10 81 Engine 4 | . 14 11 8 . . . 1 3 . 1 Core 2 | . . . . 3 . . 4 . . 8 Reactor 2 | . . . . 5 9 9 6 3 . . Treads 12 | . . 30 15 . . 5 12 7 6 12 Leg 3 | . 7 . 6 . . . . . . 9 Wheel 5 | . . . 1 7 18 17 13 3 . . Hover 4 | . 21 2 3 19 9 4 2 7 . . Device 10 | . 9 14 5 18 10 9 6 3 2 17 Storage 9 | . 14 11 15 9 9 9 6 3 . 1 Processor 9 | . . 5 11 7 17 18 13 7 . . Protection 7 | . . . 9 9 7 9 6 3 . 7 Energy Gun 2 | . 14 4 4 . . . . . . 4 Ballistic Gun 9 | . 14 17 8 6 9 9 6 3 . 7 Ballistic Cannon 4 | . . . 2 12 9 9 12 6 . 3 Peak Build Rating 87 | 6 7 24 38 39 37 41 62 62 26 87 Average Rating 39 | 6 6 20 30 37 36 39 55 33 21 67 On Entrance 27 | 6 6 7 24 38 34 37 41 62 17 26 Avg Prop Armor Cover (%) 8 | . . 12 10 8 5 9 13 16 . 5 Naked Turns 54 | . . . . . . . . 54 . . Heaviest Build 83 | 11 12 26 56 48 45 44 83 83 4 82 Greatest Support 106 | 20 20 72 66 28 28 28 20 70 70 106 Greatest Overweight (x) 6 | . 1 . 5 2 1 3 6 6 . 3 Average Overweight (x) 1 | . . . . 1 1 1 5 1 . . Largest Inventory Capacity 20 | 8 8 10 15 15 15 15 20 20 5 5 Average Capacity 11 | 8 8 8 14 15 15 15 19 13 5 5 Most Carried 20 | 7 8 10 15 15 15 15 20 20 5 5 Average Carried 11 | 6 7 8 13 14 14 14 18 13 5 4 Final Capacity 20 | 8 8 10 15 15 15 15 20 5 5 5 Final Carried 20 | 7 8 10 15 14 14 15 20 5 5 5 Class Distribution -------------------- 50% | Mutant 23% | Commander-Mutant 14% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Commander-Skirmisher | -6/Factory Commander-Skirmisher | -6/Waste Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Matter Collected 5499 | 215 40 449 1452 653 200 299 140 . . 2051 Remotely . | . . . . . . . . . . . Salvage Created 7510 | 73 46 1122 2680 531 176 . 37 . . 2845 Parts 391 | 3 1 85 119 28 7 . 3 . . 145 Haulers Intercepted 13 | . . 4 5 2 . . . . . 2 Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored 3 | . . . 3 . . . . . . . Broken 3 | . . . 3 . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Combat Hostiles Destroyed 126 | . 1 23 46 9 3 . 1 . . 43 Melee 7 | . . . . . . . . . . 7 Guns 82 | . 1 23 28 3 1 . . . . 26 Cannons 36 | . . . 18 6 2 . 1 . . 9 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 17 | 1 1 5 6 . 2 . . . . 2 Worker 7 | . . . 1 . . . . . . 6 Builder 5 | . . . . . . . . . . 5 Hauler 13 | . . 4 5 2 . . . . . 2 Recycler 11 | 1 . 1 5 1 1 . . . . 2 Operator 2 | . . . 1 1 . . . . . . Watcher 9 | . . 4 3 1 . . . . . 1 Swarmer 23 | . . 9 6 . . . . . . 8 Grunt 43 | . 1 7 22 4 . . . . . 9 Brawler 2 | . . 1 1 . . . . . . . Duelist 4 | . . . 2 . . . . . . 2 Protector 1 | . . . . . 1 . . . . . Sentry 25 | . . 6 10 4 1 . 1 . . 3 Specialist 12 | . . . 2 . . . . . . 10 Hunter 6 | . . . 2 1 . . . . . 3 Programmer 7 | . . . . . 1 . . . . 6 Heavy 2 | . . . 1 . . . . . . 1 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 6 | 1 1 5 4 3 2 . 1 . . 6 Combat Bots Only 4 | . 1 3 4 3 1 . 1 . . 4 Max Kills in Single Turn 2 | 1 1 2 2 1 1 . 1 . . 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Hostile Shots Fired 869 | . 4 85 248 48 8 1 17 11 . 447 Missed 213 | . 2 24 61 16 1 . 4 . . 105 Hits 656 | . 2 61 187 32 7 1 13 11 . 342 Melee 30 | . . . 10 . . . . 11 . 9 Projectile 626 | . 2 61 177 32 7 1 13 . . 333 AOE 1 | . . 1 . . . . . . . . Critical Strikes 35 | . . 2 7 1 3 . . 6 . 16 Actively Blocked 2 | . . . 1 1 . . . . . . Part Disruptions 5 | . . . . . . . . . . 5 Damage Taken 11659 | . 22 850 3147 455 102 15 130 365 . 6573 Core 1862 | . 12 141 376 49 14 . . 253 . 1017 Absorbed by Shields 181 | . . . 40 . . 5 34 102 . . Redirected to Shielding 310 | . . . 208 102 . . . . . . Ignored by Resistances 112 | . . . . . . . . . . 112 Regen/Repaired (Parts) 90 | . . . 90 . . . . . . . Core Remaining (%) 69 | 100 95 64 . . . 20 . . 70 . Volleys Fired 434 | 5 10 79 169 38 9 . 7 3 . 114 Largest 4 | 2 2 2 2 2 2 . 3 3 . 4 Hottest 230 | 60 70 70 98 74 65 . 102 102 . 230 Shots Fired 1006 | 10 18 158 323 76 18 . 21 9 . 373 Gun 705 | 10 18 158 198 24 9 . 7 3 . 278 Cannon 300 | . . . 124 52 9 . 14 6 . 95 Launcher 1 | . . . 1 . . . . . . . Special . | . . . . . . . . . . . Kinetic 730 | 5 10 119 195 76 18 . 21 9 . 277 Thermal 257 | . 8 39 127 . . . . . . 83 Explosive 1 | . . . 1 . . . . . . . Electromagnetic 18 | 5 . . . . . . . . . 13 Robot Hit Streak 20 | 4 5 18 20 8 11 . 5 7 . 15 Robot Miss Streak 6 | 1 4 3 4 5 1 . 4 2 . 6 Penetration Max 1 | . . . 1 . . . . . . 1 Secondary Targets 3 | . . 2 . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 Shots Hit Robots 709 | 7 7 108 237 53 14 . 12 7 . 264 Core Hits 329 | 2 2 48 129 27 4 . 4 1 . 112 Critical Kills 6 | . . . 1 1 . . . . . 4 Critical Parts Destroyed 3 | . . . 1 1 . . . . . 1 Critical Strikes 26 | . . 3 5 2 . . . . . 16 Burn 6 | . . 3 3 . . . . . . . Destroy 9 | . . . 2 2 . . . . . 5 Blast 5 | . . . . . . . . . . 5 Sever 6 | . . . . . . . . . . 6 Melee Attacks 38 | . . . . . . . . . . 38 Impact . | . . . . . . . . . . . Slashing 38 | . . . . . . . . . . 38 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15613 | 70 79 1448 4881 960 326 . 258 172 . 7419 Guns 8882 | 70 79 1448 2589 335 151 . 55 33 . 4122 Cannons 5299 | . . . 2277 625 175 . 203 139 . 1880 Explosions 218 | . . . 15 . . . . . . 203 Melee 1207 | . . . . . . . . . . 1207 Ramming 7 | . . . . . . . . . . 7 Kinetic 10009 | 30 29 1173 2523 960 326 . 258 172 . 4538 Thermal 4089 | . 50 275 2343 . . . . . . 1421 Explosive 81 | . . . 15 . . . . . . 66 Electromagnetic 220 | 40 . . . . . . . . . 180 Impact . | . . . . . . . . . . . Slashing 1207 | . . . . . . . . . . 1207 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . 7 Average Corruption 4 | . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . . . . . . 25 Message Errors 5 | . . . . . . . . . . 5 Matter Fused 10 | . . . . . . . . . . 10 Heat Flow Errors 2 | . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 90 | . . . 10 . . . . . . 80 Projectiles 22 | . . . 10 . . . . . . 12 Explosions . | . . . . . . . . . . . Melee 68 | . . . . . . . . . . 68 Knockbacks 59 | . . . 36 4 1 . 1 . . 17 Impact . | . . . . . . . . . . . Kinetic 50 | . . . 28 4 1 . 1 . . 16 Secondary 9 | . . . 8 . . . . . . 1 Self-Inflicted Damage 159 | . . . 28 . . . . . . 131 Shots 3 | . . . 1 . . . . . . 2 Rammed 4 | . . . . . . . . 1 . 3 Targets Rammed 4 | . . . . . . . . 1 . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 685 | 40 144 122 566 . 3 . 55 63 . 685 Average Temperature 103 | 17 58 26 101 . 3 . 25 32 . 185 Received Heat Transfer 3034 | . 12 273 1039 126 81 9 13 . . 1481 Effects 36 | . . . 22 . . . . . . 14 Shutdowns 8 | . . . 5 . . . . . . 3 Energy Bleed 4 | . . . 2 . . . . . . 2 Interference 5 | . . . 1 . . . . . . 4 Matter Decay 1 | . . . 1 . . . . . . . Short Circuit 4 | . . . 4 . . . . . . . Damage (minor) 4 | . . . . . . . . . . 4 Damage (major) 8 | . . . 8 . . . . . . . Damage (core) 2 | . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 1 1 5 . . . . . . 1 Heat Transferred 7377 | . 148 1036 4107 . . . . . . 2086 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Maximum Alert Level 3 | . . 1 3 1 . . . . . 3 Low Security (%) 51 | 100 100 79 25 . 100 . 100 100 100 42 Level 1 27 | . . 20 47 100 . . . . . 6 Level 2 11 | . . . 25 . . . . . . 11 Level 3 10 | . . . 1 . . . . . . 39 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1095 | 5 30 295 710 350 153 . 39 9 . 1095 Initial 299 | . . 8 122 299 133 . . 9 . . Average 265 | . 2 135 313 294 34 . 8 1 . 462 Influence Increases 4555 | 5 35 763 1449 311 90 . 152 . . 1750 Destroy 0b10 Robot/C 2540 | . 20 460 920 180 40 . 60 . . 860 Destroy 0b10 Robot/NC 245 | 5 . 45 75 25 10 . 5 . . 80 Destroy Leader 714 | . 10 136 266 66 . . 30 . . 206 Allied During Kill 48 | . . . . . 16 . 24 . . 8 Successful Hack 144 | . 5 30 33 14 9 . 32 . . 21 Disable Machine 180 | . . 15 15 15 15 . . . . 120 Destroy Structure 369 | . . 2 35 11 . . 1 . . 320 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 300 | . . 75 105 . . . . . . 120 Influence Decreases 3470 | 5 15 492 1032 677 432 . 125 27 . 665 Entered New Map 817 | . . 12 169 409 209 . . 18 . . Time Decay 2201 | 5 15 470 713 238 223 . 78 9 . 450 Lost Part 385 | . . . 150 30 . . . . . 205 Lost Ally 67 | . . 10 . . . . 47 . . 10 Squads Dispatched 36 | . 1 4 12 1 . . 1 . 1 16 Investigation 8 | . . 4 2 . . . . . . 2 Extermination 4 | . . . . . . . 1 . . 3 Reinforcement 17 | . 1 . 6 1 . . . . 1 8 Assault 4 | . . . 2 . . . . . . 2 Garrison 3 | . . . 2 . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Distress Signals 13 | . . 1 8 1 . . 1 . . 2 Communications Jammed 8 | . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . 8 Times Spotted 227 | . 4 33 86 10 2 4 7 4 3 74 Peak Tracking Total 13 | . 3 5 7 3 1 4 3 4 3 13 Tactical Retreats 16 | . . 4 6 . . . . . . 6 ECM-based Alert Blocks 13 | . . . . . . . . . . 13 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Traps Triggered 7 | . . 1 2 . . . 1 . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Machines Disabled 12 | . . 1 1 1 1 . . . . 8 Max in Single Turn 3 | . . 1 1 1 1 . . . . 3 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Machines Accessed 65 | . 3 9 15 6 13 9 6 . 1 3 Terminals 33 | . 3 7 9 3 6 . 4 . . 1 Fabricators 2 | . . . . . . . 1 . . 1 Repair Stations 5 | . . 1 2 1 . . . . . 1 Recycling Units 9 | . . . 1 2 5 . 1 . . . Scanalyzers 3 | . . 1 2 . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . Total Hacks 204 | . 10 33 42 11 40 45 15 . 1 7 Successful 130 | . 2 20 23 6 23 45 8 . . 3 Failed 74 | . 8 13 19 5 17 . 7 . 1 4 Catastrophic 14 | . . 2 3 1 3 . 3 . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 66 | . 5 17 22 2 14 1 5 . . . Terminals 102 | . 10 25 29 7 19 . 11 . . 1 Fabricators 4 | . . . . . . . 2 . . 2 Repair Stations 13 | . . 3 4 2 . . . . . 4 Recycling Units 14 | . . . 1 2 9 . 2 . . . Scanalyzers 11 | . . 5 6 . . . . . . . Garrison Access 3 | . . . 2 . . . . . 1 . Terminal Hacks 79 | . 1 4 6 4 14 45 5 . . . Record 57 | . . . . . 12 44 1 . . . Part Schematic 1 | . . . . . . . 1 . . . Prototype ID Bank 4 | . . 1 2 . . . 1 . . . Open Door 2 | . . . . 2 . . . . . . Level Access Points 2 | . . 1 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . Alert Level 2 | . . . . . . . 2 . . . Locate Traps 2 | . . . 1 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Zone Layout 4 | . . 1 1 . 2 . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 7 | . . 1 4 1 . . . . . 1 Scan Component 4 | . . 1 2 1 . . . . . . Repair 2 | . . . 2 . . . . . . . Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks 9 | . . . 1 1 6 . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . . . Retrieve Components 8 | . . . 1 1 5 . 1 . . . Scanalyzer 9 | . . 5 4 . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Retrieve Study 6 | . . 2 4 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 24 | . 1 10 8 . 3 . 2 . . . Terminals 24 | . 1 10 8 . 3 . 2 . . . Assimilate 6 | . . 4 2 . . . . . . . Botnet 18 | . 1 6 6 . 3 . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 47 | . 3 9 13 5 7 . 6 . 1 3 Full Trace Events 6 | . . 3 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 6 | . . 2 4 . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 64 | . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 24 | . . . 10 2 9 . 3 . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 29 | . . . . . 29 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Total Allies 31 | . . 1 . . 29 . . . . 1 Largest Group 29 | . . 1 . . 29 27 16 8 2 1 Highest-Rated Group 441 | . . 10 . . 441 417 233 104 29 40 Highest-Rated Ally 40 | . . 10 . . 34 34 27 27 15 40 Initial UFD Resources 25 | . . . . . . . 22 22 22 25 Total Orders 6 | . . 2 . . 1 . 1 . . 2 STAY 1 | . . 1 . . . . . . . . FOLLOW 2 | . . 1 . . . . . . . 1 AID 1 | . . . . . . . . . . 1 DROP 1 | . . . . . 1 . . . . . PICKUP 1 | . . . . . . . 1 . . . Ally Attacks 12 | . . . . . . . 9 . 3 . Total Damage 272 | . . . . . . . 231 . 41 . Kills 3 | . . . . . . . 3 . . . Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Active Infowar (turns) 9459 | . 109 1486 2099 443 998 2022 423 69 . 1810 Sensors 6718 | . 109 1486 1168 443 998 2022 423 69 . . Terrain 475 | . . . . . . . . . . 475 Traps 57 | . . . . . 57 . . . . . T.N.C. 1063 | . . . 1063 . . . . . . . Jamming 1083 | . . . . . . . . . . 1083 ECM 263 | . . . . . . . . . . 263 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Turns Passed 11374 | 30 154 1486 3249 505 998 2022 423 129 48 2330 Spaces Moved 6237 | 10 172 793 1353 243 576 1769 238 130 26 927 Core 182 | . . . . . . . . 93 . 89 Treads 2072 | . . 657 795 . . . . 3 26 591 Legs 461 | 10 28 . 176 . . . . . . 247 Wheels 2917 | . . . 152 148 576 1769 238 34 . . Hover 605 | . 144 136 230 95 . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 56 76 102 102 105 99 99 50 180 50 Average Speed 132 | 120 66 133 148 117 105 112 153 84 180 177 Slowest Speed 400 | 120 130 145 360 166 105 125 170 180 180 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 29 61 89 29 94 92 5 77 1 16 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . . . . . . 1 . Scrap Searched 6 | . . . . . . 6 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 212 | . . . 24 8 . . . . . 180 Melee . | . . . . . . . . . . . Projectile 87 | . . . 17 8 . . . . . 62 AOE 125 | . . . 7 . . . . . . 118 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Fac Fac Total 8455 | 18 193 1079 2261 387 953 1805 281 134 27 1317 Wait 1122 | 2 8 155 610 89 113 19 15 . . 111 Move 6228 | 9 171 792 1352 242 575 1768 238 129 25 927 Hop . | . . . . . . . . . . . Pick Up 83 | 1 1 15 33 4 5 6 8 . . 10 Fast Attach 72 | . 1 5 18 2 2 . 2 1 2 39 Attach 23 | . . 1 13 1 . . 3 . . 5 Detach 6 | . . . 4 1 . . . . . 1 Swap 88 | 1 2 11 31 5 3 4 4 . . 27 Drop 119 | . . 21 31 5 8 8 4 . . 42 Fire 434 | 5 10 79 169 38 9 . 7 3 . 114 Melee 38 | . . . . . . . . . . 38 Ram 3 | . . . . . . . . 1 . 2 Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 238 | . . . . . 238 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 14) 185 | -10/Materials | Entered another Materials area 185 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 321 | -9/Materials | Build established: Mutant 802 | -9/Materials | Discovered new exit (range 12) 1223 | -9/Materials | Identified exit to Materials 1671 | -9/Materials | Entered another Materials area 1671 | -8/Materials | Evolved 2 slots: Utility x2 1999 | -8/Materials | Lost 3 parts (3n) 2011 | -8/Materials | Garrison activated, responded to threat 2147 | -8/Materials | Garrison activated, responded to threat 2717 | -8/Materials | Repaired Carbon-fiber Leg 2871 | -8/Materials | Discovered new exit (range 9) 3406 | -8/Materials | Discovered new exit (range 16) 3560 | -8/Materials | Repaired Sensor Array 3597 | -8/Materials | Identified exit to Factory 3829 | -8/Materials | Identified exit to Storage 4071 | -8/Materials | First assault squad dispatched 4356 | -8/Materials | Lost 4 parts (1p1n2w) 4398 | -8/Materials | Lost 3 parts (2n1u) 4860 | -8/Materials | Core integrity fell below 50% 4920 | -8/Materials | Entered Storage 5277 | -8/Storage | Used back door to open Recycling access 5277 | -8/Storage | Discovered new exit (range 5) 5424 | -8/Storage | Identified exit to Recycling 5425 | -8/Storage | Entered Recycling 5729 | -8/Recycling | Discovered new exit (range 16) 6060 | -8/Recycling | Build established: Commander-Mutant 6170 | -8/Recycling | Scanned before Scraplab entrance 6346 | -8/Recycling | Discovered new exit (range 3) 6347 | -8/Recycling | Identified exit to Scraptown 6423 | -8/Recycling | Entered Scraptown 6423 | -8/Scraptown | Accompanied by 27 allies 6606 | -8/Scraptown | Discovered new exit (range 5) 6657 | -8/Scraptown | Visited Fellowship of the Rings 6693 | -8/Scraptown | Visited Cyclists 6731 | -8/Scraptown | Visited TADAMA 6931 | -8/Scraptown | Visited Assassins FH 6965 | -8/Scraptown | Visited UFD Registry 6965 | -8/Scraptown | Registered with UFD as "Plasmatalker" 6980 | -8/Scraptown | Visited Cave Peace 7009 | -8/Scraptown | Visited Shadow of the Wyrm 7311 | -8/Scraptown | Entered Cyclist Reading Room 7340 | -8/Scraptown | Visited Junk Repository 7411 | -8/Scraptown | Visited Science Testing Area 7445 | -8/Scraptown | Visited LU-1G1's Boring Crew 7506 | -8/Scraptown | Visited Botcube Research 7516 | -8/Scraptown | Found Lrg. Botcube 7540 | -8/Scraptown | Visited A0-MCA Data Center 7547 | -8/Scraptown | Given a B+ rating by A0-MCA 7553 | -8/Scraptown | Found A0-MCA's Component Scanner 7577 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7582 | -8/Scraptown | Found DCF Scrap (28 items) 7622 | -8/Scraptown | Visited Scrap Suit Storage 7658 | -8/Scraptown | Visited Curators Association 7823 | -8/Scraptown | Visited Science Guys 7866 | -8/Scraptown | Visited Chapter 10 8324 | -8/Scraptown | Met Optimus 8324 | -8/Scraptown | Accepted into 0bPrime 8431 | -8/Scraptown | Discovered new exit (range 3) 8432 | -8/Scraptown | Identified exit to Factory 8433 | -8/Scraptown | Civil war broke out across Scraptown 8445 | -8/Scraptown | Entered Factory 8445 | -6/Factory | Accompanied by 16 allies 8445 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 8476 | -6/Factory | Lost 3 allies 8754 | -6/Factory | Build established: Commander-Skirmisher 8804 | -6/Factory | Discovered new exit (range 16) 8855 | -6/Factory | Identified exit to Lower Caves 8868 | -6/Factory | Sucked down chute 8868 | -6/Factory | Entered Waste 8914 | -6/Waste | Spotted C-40 Crusher 8925 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8930 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8932 | -6/Waste | Spotted C-40 Crusher 8935 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8937 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8938 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8948 | -6/Waste | Spotted C-40 Crusher 8950 | -6/Waste | Spotted C-40 Crusher 8967 | -6/Waste | Spotted C-40 Crusher 8969 | -6/Waste | Lost 7 parts (3n2u2w) 8971 | -6/Waste | Spotted C-40 Crusher 8986 | -6/Waste | Discovered new exit (range 11) 8995 | -6/Waste | Lost 9 allies 8997 | -6/Waste | Entered Factory 9019 | -6/Factory | Discovered new exit (range 10) 9022 | -6/Factory | 13 allies followed down the chute 9045 | -6/Factory | Entered another Factory area 9045 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9223 | -5/Factory | Lost 4 parts (2p1n1u) 9343 | -5/Factory | Spotted B-75 Beast 9344 | -5/Factory | Lrg. Botcube activated 9350 | -5/Factory | Lrg. Botcube completed mutation into treaded form (unarmed) 9404 | -5/Factory | Destroyed B-75 Beast 9419 | -5/Factory | Lost 7 parts (2p3n1u1w) 9647 | -5/Factory | Cargo convoy interrupted 9925 | -5/Factory | Build established: Scavenger-Tank 10965 | -5/Factory | Core integrity fell below 50% 11145 | -5/Factory | First assault squad dispatched 11318 | -5/Factory | Garrison activated, responded to threat 11332 | -5/Factory | Core integrity fell below 20% 11359 | -5/Factory | Lost 8 parts (1p3n3u1w) 11375 | -5/Factory | Destroyed by Fusion Bomb Trap Last Messages --------------- 11334_ Penetrated by Slug. 11334_ Slug penetrates Wall. 11346_ System corrupted: Component data lost. 11348_ Slug penetrates Reinforced Barrier. 11356_ K-01 Serf cleans the Fabricator. 11359_ Connecting with Fabricator... >>Load(Hardcell Cannon) Uploading Hardcell Cannon schematic... Loaded successfully: Hardcell Cannon Rating: 7 Time: 117 Initiate build sequence. >>Build Building Hardcell Cannon... ETC: 117 11359_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 11375_ Triggered Fusion Bomb Trap. 11375_ An explosion rips through the floor. 11375_ Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????########+##########?????????????????????? | | ???????? A @ +?????????????????????? | | ???????????????# ##?????????????????????? | | ???????????????# R #??????????????????????? | | ???????????????## ##### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????## ##?????????????????????? | | ?????????????????????# u #?????????????????????? | | ?????????????????????# ########## #??????????? | | ?????????????????????+ #??????????? | | ?????????????????????#k ##### ######??????????? | | ?????????????????????# #???# #???????????????? | | ?????????????????????### ###???# #???????????????? | | ???????????????????????# ####### #???????????????? | | ???????????????????#####+## #???????????????? | | ???????????????????# # #??????#????????? | | ???????????????????# """" + #???? #????????? | | ???????????????????# ""F" # #?? #????????? | | ???????????????????# # # #????????? | | ???????????????????# # + #????????? | | ???????????????????# # # #????????? | | ???????????????????######## #?? #????????? | | ??????????????????????????# #???? #????????? | | ????????????????????????### #?????##????????? | | ????????????????????????# ########????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 33 Energy Capacity 525 Matter Stores 500 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 14 Additional Mass Support 6 Armor Coverage 1050 Resistance: TH 20 Resistance: EM 15 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 10 Particle Charging 20 Authchip Count 2 Item Schematics ----------------- Melee Analysis Suite | -9/Materials | Scanalyzed Hardcell Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 31% | -8/Materials Sensor Array | 25% | -8/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Datajack | -9/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name Frankenstein Challenges ------------ None Game ------ Seed FlightSpacefoldStabilizer Manual? 0 Play Time 02:16:19 Cumulative 65.1 hours Start 2026.10.31 @ 22:29:33 End 2026.11.01 @ 01:20:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 90x39 Zoom Use 83% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b10fc2b2-fb6a-40f8-9155-e76d1b3f6dca