Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 17:22:58

Player: G4-R3D

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (60)      300
Value Destroyed (1605)     1605
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (45)                 45
              TOTAL SCORE: 4150

 Bonus
-------
High Alert Combat Kills    10
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/550
Matter                     282/300
Energy                     96/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Rolling (90)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
   Armored Wheel
   Armored Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
           Core Analyzer
>          --- WEAPON (2) -------
           Concussive RPG
           Chainsword
>          --- INVENTORY (15) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
   Compact Matter Pod (150)
           Visual Processing Unit
  Improved Targeting Computer
           ECM Suite
           Recalibrator
           Arc Projector
     Heavy Laser
           Gauss Cannon
           Concussive RPG (1)
           Concussive RPG (1)
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
  Improved Targeting Computer
           Core Analyzer
>          --- WEAPON -----------
     Heavy Laser
           Gauss Cannon
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
   Armored Wheel
   Armored Wheel
   Compact Matter Pod
           Visual Processing Unit
  Improved Targeting Computer
           ECM Suite
           Recalibrator
           Arc Projector
           Shotgun
           Grenade Launcher
           Datajack
           Chainsword
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Weapon Shielding
Weapon                     Grenade Launcher
  Energy Gun               Heavy Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             68   | 7   17  .   16  5   10  13  
  Power                    8    | 1   1   .   2   1   2   1   
    Engine                 7    | 1   1   .   2   1   2   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               31   | 2   7   .   8   1   6   7   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    25   | .   6   .   8   1   6   4   
    Wheel                  6    | 2   1   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   3   .   4   1   1   1   
    Device                 4    | 1   .   .   2   .   1   .   
    Storage                2    | .   2   .   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   1   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 3   6   .   2   2   1   4   
    Energy Gun             2    | 1   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   2   .   1   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   1   1   .   
    Launcher               6    | .   3   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 24   | .   1   2   7   .   2   12  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               12   | .   .   .   4   .   2   6   
  Utility                  5    | .   .   1   1   .   .   3   
  Weapon                   6    | .   1   1   2   .   .   2   
  Highest Loss Streak      5    | .   1   1   4   .   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  82  97  92  96  75  
  Engine                   11   | .   14  14  10  10  9   .   
  Leg                      28   | .   25  28  32  33  34  22  
  Wheel                    1    | .   2   .   .   .   .   9   
  Device                   6    | .   3   .   15  6   7   4   
  Storage                  11   | .   12  14  11  11  9   9   
  Processor                6    | .   .   .   2   15  18  15  
  Protection               5    | .   10  10  2   .   .   1   
  Energy Gun               1    | .   .   .   .   5   9   .   
  Ballistic Gun            9    | .   17  1   10  5   .   .   
  Ballistic Cannon         1    | .   .   .   .   5   8   1   
  Launcher                 6    | .   9   14  11  .   .   .   
Peak Build Rating          32   | 8   9   8   14  22  32  30  
  Average Rating           12   | 4   7   6   11  16  25  21  
  On Entrance              11   | .   8   8   6   10  22  28  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             44   | 10  30  29  41  44  37  39  
  Greatest Support         50   | 20  20  20  30  30  50  50  
  Greatest Overweight (x)  2    | .   2   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   1   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  
  Average Capacity         13   | 5   11  15  15  15  15  15  
  Most Carried             15   | 4   15  15  15  15  15  15  
  Average Carried          11   | 1   10  15  12  13  14  13  
  Final Capacity           15   | 5   15  15  15  15  15  15  
  Final Carried            15   | 4   15  15  13  15  15  14  

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto 
Matter Collected           1455 | 279 476 .   251 146 162 141 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1660 | 120 517 72  434 82  270 165 
  Parts                    107  | 6   30  8   33  9   13  8   
Haulers Intercepted        2    | .   1   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       22   | .   .   .   16  6   .   .   
  Retrieved Matter         170  | .   .   .   147 23  .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  45   | .   13  4   13  6   5   4   
  Guns                     20   | .   9   .   6   4   1   .   
  Cannons                  6    | .   .   .   .   1   4   1   
  AOE                      18   | .   4   4   7   .   .   3   
Classes Destroyed          11   | 2   4   1   4   .   .   .   
  Worker                   4    | .   .   2   1   .   .   1   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 4    | 2   .   1   1   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   
  Recycler                 2    | 1   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  11   | .   3   2   .   6   .   .   
  Grunt                    30   | .   10  2   9   .   5   4   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
Best Kill Streak           7    | 3   5   5   7   3   4   3   
  Combat Bots Only         4    | .   4   2   4   3   2   3   
Max Kills in Single Turn   3    | 2   2   3   3   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   2   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  
Hostile Shots Fired        371  | .    52   21   84   16   43   155  
  Missed                   122  | .    15   6    30   5    18   48   
Damage Taken               3818 | 38   548  261  749  87   416  1719 
  Core                     795  | .    105  37   96   7    48   502  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  192  | .    30   20   33   .    .    109  
Core Remaining (%)         72   | 100  .    43   .    74   .    .    
Volleys Fired              141  | 3    55   14   37   12   12   8    
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  117  | 60   60   50   53   117  117  117  
Shots Fired                212  | 6    86   17   48   17   24   14   
  Gun                      156  | 6    75   8    37   12   12   6    
  Cannon                   24   | .    .    .    .    5    12   7    
  Launcher                 32   | .    11   9    11   .    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  157  | 3    74   8    37   12   12   11   
  Thermal                  19   | .    .    .    .    5    12   2    
  Explosive                32   | .    11   9    11   .    .    1    
  Electromagnetic          4    | 3    1    .    .    .    .    .    
  Robot Hit Streak         20   | 5    12   5    20   3    3    3    
  Robot Miss Streak        4    | .    4    2    3    3    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           137  | 5    52   10   41   8    12   9    
  Core Hits                108  | 4    34   12   36   5    9    8    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
  Critical Strikes         5    | .    .    .    1    .    3    1    
    Burn                   2    | .    .    .    .    .    1    1    
    Destroy                1    | .    .    .    1    .    .    .    
    Blast                  2    | .    .    .    .    .    2    .    
Melee Attacks              7    | .    2    .    .    .    .    5    
  Impact                   2    | .    2    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3451 | 126  813  486  1190 137  273  426  
  Guns                     1392 | 53   437  46   584  77   113  82   
  Cannons                  360  | .    .    .    .    58   160  142  
  Explosions               1609 | 73   360  440  597  .    .    139  
  Melee                    63   | .    .    .    .    .    .    63   
  Ramming                  27   | .    16   .    9    2    .    .    
  Kinetic                  1560 | 11   437  46   584  116  160  206  
  Thermal                  223  | 73   .    .    .    19   113  18   
  Explosive                1536 | .    360  440  597  .    .    139  
  Electromagnetic          42   | 42   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 63   | .    .    .    .    .    .    63   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    5    7    
  Average Corruption       4    | .    .    .    .    .    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    2    8    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Heat Flow Errors       3    | .    .    .    .    .    1    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    .    9    .    48   
  Projectiles              9    | .    .    .    .    9    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    48   | .    .    .    .    .    .    48   
Knockbacks                 3    | .    .    .    .    .    1    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    1    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      268  | 38   113  61   21   .    .    35   
  Shots                    15   | 1    5    5    3    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             11   | .    4    1    4    2    .    .    
  Kicked                   11   | .    4    1    4    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        299  | 12   18   27   24   240  299  243  
  Average Temperature      73   | 12   8    12   16   121  126  73   
  Received Heat Transfer   1683 | .    207  90   324  .    225  837  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    
  Heat Transferred         494  | 50   .    .    .    37   296  111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Peak Influence             466  | 15  466 150 396 86  111 405 
  Initial                  58   | .   9   .   58  .   33  46  
  Average                  155  | 2   214 70  253 54  49  148 
Maximum Alert Level        2    | .   2   .   1   .   .   2   
  Low Security (%)         67   | 100 49  100 27  100 100 81  
  Level 1                  31   | .   47  .   72  .   .   16  
  Level 2                  1    | .   3   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   6   .   4   1   4   3   
  Investigation            11   | .   5   .   2   1   2   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   2   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Distress Signals           12   | .   3   .   3   .   3   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              111  | .   26  8   21  6   21  29  
  Peak Tracking Total      15   | .   5   4   5   3   14  15  
  Tactical Retreats        8    | .   .   1   .   .   2   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Traps Triggered            8    | .   3   .   1   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto 
Machines Disabled          6    | .   5   .   .   .   .   1   
  Max in Single Turn       2    | .   2   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Machines Accessed          16   | .   8   .   3   1   2   2   
  Terminals                11   | .   6   .   2   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                46   | .   24  .   10  1   8   3   
  Successful               22   | .   10  .   6   1   3   2   
  Failed                   24   | .   14  .   4   .   5   1   
    Catastrophic           3    | .   1   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   26   | .   15  .   2   .   6   3   
  Terminals                40   | .   22  .   8   .   8   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             15   | .   7   .   5   1   2   .   
  Robot Analysis           4    | .   2   .   1   .   1   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          7    | .   2   .   4   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   .   1   .   1   2   
  Terminals                3    | .   1   .   .   .   1   1   
    Botnet                 3    | .   1   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   1   
    Tunnel                 4    | .   2   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   6   .   3   .   2   1   
  Full Trace Events        3    | .   .   .   1   .   2   .   
  Feedback Events          1    | .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto 
Total Allies               3    | .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   13  .   
  Total Damage             185  | .   .   .   .   .   185 .   
  Kills                    1    | .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Robot Analysis Total       4    | .   2   .   1   .   1   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  
Turns Passed               3293 | 68   1204 275  565  663  231  287  
Spaces Moved               1754 | 58   658  129  236  323  144  206  
  Core                     3    | 2    1    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1531 | .    613  129  236  323  144  86   
  Wheels                   220  | 56   44   .    .    .    .    120  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   190  120  190  120  90   
  Average Speed            157  | 78   154  190  186  190  123  108  
  Slowest Speed            190  | 80   190  190  190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    96   34   22   66   20   58   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     5    | .    2    .    1    1    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 12   | .    2    8    .    .    .    2    
Terrain Destroyed          252  | .    89   64   72   5    8    14   
  Melee                    4    | .    2    .    .    .    .    2    
  Projectile               15   | .    .    .    .    5    8    2    
  AOE                      233  | .    87   64   72   .    .    10   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Total                      2054 | 70  763 143 311 354 169 244 
  Wait                     25   | .   3   .   7   4   2   9   
  Move                     1748 | 57  657 128 235 322 143 206 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  30   | 3   14  .   5   5   1   2   
  Fast Attach              24   | 6   3   .   3   3   4   5   
  Attach                   16   | .   1   .   7   2   2   4   
  Detach                   2    | .   .   .   1   1   .   .   
  Swap                     28   | 1   13  .   6   .   4   4   
  Drop                     22   | .   11  .   6   3   1   1   
  Fire                     141  | 3   55  14  37  12  12  8   
  Melee                    7    | .   2   .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     11   | .   4   1   4   2   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
   73 | -10/Materials | Discovered new exit (range 16)
  211 | -10/Materials | Discovered new exit (range 11)
  454 | -10/Materials | Discovered new exit (range 15)
  672 | -10/Materials | Build established: Mutant
  685 | -10/Materials | Discovered new exit (range 14)
 1016 | -10/Materials | Discovered new exit (range 5)
 1273 | -10/Materials | Entered Mines
 1275 | -10/Mines     | Core integrity fell below 50%
 1304 | -10/Mines     | Discovered new exit (range 8)
 1454 | -10/Mines     | Assembled infested the area
 1548 | -10/Mines     | Entered Materials
 1548 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1730 | -9/Materials  | Lost 3 parts (1n1u1w)
 1953 | -9/Materials  | Build established: Scavenger-Mutant
 2056 | -9/Materials  | Discovered new exit (range 8)
 2113 | -9/Materials  | Entered Mines
 2144 | -9/Mines      | Lost 4 parts (3n1w)
 2273 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2345 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2460 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2755 | -9/Mines      | Discovered new exit (range 5)
 2776 | -9/Mines      | Entered Materials
 2776 | -8/Materials  | Accompanied by 3 allies
 2776 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2980 | -8/Materials  | Garrison activated, responded to threat
 2987 | -8/Materials  | Discovered new exit (range 15)
 3007 | -8/Materials  | Entered Storage
 3102 | -8/Storage    | Lost 4 parts (2n2w)
 3186 | -8/Storage    | Lost 5 parts (1p3n1u)
 3207 | -8/Storage    | Core integrity fell below 50%
 3247 | -8/Storage    | Lost 3 parts (1n2u)
 3278 | -8/Storage    | Core integrity fell below 20%
 3294 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03216_ Aluminum Leg destroyed.
03216_ Imp. Targeting Computer destroyed.
03216_ Critical hit (Burn: +37).
03225_ Sneak attack on K-01 Serf.
03225_ Destroyed Sml. Matter Pod.
03225_ K-01 Serf destroyed.
03239_ System corrupted: Matter fused (-8).
03253_ Connecting with Recycling Unit...
>>Force(Tunnel)
DISCOVERED[-4/Archives]
03253_ ALERT: Suspicious activity at Recycling
  Unit S002. Dispatching Investigation squad.
03254_ W-25 Informer sends out distress signal.
  <x2>
03274_ System corrupted: Heat flow error (+266).
03276_ W-25 Informer sends out distress signal.
03285_ Triggered Shock Trap.
03285_ The floor emits a surge of raw power.
03285_ System corrupted (+2).
03290_ Acquired Concussive RPG. <x3>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????              |
| ??????????????????????########???????              |
| ??????????????????????# """  ##??????              |
| ####??????????????##### "T"  Y#??????              |
|    ################   #      #???????              |
|                       +   !! #???????              |
|                 ###   #   !! #???????              |
| #               #?#####  @!! #???????              |
| #               #?????########???????              |
| #               #????????????????????              |
| #+###           ###??????????????????              |
|    ?########+##/#"#??????????????????              |
|  ""????#         #???????????????????              |
|  "T????#         #???????????????????              |
|  ""????#         #???????????????????              |
|    ????#         #???????????????????              |
| ##################???????????????????              |
|       #??????????????????????????????              |
|       #??????????????????????????????              |
|       #??????????????????????????????              |
|       #??????????????????????????????              |
|       #??????????????????????????????              |
|       #??????????????????????????????              |
|       #??????????????????????????????              |
|       #??????????????????????????????              |
|       ######?????????????????????????              |
| ##/#+##    ########## ???????????????              |
|                        ??????????????              |
| ##                    ???????????????              |
| ?###### =  ######????????????????????              |
| ?####### =##?# ###???????????????????              |
| ##     #* #?     ????????????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedPortableMachine
  Manual?         0
Play Time         00:35:44
  Cumulative      147.4 hours
  Start           2025.03.10 @ 16:48:22
  End             2025.03.10 @ 17:22:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           4/0/2/0/2/0/0/0/0
Lore%             65
Gallery%          64
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50b7efd9-1255-40b7-9aad-aa2a4a8a1116