Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 23:31:31

Player: Lord Draconis

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (245)     1225
Value Destroyed (7906)     7906
Prototype IDs (10)         200
Alien Tech Used (1)        200
Bonus (1707)               1707
              TOTAL SCORE: 16638

 Bonus
-------
High Alert Combat Kills    868
Follower Combat Kills      80
Entered Garrisons          200
Met Data Miner             300
Acquired ECA               300
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             0/850
Matter                     92/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (6) ------
                Huge Storage Unit
       Advanced Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
       Improved Heat Sink
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Matter Pod (0)
                Encrypted Comm Array
                Kinecellerator
                Kinecellerator
       Improved Light Armor Plating
                Tractor Beam
       Advanced Trap Extractor (0/8)
                Plasma Cutter
      Makeshift Axe

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
       Advanced Treads
       Improved VSS Leg
                Wheel
        Armored Wheel
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
   Experimental Sensor Array
       Advanced Signal Interpreter
                Encrypted Comm Array
       Improved Weapon Cycler
>               --- WEAPON -----------
          Heavy Plasma Cannon
          Heavy Battle Rifle
>               --- INVENTORY --------
          Heavy Deuterium Engine
          Micro Nuclear Core
      Makeshift Power Source
                Neutrino Core
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Matter Pod
       Advanced Sensor Array
       Advanced Terrain Scanner
                Kinecellerator
                Kinecellerator
      Makeshift ECM Suite
       Improved Light Armor Plating
                Tractor Beam
                Plasma Rifle
                Beamcaster
                Proton Cannon
                Proton Cannon
                Plasma Cannon
          Heavy Rocket Launcher
          Heavy Rocket Launcher
                Plasma Cutter
                Hammer
[Rating: 73]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved VSS Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   .   2   .   .   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             163  | 6   12  3   32  2   18  10  15  14  7   3   .   2   12  6   2   2   17  
  Power                    19   | 1   2   .   4   .   3   1   1   2   .   .   .   .   .   1   .   .   4   
    Engine                 13   | 1   2   .   3   .   1   1   1   1   .   .   .   .   .   1   .   .   2   
    Core                   6    | .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   1   1   14  .   7   1   4   1   2   1   .   .   5   .   1   .   .   
    Treads                 30   | 1   1   .   12  .   7   1   4   1   2   1   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Wheel                  6    | 1   .   1   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  62   | 1   5   .   9   1   6   4   6   9   3   .   .   2   5   3   1   .   7   
    Device                 30   | .   1   .   2   1   2   1   1   6   1   .   .   2   5   1   1   .   6   
    Storage                7    | 1   2   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   2   .   7   .   2   3   3   2   1   .   .   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   4   2   5   1   2   4   4   2   2   2   .   .   2   2   .   2   6   
    Energy Gun             7    | .   1   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          7    | .   .   .   1   .   1   .   1   .   1   .   .   .   1   1   .   .   1   
    Ballistic Gun          9    | 2   1   .   .   1   .   .   .   1   .   2   .   .   .   1   .   .   1   
    Ballistic Cannon       10   | .   1   .   2   .   1   1   1   1   .   .   .   .   1   .   .   .   2   
    Launcher               5    | .   .   1   1   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
Parts Lost                 63   | .   3   .   4   .   .   4   .   7   4   2   .   .   7   2   .   .   30  
  Power                    8    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   5   
  Propulsion               18   | .   .   .   2   .   .   2   .   1   3   1   .   .   3   .   .   .   6   
  Utility                  20   | .   1   .   2   .   .   1   .   4   .   .   .   .   2   1   .   .   9   
  Weapon                   17   | .   1   .   .   .   .   1   .   1   1   1   .   .   2   .   .   .   10  
  Highest Loss Streak      7    | .   2   .   1   .   .   3   .   3   3   2   .   .   5   2   .   .   7   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Average Backups            21   | .   11  15  14  15  23  24  24  24  22  21  23  23  23  24  25  25  22  
  Power                    2    | .   1   2   1   1   1   1   2   2   2   2   2   2   2   3   4   4   3   
  Propulsion               2    | .   2   3   3   3   4   5   3   3   1   1   1   1   .   .   .   .   .   
  Utility                  9    | .   4   6   3   3   8   9   9   10  11  11  11  12  11  12  12  12  10  
  Weapon                   6    | .   2   4   5   6   8   7   7   7   6   5   7   6   7   8   8   8   7   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             37   | .   .   1   10  1   6   1   7   1   1   .   .   .   2   1   1   1   4   
  Power                    8    | .   .   .   4   .   .   .   2   1   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   1   2   1   1   1   5   .   1   .   .   .   1   .   .   .   3   
  Weapon                   10   | .   .   .   2   .   4   .   .   .   .   .   .   .   1   1   1   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 99  99  99  98  99  99  95  89  76  91  79  100 99  99  72  
  Engine                   6    | .   14  14  8   .   .   9   9   5   7   7   7   7   6   6   6   6   5   
  Core                     1    | .   .   .   2   11  8   .   .   1   .   .   .   .   .   .   .   .   .   
  Treads                   22   | .   14  14  23  33  35  35  35  38  33  27  30  30  10  6   5   6   1   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   10  13  5   
  Wheel                    4    | .   14  14  9   .   .   .   .   .   .   .   .   .   4   13  13  13  5   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   13  8   6   1   
  Device                   15   | .   4   .   11  11  17  15  9   13  14  14  15  14  19  20  20  20  21  
  Storage                  8    | .   14  14  11  11  9   9   9   7   7   7   7   7   6   6   6   6   6   
  Processor                5    | .   .   .   .   .   .   .   .   2   14  15  15  15  13  6   6   6   6   
  Protection               6    | .   8   14  10  10  9   11  17  14  .   .   .   .   .   5   6   6   2   
  Energy Gun               2    | .   8   14  3   11  1   5   1   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   7   .   7   3   7   3   6   7   .   7   3   6   6   6   3   
  Ballistic Gun            3    | .   15  10  .   10  .   .   .   3   .   5   .   1   7   6   6   4   3   
  Ballistic Cannon         4    | .   2   .   9   .   8   7   8   7   6   1   .   .   .   .   .   .   3   
Peak Build Rating          73   | 6   8   9   18  27  37  44  45  47  51  52  48  53  67  71  73  71  73  
  Average Rating           42   | 3   7   8   15  20  33  36  42  43  49  49  44  47  53  69  70  70  53  
  On Entrance              38   | .   6   8   9   18  21  37  37  41  42  50  51  44  50  67  71  71  71  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 13  33  34  41  41  106 109 116 122 110 110 95  106 109 111 111 111 124 
  Greatest Support         102  | 20  20  20  60  60  80  80  80  100 102 90  90  90  90  22  22  22  22  
  Greatest Overweight (x)  38   | .   2   3   3   .   1   1   1   1   1   1   1   1   9   5   5   5   38  
  Average Overweight (x)   2    | .   .   2   1   .   .   1   1   1   1   1   1   1   7   4   4   4   10  
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 6   13  15  15  15  24  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 2   15  15  15  15  25  25  25  25  25  22  24  24  25  25  25  25  25  
  Average Carried          21   | .   11  15  14  14  23  24  24  24  22  21  23  23  23  24  24  25  22  
  Final Capacity           25   | 8   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   15  15  15  15  25  25  25  25  22  22  24  24  25  25  25  25  12  

 Class Distribution 
--------------------
 77% | Mutant
  9% | Derelict-Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Zion
           Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Matter Collected           7287 | 205  393  204  1230 82   596  631  767  781  494  434  .    119  368  156  69   20   738  
  Remotely                 248  | .    .    .    .    .    .    .    .    248  .    .    .    .    .    .    .    .    .    
Salvage Created            7655 | 12   448  133  1781 .    692  715  1372 630  373  137  .    .    611  99   8    .    644  
  Parts                    438  | 3    28   11   116  .    32   58   76   27   13   4    .    .    36   4    2    .    28   
Haulers Intercepted        16   | .    2    .    6    .    2    .    4    1    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           9    | .    1    1    2    .    2    .    2    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40   | .    .    .    .    .    .    .    .    .    7    4    .    .    .    4    .    .    25   
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Combat Hostiles Destroyed  195  | .   13  2   45  .   15  36  28  17  9   3   .   .   9   1   1   .   16  
  Guns                     37   | .   10  2   2   .   3   5   2   2   .   .   .   .   7   .   1   .   3   
  Cannons                  95   | .   3   .   25  .   10  15  15  8   4   2   .   .   2   1   .   .   10  
  AOE                      59   | .   .   .   18  .   .   16  11  7   5   .   .   .   .   .   .   .   2   
Classes Destroyed          19   | 1   5   .   6   .   .   1   2   .   1   .   .   .   .   .   1   .   2   
  Worker                   4    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Builder                  4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   .   6   .   2   .   4   1   .   .   .   .   1   .   .   .   .   
  Recycler                 8    | .   1   .   3   .   1   .   1   1   .   .   .   .   1   .   .   .   .   
  Mechanic                 3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  8    | .   1   .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  60   | .   9   .   16  .   .   19  6   3   3   .   .   .   4   .   .   .   .   
  Grunt                    76   | .   4   2   18  .   9   10  12  10  6   .   .   .   .   .   .   .   5   
  Brawler                  3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Sentry                   28   | .   .   .   10  .   6   4   7   1   .   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   .   .   3   .   .   1   .   .   .   3   
  Programmer               13   | .   .   .   .   .   .   3   .   2   .   .   .   .   4   1   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | 1   6   2   10  .   2   11  5   6   3   1   .   .   4   1   1   .   4   
  Combat Bots Only         11   | .   5   2   10  .   2   11  4   4   3   1   .   .   4   1   1   .   4   
Max Kills in Single Turn   3    | 1   1   1   3   .   1   3   3   3   2   1   .   .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   3   3   3   2   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        1223  | .    85   17   119  .    78   172  85   239  35   26   .    .    79   6    3    .    279  
  Missed                   322   | .    18   1    23   .    19   53   35   49   9    4    .    .    16   1    .    .    94   
  Hits                     901   | .    67   16   96   .    59   119  50   190  26   22   .    .    63   5    3    .    185  
    Melee                  14    | .    .    .    3    .    1    .    1    3    .    .    .    .    .    .    3    .    3    
    Projectile             887   | .    67   16   93   .    58   119  49   187  26   22   .    .    63   5    .    .    182  
    AOE                    6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         38    | .    .    .    6    .    4    7    3    5    2    1    .    .    1    1    .    .    8    
  Part Disruptions         2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Damage Taken               13115 | .    606  370  1287 36   953  1685 757  2037 447  332  .    .    886  73   35   .    3611 
  Core                     1659  | .    145  55   153  .    59   111  59   126  29   53   .    .    113  .    .    .    756  
  Absorbed by Shields      463   | .    .    .    .    .    .    .    .    376  .    .    .    .    87   .    .    .    .    
  Regen/Repaired (Parts)   525   | .    .    .    83   .    189  .    253  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         61    | 100  .    20   .    61   .    .    58   .    .    .    .    70   .    .    .    .    .    
Volleys Fired              663   | 4    62   10   105  .    69   68   77   45   28   20   .    5    47   13   14   .    96   
  Largest                  2     | 2    2    2    2    .    2    2    2    2    2    2    .    1    2    2    2    .    2    
  Hottest                  141   | 40   60   85   101  .    108  108  119  115  120  120  .    80   123  123  123  .    141  
Shots Fired                1171  | 7    124  19   193  .    138  126  138  78   35   36   .    6    77   18   19   .    157  
  Gun                      348   | 7    106  18   6    .    32   31   18   23   .    7    .    .    47   5    5    .    43   
  Cannon                   762   | .    18   .    170  .    106  84   109  52   28   29   .    6    28   13   14   .    105  
  Launcher                 61    | .    .    1    17   .    .    11   11   3    7    .    .    .    2    .    .    .    9    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  625   | 7    112  9    89   .    69   57   55   63   14   15   .    .    47   5    5    .    78   
  Thermal                  483   | .    12   9    87   .    69   58   72   12   14   21   .    6    28   13   14   .    68   
  Explosive                61    | .    .    1    17   .    .    11   11   3    7    .    .    .    2    .    .    .    9    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         20    | 2    8    4    14   .    9    15   15   8    8    7    .    .    20   7    2    .    6    
  Robot Miss Streak        8     | 2    4    2    4    .    5    4    4    2    3    2    .    .    3    3    3    .    8    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           652   | 3    66   10   120  .    82   74   69   49   22   20   .    .    45   11   4    .    77   
  Core Hits                350   | 2    24   9    76   .    26   49   53   31   19   6    .    .    19   3    2    .    31   
  Critical Kills           13    | .    .    .    .    .    3    1    .    .    .    1    .    .    3    .    .    .    5    
  Critical Parts Destroyed 16    | .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    10   
  Critical Strikes         48    | .    .    .    3    .    8    3    3    4    2    1    .    .    3    .    .    .    21   
    Burn                   3     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Meltdown               4     | .    .    .    .    .    2    .    .    .    .    1    .    .    1    .    .    .    .    
    Destroy                30    | .    .    .    .    .    6    2    .    .    .    .    .    .    2    .    .    .    20   
    Blast                  11    | .    .    .    2    .    .    .    3    4    2    .    .    .    .    .    .    .    .    
Melee Attacks              46    | .    2    .    5    .    1    .    .    .    .    .    .    17   20   .    .    1    .    
  Impact                   46    | .    2    .    5    .    1    .    .    .    .    .    .    17   20   .    .    1    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21027 | 50   816  175  3968 .    1962 3663 2970 2010 1184 472  .    .    1158 351  112  .    2136 
  Guns                     3556  | 50   592  164  72   .    432  478  216  195  .    56   .    .    680  52   49   .    520  
  Cannons                  10796 | .    224  .    2417 .    1500 1150 1486 1113 556  416  .    .    478  299  63   .    1094 
  Explosions               6592  | .    .    11   1428 .    .    2035 1266 702  628  .    .    .    .    .    .    .    522  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  83    | .    .    .    51   .    30   .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7810  | 50   773  87   1318 .    925  802  718  992  305  221  .    .    680  52   49   .    838  
  Thermal                  6490  | .    43   77   1171 .    1007 826  984  316  251  251  .    .    478  299  63   .    724  
  Explosive                6592  | .    .    11   1428 .    .    2035 1266 702  628  .    .    .    .    .    .    .    522  
  Electromagnetic          52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    8    8    7    7    7    7    7    1    2    2    2    8    
  Average Corruption       5     | .    .    .    .    .    .    7    8    4    7    7    7    4    1    1    2    2    3    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  385   | .    .    .    .    .    .    14   76   29   71   76   3    29   4    17   5    .    61   
    Message Errors         93    | .    .    .    .    .    .    4    17   3    18   16   .    11   3    4    2    .    15   
    Matter Fused           94    | .    .    .    .    .    .    2    16   11   17   15   1    7    .    7    2    .    16   
    Heat Flow Errors       38    | .    .    .    .    .    .    5    10   1    5    8    .    2    .    2    .    .    5    
    Energy Discharges      43    | .    .    .    .    .    .    1    6    4    10   11   1    2    .    1    1    .    6    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Parts Fused            5     | .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    1    
    Data Loss (minor)      46    | .    .    .    .    .    .    .    11   3    9    10   1    2    .    1    .    .    9    
    Data Loss (major)      28    | .    .    .    .    .    .    .    6    2    7    8    .    2    .    .    .    .    3    
    Misfires               19    | .    .    .    .    .    .    1    6    .    2    4    .    1    .    2    .    .    3    
    Alerts                 8     | .    .    .    .    .    .    1    1    1    1    2    .    .    1    .    .    .    1    
    Weapon Failures        9     | .    .    .    .    .    .    .    3    3    2    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            409   | .    14   .    63   .    21   107  34   33   51   19   .    .    38   10   13   .    6    
  Projectiles              227   | .    14   .    32   .    21   2    22   33   23   19   .    .    38   10   13   .    .    
  Explosions               182   | .    .    .    31   .    .    105  12   .    28   .    .    .    .    .    .    .    6    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 57    | .    4    .    10   .    7    5    9    12   3    2    .    .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  54    | .    4    .    9    .    7    4    9    11   3    2    .    .    .    .    .    .    5    
  Secondary                3     | .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      306   | .    .    .    85   .    .    69   38   .    41   .    .    .    .    .    .    .    73   
  Shots                    11    | .    .    .    3    .    .    2    2    .    1    .    .    .    .    .    .    .    3    
  Rammed                   9     | .    .    .    6    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             11    | .    .    .    7    .    3    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        377   | .    36   90   27   .    8    256  244  377  228  257  .    242  .    125  6    .    321  
  Average Temperature      79    | .    11   35   13   .    4    120  58   191  72   84   .    77   .    20   3    .    102  
  Received Heat Transfer   3743  | .    78   72   429  .    531  396  261  869  171  .    .    .    .    .    .    .    936  
  Effects                  6     | .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    2    .    .    .    .    1    .    .    1    .    .    .    1    
  Combat Hostiles          4     | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    1    
  Parts Melted             20    | .    .    1    2    .    7    3    1    .    .    1    .    .    3    .    .    .    2    
  Heat Transferred         11115 | .    100  186  2146 .    1850 1417 1591 444  461  500  .    .    700  450  100  .    1170 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Maximum Alert Level        4    | .    .    .    2    1    .    4    3    2    .    .    .    .    .    .    .    .    .    
  Low Security (%)         59   | 100  100  100  54   88   100  3    .    .    .    .    .    .    100  .    .    .    .    
  Level 1                  10   | .    .    .    29   11   .    15   .    45   .    .    .    .    .    .    .    .    .    
  Level 2                  16   | .    .    .    15   .    .    5    68   54   .    .    .    .    .    .    .    .    .    
  Level 3                  9    | .    .    .    .    .    .    40   31   .    .    .    .    .    .    .    .    .    .    
  Level 4                  4    | .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1231 | .    120  50   637  244  158  1231 890  485  .    .    .    .    99   .    .    .    .    
  Initial                  599  | .    .    .    1    244  .    100  599  402  .    .    .    .    .    .    .    .    .    
  Average                  277  | .    38   5    230  74   41   834  653  398  .    .    .    .    25   .    .    .    .    
Influence Increases        6451 | 5    403  81   1528 .    558  1231 1081 521  215  90   .    .    338  30   .    .    370  
  Destroy 0b10 Robot/C     3920 | .    260  40   900  .    300  800  560  340  180  60   .    .    180  20   .    .    280  
  Destroy 0b10 Robot/NC    270  | 5    20   10   95   .    15   5    65   15   5    .    .    .    25   .    .    .    10   
  Destroy Leader           848  | .    66   10   228  .    94   30   166  72   30   30   .    .    62   10   .    .    50   
  Allied During Kill       29   | .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          102  | .    26   .    24   .    35   .    17   .    .    .    .    .    .    .    .    .    .    
  Disable Machine          330  | .    30   .    105  .    45   15   90   45   .    .    .    .    .    .    .    .    .    
  Anti-Garrison Action     250  | .    .    .    .    .    .    250  .    .    .    .    .    .    .    .    .    .    .    
  Destroy Structure        507  | .    1    6    146  .    24   72   168  49   .    .    .    .    41   .    .    .    .    
  Lose Combat Pursuer      195  | .    .    15   30   .    45   30   15   .    .    .    .    .    30   .    .    .    30   
Influence Decreases        6421 | 5    403  75   905  629  404  154  1426 1000 614  98   .    .    286  82   .    .    340  
  Entered New Map          1734 | .    .    .    5    385  .    54   632  484  152  2    .    .    .    20   .    .    .    
  Time Decay               3787 | 5    393  75   560  244  404  .    644  446  432  96   .    .    265  42   .    .    181  
  Lost Part                390  | .    10   .    40   .    .    40   .    70   30   .    .    .    21   20   .    .    159  
  Lost Ally                60   | .    .    .    .    .    .    60   .    .    .    .    .    .    .    .    .    .    .    
  Purge Threat             450  | .    .    .    300  .    .    .    150  .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    3    .    5    .    9    .    4    3    .    .    .    .    3    .    .    .    .    
  Investigation            6    | .    1    .    2    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    
  Reinforcement            11   | .    2    .    2    .    4    .    2    1    .    .    .    .    .    .    .    .    .    
  Assault                  2    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Distress Signals           16   | .   1   .   6   .   4   .   3   1   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              293  | .   26  8   62  .   35  39  45  19  9   3   .   .   14  1   1   .   31  
  Peak Tracking Total      10   | .   6   9   10  .   6   8   5   7   3   1   .   .   4   1   1   .   7   
  Tactical Retreats        13   | .   .   2   2   .   3   1   1   .   .   .   .   .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Traps Triggered            13   | .   3   .   2   1   3   4   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Disabled          24   | .   2   .   7   .   3   2   6   3   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   1   .   1   1   2   2   .   1   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Machines Accessed          50   | .   8   .   12  1   11  2   7   .   1   1   4   .   2   .   1   .   .   
  Terminals                34   | .   7   .   10  .   8   2   6   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                124  | .   17  .   28  1   22  2   21  .   1   1   26  .   4   .   1   .   .   
  Successful               65   | .   8   .   11  1   11  .   5   .   1   1   26  .   .   .   1   .   .   
  Failed                   58   | .   8   .   17  .   11  2   16  .   .   .   .   .   4   .   .   .   .   
    Catastrophic           22   | .   2   .   8   .   4   2   4   .   .   .   .   .   2   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   8   .   16  .   9   .   14  .   .   .   .   .   .   .   .   .   .   
  Terminals                74   | .   16  .   22  .   16  2   17  .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   2   .   5   .   4   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             54   | .   7   .   8   1   6   .   3   .   1   1   26  .   .   .   1   .   .   
  Record                   13   | .   .   .   .   .   .   .   .   .   1   1   11  .   .   .   .   .   .   
  Part Schematic           13   | .   1   .   1   .   2   .   1   .   .   .   8   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   2   .   4   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         36   | .   6   .   11  .   8   2   7   .   .   .   .   .   2   .   .   .   .   
  Full Trace Events        6    | .   1   .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   1   .   1   .   2   .   1   .   .   .   8   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     134  | .   .   .   32  .   64  .   38  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   4   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro 
Total Allies               6    | .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      87   | .   .   40  .   .   .   87  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   
Initial Warlord ECA Mod    16   | .   .   .   .   .   .   .   3   2   2   2   2   1   1   1   1   1   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   8   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             366  | .   .   65  .   .   .   301 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                           | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------                    Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Active Infowar (turns)     15481 | .    550  .    .    1    .    36   .    .    2488 2281 187  1573 1523 960  830  1274 3778 
  Sensors                  13647 | .    .    .    .    1    .    36   .    .    2487 2281 187  1573 1523 960  830  1274 2495 
  Terrain                  1119  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1119 
  Structural               550   | .    550  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Seismic                  1668  | .    .    .    .    .    .    .    .    .    .    .    .    1370 298  .    .    .    .    
  Jamming                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  ECM                      2072  | .    .    .    .    .    .    .    .    .    .    .    .    .    336  .    .    .    1736 
Robot Analysis Total       5     | .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    10    | .    .    1    .    2    .    .    .    .    3    .    .    1    .    1    .    .    2    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Turns Passed               30663 | 77   1532 572  2825 835  3494 1868 2338 1109 2619 2314 187  1573 1523 960  830  1274 4733 
Spaces Moved               11618 | 76   803  290  1398 514  1254 623  766  329  801  811  78   503  576  549  416  812  1019 
  Core                     135   | 46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   
  Treads                   6724  | 6    314  15   631  514  1254 623  766  329  801  811  78   503  79   .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4759  | 24   489  275  767  .    .    .    .    .    .    .    .    .    497  549  416  812  930  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  125  125  160  160  250  247  246  243  241  241  241  145  145  145  145  160  
  Average Speed            214   | 74   159  131  158  160  242  250  249  247  243  241  241  241  216  159  159  154  345  
  Slowest Speed            1950  | 160  240  240  240  160  250  250  250  248  246  243  241  241  241  160  160  160  1950 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 5    95   68   97   84   95   56   67   9    71   79   69   53   16   47   40   79   81   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    
  Known Exits Taken        10    | .    .    .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             29    | .    .    1    .    4    .    .    .    .    4    3    .    4    .    6    2    2    3    
Spaces Dug                 130   | .    .    .    10   .    1    12   20   3    7    1    .    7    33   .    9    .    27   
Terrain Destroyed          754   | .    .    4    162  .    18   34   202  48   60   4    .    7    38   4    12   .    161  
  Melee                    22    | .    .    .    4    .    1    .    .    .    .    .    .    7    10   .    .    .    .    
  Projectile               157   | .    .    .    4    .    17   2    45   12   5    4    .    .    16   4    12   .    36   
  AOE                      574   | .    .    4    154  .    .    32   157  36   55   .    .    .    12   .    .    .    124  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  
Total                      16083 | 87   929  464  1817 530  1581 795  1058 542  1432 1120 79   829  737  616  562  828  2077 
  Wait                     3158  | .    29   158  195  6    189  13   162  133  570  270  .    295  61   32   122  10   913  
  Move                     11598 | 75   802  289  1397 513  1253 621  765  328  800  810  77   502  575  548  415  809  1019 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Pick Up                  108   | 2    14   1    20   3    23   6    6    7    4    2    .    1    9    4    2    1    3    
  Fast Attach              55    | 6    4    .    5    2    2    .    5    3    2    2    .    2    5    7    4    1    5    
  Attach                   63    | .    3    .    5    .    3    4    2    9    3    2    .    3    7    2    .    .    20   
  Detach                   12    | .    .    .    .    .    .    .    .    1    .    .    2    2    1    .    .    .    6    
  Swap                     166   | .    9    3    41   1    16   17   23   12   15   5    .    2    8    1    .    2    11   
  Drop                     133   | .    4    3    37   5    22   7    17   4    7    2    .    .    4    9    5    3    4    
  Fire                     663   | 4    62   10   105  .    69   68   77   45   28   20   .    5    47   13   14   .    96   
  Melee                    46    | .    2    .    5    .    1    .    .    .    .    .    .    17   20   .    .    1    .    
  Ram                      3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    .    4    .    3    .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   52    | .    .    .    .    .    .    49   .    .    3    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            15    | .    .    .    .    .    .    8    .    .    .    7    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 16)
    78 | -11/Scrapyard      | Entered Materials
   135 | -10/Materials      | Discovered new exit (range 10)
   316 | -10/Materials      | Build established: Mutant
   529 | -10/Materials      | Discovered new exit (range 15)
   767 | -10/Materials      | Discovered new exit (range 12)
   778 | -10/Materials      | Central database locked down
   793 | -10/Materials      | Core integrity fell below 50%
  1304 | -10/Materials      | Discovered new exit (range 11)
  1610 | -10/Materials      | Entered Mines
  1749 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1812 | -10/Mines          | Assembled infested the area
  1859 | -10/Mines          | Lost 3 allies
  2172 | -10/Mines          | Discovered new exit (range 8)
  2182 | -10/Mines          | Entered Materials
  2182 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2183 | -9/Materials       | Identified exit to Storage
  2577 | -9/Materials       | Build established: Scavenger-Mutant
  2920 | -9/Materials       | Destroyed 10 combat bots
  3120 | -9/Materials       | Discovered new exit (range 14)
  3368 | -9/Materials       | Repaired Imp. Light Cannon
  3828 | -9/Materials       | Discovered new exit (range 10)
  3964 | -9/Materials       | Build established: Mutant
  3977 | -9/Materials       | Discovered new exit (range 15)
  4231 | -9/Materials       | Discovered new exit (range 6)
  4536 | -9/Materials       | Discovered new exit (range 12)
  4582 | -9/Materials       | First assault squad dispatched
  5007 | -9/Materials       | Entered Mines
  5010 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  5159 | -9/Mines           | Learned Materials stockpile data
  5185 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  5352 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  5356 | -9/Mines           | Found Prototype Device
  5356 | -9/Mines           | Identified Exp. Sensor Array
  5444 | -9/Mines           | Discovered new exit (range 11)
  5497 | -9/Mines           | Discovered new exit (range 5)
  5842 | -9/Mines           | Entered Materials
  5842 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5895 | -8/Materials       | Garrison activated, responded to threat
  6147 | -8/Materials       | Build established: Scavenger-Mutant
  6152 | -8/Materials       | Repaired Lgt. Treads?
  6464 | -8/Materials       | Met 7R-MNS
  6643 | -8/Materials       | Build established: Mutant
  7302 | -8/Materials       | Discovered new exit (range 3)
  7498 | -8/Materials       | Repaired Arm. Treads
  8080 | -8/Materials       | Discovered new exit (range 4)
  8442 | -8/Materials       | Discovered new exit (range 12)
  9334 | -8/Materials       | Identified exit to Garrison
  9336 | -8/Materials       | Entered Garrison
  9362 | -8/Garrison        | Triggered checkpoint
  9401 | -8/Garrison        | Garrison Relay disabled
  9486 | -8/Garrison        | Triggered checkpoint
  9519 | -8/Garrison        | Discovered new exit (range 12)
  9690 | -8/Garrison        | Triggered checkpoint
  9690 | -8/Garrison        | Triggered checkpoint
  9744 | -8/Garrison        | Destroyed 11 combat bots
  9780 | -8/Garrison        | Triggered checkpoint
  9933 | -8/Garrison        | Discovered new exit (range 13)
 10627 | -8/Garrison        | Discovered new exit (range 10)
 10682 | -8/Garrison        | Triggered checkpoint
 10737 | -8/Garrison        | Lost 3 allies
 10759 | -8/Garrison        | Lost 3 parts (2n1u)
 11012 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 11204 | -8/Garrison        | Entered Materials
 12310 | -8/Materials       | Repaired Arm. Treads?
 12673 | -8/Materials       | Discovered new exit (range 13)
 12804 | -8/Materials       | First assault squad dispatched
 13486 | -8/Materials       | Discovered new exit (range 16)
 13542 | -8/Materials       | Entered Factory
 13542 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13543 | -7/Factory         | Identified exit to Lower Caves
 13752 | -7/Factory         | Lost 3 parts (1p1u1w)
 14080 | -7/Factory         | Build established: Scavenger-Mutant
 14353 | -7/Factory         | Lost 3 parts (1n2u)
 14651 | -7/Factory         | Entered Lower Caves
 14659 | -7/Lower Caves     | Met a Warlord Commander
 14660 | -7/Lower Caves     | Learned location of Warlord (-5)
 14661 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 14671 | -7/Lower Caves     | Found Encrypted Comm Array
 14906 | -7/Lower Caves     | Identified exit to Lower Caves
 14969 | -7/Lower Caves     | Build established: Mutant
 15253 | -7/Lower Caves     | Entered a destroyed Warlord outpost
 15483 | -7/Lower Caves     | Lost 3 parts (2n1w)
 16192 | -7/Lower Caves     | Learned location of 2 exits from Factory
 16730 | -7/Lower Caves     | Encountered a Warlord checkpoint
 16768 | -7/Lower Caves     | Learned Factory terminal intel
 17270 | -7/Lower Caves     | Entered another Lower Caves area
 18350 | -7/Lower Caves     | Discovered new exit (range 13)
 18377 | -7/Lower Caves     | Identified exit to Data Miner
 18805 | -7/Lower Caves     | Found Alien Artifact
 18806 | -7/Lower Caves     | Identified Dimensional Node Initializer
 18806 | -7/Lower Caves     | Initialized slip node
 19584 | -7/Lower Caves     | Entered Data Miner
 19586 | -7/Data Miner      | Discovered new exit (range 6)
 19631 | -7/Data Miner      | Met Data Miner
 19675 | -7/Data Miner      | Learned location of Section 7 (-3)
 19675 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 19720 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 19769 | -7/Data Miner      | Identified exit to Proximity Caves
 19771 | -7/Data Miner      | Entered Proximity Caves
 19922 | -6/Proximity Caves | Identified exit to Factory
 21344 | -6/Proximity Caves | Spotted B-75 Beast
 21344 | -6/Proximity Caves | Entered Factory
 21344 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 21345 | -6/Factory         | Identified exit to Lower Caves
 21345 | -6/Factory         | Identified exit to Factory
 21346 | -6/Factory         | Loaded intel: 24 terminal locations
 21691 | -6/Factory         | Lost 5 parts (3n2u)
 22775 | -6/Factory         | Discovered exit to Factory (range 10)
 22867 | -6/Factory         | Entered Lower Caves
 23378 | -6/Lower Caves     | Encountered a Warlord checkpoint
 23439 | -6/Lower Caves     | Discovered new exit (range 7)
 23442 | -6/Lower Caves     | Learned Factory terminal intel
 23450 | -6/Lower Caves     | Identified exit to Lower Caves
 23827 | -6/Lower Caves     | Entered another Lower Caves area
 23898 | -6/Lower Caves     | Encountered a Warlord checkpoint
 24410 | -6/Lower Caves     | Build established: Derelict-Mutant
 24609 | -6/Lower Caves     | Discovered new exit (range 16)
 24650 | -6/Lower Caves     | Identified exit to Zion
 24657 | -6/Lower Caves     | Entered Zion
 24720 | -6/Zion            | System corruption cleaned by Quarantine Array
 25778 | -6/Zion            | Discovered new exit (range 11)
 25929 | -6/Zion            | Identified exit to Proximity Caves
 25931 | -6/Zion            | Entered Proximity Caves
 25933 | -5/Proximity Caves | Spotter reported a threat
 25934 | -5/Proximity Caves | Spotter reported a threat
 26749 | -5/Proximity Caves | Spotter reported a threat
 26787 | -5/Proximity Caves | Build established: Derelict-Skirmisher
 27213 | -5/Proximity Caves | Spotter reported a threat
 27307 | -5/Proximity Caves | Spotter reported a threat
 27355 | -5/Proximity Caves | Lost 6 parts (3n2u1w)
 27380 | -5/Proximity Caves | Spotter reported a threat
 27480 | -5/Proximity Caves | Spotter reported a threat
 27513 | -5/Proximity Caves | Spotter reported a threat
 27557 | -5/Proximity Caves | Spotter reported a threat
 27571 | -5/Proximity Caves | Learned Factory security intel
 27599 | -5/Proximity Caves | Spotter reported a threat
 27649 | -5/Proximity Caves | Spotter reported a threat
 27954 | -5/Proximity Caves | Build established: Mutant
 28565 | -5/Proximity Caves | Spotted B-75 Beast
 28906 | -5/Proximity Caves | Lost 4 parts (1n1u2w)
 29850 | -5/Proximity Caves | Core integrity fell below 50%
 29894 | -5/Proximity Caves | Destroyed B-75 Beast
 30175 | -5/Proximity Caves | Build established: Derelict-Mutant
 30493 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 30555 | -5/Proximity Caves | Ambushed by research squad
 30611 | -5/Proximity Caves | Lost 5 parts (1p2u2w)
 30635 | -5/Proximity Caves | Core integrity fell below 20%
 30664 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Hvy. Rocket Launcher destroyed.
Phase Shifter fries itself beyond repair.
Unknown Processor self-destruct mechanism malfunctions.
Penetrated by Slug.
Slug penetrates Wall.
Acquired 70 matter.
Mic. Nuclear Core destroyed.
Penetrated by Slug.
Hvy. Rocket Launcher destroyed.
The unstable cave ceiling collapses.
Penetrated by Slug.
Mak. ECM Suite destroyed.
Slug penetrates Earth.
The unstable cave ceiling collapses.
Penetrated by Slug. <x2>
The unstable cave ceiling collapses.
Penetrated by Slug.
Slug penetrates Earth.
The unstable cave ceiling collapses.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????###???????######????????????? |
| ??????????????????????  #######     #???????####?? |
| ????????????# ?????####             ###?????#""#?? |
| #####???????#    ###     #          # ###??## #### |
|     #???????#                           #?##       |
|     #????####     % %                   ###        |
| ##  #????#     %<        @    h        ###    #### |
| ?#  #???##  #????## #    !    #               #?## |
| ?#  #?? ##  #????##                ###       "###  |
| ?#  ##  ##  ##???#     ###  #      #?##      ###   |
| ?#      ##   ##??#      ##### ###  ####      #?#   |
| ##     ##     ##?#        ##   ##    ##      #?##  |
| #     ##       #####                  ;   %  #??## |
| #   ####        #??###         %             #???# |
|    ##??#       #?????##                 ######??## |
| ####???#      #????####            %     ##????##  |
| #?????##     #????##                      #????#   |
| ###???#     ##????#          % """""##    ##??##   |
|   #???#    ##????###           """"###     ####    |
|   ##??#   ##?????#          %    "#         ##   # |
|    ####  ##??????#               "              ## |
|         ##???????#      """  "   "##           ##? |
|         ##???###?#      """"""   "##           #?? |
|          ##### ###      "   "    ""            ##? |
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|      #???###                 #     ####    #????## |
|      #?????#                       #??### ##?????? |
|     ##?????#       #"##########    #????###??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          18
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             525
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           5
Particle Charging          15
Trap Extractor Capacity    8

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
             Plasma Cutter | -9/Materials  | Hacked
         Hpw. Tractor Beam | -8/Materials  | Hacked
               Arm. Treads | -8/Materials  | Hacked
        Hvy. Armor Plating | -8/Materials  | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
    Exp. Utility Shielding | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free
              System Guard | -6/Zion       | Archive
             Neutrino Core | -6/Zion       | Archive
              Fission Core | -6/Zion       | Archive
               Tesla Rifle | -6/Zion       | Archive
             Remote Shield | -6/Zion       | Archive
               Mass Driver | -6/Zion       | Archive
          Hvy. Machine Gun | -6/Zion       | Archive
          Impulse Thruster | -6/Zion       | Archive
        Adv. Cryofiber Web | -6/Zion       | Archive
               Force Field | -6/Zion       | Archive
  Lyr. Heavy Armor Plating | -6/Zion       | Archive
 Adv. Melee Analysis Suite | -6/Zion       | Archive
    Imp. Corruption Screen | -6/Zion       | Archive
        Adv. Plasma Cannon | -6/Zion       | Archive
   Adv. Signal Interpreter | -6/Zion       | Archive

 Robot Schematics 
------------------
      Y-54 Guardian | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
        C-17 Slicer | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free
     T-07 Excavator | -6/Zion       | Archive
 O-24 Administrator | -6/Zion       | Archive
       G-47 Trooper | -6/Zion       | Archive
        X-77 Beamer | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Repaired
----------
 Imp. Light Cannon | 38% | -9/Materials 
       Lgt. Treads | 31% | -8/Materials 
       Arm. Treads | 69% | -8/Materials 
       Arm. Treads | 15% | -8/Materials 

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellFactoryBlasthammer
  Manual?         0
Play Time         02:46:22
  Cumulative      96.3 hours
  Start           2025.05.07 @ 23:57:19
  End             2025.05.08 @ 23:31:31
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          40
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: faaf90fc-97fc-47f6-a59c-fa99c9a47e47