Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.01 @ 15:06:12

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (160)     800
Value Destroyed (5048)     5048
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 11108

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             1150/1150
Matter                     3/300
Energy                     425/425
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
           Cold Fusion Reactor
           Antimatter Reactor
>          --- PROPULSION (6) ---
   Armored Leg
   Armored Leg
   Armored Leg
   Armored Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY (8) ------
  Advanced Heat Sink
  Advanced Cooling System
     Large Storage Unit
           Structural Scanner
  Improved Targeting Computer
           Cloaking Device
  Hardened Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON (4) -------
   Compact Mass Driver
>          --- INVENTORY (15) ---
    Cooled Ion Engine
    Cooled Ion Engine
    Cooled Ion Engine
     Heavy Deuterium Engine
  Improved Titanium Leg
           Flexi-carbon Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
  Enhanced Coil Gun
     Heavy Mass Driver
   Compact Mass Driver
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Cold Fusion Reactor
           Antimatter Reactor
>          --- PROPULSION -------
   Armored Leg
   Armored Leg
   Armored Leg
   Armored Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Cooling System
     Large Storage Unit
           Structural Scanner
  Advanced Terrain Scan Processor
  Improved Targeting Computer
           Cloaking Device
  Improved Medium Armor Plating
>          --- WEAPON -----------
   Compact Mass Driver
   Compact Mass Driver
   Compact Mass Driver
   Compact Mass Driver
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Ion Engine
    Cooled Ion Engine
     Heavy Deuterium Engine
  Improved Titanium Leg
           Flexi-carbon Leg
  Improved VSS Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
  Hardened Medium Armor Plating
     Heavy Mass Driver
           Grenade Launcher
[Rating: 118]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 VSS Leg
  Treads                   Light Treads
  Leg                      VSS Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     Assault Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac 
Slots Evolved              13   | .   1   2   2   2   2   2   .   2   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   2   .   .   
  Utility                  6    | .   1   1   .   2   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   
Parts Attached             108  | 7   21  11  7   14  26  3   15  4   
  Power                    20   | 1   4   5   1   5   3   .   .   1   
    Engine                 15   | 1   4   5   1   3   1   .   .   .   
    Core                   2    | .   .   .   .   2   .   .   .   .   
    Reactor                3    | .   .   .   .   .   2   .   .   1   
  Propulsion               38   | 2   4   4   2   3   13  3   7   .   
    Treads                 5    | 2   3   .   .   .   .   .   .   .   
    Leg                    33   | .   1   4   2   3   13  3   7   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  24   | 2   3   2   2   3   7   .   3   2   
    Device                 9    | .   2   .   .   1   4   .   2   .   
    Storage                4    | 1   1   .   1   .   1   .   .   .   
    Processor              3    | .   .   .   1   1   .   .   1   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             7    | 1   .   2   .   .   2   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   10  .   2   3   3   .   5   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   5   .   .   .   .   .   .   .   
    Ballistic Cannon       18   | .   5   .   2   2   3   .   5   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   2   1   .   1   .   
Parts Lost                 10   | .   1   .   1   .   2   .   6   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   1   .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   1   .   2   .   3   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   
  Highest Loss Streak      4    | .   1   .   1   .   2   .   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   94  99  99  100 99  100 88  98  
  Engine                   10   | .   11  19  15  12  5   5   5   2   
  Core                     2    | .   .   .   .   1   5   .   .   .   
  Treads                   4    | .   19  .   .   .   .   .   .   .   
  Leg                      20   | .   .   19  32  28  24  33  31  30  
  Device                   13   | .   11  10  8   14  15  16  15  20  
  Storage                  9    | .   12  10  8   7   9   11  5   5   
  Processor                6    | .   .   .   6   13  11  5   5   7   
  Hackware                 2    | .   .   .   .   7   5   .   .   .   
  Protection               6    | .   12  19  9   .   .   5   1   6   
  Ballistic Gun            2    | .   11  .   .   .   .   .   .   .   
  Ballistic Cannon         16   | .   11  20  16  13  17  16  16  19  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 16  33  47  51  55  67  67  67  92  
  Greatest Support         114  | 40  40  24  48  59  66  93  114 114 
  Greatest Overweight (x)  5    | 5   3   3   1   1   1   .   .   .   
  Average Overweight (x)   .    | 1   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 10  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 9   14  15  15  15  15  15  15  15  
  Most Carried             15   | 3   14  15  15  15  15  11  15  15  
  Average Carried          12   | 1   9   14  12  14  14  10  14  14  
  Final Capacity           15   | 10  15  15  15  15  15  15  15  15  
  Final Carried            15   | 3   13  15  14  14  12  11  15  15  

 Class Distribution 
--------------------
 46% | Hacker-Skirmisher
 46% | Hacker-Mutant
  4% | Hacker-Gunner

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -6/Factory
 Hacker-Skirmisher | -5/Factory
     Hacker-Gunner | -5/DSF
     Hacker-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Matter Collected           5036 | 262  695  580  520  484  1868 22   408  197  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4481 | .    609  789  685  404  1761 20   165  48   
  Parts                    208  | .    34   46   38   24   52   2    4    8    
Haulers Intercepted        11   | .    1    4    2    1    3    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    6    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac 
Combat Hostiles Destroyed  100  | .   12  17  17  13  30  .   6   5   
  Guns                     8    | .   8   .   .   .   .   .   .   .   
  Cannons                  91   | .   4   16  17  13  30  .   6   5   
  AOE                      1    | .   .   1   .   .   .   .   .   .   
Classes Destroyed          16   | .   7   2   1   3   2   .   .   1   
  Worker                   10   | .   1   3   .   .   5   1   .   .   
  Builder                  7    | .   2   2   2   .   1   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   .   .   1   
  Hauler                   11   | .   1   4   2   1   3   .   .   .   
  Recycler                 13   | .   1   1   3   .   8   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 6    | .   .   1   .   1   3   1   .   .   
  Watcher                  10   | .   2   1   1   .   6   .   .   .   
  Swarmer                  21   | .   2   2   6   3   5   .   .   3   
  Grunt                    51   | .   10  11  7   7   13  .   2   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   11   | .   .   4   4   .   3   .   .   .   
  Specialist               4    | .   .   .   .   .   2   .   2   .   
  Hunter                   4    | .   .   .   .   1   2   .   1   .   
  Programmer               6    | .   .   .   .   2   4   .   .   .   
  Heavy                    2    | .   .   .   .   .   1   .   1   .   
Best Kill Streak           9    | .   4   9   6   3   8   2   5   2   
  Combat Bots Only         5    | .   4   3   3   3   5   .   5   2   
Max Kills in Single Turn   4    | .   1   3   2   1   4   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Hostile Shots Fired        536   | .    65   86   45   52   166  .    101  21   
  Missed                   159   | .    14   21   8    13   58   .    35   10   
Damage Taken               4005  | .    393  554  310  376  1382 .    866  124  
  Core                     522   | .    74   96   77   81   114  .    80   .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  133   | .    6    82   23   .    8    .    14   .    
  Ignored by Resistances   2430  | .    250  341  189  229  822  .    524  75   
  Regen/Repaired (Parts)   822   | .    139  64   58   .    561  .    .    .    
Core Remaining (%)         85    | 100  70   76   86   88   86   .    92   .    
Volleys Fired              330   | .    52   55   46   45   98   2    20   12   
  Largest                  4     | .    2    2    2    2    3    3    3    4    
  Hottest                  264   | .    55   70   88   100  136  136  136  264  
Shots Fired                799   | .    104  110  90   86   295  6    60   48   
  Gun                      86    | .    86   .    .    .    .    .    .    .    
  Cannon                   709   | .    18   110  90   82   295  6    60   48   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    4    .    .    .    .    
  Kinetic                  795   | .    104  110  90   82   295  6    60   48   
  Thermal                  4     | .    .    .    .    4    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         33    | .    21   23   17   17   33   23   24   16   
  Robot Miss Streak        4     | .    4    2    3    2    4    .    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           578   | .    76   78   62   59   226  4    47   26   
  Core Hits                369   | .    33   34   32   34   211  4    15   6    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         19    | .    .    6    3    3    5    .    1    1    
    Blast                  19    | .    .    6    3    3    5    .    1    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           14263 | .    895  1563 1724 1451 6246 133  1102 1149 
  Guns                     713   | .    713  .    .    .    .    .    .    .    
  Cannons                  13067 | .    182  1396 1703 1451 5990 133  1102 1110 
  Explosions               400   | .    .    167  .    .    194  .    .    39   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  83    | .    .    .    21   .    62   .    .    .    
  Kinetic                  13780 | .    895  1396 1703 1451 5990 133  1102 1110 
  Thermal                  206   | .    .    167  .    .    .    .    .    39   
  Explosive                194   | .    .    .    .    .    194  .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    1    .    4    .    .    .    
  Average Corruption       1     | .    .    .    1    .    2    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  24    | .    .    .    5    .    19   .    .    .    
    Message Errors         6     | .    .    .    1    .    5    .    .    .    
    Matter Fused           2     | .    .    .    1    .    1    .    .    .    
    Heat Flow Errors       6     | .    .    .    1    .    5    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      5     | .    .    .    2    .    3    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    .    
    Misfires               1     | .    .    .    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            225   | .    .    16   44   21   42   7    .    95   
  Projectiles              225   | .    .    16   44   21   42   7    .    95   
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 130   | .    1    7    17   27   59   3    4    12   
  Impact                   2     | .    .    .    .    .    2    .    .    .    
  Kinetic                  124   | .    1    7    16   25   57   3    4    11   
  Secondary                4     | .    .    .    1    2    .    .    .    1    
Self-Inflicted Damage      165   | .    .    62   .    .    103  .    .    .    
  Shots                    3     | .    .    1    .    .    2    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             9     | .    .    .    3    .    6    .    .    .    
  Kicked                   9     | .    .    .    3    .    6    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        345   | .    34   322  345  323  255  .    45   66   
  Average Temperature      85    | .    10   106  118  108  35   .    19   21   
  Received Heat Transfer   1692  | .    336  312  252  144  339  .    282  27   
  Effects                  11    | .    .    6    5    .    .    .    .    .    
    Shutdowns              2     | .    .    .    2    .    .    .    .    .    
    Interference           9     | .    .    6    3    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    
  Heat Transferred         200   | .    .    150  .    .    .    .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac 
Peak Influence             372  | .   203 372 321 215 298 39  145 348 
  Initial                  56   | .   .   .   51  23  .   10  20  56  
  Average                  79   | .   32  115 109 64  88  25  95  130 
Maximum Alert Level        1    | .   1   1   1   1   1   .   .   1   
  Low Security (%)         90   | 100 98  83  82  97  88  100 100 84  
  Level 1                  9    | .   1   16  17  2   11  .   .   15  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   3   3   3   5   12  1   2   4   
  Investigation            14   | .   3   2   3   1   2   .   .   3   
  Extermination            7    | .   .   .   .   2   4   .   .   1   
  Reinforcement            12   | .   .   1   .   2   6   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac 
Distress Signals           5    | .   .   1   3   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   16  21  20  14  43  2   7   8   
  Peak Tracking Total      6    | .   4   5   2   4   6   1   3   3   
  Tactical Retreats        4    | .   .   .   1   1   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac 
Traps Triggered            13   | .   6   .   .   1   6   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac 
Machines Disabled          21   | .   .   2   2   .   9   1   .   7   
  Max in Single Turn       5    | .   .   1   1   .   4   1   .   5   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac 
Machines Accessed          29   | .   6   4   5   3   6   1   .   4   
  Terminals                23   | .   5   3   4   3   3   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   1   1   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                116  | .   28  16  17  10  29  2   .   14  
  Successful               85   | .   21  12  11  8   22  1   .   10  
  Failed                   31   | .   7   4   6   2   7   1   .   4   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   1   .   .   .   .   
  Terminals                82   | .   21  11  14  10  10  2   .   14  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          31   | .   7   5   3   .   16  .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   
Terminal Hacks             58   | .   15  8   9   8   7   1   .   10  
  Record                   23   | .   6   1   4   3   3   .   .   6   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   1   1   1   .   1   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   .   1   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   2   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   
  Zone Layout              10   | .   2   .   4   1   1   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       26   | .   6   4   2   .   14  .   .   .   
  Scan Component           13   | .   3   2   1   .   7   .   .   .   
  Repair                   13   | .   3   2   1   .   7   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   6   3   5   2   5   .   .   4   
  Full Trace Events        16   | .   4   3   4   .   2   .   .   3   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             13   | .   3   2   1   .   7   .   .   .   
  Time                     509  | .   78  52  51  .   328 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Turns Passed               8213 | 115  1796 937  875  846  2970 85   231  358  
Spaces Moved               4305 | 57   837  344  375  554  1710 69   107  252  
  Core                     26   | 26   .    .    .    .    .    .    .    .    
  Treads                   849  | 31   818  .    .    .    .    .    .    .    
  Legs                     3430 | .    19   344  375  554  1710 69   107  252  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  90   100  107  110  110  120  
  Average Speed            140  | 180  186  182  175  106  117  110  117  120  
  Slowest Speed            360  | 300  330  360  180  180  193  110  122  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 6    95   43   39   17   41   2    72   9    
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 59   | .    .    .    .    .    .    .    .    59   
Terrain Destroyed          160  | .    .    13   10   1    60   .    .    76   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               43   | .    .    .    10   1    12   .    .    20   
  AOE                      117  | .    .    13   .    .    48   .    .    56   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  
Total                      5758 | 66   971  544  500  715  2440 73   169  280  
  Wait                     933  | .    52   120  63   91   592  .    13   2    
  Move                     4297 | 56   836  343  374  553  1709 68   106  252  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  36   | 3    7    7    3    4    2    .    6    4    
  Fast Attach              47   | 7    15   4    1    1    15   .    4    .    
  Attach                   27   | .    2    2    3    5    7    2    3    3    
  Detach                   5    | .    2    .    .    1    2    .    .    .    
  Swap                     34   | .    4    5    3    8    4    1    8    1    
  Drop                     40   | .    1    8    4    7    5    .    9    6    
  Fire                     330  | .    52   55   46   45   98   2    20   12   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     9    | .    .    .    3    .    6    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / Low)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-5/DSF
-4/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Identified exit to Materials
   17 | -11/Scrapyard | Discovered exit to Materials (range 14)
  116 | -11/Scrapyard | Entered Materials
  116 | -10/Materials | Evolved 1 slot: Utility x1
  321 | -10/Materials | Build established: Hacker-Mutant
  428 | -10/Materials | Identified exit to Mines
  428 | -10/Materials | Discovered exit to Mines (range 16)
  536 | -10/Materials | Identified exit to Materials
  536 | -10/Materials | Discovered exit to Materials (range 13)
  675 | -10/Materials | Discovered exit to Materials (range 3)
  744 | -10/Materials | Identified exit to Subcaves
  744 | -10/Materials | Discovered exit to Subcaves (range 9)
  908 | -10/Materials | Discovered exit to Materials (range 15)
 1823 | -10/Materials | Repaired Lgt. Cannon
 1850 | -10/Materials | Repaired Structural Scanner
 1878 | -10/Materials | Repaired Lgt. Treads?
 1912 | -10/Materials | Entered another Materials area
 1912 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2078 | -9/Materials  | Identified exit to Mines
 2078 | -9/Materials  | Discovered exit to Mines (range 12)
 2180 | -9/Materials  | Repaired Ion Engine
 2207 | -9/Materials  | Repaired Weapon Shielding
 2357 | -9/Materials  | Identified exit to Storage
 2820 | -9/Materials  | Identified exit to Materials
 2820 | -9/Materials  | Discovered exit to Materials (range 14)
 2849 | -9/Materials  | Entered another Materials area
 2849 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3344 | -8/Materials  | Repaired Hvy. Ion Engine
 3580 | -8/Materials  | Identified exit to Factory
 3580 | -8/Materials  | Discovered exit to Factory (range 13)
 3724 | -8/Materials  | Entered Factory
 3724 | -7/Factory    | Evolved 2 slots: Utility x2
 3803 | -7/Factory    | Identified exit to Lower Caves
 3803 | -7/Factory    | Discovered exit to Lower Caves (range 10)
 4065 | -7/Factory    | Build established: Hacker-Skirmisher
 4527 | -7/Factory    | Identified exit to Factory
 4527 | -7/Factory    | Discovered exit to Factory (range 16)
 4570 | -7/Factory    | Entered another Factory area
 4570 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5089 | -6/Factory    | Identified exit to Lower Caves
 5089 | -6/Factory    | Discovered exit to Lower Caves (range 14)
 5354 | -6/Factory    | Repaired Imp. Carbon-fiber Leg
 5393 | -6/Factory    | Repaired Titanium Leg
 5439 | -6/Factory    | Repaired Imp. Carbon-fiber Leg
 5490 | -6/Factory    | Repaired Adv. Heat Sink
 6352 | -6/Factory    | Repaired Imp. Carbon-fiber Leg
 6391 | -6/Factory    | Repaired Assault Cannon
 6463 | -6/Factory    | Repaired Hvy. Deuterium Engine
 6774 | -6/Factory    | Cargo convoy interrupted
 7478 | -6/Factory    | Identified exit to Factory
 7478 | -6/Factory    | Discovered exit to Factory (range 15)
 7540 | -6/Factory    | Entered another Factory area
 7540 | -5/Factory    | Evolved 2 slots: Propulsion x2
 7625 | -5/Factory    | Identified exit to DSF
 7625 | -5/Factory    | Entered DSF
 7657 | -5/DSF        | Additional patrols routed to DSF
 7696 | -5/DSF        | Lost 4 parts (1n2u1w)
 7833 | -5/DSF        | Identified exit to Factory
 7833 | -5/DSF        | Discovered exit to Factory (range 6)
 7856 | -5/DSF        | Entered Factory
 7856 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7932 | -4/Factory    | Build established: Hacker-Gunner
 8214 | -4/Factory    | Self-destructed

 Last Messages 
---------------
08148_ Acquired 5 matter. <x2>
08155_ Acquired 1 matter.
08157_ S-27 Virus suffers critical hit (Blast).
08157_ Destroyed VTOL Module.
08157_ S-27 Virus destroyed.
08166_ Acquired 3 matter.
08179_ Acquired Prototype Ballistic Gun.
08187_ K-01 Serf collects debris. <x2>
08197_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 5G layout...
  Downloaded map data.
08197_ ALERT: Suspicious activity at Terminal F016.
  Dispatching Investigation squad.
08199_ Fusion Modulator explodes.
08199_ Terminal disabled.
08199_ Fusion Modulator explodes. <x2>
08207_ Dropped Com. Mass Driver. <x3>
08210_ Dropped Imp. VSS Leg.
08212_ Acquired Com. Mass Driver.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          33
Energy Capacity            520
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       210
Cloak Strength             2
Armor Coverage             450
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            33
Weapon Shielding           33
Evasion (%)                57
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Fusion Compressor | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CouplerControlInterpreter
  Manual?         0
Play Time         01:02:35
  Cumulative      1681.4 hours
  Start           2024.04.29 @ 19:57:52
  End             2024.05.01 @ 15:06:12
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          954
  Rogue           62
  Adventurer      0
  Explorer        892
Win Type          -
  Total           10
  Types           10/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          81
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          55x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86d124ec-2945-42c8-9837-28cd3b4be2a2