Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 16:36:20 Player: KingCain Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (584) 584 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (780) 780 TOTAL SCORE: 2964 Bonus ------- Follower Combat Kills 295 Met Imprinter 300 Was Imprinted 300 Friendly Fire -115 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Improved Medium Treads Improved Medium Treads Gauss Rifle Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Heavy Particle Cannon Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Improved Medium Treads Magnetic Acceleration Cannon [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Weapon Cycler Device Weapon Cycler Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 24 | 6 . 3 6 2 7 Power 6 | 1 . 2 2 . 1 Engine 5 | 1 . 2 2 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 . . 1 . 4 Treads 7 | 2 . . 1 . 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | 1 . . . 2 . Device 1 | . . . . 1 . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 . 1 3 . 2 Energy Gun 1 | . . . 1 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 2 . . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . . . 2 System Corruption 10 | . . . . . 10 Parts Lost 11 | . . . 1 . 10 Power 2 | . . . . . 2 Propulsion 4 | . . . 1 . 3 Utility 1 | . . . . . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 5 | . . . 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 85 82 85 99 85 Engine 19 | . 14 16 20 22 14 Treads 22 | . 28 22 21 22 20 Device 7 | . . . . 10 10 Storage 4 | . 14 11 11 2 . Processor 6 | . . . . 8 11 Energy Gun 8 | . . . 9 11 6 Ballistic Gun 13 | . 28 22 13 11 10 Launcher 8 | . . 11 9 11 6 Naked Turns . | . . . . . . Heaviest Build 22 | 11 11 21 21 22 20 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 5 5 Most Carried 8 | 6 8 8 8 5 5 Average Carried 4 | 4 6 6 2 4 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 6 8 6 2 5 5 Class Distribution -------------------- 54% | Bomber 24% | Gunner 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Bomber | -7/Zion Bomber | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 731 | 328 . 75 132 22 174 Remotely . | . . . . . . Salvage Created 918 | 208 . 133 153 . 424 Parts 33 | 13 . 6 4 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 2 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . . 17 Prevented 19 | . . . . . 19 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . . 1 5 . 7 Guns 7 | . . 1 2 . 4 Cannons 3 | . . . . . 3 AOE 3 | . . . 3 . . Classes Destroyed 8 | 3 . 1 2 . 2 Worker 3 | 3 . . . . . Tunneler 2 | 2 . . . . . Recycler 2 | 1 . 1 . . . Swarmer 2 | . . . . . 2 Grunt 5 | . . . 4 . 1 Brawler 2 | . . . . . 2 Duelist 2 | . . . 1 . 1 Sentry 2 | . . 1 . . 1 Best Kill Streak 6 | 2 . 1 3 . 6 Combat Bots Only 6 | . . 1 3 . 6 Max Kills in Single Turn 2 | 1 . 1 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 173 | . . 20 18 . 135 Missed 51 | . . 6 2 . 43 Damage Taken 2130 | . . 206 248 . 1676 Core 409 | . . 18 7 . 384 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 58 | 17 . 7 9 . 25 Largest 3 | 2 . 3 3 . 3 Hottest 118 | 40 . 70 93 . 118 Shots Fired 120 | 34 . 15 27 . 44 Gun 94 | 34 . 14 23 . 23 Cannon 20 | . . . . . 20 Launcher 6 | . . 1 4 . 1 Special . | . . . . . . Kinetic 89 | 34 . 14 20 . 21 Thermal 20 | . . . . . 20 Explosive 6 | . . 1 4 . 1 Electromagnetic 5 | . . . 3 . 2 Robot Hit Streak 15 | 3 . 4 11 . 15 Robot Miss Streak 4 | 3 . 1 4 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 70 | 17 . 10 15 . 28 Core Hits 39 | 7 . 7 9 . 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1462 | 190 11 138 420 . 703 Guns 665 | 190 . 98 172 . 205 Cannons 400 | . . . . . 400 Explosions 375 | . . 40 245 . 90 Melee . | . . . . . . Ramming 22 | . 11 . 3 . 8 Kinetic 642 | 190 . 98 160 . 194 Thermal 479 | . . . 79 . 400 Explosive 296 | . . 40 166 . 90 Electromagnetic 23 | . . . 12 . 11 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . 3 . . . 15 Average Corruption 9 | . 1 . . . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . 4 . . . 27 Message Errors 4 | . . . . . 4 Matter Fused 11 | . 1 . . . 10 Heat Flow Errors 4 | . 2 . . . 2 Energy Discharges 3 | . 1 . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Misdirections 3 | . . . . . 3 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 8 | . . . 8 . . Projectiles . | . . . . . . Explosions 8 | . . . 8 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 60 | . . . 23 . 37 Shots 3 | . . . 2 . 1 Rammed 6 | . 2 . 1 . 3 Targets Rammed 6 | . 2 . 1 . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 338 | . 280 12 99 . 338 Average Temperature 100 | . 140 9 53 . 109 Received Heat Transfer 753 | . . 90 138 . 525 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 692 | . . . 100 . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 167 | 30 19 87 167 . . Initial 33 | . 19 . 33 . . Average 44 | 8 15 42 115 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . . 3 5 . 18 Peak Tracking Total 7 | . . 2 3 . 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 68 | . . . . . 68 Total Damage 1778 | . . . . . 1778 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4836 | 311 484 222 358 2675 786 Spaces Moved 2755 | 167 300 121 196 1466 505 Core 113 | 16 . . . . 97 Treads 2642 | 151 300 121 196 1466 408 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 155 | 149 160 160 160 160 139 Slowest Speed 170 | 160 160 160 160 160 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 8 37 14 45 86 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 53 | . . 6 39 . 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 53 | . . 6 39 . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3216 | 195 303 140 225 1798 555 Wait 325 | . . . 3 318 4 Move 2750 | 166 299 120 195 1465 505 Hop . | . . . . . . Pick Up 25 | 6 2 4 1 8 4 Fast Attach 11 | 6 . 1 1 . 3 Attach 12 | . . 2 5 2 3 Detach 9 | . . 1 5 1 2 Swap 1 | . . . . . 1 Drop 19 | . . 5 5 4 5 Fire 58 | 17 . 7 9 . 25 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush 3 | . 2 . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 61 | -11/Scrapyard | Discovered new exit (range 15) 312 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 786 | -10/Materials | Discovered new exit (range 3) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 991 | -9/Materials | Discovered new exit (range 8) 1018 | -9/Materials | Entered Mines 1026 | -9/Mines | Met a Derelict bent on vengeance 1103 | -9/Mines | Build established: Gunner 1160 | -9/Mines | Learned location of Zion (-7) 1367 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1376 | -9/Mines | Entered Zion 2152 | -7/Zion | Build established: Bomber 2240 | -7/Zion | Imprinted 2242 | -7/Zion | Declared Zion's savior 2861 | -7/Zion | Discovered new exit (range 11) 4051 | -7/Zion | Entered Proximity Caves 4051 | -6/Proximity Caves | Accompanied by 4 allies 4242 | -6/Proximity Caves | System corruption reached 10% 4483 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4623 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4792 | -6/Proximity Caves | Core integrity fell below 50% 4821 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 4821 | -6/Proximity Caves | Core integrity fell below 20% 4837 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04694_ M-28 Smith unfolds itself. 04696_ System corrupted: Assault Rifle rejected. 04698_ LX-AJG(M) destroyed. 04712_ System corrupted: Matter fused (-8). 04722_ Critical hit (Burn: +37). 04744_ H,XG5 04834_ Adv. Targeting Computer broken. 04834_ Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#######???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# """ #???????????????? | | ????????????????????####???# """ ###?????????????? | | ??????????????????## ##??# """ ##????????????? | | ?????????????????## # #??# """ #????????????? | | ????????????????## #??# ##????????????? | | ???????????????## ##### ##?????????????? | | ???????????????# # # ## ###??????????????? | | ??????????????# # ### ### ####????????????????? | | ?????????????# # # ## #?# #???????????????????? | | ?????????????## ## ## #?# #???###?????????????? | | ??????????????###?# # ### #??# ##????????????? | | ?????????????????# # g% #?# ##???????????? | | ?????????????????#### # ## ##??????????? | | ????????????????????## # @#### #??????????? | | ???????????????????### ###?# # ???????????? | | ???????????????????# ## #??????????????? | | ???????????????????# # #?????????????????? | | ???????????????????# # ###???????????????? | | ???????????????????## ## # ????????????????? | | ????????????????????###?## # #?????????????????? | | ?????????????????????##??# ##?????????????????? | | ??????????????######## ### ##??????????????????? | | ?????????????## # ##???????????????????? | | ?????????????# # #????????????????????? | | ?????????????# #?####???????????????? | | ?????????????## #### ###?????????????? | | ??????????????## # #### ##????????????? | | ????????????????# # ## ##???????????? | | ????????????????## # #???????????? | | ?????????????????## ##??????????? | | ??????????????????## # # ### #??????????? | | ???????????????????## # ?## ### ##??????????? | | ??????????????????? ?## ##??##???????????? | | ?????????????????? ##?# #????????????????? | | ???????????????? ###### #???# #????????????????? | | ??????????????? ??????# ##### #????????????????? | | ??????????????#????????# #????????????????? | | ?????????????????????### #######????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Mak. Axe | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Point Defense System | -7/Zion | Archive Antigrav System | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Remote Shield | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralContainmentDrive Manual? 0 Play Time 00:32:59 Cumulative 5.8 hours Start 2024.05.23 @ 16:00:39 End 2024.05.23 @ 16:36:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01f1dc0a-43ac-402f-959a-e448ad03d18e