Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 17:32:25 Player: War__Prophet Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2319) 2319 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 6958 Bonus ------- Follower Combat Kills 154 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -780 Cogmind --------- Core Integrity 0/1000 Matter 274/300 Energy 98/100 System Corruption 12% Temperature Cool (6) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Gravity Neutralizer Improved Sensor Array Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators > --- WEAPON ----------- Great Maul Great Maul > --- INVENTORY -------- Advanced Weight Redist. System Improved Sensor Array Improved Sensor Array Hacking Suite Great Maul [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Hammer Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Slots Evolved 10 | . . 2 2 2 . 2 2 . Power 1 | . . . . . . 1 . . Propulsion 3 | . . . 2 . . 1 . . Utility 6 | . . 2 . 2 . . 2 . Weapon . | . . . . . . . . . Parts Attached 100 | 7 7 12 29 . 9 9 20 7 Power 12 | 1 3 . 3 . 1 . 3 1 Engine 5 | 1 3 . 1 . . . . . Core 7 | . . . 2 . 1 . 3 1 Reactor . | . . . . . . . . . Propulsion 37 | 2 . 6 11 . 4 . 10 4 Treads 3 | . . 1 2 . . . . . Leg 10 | . . 2 4 . . . . 4 Wheel 5 | 2 . 1 2 . . . . . Hover 3 | . . . . . . . 3 . Flight 16 | . . 2 3 . 4 . 7 . Utility 34 | 1 2 4 9 . 2 8 7 1 Device 8 | . . 2 1 . 1 1 3 . Storage 1 | 1 . . . . . . . . Processor 14 | . . 1 3 . . 6 4 . Hackware 2 | . . . . . . 1 . 1 Protection 9 | . 2 1 5 . 1 . . . Artifact . | . . . . . . . . . Weapon 17 | 3 2 2 6 . 2 1 . 1 Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 . . 3 . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 9 | . 2 2 2 . 2 1 . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . 1 . Corrupted Parts 4 | . . . . . . . 1 3 System Corruption 12 | . . . . . . . 1 11 Parts Lost 48 | . 3 8 11 . 2 . 20 4 Power 5 | . 1 1 1 . . . 2 . Propulsion 27 | . 2 3 7 . 2 . 11 2 Utility 12 | . . 3 3 . . . 4 2 Weapon 4 | . . 1 . . . . 3 . Highest Loss Streak 9 | . 1 3 7 . 1 . 9 3 To Critical Strikes . | . . . . . . . . . Average Backups 6 | . 7 7 7 8 7 5 4 4 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . 1 1 3 4 4 3 3 3 Weapon 3 | . 5 5 4 4 2 2 . . Tool/Special . | . . . . . . . . . Unused Backups 9 | . . 5 . . 2 1 1 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 1 . . 1 1 1 . Weapon 4 | . . 3 . . 1 . . . Tool/Special 1 | . . 1 . . . . . . Average Slot Usage (%) 74 | . 88 75 84 76 88 66 63 44 Engine 2 | . 12 1 . . . . . . Core 2 | . . . 6 7 7 6 1 2 Treads 1 | . . 1 2 7 4 . . . Leg 4 | . . 4 13 . . . . 7 Wheel 5 | . 24 4 5 15 6 . . . Flight 6 | . . 1 8 . 13 14 9 . Device 3 | . . 9 . 7 11 4 1 . Storage 6 | . 14 11 9 7 7 1 . . Processor 18 | . . 10 9 7 7 28 37 31 Protection 6 | . 8 9 11 7 13 1 . . Ballistic Gun 1 | . 7 . 3 . . . . . Impact Weapon 13 | . 20 21 11 7 7 6 9 . Peak Build Rating 55 | 5 10 13 24 24 42 42 55 46 Average Rating 23 | 3 8 11 17 24 33 36 41 33 On Entrance 19 | . 5 9 10 24 24 35 39 32 Avg Prop Armor Cover (%) 7 | . . . 7 12 4 . 10 . Naked Turns 6 | . . . . . . . . 6 Heaviest Build 27 | 9 17 16 21 19 27 26 15 5 Greatest Support 55 | 26 26 20 20 20 33 27 20 55 Greatest Overweight (x) 5 | . . 5 3 . 2 . 3 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 8 8 5 5 5 Most Carried 8 | 1 8 8 8 8 8 8 5 5 Average Carried 6 | . 7 7 7 8 7 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 1 8 8 8 8 8 5 4 4 Class Distribution -------------------- 62% | Mutant 18% | Scavenger-Mutant 10% | Gladiator 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Gladiator | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Matter Collected 1608 | 187 418 100 393 . 60 47 313 90 Remotely . | . . . . . . . . . Salvage Created 3104 | . 603 676 927 . 62 47 789 . Parts 91 | . 9 18 31 . 4 . 29 . Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 5 | . 1 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Combat Hostiles Destroyed 45 | . 10 8 11 . 1 . 15 . Melee 22 | . 4 5 1 . 1 . 11 . Guns 5 | . . . 5 . . . . . AOE 2 | . . . 2 . . . . . Classes Destroyed 15 | . 6 4 2 . 1 . 2 . Worker 12 | . 3 3 4 . . 1 1 . Builder 7 | . 1 3 2 . . . 1 . Tunneler 3 | . 2 1 . . . . . . Hauler 2 | . . . 2 . . . . . Recycler 9 | . 2 2 3 . . . 2 . Operator 4 | . 1 . 1 . . . 2 . Watcher 3 | . . 2 . . . 1 . . Swarmer 14 | . . . 4 . . . 10 . Grunt 17 | . 10 2 5 . . . . . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 6 | . . 4 1 . . . 1 . Specialist 1 | . . . . . 1 . . . Hunter 2 | . . . . . . . 2 . Programmer 2 | . . . . . . . 2 . Best Kill Streak 5 | . 5 4 5 . 1 1 5 . Combat Bots Only 5 | . 2 2 4 . 1 . 5 . Max Kills in Single Turn 2 | . 1 1 2 . 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . . . . Melee 1 | . 1 1 1 . 1 . 1 . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . 7R-MNS (-8/Materials) Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Hostile Shots Fired 478 | . 46 102 100 . 41 3 120 66 Missed 166 | . 6 33 27 . 23 3 50 24 Hits 312 | . 40 69 73 . 18 . 70 42 Melee 4 | . . 4 . . . . . . Projectile 308 | . 40 65 73 . 18 . 70 42 AOE 4 | . . . . . . . 4 . Critical Strikes 9 | . . 1 2 . 2 . 4 . Damage Taken 5848 | . 452 1050 1533 . 384 . 1730 699 Core 2054 | . 170 379 429 . 70 . 635 371 Absorbed by Shields 19 | . . . . . . . 9 10 Redirected to Shielding 153 | . 18 28 107 . . . . . Core Remaining (%) 58 | 100 32 5 22 . 90 100 . . Volleys Fired 14 | . . . 14 . . . . . Largest 2 | . . . 2 . . . . . Hottest 50 | . . . 50 . . . . . Shots Fired 27 | . . . 27 . . . . . Gun 27 | . . . 27 . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 27 | . . . 27 . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 5 | . . . 5 . . . . . Robot Miss Streak 1 | . . . 1 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 172 | . 35 39 63 . 2 2 31 . Core Hits 35 | . 4 8 13 . 1 1 8 . Critical Kills 10 | . 1 2 1 . 1 . 5 . Critical Parts Destroyed 30 | . 10 6 9 . . . 5 . Critical Strikes 43 | . 11 8 13 . 1 . 10 . Smash 40 | . 11 8 10 . 1 . 10 . Sever 3 | . . . 3 . . . . . Melee Attacks 256 | . 56 56 63 . 2 18 61 . Impact 245 | . 56 56 53 . 1 18 61 . Slashing 11 | . . . 10 . 1 . . . Piercing . | . . . . . . . . . Sneak Attacks 41 | . 7 12 13 . 2 1 6 . Combat Hostiles 2 | . . . . . . . 2 . Follow-up Attacks 18 | . 4 6 4 . 1 . 3 . Damage Inflicted 8705 | . 1677 1937 2588 . 134 138 2231 . Guns 261 | . . . 261 . . . . . Cannons . | . . . . . . . . . Explosions 438 | . . 65 235 . . . 138 . Melee 8006 | . 1677 1872 2092 . 134 138 2093 . Ramming . | . . . . . . . . . Kinetic 261 | . . . 261 . . . . . Thermal 373 | . . . 235 . . . 138 . Explosive . | . . . . . . . . . Electromagnetic 65 | . . 65 . . . . . . Impact 7840 | . 1677 1872 1952 . 108 138 2093 . Slashing 166 | . . . 140 . 26 . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . 1 . . . . 2 12 Average Corruption 1 | . . 1 . . . . 1 5 Corruption Purged 2 | . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . Effects 14 | . . 5 . . . . 6 3 Message Errors 5 | . . 2 . . . . 2 1 Matter Fused 2 | . . 1 . . . . . 1 Heat Flow Errors 4 | . . 2 . . . . 1 1 Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 3020 | . 792 572 695 . . . 961 . Projectiles . | . . . . . . . . . Explosions 164 | . . 5 29 . . . 130 . Melee 2856 | . 792 567 666 . . . 831 . Knockbacks 16 | . 7 2 3 . . . 4 . Impact 15 | . 6 2 3 . . . 4 . Kinetic . | . . . . . . . . . Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 261 | . . 52 113 . . . 96 . Shots 4 | . . 2 1 . . . 1 . Rammed . | . . . . . . . . . Targets Rammed 3 | . . . . . . . . 3 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 228 | . . 100 37 . 17 . 139 228 Average Temperature 47 | . . 52 12 . 11 . 70 87 Received Heat Transfer 1617 | . 240 390 576 . 99 . 120 192 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 34 | . 11 8 7 . . 1 7 . Combat Hostiles 16 | . 6 3 3 . . . 4 . Parts Fried 54 | . 15 17 9 . . 3 10 . Impact Corruptions 109 | . 28 24 26 . . 1 30 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 250 | . . . 150 . . . 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Maximum Alert Level 1 | . . . 1 . . . . 1 Low Security (%) 97 | 100 100 100 88 100 100 100 100 97 Level 1 2 | . . . 11 . . . . 2 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 235 | . 181 187 235 2 41 41 185 208 Initial 122 | . . 76 78 2 1 16 6 122 Average 72 | . 58 67 95 2 23 9 95 147 Influence Increases 2303 | . 380 552 373 . 50 105 726 117 Destroy 0b10 Robot/C 940 | . 200 160 200 . 20 . 300 60 Destroy 0b10 Robot/NC 200 | . 45 55 60 . . 10 30 . Destroy Leader 230 | . 60 64 34 . . 2 70 . Allied During Kill 7 | . . . . . . . . 7 Successful Hack 39 | . . 12 22 . . 5 . . Disable Machine 285 | . 75 45 30 . . 45 90 . Anti-Garrison Action 50 | . . . . . . . . 50 Destroy Structure 132 | . . 6 27 . . 13 86 . Partial Spotted 90 | . . 45 . . . . 45 . Lose Combat Pursuer 330 | . . 165 . . 30 30 105 . Influence Decreases 2184 | . 199 546 553 5 21 123 564 173 Entered New Map 295 | . . 105 109 5 1 15 7 53 Time Decay 1334 | . 174 361 334 . . 108 357 . Lost Part 470 | . 20 80 110 . 20 . 200 40 Lost Ally 80 | . . . . . . . . 80 Purge Threat 5 | . 5 . . . . . . . Squads Dispatched 15 | . 6 1 2 . 1 3 2 . Investigation 7 | . 3 1 . . . 3 . . Extermination 2 | . . . . . . . 2 . Reinforcement 5 | . 3 . 1 . 1 . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Distress Signals 11 | . 3 4 3 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 18 32 15 . 7 7 29 5 Peak Tracking Total 9 | . 4 9 4 . 7 4 6 3 Tactical Retreats 10 | . . 3 . . 2 1 4 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Traps Triggered 7 | . 3 1 . . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Machines Disabled 20 | . 5 3 2 . . 3 6 1 Max in Single Turn 4 | . 1 1 1 . . 1 4 . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Machines Accessed 12 | . 3 1 1 1 . 4 2 . Terminals 6 | . 3 . . 1 . 1 1 . Fabricators 2 | . . . . . . 2 . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 33 | . 7 3 4 1 . 15 3 . Successful 14 | . 1 1 2 1 . 6 3 . Failed 19 | . 6 2 2 . . 9 . . Catastrophic 2 | . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 4 | . 4 . . . . . . . Terminals 13 | . 7 . . 1 . 3 2 . Fabricators 9 | . . . . . . 9 . . Repair Stations 3 | . . 3 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . 4 . . 3 . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 5 | . 1 . . 1 . 1 2 . Record 2 | . . . . . . . 2 . Open DSF 2 | . . . . 1 . 1 . . Unreport Threat 1 | . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . Network Status 1 | . . . . . . 1 . . Load Schematic 2 | . . . . . . 2 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 1 | . . 1 . . . . . . Scan Component 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 2 . . 1 . . Insert Component 2 | . . . 1 . . 1 . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 2 . Used . | . . . . . . . . . Hacking Detections 8 | . 2 1 1 . . 4 . . Full Trace Events 6 | . 2 1 . . . 3 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 73 | . . . . . . 73 . . Total Part Build Rating 3 | . . . . . . 3 . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Total Allies 4 | . . . . . . . . 4 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 82 | . . . . . . . . 82 Highest-Rated Ally 41 | . . . . . . . . 41 Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . . . . . . 23 Total Damage 869 | . . . . . . . . 869 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Active Infowar (turns) 1518 | . . 704 317 2 61 242 55 137 Optics 502 | . . . 310 . . . 55 137 Sensors 946 | . . 704 . . . 242 . . Jamming 70 | . . . 7 2 61 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Turns Passed 3797 | 67 546 831 757 2 111 411 929 143 Spaces Moved 3486 | 63 391 589 443 3 136 616 1148 97 Core 245 | 11 . 30 9 . . . 171 24 Treads 89 | . . 83 6 . . . . . Legs 347 | . . 115 184 . . . . 48 Wheels 904 | 52 391 247 165 3 46 . . . Hover 205 | . . . . . . . 180 25 Flight 1696 | . . 114 79 . 90 616 797 . Fastest Speed 26 | 50 90 34 29 80 31 34 26 40 Average Speed 71 | 85 92 105 110 80 56 36 50 74 Slowest Speed 300 | 100 100 300 280 80 110 37 200 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . . 3 1 . 2 1 2 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 57 46 36 . 78 16 22 9 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 33 | . . 5 . . . 13 15 . Terrain Destroyed 95 | . . 5 26 . . 13 51 . Melee 33 | . . 5 . . . 13 15 . Projectile . | . . . . . . . . . AOE 62 | . . . 26 . . . 36 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Gar Total 4330 | 74 482 708 575 2 168 770 1389 162 Wait 331 | . 16 39 14 . 5 111 146 . Move 3461 | 62 390 583 440 2 131 613 1143 97 Hop 8 | . . 2 1 . 2 1 2 . Pick Up 30 | 1 8 10 4 . 5 . 2 . Fast Attach 92 | 7 8 9 23 . 8 5 20 12 Attach 21 | . 1 2 5 . 1 6 5 1 Detach 26 | 2 1 2 4 . 2 8 6 1 Swap 11 | . 5 1 3 . 1 1 . . Drop 49 | 2 3 12 10 . 11 7 4 . Fire 14 | . . . 14 . . . . . Melee 221 | . 50 48 57 . 1 18 47 . Ram . | . . . . . . . . . Kick 3 | . . . . . . . . 3 Crush . | . . . . . . . . . Escape Stasis 23 | . . . . . . . 14 9 Rewire 40 | . . . . . 1 . . 39 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 13) 320 | -10/Materials | Build established: Mutant 476 | -10/Materials | Core integrity fell below 50% 575 | -10/Materials | Discovered new exit (range 8) 614 | -10/Materials | Entered another Materials area 614 | -9/Materials | Evolved 2 slots: Utility x2 1107 | -9/Materials | Discovered new exit (range 12) 1361 | -9/Materials | Core integrity fell below 50% 1401 | -9/Materials | Core integrity fell below 20% 1408 | -9/Materials | Lost 3 parts (1n2u) 1439 | -9/Materials | Discovered new exit (range 15) 1444 | -9/Materials | Identified exit to Materials 1445 | -9/Materials | Entered another Materials area 1445 | -8/Materials | Evolved 2 slots: Propulsion x2 1527 | -8/Materials | Garrison activated, responded to threat 1580 | -8/Materials | Lost 4 parts (3n1u) 1690 | -8/Materials | Met 7R-MNS 1725 | -8/Materials | Attacked by 7R-MNS 1757 | -8/Materials | Core integrity fell below 50% 1768 | -8/Materials | 7R-MNS lamented failing the tripod run 1768 | -8/Materials | Destroyed 7R-MNS 1793 | -8/Materials | Lost 7 parts (1p4n2u) 2080 | -8/Materials | Build established: Scavenger-Mutant 2171 | -8/Materials | Discovered new exit (range 15) 2184 | -8/Materials | Identified exit to Factory 2202 | -8/Materials | Entered Factory 2202 | -7/Factory | Evolved 2 slots: Utility x2 2204 | -7/Factory | Identified exit to DSF 2204 | -7/Factory | Entered DSF 2232 | -7/DSF | Additional patrols routed to DSF 2300 | -7/DSF | Discovered new exit (range 16) 2315 | -7/DSF | Identified exit to Factory 2315 | -7/DSF | Entered Factory 2315 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2474 | -6/Factory | Fabricated Hacking Suite (x1) 2611 | -6/Factory | Build established: Mutant 2722 | -6/Factory | Discovered new exit (range 10) 2726 | -6/Factory | Entered another Factory area 2726 | -5/Factory | Evolved 2 slots: Utility x2 2778 | -5/Factory | Spotted B-75 Beast 2964 | -5/Factory | Lost 5 parts (1p3n1u) 3048 | -5/Factory | Noticed a derelict Sapper rigging charges 3231 | -5/Factory | Lost 9 parts (5n3u1w) 3296 | -5/Factory | Core integrity fell below 50% 3533 | -5/Factory | Build established: Gladiator 3598 | -5/Factory | Cargo convoy interrupted 3641 | -5/Factory | Identified exit to Garrison 3655 | -5/Factory | Entered Garrison 3669 | -5/Garrison | Triggered checkpoint 3705 | -5/Garrison | Lost 3 parts (2n1w) 3710 | -5/Garrison | Core integrity fell below 20% 3738 | -5/Garrison | System corruption reached 10% 3752 | -5/Garrison | Lost 3 allies 3781 | -5/Garrison | Triggered checkpoint 3792 | -5/Garrison | Released all parts (8) 3798 | -5/Garrison | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 03768_ Acquired Relay Coupler [NC]. 03768_ Relay Coupler [NC] fries itself. 03770_ Acquired Relay Coupler [Brawler]. 03770_ Relay Coupler [Brawler] fries itself. 03778_ System corrupted: Matter fused (-9). 03781_ Beams of light sweep through the air. An alarm sounds. 03782_ Hacking Suite destroyed. 03783_ Slug penetrates Wall. 03784_ Slayer 6d destroyed. 03787_ Kicked X-77 Beamer out of the way. 03788_ Kicked X-77 Beamer. 03789_ Kicked X-77 Beamer out of the way. 03790_ Imp. VSS Leg destroyed. 03792_ Released Flexi-carbon Leg. 03792_ Released Imp. Melee Analysis Suite. 03792_ Released Enh. Optical Array. 03792_ Released Flexi-carbon Leg. 03792_ Released Mic. Fission Core. [Achievement: Live, Flee, And Rebuild] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????####?????????????????????????????????? | | ?????????[!!#????????????????????????????????? | | ?????????##+###??????????????????????????????? | | ????###### [!#??????????????????????????????? | | ????# ##%%! #??????????????????????????????? | | ??### ###!%##??????????????????????????????? | | ??# !![!#???????????????????????????????? | | ??# ^%[[#???????????????????????????????? | | ??### ###[[#???????????????????????????????? | | ???#""" "## %#???????????????????????????????? | | ???######## #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# ###?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????#==* #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# ###?????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# ##########################??????? | | ??????????# x @ ??? | | ??????????# ??? | | ??????????########### ######### #?????????? | | ????????????????????# #????????????????????? | | ????????????????????#####????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Propulsion Shielding 66 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 64 Melee Accuracy 48 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hammer Time Jackpot Live, Flee, And Rebuild Sprinter Window Shopping Challenges ------------ None Game ------ Seed SixMicroMiniperforator Manual? 0 Play Time 00:41:56 Cumulative 39.5 hours Start 2025.10.25 @ 16:51:42 End 2025.10.25 @ 17:32:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 32 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7528ef7-38e2-4184-83c0-7bbaa1a166a2