Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.10 @ 22:32:41 // Halloween2019/Abominations

Player: Trione

Result: Destroyed by Major Abomination with Matter Neutralizer

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (83)      415
Value Destroyed (5019)     5019
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 9674

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     207/550
Energy                     50/100
System Corruption          22%
Temperature                Cool (13)
Movement                   Hovering (66)
Location                   -1/Lair

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
>          --- UTILITY (7) ------
  Advanced Coolant Injector
           Matter Compressor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Heavy Treads
  Improved Heavy Siege Treads

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
           Particle Reactor
>          --- PROPULSION -------
    Combat Airjet
           Gyrokinetic Inverter
           Linear Gravjet
  Improved Antigrav System
  Improved Gyrokinetic Inverter
  Improved Linear Gravjet
>          --- UTILITY ----------
  Advanced Coolant Injector
   Compact Battery
  Advanced Targeting Computer
  Improved Maneuvering Thrusters
  Improved Phase Shifter
           Centrium Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Gauss Cannon
           Graviton Cannon
>          --- INVENTORY --------
           Matter Compressor
           Phase Cannon
           Neutron Cannon
           Coil Gun
[Rating: 114]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Experimental Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Experimental Targeting Computer
  Protection               Layered Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Assembled P-sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Slots Evolved              10   | .   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   1   .   1   1   .   
  Utility                  5    | .   .   1   1   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             321  | 7   15  32  23  42  63  104 35  
  Power                    20   | 1   4   1   1   3   4   5   1   
    Engine                 9    | 1   4   1   .   .   .   3   .   
    Core                   10   | .   .   .   1   3   4   2   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               90   | 2   4   10  11  20  7   24  12  
    Treads                 15   | .   3   3   5   2   1   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  18   | 2   .   6   3   5   1   1   .   
    Hover                  25   | .   1   1   .   .   .   14  9   
    Flight                 32   | .   .   .   3   13  5   9   2   
  Utility                  87   | 2   3   5   5   10  23  25  14  
    Device                 35   | .   .   .   2   3   12  12  6   
    Storage                15   | 2   2   2   1   1   1   3   3   
    Processor              11   | .   .   .   .   4   4   2   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             26   | .   1   3   2   2   6   8   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   124  | 2   4   16  6   9   29  50  8   
    Energy Gun             8    | 1   .   5   .   .   2   .   .   
    Energy Cannon          24   | .   .   .   .   4   9   11  .   
    Ballistic Gun          30   | 1   2   6   3   .   2   15  1   
    Ballistic Cannon       38   | .   .   .   .   4   13  15  6   
    Launcher               11   | .   1   5   3   1   1   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   
    Piercing Weapon        10   | .   .   .   .   .   1   8   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   1   .   4   4   5   
Parts Lost                 81   | .   4   15  6   1   6   17  32  
  Power                    10   | .   2   3   1   .   .   1   3   
  Propulsion               31   | .   1   6   3   .   3   9   9   
  Utility                  27   | .   .   4   1   .   1   6   15  
  Weapon                   13   | .   1   2   1   1   2   1   5   
  Highest Loss Streak      18   | .   4   7   3   1   4   3   18  
Average Slot Usage (%)     79   | .   66  83  82  75  78  83  78  
  Engine                   2    | .   6   7   .   .   .   .   .   
  Core                     3    | .   .   .   4   6   6   5   4   
  Treads                   5    | .   17  10  14  1   .   .   .   
  Wheel                    5    | .   3   19  17  1   .   .   .   
  Hover                    7    | .   3   .   .   .   .   14  27  
  Flight                   11   | .   .   .   .   26  26  16  1   
  Device                   6    | .   .   .   14  9   11  7   6   
  Storage                  9    | .   10  17  9   7   2   8   7   
  Processor                8    | .   .   .   .   14  19  13  8   
  Protection               4    | .   2   11  5   .   5   3   5   
  Ballistic Gun            6    | .   16  10  15  1   .   3   .   
  Ballistic Cannon         1    | .   .   .   .   .   1   3   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             75   | 15  15  28  22  26  38  44  75  
  Greatest Support         98   | 26  40  23  23  43  34  98  98  
  Greatest Overweight (x)  2    | .   1   2   2   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  8   8   
  Average Capacity         6    | 5   5   6   7   8   6   8   5   
  Most Carried             10   | 6   7   6   8   10  10  8   8   
  Average Carried          6    | 3   4   4   5   8   5   7   4   
  Final Capacity           10   | 8   6   6   8   10  8   8   4   
  Final Carried            10   | 6   6   3   8   10  8   8   4   

 Class Distribution 
--------------------
 45% | Mutant
 26% | Sprinter
 26% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
           Sprinter | -6/Factory
           Sprinter | -5/Factory
             Mutant | -1/Lair

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Lai  
Matter Collected           6823 | 270  588  715  274  458  894  3042 582  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3465 | 83   603  417  243  330  696  1016 77   
  Parts                    216  | 3    33   37   13   12   31   87   .    
Haulers Intercepted        2    | .    .    .    1    .    1    .    .    
Recyclers Shooed           2    | .    .    .    1    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Combat Hostiles Destroyed  75   | .   15  15  4   5   11  23  2   
  Guns                     28   | .   13  7   1   .   .   7   .   
  Cannons                  32   | .   .   .   .   5   9   16  2   
  AOE                      15   | .   2   8   3   .   2   .   .   
Classes Destroyed          10   | 1   2   3   1   1   1   1   .   
  Worker                   2    | .   .   .   .   .   1   1   .   
  Hauler                   2    | .   .   .   1   .   1   .   .   
  Recycler                 2    | 1   .   .   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Swarmer                  4    | .   .   3   .   .   1   .   .   
  Grunt                    10   | .   3   .   1   1   5   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   
  Abomination              59   | .   12  11  3   3   5   23  2   
  Anomaly                  1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 1   3   3   2   2   5   4   1   
  Combat Bots Only         4    | .   3   3   2   2   4   4   1   
Max Kills in Single Turn   3    | 1   1   3   2   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   2   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Lai  
Damage Taken               18796 | .    1588 2167 2309 452  1337 5062 5881 
  Core                     2286  | .    249  337  410  118  154  660  358  
  Absorbed by Shields      51    | .    .    .    .    .    15   .    36   
Core Remaining (%)         50    | 100  .    15   25   83   81   .    .    
Volleys Fired              568   | 3    86   114  20   29   57   234  25   
  Largest                  2     | 1    2    2    2    2    2    2    2    
  Hottest                  147   | 50   40   130  40   124  124  147  131  
Shots Fired                805   | 3    110  179  37   33   74   317  52   
  Gun                      419   | 3    106  151  34   4    .    118  3    
  Cannon                   347   | .    .    .    .    28   71   199  49   
  Launcher                 39    | .    4    28   3    1    3    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  654   | .    106  115  34   13   35   299  52   
  Thermal                  112   | 3    .    36   .    19   36   18   .    
  Explosive                39    | .    4    28   3    1    3    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         41    | 1    16   21   11   15   19   41   19   
  Robot Miss Streak        3     | 1    3    3    2    2    3    2    2    
  Penetration Max          1     | .    .    .    .    .    .    1    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    
Shots Hit Robots           502   | 2    86   126  23   15   42   166  42   
  Core Hits                225   | 2    43   51   11   9    31   68   10   
  Critical Hits            18    | .    1    .    1    .    .    14   2    
  Critical Kills           4     | .    1    .    .    .    .    3    .    
  Critical Parts Destroyed 12    | .    .    .    1    .    .    9    2    
Melee Attacks              62    | .    .    .    .    .    6    56   .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 62    | .    .    .    .    .    6    56   .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           13308 | 25   1236 2806 701  474  1515 4788 1763 
  Guns                     4829  | 25   1051 1415 196  22   .    2024 96   
  Cannons                  5664  | .    .    .    .    362  1137 2498 1667 
  Explosions               2808  | .    185  1384 505  90   378  266  .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  7     | .    .    7    .    .    .    .    .    
  Kinetic                  8705  | .    1051 886  196  85   524  4200 1763 
  Thermal                  2219  | 25   .    529  233  299  613  520  .    
  Explosive                2294  | .    185  1384 257  90   378  .    .    
  Electromagnetic          83    | .    .    .    15   .    .    68   .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    3    6    4    1    5    20   22   
  Average Corruption       8     | .    2    4    3    1    4    11   21   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  204   | .    2    25   1    .    21   116  39   
    Message Errors         32    | .    .    6    .    .    5    16   5    
    Matter Fused           32    | .    .    6    .    .    7    15   4    
    Heat Flow Errors       17    | .    1    5    .    .    1    8    2    
    Energy Discharges      13    | .    1    3    .    .    1    5    3    
    Parts Rejected         2     | .    .    .    .    .    .    1    1    
    Data Loss (minor)      6     | .    .    .    .    .    3    3    .    
    Data Loss (major)      3     | .    .    .    .    .    .    3    .    
    Misfires               5     | .    .    1    .    .    .    2    2    
    Alerts                 2     | .    .    .    .    .    .    2    .    
    Misdirections          21    | .    .    .    .    .    .    16   5    
    Targeting Errors       59    | .    .    3    1    .    4    34   17   
    Weapon Failures        12    | .    .    1    .    .    .    11   .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            249   | .    .    44   11   15   9    82   88   
  Projectiles              161   | .    .    .    .    15   9    49   88   
  Explosions               88    | .    .    44   11   .    .    33   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    1    .    1    4    10   2    
  Impact                   1     | .    .    1    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    1    4    10   2    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      385   | .    21   40   221  .    103  .    .    
  Shots                    10    | .    1    1    5    .    3    .    .    
  Rammed                   3     | .    .    3    .    .    .    .    .    
Targets Rammed             3     | .    .    3    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        501   | 30   271  304  6    158  240  501  490  
  Average Temperature      103   | 16   60   102  3    54   88   95   169  
  Received Heat Transfer   2501  | .    210  555  332  72   336  678  318  
  Effects                  11    | .    .    2    .    .    .    5    4    
    Shutdowns              2     | .    .    .    .    .    .    1    1    
    Energy Bleed           4     | .    .    .    .    .    .    3    1    
    Interference           3     | .    .    2    .    .    .    1    .    
    Matter Decay           2     | .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    1    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    
  Heat Transferred         1885  | 74   .    449  24   272  877  189  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Peak Influence             256  | 5   114 127 73  192 228 256 11  
  Initial                  21   | .   3   12  .   19  .   21  .   
  Average                  87   | 1   30  41  39  106 61  173 .   
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   
  Low Security (%)         85   | 100 100 100 100 100 92  59  100 
  Level 1                  14   | .   .   .   .   .   7   40  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          123  | .   2   10  7   15  31  58  .   
  Investigation            14   | .   2   2   3   1   2   4   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            23   | .   .   5   1   5   8   4   .   
  Assault                  41   | .   .   3   1   5   10  22  .   
  Garrison                 45   | .   .   .   2   4   11  28  .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         5    | .   .   .   .   .   3   2   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Distress Signals           41   | .   .   6   7   .   13  15  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              168  | .   22  18  16  14  28  63  7   
  Peak Tracking Total      11   | .   4   4   11  4   6   10  4   
  Tactical Retreats        38   | .   3   1   1   4   9   19  1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Traps Triggered            5    | .   1   .   1   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Machines Disabled          24   | .   2   2   3   3   3   11  .   
  Max in Single Turn       4    | .   2   1   2   2   1   4   .   
  Garrison Access          7    | .   .   .   .   2   3   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Machines Accessed          38   | .   6   2   2   1   11  16  .   
  Terminals                28   | .   6   2   2   .   6   12  .   
  Fabricators              3    | .   .   .   .   1   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   3   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                102  | .   17  8   6   1   30  40  .   
  Successful               62   | .   12  6   1   1   19  23  .   
  Failed                   40   | .   5   2   5   .   11  17  .   
    Catastrophic           6    | .   1   .   .   .   2   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   69   | .   16  8   6   1   13  25  .   
  Terminals                76   | .   17  8   6   .   15  30  .   
  Fabricators              11   | .   .   .   .   1   10  .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   .   .   .   .   5   8   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             18   | .   5   2   .   .   5   6   .   
  Part Schematic           2    | .   1   .   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Terminal Index           4    | .   1   1   .   .   1   1   .   
  Locate Traps             2    | .   .   .   .   .   1   1   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Zone Layout              8    | .   1   1   .   .   2   4   .   
Fabricator Hacks           4    | .   .   .   .   .   4   .   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   3   4   .   
  Report Inventory         2    | .   .   .   .   .   .   2   .   
  Retrieve Components      5    | .   .   .   .   .   3   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         32   | .   7   4   1   1   7   12  .   
  Terminals                29   | .   7   4   1   .   5   12  .   
    Track                  17   | .   3   2   .   .   4   8   .   
    Botnet                 10   | .   3   2   1   .   1   3   .   
    Disrupt                2    | .   1   .   .   .   .   1   .   
  Fabricators              3    | .   .   .   .   1   2   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   
    Siphon                 1    | .   .   .   .   .   1   .   .   
    Haulers                1    | .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   2   2   .   9   12  .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   9   4   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   2   1   8   .   
  Machine Destruction      4    | .   .   .   .   2   1   1   .   
  Programmers              7    | .   .   .   .   .   .   7   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Total Allies               6    | .   .   .   .   3   3   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   
  Highest-Rated Group      93   | .   .   .   .   93  93  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   .   23  31  .   .   
  Total Damage             903  | .   .   .   .   385 518 .   .   
  Kills                    5    | .   .   .   .   3   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Lai 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Lai  
Turns Passed               6355 | 68   833  1078 567  402  942  2112 353  
Spaces Moved               7651 | 52   658  633  442  695  1921 2934 316  
  Core                     388  | 5    383  .    .    .    .    .    .    
  Treads                   44   | .    13   23   4    3    1    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   1177 | 47   49   593  438  45   5    .    .    
  Hover                    1625 | .    213  17   .    .    .    1102 293  
  Flight                   4417 | .    .    .    .    647  1915 1832 23   
  Fastest Speed            23   | 50   50   80   85   26   23   25   32   
  Average Speed            47   | 85   72   93   86   34   31   38   58   
  Slowest Speed            180  | 90   160  180  160  165  180  126  118  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    .    10   1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    79   43   31   12   47   67   99   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 187  | .    .    .    .    3    19   165  .    
Terrain Destroyed          507  | .    21   107  37   50   37   250  5    
  Melee                    59   | .    .    .    .    .    4    55   .    
  Projectile               170  | .    .    .    .    3    21   141  5    
  AOE                      278  | .    21   107  37   47   12   54   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Lai  
Total                      9214 | 69   870  897  515  823  2174 3466 400  
  Wait                     401  | .    92   93   15   27   65   106  3    
  Move                     7621 | 51   657  632  441  694  1900 2930 316  
  Hop                      10   | .    .    .    .    .    9    1    .    
  Pick Up                  65   | 8    6    9    6    9    12   9    6    
  Fast Attach              116  | 5    3    12   14   7    19   33   23   
  Attach                   103  | 2    9    11   3    12   30   27   9    
  Detach                   81   | .    6    3    4    14   31   19   4    
  Swap                     106  | .    3    10   6    23   14   45   5    
  Drop                     63   | .    8    10   6    8    16   6    9    
  Fire                     568  | 3    86   114  20   29   57   234  25   
  Melee                    62   | .    .    .    .    .    6    56   .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    3    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    15   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Lai x2)
-1/Lair

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Core integrity fell below 50%
  292 | -10/Materials | Core integrity fell below 20%
  322 | -10/Materials | Lost 4 parts (2p1n1w)
  334 | -10/Materials | Build established: Mutant
  721 | -10/Materials | Discovered new exit (range 7)
  768 | -10/Materials | Identified exit to Materials
  768 | -10/Materials | Discovered new exit (range 15)
  902 | -10/Materials | Entered another Materials area
  902 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1431 | -9/Materials  | Build established: Scavenger-Mutant
 1434 | -9/Materials  | Discovered new exit (range 7)
 1614 | -9/Materials  | Lost 7 parts (3n2u2w)
 1658 | -9/Materials  | Discovered new exit (range 10)
 1838 | -9/Materials  | Core integrity fell below 50%
 1954 | -9/Materials  | Core integrity fell below 20%
 1962 | -9/Materials  | Lost 3 parts (1n2u)
 1980 | -9/Materials  | Entered another Materials area
 1980 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2057 | -8/Materials  | Garrison activated, responded to threat
 2460 | -8/Materials  | Garrison activated, responded to threat
 2474 | -8/Materials  | Core integrity fell below 50%
 2502 | -8/Materials  | Lost 3 parts (1p1n1w)
 2542 | -8/Materials  | Discovered new exit (range 7)
 2547 | -8/Materials  | Entered Factory
 2547 | -7/Factory    | Evolved 2 slots: Utility x2
 2570 | -7/Factory    | Garrison activated, responded to threat
 2669 | -7/Factory    | Discovered new exit (range 3)
 2872 | -7/Factory    | Garrison activated, responded to threat
 2942 | -7/Factory    | Identified exit to Factory
 2949 | -7/Factory    | Entered another Factory area
 2949 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2972 | -6/Factory    | Garrison activated, responded to threat
 3001 | -6/Factory    | Garrison activated, responded to threat
 3021 | -6/Factory    | Garrison activated, responded to threat
 3046 | -6/Factory    | Found Prototype Processor
 3047 | -6/Factory    | Identified Exp. Targeting Computer
 3049 | -6/Factory    | Found Exp. Targeting Computer
 3056 | -6/Factory    | Found Faulty Exp. Targeting Computer
 3077 | -6/Factory    | Discovered new exit (range 10)
 3175 | -6/Factory    | Garrison activated, responded to threat
 3226 | -6/Factory    | Lost 4 parts (1n1u2w)
 3396 | -6/Factory    | Garrison activated, responded to threat
 3473 | -6/Factory    | Build established: Sprinter
 3491 | -6/Factory    | Identified exit to Lower Caves
 3727 | -6/Factory    | Garrison activated, responded to threat
 3806 | -6/Factory    | Found Exp. Targeting Computer
 3820 | -6/Factory    | Discovered new exit (range 15)
 3832 | -6/Factory    | Garrison activated, responded to threat
 3891 | -6/Factory    | Entered another Factory area
 3891 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3899 | -5/Factory    | Garrison activated, responded to threat
 3906 | -5/Factory    | Garrison activated, responded to threat
 3918 | -5/Factory    | Garrison activated, responded to threat
 4149 | -5/Factory    | Garrison activated, responded to threat
 4200 | -5/Factory    | Garrison activated, responded to threat
 4312 | -5/Factory    | Garrison activated, responded to threat
 4316 | -5/Factory    | Garrison activated, responded to threat
 4380 | -5/Factory    | Discovered new exit (range 16)
 4459 | -5/Factory    | Found Prototype Processor
 4459 | -5/Factory    | Identified Exp. Terrain Scan Processor
 4526 | -5/Factory    | Spotted Striker
 4546 | -5/Factory    | Garrison activated, responded to threat
 4709 | -5/Factory    | Garrison activated, responded to threat
 4728 | -5/Factory    | Discovered new exit (range 11)
 4826 | -5/Factory    | Garrison activated, responded to threat
 4933 | -5/Factory    | Garrison activated, responded to threat
 4950 | -5/Factory    | System corruption reached 10%
 4985 | -5/Factory    | Build established: Mutant
 5117 | -5/Factory    | Garrison activated, responded to threat
 5363 | -5/Factory    | Garrison activated, responded to threat
 5406 | -5/Factory    | Lost 3 parts (2n1w)
 5422 | -5/Factory    | Garrison activated, responded to threat
 5620 | -5/Factory    | Core integrity fell below 50%
 5668 | -5/Factory    | Discovered new exit (range 16)
 5700 | -5/Factory    | Spotted B-75 Beast
 5726 | -5/Factory    | Build established: Sprinter
 5761 | -5/Factory    | Garrison activated, responded to threat
 5830 | -5/Factory    | Detected disturbance from likely dimensional gate
 5876 | -5/Factory    | Lost 3 parts (1n2u)
 5878 | -5/Factory    | Garrison activated, responded to threat
 6003 | -5/Factory    | Entered Lair
 6046 | -1/Lair       | Found Prototype Protection
 6046 | -1/Lair       | Identified Centrium Heavy Armor Plating
 6079 | -1/Lair       | Lost 3 parts (1p1n1u)
 6121 | -1/Lair       | Core integrity fell below 20%
 6147 | -1/Lair       | Found Prototype Processor
 6147 | -1/Lair       | Identified Spectral Analyzer
 6154 | -1/Lair       | Lost 7 parts (3n4u)
 6218 | -1/Lair       | Lost 4 parts (1p1n1u1w)
 6356 | -1/Lair       | Destroyed by Major Abomination with Matter Neutralizer

 Last Messages 
---------------
06321_ Major Abomination absorbs Adv. Trap Extractor.
06322_ Unstable Anomaly suddenly flashes brightly.
06322_ The unstable cave ceiling collapses. <x3>
06328_ Acquired Adv. Heavy Treads.
06334_ The unstable cave ceiling collapses.
06334_ Critical hit.
06337_ System corrupted: Heat flow error (+113).
06341_ Lyr. Heavy Armor Plating destroyed.
06342_ The unstable cave ceiling collapses.
06344_ Acquired Imp. Heavy Siege Treads.
06346_ The unstable cave ceiling collapses.
06348_ Acquired Fusion Compressor.
06349_ Major Abomination sheds Ice Anomaly.
06349_ Imp. Antigrav System destroyed.
06349_ Coil Gun destroyed.
06351_ Com. Battery destroyed.
06351_ Cmb. Airjet destroyed.
06353_ Fusion Compressor destroyed.
06354_ System corrupted: Adv. Coolant Injector rejected.
06354_ Acquired Adv. Coolant Injector.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                       ????###?####???????????????? |
|                       ????#  #   ##??????????????? |
|                       ???##       #####??????????? |
|                       ???#        #   #??????????? |
|                       ??###           #######????# |
|                       ??#       #           ###### |
|                       ###  ]!!      =       ##  !  |
|                       # ##              ! |=       |
|                       #             !     !!       |
|                          #                      |  |
|                         #                     ! =  |
|                        #   !              =      % |
|                       # #  =!              !     # |
|                         #@  ]                      |
|                        # ]=      A                 |
|                       # #        #     #  ###  =   |
|                       ##               #  #?# ! !  |
|                       # ]                 #?##==!! |
|                       #          =        #??#!/   |
|                       ##                  ###%]!   |
|                       #              ]=    "%=!    |
|                        #                  =!!!!    |
|                       ##             [      !!     |
|                        #           A   =           |
|                        #         AAA =           | |
|                       #          AA                |
|                                =         !         |
|                                =       / =         |
|                       ###=        !!= #          % |
|                       #         ]  !!%## ###!]     |
|                                    !!%#?##??#      |
|                                    !!##?????#      |
|                       #         !    ##????##! !   |
|                            =      ! ###???##     / |
|                                      #?####        |
|                          ! =  !      ###%%!!       |
|                                     [   !=!    ]   |
|                       #   =  =   =      =%!        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Coolant Potential          100
Energy Generation          36
Energy Capacity            710
Matter Stores              400
Matter Capacity            550
Sight Range                16
Terrain Scan Density       1010
Power Amplification        20
Additional Mass Support    9
Armor Coverage             825
Resistance: KI             20
Resistance: TH             15
Resistance: EX             25
Utility Shielding          33
Phase Shifting             10
Evasion (%)                75
Targeting Accuracy         32
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
    Centrium Wheel | -6/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamPotentialMagmablaster
  Manual?         0
Play Time         03:46:28
  Cumulative      1193.8 hours
  Start           2022.01.10 @ 04:56:35
  End             2022.01.10 @ 22:32:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          436
  Rogue           436
  Adventurer      0
  Explorer        0
Win Type          -
  Total           26
  Types           13/2/7/0/0/0/4/0/0
Lore%             96
Gallery%          96
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              12/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f1434e8-00fa-48bf-a803-058c28729f04