Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 17:09:54 Player: Anting Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (3723) 3723 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (864) 864 TOTAL SCORE: 8842 Bonus ------- High Alert Combat Kills 135 Follower Combat Kills 529 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 82/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Sensor Array Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Light EM Pulse Cannon Improved EM Pulse Cannon Missile Launcher CPS Tube (2) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit High-capacity Matter Pod Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Component Analysis Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads System Restoration Module Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Missile Launcher CPS Tube Heavy Pick [Rating: 34] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Slots Evolved 8 | . . . 2 . . . . 6 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 5 | . . . 1 . . . . 4 Weapon . | . . . . . . . . . Parts Attached 79 | 7 10 4 28 . 9 . . 21 Power 9 | 1 1 1 3 . 2 . . 1 Engine 8 | 1 1 1 3 . 1 . . 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 31 | 2 2 1 15 . 3 . . 8 Treads 23 | . . . 13 . 3 . . 7 Leg 7 | 2 2 1 2 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 19 | 2 4 . 3 . . . . 10 Device 8 | 1 2 . . . . . . 5 Storage 4 | 1 2 . . . . . . 1 Processor 2 | . . . . . . . . 2 Hackware 1 | . . . . . . . . 1 Protection 4 | . . . 3 . . . . 1 Artifact . | . . . . . . . . . Weapon 20 | 2 3 2 7 . 4 . . 2 Energy Gun 7 | 2 2 2 1 . . . . . Energy Cannon 6 | . . . 3 . 3 . . . Ballistic Gun 2 | . . . 2 . . . . . Ballistic Cannon 2 | . 1 . 1 . . . . . Launcher 2 | . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . Parts Lost 27 | . 1 2 . . 1 . . 23 Power 3 | . . 1 . . . . . 2 Propulsion 11 | . . . . . . . . 11 Utility 8 | . 1 . . . . . . 7 Weapon 5 | . . 1 . . 1 . . 3 Highest Loss Streak 21 | . 1 2 . . 1 . . 21 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 2 9 14 14 15 14 15 15 11 Power . | . . . . . . . . . Propulsion 5 | 1 3 4 6 5 5 6 6 3 Utility 3 | . 2 3 3 4 4 4 3 1 Weapon 4 | . 2 7 5 6 5 5 5 5 Tool/Special . | . . . . . . . . . Unused Backups 15 | . . 1 7 . . . 1 6 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . Utility 4 | . . 1 1 . . . 1 1 Weapon 7 | . . . 4 . . . . 3 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 98 99 100 100 100 100 69 Engine 7 | . 14 12 11 11 10 . . . Core 3 | . . . . . . 11 11 4 Treads 20 | . . . 24 33 33 33 33 18 Leg 9 | . 28 28 8 . . . . . Device 11 | . 13 14 10 11 11 11 11 12 Storage 11 | . 14 14 11 11 11 11 11 6 Protection 7 | . . . 10 11 11 11 11 8 Energy Gun 7 | . 19 27 3 . . . . . Energy Cannon 10 | . . . 7 11 18 22 22 10 Ballistic Gun 1 | . . . 5 . . . . . Ballistic Cannon 3 | . 8 . 4 11 3 . . . Peak Build Rating 34 | 7 10 14 20 18 23 23 24 34 Average Rating 17 | 5 8 11 16 18 19 23 22 26 On Entrance 15 | . 7 10 14 18 18 23 23 22 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 12 28 28 39 39 42 42 42 51 Greatest Support 80 | 20 20 30 60 60 60 60 60 80 Greatest Overweight (x) 1 | 1 1 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 15 15 12 Most Carried 15 | 4 15 15 15 15 15 15 15 15 Average Carried 13 | 3 9 14 14 15 14 15 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 15 15 15 5 Class Distribution -------------------- 54% | Mutant 40% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Matter Collected 1597 | 222 207 106 650 9 258 . . 145 Remotely . | . . . . . . . . . Salvage Created 3162 | 49 476 268 1258 7 510 . . 594 Parts 165 | 7 23 12 66 1 38 . . 18 Haulers Intercepted 8 | . 2 . 6 . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Combat Hostiles Destroyed 65 | . 12 3 21 . 21 . . 8 Melee 1 | . . . . . . . . 1 Guns 20 | . 8 3 9 . . . . . Cannons 32 | . 4 . 12 . 11 . . 5 AOE 10 | . . . . . 9 . . 1 Classes Destroyed 14 | 1 4 2 4 . 1 . . 2 Worker 1 | . . . 1 . . . . . Builder 1 | . . . 1 . . . . . Tunneler 4 | 3 . 1 . . . . . . Hauler 8 | . 2 . 6 . . . . . Recycler 5 | . . 2 2 . . . . 1 Operator 3 | . . . 1 1 . . . 1 Watcher 4 | . 2 . 1 . . . . 1 Swarmer 20 | . 3 . 7 . 9 . . 1 Grunt 30 | . 9 2 8 . 8 . . 3 Brawler 2 | . . . . . 2 . . . Sentry 10 | . . . 6 . 2 . . 2 Demolisher 1 | . . 1 . . . . . . Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 Best Kill Streak 9 | 2 3 3 5 1 9 . . 2 Combat Bots Only 9 | . 3 1 4 . 9 . . 2 Max Kills in Single Turn 3 | 1 1 1 1 1 3 . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Hostile Shots Fired 566 | . 37 19 82 18 57 . . 353 Missed 165 | . 8 3 24 5 12 . . 113 Hits 401 | . 29 16 58 13 45 . . 240 Projectile 401 | . 29 16 58 13 45 . . 240 AOE 1 | . . 1 . . . . . . Critical Strikes 23 | . . 3 3 . 2 . . 15 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 5525 | . 326 277 701 141 460 . . 3620 Core 1027 | . 61 14 50 21 23 . . 858 Absorbed by Shields 44 | . . . . . . . . 44 Regen/Repaired (Parts) 115 | . . . 115 . . . . . Core Remaining (%) 82 | 100 . 70 . . . . 76 . Volleys Fired 272 | 4 57 26 78 3 64 . . 40 Largest 2 | 2 2 2 2 2 2 . . 2 Hottest 136 | 90 90 80 101 101 136 . . 136 Shots Fired 482 | 8 108 36 156 6 90 . . 78 Gun 225 | 8 84 36 97 . . . . . Cannon 249 | . 24 . 59 6 84 . . 76 Launcher 8 | . . . . . 6 . . 2 Special . | . . . . . . . . . Kinetic 126 | . 24 . 81 3 18 . . . Thermal 293 | 8 84 13 43 3 66 . . 76 Explosive 8 | . . . . . 6 . . 2 Electromagnetic 55 | . . 23 32 . . . . . Robot Hit Streak 20 | 2 13 4 17 4 8 . . 20 Robot Miss Streak 5 | 1 3 3 5 1 3 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 299 | 5 75 22 98 4 33 . . 62 Core Hits 125 | 3 27 12 40 1 20 . . 22 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 9 | 1 5 . 1 . 2 . . . Burn 4 | 1 3 . . . . . . . Meltdown 1 | . . . . . 1 . . . Destroy 1 | . . . 1 . . . . . Blast 3 | . 2 . . . 1 . . . Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 3 | . . . . . . . . 3 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6058 | 70 952 361 1713 87 1379 11 . 1485 Guns 1880 | 70 619 298 893 . . . . . Cannons 3179 | . 310 . 792 87 669 . . 1321 Explosions 865 | . . 54 . . 710 . . 101 Melee 49 | . . . . . . . . 49 Ramming 85 | . 23 9 28 . . 11 . 14 Kinetic 1523 | . 310 . 966 46 201 . . . Thermal 3188 | 70 619 150 519 41 468 . . 1321 Explosive 811 | . . . . . 710 . . 101 Electromagnetic 402 | . . 202 200 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 49 | . . . . . . . . 49 Highest Corruption 3 | . . . . . . . . 3 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Message Errors 1 | . . . . . . . . 1 Matter Fused 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 96 | . . . 2 3 53 . . 38 Projectiles 43 | . . . 2 3 . . . 38 Explosions 53 | . . . . . 53 . . . Melee . | . . . . . . . . . Knockbacks 12 | . 7 . 1 1 3 . . . Impact . | . . . . . . . . . Kinetic 12 | . 7 . 1 1 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . 2 Shots . | . . . . . . . . . Rammed 10 | . . . 4 . . 1 . 5 Targets Rammed 20 | . 5 2 6 . . 1 . 6 Kicked 7 | . 5 2 . . . . . . Crushed 3 | . . . 2 . . . . 1 Highest Temperature 304 | 90 264 25 304 39 182 . . 198 Average Temperature 68 | 40 81 8 85 20 46 . . 62 Received Heat Transfer 1984 | . 165 180 252 78 135 . . 1174 Effects 4 | . 1 . 3 . . . . . Energy Bleed 2 | . 1 . 1 . . . . . Interference 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 1 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . 1 . . 1 Parts Melted 24 | 2 10 . 1 . 3 . . 8 Heat Transferred 6466 | 248 1836 275 925 74 814 . . 2294 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Maximum Alert Level 5 | . . . 1 . 5 3 . . Low Security (%) 61 | 100 100 100 53 100 13 . . 100 Level 1 10 | . . . 46 . 1 . . . Level 2 18 | . . . . . 35 96 . . Level 3 4 | . . . . . 22 3 . . Level 4 3 | . . . . . 22 . . . Level 5 . | . . . . . 4 . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1602 | 10 164 39 318 104 1602 711 . 146 Initial 711 | . 6 39 . 79 63 711 . . Average 272 | 2 46 4 203 84 802 582 . 29 Influence Increases 4008 | 15 621 100 965 69 1589 179 . 470 Destroy 0b10 Robot/C 1800 | . 240 60 600 . 740 . . 160 Destroy 0b10 Robot/NC 140 | 15 20 15 65 5 5 . . 15 Destroy Leader 344 | . 58 20 174 . 40 . . 52 Allied During Kill 177 | . . . 33 . 144 . . . Successful Hack 150 | . 32 . 27 4 37 29 . 21 Select Force Hacks 270 | . 60 . 30 30 . 150 . . Disable Machine 75 | . 30 . 15 . 30 . . . Anti-Garrison Action 450 | . . . . . 450 . . . Destroy Structure 107 | . 1 5 6 . 83 . . 12 Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 480 | . 165 . 15 30 60 . . 210 Influence Decreases 3878 | 5 531 200 776 160 105 1305 456 340 Entered New Map 1537 | . 4 61 . 110 35 871 456 . Time Decay 1836 | 5 428 119 566 50 . 434 . 234 Lost Part 146 | . 10 20 . . 10 . . 106 Lost Ally 130 | . 10 . 60 . 60 . . . Purge Threat 229 | . 79 . 150 . . . . . Squads Dispatched 20 | . 4 . 4 3 . . . 9 Investigation 9 | . 4 . 3 1 . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 9 | . . . 1 2 . . . 6 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Distress Signals 8 | . 3 . 3 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 151 | . 29 3 44 3 31 . . 41 Peak Tracking Total 12 | . 5 2 8 6 7 . . 12 Tactical Retreats 18 | . 7 . 1 1 3 . . 6 Traps | -11 -10 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Traps Triggered 5 | . 2 . 1 . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Machines Disabled 12 | . 2 . 1 . 9 . . . Max in Single Turn 2 | . 1 . 1 . 2 . . . Garrison Relay 7 | . . . . . 7 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Machines Accessed 48 | . 10 1 13 2 5 11 . 6 Terminals 33 | . 8 1 9 . 5 6 . 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . . . 2 . . . . . Recycling Units 9 | . 2 . 1 1 . 5 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 123 | . 30 3 40 3 9 21 . 17 Successful 63 | . 13 1 23 2 3 13 . 8 Failed 60 | . 17 2 17 1 6 8 . 9 Catastrophic 5 | . . . . . 1 3 . 1 Database Lockouts . | . . . . . . . . . Manual 76 | . 26 3 23 1 1 12 . 10 Terminals 95 | . 28 3 27 . 9 16 . 12 Fabricators 5 | . . . . . . . . 5 Repair Stations 8 | . . . 8 . . . . . Recycling Units 9 | . 2 . 1 1 . 5 . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 20 | . 3 1 5 . 3 5 . 3 Part Schematic 3 | . 1 . 1 . . 1 . . Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 4 | . . . 1 . . 2 . 1 Open Door 1 | . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . . . 1 Emergency Access Points 2 | . . . . . 1 1 . . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . . . Locate Traps 2 | . 1 . . . . . . 1 Security Stations 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 6 | . . . 6 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 3 | . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 30 | . 10 . 8 1 . 8 . 3 Terminals 20 | . 8 . 7 . . 3 . 2 Assimilate 1 | . 1 . . . . . . . Botnet 4 | . 1 . 1 . . 1 . 1 Operators 1 | . . . . . . . . 1 Skim 14 | . 6 . 6 . . 2 . . Fabricators 1 | . . . . . . . . 1 Prioritize 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 9 | . 2 . 1 1 . 5 . . Tunnel 9 | . 2 . 1 1 . 5 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 36 | . 8 1 11 1 5 5 . 5 Full Trace Events 5 | . . . 1 . . 3 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . 1 . 3 . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 128 | . . . . . . . . 128 Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . Time 78 | . . . 78 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 27 | . . . . . 27 . . . Machine Destruction 27 | . . . . . 27 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Total Allies 11 | . 1 4 . . 6 . . . Largest Group 6 | . 1 3 3 . 6 1 1 1 Highest-Rated Group 146 | . 10 40 40 . 146 31 31 31 Highest-Rated Ally 39 | . 10 31 16 . 39 31 31 31 Initial Warlord ECA Mod 24 | . . . . . . 9 9 6 Total Orders . | . . . . . . . . . Ally Attacks 115 | . . . 47 . 64 . . 4 Total Damage 1674 | . . . 524 . 1108 . . 42 Kills 27 | . . . 10 . 17 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Active Infowar (turns) 4619 | 6 1157 . 1673 115 193 . 906 569 Sensors 26 | . . . . . . . . 26 Seismic 4593 | 6 1157 . 1673 115 193 . 906 543 Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Turns Passed 9249 | 77 1648 1093 1833 115 1355 1066 1179 883 Spaces Moved 5012 | 47 756 532 870 60 709 666 734 638 Core 287 | 9 . . . . . . . 278 Treads 3141 | . . . 666 60 709 666 734 306 Legs 1530 | 38 756 532 204 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 54 | . . . . . . . . 54 Fastest Speed 40 | 50 120 120 120 160 160 160 160 40 Average Speed 143 | 109 121 143 150 160 160 160 160 102 Slowest Speed 250 | 120 190 190 160 160 160 160 160 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 3 97 96 80 17 88 97 55 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 11 | . 2 . 3 1 . 5 . . Known Exits Taken 3 | . 1 . 1 1 . . . . Unknown Exits Taken 4 | 1 . 1 . . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 8 | . . . . . . . . 8 Terrain Destroyed 38 | . . 5 . . 20 . . 13 Melee 1 | . . . . . . . . 1 Projectile 1 | . . . . . 1 . . . AOE 36 | . . 5 . . 19 . . 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Fac Total 6603 | 61 1375 824 1248 73 839 666 740 777 Wait 1059 | . 525 256 192 10 36 . . 40 Move 5002 | 46 755 531 869 60 708 665 733 635 Hop 1 | . . . . . . . . 1 Pick Up 48 | 4 12 2 20 . 1 . 3 6 Fast Attach 34 | 7 5 1 11 . 1 . . 9 Attach 23 | . . 1 4 . 1 . 1 16 Detach 6 | . 2 . . . . . . 4 Swap 43 | . 6 3 25 . 9 . . . Drop 68 | . 8 2 43 . 5 . 3 7 Fire 272 | 4 57 26 78 3 64 . . 40 Melee 3 | . . . . . . . . 3 Ram 1 | . . . . . . . . 1 Kick 7 | . 5 2 . . . . . . Crush 12 | . . . 6 . . 1 . 5 Escape Stasis 10 | . . . . . . . . 10 Rewire 14 | . . . . . 14 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: Mat / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling (discovered 2 exits: Fac / [*Scr]) -9/Scraptown -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 5) 642 | -10/Materials | Discovered new exit (range 14) 971 | -10/Materials | Discovered new exit (range 8) 1062 | -10/Materials | Learned Storage trap positions 1123 | -10/Materials | Identified exit to Mines 1123 | -10/Materials | Identified exit to Subcaves 1140 | -10/Materials | Learned location of 2 exits from Subcaves 1147 | -10/Materials | Loaded intel: 4 trap records 1148 | -10/Materials | Loaded intel: 1 repair station location 1171 | -10/Materials | Learned Storage emergency access door positions 1197 | -10/Materials | Learned Storage stockpile data 1726 | -10/Materials | Entered Mines 1745 | -10/Mines | Discovered new exit (range 13) 1893 | -10/Mines | Discovered new exit (range 15) 2024 | -10/Mines | Assembled infested the area 2029 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2412 | -10/Mines | Received a Mining Laser from a helpful Derelict 2686 | -10/Mines | Build established: Scavenger-Mutant 2700 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2819 | -10/Mines | Entered Materials 2819 | -9/Materials | Accompanied by 3 allies 2819 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3087 | -9/Materials | Repaired EM Pulse Gun 3113 | -9/Materials | Repaired Seismic Detector 3425 | -9/Materials | Build established: Mutant 3441 | -9/Materials | Repaired Lgt. Armor Plating 3463 | -9/Materials | Discovered new exit (range 16) 3897 | -9/Materials | Learned location of Zion (-7) 3937 | -9/Materials | Identified exit to Materials 3965 | -9/Materials | Loaded intel: 4 trap records 3982 | -9/Materials | Identified exit to Storage 3982 | -9/Materials | Identified exit to Mines 3991 | -9/Materials | Learned location of Storage (-9) 4008 | -9/Materials | Learned location of 1 exit from Storage 4034 | -9/Materials | Learned 4 Recycling zone layouts 4652 | -9/Materials | Entered Storage 4654 | -9/Storage | Loaded intel: 17 trap records 4767 | -9/Storage | Identified exit to Garrison 4767 | -9/Storage | Entered Garrison 4811 | -9/Garrison | Triggered checkpoint 4883 | -9/Garrison | Garrison Relay disabled 4946 | -9/Garrison | Triggered checkpoint 4948 | -9/Garrison | Triggered checkpoint 4992 | -9/Garrison | Destroyed 9 combat bots 5115 | -9/Garrison | Discovered new exit (range 10) 5165 | -9/Garrison | Triggered checkpoint 5231 | -9/Garrison | Garrison Relay disabled 5435 | -9/Garrison | Triggered checkpoint 5463 | -9/Garrison | Garrison Relay disabled 5622 | -9/Garrison | Discovered new exit (range 9) 5659 | -9/Garrison | Garrison Relay disabled 5675 | -9/Garrison | Triggered checkpoint 5717 | -9/Garrison | Garrison Relay disabled 5792 | -9/Garrison | Build established: Commander-Mutant 5838 | -9/Garrison | Discovered new exit (range 16) 5915 | -9/Garrison | Triggered checkpoint 5955 | -9/Garrison | Garrison Relay disabled 5960 | -9/Garrison | Learned Recycling security intel 6024 | -9/Garrison | Triggered checkpoint 6063 | -9/Garrison | Garrison Relay disabled 6122 | -9/Garrison | Entered Recycling 6122 | -9/Recycling | Accompanied by 1 ally 6123 | -9/Recycling | Identified exit to Factory 6229 | -9/Recycling | Build established: Scavenger-Mutant 7150 | -9/Recycling | Scanned before Scraplab entrance 7172 | -9/Recycling | Entered Scraplab 7185 | -9/Recycling | Discovered new exit (range 3) 7188 | -9/Recycling | Entered Scraptown 7188 | -9/Scraptown | Accompanied by 1 ally 7556 | -9/Scraptown | Discovered new exit (range 11) 7704 | -9/Scraptown | Visited Assassins FH 7826 | -9/Scraptown | Visited TADAMA 7917 | -9/Scraptown | Visited Scrapoid Research Area 7967 | -9/Scraptown | Visited Symbiants 8010 | -9/Scraptown | Visited The Evicted 8020 | -9/Scraptown | Visited Spacefarers 8284 | -9/Scraptown | Visited CPS Storage 8367 | -9/Scraptown | Entered Factory 8367 | -6/Factory | Accompanied by 1 ally 8367 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 9041 | -6/Factory | Core integrity fell below 50% 9086 | -6/Factory | Lost 21 parts (2p10n6u3w) 9178 | -6/Factory | Identified exit to Lower Caves 9190 | -6/Factory | Core integrity fell below 20% 9250 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09224_ Acquired Adv. Sensor Array. 09225_ C-30 ARC bursts open, deploying its payload. 09225_ S-27 Virus unfolds itself. 09229_ The unstable cave ceiling collapses. 09237_ Triggered Stasis Trap. 09237_ A bubble of rippling energy engulfs the area. 09237_ Field strength at 95. 09239_ Field strength at 90. 09240_ Field strength at 81. 09241_ Field strength at 72. 09242_ Field strength at 62. 09243_ Field strength at 57. 09244_ Field strength at 47. 09245_ Field strength at 38. 09246_ Nuclear Pulse Thruster destroyed. 09246_ Dropped Hvy. Pick. 09247_ Field strength at 18. 09248_ Field strength at 12. 09249_ Field strength at 2. 09249_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????#? ????????????????????????????????????? | | ????### #???????????????????????????????????? | | ?? ???????????????????????????????????? | | ?" ##############?????????????????????? | | ?" o # #?????????????????????? | | # #?????????????????????? | | ? # #?????????????????????? | | ?? # #?????????????????????? | | ???? # #?????????????????????? | | ?????# # #?????????????????????? | | ?????# # #?????????????????????? | | ?????# # #?????????????????????? | | ?????# # #?????????????????????? | | ###??# / #?????????????????????? | | ### # #?????????????????????? | | # # #?????????????????????? | | # ###########/##?????????????????????? | | # #?????????#s#??????????????????????? | | #?????????# #??????????????????????? | | ###########s#######????????????????? | | #????????????????? | | [% #????????????????? | | % %/" g / @ #????????????????? | | * # +????????????????? | | "F"" # #????????????????? | | """" # g #????????????????? | | # #????????????????? | | ###### #################### #????????????????? | | #??????????????????? #????????????????? | | #????????????????????#????????????????? | | "" """ #?????????????????????????????????????? | | "" """ ###?????????????????????????????????????? | | "" """ #???????????????????????????????????????? | | #???????????????????????????????????????? | | +????????????????????????????????????? | | ### #????????????????????????????????????? | | ##? #????????????????????????????????????? | | #???##### ????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 450 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Sml. Laser | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Hvy. Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ A-02 Transporter | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 13% | -9/Materials Seismic Detector | 50% | -9/Materials Lgt. Armor Plating | 26% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingModifiedPower Manual? 0 Play Time 00:52:44 Cumulative 274.6 hours Start 2025.06.03 @ 15:56:33 End 2025.06.03 @ 17:09:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 15 Types 6/0/5/1/1/0/0/1/0/1 Lore% 78 Gallery% 73 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7be8a06f-ed32-43e8-861b-8d25d4b41a08