Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.12 @ 15:25:53

Player: Exp. Geonium Core

Result: Destroyed by 9P-LV5(z) with Makeshift Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (112)     560
Value Destroyed (3197)     3197
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (378)                378
              TOTAL SCORE: 7955

 Bonus
-------
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -222

 Cogmind 
---------
Core Integrity             0/700
Matter                     13/300
Energy                     24/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Zion

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (4) ------
   Improved Signal Interpreter
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
      Light Armor Plating
            Plasma Cannon
            XL Autogun Subcomponent
            Plasma Cutter
  Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
       Improved Sensor Array
       Improved Signal Interpreter
>               --- WEAPON -----------
                XL Autogun Array
>               --- INVENTORY --------
         Medium Treads
         Medium Treads
                Cooling System
       Improved Sensor Array
                0b10 Alert Chip
       Improved Targeting Computer
       Advanced Targeting Computer
          Light Armor Plating
   High-powered Tractor Beam
       Improved Recalibrator
                Thief Drone Bay
          Light Assault Rifle
                AWS/Gauss
                Rocket Launcher
                Rocket Launcher
       Improved Datajack
                Plasma Cutter
                Plasma Cutter
                Axe
[Rating: 73]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     XL Autogun Array
  Ballistic Gun            XL Autogun Array
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Makeshift Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   
Parts Attached             67   | .   6   .   6   3   9   14  6   7   16  
  Power                    3    | .   .   .   1   .   1   .   .   .   1   
    Engine                 2    | .   .   .   1   .   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | .   3   .   2   .   4   3   2   .   1   
    Treads                 14   | .   2   .   2   .   4   3   2   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   1   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   3   .   1   2   3   8   2   .   6   
    Device                 13   | .   1   .   .   1   1   4   1   .   5   
    Storage                2    | .   1   .   1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   4   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   1   .   .   1   2   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | .   .   .   2   1   1   3   2   7   8   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | .   .   .   2   1   1   2   2   5   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   1   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   .   .   1   1   
Parts Lost                 12   | .   2   .   .   1   .   .   .   .   9   
  Power                    3    | .   1   .   .   .   .   .   .   .   2   
  Propulsion               3    | .   1   .   .   .   .   .   .   .   2   
  Utility                  3    | .   .   .   .   1   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      7    | .   1   .   .   1   .   .   .   .   7   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     83   | .   90  85  99  97  71  76  75  80  91  
  Engine                   7    | .   9   .   13  14  9   7   7   7   6   
  Treads                   29   | .   23  28  28  28  36  30  30  30  29  
  Device                   4    | .   5   .   .   .   1   4   6   7   6   
  Storage                  8    | .   14  14  14  14  9   7   7   7   6   
  Processor                9    | .   .   .   .   .   .   14  15  15  14  
  Protection               3    | .   4   14  14  12  7   2   .   .   .   
  Ballistic Gun            14   | .   28  28  28  26  9   6   6   10  15  
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 11  47  46  49  53  67  68  67  65  62  
  Greatest Support         104  | 20  40  40  46  46  92  104 104 98  104 
  Greatest Overweight (x)  4    | .   4   1   1   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | .   19  20  20  20  20  20  20  20  19  
  Most Carried             20   | .   20  20  20  20  20  20  20  20  20  
  Average Carried          18   | .   11  20  19  19  18  19  19  19  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   20  20  20  18  20  20  20  16  5   

 Class Distribution 
--------------------
 60% | Skirmisher
 35% | Mutant
  4% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -7/Lower Caves
 Skirmisher | -7/Lower Caves
 Skirmisher | -7/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Matter Collected           3150 | 199  189  .    .    48   422  1163 527  342  260  
  Remotely                 532  | .    .    .    .    .    .    330  .    .    202  
Salvage Created            4070 | .    274  .    .    133  587  1676 741  293  366  
  Parts                    236  | .    14   .    .    10   32   97   40   22   21   
Haulers Intercepted        5    | .    .    .    .    .    3    2    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59   | .    .    .    .    .    .    .    34   25   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio 
Combat Hostiles Destroyed  64   | .   7   .   .   8   5   15  14  9   6   
  Melee                    2    | .   .   .   .   .   1   .   1   .   .   
  Guns                     58   | .   7   .   .   8   4   15  13  9   2   
  AOE                      4    | .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          21   | .   4   .   .   2   5   4   2   .   4   
  Worker                   5    | .   1   .   .   .   1   3   .   .   .   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   3   .   .   .   
  Hauler                   5    | .   .   .   .   .   3   2   .   .   .   
  Recycler                 7    | .   .   .   .   .   .   7   .   .   .   
  Mechanic                 3    | .   1   .   .   .   1   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  9    | .   .   .   .   .   3   6   .   .   .   
  Swarmer                  19   | .   3   .   .   6   .   4   .   6   .   
  Grunt                    21   | .   4   .   .   .   3   5   7   2   .   
  Brawler                  5    | .   .   .   .   .   .   .   5   .   .   
  Sentry                   5    | .   .   .   .   .   2   1   1   1   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   
  Zionite                  14   | .   .   .   .   .   .   .   .   .   14  
  Tinkerer                 3    | .   .   .   .   .   .   .   .   .   3   
  Master Thief             1    | .   .   .   .   .   .   .   1   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   1   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           13   | .   4   .   .   5   7   5   4   3   13  
  Combat Bots Only         6    | .   3   .   .   5   4   4   4   3   6   
Max Kills in Single Turn   2    | .   1   .   .   2   2   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Damage Taken               3540  | .    344  94   .    277  126  475  96   329  1799 
  Core                     772   | .    .    .    .    53   15   31   13   69   591  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  18    | .    .    .    .    .    18   .    .    .    .    
Core Remaining (%)         91    | 100  .    .    .    78   97   .    .    .    .    
Volleys Fired              214   | .    36   .    .    3    27   66   26   21   35   
  Largest                  4     | .    2    .    .    2    1    1    1    4    4    
  Hottest                  80    | .    40   .    .    40   60   60   60   80   80   
Shots Fired                310   | .    72   .    .    17   27   66   28   40   60   
  Gun                      280   | .    72   .    .    17   27   66   28   36   34   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    
  Launcher                 30    | .    .    .    .    .    .    .    .    4    26   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  280   | .    72   .    .    17   27   66   28   36   34   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosive                30    | .    .    .    .    .    .    .    .    4    26   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    16   .    .    8    13   7    16   7    17   
  Robot Miss Streak        9     | .    5    .    .    3    4    8    5    9    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    2    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    1    
  Autonomous               18    | .    .    .    .    11   .    .    1    6    .    
Shots Hit Robots           242   | .    45   .    .    11   27   59   25   28   47   
  Core Hits                185   | .    17   .    .    9    18   52   25   17   47   
  Critical Kills           2     | .    1    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3     | .    1    .    .    1    .    .    .    .    1    
    Destroy                2     | .    1    .    .    1    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              17    | .    .    .    .    .    .    1    .    1    15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 16    | .    .    .    .    .    .    .    .    1    15   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10006 | .    488  25   .    295  1466 2847 1414 855  2616 
  Guns                     7569  | .    467  .    .    295  1429 2693 1410 676  599  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               1927  | .    .    .    .    .    .    88   .    147  1692 
  Melee                    325   | .    .    .    .    .    .    .    .    .    325  
  Ramming                  185   | .    21   25   .    .    37   66   4    32   .    
  Kinetic                  7569  | .    467  .    .    295  1429 2693 1410 676  599  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosive                1927  | .    .    .    .    .    .    88   .    147  1692 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 325   | .    .    .    .    .    .    .    .    .    325  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    1    1    1    16   
  Average Corruption       1     | .    .    .    .    .    .    1    1    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    .    .    .    .    7    11   10   1    
    Message Errors         11    | .    .    .    .    .    .    1    7    3    .    
    Matter Fused           8     | .    .    .    .    .    .    3    1    3    1    
    Heat Flow Errors       4     | .    .    .    .    .    .    1    1    2    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    1    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            66    | .    .    .    .    .    .    .    .    21   45   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               39    | .    .    .    .    .    .    .    .    21   18   
  Melee                    27    | .    .    .    .    .    .    .    .    .    27   
Knockbacks                 1     | .    .    .    .    .    .    1    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      22    | .    .    .    .    .    .    .    .    .    22   
  Shots                    1     | .    .    .    .    .    .    .    .    .    1    
  Rammed                   26    | .    3    4    .    .    4    7    .    8    .    
Targets Rammed             31    | .    3    4    .    .    6    9    1    8    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  5     | .    .    .    .    .    2    2    1    .    .    
Highest Temperature        252   | .    18   .    .    6    171  252  248  166  226  
  Average Temperature      61    | .    9    .    .    4    59   58   74   66   82   
  Received Heat Transfer   578   | .    120  .    .    .    63   123  45   18   209  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               5     | .    .    .    .    .    .    .    1    4    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio 
Peak Influence             338  | .   140 .   .   157 297 338 .   .   .   
  Initial                  61   | .   .   .   .   .   61  18  .   .   .   
  Average                  89   | .   47  .   .   72  153 104 .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   
  Low Security (%)         93   | .   100 100 .   100 87  89  .   .   .   
  Level 1                  6    | .   .   .   .   .   12  10  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   1   9   .   .   .   
  Investigation            2    | .   .   .   .   .   .   2   .   .   .   
  Extermination            4    | .   .   .   .   .   .   4   .   .   .   
  Reinforcement            4    | .   .   .   .   .   1   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio 
Distress Signals           3    | .   .   .   .   .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   13  3   .   7   10  25  15  13  22  
  Peak Tracking Total      10   | .   3   3   .   5   3   5   4   3   10  
  Tactical Retreats        3    | .   .   .   .   .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         22   | .   .   .   .   .   .   22  .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   2   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio 
Machines Disabled          17   | .   .   .   .   .   3   10  2   .   2   
  Max in Single Turn       4    | .   .   .   .   .   1   4   2   .   2   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio 
Machines Accessed          18   | .   3   .   2   1   3   7   1   .   1   
  Terminals                10   | .   3   .   .   .   2   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                48   | .   11  .   2   1   8   18  1   .   7   
  Successful               29   | .   7   .   2   1   5   6   1   .   7   
  Failed                   19   | .   4   .   .   .   3   12  .   .   .   
    Catastrophic           3    | .   .   .   .   .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   7   .   1   .   1   12  .   .   .   
  Terminals                30   | .   11  .   .   .   5   14  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             23   | .   7   .   2   1   3   2   1   .   7   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   1   .   .   7   
  Robot Schematic          2    | .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   3   .   .   .   
  Terminals                3    | .   .   .   .   .   .   3   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   .   .   2   6   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   2   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   1   1   .   .   7   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio 
Total Allies               2    | .   .   .   .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   
  Highest-Rated Group      59   | .   .   .   .   .   .   .   .   .   59  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   .   5   
  Total Damage             18   | .   .   .   .   .   .   .   .   .   18  
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   3   .   2   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Turns Passed               9531 | .    1286 279  602  214  842  1992 1306 1281 1729 
Spaces Moved               4844 | 1    561  113  246  84   440  889  743  770  997  
  Core                     7    | .    .    .    .    .    .    .    .    .    7    
  Treads                   4637 | .    362  113  246  84   440  889  743  770  990  
  Legs                     40   | 1    39   .    .    .    .    .    .    .    .    
  Wheels                   160  | .    160  .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  240  240  160  160  162  158  158  50   
  Average Speed            172  | 120  203  240  240  239  162  163  160  158  159  
  Slowest Speed            240  | 120  240  240  240  240  165  165  162  158  162  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 2    85   20   60   29   45   29   77   84   89   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             7    | .    .    .    .    .    .    .    3    2    2    
Spaces Dug                 6    | .    .    .    .    .    .    5    .    1    .    
Terrain Destroyed          127  | .    .    .    .    9    17   15   5    40   41   
  Melee                    1    | .    .    .    .    .    .    .    .    1    .    
  Projectile               59   | .    .    .    .    9    17   14   5    14   .    
  AOE                      67   | .    .    .    .    .    .    1    .    25   41   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Total                      5869 | .    641  116  261  94   571  1427 857  823  1079 
  Wait                     565  | .    8    .    .    .    62   404  74   10   7    
  Move                     4836 | .    560  112  245  83   439  889  742  769  997  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  58   | .    21   .    3    .    14   8    3    5    4    
  Fast Attach              13   | .    2    .    .    2    2    4    2    .    1    
  Attach                   28   | .    3    .    2    1    4    5    2    6    5    
  Detach                   11   | .    .    .    .    1    2    3    1    1    3    
  Swap                     26   | .    1    .    4    .    3    5    2    1    10   
  Drop                     49   | .    7    .    7    4    12   12   4    1    2    
  Fire                     214  | .    36   .    .    3    27   66   26   21   35   
  Melee                    17   | .    .    .    .    .    .    1    .    1    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    30   | .    3    4    .    .    6    8    1    8    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     22   | .    .    .    .    .    .    22   .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    1 | -11/Junkyard   | Discovered new exit (range 0)
    1 | -11/Junkyard   | Entered Materials
  140 | -10/Materials  | Discovered new exit (range 14)
  223 | -10/Materials  | Discovered new exit (range 15)
  303 | -10/Materials  | Build established: Mutant
  751 | -10/Materials  | Discovered new exit (range 4)
  765 | -10/Materials  | Discovered new exit (range 16)
 1287 | -10/Materials  | Entered Mines
 1321 | -10/Mines      | Learned location of Zion (-7)
 1477 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1477 | -10/Mines      | Discovered new exit (range 5)
 1566 | -10/Mines      | Entered Exiles
 1627 | -10/Exiles     | Met 8R-AWN
 1666 | -10/Exiles     | Met EX-HEX
 1735 | -10/Exiles     | Met EX-BIN
 1762 | -10/Exiles     | Aligned with FarCom system
 1764 | -10/Exiles     | Given EX-Vault access code
 1822 | -10/Exiles     | Opened EX-Vault
 1844 | -10/Exiles     | Found AWS/Gauss
 1850 | -10/Exiles     | Found XL Autogun Array
 1859 | -10/Exiles     | Found 0b10 Alert Chip
 1910 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1980 | -10/Exiles     | Met EX-DEC
 2147 | -10/Exiles     | Discovered new exit (range 10)
 2168 | -10/Exiles     | Stole three prototypes: 0b10 Alert Chip, AWS/Gauss, XL Autogun Array
 2168 | -10/Exiles     | Entered Mines
 2172 | -9/Mines       | Met a Derelict bent on vengeance
 2259 | -9/Mines       | Found the Drone Emporium
 2271 | -9/Mines       | Found Prototype Device
 2271 | -9/Mines       | Identified Thief Drone Bay
 2359 | -9/Mines       | Assembled infested the area
 2367 | -9/Mines       | Discovered new exit (range 10)
 2382 | -9/Mines       | Entered Materials
 2382 | -8/Materials   | Evolved 4 slots: Propulsion x2, Weapon x2
 2553 | -8/Materials   | Identified exit to Storage
 2663 | -8/Materials   | Build established: Skirmisher
 2768 | -8/Materials   | Discovered new exit (range 8)
 3224 | -8/Materials   | Entered Factory
 3224 | -7/Factory     | Evolved 2 slots: Utility x2
 3226 | -7/Factory     | FarCom data flow suspended
 4639 | -7/Factory     | Identified exit to Lower Caves
 5216 | -7/Factory     | Entered Lower Caves
 5216 | -7/Lower Caves | Spotted 2F-RNF(f)
 5217 | -7/Lower Caves | Encountered a Master Thief
 5217 | -7/Lower Caves | XL Autogun Array stolen by Master Thief
 5218 | -7/Lower Caves | Destroyed 2F-RNF(f)
 5488 | -7/Lower Caves | Learned 4 Factory zone layouts
 5815 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5853 | -7/Lower Caves | Learned 4 Factory zone layouts
 6093 | -7/Lower Caves | Encountered a Warlord checkpoint
 6130 | -7/Lower Caves | Discovered new exit (range 9)
 6141 | -7/Lower Caves | Identified exit to Lower Caves
 6359 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 6522 | -7/Lower Caves | Entered another Lower Caves area
 6576 | -7/Lower Caves | Discovered new exit (range 12)
 6606 | -7/Lower Caves | Identified exit to Factory
 6945 | -7/Lower Caves | Encountered a Warlord checkpoint
 7355 | -7/Lower Caves | Spotted NK-5T3(f)
 7357 | -7/Lower Caves | Encountered a Master Thief
 7358 | -7/Lower Caves | Spotted G7-X29(f)
 7359 | -7/Lower Caves | Encountered a Master Thief
 7359 | -7/Lower Caves | Spotted T5-TPI(f)
 7359 | -7/Lower Caves | XL Autogun Array stolen by Master Thief
 7360 | -7/Lower Caves | Encountered a Master Thief
 7364 | -7/Lower Caves | Discovered new exit (range 13)
 7365 | -7/Lower Caves | AWS/Gauss stolen by Master Thief
 7369 | -7/Lower Caves | 0b10 Alert Chip stolen by Master Thief
 7370 | -7/Lower Caves | Axe stolen by Master Thief
 7413 | -7/Lower Caves | Identified exit to Zion
 7516 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7680 | -7/Lower Caves | Spotted B-75 Beast
 7803 | -7/Lower Caves | Entered Zion
 7859 | -7/Zion        | Given A8's code to call for help
 7900 | -7/Zion        | Discovered new exit (range 9)
 7968 | -7/Zion        | System corruption cleaned by Quarantine Array
 8077 | -7/Zion        | Gained Derelict followers
 8128 | -7/Zion        | Build established: Mutant
 8368 | -7/Zion        | Found Prototype Device
 8483 | -7/Zion        | Learned 12 Factory zone layouts
 8673 | -7/Zion        | Build established: Skirmisher
 9296 | -7/Zion        | Attacked by Zionites
 9514 | -7/Zion        | System corruption reached 10%
 9521 | -7/Zion        | Core integrity fell below 50%
 9524 | -7/Zion        | Identified Phasing AFG
 9527 | -7/Zion        | Core integrity fell below 20%
 9532 | -7/Zion        | Destroyed by 9P-LV5(z) with Makeshift Axe

 Last Messages 
---------------
09522_ >> Lost connection to Thief Drone.
09522_ Mak. Sword severed.
09522_ >> Lost connection to Thief Drone.
09524_ Identified Phasing AFG.
09524_ Thief Drone Mni. Tearclaws severed.
09524_ Mni. Tearclaws disintegrated.
09524_ OD-9WW(z) overheating.
09525_ OD-9WW(z) heat damages core (-2).
09525_ OD-9WW(z) overheating.
09526_ OD-9WW(z) heat damages Matter Filter.
09526_ Plasma Cutter severed.
09526_ OD-9WW(z) overheating.
09526_ Phasing AFG severed.
09527_ Dropped Hcp. Storage Unit.
09527_ OD-9WW(z) overheating. <x3>
09530_ OD-9WW(z) heat short circuits Mak. Power Source.
09530_ Dropped Imp. Targeting Computer.
09530_ OD-9WW(z) overheating.
09530_ Acquired Mak. Sword.
09531_ Thief Drone destroyed.

 Map 
-----
+----------------------------------------------------+
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|              ?????????""?""" ????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
 Adv. Targeting Computer | -8/Materials | Scanalyzed
     Cmb. Gravmag System | -7/Factory   | Hacked
              Beamcaster | -7/Zion      | Free
                Riot Gun | -7/Zion      | Free
           Hvy. Riot Gun | -7/Zion      | Free
           Battle Cannon | -7/Zion      | Free
            Battle Rifle | -7/Zion      | Free
                  Flamer | -7/Zion      | Free
             Enh. Flamer | -7/Zion      | Free

 Robot Schematics 
------------------
      S-10 Pest | -10/Materials | Hacked
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatBehemothCharge
  Manual?         0
Play Time         01:14:28
  Cumulative      396.9 hours
  Start           2023.04.11 @ 16:42:23
  End             2023.04.12 @ 15:25:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          437
  Rogue           437
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             81
Gallery%          89
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99852c8e-5f32-487f-8d75-fc91cf901dfd