Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.10 @ 22:32:41 // Halloween2019/Abominations Player: Trione Result: Destroyed by Major Abomination with Matter Neutralizer Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (5019) 5019 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9674 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 207/550 Energy 50/100 System Corruption 22% Temperature Cool (13) Movement Hovering (66) Location -1/Lair Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (7) ------ Advanced Coolant Injector Matter Compressor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Heavy Treads Improved Heavy Siege Treads Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Combat Airjet Gyrokinetic Inverter Linear Gravjet Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Coolant Injector Compact Battery Advanced Targeting Computer Improved Maneuvering Thrusters Improved Phase Shifter Centrium Heavy Armor Plating > --- WEAPON ----------- Heavy Gauss Cannon Graviton Cannon > --- INVENTORY -------- Matter Compressor Phase Cannon Neutron Cannon Coil Gun [Rating: 114] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Experimental Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Experimental Targeting Computer Protection Layered Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Assembled P-sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 4 | . . 1 1 . 1 1 . Utility 5 | . . 1 1 2 . 1 . Weapon . | . . . . . . . . Parts Attached 321 | 7 15 32 23 42 63 104 35 Power 20 | 1 4 1 1 3 4 5 1 Engine 9 | 1 4 1 . . . 3 . Core 10 | . . . 1 3 4 2 . Reactor 1 | . . . . . . . 1 Propulsion 90 | 2 4 10 11 20 7 24 12 Treads 15 | . 3 3 5 2 1 . 1 Leg . | . . . . . . . . Wheel 18 | 2 . 6 3 5 1 1 . Hover 25 | . 1 1 . . . 14 9 Flight 32 | . . . 3 13 5 9 2 Utility 87 | 2 3 5 5 10 23 25 14 Device 35 | . . . 2 3 12 12 6 Storage 15 | 2 2 2 1 1 1 3 3 Processor 11 | . . . . 4 4 2 1 Hackware . | . . . . . . . . Protection 26 | . 1 3 2 2 6 8 4 Artifact . | . . . . . . . . Weapon 124 | 2 4 16 6 9 29 50 8 Energy Gun 8 | 1 . 5 . . 2 . . Energy Cannon 24 | . . . . 4 9 11 . Ballistic Gun 30 | 1 2 6 3 . 2 15 1 Ballistic Cannon 38 | . . . . 4 13 15 6 Launcher 11 | . 1 5 3 1 1 . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon 10 | . . . . . 1 8 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 15 | . . 1 1 . 4 4 5 Parts Lost 81 | . 4 15 6 1 6 17 32 Power 10 | . 2 3 1 . . 1 3 Propulsion 31 | . 1 6 3 . 3 9 9 Utility 27 | . . 4 1 . 1 6 15 Weapon 13 | . 1 2 1 1 2 1 5 Highest Loss Streak 18 | . 4 7 3 1 4 3 18 Average Slot Usage (%) 79 | . 66 83 82 75 78 83 78 Engine 2 | . 6 7 . . . . . Core 3 | . . . 4 6 6 5 4 Treads 5 | . 17 10 14 1 . . . Wheel 5 | . 3 19 17 1 . . . Hover 7 | . 3 . . . . 14 27 Flight 11 | . . . . 26 26 16 1 Device 6 | . . . 14 9 11 7 6 Storage 9 | . 10 17 9 7 2 8 7 Processor 8 | . . . . 14 19 13 8 Protection 4 | . 2 11 5 . 5 3 5 Ballistic Gun 6 | . 16 10 15 1 . 3 . Ballistic Cannon 1 | . . . . . 1 3 6 Naked Turns . | . . . . . . . . Heaviest Build 75 | 15 15 28 22 26 38 44 75 Greatest Support 98 | 26 40 23 23 43 34 98 98 Greatest Overweight (x) 2 | . 1 2 2 1 2 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 8 8 Average Capacity 6 | 5 5 6 7 8 6 8 5 Most Carried 10 | 6 7 6 8 10 10 8 8 Average Carried 6 | 3 4 4 5 8 5 7 4 Final Capacity 10 | 8 6 6 8 10 8 8 4 Final Carried 10 | 6 6 3 8 10 8 8 4 Class Distribution -------------------- 45% | Mutant 26% | Sprinter 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Matter Collected 6823 | 270 588 715 274 458 894 3042 582 Remotely . | . . . . . . . . Salvage Created 3465 | 83 603 417 243 330 696 1016 77 Parts 216 | 3 33 37 13 12 31 87 . Haulers Intercepted 2 | . . . 1 . 1 . . Recyclers Shooed 2 | . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Combat Hostiles Destroyed 75 | . 15 15 4 5 11 23 2 Guns 28 | . 13 7 1 . . 7 . Cannons 32 | . . . . 5 9 16 2 AOE 15 | . 2 8 3 . 2 . . Classes Destroyed 10 | 1 2 3 1 1 1 1 . Worker 2 | . . . . . 1 1 . Hauler 2 | . . . 1 . 1 . . Recycler 2 | 1 . . . . 1 . . Operator 1 | . . 1 . . . . . Swarmer 4 | . . 3 . . 1 . . Grunt 10 | . 3 . 1 1 5 . . Sentry 1 | . . 1 . . . . . Programmer 1 | . . . . 1 . . . Abomination 59 | . 12 11 3 3 5 23 2 Anomaly 1 | . . . . . . 1 . Best Kill Streak 5 | 1 3 3 2 2 5 4 1 Combat Bots Only 4 | . 3 3 2 2 4 4 1 Max Kills in Single Turn 3 | 1 1 3 2 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 2 . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Damage Taken 18796 | . 1588 2167 2309 452 1337 5062 5881 Core 2286 | . 249 337 410 118 154 660 358 Absorbed by Shields 51 | . . . . . 15 . 36 Core Remaining (%) 50 | 100 . 15 25 83 81 . . Volleys Fired 568 | 3 86 114 20 29 57 234 25 Largest 2 | 1 2 2 2 2 2 2 2 Hottest 147 | 50 40 130 40 124 124 147 131 Shots Fired 805 | 3 110 179 37 33 74 317 52 Gun 419 | 3 106 151 34 4 . 118 3 Cannon 347 | . . . . 28 71 199 49 Launcher 39 | . 4 28 3 1 3 . . Special . | . . . . . . . . Kinetic 654 | . 106 115 34 13 35 299 52 Thermal 112 | 3 . 36 . 19 36 18 . Explosive 39 | . 4 28 3 1 3 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 41 | 1 16 21 11 15 19 41 19 Robot Miss Streak 3 | 1 3 3 2 2 3 2 2 Penetration Max 1 | . . . . . . 1 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 502 | 2 86 126 23 15 42 166 42 Core Hits 225 | 2 43 51 11 9 31 68 10 Critical Hits 18 | . 1 . 1 . . 14 2 Critical Kills 4 | . 1 . . . . 3 . Critical Parts Destroyed 12 | . . . 1 . . 9 2 Melee Attacks 62 | . . . . . 6 56 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 62 | . . . . . 6 56 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13308 | 25 1236 2806 701 474 1515 4788 1763 Guns 4829 | 25 1051 1415 196 22 . 2024 96 Cannons 5664 | . . . . 362 1137 2498 1667 Explosions 2808 | . 185 1384 505 90 378 266 . Melee . | . . . . . . . . Ramming 7 | . . 7 . . . . . Kinetic 8705 | . 1051 886 196 85 524 4200 1763 Thermal 2219 | 25 . 529 233 299 613 520 . Explosive 2294 | . 185 1384 257 90 378 . . Electromagnetic 83 | . . . 15 . . 68 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 22 | . 3 6 4 1 5 20 22 Average Corruption 8 | . 2 4 3 1 4 11 21 Corruption Purged . | . . . . . . . . Effects 204 | . 2 25 1 . 21 116 39 Message Errors 32 | . . 6 . . 5 16 5 Matter Fused 32 | . . 6 . . 7 15 4 Heat Flow Errors 17 | . 1 5 . . 1 8 2 Energy Discharges 13 | . 1 3 . . 1 5 3 Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 6 | . . . . . 3 3 . Data Loss (major) 3 | . . . . . . 3 . Misfires 5 | . . 1 . . . 2 2 Alerts 2 | . . . . . . 2 . Misdirections 21 | . . . . . . 16 5 Targeting Errors 59 | . . 3 1 . 4 34 17 Weapon Failures 12 | . . 1 . . . 11 . Overload Shots . | . . . . . . . . Overflow Damage 249 | . . 44 11 15 9 82 88 Projectiles 161 | . . . . 15 9 49 88 Explosions 88 | . . 44 11 . . 33 . Melee . | . . . . . . . . Knockbacks 18 | . . 1 . 1 4 10 2 Impact 1 | . . 1 . . . . . Kinetic 17 | . . . . 1 4 10 2 Secondary . | . . . . . . . . Self-Inflicted Damage 385 | . 21 40 221 . 103 . . Shots 10 | . 1 1 5 . 3 . . Rammed 3 | . . 3 . . . . . Targets Rammed 3 | . . 3 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 501 | 30 271 304 6 158 240 501 490 Average Temperature 103 | 16 60 102 3 54 88 95 169 Received Heat Transfer 2501 | . 210 555 332 72 336 678 318 Effects 11 | . . 2 . . . 5 4 Shutdowns 2 | . . . . . . 1 1 Energy Bleed 4 | . . . . . . 3 1 Interference 3 | . . 2 . . . 1 . Matter Decay 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 1885 | 74 . 449 24 272 877 189 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Peak Influence 256 | 5 114 127 73 192 228 256 11 Initial 21 | . 3 12 . 19 . 21 . Average 87 | 1 30 41 39 106 61 173 . Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 85 | 100 100 100 100 100 92 59 100 Level 1 14 | . . . . . 7 40 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 123 | . 2 10 7 15 31 58 . Investigation 14 | . 2 2 3 1 2 4 . Extermination . | . . . . . . . . Reinforcement 23 | . . 5 1 5 8 4 . Assault 41 | . . 3 1 5 10 22 . Garrison 45 | . . . 2 4 11 28 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 5 | . . . . . 3 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Distress Signals 41 | . . 6 7 . 13 15 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 168 | . 22 18 16 14 28 63 7 Peak Tracking Total 11 | . 4 4 11 4 6 10 4 Tactical Retreats 38 | . 3 1 1 4 9 19 1 Traps | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Traps Triggered 5 | . 1 . 1 . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Machines Disabled 24 | . 2 2 3 3 3 11 . Max in Single Turn 4 | . 2 1 2 2 1 4 . Garrison Access 7 | . . . . 2 3 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Machines Accessed 38 | . 6 2 2 1 11 16 . Terminals 28 | . 6 2 2 . 6 12 . Fabricators 3 | . . . . 1 2 . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . . . 3 3 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 102 | . 17 8 6 1 30 40 . Successful 62 | . 12 6 1 1 19 23 . Failed 40 | . 5 2 5 . 11 17 . Catastrophic 6 | . 1 . . . 2 3 . Database Lockouts . | . . . . . . . . Manual 69 | . 16 8 6 1 13 25 . Terminals 76 | . 17 8 6 . 15 30 . Fabricators 11 | . . . . 1 10 . . Repair Stations . | . . . . . . . . Recycling Units 13 | . . . . . 5 8 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 18 | . 5 2 . . 5 6 . Part Schematic 2 | . 1 . . . 1 . . Level Access Points 1 | . 1 . . . . . . Terminal Index 4 | . 1 1 . . 1 1 . Locate Traps 2 | . . . . . 1 1 . Recall Investigation 1 | . 1 . . . . . . Zone Layout 8 | . 1 1 . . 2 4 . Fabricator Hacks 4 | . . . . . 4 . . Load Schematic 2 | . . . . . 2 . . Build 2 | . . . . . 2 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 7 | . . . . . 3 4 . Report Inventory 2 | . . . . . . 2 . Retrieve Components 5 | . . . . . 3 2 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 32 | . 7 4 1 1 7 12 . Terminals 29 | . 7 4 1 . 5 12 . Track 17 | . 3 2 . . 4 8 . Botnet 10 | . 3 2 1 . 1 3 . Disrupt 2 | . 1 . . . . 1 . Fabricators 3 | . . . . 1 2 . . Report 1 | . . . . . 1 . . Siphon 1 | . . . . . 1 . . Haulers 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 2 2 2 . 9 12 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . . . . . 9 4 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Lai Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 11 | . . . . 2 1 8 . Machine Destruction 4 | . . . . 2 1 1 . Programmers 7 | . . . . . . 7 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Total Allies 6 | . . . . 3 3 . . Largest Group 3 | . . . . 3 3 . . Highest-Rated Group 93 | . . . . 93 93 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 54 | . . . . 23 31 . . Total Damage 903 | . . . . 385 518 . . Kills 5 | . . . . 3 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Turns Passed 6355 | 68 833 1078 567 402 942 2112 353 Spaces Moved 7651 | 52 658 633 442 695 1921 2934 316 Core 388 | 5 383 . . . . . . Treads 44 | . 13 23 4 3 1 . . Legs . | . . . . . . . . Wheels 1177 | 47 49 593 438 45 5 . . Hover 1625 | . 213 17 . . . 1102 293 Flight 4417 | . . . . 647 1915 1832 23 Fastest Speed 23 | 50 50 80 85 26 23 25 32 Average Speed 47 | 85 72 93 86 34 31 38 58 Slowest Speed 180 | 90 160 180 160 165 180 126 118 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 11 | . . . . . 10 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 79 43 31 12 47 67 99 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 187 | . . . . 3 19 165 . Terrain Destroyed 507 | . 21 107 37 50 37 250 5 Melee 59 | . . . . . 4 55 . Projectile 170 | . . . . 3 21 141 5 AOE 278 | . 21 107 37 47 12 54 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Lai Total 9214 | 69 870 897 515 823 2174 3466 400 Wait 401 | . 92 93 15 27 65 106 3 Move 7621 | 51 657 632 441 694 1900 2930 316 Hop 10 | . . . . . 9 1 . Pick Up 65 | 8 6 9 6 9 12 9 6 Fast Attach 116 | 5 3 12 14 7 19 33 23 Attach 103 | 2 9 11 3 12 30 27 9 Detach 81 | . 6 3 4 14 31 19 4 Swap 106 | . 3 10 6 23 14 45 5 Drop 63 | . 8 10 6 8 16 6 9 Fire 568 | 3 86 114 20 29 57 234 25 Melee 62 | . . . . . 6 56 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . 3 . . . . . Escape Stasis 15 | . . . . . 15 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Lai x2) -1/Lair History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Core integrity fell below 50% 292 | -10/Materials | Core integrity fell below 20% 322 | -10/Materials | Lost 4 parts (2p1n1w) 334 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 7) 768 | -10/Materials | Identified exit to Materials 768 | -10/Materials | Discovered new exit (range 15) 902 | -10/Materials | Entered another Materials area 902 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1431 | -9/Materials | Build established: Scavenger-Mutant 1434 | -9/Materials | Discovered new exit (range 7) 1614 | -9/Materials | Lost 7 parts (3n2u2w) 1658 | -9/Materials | Discovered new exit (range 10) 1838 | -9/Materials | Core integrity fell below 50% 1954 | -9/Materials | Core integrity fell below 20% 1962 | -9/Materials | Lost 3 parts (1n2u) 1980 | -9/Materials | Entered another Materials area 1980 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -8/Materials | Garrison activated, responded to threat 2460 | -8/Materials | Garrison activated, responded to threat 2474 | -8/Materials | Core integrity fell below 50% 2502 | -8/Materials | Lost 3 parts (1p1n1w) 2542 | -8/Materials | Discovered new exit (range 7) 2547 | -8/Materials | Entered Factory 2547 | -7/Factory | Evolved 2 slots: Utility x2 2570 | -7/Factory | Garrison activated, responded to threat 2669 | -7/Factory | Discovered new exit (range 3) 2872 | -7/Factory | Garrison activated, responded to threat 2942 | -7/Factory | Identified exit to Factory 2949 | -7/Factory | Entered another Factory area 2949 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2972 | -6/Factory | Garrison activated, responded to threat 3001 | -6/Factory | Garrison activated, responded to threat 3021 | -6/Factory | Garrison activated, responded to threat 3046 | -6/Factory | Found Prototype Processor 3047 | -6/Factory | Identified Exp. Targeting Computer 3049 | -6/Factory | Found Exp. Targeting Computer 3056 | -6/Factory | Found Faulty Exp. Targeting Computer 3077 | -6/Factory | Discovered new exit (range 10) 3175 | -6/Factory | Garrison activated, responded to threat 3226 | -6/Factory | Lost 4 parts (1n1u2w) 3396 | -6/Factory | Garrison activated, responded to threat 3473 | -6/Factory | Build established: Sprinter 3491 | -6/Factory | Identified exit to Lower Caves 3727 | -6/Factory | Garrison activated, responded to threat 3806 | -6/Factory | Found Exp. Targeting Computer 3820 | -6/Factory | Discovered new exit (range 15) 3832 | -6/Factory | Garrison activated, responded to threat 3891 | -6/Factory | Entered another Factory area 3891 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3899 | -5/Factory | Garrison activated, responded to threat 3906 | -5/Factory | Garrison activated, responded to threat 3918 | -5/Factory | Garrison activated, responded to threat 4149 | -5/Factory | Garrison activated, responded to threat 4200 | -5/Factory | Garrison activated, responded to threat 4312 | -5/Factory | Garrison activated, responded to threat 4316 | -5/Factory | Garrison activated, responded to threat 4380 | -5/Factory | Discovered new exit (range 16) 4459 | -5/Factory | Found Prototype Processor 4459 | -5/Factory | Identified Exp. Terrain Scan Processor 4526 | -5/Factory | Spotted Striker 4546 | -5/Factory | Garrison activated, responded to threat 4709 | -5/Factory | Garrison activated, responded to threat 4728 | -5/Factory | Discovered new exit (range 11) 4826 | -5/Factory | Garrison activated, responded to threat 4933 | -5/Factory | Garrison activated, responded to threat 4950 | -5/Factory | System corruption reached 10% 4985 | -5/Factory | Build established: Mutant 5117 | -5/Factory | Garrison activated, responded to threat 5363 | -5/Factory | Garrison activated, responded to threat 5406 | -5/Factory | Lost 3 parts (2n1w) 5422 | -5/Factory | Garrison activated, responded to threat 5620 | -5/Factory | Core integrity fell below 50% 5668 | -5/Factory | Discovered new exit (range 16) 5700 | -5/Factory | Spotted B-75 Beast 5726 | -5/Factory | Build established: Sprinter 5761 | -5/Factory | Garrison activated, responded to threat 5830 | -5/Factory | Detected disturbance from likely dimensional gate 5876 | -5/Factory | Lost 3 parts (1n2u) 5878 | -5/Factory | Garrison activated, responded to threat 6003 | -5/Factory | Entered Lair 6046 | -1/Lair | Found Prototype Protection 6046 | -1/Lair | Identified Centrium Heavy Armor Plating 6079 | -1/Lair | Lost 3 parts (1p1n1u) 6121 | -1/Lair | Core integrity fell below 20% 6147 | -1/Lair | Found Prototype Processor 6147 | -1/Lair | Identified Spectral Analyzer 6154 | -1/Lair | Lost 7 parts (3n4u) 6218 | -1/Lair | Lost 4 parts (1p1n1u1w) 6356 | -1/Lair | Destroyed by Major Abomination with Matter Neutralizer Last Messages --------------- 06321_ Major Abomination absorbs Adv. Trap Extractor. 06322_ Unstable Anomaly suddenly flashes brightly. 06322_ The unstable cave ceiling collapses. 06328_ Acquired Adv. Heavy Treads. 06334_ The unstable cave ceiling collapses. 06334_ Critical hit. 06337_ System corrupted: Heat flow error (+113). 06341_ Lyr. Heavy Armor Plating destroyed. 06342_ The unstable cave ceiling collapses. 06344_ Acquired Imp. Heavy Siege Treads. 06346_ The unstable cave ceiling collapses. 06348_ Acquired Fusion Compressor. 06349_ Major Abomination sheds Ice Anomaly. 06349_ Imp. Antigrav System destroyed. 06349_ Coil Gun destroyed. 06351_ Com. Battery destroyed. 06351_ Cmb. Airjet destroyed. 06353_ Fusion Compressor destroyed. 06354_ System corrupted: Adv. Coolant Injector rejected. 06354_ Acquired Adv. Coolant Injector. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????###?####???????????????? | | ????# # ##??????????????? | | ???## #####??????????? | | ???# # #??????????? | | ??### #######????# | | ??# # ###### | | ### ]!! = ## ! | | # ## ! |= | | # ! !! | | # | | | # ! = | | # ! = % | | # # =! ! # | | #@ ] | | # ]= A | | # # # # ### = | | ## # #?# ! ! | | # ] #?##==!! | | # = #??#!/ | | ## ###%]! | | # ]= "%=! | | # =!!!! | | ## [ !! | | # A = | | # AAA = | | | # AA | | = ! | | = / = | | ###= !!= # % | | # ] !!%## ###!] | | !!%#?##??# | | !!##?????# | | # ! ##????##! ! | | = ! ###???## / | | #?#### | | ! = ! ###%%!! | | [ !=! ] | | # = = = =%! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 100 Energy Generation 36 Energy Capacity 710 Matter Stores 400 Matter Capacity 550 Sight Range 16 Terrain Scan Density 1010 Power Amplification 20 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 20 Resistance: TH 15 Resistance: EX 25 Utility Shielding 33 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 32 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Centrium Wheel | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamPotentialMagmablaster Manual? 0 Play Time 03:46:28 Cumulative 1193.8 hours Start 2022.01.10 @ 04:56:35 End 2022.01.10 @ 22:32:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 436 Rogue 436 Adventurer 0 Explorer 0 Win Type - Total 26 Types 13/2/7/0/0/0/4/0/0 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f1434e8-00fa-48bf-a803-058c28729f04