Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 07:45:55 Player: Heclapar Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (254) 1270 Value Destroyed (14279) 14279 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (7509) 7509 TOTAL SCORE: 30958 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5572 Follower Combat Kills 450 Aligned with FarCom 300 Met Data Miner 300 Scanned by Researcher 500 Friendly Fire -113 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 96/100 System Corruption 89% Temperature Cool (18) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (10) ----- Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Medium Treads Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Advanced Targeting Computer Advanced Weapon Cycler Layered Heavy Armor Plating Light Regenerative Plating Advanced Force Field > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Particle Reactor Quantum Reactor Singularity Reactor Armored Heavy Treads Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Energy Well Advanced Signal Interpreter Improved Remote Shield Gamma Rifle Gamma Rifle Cooled Proton Cannon Compact HERF Cannon YOLO Cannon Gamma Bomb Array Gamma Bomb Array [Rating: 191] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Light Regenerative Plating Weapon Variable Charge Gun Energy Gun Variable Charge Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 . . . . 2 2 2 2 2 Power 2 | . . . . . . . . . . . . 1 1 . . Propulsion 4 | . . . . . 2 . . . . . . . 1 . 1 Utility 8 | . . . . . . 2 . . . . 2 1 . 2 1 Weapon 2 | . . . . . 2 . . . . . . . . . . Parts Attached 239 | . 4 2 1 2 21 8 3 4 . 1 14 7 24 40 108 Power 21 | . . . . . 2 . . 1 . . . 1 3 4 10 Engine 4 | . . . . . 1 . . 1 . . . 1 1 . . Core 1 | . . . . . 1 . . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . 2 4 10 Propulsion 48 | . . 1 . . 8 . 1 2 . . . . 9 3 24 Treads 34 | . . . . . 4 . 1 2 . . . . 8 3 16 Leg 12 | . . 1 . . 3 . . . . . . . . . 8 Wheel 2 | . . . . . 1 . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 79 | . 1 1 1 . 1 6 2 1 . . 8 4 8 18 28 Device 62 | . 1 1 . . . 4 2 . . . 5 3 7 16 23 Storage 5 | . . . 1 . 1 . . . . . . . 1 1 1 Processor 5 | . . . . . . . . 1 . . 1 1 . 1 1 Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 6 | . . . . . . 2 . . . . 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 91 | . 3 . . 2 10 2 . . . 1 6 2 4 15 46 Energy Gun 41 | . 1 . . . 3 1 . . . . . 2 3 10 21 Energy Cannon 24 | . . . . . . 1 . . . . 2 . . 4 17 Ballistic Gun 8 | . 2 . . 1 5 . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . 1 2 . . . . Launcher 14 | . . . . 1 2 . . . . . 2 . 1 . 8 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 3 . . . . . . . 1 4 2 Corrupted Parts 5 | . . . . . . . . . . . . . . . 5 System Corruption 22 | . . . . . . . . . . . . . . . 22 Parts Lost 54 | . . . . . 4 . . . . . . . 1 4 45 Power 8 | . . . . . 1 . . . . . . . . 1 6 Propulsion 10 | . . . . . 2 . . . . . . . . . 8 Utility 20 | . . . . . . . . . . . . . 1 2 17 Weapon 16 | . . . . . 1 . . . . . . . . 1 14 Highest Loss Streak 24 | . . . . . 2 . . . . . . . 1 1 24 To Critical Strikes 2 | . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 96 100 100 100 97 99 100 99 100 100 100 100 99 92 80 Engine 5 | . 14 14 14 14 8 7 7 7 7 7 6 11 7 1 . Reactor 4 | . . . . . . . . . . . . . 7 12 7 Treads 17 | . . . . . 9 23 29 29 30 30 26 23 25 16 15 Leg 5 | . 28 28 28 28 20 . . . . . . . . . . Device 19 | . 10 14 14 14 9 15 15 12 7 7 17 23 20 27 26 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 5 5 4 4 Processor 3 | . . . . . . . . 2 7 7 7 5 5 4 4 Protection 4 | . . . . . . 6 7 7 7 7 6 5 5 4 4 Energy Gun 9 | . 10 . . . 6 8 15 15 15 12 1 2 19 14 11 Energy Cannon 4 | . . . . . . 7 7 7 7 7 12 15 1 3 4 Ballistic Gun 7 | . 17 28 28 26 28 13 7 7 7 7 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 210 | 13 17 17 32 32 62 71 72 71 71 75 87 100 162 182 210 Greatest Support 235 | 20 20 27 27 27 47 10 82 82 82 82 82 82 147 147 235 Greatest Overweight (x) 7 | . . . 1 1 6 7 7 1 . . 1 1 7 1 1 Average Overweight (x) . | . . . . 1 2 6 . . . . . 1 . 1 . Largest Inventory Capacity 25 | . 8 8 15 15 20 20 20 20 20 20 20 20 25 25 25 Average Capacity 20 | . 8 8 12 15 15 20 20 20 20 20 20 20 21 25 25 Most Carried 25 | . 8 8 11 12 18 20 20 20 20 20 20 20 25 25 25 Average Carried 19 | . 7 8 8 11 13 18 19 19 20 19 19 19 21 24 23 Final Capacity 25 | 8 8 8 15 15 20 20 20 20 20 20 20 20 25 25 25 Final Carried 25 | 6 8 8 11 12 18 20 20 20 20 20 19 20 25 25 24 Class Distribution -------------------- 27% | Skirmisher 17% | Gunner 17% | Scavenger-Gunner 16% | Mutant 7% | Tank 6% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Gunner | -4/Factory Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Matter Collected 4069 | 200 21 52 . 202 709 . 140 55 . 43 399 . 398 500 1350 Remotely 1121 | . . 10 . 202 709 . . . . . 200 . . . . Salvage Created 17295 | . . 51 . 450 919 . 165 140 . 159 866 39 1649 2590 10267 Parts 669 | . . 3 . 32 48 . 7 4 . 8 38 4 53 102 370 Haulers Intercepted 7 | . . . . . 2 . . . . . 1 . 2 . 2 Recyclers Shooed 7 | . . . . . . . . . . . . . 1 2 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 13 6 . 16 . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 229 | . . . . 15 19 . 3 2 . 4 16 . 24 31 115 Guns 114 | . . . . 12 10 . 1 2 . 3 . . 21 25 40 Cannons 37 | . . . . . . . 2 . . 1 10 . 1 3 20 AOE 33 | . . . . 3 9 . . . . . 6 . . . 15 Classes Destroyed 21 | . . 1 . 3 6 . . . . 1 1 . 1 . 8 Worker 5 | . . . . 1 1 . . . . . 1 . . 2 . Builder 7 | . . . . . 2 . . . . . 4 . . . 1 Tunneler 1 | . . . . . . . . . . . . . 1 . . Hauler 7 | . . . . . 2 . . . . . 1 . 2 . 2 Recycler 8 | . . 1 . . 1 . . . . . . . 1 4 1 Carrier 1 | . . . . . . . . . . . . . . . 1 Mechanic 3 | . . . . . . . . . . . . . . . 3 Watcher 8 | . . . . . 2 . . . . . 1 1 1 2 1 Swarmer 25 | . . . . 7 . . . . . 2 . . 9 4 3 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 82 | . . . . 8 12 . 2 . . 1 12 . 5 11 31 Brawler 12 | . . . . . 2 . 1 . . . . . . . 9 Duelist 8 | . . . . . 1 . . . . . . . . . 7 Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 26 | . . . . . 4 . . . . . 2 . 1 3 16 Specialist 4 | . . . . . . . . . . . . . . . 4 Hunter 20 | . . . . . . . . . . 1 . . 4 . 15 Programmer 45 | . . . . . . . . . . . 2 . 5 13 25 Heavy 1 | . . . . . . . . . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . 2 Savage 2 | . . . . . . . . 2 . . . . . . . Best Kill Streak 28 | . . 1 . 4 13 . 3 2 . 2 9 1 8 6 28 Combat Bots Only 25 | . . . . 4 11 . 3 2 . 2 6 . 8 3 25 Max Kills in Single Turn 7 | . . 1 . 2 3 . 1 1 . 1 4 1 2 2 7 Gunslinging 1 | . . . . 1 . . . . . . . . 1 1 . Exploded 5 | . . . . 2 2 . . . . . 4 . . . 5 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Damage Taken 21418 | . . . . 383 543 161 127 43 . 139 900 . 1039 2280 15803 Core 1970 | . . . . 103 48 . . 15 . . 126 . 80 140 1458 Absorbed by Shields 11135 | . . . . . . . . . . . . . 807 1649 8679 Reduced by Siege Mode 1561 | . . . . . . . . . . . . . . . 1561 Regen/Repaired (Parts) 1093 | . . . . . . . . . . . 50 8 115 260 660 Core Remaining (%) 89 | 100 . . . 58 91 . . . . 97 85 100 93 89 . Volleys Fired 549 | . 2 1 . 26 51 . 10 5 . 9 32 1 57 96 259 Largest 4 | . 2 2 . 2 4 . 4 4 . 4 4 4 4 4 4 Hottest 454 | . 60 46 . 46 124 . 201 201 . 201 269 269 315 375 454 Shots Fired 1692 | . 4 2 . 48 153 . 40 20 . 33 108 4 194 313 773 Gun 1249 | . 4 2 . 44 137 . 30 15 . 23 16 . 184 284 510 Cannon 401 | . . . . . . . 10 5 . 10 88 4 10 29 245 Launcher 42 | . . . . 4 16 . . . . . 4 . . . 18 Special . | . . . . . . . . . . . . . . . . Kinetic 234 | . 3 2 . 44 113 . 10 5 . 10 46 1 . . . Thermal 1223 | . . . . . 24 . 30 15 . 23 58 3 194 313 563 Explosive 24 | . . . . 4 16 . . . . . 4 . . . . Electromagnetic 211 | . 1 . . . . . . . . . . . . . 210 Robot Hit Streak 32 | . 3 4 . 10 9 . 4 6 . 14 13 1 16 19 32 Robot Miss Streak 5 | . 1 . . 2 4 . 2 3 . 3 3 1 4 5 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 19 | . . . . 2 2 . . . . . . . 4 3 8 Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . 1 1 1 Shots Hit Robots 1162 | . 3 1 . 31 77 . 22 11 . 20 72 1 133 221 570 Core Hits 668 | . 1 1 . 24 63 . 12 6 . 8 52 1 55 88 357 Critical Kills 14 | . . . . . . . . . . . . . . 1 13 Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . 4 Critical Strikes 23 | . . . . . 1 . . . . . . . . 1 21 Burn 3 | . . . . . 1 . . . . . . . . . 2 Meltdown 10 | . . . . . . . . . . . . . . 1 9 Destroy 9 | . . . . . . . . . . . . . . . 9 Corrupt 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 1 | . . . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . 1 . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 43960 | . 40 17 . 794 2754 . 432 211 . 391 3215 26 3632 6568 25880 Guns 21790 | . 40 17 . 496 1269 . 270 141 . 253 167 . 3362 5587 10188 Cannons 11769 | . . . . . . . 162 70 . 138 1912 26 270 968 8223 Explosions 10365 | . . . . 298 1485 . . . . . 1136 . . . 7446 Melee . | . . . . . . . . . . . . . . . . Ramming 36 | . . . . . . . . . . . . . . 13 23 Kinetic 2456 | . 40 17 . 496 1039 . 52 44 . 74 694 . . . . Thermal 31397 | . . . . . 230 . 380 167 . 317 1778 26 3632 6555 18312 Explosive 3295 | . . . . 298 1485 . . . . . 743 . . . 769 Electromagnetic 6776 | . . . . . . . . . . . . . . . 6776 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 89 | . . . . . . . . . . . 2 . 7 25 89 Average Corruption 15 | . . . . . . . . . . . 2 . 4 11 21 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 290 | . . . . . . . . . . . 3 . 23 72 192 Message Errors 52 | . . . . . . . . . . . 1 . 4 17 30 Matter Fused 54 | . . . . . . . . . . . 1 . 7 17 29 Heat Flow Errors 26 | . . . . . . . . . . . . . 3 7 16 Energy Discharges 39 | . . . . . . . . . . . . . 2 13 24 Parts Rejected 3 | . . . . . . . . . . . . . . 1 2 Data Loss (minor) 25 | . . . . . . . . . . . . . 3 3 19 Data Loss (major) 14 | . . . . . . . . . . . 1 . 2 4 7 Misfires 11 | . . . . . . . . . . . . . 2 . 9 Alerts 4 | . . . . . . . . . . . . . . 3 1 Misdirections 4 | . . . . . . . . . . . . . . 2 2 Weapon Failures 58 | . . . . . . . . . . . . . . 5 53 Overload Shots 1 | . . . . . . . . . . . . . . 1 . Effects 1 | . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . Overflow Damage 597 | . . . . . 50 . . . . . 187 . . 75 285 Projectiles 327 | . . . . . . . . . . . 91 . . 75 161 Explosions 270 | . . . . . 50 . . . . . 96 . . . 124 Melee . | . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . 6 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 6 . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 967 | . . . . . . . . . . . 124 . . . 843 Shots 61 | . . . . . . . . . . . 2 . . . 59 Rammed 3 | . . . . . . . . . . . . . . . 3 Targets Rammed 5 | . . . . . . . . . . . . . . 1 4 Kicked 1 | . . . . . . . . . . . . . . . 1 Crushed 1 | . . . . . . . . . . . . . . 1 . Highest Temperature 401 | . 20 . . 5 356 . 122 104 . 172 230 78 395 322 401 Average Temperature 95 | . 15 . . 2 63 . 52 47 . 89 66 43 118 93 107 Received Heat Transfer 2103 | . . . . 78 315 . 72 . . . 231 . 76 131 1200 Effects 5 | . . . . . . . . . . . . . 3 . 2 Shutdowns 2 | . . . . . . . . . . . . . 2 . . Short Circuit 2 | . . . . . . . . . . . . . 1 . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations 11 | . . . . . . . . . . . . . . . 11 Total Turns 360 | . . . . . . . . . . . . . . . 360 Longest Duration 216 | . . . . . . . . . . . . . . . 216 Robots Corrupted 25 | . . . . . . . . . . . . . . . 25 Combat Hostiles 24 | . . . . . . . . . . . . . . . 24 Parts Fried 46 | . . . . . . . . . . . . . . . 46 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 21 | . . . . . . . . . . . . . 2 3 16 Combat Hostiles 21 | . . . . . . . . . . . . . 2 3 16 Parts Melted 119 | . . . . . 1 . 1 1 . . 3 . 10 34 69 Heat Transferred 36835 | . . . . . 518 . 703 296 . 592 2149 37 5084 8462 18994 Parts Sabotaged 6 | . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Peak Influence 2961 | . 24 14 . 265 516 188 . . . . 408 208 320 462 2961 Initial 233 | . . 9 . . 54 188 . . . . 179 199 3 168 233 Average 373 | . 12 11 . 121 331 141 . . . . 167 125 78 195 890 Maximum Alert Level 5 | . . . . 1 2 . . . . . 2 1 1 2 5 Low Security (%) 49 | . 100 100 . 84 28 100 . . . . 56 47 94 63 6 Level 1 23 | . . . . 15 24 . . . . . 41 52 5 27 22 Level 2 12 | . . . . . 47 . . . . . 1 . . 8 20 Level 3 7 | . . . . . . . . . . . . . . . 25 Level 4 1 | . . . . . . . . . . . . . . . 5 Level 5 2 | . . . . . . . . . . . . . . . 8 High Security 3 | . . . . . . . . . . . . . . . 11 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 1 1 . 1 1 . . . . . 10 . 6 8 44 Investigation 6 | . . 1 . . . . . . . . 3 . . 1 1 Extermination 18 | . . . . . . . . . . . 2 . 3 6 7 Reinforcement 14 | . 1 . . 1 1 . . . . . 2 . 3 1 5 Assault 21 | . . . . . . . . . . . . . . . 21 Garrison 13 | . . . . . . . . . . . 3 . . . 10 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . 3 . . 1 6 Construction Impeded 4 | . . . . 1 . . . . . . 2 . 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . 2 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Distress Signals 12 | . 1 . . . 3 . . . . . 2 . 2 2 2 Communications Jammed 58 | . . . . . . . . . . . . . 1 38 19 Distress Signals 56 | . . . . . . . . . . . . . 1 38 17 Times Spotted 379 | . 2 . . 15 27 . 6 4 . 8 27 1 28 43 218 Peak Tracking Total 30 | . 2 . . 4 11 . 3 4 . 4 5 1 6 5 30 Tactical Retreats 17 | . . . . . 4 . . . . . . . 1 1 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Traps Triggered 11 | . 1 . . . . 3 . . . . 1 . . 2 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Machines Disabled 15 | . . . . 1 1 . . . . . 6 . 2 . 5 Max in Single Turn 3 | . . . . 1 1 . . . . . 3 . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Machines Accessed 26 | . 1 1 1 . 2 1 . 1 4 . 3 3 3 2 4 Terminals 11 | . 1 . . . 2 . . . . . . 2 2 2 2 Fabricators 6 | . . . . . . 1 . . . . 3 . 1 . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 Total Hacks 67 | . 4 1 1 . 2 1 . 1 29 . 8 4 5 4 7 Successful 44 | . 3 1 1 . . 1 . 1 29 . 4 1 1 1 1 Failed 23 | . 1 . . . 2 . . . . . 4 3 4 3 6 Catastrophic 7 | . . . . . 2 . . . . . . 1 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 12 | . . . 1 . 2 . . . . . . 3 4 . 2 Terminals 20 | . 4 . . . 2 . . . . . . 3 4 4 3 Fabricators 13 | . . . . . . 1 . . . . 8 . 1 . 3 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 Terminal Hacks 37 | . 3 1 1 . . . . 1 29 . . . 1 1 . Record 11 | . . . . . . . . . 11 . . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . Open Door 2 | . . 1 . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 1 . . . . 4 . . . 1 Load Schematic 3 | . . . . . . . . . . . 2 . . . 1 Build 3 | . . . . . . 1 . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . . 2 . . . . . 3 2 3 2 4 Full Trace Events 3 | . . . . . . . . . . . 2 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 116 | . . . . . . 116 . . . . . . . . . Total Robot Build Rating 6 | . . . . . . 6 . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . . 304 . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 2 . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Total Allies 6 | . . . . . . 2 . 2 . 1 . . 1 . . Largest Group 4 | . . . . . . 2 2 3 3 4 4 . . . . Highest-Rated Group 179 | . . . . . . 42 42 83 83 179 179 . . . . Highest-Rated Ally 96 | . . . . . . 21 21 31 31 96 96 . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . STAY 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 95 | . . . . . . . 12 4 . 41 38 . . . . Total Damage 1790 | . . . . . . . 304 127 . 603 756 . . . . Kills 15 | . . . . . . . 3 2 . 4 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Turns Passed 15154 | . 174 223 678 967 1105 530 515 871 133 345 1423 676 1394 2504 3616 Spaces Moved 6249 | 1 132 170 423 404 585 274 278 420 82 191 491 264 566 722 1246 Core . | . . . . . . . . . . . . . . . . Treads 4243 | . . . . . . . 276 420 82 191 491 264 553 722 1244 Legs 1421 | 1 132 170 423 404 289 . . . . . . . . . 2 Wheels 585 | . . . . . 296 274 2 . . . . . 13 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 125 195 122 170 161 161 163 163 163 243 150 230 120 Average Speed 186 | 120 120 123 159 195 147 174 161 162 163 163 215 243 179 244 193 Slowest Speed 260 | 120 120 125 195 195 195 185 185 241 163 163 243 243 245 250 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 1 29 39 68 55 51 10 45 61 69 49 19 8 15 17 33 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . . 2 . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 . . 3 1 . 1 . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . 1 1 Terrain Destroyed 281 | . . . . 24 40 . . . . . 56 1 11 15 134 Melee 1 | . . . . . . . . . . . . . . 1 . Projectile 69 | . . . . . . . . . . . 10 1 11 14 33 AOE 211 | . . . . 24 40 . . . . . 46 . . . 101 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Res Total 8732 | . 145 184 426 535 725 327 320 598 81 203 780 299 817 1254 2038 Wait 1310 | . . 4 . 101 46 21 24 145 . 1 239 9 115 330 275 Move 6234 | . 131 169 422 403 584 273 277 419 81 190 490 263 565 721 1246 Hop . | . . . . . . . . . . . . . . . . Pick Up 140 | . 4 3 2 2 12 5 3 3 . 1 3 10 18 22 52 Fast Attach 78 | . 4 1 . . 8 1 . 2 . . 1 2 8 15 36 Attach 75 | . . . . . 8 2 . . . . 2 3 6 8 46 Detach 15 | . . . . . 3 . . . . . . . 4 3 5 Swap 87 | . . 1 1 2 5 5 3 2 . 1 11 2 10 17 27 Drop 183 | . 4 5 1 1 8 4 3 6 . 1 2 9 22 40 77 Fire 549 | . 2 1 . 26 51 . 10 5 . 9 32 1 57 96 259 Melee 1 | . . . . . . . . . . . . . . 1 . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . 1 Crush 4 | . . . . . . . . . . . . . . 1 3 Escape Stasis 27 | . . . . . . 16 . . . . . . . . 11 Rewire 28 | . . . . . . . . 16 . . . . 12 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res / *Tes x2) -2/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 10) 96 | -10/Materials | Met 8R-AWN 175 | -10/Materials | Entered Mines 177 | -10/Mines | Followed 8R-AWN into the Mines 245 | -10/Mines | Met a Derelict shopkeep closing up shop 306 | -10/Mines | Build established: Mutant 375 | -10/Mines | Learned 2 Materials zone layouts 393 | -10/Mines | Discovered new exit (range 5) 398 | -10/Mines | Entered Exiles 425 | -10/Exiles | Discovered new exit (range 15) 447 | -10/Exiles | Welcomed by 8R-AWN 467 | -10/Exiles | Met EX-HEX 507 | -10/Exiles | Met EX-BIN 521 | -10/Exiles | Aligned with FarCom system 522 | -10/Exiles | Given EX-Vault access code 555 | -10/Exiles | Opened EX-Vault 587 | -10/Exiles | Warned to stay clear of 0b10 Research branches 623 | -10/Exiles | Met EX-DEC 820 | -10/Exiles | Found YOLO Cannon 1047 | -10/Exiles | Discovered new exit (range 15) 1076 | -10/Exiles | Left Exiles lab with YOLO Cannon 1076 | -10/Exiles | Entered Mines 1284 | -9/Mines | Learned location of Zion (-6) 2019 | -9/Mines | Discovered new exit (range 13) 2043 | -9/Mines | Entered Materials 2043 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 2340 | -8/Materials | Build established: Skirmisher 2427 | -8/Materials | Destroyed 11 combat bots 2727 | -8/Materials | Discovered new exit (range 13) 3148 | -8/Materials | Entered Factory 3148 | -7/Factory | Evolved 2 slots: Utility x2 3324 | -7/Factory | Discovered new exit (range 4) 3555 | -7/Factory | Fabricated H-55 Commando? 3678 | -7/Factory | Entered Lower Caves 3678 | -7/Lower Caves | Accompanied by 2 allies 3679 | -7/Lower Caves | Encountered a Warlord checkpoint 3960 | -7/Lower Caves | Identified exit to Lower Caves 3986 | -7/Lower Caves | Build established: Tank 4193 | -7/Lower Caves | Entered another Lower Caves area 4193 | -7/Lower Caves | Accompanied by 1 ally 4734 | -7/Lower Caves | Attacked by a faux Warlord 5040 | -7/Lower Caves | Discovered new exit (range 11) 5064 | -7/Lower Caves | Entered Data Miner 5064 | -7/Data Miner | Accompanied by 3 allies 5064 | -7/Data Miner | Discovered new exit (range 6) 5095 | -7/Data Miner | Met Data Miner 5099 | -7/Data Miner | Build established: Gunner 5125 | -7/Data Miner | Learned location of Section 7 (-2) 5125 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5159 | -7/Data Miner | Received God Mode back door access code from Data Miner 5197 | -7/Data Miner | Entered Proximity Caves 5197 | -6/Proximity Caves | Accompanied by 3 allies 5287 | -6/Proximity Caves | Escorted by Enhanced Grunt 5495 | -6/Proximity Caves | Discovered new exit (range 16) 5542 | -6/Proximity Caves | Entered Factory 5542 | -6/Factory | Accompanied by 4 allies 5542 | -6/Factory | Evolved 2 slots: Utility x2 5683 | -6/Factory | Incoming investigation squad redirected 5806 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 5837 | -6/Factory | Build established: Skirmisher 6469 | -6/Factory | Incoming investigation squad redirected 6526 | -6/Factory | Incoming investigation squad redirected 6539 | -6/Factory | Garrison activated, responded to threat 6923 | -6/Factory | Discovered new exit (range 13) 6965 | -6/Factory | Entered another Factory area 6965 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7269 | -5/Factory | Build established: Scavenger-Skirmisher 7508 | -5/Factory | Discovered new exit (range 8) 7641 | -5/Factory | Entered another Factory area 7641 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8902 | -4/Factory | Discovered new exit (range 15) 8992 | -4/Factory | Destroyed 8 combat bots 9035 | -4/Factory | Entered Research 9035 | -3/Research | Evolved 2 slots: Utility x2 9385 | -3/Research | Build established: Skirmisher 9707 | -3/Research | Discovered new exit (range 15) 9873 | -3/Research | Build established: Gunner 9962 | -3/Research | Discovered new exit (range 13) 10031 | -3/Research | Identified exit to Testing 10401 | -3/Research | Incoming investigation squad redirected 10477 | -3/Research | Found Prototype Processor 10477 | -3/Research | Identified Exp. Target Analyzer 10509 | -3/Research | System corruption reached 10% 11500 | -3/Research | Discovered new exit (range 6) 11539 | -3/Research | Entered another Research area 11539 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11573 | -2/Research | Found Antimissile System 11790 | -2/Research | Build established: Scavenger-Gunner 12124 | -2/Research | Garrison activated, responded to threat 12195 | -2/Research | Lost 3 parts (1p2u) 12288 | -2/Research | Lost 4 parts (1p3w) 12443 | -2/Research | System corruption reached 10% 13012 | -2/Research | Found Prototype Reactor 13012 | -2/Research | Identified Singularity Reactor 13019 | -2/Research | Found Singularity Reactor 13065 | -2/Research | Found Singularity Reactor 13321 | -2/Research | First assault squad dispatched 13520 | -2/Research | Lost 3 parts (2u1w) 13559 | -2/Research | Incoming assault squad redirected 13566 | -2/Research | Incoming assault squad redirected 13609 | -2/Research | Build established: Scavenger-Skirmisher 13958 | -2/Research | Build established: Scavenger-Gunner 14025 | -2/Research | Found Unknown Launcher 14025 | -2/Research | Identified Gamma Bomb Array 14052 | -2/Research | Found Gamma Bomb Array 14055 | -2/Research | Incoming assault squad redirected 14343 | -2/Research | Garrison activated, responded to threat 14346 | -2/Research | Incoming assault squad redirected 14363 | -2/Research | Incoming assault squad redirected 14405 | -2/Research | System corruption reached 30% 14412 | -2/Research | Destroyed 9 combat bots 14558 | -2/Research | Incoming assault squad redirected 14601 | -2/Research | Build established: Scavenger-Tank 14731 | -2/Research | High security lockdown imminent 14811 | -2/Research | High security lockdown engaged 14834 | -2/Research | Garrison activated, responded to threat 14988 | -2/Research | Spotted Striker 14989 | -2/Research | Spotted Striker 15018 | -2/Research | Spotted Investigator 15019 | -2/Research | Scanned by Researcher 15028 | -2/Research | Destroyed 7 combat bots 15043 | -2/Research | Destroyed Investigator 15054 | -2/Research | Destroyed Striker 15072 | -2/Research | Destroyed Striker 15110 | -2/Research | Spotted Investigator 15114 | -2/Research | Garrison activated, responded to threat 15125 | -2/Research | Core integrity fell below 50% 15149 | -2/Research | Core integrity fell below 20% 15150 | -2/Research | Destroyed 25 combat bots 15155 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 15150_ B-74 Champion held in stasis. 15151_ B-74 Champion overheating. 15152_ B-74 Champion heat spikes uncontrollably. 15152_ Penetrated by Slug. 15152_ Slug penetrates L-61 Swordsman. 15152_ B-74 Champion overheating. 15152_ M-36 Artificer repairs L-61 Swordsman. 15152_ B-74 Champion overheating. 15153_ B-74 Champion heat short circuits Rnf. Antimatter Reactor. 15153_ Kicked Investigator. 15153_ B-74 Champion overheating. 15154_ System corrupted: Matter fused (-10). 15154_ Acquired 3 matter. 15154_ Acquired 7 matter. 15154_ Knocked back. 15154_ Held in stasis. 15154_ Investigator is analyzing... 15155_ B-74 Champion heat short circuits Med. Treads. 15155_ Penetrated by Slug. [Achievement: Torch] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????# ?????????????###?????????????????? | | ??????????# ???????????? ??????????????????? | | ??????????# ???????????? ??????????????????? | | ??????????# ?????????? ????? +???????????? | | #?? ??# ????????? ^ ???? #???????????? | | ? ! ## #??????###### #### #???????????? | | # ## #?##??## Y # #???????????? | | "# ## ### ### #???????????? | | "# ## ## i #???????????? | | "# ## ###; ;; #???????????? | | T# ## #???????????? | | "# ## g #???????????? | | "# ## g Y%g% w#???????????? | | "# ## g =c@ [%* # #???????????? | | # ## ####### l%[ s % ##??????????? | | [ # ???# # %=ml!sbb* %%* ???????? | | |="#/######! # ![ bm%=== #=*% ???????? | | %*= =[|%=%!% # i [=g l!m%[%[##[%%= %[!?????? | | =%!%% !![*!%= # gg=! ! g%=]ss !%%==!! "!%!?????? | | != % =![%!%[=%%+% ||%;=%*=[%*#########?????????? | | [= %%%==|%=%* %#% g =%!# *=%% #?????????????????? | | ####/###### # *!=## [ #????????????????? | | !# ## # ### ## # #???????????????? | | !*# ## #= #?### ?### #??????????????? | | # ## # #????#????##??????????????? | | # + # #?????????????????????????? | | # ! ## # #?????????????????????????? | | # ## # #?????????????????????????? | | "# ## # #?????????????????????????? | | T# % ## # #?????????????????????????? | | ""###=/#### # ! #?????????????????????????? | | ""## %=[ # #?????????????????????????? | | ""## == #########?????????????????????????? | | ## [ #?????????????????????????????????? | | / #?????????????????????????????????? | | #####/##########?????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 75 Energy Capacity 1450 Matter Stores 300 Matter Capacity 800 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Power Amplification 20 Armor Coverage 1500 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 6 Particle Charging 20 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Hpw. Shock Rifle | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ H-55 Commando | x2 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Killing Spree Pyromaniac Torch Turtlemind Challenges ------------ None Game ------ Seed ScatterCombatRecalibrator Manual? 0 Play Time 02:23:44 Cumulative 66.5 hours Start 2023.03.14 @ 05:17:31 End 2023.03.14 @ 07:45:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 53 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96aac512-fec4-48fc-9d98-408fd5efb854