Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.03 @ 20:07:40

Player: Bert

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (89)      445
Value Destroyed (3650)     3650
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 8635

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (10) -----
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Neutrino Core
    Centrium Wheel
    Centrium Wheel
    Centrium Wheel
    Force Field

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
       Micro Antimatter Reactor
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
    Improved Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
      Medium Storage Unit
    Improved Sensor Array
    Improved Signal Interpreter
    Improved Particle Charger
    Improved Utility Shielding
     Layered Light Armor Plating
             Force Field
>            --- WEAPON -----------
             Pulse Rifle
             Plasma Rifle
             Thermic Laser
>            --- INVENTORY --------
             Neutrino Core
             Neutrino Core
             Centrium Wheel
             Centrium Wheel
             Centrium Wheel
             Centrium Wheel
             Centrium Wheel
    Advanced Thermal Shield
             Thermic Laser
[Rating: 85]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Layered Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  8    | .   .   1   2   .   1   2   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             89   | 6   7   7   12  13  24  9   11  
  Power                    16   | 1   2   1   .   3   4   1   4   
    Engine                 7    | 1   2   1   .   2   1   .   .   
    Core                   8    | .   .   .   .   1   3   1   3   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               24   | 2   2   2   1   6   8   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    24   | 2   2   2   1   6   8   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  31   | 1   3   1   9   2   7   2   6   
    Device                 16   | .   1   1   4   1   3   1   5   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              2    | .   1   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   4   1   4   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   3   2   2   5   4   .   
    Energy Gun             17   | 2   .   3   2   1   5   4   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   .   
Parts Lost                 29   | .   .   .   .   1   4   5   19  
  Power                    6    | .   .   .   .   .   2   2   2   
  Propulsion               5    | .   .   .   .   .   .   1   4   
  Utility                  14   | .   .   .   .   1   1   2   10  
  Weapon                   4    | .   .   .   .   .   1   .   3   
  Highest Loss Streak      18   | .   .   .   .   1   1   5   18  
  To Critical Strikes      2    | .   .   .   .   .   .   .   2   
Average Slot Usage (%)     98   | .   99  100 100 99  99  98  94  
  Engine                   7    | .   14  11  9   7   8   .   .   
  Core                     4    | .   .   .   .   6   4   10  6   
  Leg                      26   | .   28  33  27  30  26  22  19  
  Device                   15   | .   7   11  18  14  13  17  25  
  Storage                  7    | .   14  11  9   7   6   5   4   
  Processor                6    | .   5   11  9   7   6   5   4   
  Protection               8    | .   .   .   9   7   12  16  12  
  Energy Gun               18   | .   28  22  18  14  19  16  14  
Peak Build Rating          85   | 6   8   15  26  41  56  67  85  
  Average Rating           42   | 3   7   13  22  36  52  63  78  
  On Entrance              25   | .   6   8   15  26  41  56  51  
Naked Turns                5    | .   .   .   .   .   .   .   5   
Heaviest Build             70   | 10  18  24  34  40  55  48  70  
  Greatest Support         70   | 20  20  30  33  59  70  70  70  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  10  9   
  Most Carried             10   | 5   10  10  10  10  10  10  10  
  Average Carried          9    | 3   7   9   9   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   
  Final Carried            10   | 4   10  10  10  10  10  10  5   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 33% | Scavenger-Tank
  9% | Mutant
  8% | Tank
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -6/Factory
             Tank | -5/Factory
   Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           1086 | 106  204  75   100  113  255  125  108  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3986 | .    365  531  260  755  1190 513  372  
  Parts                    169  | .    18   32   9    37   27   22   24   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  73   | .   8   8   3   12  23  8   11  
  Guns                     63   | .   8   8   3   11  17  5   11  
Classes Destroyed          10   | .   2   4   1   2   1   .   .   
  Recycler                 5    | .   .   2   1   1   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  10   | .   1   2   2   2   2   1   .   
  Swarmer                  14   | .   .   1   .   .   4   2   7   
  Grunt                    31   | .   8   2   2   5   12  2   .   
  Brawler                  3    | .   .   1   .   .   1   1   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   
  Sentry                   7    | .   .   4   .   3   .   .   .   
  Hunter                   5    | .   .   .   .   2   2   1   .   
  Programmer               11   | .   .   .   .   2   3   2   4   
Best Kill Streak           5    | .   2   2   3   5   4   3   4   
  Combat Bots Only         4    | .   2   2   2   4   4   3   4   
Max Kills in Single Turn   2    | .   1   1   1   1   2   2   1   
  Gunslinging              1    | .   .   .   .   .   1   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Hostile Shots Fired        791   | .    62   56   8    179  140  71   275  
  Missed                   260   | .    19   21   2    74   40   21   83   
Damage Taken               6188  | .    399  334  69   726  1301 892  2467 
  Core                     1544  | .    113  50   13   73   72   66   1157 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  206   | .    .    .    .    .    .    60   146  
  Ignored by Resistances   1798  | .    125  98   21   236  362  247  709  
Core Remaining (%)         87    | 100  54   87   97   89   91   93   .    
Volleys Fired              233   | .    37   31   11   43   66   22   23   
  Largest                  3     | .    2    2    2    2    3    3    3    
  Hottest                  223   | .    80   112  121  112  194  223  223  
Shots Fired                573   | .    74   62   21   86   196  66   68   
  Gun                      573   | .    74   62   21   86   196  66   68   
  Cannon                   .     | .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Thermal                  573   | .    74   62   21   86   196  66   68   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         38    | .    23   17   10   25   38   15   12   
  Robot Miss Streak        5     | .    2    2    5    1    3    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    1    1    .    2    5    1    2    
    Max Gunslinging Chain  1     | .    1    1    .    1    1    1    1    
Shots Hit Robots           456   | .    60   49   19   80   158  47   43   
  Core Hits                190   | .    18   22   23   31   57   20   19   
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         30    | .    .    2    1    9    13   3    2    
    Burn                   30    | .    .    2    1    9    13   3    2    
Melee Attacks              3     | .    .    .    .    3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    3    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           8038  | .    664  652  316  1356 3047 905  1098 
  Guns                     7992  | .    661  645  303  1356 3047 895  1085 
  Cannons                  .     | .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  46    | .    3    7    13   .    .    10   13   
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Thermal                  7992  | .    661  645  303  1356 3047 895  1085 
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    3    .    4    
  Average Corruption       2     | .    .    .    .    .    2    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  14    | .    .    .    .    .    13   .    1    
    Message Errors         4     | .    .    .    .    .    4    .    .    
    Matter Fused           5     | .    .    .    .    .    4    .    1    
    Heat Flow Errors       2     | .    .    .    .    .    2    .    .    
    Energy Discharges      2     | .    .    .    .    .    2    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            .     | .    .    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             11    | .    3    2    3    1    .    1    1    
  Kicked                   11    | .    3    2    3    1    .    1    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        321   | .    321  63   9    72   176  7    81   
  Average Temperature      55    | .    109  16   4    27   46   3    30   
  Received Heat Transfer   1794  | .    291  180  54   252  441  144  432  
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              10    | .    .    .    .    1    6    3    .    
  Combat Hostiles          10    | .    .    .    .    1    6    3    .    
  Parts Melted             76    | .    2    4    1    21   31   12   5    
  Heat Transferred         19471 | .    1525 1675 592  3515 7636 2338 2190 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             352  | .   171 352 82  151 335 315 185 
  Initial                  52   | .   .   52  4   31  5   9   31  
  Average                  70   | .   68  196 27  41  55  107 80  
Maximum Alert Level        1    | .   .   1   .   .   1   1   .   
  Low Security (%)         90   | 100 100 42  100 100 92  75  100 
  Level 1                  9    | .   .   57  .   .   7   24  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   1   4   6   2   2   
  Investigation            3    | .   1   .   .   1   1   .   .   
  Extermination            9    | .   .   .   .   2   4   1   2   
  Reinforcement            3    | .   .   .   1   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           6    | .   .   1   1   1   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              129  | .   14  14  6   18  31  17  29  
  Peak Tracking Total      9    | .   4   3   3   3   6   4   9   
  Tactical Retreats        13   | .   2   3   2   .   3   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            8    | .   1   .   .   1   2   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          23   | .   3   4   3   1   6   2   4   
  Terminals                13   | .   2   2   1   1   4   1   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          6    | .   1   2   1   .   .   .   2   
  Scanalyzers              2    | .   .   .   1   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                53   | .   4   8   9   1   14  4   13  
  Successful               27   | .   2   5   5   .   5   2   8   
  Failed                   26   | .   2   3   4   1   9   2   5   
    Catastrophic           5    | .   2   .   .   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   .   .   
  Terminals                33   | .   3   5   4   1   9   2   9   
  Fabricators              3    | .   .   .   .   .   3   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          11   | .   1   3   3   .   .   .   4   
  Scanalyzers              4    | .   .   .   2   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   1   3   1   .   4   .   5   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   1   
  Level Access Points      1    | .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   2   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   1   2   2   .   .   .   3   
  Report Inventory         6    | .   1   2   1   .   .   .   2   
  Retrieve Components      2    | .   .   .   1   .   .   .   1   
Scanalyzer                 4    | .   .   .   2   .   .   2   .   
  Insert Component         2    | .   .   .   1   .   .   1   .   
  Analyze                  2    | .   .   .   1   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   4   2   1   4   2   3   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   2   .   .   .   1   
Parts Scanalyzed           2    | .   .   .   1   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   2   .   .   .   
  Non-combat               2    | .   .   .   .   2   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   3   .   .   .   
  find_chute               3    | .   .   .   .   3   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               8222 | 67   518  811  612  2249 2392 402  1171 
Spaces Moved               4113 | 55   259  395  388  975  1085 239  717  
  Core                     20   | 20   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     4093 | 35   259  395  388  975  1085 239  717  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  105  107  120  120  
  Average Speed            117  | 94   120  120  128  106  116  121  125  
  Slowest Speed            190  | 120  120  120  190  120  122  123  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    42   32   30   24   34   7    17   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      7059 | 70   395  673  488  2111 2076 307  939  
  Wait                     2407 | .    59   219  54   1047 846  18   164  
  Move                     4107 | 54   258  394  387  974  1084 239  717  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  123  | 10   19   11   12   16   29   12   14   
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   51   | 6    2    3    5    6    13   7    9    
  Detach                   5    | .    .    .    .    1    2    .    2    
  Swap                     38   | .    5    4    7    7    11   2    2    
  Drop                     80   | .    12   9    9    13   23   7    7    
  Fire                     233  | .    37   31   11   43   66   22   23   
  Melee                    3    | .    .    .    .    3    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     10   | .    3    2    3    1    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    2    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 1 exit: *Upp)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Discovered new exit (range 11)
  585 | -10/Materials | Identified exit to Materials
  586 | -10/Materials | Entered another Materials area
  586 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  847 | -9/Materials  | Build established: Scavenger-Mutant
  911 | -9/Materials  | Identified exit to Mines
 1392 | -9/Materials  | Discovered new exit (range 4)
 1396 | -9/Materials  | Identified exit to Materials
 1397 | -9/Materials  | Entered another Materials area
 1397 | -8/Materials  | Evolved 2 slots: Utility x2
 1898 | -8/Materials  | Discovered new exit (range 15)
 2007 | -8/Materials  | Identified exit to Factory
 2009 | -8/Materials  | Entered Factory
 2009 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4240 | -7/Factory    | Discovered new exit (range 15)
 4256 | -7/Factory    | Identified exit to Factory
 4258 | -7/Factory    | Entered another Factory area
 4258 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4710 | -6/Factory    | Build established: Scavenger-Tank
 6399 | -6/Factory    | Identified exit to Factory
 6650 | -6/Factory    | Entered another Factory area
 6650 | -5/Factory    | Evolved 2 slots: Utility x2
 7014 | -5/Factory    | Discovered new exit (range 15)
 7024 | -5/Factory    | Garrison activated, responded to threat
 7051 | -5/Factory    | Identified exit to Factory
 7052 | -5/Factory    | Entered another Factory area
 7052 | -4/Factory    | Evolved 2 slots: Utility x2
 7082 | -4/Factory    | Lost 5 parts (2p1n2u)
 7385 | -4/Factory    | Build established: Scavenger-Skirmisher
 7550 | -4/Factory    | Discovered new exit (range 8)
 7557 | -4/Factory    | Identified exit to Upper Caves
 7784 | -4/Factory    | Build established: Scavenger-Tank
 7905 | -4/Factory    | Spotted B-86 Titan
 8173 | -4/Factory    | Cargo convoy interrupted
 8209 | -4/Factory    | Core integrity fell below 50%
 8216 | -4/Factory    | Core integrity fell below 20%
 8223 | -4/Factory    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
08209_ Penetrated by Slug.
08211_ R-10 Processor collects Centrium Wheel.
08211_ Slug penetrates Wall. <x2>
08211_ Penetrated by Slug.
08214_ R-10 Processor collects Thermic Laser.
08215_ Penetrated by Slug. <x2>
08216_ Slug penetrates Wall.
08217_ R-10 Processor collects Centrium Wheel.
08218_ Penetrated by Slug. <x2>
08218_ Imp. Signal Interpreter destroyed.
08219_ Penetrated by Slug.
08219_ M-13 Machinist repairs R-10 Processor.
08220_ R-10 Processor collects Adv. Thermal
  Shield.
08221_ R-10 Processor collects Lgt. Antimatter
  Reactor.
08221_ M-13 Machinist repairs Com. Wheel.
08223_ M-13 Machinist repairs Field Recycling
  Unit.
08223_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| #####       !     """""""""     #???#            # |
|    ?#                           #####            # |
|    ?#                               /            / |
| ?   #     ############    ^       %##      >     # |
| ??  #     #      #???#    ^        ##            # |
| ??? +     #   =  #???#    ^        ##            # |
| ??  #     #      #???#    ^        ##            # |
| ?? ?#     #      #???#    ^        ##            # |
| ????#     #      #???#    ^        ##            # |
| ????#     #      #???############# ######+######## |
| ????#     #      #???????????????# #????# #??????# |
| ????#     +  """"#???????????????# #????# #??????# |
| ????#     #  """"########????????#!#??### ###????# |
| ????#     #  """"#        ???????# ####     #????# |
| ????#     #  """"#        ########=|   ]    ###### |
| #####     #  """"#        +              T         |
|     #     #  """"#"" ""   ########         |###### |
|     #     #      #"" ""   #??????######     ##     |
|     #     ########G  """  #???????????######## """ |
|     +     #??????#"" """  #??????????????????# """ |
|     #     #??????#"" """  #??????????????????# """ |
|     #     #??????#        #??????####????????#     |
|     #     ############+###########T ###??????# """ |
|     #     uk   u    u  R x            #??????# """ |
| #####                 m R             #??????# """ |
| ????#                  Rh@u           #??????#     |
| ????#                  h              ############ |
| ????#            %    p               #       ???? |
| ??######+###     ############+###     #   """"???? |
| ??#        #     #?#            #     #   """"???? |
| ??#  """   #     #?#"   """ """ #     #=  """" ??? |
| ??#  """   #^^ ^^#?#T   """ """ #     #   """" ??? |
| ??#  """ = + ^^  #?#"   """ """ #     #   """" #?? |
| ??#        #    %#?#            #     +   """" #?? |
| ??#  """   #     #?#    """ """ #     #   """" #?? |
| ??#  """  *##### #?# =  """ """ #     #        #?? |
| ??#  """   #???#%#?#    """ """ #     ############ |
| ??#        #??##!###            #                  |
| ??#############   ##            #                  |
| ?????         #    +          ! #                  |
| ?????" """"   #   ##            #                  |
| ?????" """"   ## ################                  |
| ?????" """"   ## #????#         #     #####+###    |
| ?????" """"   ## #????#         #     #???????#    |
| ?????" """"   ## #????#         #     #???????#    |
| ?????" """"   ## #????#         +     #???????#    |
| ?????         ## #????#     """ #     #???????#    |
| ???????????????# #??????????????#     #???????#    |
| ???????????????# ###### S"" ""??#     #???????#    |
| ???????????????#      + ""     ?#     #???????#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          33
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                55
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
 Deuterium Engine | -8/Materials | Scanalyzed
 Flexi-carbon Leg | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumFusionStatue
  Manual?         0
Play Time         01:05:44
  Cumulative      35.1 hours
  Start           2024.09.03 @ 19:02:41
  End             2024.09.03 @ 20:07:40
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          76
  Rogue           0
  Adventurer      76
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          36
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c242a8a-d054-4126-a201-3823d01d0882