Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.27 @ 15:34:14 Player: Magi163 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (77) 385 Value Destroyed (2639) 2639 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 8428 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 35 Friendly Fire -55 Cogmind --------- Core Integrity 0/1150 Matter 240/300 Energy 99/100 System Corruption 49% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Backup Plating III Backup Plating III Peak State ------------ > --- POWER ------------ Backup Power III Fission-Nuclear Core > --- PROPULSION ------- FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Signal Interpreter Drone Bay > --- WEAPON ----------- Backup Laser III Accelerated Mass Construct/C Ballistic Autogun Construct/G > --- INVENTORY -------- Long-range Tractor Beam Remote Datajack Greatsword [Rating: 90] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Constructs Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Constructs Ballistic Gun Constructs Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 . . 4 2 2 . . Power 2 | . . . . . . 1 1 . . . Propulsion 3 | . . 1 . . . 1 . 1 . . Utility 5 | . . . 2 . . 1 1 1 . . Weapon 2 | . . 1 . . . 1 . . . . Parts Attached 94 | . 7 10 12 10 9 15 8 1 . 22 Power 8 | . . 2 . . 1 1 1 . . 3 Engine 5 | . . 2 . . 1 . . . . 2 Core 2 | . . . . . . . 1 . . 1 Reactor 1 | . . . . . . 1 . . . . Propulsion 17 | . 2 3 5 1 3 1 . . . 2 Treads 12 | . 2 . 5 1 1 1 . . . 2 Leg . | . . . . . . . . . . . Wheel 5 | . . 3 . . 2 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 38 | . 4 2 5 1 2 7 6 . . 11 Device 21 | . . 2 2 . 2 5 4 . . 6 Storage 2 | . 1 . . . . . . . . 1 Processor 8 | . . . 2 1 . 2 2 . . 1 Hackware 1 | . 1 . . . . . . . . . Protection 6 | . 2 . 1 . . . . . . 3 Artifact . | . . . . . . . . . . . Weapon 31 | . 1 3 2 8 3 6 1 1 . 6 Energy Gun 12 | . . 3 . 4 2 1 . . . 2 Energy Cannon 3 | . . . . 1 . . 1 . . 1 Ballistic Gun 6 | . 1 . 2 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . . 1 . 5 . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . 4 1 1 1 . . 1 Corrupted Parts 3 | . . . . . . 3 . . . . System Corruption 30 | . . . . . . 30 . . . . Parts Lost 58 | . . 2 8 . 3 15 1 . 1 28 Power 11 | . . 1 . . 1 3 . . . 6 Propulsion 13 | . . . 2 . 1 4 . . . 6 Utility 14 | . . 1 3 . . 2 . . 1 7 Weapon 20 | . . . 3 . 1 6 1 . . 9 Highest Loss Streak 15 | . . 1 8 . 2 9 1 . 1 15 To Critical Strikes 1 | . . . 1 . . . . . . . Average Slot Usage (%) 68 | . 98 93 97 99 78 53 40 36 30 36 Engine 6 | . 14 11 9 9 8 3 . . . . Treads 10 | . 23 8 25 27 13 2 . . . 2 Leg 1 | . 4 . . . . 3 1 . 1 2 Wheel 3 | . . 20 1 . 2 . . . . . Device 12 | . . 8 17 18 17 13 14 10 5 7 Storage 7 | . 14 11 9 9 9 6 5 5 2 1 Processor 4 | . . . 8 9 3 4 7 10 10 9 Energy Gun 13 | . . 26 21 15 19 13 . . 3 2 Ballistic Gun 4 | . 28 4 4 9 3 1 . . . 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 11 49 55 66 59 62 69 62 60 67 88 Greatest Support 160 | 20 40 40 60 60 73 51 53 53 105 160 Greatest Overweight (x) 4 | . 1 3 1 . 3 4 1 1 1 3 Average Overweight (x) . | . . 1 . . . . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 18 20 20 20 20 20 20 20 13 10 Most Carried 20 | 6 13 20 20 19 20 14 8 8 12 4 Average Carried 12 | 6 9 16 17 14 17 11 7 8 8 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 Final Carried 19 | 6 10 19 14 19 15 8 8 8 5 2 Scrap Engine Consumption 125 | . . . . . 40 34 3 9 5 34 Constructs Created 15 | . . . . . 4 3 . . 2 6 Constructs Modified 28 | . . . . . 9 11 1 . 1 6 Class Distribution -------------------- 43% | Mutant 26% | Construct 15% | Skirmisher 6% | Commander-Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Construct | -8/Recycling Construct | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Matter Collected 1632 | 200 158 95 90 58 270 269 . 82 . 410 Remotely . | . . . . . . . . . . . Salvage Created 4305 | . 168 840 255 58 1429 894 . . . 661 Parts 198 | . 12 50 20 3 47 35 . . . 31 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 8 | . . 1 . . 4 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Combat Hostiles Destroyed 55 | . 4 15 3 . 10 11 . . . 12 Melee 1 | . . . . . . . . . . 1 Guns 42 | . 4 15 3 . 10 6 . . . 4 Cannons 7 | . . . . . . . . . . 7 AOE 4 | . . . . . . 4 . . . . Classes Destroyed 16 | . 2 7 . . 4 2 . . . 1 Worker 2 | . . 1 1 . . . . . . . Builder 2 | . . . . . . . . . . 2 Hauler 1 | . . 1 . . . . . . . . Recycler 13 | . . 3 1 1 6 2 . . . . Operator 2 | . 1 . 1 . . . . . . . Watcher 2 | . . 2 . . . . . . . . Swarmer 8 | . . 4 . . . . . . . 4 Grunt 23 | . 4 7 1 . 1 6 . . . 4 Brawler 2 | . . 1 . . 1 . . . . . Duelist 1 | . . . . . . 1 . . . . Protector 1 | . . . . . 1 . . . . . Sentry 12 | . . 3 2 . 3 3 . . . 1 Hunter 1 | . . . . . 1 . . . . . Programmer 4 | . . . . . . 1 . . . 3 Scientist 1 | . . . . . 1 . . . . . Scrapper 3 | . . . . . 3 . . . . . Best Kill Streak 5 | . 4 5 2 1 3 4 . . . 4 Combat Bots Only 4 | . 4 4 2 . 2 4 . . . 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 2 . . . 2 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Hostile Shots Fired 1115 | . 38 54 84 . 37 582 14 . 5 301 Missed 441 | . 9 16 30 . 7 280 7 . . 92 Damage Taken 10511 | . 316 381 1204 . 472 3338 149 . 248 4403 Core 2001 | . 52 80 85 . 52 546 33 . 44 1109 Absorbed by Shields 69 | . . . . . 69 . . . . . Reduced by Siege Mode 19 | . . . . . . . . . . 19 Regen/Repaired (Parts) 1044 | . . . . . 18 351 . . 435 240 Core Remaining (%) 77 | 100 79 80 . . 75 35 96 . . . Volleys Fired 277 | . 22 31 16 4 84 46 . . 4 70 Largest 4 | . 2 3 3 3 3 4 . . 1 3 Hottest 219 | . 40 183 183 183 185 219 . . 64 181 Shots Fired 536 | . 44 88 48 10 142 103 . . 4 97 Gun 472 | . 44 88 48 10 142 88 . . 4 48 Cannon 49 | . . . . . . . . . . 49 Launcher 15 | . . . . . . 15 . . . . Special . | . . . . . . . . . . . Kinetic 173 | . 44 . 17 2 7 22 . . 4 77 Thermal 319 | . . 88 31 8 135 37 . . . 20 Explosive 1 | . . . . . . 1 . . . . Electromagnetic 43 | . . . . . . 43 . . . . Robot Hit Streak 21 | . 4 16 6 1 21 9 . . 5 7 Robot Miss Streak 6 | . 2 5 3 2 6 2 . . 2 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 7 | . 1 4 . . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . Shots Hit Robots 316 | . 26 42 29 4 90 71 . . 2 52 Core Hits 146 | . 11 22 12 1 38 37 . . 1 24 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 13 | . 1 3 1 . 5 . . . . 3 Burn 9 | . . 3 1 . 5 . . . . . Destroy 1 | . 1 . . . . . . . . . Blast 1 | . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . 2 Melee Attacks 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Slashing 8 | . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7651 | . 258 1275 570 40 1654 1974 . . 100 1780 Guns 5073 | . 258 940 564 40 1645 1073 . . 100 453 Cannons 929 | . . . . . . 9 . . . 920 Explosions 1207 | . . 335 . . . 872 . . . . Melee 357 | . . . . . . . . . . 357 Ramming 85 | . . . 6 . 9 20 . . . 50 Kinetic 2172 | . 258 . 264 . 33 207 . . 100 1310 Thermal 3941 | . . 1275 300 40 1612 651 . . . 63 Explosive 60 | . . . . . . 60 . . . . Electromagnetic 1027 | . . . . . . 1027 . . . . Impact 9 | . . . . . . 9 . . . . Slashing 357 | . . . . . . . . . . 357 Piercing . | . . . . . . . . . . . Highest Corruption 49 | . . . . . . 34 . . 25 49 Average Corruption 26 | . . . . . . 17 . . 12 32 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 105 | . . . . . . 22 . . 11 72 Message Errors 19 | . . . . . . 3 . . 2 14 Matter Fused 24 | . . . . . . 5 . . 4 15 Heat Flow Errors 11 | . . . . . . 5 . . . 6 Energy Discharges 8 | . . . . . . 2 . . . 6 Parts Rejected 4 | . . . . . . 1 . . . 3 Data Loss (minor) 10 | . . . . . . 2 . . 2 6 Data Loss (major) 6 | . . . . . . 1 . . . 5 Alerts 3 | . . . . . . . . . 1 2 Misdirections 10 | . . . . . . 2 . . 2 6 Weapon Failures 10 | . . . . . . 1 . . . 9 Overload Shots . | . . . . . . . . . . . Overflow Damage 101 | . . 41 . . . 2 . . . 58 Projectiles 9 | . . . . . . . . . . 9 Explosions 43 | . . 41 . . . 2 . . . . Melee 49 | . . . . . . . . . . 49 Knockbacks 7 | . . . . . . . . . . 7 Impact 1 | . . . . . . . . . . 1 Kinetic 5 | . . . . . . . . . . 5 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 71 | . . 17 . . 4 46 . . . 4 Shots 3 | . . 1 . . . 2 . . . . Rammed 7 | . . . 1 . 1 2 . . . 3 Targets Rammed 15 | . . . 1 . 1 4 . . . 9 Kicked 8 | . . . . . . 2 . . . 6 Crushed . | . . . . . . . . . . . Highest Temperature 544 | . 25 387 161 69 491 544 . . . 409 Average Temperature 109 | . 10 112 73 38 121 129 . . . 123 Received Heat Transfer 2238 | . 174 75 153 . 195 1281 12 . . 348 Effects 9 | . . . . . 5 3 . . . 1 Shutdowns 2 | . . . . . 1 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 3 | . . . . . 2 . . . . 1 Short Circuit 3 | . . . . . 2 1 . . . . Siege Activations 1 | . . . . . . . . . . 1 Total Turns 10 | . . . . . . . . . . 10 Longest Duration 10 | . . . . . . . . . . 10 Robots Corrupted 2 | . . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 8 | . . . . . . 5 . . . 3 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 14 | . . 1 2 . 10 1 . . . . Heat Transferred 7644 | . . 2161 629 74 3518 1151 . . . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . 1 Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Peak Influence 442 | . 127 422 331 162 228 442 106 46 31 256 Initial 218 | . . 53 178 105 63 218 106 46 16 16 Average 112 | . 86 177 265 142 40 232 105 46 23 110 Maximum Alert Level 2 | . . 2 1 . 1 2 . . . 1 Low Security (%) 79 | 100 100 54 31 100 98 42 100 100 100 76 Level 1 20 | . . 42 68 . 1 53 . . . 23 Level 2 . | . . 2 . . . 4 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 2 2 4 2 . 9 2 . . 6 Investigation 9 | . 1 1 1 1 . 2 . . . 3 Extermination 4 | . . . . . . 2 . . . 2 Reinforcement 10 | . 1 1 3 1 . 2 1 . . 1 Assault 1 | . . . . . . . 1 . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Distress Signals 3 | . 1 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 131 | . 8 19 16 1 16 27 2 . 7 35 Peak Tracking Total 12 | . 4 4 12 1 4 8 1 . 6 11 Tactical Retreats 15 | . . 1 1 . . 3 . . 2 8 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Traps Triggered 7 | . 1 1 1 1 . . 1 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 2 | . . . . 2 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Machines Disabled 8 | . . 4 . 1 . 2 . . . 1 Max in Single Turn 2 | . . 2 . 1 . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Machines Accessed 29 | . 1 3 2 4 10 3 . . . 6 Terminals 16 | . 1 2 1 4 5 1 . . . 2 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 2 | . . . 1 . . . . . . 1 Recycling Units 5 | . . . . . 3 1 . . . 1 Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 90 | . 1 6 5 13 47 4 . . . 14 Successful 53 | . 1 2 3 6 38 . . . . 3 Failed 37 | . . 4 2 7 9 4 . . . 11 Catastrophic 10 | . . 1 . 3 1 3 . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 16 | . . . . 6 7 . . . . 3 Terminals 43 | . 1 4 2 13 15 1 . . . 7 Fabricators 3 | . . . . . . . . . . 3 Repair Stations 4 | . . . 3 . . . . . . 1 Recycling Units 10 | . . . . . 6 1 . . . 3 Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 42 | . 1 . 2 6 32 . . . . 1 Record 28 | . . . 1 1 26 . . . . . Prototype ID Bank 2 | . . . . 1 . . . . . 1 Level Access Points 2 | . . . . 1 1 . . . . . Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Disarm Traps 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . . Release Object 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 1 . . . . . . 1 Scan Component 1 | . . . 1 . . . . . . . Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks 4 | . . . . . 4 . . . . . Report Inventory 3 | . . . . . 3 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 2 . . . . 1 Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Tunnel 2 | . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 1 3 1 5 6 3 . . . 5 Full Trace Events 7 | . . . . 1 2 2 . . . 2 Feedback Events 2 | . . . . . . 1 . . . 1 Corruption 2 | . . . . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 7 | . . . . . 7 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Total Allies 7 | . . . . . 7 . . . . . Largest Group 7 | . . . . . 7 . . . . . Highest-Rated Group 108 | . . . . . 108 . . . . . Highest-Rated Ally 27 | . . . . . 27 . . . . . Total Orders 8 | . . . . . 2 . 4 . . 2 STAY 1 | . . . . . . . 1 . . . DROP 1 | . . . . . 1 . . . . . COLLECT 1 | . . . . . 1 . . . . . EXPLORE 5 | . . . . . . . 3 . . 2 Ally Attacks 5 | . . . . . 5 . . . . . Total Damage 43 | . . . . . 43 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 5 | . . . . . . . 2 . . 3 Drone Recoveries 3 | . . . . . . . 2 . . 1 Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Turns Passed 6182 | 5 324 598 367 218 2202 794 216 69 227 1162 Spaces Moved 3338 | 5 112 309 182 108 1056 348 144 47 265 762 Core 301 | . . . . . . . . . . 301 Treads 1313 | . 87 71 175 108 599 152 . . . 121 Legs 691 | 5 25 . . . 48 196 22 . 84 311 Wheels 654 | . . 238 7 . 409 . . . . . Hover 350 | . . . . . . . 122 47 181 . Flight 29 | . . . . . . . . . . 29 Fastest Speed 50 | 120 120 101 101 160 92 110 76 146 76 50 Average Speed 138 | 120 213 133 158 160 164 174 117 146 81 91 Slowest Speed 390 | 120 240 240 240 160 325 390 146 146 146 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 2 24 35 16 20 88 9 5 2 84 23 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 2 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 10 | . . . . . . . . . . 10 Terrain Destroyed 69 | . . 29 . . . 7 . . 1 32 Melee . | . . . . . . . . . . . Projectile 33 | . . . . . . . . . 1 32 AOE 36 | . . 29 . . . 7 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac Was Fac Total 4440 | 4 157 429 224 144 1415 454 190 48 273 1102 Wait 513 | . 7 46 . 14 164 24 36 . 2 220 Move 3329 | 4 111 308 181 107 1055 347 143 47 264 762 Hop . | . . . . . . . . . . . Pick Up 53 | . 7 21 8 5 6 4 . . . 2 Fast Attach 40 | . 1 3 . 5 4 6 4 1 . 16 Attach 35 | . . 3 8 3 3 9 3 . . 6 Detach 20 | . . 2 . 3 2 4 3 . 3 3 Swap 19 | . 6 4 4 2 2 . 1 . . . Drop 56 | . 3 11 6 1 19 10 . . . 6 Fire 277 | . 22 31 16 4 84 46 . . 4 70 Melee 8 | . . . . . . . . . . 8 Ram 3 | . . . . . 1 . . . . 2 Kick 8 | . . . . . . 2 . . . 6 Crush 4 | . . . 1 . . 2 . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 75 | . . . . . 75 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Waste -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 849 | -9/Materials | Build established: Scavenger-Gunner 912 | -9/Materials | Discovered new exit (range 4) 928 | -9/Materials | Entered another Materials area 928 | -8/Materials | Evolved 2 slots: Utility x2 1226 | -8/Materials | Build established: Skirmisher 1246 | -8/Materials | Discovered new exit (range 8) 1295 | -8/Materials | Entered Storage 1324 | -8/Storage | Lost 8 parts (2n3u3w) 1344 | -8/Storage | Identified exit to Factory 1469 | -8/Storage | Discovered new exit (range 16) 1506 | -8/Storage | Used back door to open Recycling access 1513 | -8/Storage | Entered Recycling 1514 | -8/Recycling | Met a Zionite searching for Scraptown 2168 | -8/Recycling | Build established: Commander-Skirmisher 2176 | -8/Recycling | Scanned before Scraplab entrance 2230 | -8/Recycling | Discovered new exit (range 3) 2246 | -8/Recycling | Entered Scraplab 2258 | -8/Recycling | Angered Scraplab inhabitants 2259 | -8/Recycling | Found Prototype Device 2259 | -8/Recycling | Identified Scrap Engine 2325 | -8/Recycling | Lost 5 allies 2581 | -8/Recycling | Build established: Mutant 3087 | -8/Recycling | Build established: Construct 3544 | -8/Recycling | Identified exit to Factory 3715 | -8/Recycling | Entered Factory 3715 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3848 | -6/Factory | Found Launcher Loader 4012 | -6/Factory | Garrison activated, responded to threat 4065 | -6/Factory | Search patrols dispatched 4104 | -6/Factory | System corruption reached 10% 4330 | -6/Factory | System corruption reached 30% 4337 | -6/Factory | Lost 9 parts (2p2n5w) 4368 | -6/Factory | Core integrity fell below 50% 4406 | -6/Factory | Lost 4 parts (1p1n1u1w) 4505 | -6/Factory | Discovered new exit (range 4) 4509 | -6/Factory | Entered another Factory area 4509 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4559 | -5/Factory | Build established: Mutant 4563 | -5/Factory | Discovered new exit (range 38) 4571 | -5/Factory | Discovered new exit (range 42) 4690 | -5/Factory | Spotted B-75 Beast 4717 | -5/Factory | Identified exit to Factory 4725 | -5/Factory | Entered another Factory area 4725 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4794 | -4/Factory | Sucked down chute 4794 | -4/Factory | Entered Waste 4807 | -4/Waste | Spotted C-40 Crusher 4809 | -4/Waste | EMP discharged 4814 | -4/Waste | Spotted C-40 Crusher 4838 | -4/Waste | Spotted C-40 Crusher 4844 | -4/Waste | Spotted C-40 Crusher 4844 | -4/Waste | Spotted C-40 Crusher 4869 | -4/Waste | Spotted C-40 Crusher 4909 | -4/Waste | EMP discharged 4909 | -4/Waste | System corruption reached 10% 4918 | -4/Waste | Crushed by Compactor (1 part destroyed) 5009 | -4/Waste | EMP discharged 5012 | -4/Waste | Discovered new exit (range 12) 5020 | -4/Waste | Identified exit to Factory 5021 | -4/Waste | Entered Factory 5395 | -4/Factory | System corruption reached 30% 5419 | -4/Factory | Lost 7 parts (2p1n2u2w) 5527 | -4/Factory | Spotted B-86 Titan 5586 | -4/Factory | Lost 6 parts (1p3n2w) 6009 | -4/Factory | Core integrity fell below 50% 6100 | -4/Factory | Core integrity fell below 20% 6109 | -4/Factory | Lost 15 parts (3p2n5u5w) 6148 | -4/Factory | Spotted B-86 Titan 6174 | -4/Factory | Discovered new exit (range 20) 6183 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06132_ U-05 Engineer system terminally corrupted. 06132_ K-01 Serf collects debris. 06135_ Fabricator zaps R-10 Processor with an electromagnetic arc. 06137_ P-70 Sage resets R-10 Processor, system corruption cleaned. 06139_ K-01 Serf collects debris. 06139_ W-44 Eye sends out distress signal. 06141_ K-01 Serf cleans the Fusion Modulator. 06144_ System corrupted: Energy discharge (-31). 06145_ K-01 Serf cleans the Terminal. 06146_ Connecting with Fabricator... Feedback: System corruption (+1%). 06146_ ALERT: Suspicious activity at Fabricator F004. Dispatching Investigation squad. 06149_ K-01 Serf cleans the Fusion Modulator. 06150_ K-01 Serf cleans the Neutrino Reactor. 06151_ K-01 Serf cleans the Terminal. 06164_ System corrupted: Energy discharge (-21). 06174_ EXIT=FOUND 06180_ Slug penetrates Wall. 06181_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# = #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# """ """ #???????????????????????????? | | ???????????? """ """ ??#########?????????????????? | | ??????????????"" ""????# #?????????????????? | | ?????###########+####### #?????????????????? | | ?????# s #?????????????????? | | ?????# s Y < #?????????????????? | | ?????# s @ #?????????????????? | | ?????# ############### #?????????????????? | | ?????# #?????????????# #?????????????????? | | ?????# #?????????????## ######?????????????????? | | ?????# #??????????????# #??????????????????????? | | ?????# #??????????????# #??????????????????????? | | ????# #??????????????# #??????????????????????? | | ! ??# #??????????????# #??????????????????????? | | # #??????????????# #??????????????????????? | | + #??????????????# #??????????????????????? | | # #??????????????# #??????????????????????? | | ??# #??????????????# #??????????????????????? | | #????# #??????????????? ???????????????????????? | | ?????# #??????????????? ???????????????????????? | | ?????# #??????????????? ???????????????????????? | | ?????# #??????????????? ???????????????????????? | | #????# #??????????????? ???????????????????????? | | ###### ########## ???????????????????????? | | #??????????????????????? | | ! #???????????????????? ? | | #????????????????????? | | #???????????????????? ? | | ?????????????????????? | | #####+######+#### ?????????????????????? | | #?????????????????? ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 28 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperModifiedSource Manual? 0 Play Time 01:37:45 Cumulative 50.9 hours Start 2024.07.27 @ 13:45:36 End 2024.07.27 @ 15:34:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ead5906-ed2d-4733-8169-aa9935c48602