Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.13 @ 10:13:21 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (12) 60 Value Destroyed (182) 182 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1982 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Small Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON (3) ------- Light EM Pulse Cannon Heavy Assault Rifle Rocket Array > --- INVENTORY (6) ---- High-capacity Matter Pod (200) Targeting Computer Relay Coupler [Programmer] (80) EM Shotgun Heavy Rocket Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Light EM Pulse Cannon Heavy Assault Rifle Rocket Array > --- INVENTORY -------- High-capacity Matter Pod Targeting Computer Relay Coupler [Programmer] EM Shotgun Heavy Rocket Launcher Self-destruct Interrupter [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Small Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Parts Attached 21 | 6 2 4 6 . 3 Power 3 | 1 . . 2 . . Engine 3 | 1 . . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | 2 . . 1 . . Treads 3 | 2 . . 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 1 . . 1 Device 1 | . . . . . 1 Storage 1 | 1 . . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 1 3 3 . 2 Energy Gun . | . . . . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 8 | 2 1 3 1 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 1 | . . . 1 . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Highest Loss Streak 1 | . . . 1 . . Average Slot Usage (%) 99 | . 95 100 100 100 100 Engine 12 | . 14 14 11 11 11 Treads 31 | . 28 28 33 33 33 Device 1 | . . . . . 3 Storage 12 | . 14 14 11 11 11 Processor 10 | . 9 14 11 11 7 Energy Cannon 5 | . . . 2 11 11 Ballistic Gun 22 | . 28 28 28 22 14 Launcher 2 | . . . 1 . 7 Naked Turns . | . . . . . . Heaviest Build 30 | 11 12 15 20 20 30 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 1 | 1 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 5 2 6 6 6 6 Average Carried 5 | 1 . 5 4 6 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | . 2 6 6 6 6 Class Distribution -------------------- 57% | Gunner 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 610 | 175 58 178 169 . 30 Remotely . | . . . . . . Salvage Created 234 | . . . 234 . . Parts 24 | . . . 24 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 8 | . . . 8 . . Guns 2 | . . . 2 . . Cannons 1 | . . . 1 . . AOE 5 | . . . 5 . . Classes Destroyed 6 | . . . 6 . . Builder 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 2 | . . . 2 . . Swarmer 6 | . . . 6 . . Grunt 1 | . . . 1 . . Sentry 1 | . . . 1 . . Best Kill Streak 5 | . . . 5 . . Combat Bots Only 3 | . . . 3 . . Max Kills in Single Turn 4 | . . . 4 . . Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 238 | . 40 21 177 . . Core 17 | . 17 . . . . Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 . 93 . . . Volleys Fired 15 | . 1 3 11 . . Largest 3 | . 2 2 3 . . Hottest 99 | . 40 40 99 . . Shots Fired 40 | . 2 6 32 . . Gun 36 | . 2 6 28 . . Cannon 1 | . . . 1 . . Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 36 | . 2 6 28 . . Thermal . | . . . . . . Explosive 3 | . . . 3 . . Electromagnetic 1 | . . . 1 . . Robot Hit Streak 8 | . 1 6 8 . . Robot Miss Streak 2 | . 1 . 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 26 | . 1 6 19 . . Core Hits 17 | . 1 1 15 . . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 714 | . 13 63 638 . . Guns 322 | . 13 63 246 . . Cannons 20 | . . . 20 . . Explosions 372 | . . . 372 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 322 | . 13 63 246 . . Thermal . | . . . . . . Explosive 372 | . . . 372 . . Electromagnetic 20 | . . . 20 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 10 | . . . 10 . . Projectiles . | . . . . . . Explosions 10 | . . . 10 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 30 | . . . 30 . . Average Temperature 7 | . . . 7 . . Received Heat Transfer 30 | . 21 9 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 259 | . . 15 259 22 . Initial 22 | . . . . 22 . Average 19 | . . 1 77 20 . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 96 | 100 100 100 83 100 . Level 1 3 | . . . 16 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 20 | . 2 2 16 . . Peak Tracking Total 5 | . 2 2 5 . . Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 5 | . . . 4 . 1 Terminals 3 | . . . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . . . 10 . 3 Successful 9 | . . . 6 . 3 Failed 4 | . . . 4 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . . . 9 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . . 5 . 3 Record 1 | . . . 1 . . Part Schematic 3 | . . . . . 3 Emergency Access Points 1 | . . . 1 . . Scanalyzer Index 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . . 3 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 41 | . . . . 41 41 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 3155 | 72 167 1045 405 435 1031 Spaces Moved 1841 | 42 94 605 219 253 628 Core 26 | 26 . . . . . Treads 1815 | 16 94 605 219 253 628 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 158 | 102 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 17 89 23 52 71 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . 10 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 10 | . . . 10 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 2047 | 71 108 678 251 283 656 Wait 136 | 19 9 56 7 31 14 Move 1836 | 41 93 604 218 252 628 Hop . | . . . . . . Pick Up 23 | 5 3 6 5 . 4 Fast Attach 4 | 1 . 1 . . 2 Attach 9 | 5 1 . 3 . . Detach . | . . . . . . Swap 8 | . 1 3 3 . 1 Drop 16 | . . 5 4 . 7 Fire 15 | . 1 3 11 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 15) 199 | -10/Materials | Discovered new exit (range 6) 240 | -10/Materials | Entered Mines 267 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 316 | -10/Mines | Build established: Mutant 329 | -10/Mines | Learned location of Recycling (-7) 542 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1253 | -10/Mines | Discovered new exit (range 13) 1285 | -10/Mines | Entered Materials 1285 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1557 | -9/Materials | Discovered new exit (range 15) 1690 | -9/Materials | Entered Mines 1855 | -9/Mines | Build established: Gunner 2049 | -9/Mines | Discovered new exit (range 12) 2098 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2125 | -9/Mines | Entered Zion 2125 | -7/Zion | Accompanied by 2 allies 2175 | -7/Zion | Led the pair of lost Derelicts to a safe place 2276 | -7/Zion | Learned Factory terminal intel 2420 | -7/Zion | Found Prototype Launcher 2420 | -7/Zion | Identified Rocket Array 2797 | -7/Zion | Found Prototype Device 2797 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3020 | -7/Zion | Found Relay Coupler [Programmer] 3156 | -7/Zion | Self-destructed Last Messages --------------- UO-YAS(c): They said it wasn't possible! Programmers don't even normally operate using the coupler system, but I found a way... Take them, take them all! It's only a matter of time before I make a Relay Coupler [Behemoth] (1000) and we'll never have to travel the caves in fear of those monstrosities again. ... Oh wait, no one knows how to use a coupler. 03018_ Dropped Recalibrator. 03020_ Acquired Relay Coupler [Programmer]. 03061_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 03106_ D5-1KE(z) plays with the Twisted Machinery. 61-4A0(z): I've been told to spread the word: We're going on a last-minute tech-stealing binge to make sure there isn't anything important we've missed over in 0b10. Everyone should be familiar with the Force(Download) hack and use it retrieve any new schematics found on Fabricators. 03115_ WE-YP9(z) fiddles with the Twisted Machinery. 03119_ D5-1KE(z) plays with the Twisted Machinery. Map ----- +----------------------------------------------------+ | ???????### "" """ "##?#####?????????????# | | ???????#"# """ """???????????????????? | | ????????#"" """"" "#???????????????????? | | ????????#"" """""" ""???????????????????? | | ?????#####" " """ ""???????????????????? | | ????##"" #" "" """" "" ""???????????????????? | | ????#"" "" "##" "" ""????????????????????? | | ????##""# #" "##" "" "#????????????????????? | | ?????### "" "#"" ?" "?????????????????????? | | ###?####" "" """" ?? 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Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerProcessingBoosters Manual? 0 Play Time 00:11:58 Cumulative 29.4 hours Start 2021.12.13 @ 10:01:10 End 2021.12.13 @ 10:13:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a28b35de-3909-4865-a42a-cad6d1955616