Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 01:21:09 Player: the cat Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (284) 1420 Value Destroyed (10918) 10918 Prototype IDs (120) 2400 Alien Tech Used (9) 1800 Bonus (17470) 17470 TOTAL SCORE: 45108 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5012 Follower Combat Kills 9310 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -2852 Cogmind --------- Core Integrity 0/1600 Matter 174/300 Energy 348/350 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Long-range Terrain Scanner AEGIS Remote Shield Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Diametric Drive Electron Diverter Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Experimental Energy Well Machine Analyzer Experimental Optical Array Active Sensor Suite Advanced Terrain Scan Processor Advanced Transmission Jammer Layered Medium Armor Plating AEGIS Remote Shield System Mapper > --- WEAPON ----------- Improved Potential Cannon Vibroblade > --- INVENTORY -------- Experimental Energy Well Long-range Terrain Scanner System Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Enhanced Nova Cannon [Rating: 213] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Advanced Signal Interpreter Device Structural Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Improved Utility Shielding Weapon Powered Hammer Energy Gun Medium Laser Energy Cannon Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Propulsion 6 | . . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . Utility 10 | . . . . . 2 . 2 . . . . 1 . . . . 2 . . . . . . . . . 1 . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 543 | . 7 5 2 . 25 53 27 1 6 6 1 32 1 12 1 3 51 5 3 15 7 39 2 6 4 . 28 16 23 41 32 35 54 Power 60 | . 2 . . . 1 6 1 . . . . 5 1 1 . . 7 . . . . 7 . 1 . . 4 . . 3 6 2 13 Engine 6 | . 2 . . . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Core 19 | . . . . . . 4 1 . . . . 2 1 . . . 5 . . . . 5 . . . . 1 . . . . . . Reactor 35 | . . . . . . . . . . . . 3 . 1 . . 2 . . . . 2 . . . . 3 . . 3 6 2 13 Propulsion 94 | . 2 1 . . 11 16 9 . . . . 2 . . 1 . 4 . . 7 . 11 1 . . . 5 3 1 4 . 6 10 Treads 24 | . 1 1 . . 9 12 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Wheel 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . 1 4 4 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Flight 54 | . . . . . . . 5 . . . . 2 . . 1 . 3 . . 5 . 9 1 . . . 5 3 1 4 . 6 9 Utility 232 | . 2 1 . . 6 8 15 1 6 6 1 14 . 2 . 1 22 4 3 7 7 16 . 4 3 . 18 6 16 28 11 8 16 Device 109 | . 1 . . . . 3 4 1 6 . 1 3 . 1 . . 11 2 2 3 3 11 . 2 1 . 9 3 8 13 5 6 10 Storage 14 | . 1 . . . 1 . 3 . . . . 2 . . . . 2 . . . . . . . . . 1 . 1 2 1 . . Processor 26 | . . . . . 1 1 3 . . 4 . . . . . . 2 . . 1 . 1 . . . . 3 . 2 5 1 . 2 Hackware 12 | . . . . . . . 2 . . 1 . 1 . . . . 2 . . . . 1 . . . . . . 2 2 . . 1 Protection 71 | . . 1 . . 4 4 3 . . 1 . 8 . 1 . 1 5 2 1 3 4 3 . 2 2 . 5 3 3 6 4 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 157 | . 1 3 2 . 7 23 2 . . . . 11 . 9 . 2 18 1 . 1 . 5 1 1 1 . 1 7 6 6 15 19 15 Energy Gun 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 5 1 . Energy Cannon 65 | . . . . . . . 1 . . . . 2 . 4 . . 8 1 . . . 1 1 . 1 . 1 3 2 5 9 15 11 Ballistic Gun 19 | . 1 . . . 5 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . 2 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . 1 . . 1 7 . . . . . 2 . . . 1 . . . . . 2 . . . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 26 | . . . . . . 2 1 . . . . 4 . 4 . 1 7 . . . . . . 1 . . . 4 2 . . . . Slashing Weapon 15 | . . . . . . 1 . . . . . 2 . 1 . . 3 . . . . 2 . . . . . . 1 1 1 1 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 63 | . . . . . 2 5 4 . . 4 . 8 . . . . 6 . . 5 . 4 . . 1 . . 3 1 8 1 4 7 Corrupted Parts 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . System Corruption 9 | . . . . . . . . . . . . 5 . . 4 . . . . . . . . . . . . . . . . . . Parts Lost 60 | . 2 1 . . 3 11 1 . . . . 1 . 1 . 1 1 . . . . 10 2 . . 1 1 1 1 1 . . 21 Power 10 | . 2 . . . . 3 . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 3 Propulsion 18 | . . 1 . . 1 3 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . 8 Utility 23 | . . . . . . 4 . . . . . 1 . . . 1 . . . . . 5 1 . . 1 1 1 1 1 . . 6 Weapon 9 | . . . . . 2 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 4 Highest Loss Streak 12 | . 1 1 . . 1 4 1 . . . . 1 . 1 . 1 1 . . . . 5 2 . . 1 1 1 1 1 . . 12 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 94 100 99 100 99 94 99 100 100 100 100 99 100 100 100 99 98 94 93 93 93 82 82 81 88 88 85 83 85 88 88 80 62 Engine 2 | . 13 14 14 14 9 4 . . . . . . . . . . . . . . . . . 2 5 5 1 . . . . . . Core 3 | . . . . . . 4 7 7 7 7 7 5 . 5 . . 4 5 5 5 5 4 5 5 5 5 3 . . . . . . Reactor 2 | . . . . . . . . . . . . . 5 . 6 6 . . . . . 2 4 . . . 3 9 8 8 8 7 6 Treads 7 | . 9 14 14 14 32 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 9 14 14 14 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 14 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Flight 17 | . . . . . . . 15 30 30 30 30 33 33 33 33 33 29 29 29 28 29 23 21 21 21 21 19 19 20 24 25 23 18 Device 10 | . 5 . . . . 4 10 12 15 9 15 12 13 13 13 13 10 15 17 17 20 19 20 16 21 20 12 14 16 13 12 14 8 Storage 7 | . 17 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 7 6 Processor 12 | . . . . . 8 9 17 15 15 15 15 13 13 13 13 13 16 17 17 17 17 11 10 10 10 10 15 14 13 15 16 15 11 Hackware 2 | . . . . . . . 6 7 7 6 7 2 . . . . 2 . . . . 4 5 5 5 5 4 4 1 4 4 3 1 Protection 8 | . . 13 14 14 17 8 1 2 . 5 . 9 13 13 13 12 13 12 10 10 7 3 5 8 4 5 8 8 11 7 7 3 2 Ballistic Gun 3 | . 9 . . . 9 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 27 27 28 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 6 7 7 7 7 5 6 5 6 6 4 . . . . . . 1 4 . . 2 3 . . . . Slashing Weapon 3 | . . . . . . . 7 7 7 7 7 5 6 6 6 6 4 5 5 5 5 4 5 5 5 5 4 4 3 4 2 . 2 Naked Turns 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Heaviest Build 106 | 14 53 52 52 52 99 106 23 20 20 21 20 28 26 27 27 27 33 30 31 31 31 43 43 38 42 42 54 53 54 55 64 62 106 Greatest Support 84 | 20 20 10 10 10 80 84 35 24 24 24 24 31 30 30 31 31 43 31 31 31 31 51 53 40 53 53 60 54 62 62 62 62 63 Greatest Overweight (x) 9 | . 5 5 5 5 9 2 . . . . . . . 1 . . 1 . . 1 . 1 . . . . 1 1 1 . 1 1 1 Average Overweight (x) . | . 3 5 4 5 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 20 20 20 20 25 25 25 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | . 16 20 20 20 24 25 9 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 25 | . 20 20 20 20 25 25 10 8 8 8 8 8 8 8 7 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 12 | . 11 19 20 20 23 24 8 8 8 7 8 7 8 7 7 6 8 9 9 9 9 9 9 10 9 10 9 9 8 9 9 9 8 Final Capacity 25 | 8 20 20 20 20 25 25 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 24 | 6 20 20 20 20 24 11 8 8 8 8 8 8 8 7 7 6 10 9 9 10 10 10 10 10 10 10 10 10 10 10 10 10 2 Class Distribution -------------------- 31% | Scout 17% | Mutant 11% | Scavenger-Mutant 10% | Trapper-Scout 5% | Alien-Ninja 3% | Hacker-Ninja 3% | Alien-Scout 3% | Ninja 3% | Trapper-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Sprinter | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Messiah-Assassin | -6/Lower Caves Scout | -6/Lower Caves Messiah-Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Commander-Scout | -5/Warlord Scout | -4/Proximity Caves Trapper-Scout | -4/Factory Trapper-Scout | -4/Upper Caves Trapper-Scout | -4/Upper Caves Trapper-Scout | -4/Zhirov Trapper-Scout | -3/Proximity Caves Trapper-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Ninja | -2/Research Ninja | -2/Testing Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Alien-Ninja | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 8302 | 200 331 98 . . 933 1657 436 30 23 57 49 335 29 118 . 63 535 25 47 20 122 724 10 20 60 30 275 77 308 213 568 222 687 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12857 | . 604 73 . . 978 2742 512 25 23 . . 541 . 17 . . 1205 . 11 . 65 1005 . . 81 . 573 134 . 149 709 388 3022 Parts 542 | . 24 7 . . 57 117 18 1 3 . . 14 . 1 . . 32 . . . 5 55 . . 2 . 23 5 . 20 30 15 113 Haulers Intercepted 29 | . 1 . . . 4 6 4 . . . . 3 . . . . 7 . . . . 1 . . . . 2 1 . . . . . Recyclers Shooed 6 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 1 3 . . . . . . 6 . . . . 6 . . . . . . . . . . . . Prevented 6 | . . . . . . . . 2 . . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 167 | . 13 5 . . 23 44 1 . . . . 1 . . . . . . . . . 12 . . . . . . . 1 4 7 56 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 2 . 1 Guns 58 | . 12 . . . 15 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 20 | . . 3 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 AOE 80 | . . 2 . . 2 13 1 . . . . 1 . . . . . . . . . 10 . . . . . . . . 2 5 44 Classes Destroyed 23 | . 4 . . . 2 6 1 1 . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . 5 Worker 12 | . . . . . . 3 1 . . . . 2 . . . . . . . . . . . . . . 1 . . 2 1 . 2 Builder 16 | . . . . . . . 3 . . . . . . . . . 2 . . . . 4 . . . . . 2 . 3 1 1 . Tunneler 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . Hauler 29 | . 1 . . . 4 6 4 . . . . 3 . . . . 7 . . . . 1 . . . . 2 1 . . . . . Recycler 21 | . . . . . . 6 3 . . . . 1 . . . . 2 . . . . 3 . . . . 1 . . . 3 1 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Minesweeper 5 | . . . . . . . . 1 1 . . . . 1 . . . . . . 2 . . . . . . . . . . . . Mechanic 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Operator 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Watcher 18 | . 2 . . . . 1 1 . . . . 2 . . . . 6 . . . . 2 . . . . 2 . . . 1 . 1 Swarmer 31 | . 2 3 . . 7 3 . . . . . . . . . . . . . . . 8 . . . . . . . 1 . 5 2 Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Grunt 66 | . 11 2 . . 12 24 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . 14 Brawler 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Duelist 5 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protector 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Sentry 13 | . . . . . 3 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hunter 10 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Programmer 19 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 4 1 12 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 19 | . 4 5 . . 8 10 4 1 1 . . 2 . 1 . . 3 . . . 1 6 . . . . 2 1 . 3 3 5 19 Combat Bots Only 16 | . 4 5 . . 7 9 1 . . . . 1 . . . . . . . . . 6 . . . . . . . 1 2 5 16 Max Kills in Single Turn 8 | . 1 2 . . 2 8 1 1 1 . . 1 . 1 . . 1 . 1 . 1 4 . . . . 1 1 . 1 2 5 4 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 1 . . 1 6 1 . . . . 1 . . . . . . . . . 4 . . . . . . . . 2 4 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Damage Taken 15279 | . 690 264 . . 1094 2165 65 . . . . 209 . 137 . 58 725 . . . . 1265 231 . . 380 293 273 166 551 630 408 5675 Core 2711 | . 184 53 . . 115 195 . . . . . 29 . 32 . . 236 . . . . 194 36 . . 41 39 46 . 22 22 104 1363 Absorbed by Shields 2514 | . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . 280 2202 Reduced by Siege Mode 214 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 Redirected to Shielding 558 | . . 6 . . 18 . . . . . . . . 23 . . 180 . . . . 118 . . . . 69 20 75 . . . 49 Regen/Repaired (Parts) 951 | . . . . . . . . . . . . 49 . . . . 8 . . . . . . . . . . . . . . . 894 Core Remaining (%) 75 | 100 . . . 5 . 43 . . . . 100 . . . . 92 . . . . 76 . . . . 76 . 93 . . 96 . . Volleys Fired 440 | . 54 7 2 . 80 123 . . . . . 7 . 12 . 1 8 1 . . . 8 1 . . 4 7 8 1 4 41 26 45 Largest 2 | . 2 2 1 . 2 2 . . . . . 1 . 1 . 1 1 1 . . . 1 1 . . 1 1 1 1 1 1 1 2 Hottest 200 | . 100 70 35 . 70 50 . . . . . 85 . 85 . 43 85 85 . . . 85 85 . . 85 113 113 113 113 200 200 200 Shots Fired 693 | . 107 12 2 . 158 240 . . . . . 7 . 12 . 1 8 1 . . . 8 1 . . 4 7 8 1 4 40 26 46 Gun 454 | . 107 . . . 94 234 . . . . . . . . . . . . . . . . . . . . . . . . 17 2 . Cannon 211 | . . 10 2 . 62 . . . . . . 2 . 12 . . 8 1 . . . 3 1 . . 4 7 8 1 4 23 24 39 Launcher 28 | . . 2 . . 2 6 . . . . . 5 . . . 1 . . . . . 5 . . . . . . . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 425 | . 23 10 2 . 156 234 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 231 | . 84 . . . . . . . . . . 2 . 12 . . 8 1 . . . 3 1 . . 4 7 8 1 1 34 26 39 Explosive 22 | . . 2 . . 2 6 . . . . . . . . . . . . . . . 5 . . . . . . . . . . 7 Electromagnetic 15 | . . . . . . . . . . . . 5 . . . 1 . . . . . . . . . . . . . 3 6 . . Robot Hit Streak 22 | . 22 9 . . 14 15 . . . . . 4 . . . . . . . . . 2 . . . . . . . . 8 11 12 Robot Miss Streak 11 | . 6 2 . . 5 4 . . . . . . . . . . . . . . . 11 . . . . . . . 5 3 1 2 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 610 | . 79 5 . . 111 179 24 1 2 . . 16 . 4 . 2 48 . 1 . 6 26 . . 2 . 20 3 . 11 24 4 42 Core Hits 420 | . 29 6 . . 48 139 4 1 1 . . 18 . . . 1 9 . . . 2 38 . . . . 7 1 . 6 11 10 89 Critical Kills 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 7 | . . . . . 1 1 . . . . . . . . . . 2 . . . . . . . . . . 1 . . 2 . . Critical Strikes 21 | . 3 . . . 4 1 . . . . . . . . . . 4 . . . . . . . . . 1 1 . 1 4 . 2 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 6 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Blast 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . Sever 7 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 2 . 1 Melee Attacks 540 | . . . . . . 1 68 1 3 1 . 47 . 19 . 7 112 3 2 . 8 76 2 1 3 5 52 21 21 23 28 6 30 Impact 112 | . . . . . . 1 38 . . 1 . 15 . 11 . . 29 . . . . . . . 1 . . 7 9 . . . . Slashing 422 | . . . . . . . 30 1 3 . . 32 . 8 . 7 83 3 2 . 8 76 2 1 2 5 52 14 12 23 28 . 30 Piercing 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Sneak Attacks 78 | . . . . . . . 12 1 1 . . 6 . 2 . . 18 . 1 . 2 10 . . . . 7 3 . 5 4 . 6 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . 1 . . . . 2 . . . . 4 . . . . . . . . . . . . . . . . Damage Inflicted 44803 | . 913 320 . . 2239 4904 1866 88 100 . . 1532 . 262 . 132 2767 . 81 . 347 2665 . . 180 . 1383 308 . 906 1886 1193 20731 Guns 5578 | . 913 . . . 1239 2927 . . . . . . . . . . . . . . . . . . . . . . . . 447 52 . Cannons 6484 | . . 105 . . 810 . . . . . . . . . . . . . . . . . . . . . . . . 42 299 343 4885 Explosions 20455 | . . 215 . . 183 1977 108 . . . . 666 . . . 48 . . . . . 1038 . . . . . . . . 310 798 15112 Melee 12276 | . . . . . . . 1758 88 100 . . 866 . 262 . 84 2767 . 81 . 347 1627 . . 180 . 1383 308 . 864 829 . 732 Ramming 10 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Kinetic 5208 | . 127 105 . . 2049 2927 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 20098 | . 786 . . . . . 108 . . . . 114 . . . . . . . . . . . . . . . . . . 914 1193 16983 Explosive 6810 | . . 215 . . 183 1977 . . . . . 383 . . . . . . . . . 1038 . . . . . . . . . . 3014 Electromagnetic 401 | . . . . . . . . . . . . 169 . . . 48 . . . . . . . . . . . . . 42 142 . . Impact 3408 | . . . . . . . 1305 . . . . 415 . 262 . . 1184 . . . . . . . . . . 242 . . . . . Slashing 8868 | . . . . . . . 453 88 100 . . 451 . . . 84 1583 . 81 . 347 1627 . . 180 . 1383 66 . 864 829 . 732 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 2 2 2 2 . . 1 . . . . 6 6 6 10 10 . . . . . 1 1 1 1 2 . 3 . 11 15 . . Average Corruption 5 | . 2 2 2 2 . . 1 . . . . 5 6 6 6 10 . . . . . 1 1 1 1 1 . 2 . 8 14 . . Corruption Purged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 98 | . 8 3 4 . . . . . . . . 4 4 11 1 9 . . . . . 2 1 1 . 3 . 1 . 19 27 . . Message Errors 23 | . 3 . 2 . . . . . . . . . 1 4 . 4 . . . . . . . . . 1 . . . 1 7 . . Matter Fused 25 | . 1 2 1 . . . . . . . . 2 . 2 1 2 . . . . . . . . . . . . . 5 9 . . Heat Flow Errors 9 | . 1 . . . . . . . . . . . 2 1 . 1 . . . . . 2 . . . . . . . 2 . . . Energy Discharges 12 | . 1 1 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 5 2 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 14 | . 1 . . . . . . . . . . . 1 3 . 1 . . . . . . . . . 1 . 1 . 3 3 . . Data Loss (major) 5 | . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . 1 . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5606 | . . . . . 10 20 527 . 27 . . 269 . 82 . 2 857 . 71 . 131 471 . . 159 . 265 212 . 188 170 47 2098 Projectiles 1016 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 89 . 915 Explosions 1227 | . . . . . 10 20 . . . . . 40 . . . . . . . . . 4 . . . . . . . . 7 47 1099 Melee 3363 | . . . . . . . 527 . 27 . . 229 . 82 . 2 857 . 71 . 131 467 . . 159 . 265 212 . 176 74 . 84 Knockbacks 27 | . . 2 . . 16 . 1 . . . . . . 2 . . 5 . . . . . . . . . . 1 . . . . . Impact 9 | . . . . . . . 1 . . . . . . 2 . . 5 . . . . . . . . . . 1 . . . . . Kinetic 16 | . . 2 . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 185 | . . . . . . 45 . . . . . . . . . . . . . . . 19 . . . . . . . . . . 121 Shots 5 | . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Rammed 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Targets Rammed 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 395 | . 325 67 . . 74 242 9 . . . . 44 341 196 153 223 169 34 . . . 395 77 2 . 72 150 . 54 271 222 178 178 Average Temperature 82 | . 121 39 . . 18 62 9 . . . . 9 98 68 82 64 54 15 . . . 155 34 1 . 35 58 . 26 64 88 69 132 Received Heat Transfer 2737 | . 399 105 . . 495 990 36 . . . . 6 . 48 . . 72 . . . . 143 18 . . 130 42 24 . 45 . . 184 Effects 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Energy Bleed 4 | . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Matter Decay 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Longest Duration 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 41 | . . . . . . . 8 1 . . . 9 . 1 . . 14 . . . . . . . . . . 4 . 2 2 . . Impact Corruptions 45 | . . . . . . . 12 . . . . 6 . 2 . . 18 . . . . . . . . . . 7 . . . . . Robots Melted 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 22 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 12 Heat Transferred 16652 | . 2553 . . . . . 50 . . . . 25 . . . . . . . . . . . . . . . . . . 845 894 12285 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 9082 | . 297 177 . . 440 874 394 . . . . 565 . . . . 692 . . . . 1463 . . . . 536 455 1432 1034 1025 1754 9082 Initial 1021 | . . 19 . . . 182 262 . . . . 9 . . . . 73 . . . . 6 . . . . 94 301 211 794 534 566 1021 Average 913 | . 131 118 . . 212 453 224 . . . . 318 . . . . 416 . . . . 973 . . . . 217 360 821 852 776 871 5209 Maximum Alert Level 5 | . 1 . . . 2 3 1 . . . . 2 . . . . 2 . . . . 4 . . . . 2 2 4 3 3 5 5 Low Security (%) 24 | . 75 100 . 100 48 2 50 . . . . 19 . . . . 9 . . . . 19 . . . . 41 . . . . . . Level 1 29 | . 24 . . . 46 38 49 . . . . 58 . . . . 39 . . . . 1 . . . . 55 68 11 . . . . Level 2 19 | . . . . . 5 48 . . . . . 22 . . . . 51 . . . . 2 . . . . 2 31 25 . 40 41 . Level 3 10 | . . . . . . 9 . . . . . . . . . . . . . . . 10 . . . . . . 44 100 59 40 5 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . 66 . . . . . . 18 . . 16 14 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 High Security 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 112 | . 2 . . . 6 8 5 . . . . 6 . . . . 11 . . . . 5 . . . . 3 4 4 3 4 1 50 Investigation 31 | . 2 . . . 3 2 3 . . . . 2 . . . . 3 . . . . 1 . . . . . 2 1 1 1 1 9 Extermination 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 1 1 . 1 Reinforcement 26 | . . . . . 3 2 2 . . . . 2 . . . . 6 . . . . 1 . . . . 2 2 1 . 1 . 4 Assault 45 | . . . . . . 3 . . . . . . . . . . 2 . . . . 1 . . . . . . 1 1 1 . 36 Garrison 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 6 | . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . 1 . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 1 Construction Impeded 4 | . . . . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Active Scanning Responses 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Cargo Convoy Interrupts 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 30 | . 2 . . . 3 8 1 . . . . 1 . . . . 2 . . 1 . 1 . . . . 2 1 . . . 1 7 Communications Jammed 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 3 5 19 40 2 18 Distress Signals 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 3 2 19 40 2 9 Times Spotted 784 | . 23 5 1 . 45 66 14 1 . . 1 31 . 3 . 4 80 4 . 1 . 75 8 . . 20 30 14 11 14 19 23 291 Peak Tracking Total 26 | . 5 5 9 . 5 9 4 1 . . 1 7 . 1 . 3 14 4 . 1 . 20 7 . . 10 7 6 3 9 5 6 26 Tactical Retreats 105 | . 1 . . . 3 2 4 . . . 1 10 . 2 . 1 26 . . . . 14 2 . . 4 8 2 . 3 3 3 16 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 23 | . 1 . . . 1 1 . . . . . 6 . . . . 4 . . . . 1 . . . . . . . 3 . 2 4 Indirectly 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Traps Extracted 8 | . . . . . . . . . 2 . . . . . . . . 2 . 2 2 . . . . . . . . . . . . Installed 14 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 8 . . . . . . Triggered 19 | . . . . . . . . 1 . . 2 . . . . . 1 . . 11 2 . 1 . . . 1 . . . . . . Most Traps Carried 8 | . . . . . . . . . 3 3 3 3 3 6 6 6 6 1 1 3 8 8 8 8 8 8 8 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 52 | . . 1 1 . 5 1 3 . . . . 11 . . . . 2 . . . . 7 . . . . . 2 2 5 9 . 3 Max in Single Turn 4 | . . 1 1 . 1 1 2 . . . . 4 . . . . 1 . . . . 2 . . . . . 1 1 1 2 . . Garrison Access 20 | . . . . . 1 1 3 . . . . 2 . . . . 4 . . . . 3 . . . . 2 1 2 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 105 | . 6 . 1 . 9 13 18 . . 1 . 10 . 1 4 . 9 1 . 3 . 7 . 1 4 1 4 1 2 2 3 1 3 Terminals 41 | . 4 . . . 7 11 11 . . . . . . . . . . 1 . . . 1 . . . 1 . . . . 3 . 2 Fabricators 14 | . . . . . . . 3 . . . . 5 . . . . 2 . . . . 1 . . . . 2 . . 1 . . . Repair Stations 6 | . . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . 1 Recycling Units 7 | . 2 . . . 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 21 | . . . . . 1 1 3 . . . . 2 . . . . 4 . . . . 3 . . . . 2 1 2 1 . 1 . Total Hacks 299 | . 21 . 1 . 36 34 59 . . 5 . 22 . 1 29 . 25 1 . 3 . 17 . 1 16 1 9 1 4 4 4 1 4 Successful 188 | . 13 . 1 . 18 20 30 . . 5 . 13 . 1 29 . 12 1 . 3 . 9 . 1 16 1 5 1 1 . 3 1 4 Failed 111 | . 8 . . . 18 14 29 . . . . 9 . . . . 13 . . . . 8 . . . . 4 . 3 4 1 . . Catastrophic 18 | . 1 . . . 5 4 3 . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 332 | . 12 . 1 . 19 14 25 . . . . 45 . . . . 53 . . 4 . 33 . . . . 24 24 17 11 11 17 22 Terminals 135 | . 19 . . . 34 31 42 . . . . . . . . . . 1 . . . 1 . . . 1 . . . . 4 . 2 Fabricators 35 | . . . . . . . 7 . . . . 13 . . . . 5 . . . . 4 . . . . 4 . . 2 . . . Repair Stations 19 | . . . . . . . . . . . . 7 . . . . 6 . . . . 4 . . . . . . . . . . 2 Recycling Units 15 | . 2 . . . 1 2 3 . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 38 | . . . . . 1 1 7 . . . . 2 . . . . 8 . . . . 6 . . . . 5 1 4 2 . 1 . Terminal Hacks 122 | . 11 . 1 . 14 16 17 . . 5 . . . 1 29 . . 1 . 3 . 1 . 1 16 1 . . . . 3 . 2 Record 19 | . . . . . . . . . . . . . . . 11 . . 1 . 1 . . . . 5 1 . . . . . . . Part Schematic 21 | . . . . . . . 1 . . 5 . . . . 11 . . . . . . . . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Prototype ID Bank 15 | . 2 . . . . 1 5 . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 12 | . . . . . . 4 . . . . . . . 1 . . . . . 2 . 1 . 1 . . . . . . 3 . . Branch Access Points 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 1 . . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 11 | . 1 . . . 4 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 12 | . . . . . . . 3 . . . . 5 . . . . 1 . . . . 1 . . . . 2 . . . . . . Network Status 6 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . Load Schematic 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . Build 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . . . . . . . . . . 4 . . . . 4 . . . . 1 . . . . . . . . . . 2 Scan Component 8 | . . . . . . . . . . . . 3 . . . . 3 . . . . 1 . . . . . . . . . . 1 Repair 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 17 | . . . . . 1 1 3 . . . . 2 . . . . 2 . . . . 3 . . . . 2 1 1 . . 1 . Seal Access 17 | . . . . . 1 1 3 . . . . 2 . . . . 2 . . . . 3 . . . . 2 1 1 . . 1 . Unauthorized Hacks 22 | . 2 . . . 3 1 7 . . . . 2 . . . . 3 . . . . 3 . . . . 1 . . . . . . Terminals 7 | . . . . . 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . . . Haulers 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Overload 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 1 . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 4 . . . 7 9 15 . . . . 7 . . . . 6 . . . . 6 . . . . 2 . 1 2 1 . 1 Full Trace Events 8 | . . . . . 1 1 2 . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robot Schematics Acquired 34 | . . . . . . . . . . 3 . 3 . . 4 . 8 . . . . . . . . . . 3 . . . . 13 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 156 | . . . . . . . 1 . . 19 . 53 . . 11 . 12 . . . . 15 . . 4 . . 30 . . . . 11 Parts Built 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Authchips 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . . . 31 . . . . 50 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . 5 . . . . 5 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Time 100 | . . . . . . . . . . . . 19 . . . . 50 . . . . . . . . . . . . . . . 31 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . 9 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 128 | . . 3 . . . 2 . . . 4 . 6 . . . 1 6 . . 4 . 2 . . . . 10 . 7 . . 9 74 Largest Group 28 | . . 3 3 3 3 2 . . . 4 4 3 . . . 1 2 . . 4 . 2 . . . . 7 5 5 3 . 9 28 Highest-Rated Group 2763 | . . 40 40 40 40 62 . . . 158 158 210 . . . 96 170 . . 188 . 162 . . . . 666 466 757 513 . 859 2763 Highest-Rated Ally 269 | . . 16 16 16 16 31 . . . 40 40 70 . . . 96 96 . . 49 . 81 . . . . 96 96 269 269 . 122 269 Zionite Dispatches 19 | . . . . . . . . . . . . 2 . . . . 3 . . . . 2 . . . . 4 . 4 . . 4 . Heavy 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . . 1 . Light 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 12 STAY 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 9 FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Ally Attacks 845 | . . . 1 . 59 15 . . . . . 55 . . . 9 12 . . . . 9 . . . . 52 10 77 . . 54 492 Total Damage 43387 | . . . 13 . 637 148 . . . . . 956 . . . 283 593 . . . . 392 . . . . 2159 399 7327 . . 3319 27161 Kills 220 | . . . . . 11 2 . . . . . 6 . . . 4 2 . . . . 2 . . . . 9 3 27 . . 18 136 Allies Corrupted 17 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 2 . 2 2 . . 9 Allies Melted 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Derelict Logs Recovered 18 | . . 1 . . . . . 2 1 . . . 2 2 . 1 . 2 2 . 2 . 1 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 52 | . . . . . . . . . . . . 10 . . . . 10 . . . . 6 . . . . 3 7 2 3 3 2 6 Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . Emergency Access 7 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Prototype Stockpiles 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . Component Schematics 7 | . . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . 2 . . . . . Prototype Schematics 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 7 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . . . 3 Unaware Analyses 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 . Trap Installations 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . Active Terminals 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 19889 | . 918 582 380 22 1492 2271 1233 83 380 412 202 973 135 445 32 280 1702 610 167 392 309 1214 181 115 68 245 1168 375 460 532 526 431 1554 Spaces Moved 31203 | 1 510 354 236 12 521 769 2491 272 611 851 491 2338 317 782 80 406 3843 900 544 850 326 2637 568 304 180 612 1964 799 630 1223 1157 975 2649 Core 118 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 Treads 1062 | . . . . . 294 768 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 141 | 1 139 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Wheels 1200 | . 371 354 236 12 227 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1391 | . . . . . . 1 1304 . . . . . . . . . . . . . . 86 . . . . . . . . . . . Flight 27291 | . . . . . . . 1187 272 611 851 491 2338 317 782 80 406 3843 900 544 849 326 2551 568 304 180 612 1964 799 630 1223 1157 975 2531 Fastest Speed 6 | 120 120 155 140 155 155 158 26 26 26 26 26 23 23 23 23 23 20 23 23 23 23 6 28 30 28 28 27 31 27 21 21 20 21 Average Speed 39 | 120 138 155 154 155 223 239 32 26 26 26 26 25 23 25 23 23 24 23 23 23 23 27 28 30 29 28 30 31 33 25 22 21 26 Slowest Speed 245 | 120 155 155 155 155 242 245 42 26 26 26 26 26 26 91 23 23 99 23 23 170 23 131 28 30 30 28 105 115 98 31 93 97 105 Overloaded Moves 101 | . . . . . . . . . . . . . . . . . 100 . . . . 1 . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 136 | . . . . . . . . . . . 1 4 . . . . 33 . . 3 . 22 2 . . 1 9 15 2 3 10 3 28 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 2 64 81 60 7 61 90 54 47 71 91 64 69 49 90 75 64 57 91 70 95 46 62 79 51 61 81 49 80 18 88 68 29 50 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 38 | . 2 . . . 1 . . . . . . . . 1 1 . 14 1 2 . . 9 . 1 3 . . 3 . . . . . Known Exits Taken 29 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 3 . . . . . . 4 5 2 . 1 2 . . . 1 1 . 4 . 2 2 . 1 . . . . . . . Spaces Dug 322 | . . . . . . 1 32 . 1 . . 24 . 13 . 1 50 4 1 . . 45 3 . . 8 26 13 17 7 19 35 22 Terrain Destroyed 1060 | . . 15 . . 10 167 57 . 1 . . 83 . 20 . 1 55 4 1 . . 255 3 . . 9 27 16 17 7 38 68 206 Melee 253 | . . . . . . 1 32 . 1 . . 24 . 8 . 1 49 3 1 . . 44 2 . . 5 23 8 16 6 3 6 20 Projectile 82 | . . . . . . . . . . . . 2 . 12 . . 6 1 . . . 2 1 . . 4 4 8 1 1 12 21 7 AOE 725 | . . 15 . . 10 166 25 . . . . 57 . . . . . . . . . 209 . . . . . . . . 23 41 179 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 37287 | . 620 374 249 15 722 1031 2827 281 823 1039 563 2634 377 988 92 582 4425 1298 583 1040 549 2982 584 324 192 672 2443 872 844 1403 1325 1166 3368 Wait 4013 | . 29 6 8 4 30 29 208 8 204 174 73 180 60 166 12 166 379 386 33 116 206 188 11 11 . 53 348 36 155 73 43 85 533 Move 30912 | . 509 353 235 11 520 768 2490 271 610 850 488 2330 316 781 79 405 3781 899 543 843 325 2593 563 303 179 609 1945 769 625 1216 1138 968 2597 Hop 123 | . . . . . . . . . . . 1 3 . . . . 28 . . 3 . 21 2 . . 1 9 14 2 3 9 3 24 Pick Up 196 | . 18 2 . . 33 14 16 . . 2 . 12 . . . . 19 1 . 5 1 17 1 . 1 . 19 4 2 4 6 4 15 Fast Attach 238 | . 2 . 2 . 7 17 12 . . 4 . 10 . 1 . . 27 . 1 11 . 17 . 6 4 . 9 5 15 32 19 18 19 Attach 146 | . 4 1 . . 8 15 8 . . 1 . 7 . 1 . 1 4 2 1 . 1 15 2 . 1 . 6 3 6 3 8 17 31 Detach 77 | . . . . . 1 1 2 . . . . 4 . . . . 3 1 1 1 1 7 1 . 1 . 1 1 4 3 4 19 21 Swap 170 | . 1 4 . . 10 22 8 1 6 1 1 15 1 10 1 2 20 3 1 4 6 7 . . . . 13 9 2 6 11 . 5 Drop 375 | . 3 1 2 . 32 41 26 . . 6 . 16 . 1 . . 37 2 1 15 1 29 1 3 4 . 26 7 14 36 18 20 33 Fire 440 | . 54 7 2 . 80 123 . . . . . 7 . 12 . 1 8 1 . . . 8 1 . . 4 7 8 1 4 41 26 45 Melee 501 | . . . . . . 1 57 1 3 1 . 40 . 16 . 7 103 3 2 . 8 76 2 1 2 5 52 16 18 23 28 6 30 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . 10 . . . . 10 . . . . 4 . . . . . . . . . . 13 Rewire 42 | . . . . . . . . . . . . . . . . . . . . 42 . . . . . . . . . . . . . Trap 14 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 8 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 12) 497 | -10/Materials | Core integrity fell below 50% 919 | -10/Materials | Entered Mines 926 | -10/Mines | Core integrity fell below 20% 1005 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1165 | -10/Mines | Discovered new exit (range 13) 1263 | -10/Mines | Discovered new exit (range 5) 1475 | -10/Mines | Learned Materials emergency access door positions 1494 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1494 | -10/Mines | Discovered new exit (range 5) 1501 | -10/Mines | Entered Exiles 1501 | -10/Exiles | Accompanied by 3 allies 1539 | -10/Exiles | Met 8R-AWN 1562 | -10/Exiles | Met EX-HEX 1612 | -10/Exiles | Met EX-BIN 1630 | -10/Exiles | Aligned with FarCom system 1632 | -10/Exiles | Given EX-Vault access code 1678 | -10/Exiles | Opened EX-Vault 1745 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1793 | -10/Exiles | Met EX-DEC 1846 | -10/Exiles | Attacked by the Exiles 1863 | -10/Exiles | Discovered new exit (range 10) 1881 | -10/Exiles | Entered Mines 1881 | -9/Mines | Accompanied by 3 allies 1881 | -9/Mines | Discovered new exit (range 11) 1903 | -9/Mines | Entered Materials 1903 | -8/Materials | Accompanied by 3 allies 1903 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2390 | -8/Materials | Identified exit to Storage 2862 | -8/Materials | Destroyed 7 combat bots 3018 | -8/Materials | Discovered new exit (range 16) 3154 | -8/Materials | Build established: Scavenger-Mutant 3395 | -8/Materials | Entered Storage 3758 | -8/Storage | Lost 4 parts (3n1u) 3809 | -8/Storage | Found Prototype Launcher 3810 | -8/Storage | Identified Scatter Rocket Array 3815 | -8/Storage | Found Scatter Rocket Array 3821 | -8/Storage | Found Scatter Rocket Array 3921 | -8/Storage | Discovered new exit (range 14) 4243 | -8/Storage | Discovered new exit (range 15) 4677 | -8/Storage | Found Prototype Launcher 4677 | -8/Storage | Identified Gui. Missile Launcher 4817 | -8/Storage | Garrison activated, responded to threat 5108 | -8/Storage | Met a pair of Derelict thieves 5249 | -8/Storage | Destroyed 9 combat bots 5298 | -8/Storage | Core integrity fell below 50% 5395 | -8/Storage | First assault squad dispatched 5425 | -8/Storage | Build established: Mutant 5663 | -8/Storage | Identified exit to Factory 5666 | -8/Storage | Entered Factory 5666 | -7/Factory | Evolved 2 slots: Utility x2 5741 | -7/Factory | Identified exit to Lower Caves 5910 | -7/Factory | Discovered new exit (range 9) 5914 | -7/Factory | Identified exit to Factory 5946 | -7/Factory | Build established: Scout 5958 | -7/Factory | Discovered exit to Factory (range 4) 6097 | -7/Factory | Fabricated Enh. Optical Array? 6899 | -7/Factory | Entered Lower Caves 6901 | -7/Lower Caves | Learned Factory security intel 6963 | -7/Lower Caves | Identified exit to Lower Caves 6982 | -7/Lower Caves | Entered another Lower Caves area 6995 | -7/Lower Caves | Discovered exit to Factory (range 21) 7009 | -7/Lower Caves | Encountered a Warlord checkpoint 7254 | -7/Lower Caves | Discovered new exit (range 19) 7259 | -7/Lower Caves | Learned Factory stockpile data 7271 | -7/Lower Caves | Identified exit to Zion 7362 | -7/Lower Caves | Entered Zion 7378 | -7/Zion | Discovered new exit (range 18) 7396 | -7/Zion | Given A8's code to call for help 7481 | -7/Zion | Imprinted 7483 | -7/Zion | Declared Zion's savior 7501 | -7/Zion | Found Prototype Processor 7501 | -7/Zion | Identified Exp. Target Analyzer 7503 | -7/Zion | Found Prototype Processor 7503 | -7/Zion | Identified Exp. Melee Analysis Suite 7506 | -7/Zion | Found Prototype Processor 7506 | -7/Zion | Identified Exp. Core Analyzer 7508 | -7/Zion | Found Prototype Hackware 7508 | -7/Zion | Identified Exp. Hacking Suite 7603 | -7/Zion | Identified exit to Proximity Caves 7774 | -7/Zion | Entered Proximity Caves 7774 | -6/Proximity Caves | Accompanied by 4 allies 7797 | -6/Proximity Caves | Spotted B-75 Beast 7976 | -6/Proximity Caves | Entered Factory 7976 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8050 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8058 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8078 | -6/Factory | Retrieved Zion intel report: Component Schematics 8080 | -6/Factory | Retrieved Zion intel report: Emergency Access 8081 | -6/Factory | Zion Light squad teleported in 8218 | -6/Factory | Found Prototype Protection 8218 | -6/Factory | Identified Zio. Weapon Casing 8253 | -6/Factory | Repaired Imp. Utility Shielding 8297 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8339 | -6/Factory | Discovered new exit (range 11) 8342 | -6/Factory | Identified exit to Factory 8351 | -6/Factory | Retrieved Zion intel report: Component Schematics 8436 | -6/Factory | Discovered exit to Factory (range 12) 8438 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8472 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8481 | -6/Factory | Discovered new exit (range 5) 8482 | -6/Factory | Identified exit to Lower Caves 8486 | -6/Factory | Retrieved Zion intel report: Component Schematics 8654 | -6/Factory | Retrieved Zion intel report: Trap Installations 8655 | -6/Factory | Zion Light squad teleported in 8664 | -6/Factory | Cargo convoy interrupted 8724 | -6/Factory | Fabricated Exp. Propulsion Shielding? 8812 | -6/Factory | Garrison activated, responded to threat 8920 | -6/Factory | Discovered exit to Lower Caves (range 11) 8949 | -6/Factory | Entered Lower Caves 8952 | -6/Lower Caves | Encountered a Warlord checkpoint 8968 | -6/Lower Caves | Learned 8 Factory zone layouts 9012 | -6/Lower Caves | Discovered new exit (range 6) 9013 | -6/Lower Caves | Identified exit to Lower Caves 9015 | -6/Lower Caves | Learned Factory terminal intel 9084 | -6/Lower Caves | Entered another Lower Caves area 9403 | -6/Lower Caves | Spotted B-75 Beast 9468 | -6/Lower Caves | Learned 8 Factory zone layouts 9527 | -6/Lower Caves | Discovered new exit (range 12) 9529 | -6/Lower Caves | Identified exit to Data Miner 9529 | -6/Lower Caves | Entered Data Miner 9529 | -6/Data Miner | Discovered new exit (range 6) 9532 | -6/Data Miner | Met Data Miner 9538 | -6/Data Miner | Learned location of Section 7 (-2) 9538 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9545 | -6/Data Miner | Received God Mode back door access code from Data Miner 9550 | -6/Data Miner | Identified exit to Proximity Caves 9556 | -6/Data Miner | System corruption reached 10% 9561 | -6/Data Miner | Entered Proximity Caves 9575 | -5/Proximity Caves | Escorted by Enhanced Grunt 9576 | -5/Proximity Caves | Learned Factory machine intel 9808 | -5/Proximity Caves | Discovered exit to Factory (range 17) 9841 | -5/Proximity Caves | Entered Factory 9841 | -5/Factory | Accompanied by 1 ally 9841 | -5/Factory | Evolved 2 slots: Utility x2 9842 | -5/Factory | Identified exit to Factory 9843 | -5/Factory | Loaded intel: 226 machine locations 9844 | -5/Factory | Loaded intel: 26 terminal locations 9897 | -5/Factory | Retrieved Zion intel report: Active Terminals 10004 | -5/Factory | Found Unknown Protection 10004 | -5/Factory | Identified Imp. Powered Armor 10035 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10036 | -5/Factory | Zion Heavy squad teleported in 10141 | -5/Factory | Search patrols dispatched 10154 | -5/Factory | Repaired Adv. Sensor Array 10184 | -5/Factory | Retrieved Zion intel report: Emergency Access 10205 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10217 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10269 | -5/Factory | Discovered new exit (range 19) 10274 | -5/Factory | Identified exit to Upper Caves 10282 | -5/Factory | Retrieved Zion intel report: Component Schematics 10342 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10343 | -5/Factory | Zion Hacker squad teleported in 10441 | -5/Factory | Search patrols dispatched 10770 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10771 | -5/Factory | Zion Heavy squad teleported in 10821 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10839 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11041 | -5/Factory | Search patrols dispatched 11045 | -5/Factory | Cargo convoy interrupted 11213 | -5/Factory | Terminal network hard line cut 11341 | -5/Factory | Search patrols dispatched 11543 | -5/Factory | Entered Upper Caves 11544 | -5/Upper Caves | Encountered a Warlord checkpoint 11582 | -5/Upper Caves | Learned Factory emergency access door positions 11689 | -5/Upper Caves | Discovered new exit (range 22) 12153 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12153 | -5/Upper Caves | Identified exit to Upper Caves 12153 | -5/Upper Caves | Entered another Upper Caves area 12159 | -5/Upper Caves | Discovered exit to Factory (range 7) 12245 | -5/Upper Caves | Discovered new exit (range 8) 12246 | -5/Upper Caves | Identified exit to Warlord 12320 | -5/Upper Caves | Entered Warlord 12401 | -5/Warlord | Rebuked by Warlord 12404 | -5/Warlord | Opened Warlord's prototype stash 12407 | -5/Warlord | Found Prototype Device 12407 | -5/Warlord | Identified System Purifier 12410 | -5/Warlord | Found Prototype Processor 12410 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 12422 | -5/Warlord | Warlord's base attacked by MAIN.C 12427 | -5/Warlord | Found Prototype Hackware 12550 | -5/Warlord | Found Prototype Energy Gun 12550 | -5/Warlord | Identified Vortex Shotgun 12698 | -5/Warlord | Opened side exit 12703 | -5/Warlord | Discovered new exit (range 9) 12709 | -5/Warlord | Identified exit to Proximity Caves 12712 | -5/Warlord | Entered Proximity Caves 12900 | -4/Proximity Caves | Learned Research trap positions 12923 | -4/Proximity Caves | Learned Research terminal intel 13008 | -4/Proximity Caves | Discovered exit to Factory (range 7) 13021 | -4/Proximity Caves | Entered Factory 13021 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13120 | -4/Factory | Retrieved Zion intel report: Trap Installations 13136 | -4/Factory | Spotted B-86 Titan 13172 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13213 | -4/Factory | Retrieved Zion intel report: Branch Access 13213 | -4/Factory | Identified exit to Upper Caves 13213 | -4/Factory | Identified exit to Extension 13213 | -4/Factory | Identified exit to Armory 13229 | -4/Factory | Identified System Mapper 13333 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13334 | -4/Factory | Zion Hacker squad teleported in 13585 | -4/Factory | Lost 5 parts (3n2u) 13771 | -4/Factory | Search patrols dispatched 13893 | -4/Factory | Retrieved Zion intel report: Component Schematics 13894 | -4/Factory | Zion Recon squad teleported in 14015 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14021 | -4/Factory | First assault squad dispatched 14211 | -4/Factory | Discovered new exit (range 20) 14235 | -4/Factory | Entered Upper Caves 14239 | -4/Upper Caves | Identified exit to Upper Caves 14265 | -4/Upper Caves | Build established: Trapper-Scout 14311 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 14338 | -4/Upper Caves | Encountered a Warlord checkpoint 14381 | -4/Upper Caves | Spotted B-86 Titan 14416 | -4/Upper Caves | Entered another Upper Caves area 14530 | -4/Upper Caves | Discovered new exit (range 6) 14531 | -4/Upper Caves | Identified exit to Zhirov 14531 | -4/Upper Caves | Entered Zhirov 14531 | -4/Zhirov | Discovered new exit (range 3) 14537 | -4/Zhirov | Met Zhirov 14542 | -4/Zhirov | Learned location of Quarantine (-3) 14542 | -4/Zhirov | Learned location of Testing (-2) 14542 | -4/Zhirov | Learned location of Command (-1) 14545 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14550 | -4/Zhirov | Found Alien Artifact 14550 | -4/Zhirov | Identified Integrated Dissipator 14550 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14569 | -4/Zhirov | Found Alien Artifact 14599 | -4/Zhirov | Identified exit to Proximity Caves 14599 | -4/Zhirov | Entered Proximity Caves 14635 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14800 | -3/Proximity Caves | Spotted B-86 Titan 14840 | -3/Proximity Caves | Discovered new exit (range 15) 14844 | -3/Proximity Caves | Identified exit to Research 14844 | -3/Proximity Caves | Entered Research 14844 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14845 | -3/Research | Loaded intel: 82 trap records 14846 | -3/Research | Loaded intel: 24 terminal locations 14904 | -3/Research | Retrieved Zion intel report: Active Terminals 14919 | -3/Research | Spotted B-86 Titan 14931 | -3/Research | Retrieved Zion intel report: Active Garrisons 15152 | -3/Research | Retrieved Zion intel report: Emergency Access 15160 | -3/Research | Zion Infowar Resupply teleported in 15226 | -3/Research | Spotted B-86 Titan 15241 | -3/Research | Zion Light squad teleported in 15322 | -3/Research | Discovered new exit (range 9) 15324 | -3/Research | Identified exit to Quarantine 15339 | -3/Research | Found Fusion Bomb Launcher 15907 | -3/Research | Cargo convoy interrupted 15940 | -3/Research | Zion Light squad teleported in 15978 | -3/Research | Zion Light squad teleported in 16012 | -3/Research | Entered Quarantine 16012 | -3/Quarantine | Accompanied by 5 allies 16070 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 16078 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 16100 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 16104 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 16156 | -3/Quarantine | P-80 Master assimilated allied MQ-74V(z) 16228 | -3/Quarantine | Retrieved Zion intel report: Branch Access 16249 | -3/Quarantine | Found Alien Artifact 16249 | -3/Quarantine | Identified Core Reset Matrix 16249 | -3/Quarantine | Identified Transdimensional Reconstructor 16249 | -3/Quarantine | Used Core Reset Matrix 16253 | -3/Quarantine | Detected hypermatrix surge 16253 | -3/Quarantine | Sensed 14 artifacts in vicinity 16262 | -3/Quarantine | Search patrols dispatched 16291 | -3/Quarantine | Build established: Hacker-Ninja 16368 | -3/Quarantine | Found Subatomic Replicator 16378 | -3/Quarantine | Discovered new exit (range 11) 16378 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 16381 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 16383 | -3/Quarantine | Identified exit to Research 16387 | -3/Quarantine | Entered Research 16387 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16411 | -2/Research | Spotted B-90 Cyclops 16415 | -2/Research | Incoming assault squad redirected 16422 | -2/Research | Incoming investigation squad redirected 16436 | -2/Research | Retrieved Zion intel report: Branch Access 16436 | -2/Research | Identified exit to Testing 16444 | -2/Research | Retrieved Zion intel report: Active Terminals 16445 | -2/Research | Zion Heavy squad teleported in 16636 | -2/Research | Zion Experimental squad teleported in 16638 | -2/Research | Zion Heavy squad teleported in 16747 | -2/Research | Zion Heavy squad teleported in 16804 | -2/Research | Found Prototype Protection 16804 | -2/Research | Identified Zio. Weapon Casing 16847 | -2/Research | Entered Testing 16847 | -2/Testing | Accompanied by 3 allies 16925 | -2/Testing | Found Prototype Device 16925 | -2/Testing | Identified AEGIS Remote Shield 16973 | -2/Testing | Found Prototype Energy Cannon 16973 | -2/Testing | Identified Imp. Potential Cannon 16986 | -2/Testing | Found Prototype Processor 16986 | -2/Testing | Identified Exp. Signal Interpreter 16992 | -2/Testing | Found Prototype Device 16992 | -2/Testing | Identified Exp. Actuator Array 16994 | -2/Testing | Found Prototype Device 16994 | -2/Testing | Identified Exp. Thermal Defense Suite 17018 | -2/Testing | Retrieved Zion intel report: Active Terminals 17049 | -2/Testing | Incoming investigation squad redirected 17097 | -2/Testing | First assault squad dispatched 17114 | -2/Testing | Build established: Ninja 17115 | -2/Testing | Found Prototype Energy Gun 17150 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 17157 | -2/Testing | Discovered new exit (range 12) 17158 | -2/Testing | Retrieved Zion intel report: Emergency Access 17215 | -2/Testing | Spotted PH-029UDH0UCM 17225 | -2/Testing | Spotted PD-SXRNRSQYEF 17229 | -2/Testing | System corruption reached 10% 17232 | -2/Testing | Found System Mapper 17361 | -2/Testing | Spotted Fortress 17376 | -2/Testing | Discovered new exit (range 6) 17377 | -2/Testing | Identified exit to Section 7 17379 | -2/Testing | Entered Section 7 17379 | -2/Section 7 | Spotted S7 Guard 17380 | -2/Section 7 | Sensed 21 artifacts in vicinity 17395 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 17397 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 17399 | -2/Section 7 | Discovered new exit (range 20) 17542 | -2/Section 7 | Found Integrated Thermoelectric Network 17542 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 17561 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 17569 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 17600 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 17609 | -2/Section 7 | Identified Warp Gun 17629 | -2/Section 7 | First assault squad dispatched 17637 | -2/Section 7 | Spotted S7 Guard 17638 | -2/Section 7 | Found Core Membrane 17638 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 17656 | -2/Section 7 | Incoming assault squad redirected 17662 | -2/Section 7 | Spotted Executioner 17662 | -2/Section 7 | Spotted Executioner 17671 | -2/Section 7 | Spotted B-99 Colossus 17689 | -2/Section 7 | Found LRC Energy Well 17689 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 17774 | -2/Section 7 | Found Core Expander 17774 | -2/Section 7 | Installed Core Expander, added new Weapon slot 17830 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 17853 | -2/Section 7 | Spotted Alpha 7 17853 | -2/Section 7 | Spotted Alpha 7 17878 | -2/Section 7 | Found Integrity Redistributor 17905 | -2/Section 7 | Identified exit to Access 17905 | -2/Section 7 | Entered Access 17905 | -1/Access | Evolved 2 slots: Power x1, Utility x1 17974 | -1/Access | Retrieved Zion intel report: Emergency Access 18051 | -1/Access | Spotted B-99 Colossus 18105 | -1/Access | Discovered new exit (range 21) 18182 | -1/Access | Retrieved Zion intel report: Unaware Analyses 18183 | -1/Access | Zion Heavy squad teleported in 18233 | -1/Access | Zion Hacker squad teleported in 18237 | -1/Access | Zion Melee Resupply teleported in 18241 | -1/Access | Zion Light squad teleported in 18243 | -1/Access | Found Prototype Slashing Weapon 18243 | -1/Access | Identified Vibroblade 18324 | -1/Access | Identified exit to Command 18336 | -1/Access | Entered Command 18336 | -1/Command | Accompanied by 7 allies 18337 | -1/Command | Build established: Alien-Ninja 18377 | -1/Command | Found Corrupted Prototype Device 18377 | -1/Command | Identified Active Sensor Suite 18403 | -1/Command | Retrieved Zion intel report: Prototype Schematics 18406 | -1/Command | Retrieved Zion intel report: Guard Positions 18471 | -1/Command | Repaired Lrn. Terrain Scanner 18554 | -1/Command | Retrieved Zion intel report: Unaware Schematics 18599 | -1/Command | Retrieved Zion intel report: Unaware Schematics 18620 | -1/Command | Retrieved Zion intel report: Unaware Schematics 18622 | -1/Command | First assault squad dispatched 18625 | -1/Command | Retrieved Zion intel report: Active Garrisons 18737 | -1/Command | Incoming investigation squad redirected 18737 | -1/Command | High security lockdown imminent 18769 | -1/Command | Disengaged cave seal 18777 | -1/Command | Disengaged cave seal 18777 | -1/Command | Zionites emerged from the dark tunnel 18817 | -1/Command | High security lockdown engaged 18880 | -1/Command | Found Prototype Processor 18880 | -1/Command | Identified Exp. Targeting Computer 18915 | -1/Command | P-80 Master assimilated allied B2-YTM(i) 18992 | -1/Command | Spotted Investigator 18992 | -1/Command | Destroyed Investigator 18997 | -1/Command | Zionites emerged from the dark tunnel 19026 | -1/Command | Destroyed 7 combat bots 19152 | -1/Command | Spotted Executioner 19152 | -1/Command | Spotted Striker 19156 | -1/Command | Allies destroyed Striker 19159 | -1/Command | Allies destroyed Executioner 19317 | -1/Command | Spotted Striker 19322 | -1/Command | Allies destroyed Striker 19436 | -1/Command | Spotted Striker 19436 | -1/Command | Spotted Striker 19437 | -1/Command | Spotted Striker 19437 | -1/Command | Spotted Striker 19443 | -1/Command | Destroyed Striker 19443 | -1/Command | Destroyed Striker 19448 | -1/Command | Destroyed Striker 19450 | -1/Command | Destroyed Striker 19495 | -1/Command | Destroyed 15 combat bots 19642 | -1/Command | Spotted Striker 19642 | -1/Command | Spotted Striker 19644 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-151) 19666 | -1/Command | Destroyed Striker 19669 | -1/Command | Spotted Executioner 19690 | -1/Command | Destroyed 16 combat bots 19703 | -1/Command | Lost 6 parts (2p1n2u1w) 19757 | -1/Command | Spotted Executioner 19757 | -1/Command | Spotted Striker 19759 | -1/Command | Spotted Executioner 19763 | -1/Command | Destroyed Striker 19771 | -1/Command | Core integrity fell below 50% 19791 | -1/Command | Emitted hypermatrix ping 19796 | -1/Command | Assembled emerged from beneath the floor 19798 | -1/Command | Assembled emerged from beneath the floor 19837 | -1/Command | Lost 12 parts (1p6n2u3w) 19856 | -1/Command | Assembled emerged from beneath the floor 19864 | -1/Command | Core integrity fell below 20% 19890 | -1/Command | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 19873_ as-11776 destroyed. 19873_ S-43 Plague suffers critical hit (Burn). 19873_ S-43 Plague overheating. 19875_ as-78318 destroyed. 19880_ W-44 Eye sends out distress signal. 19880_ Knocked back. 19880_ C-57 Dissector knocked back. 19880_ W-44 Eye knocked back. 19880_ Knocked back. 19881_ W-44 Eye destroyed. 19881_ Knocked back. 19881_ Slug penetrates Striker. 19882_ Acquired Unknown Flight Unit. 19882_ Identified Adv. Surge Thruster. 19882_ Adv. Surge Thruster destroyed. 19883_ The unstable cave ceiling collapses. 19883_ Slug penetrates Striker. 19888_ Acquired Enh. Nova Cannon. 19889_ Detected hypermatrix ping. 19889_ Enh. Nova Cannon severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | #######"##?#############################????? | | !!#?# #= ## """"" #????? | | #?# # ## ""T"" #????? | | #?# # ## #????? | | #?# ! # ## * #????? | | ] #?# # ## #????? | | #?# # ## #????? | | "%""###########;## #####"""""""###????? | | %%% #????? | | %!^^ %""""# #????? | | "##############/## +####" % # #????? | | #??????# ## # " ## #????? | | #??????# ## # #####+#####? | | " #??????# ## "" # # #? | | "" #??????#]] ## """"# # #? | | "" #??????#] ]## """"# # #? | | #??????#]] ## "" # # #? | | #??????# ## # + #? | | #??????##+### @ # # #? | | ] #???????# #?# c # # #? | | !%/ #???????# #?# c] ## # #? | | *! #???????# #?# c ## ###########? | | %% #???????# #?# ## #??????????? | | = "#########?# ### ############# #??????????? | | " ## #?# # #####?????# #??????????? | | ## ### ##= #?????# #??????????? | | ## ## =% # #?????# #??????????? | | ## ### ! #?????# #??????????? | | ## #?# #?????# #??????????? | | ## #?# %% ###???# ???#??????? | | ?# = #?## %##### #??????? | | ??# #??## % % H +??????? | | ##??# #???# =%! # ##### #??????? | | #??# ######## ##????] ??????????? | | #??# # * ########??????????? | | #??# # # #??????????? | | #???? # "" # #??????????? | | #######+### """" # #??????????? | | # """" #%/ #??????????? | | # "" # # #??????????? | | " # #[%% #??????????? | | # # ##%########???????? | | #### # # # =% != #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 100 Energy Generation 94 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 12 Armor Coverage 625 Resistance: EM 20 Core Shielding 20 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 77 Targeting Accuracy 12 Launcher Accuracy 40 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Salvage Targeting 2 Offensive Hacking 24 Defensive Hacking 14 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Stasis Canceller | -3/Quarantine | Z-intel Railgun | -3/Quarantine | Z-intel Lrg. Storage Unit | -3/Quarantine | Z-intel Antigrav System | -3/Quarantine | Z-intel Imp. Sensor Array | -3/Quarantine | Z-intel Com. Battery | -3/Quarantine | Z-intel Micro-nuke Launcher | -3/Quarantine | Z-intel Hcp. Storage Unit | -3/Quarantine | Z-intel Impulse Thruster | -3/Quarantine | Z-intel Adv. Datajack | -3/Quarantine | Z-intel Field Propulsion Drive | -3/Quarantine | Z-intel Recoil Nullifier | -3/Quarantine | Z-intel Imp. Weapon Shielding | -3/Quarantine | Z-intel Imp. Linear Gravjet | -3/Quarantine | Z-intel Energy Filter | -3/Quarantine | Z-intel Imp. Remote Shield | -3/Quarantine | Z-intel Adv. Myomer Leg | -1/Command | Z-intel Cld. Phase Gun | -1/Command | Z-intel Cld. Gravmag System | -1/Command | Z-intel Exp. Heat Sink | -1/Command | Z-intel Graviton Cannon | -1/Command | Z-intel Helical Railgun | -1/Command | Z-intel Com. Mass Driver | -1/Command | Z-intel Exp. Target Analyzer | -1/Command | Z-intel Nanosword | -1/Command | Z-intel Lgt. Antimatter Cannon | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel Y-72 Warden | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel Fabricated ------------ Enh. Optical Array | x1 | -7/Factory | Authchip Exp. Propulsion Shielding | x1 | -6/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Subatomic Replicator Supercharged Integrated Reactor Integrated Thermoelectric Network Core Membrane LRC Energy Well Core Expander Integrity Redistributor Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed ThrowingFlightAutocannon Manual? 0 Play Time 08:05:53 Cumulative 322.3 hours Start 2022.05.19 @ 16:11:31 End 2022.05.20 @ 01:21:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 73 Adventurer 17 Explorer 0 Win Type - Total 18 Types 8/1/7/1/0/0/1/0/0 Lore% 80 Gallery% 85 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 543d517b-54f5-4fc4-8c02-3e264ab1c940