Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.16 @ 18:01:52 Player: Vladmirangel Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (109) 545 Value Destroyed (3170) 3170 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2184) 2184 TOTAL SCORE: 12459 Bonus ------- High Alert Combat Kills 211 Met Sigix 2000 Friendly Fire -27 Cogmind --------- Core Integrity 0/1450 Matter 0/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Hardcell Cannon Stasis Projector Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Q-thruster Electron Diverter > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced ECM Suite Improved Maneuvering Thrusters Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating System Backup Module > --- WEAPON ----------- Advanced Datajack Power Sword > --- INVENTORY -------- Q-thruster Q-thruster Q-thruster Hardcell Cannon [Rating: 131] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Centrium Light Armor Plating Weapon Improved Light Cannon Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Slots Evolved 16 | . . 2 . 2 2 2 2 2 2 2 . . Power 3 | . . . . . 1 . . 1 . 1 . . Propulsion 5 | . . 2 . 2 . . . . . 1 . . Utility 8 | . . . . . 1 2 2 1 2 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 249 | 25 5 2 . 50 19 50 17 8 56 12 5 . Power 29 | 3 . . . 7 3 7 1 1 6 1 . . Engine 20 | 3 . . . 5 2 6 1 1 2 . . . Core 5 | . . . . 2 1 1 . . 1 . . . Reactor 4 | . . . . . . . . . 3 1 . . Propulsion 81 | 6 . 2 . 24 3 16 . 2 22 5 1 . Treads 9 | 1 . . . . . . . . 4 3 1 . Leg 33 | 4 . 2 . 17 3 6 . . . 1 . . Wheel 5 | 1 . . . 3 . . . . . 1 . . Hover 17 | . . . . 4 . 10 . 2 1 . . . Flight 17 | . . . . . . . . . 17 . . . Utility 71 | 5 2 . . . 9 14 11 4 19 5 2 . Device 41 | 3 . . . . 4 11 9 3 7 3 1 . Storage 8 | 2 2 . . . 2 1 . . . . 1 . Processor 5 | . . . . . . 1 2 1 1 . . . Hackware 1 | . . . . . . . . . . 1 . . Protection 16 | . . . . . 3 1 . . 11 1 . . Artifact . | . . . . . . . . . . . . . Weapon 68 | 11 3 . . 19 4 13 5 1 9 1 2 . Energy Gun 21 | 9 1 . . 2 2 5 . . 2 . . . Energy Cannon 8 | . . . . 4 . 2 2 . . . . . Ballistic Gun 3 | . . . . . 1 1 . . 1 . . . Ballistic Cannon 11 | . 1 . . 5 1 . . . 3 1 . . Launcher 11 | . 1 . . 4 . 3 2 1 . . . . Special Weapon 5 | 2 . . . . . . 1 . 1 . 1 . Impact Weapon 3 | . . . . . . 2 . . . . 1 . Slashing Weapon 4 | . . . . 3 . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . 1 . . . Unidentified Prototypes 8 | . . . . 1 . 1 . . 3 2 1 . Parts Lost 93 | . . . . 18 4 19 . 16 24 7 4 1 Power 12 | . . . . 3 . 2 . 3 3 1 . . Propulsion 47 | . . . . 10 3 13 . 5 9 3 3 1 Utility 21 | . . . . . 1 2 . 6 9 3 . . Weapon 13 | . . . . 5 . 2 . 2 3 . 1 . Highest Loss Streak 14 | . . . . 5 2 7 . 14 10 3 4 1 Average Slot Usage (%) 73 | . 99 100 100 77 81 82 85 81 61 24 11 2 Engine 7 | . 14 11 11 6 6 9 11 13 . . . . Core 1 | . . . . 1 7 2 . . . . . . Leg 17 | . 28 44 44 26 29 19 . . . 3 2 . Wheel 1 | . . . . 6 . . . . . 2 . . Hover 3 | . . . . . . 7 23 19 . . . . Flight 1 | . . . . . . . . . 14 . . . Device 7 | . 4 . . . 3 11 24 24 12 2 . . Storage 11 | . 23 22 22 18 16 10 5 5 . . . . Processor 2 | . . . . . . 6 7 10 7 . . . Protection 2 | . . . . . 1 1 . . 11 2 . . Energy Gun 2 | . 2 . . 1 3 5 . . . . . . Energy Cannon 1 | . . . . 1 3 2 1 1 . . . . Ballistic Cannon 3 | . 12 11 11 6 2 . . . . 3 . . Launcher 2 | . 12 11 11 3 . 1 2 . . . . . Naked Turns 114 | . . . . . . . . . 20 . 7 87 Heaviest Build 86 | 14 45 45 45 49 77 86 76 84 64 51 4 . Greatest Support 100 | 20 20 40 40 100 75 95 78 81 67 75 75 3 Greatest Overweight (x) 14 | 2 2 1 1 14 1 2 . 3 3 3 1 . Average Overweight (x) . | . 1 1 1 . . . . . . . . . Largest Inventory Capacity 24 | 6 16 16 16 16 24 18 12 12 12 4 4 4 Average Capacity 11 | 5 12 16 16 16 17 14 12 12 5 4 4 4 Most Carried 19 | 6 16 15 14 16 19 18 12 12 12 4 4 3 Average Carried 9 | 2 9 14 14 14 15 11 10 11 3 2 3 3 Final Capacity 18 | 6 16 16 16 16 18 12 12 12 4 4 4 4 Final Carried 16 | 3 16 14 14 14 16 12 12 10 2 4 3 3 Class Distribution -------------------- 65% | Mutant 20% | Scavenger-Mutant 5% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Generator-Ninja | -4/Factory Scavenger-Ninja | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Mutant | -2/Section 7 Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Matter Collected 2873 | 412 205 . . 905 325 416 212 29 365 . 4 . Remotely 51 | 51 . . . . . . . . . . . . Salvage Created 3975 | 204 403 . . 1794 364 507 290 280 133 . . . Parts 234 | 19 35 . . 99 25 25 13 7 11 . . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Combat Hostiles Destroyed 66 | . 9 . . 37 5 9 . 3 3 . . . Melee 14 | . . . . 11 . 1 . . 2 . . . Guns 9 | . . . . 1 5 2 . . 1 . . . Cannons 21 | . 5 . . 14 . 2 . . . . . . AOE 20 | . 4 . . 11 . 4 . 1 . . . . Classes Destroyed 13 | 3 4 . . 3 3 . . . . . . . Worker 11 | 1 . . . 5 3 1 . . 1 . . . Builder 11 | . 3 . . 5 . 1 2 . . . . . Tunneler 6 | 5 . . . 1 . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . Recycler 5 | 1 1 . . 1 . 1 1 . . . . . Operator 2 | . . . . . 1 . . 1 . . . . Watcher 7 | . 2 . . 2 . . 3 . . . . . Swarmer 21 | . 6 . . 8 . 4 . . 3 . . . Grunt 25 | . 3 . . 18 2 . . 2 . . . . Duelist 5 | . . . . 4 . . . 1 . . . . Sentry 8 | . . . . 7 1 . . . . . . . Hunter 3 | . . . . . 1 2 . . . . . . Programmer 4 | . . . . . 1 3 . . . . . . Best Kill Streak 8 | 2 5 . . 8 4 4 4 3 3 . . . Combat Bots Only 5 | . 3 . . 5 2 4 . 3 3 . . . Max Kills in Single Turn 4 | 1 2 . . 4 1 2 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 . . 3 . 2 . 1 . . . . Melee 1 | . . . . 1 . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Damage Taken 19210 | 169 296 100 . 3744 697 3363 . 1629 4022 3058 915 1217 Core 4418 | 47 79 . . 539 99 747 . 532 921 332 378 744 Absorbed by Shields 522 | . . . . . 62 338 . 122 . . . . Core Remaining (%) 56 | 81 49 . 100 2 85 12 100 53 29 . . . Volleys Fired 216 | 17 18 . 1 73 35 41 7 5 19 . . . Largest 2 | 2 2 . 1 2 2 2 1 1 1 . . . Hottest 140 | 100 72 . 39 104 102 140 98 36 80 . . . Shots Fired 348 | 26 32 . 1 129 70 60 7 5 18 . . . Gun 156 | 22 . . . 26 63 43 . . 2 . . . Cannon 141 | . 18 . 1 81 7 14 6 . 14 . . . Launcher 45 | . 14 . . 22 . 3 1 5 . . . . Special 6 | 4 . . . . . . . . 2 . . . Kinetic 136 | . 18 . 1 65 35 3 . . 14 . . . Thermal 59 | 18 . . . 15 . 16 6 . 4 . . . Explosive 4 | . . . . 4 . . . . . . . . Electromagnetic 149 | 8 14 . . 45 35 41 1 5 . . . . Robot Hit Streak 8 | 8 7 . . 8 7 6 3 4 3 . . . Robot Miss Streak 4 | 2 4 . . 2 4 4 1 1 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 268 | 13 14 . . 126 41 51 7 6 10 . . . Core Hits 162 | 8 18 . . 73 14 22 6 10 7 3 1 . Critical Hits 6 | . . . . 6 . . . . . . . . Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 5 | . . . . 5 . . . . . . . . Melee Attacks 204 | . . . . 60 . 16 12 43 73 . . . Impact 71 | . . . . . . 16 12 43 . . . . Slashing 131 | . . . . 59 . . . . 72 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 2 . 2 2 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9134 | 187 570 . . 4563 813 1406 441 620 497 35 1 1 Guns 1475 | 187 . . . 199 767 272 . . 50 . . . Cannons 1750 | . 229 . . 1096 46 214 127 . 38 . . . Explosions 3269 | . 341 . . 1796 . 611 45 476 . . . . Melee 2592 | . . . . 1472 . 304 269 144 403 . . . Ramming 48 | . . . . . . 5 . . 6 35 1 1 Kinetic 1673 | . 229 . . 939 435 32 . . 38 . . . Thermal 1940 | 94 53 . . 899 . 717 127 . 50 . . . Explosive 613 | . . . . 613 . . . . . . . . Electromagnetic 2268 | 93 288 . . 640 378 348 45 476 . . . . Impact 717 | . . . . . . 304 269 144 . . . . Slashing 1875 | . . . . 1472 . . . . 403 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 40 | . . . . . 2 8 . 3 40 11 15 15 Average Corruption 10 | . . . . . 1 5 . 1 27 5 12 15 Corruption Purged 9 | . . . . . 2 7 . . . . . . Effects 109 | . . . . . 3 28 . . 39 2 16 21 Message Errors 16 | . . . . . 1 6 . . 3 . 4 2 Matter Fused 10 | . . . . . . 2 . . 4 1 . 3 Heat Flow Errors 9 | . . . . . . 1 . . 3 . 1 4 Energy Discharges 3 | . . . . . 1 . . . 1 1 . . Parts Rejected 2 | . . . . . . 1 . . 1 . . . Data Loss (minor) 19 | . . . . . 1 8 . . 5 . 4 1 Data Loss (major) 4 | . . . . . . 3 . . . . . 1 Misfires 1 | . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . 1 . . . Misdirections 34 | . . . . . . . . . 17 . 7 10 Targeting Errors 9 | . . . . . . 6 . . 3 . . . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 759 | . 4 . . 381 . 239 107 20 8 . . . Projectiles 55 | . . . . 22 . 25 . . 8 . . . Explosions 484 | . 4 . . 290 . 190 . . . . . . Melee 220 | . . . . 69 . 24 107 20 . . . . Knockbacks 9 | . . . . 6 . 1 1 . 1 . . . Impact 2 | . . . . . . 1 1 . . . . . Kinetic 7 | . . . . 6 . . . . 1 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 613 | . 70 . . 385 . 140 . . 2 16 . . Shots 20 | . 5 . . 13 . 2 . . . . . . Rammed 13 | . . . . . . 1 . 1 3 6 1 1 Targets Rammed 14 | . . . . 1 . 1 . 1 3 6 1 1 Kicked 1 | . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 292 | 60 60 . . 246 268 292 84 2 227 . 52 236 Average Temperature 63 | 23 23 . . 48 92 95 32 2 51 . 52 126 Received Heat Transfer 2295 | . 54 54 . 1332 117 12 . 51 198 279 36 162 Effects 2 | . . . . 1 . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Parts Fried 22 | . . . . . 3 8 4 7 . . . . Impact Corruptions 6 | . . . . . . 2 3 1 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | 1 . . . . . 1 . . . . . . Heat Transferred 2200 | 260 100 . . 933 . 633 200 . 74 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 12 | . 1 . . 7 . 3 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Peak Influence 764 | 20 271 63 24 764 329 198 148 134 147 15 40 122 Average Influence 107 | 2 87 63 24 363 160 55 91 42 44 3 14 73 Maximum Alert Level 3 | . 1 . . 3 1 . . . . . . . Low Security (%) 81 | 100 79 100 100 16 71 100 100 100 100 100 100 100 Level 1 11 | . 20 . . 40 28 . . . . . . . Level 2 6 | . . . . 40 . . . . . . . . Level 3 . | . . . . 3 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . . 4 3 4 2 2 5 2 . 4 Investigation 1 | . . . . . . . . . . . . 1 Extermination 12 | . . . . . 2 4 . 1 2 2 . 1 Reinforcement 15 | . 2 . . 4 1 . 2 1 3 . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Distress Signals 7 | . 1 . . 4 . . . . 1 . . 1 Communications Jammed 4 | . . . . . . . . 4 . . . . Distress Signals 1 | . . . . . . . . 1 . . . . Times Spotted 232 | . 17 4 . 68 10 22 6 16 41 16 10 22 Peak Tracking Total 13 | . 5 4 . 7 2 5 1 8 11 12 7 13 Tactical Retreats 42 | . . . . 9 . 7 . 3 11 3 2 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Traps Triggered 10 | . . . . . 1 . 1 2 5 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Machines Disabled 20 | . 4 . . 6 1 5 2 2 . . . . Max in Single Turn 3 | . 2 . . 2 1 3 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Machines Accessed 23 | . 5 1 . 4 5 2 . . . 1 3 2 Terminals 17 | . 2 1 . 4 2 2 . . . 1 3 2 Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 49 | . 16 2 . 8 6 5 . . . 2 6 4 Successful 23 | . 11 . . 2 2 1 . . . 1 3 3 Failed 26 | . 5 2 . 6 4 4 . . . 1 3 1 Catastrophic 9 | . . . . 4 . 3 . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 24 | . 6 2 . 8 1 5 . . . . 2 . Terminals 37 | . 8 2 . 8 2 5 . . . 2 6 4 Fabricators 3 | . . . . . 3 . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 16 | . 5 . . 2 1 1 . . . 1 3 3 Record 5 | . 3 . . . . . . . . . 2 . Open Door 3 | . . . . . . . . . . 1 1 1 Branch Access Points 4 | . . . . 2 1 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Activate Exoskeleton 2 | . . . . . . . . . . . . 2 Fabricator Hacks 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 4 1 . 4 3 2 . . . 1 2 . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . . . Matter 212 | . . . . . 212 . . . . . . . Time 53 | . . . . . 53 . . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 8 | . 8 . . . . . . . . . . . Retrieved Matter 8 | . 8 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Turns Passed 10954 | 1735 901 130 197 1728 1391 1784 472 371 1160 509 324 252 Spaces Moved 9421 | 1076 500 86 131 942 798 1583 811 450 1521 427 594 502 Core 1574 | 159 . . . 6 . . . . 157 158 592 502 Treads 321 | 244 . . . . . . . . 37 38 2 . Legs 3668 | 673 500 86 131 656 798 598 . . . 226 . . Wheels 276 | . . . . 271 . . . . . 5 . . Hover 2337 | . . . . 9 . 985 811 450 82 . . . Flight 1245 | . . . . . . . . . 1245 . . . Fastest Speed 24 | 50 120 150 150 100 122 48 48 48 24 50 50 50 Average Speed 89 | 127 155 150 150 127 131 84 48 51 48 113 51 50 Slowest Speed 750 | 160 180 150 150 750 153 180 48 240 280 200 145 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . 13 . . . Cave-ins Triggered 4 | 1 . . . . . . . . 3 . . . Exploration Rate (%) 34 | 42 65 9 36 69 19 29 18 12 33 14 53 54 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 112 | 4 . . . 5 . 2 7 25 69 . . . Terrain Destroyed 282 | 4 . . . 134 . 41 9 25 69 . . . Melee 94 | . . . . 4 . 2 7 25 56 . . . Projectile 24 | 4 . . . 5 . . 2 . 13 . . . AOE 164 | . . . . 125 . 39 . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Sec Total 11304 | 1412 595 87 131 1266 1076 1963 876 528 1809 447 611 503 Wait 825 | 244 40 . . 64 187 187 . 1 102 . . . Move 9381 | 1075 499 85 130 941 797 1582 810 449 1492 426 593 502 Hop 12 | . . . . . . . . . 12 . . . Pick Up 147 | 20 20 . . 27 15 32 11 4 13 1 4 . Fast Attach 104 | 7 2 . . 26 5 15 7 1 26 11 4 . Attach 140 | 15 3 2 . 24 14 34 9 7 30 1 1 . Detach 101 | 13 4 . . 16 11 25 6 3 20 2 1 . Swap 5 | 3 . . . . . 1 1 . . . . . Drop 139 | 18 9 . . 34 12 29 13 1 16 . 7 . Fire 216 | 17 18 . 1 73 35 41 7 5 19 . . . Melee 204 | . . . . 60 . 16 12 43 73 . . . Ram 12 | . . . . . . 1 . 1 3 5 1 1 Kick 2 | . . . . 1 . . . . . 1 . . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 13 3 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 1356 | -11/Scrapyard | Crushed by falling debris 1736 | -11/Scrapyard | Entered Materials 1758 | -10/Materials | Build established: Mutant 2284 | -10/Materials | Discovered new exit (range 14) 2571 | -10/Materials | Discovered new exit (range 3) 2612 | -10/Materials | Core integrity fell below 50% 2637 | -10/Materials | Entered another Materials area 2637 | -9/Materials | Evolved 2 slots: Propulsion x2 2704 | -9/Materials | Discovered new exit (range 7) 2767 | -9/Materials | Entered Mines 2855 | -9/Mines | Assembled infested the area 2872 | -9/Mines | Learned Materials emergency access door positions 2942 | -9/Mines | Discovered new exit (range 11) 2964 | -9/Mines | Entered Materials 2964 | -8/Materials | Evolved 2 slots: Propulsion x2 3910 | -8/Materials | Core integrity fell below 50% 3945 | -8/Materials | Lost 3 parts (2n1w) 3996 | -8/Materials | Lost 3 parts (2n1w) 4138 | -8/Materials | Core integrity fell below 20% 4512 | -8/Materials | Lost 5 parts (1p3n1w) 4608 | -8/Materials | Discovered new exit (range 15) 4692 | -8/Materials | Entered Factory 4692 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5083 | -7/Factory | Identified exit to Storage 5083 | -7/Factory | Identified exit to Lower Caves 5106 | -7/Factory | Build established: Scavenger-Mutant 5198 | -7/Factory | Fabricated Tesla Rifle (x1) 5834 | -7/Factory | Build established: Mutant 5987 | -7/Factory | Discovered new exit (range 5) 6083 | -7/Factory | Entered another Factory area 6083 | -6/Factory | Evolved 2 slots: Utility x2 6252 | -6/Factory | Build established: Scavenger-Mutant 6765 | -6/Factory | Identified exit to Lower Caves 6791 | -6/Factory | Spotted B-75 Beast 7066 | -6/Factory | Core integrity fell below 50% 7071 | -6/Factory | Lost 7 parts (4n2u1w) 7144 | -6/Factory | Lost 4 parts (1p3n) 7260 | -6/Factory | Lost 3 parts (2n1w) 7327 | -6/Factory | Build established: Mutant 7457 | -6/Factory | Core integrity fell below 20% 7845 | -6/Factory | Discovered new exit (range 12) 7857 | -6/Factory | Identified exit to Factory 7867 | -6/Factory | Entered another Factory area 7867 | -5/Factory | Evolved 2 slots: Utility x2 8319 | -5/Factory | Discovered new exit (range 13) 8338 | -5/Factory | Identified exit to Factory 8339 | -5/Factory | Entered another Factory area 8339 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8687 | -4/Factory | Discovered new exit (range 12) 8709 | -4/Factory | Identified exit to Research 8710 | -4/Factory | Entered Research 8710 | -3/Research | Evolved 2 slots: Utility x2 8738 | -3/Research | Lost 14 parts (3p4n5u2w) 8858 | -3/Research | Lost 3 parts (2n1u) 9512 | -3/Research | Build established: Scavenger-Ninja 9519 | -3/Research | Crushed by falling debris 9527 | -3/Research | Crushed by falling debris 9528 | -3/Research | System corruption reached 10% 9542 | -3/Research | Crushed by falling debris 9573 | -3/Research | Lost 8 parts (1p4n2u1w) 9775 | -3/Research | System corruption reached 30% 9794 | -3/Research | Core integrity fell below 50% 9817 | -3/Research | Build established: Mutant 9834 | -3/Research | Lost 10 parts (1p3n5u1w) 9860 | -3/Research | Discovered new exit (range 15) 9870 | -3/Research | Entered another Research area 9870 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 10195 | -2/Research | Spotted B-90 Cyclops 10317 | -2/Research | Lost 3 parts (1p2u) 10367 | -2/Research | System corruption reached 10% 10376 | -2/Research | Discovered new exit (range 9) 10379 | -2/Research | Entered Quarantine 10406 | -2/Quarantine | Lost 3 parts (2n1u) 10459 | -2/Quarantine | Found Enh. Force Lance 10556 | -2/Quarantine | Met incapacitated Sigix Warrior 10556 | -2/Quarantine | Lockdown squad dispatched 10607 | -2/Quarantine | Spotted Lightning 10610 | -2/Quarantine | Spotted Lightning 10611 | -2/Quarantine | Spotted Lightning 10647 | -2/Quarantine | Lost 4 parts (3n1w) 10661 | -2/Quarantine | Spotted Fortress 10699 | -2/Quarantine | Discovered new exit (range 6) 10703 | -2/Quarantine | Entered Section 7 10704 | -2/Section 7 | Spotted S7 Guard 10713 | -2/Section 7 | Spotted S7 Guard 10741 | -2/Section 7 | Core integrity fell below 50% 10783 | -2/Section 7 | Spotted B-90 Cyclops 10797 | -2/Section 7 | Spotted S7 Guard 10855 | -2/Section 7 | Spotted Executioner 10856 | -2/Section 7 | Spotted Executioner 10906 | -2/Section 7 | Spotted Striker 10906 | -2/Section 7 | Spotted Striker 10921 | -2/Section 7 | Core integrity fell below 20% 10945 | -2/Section 7 | Spotted Executioner 10946 | -2/Section 7 | Spotted Executioner 10955 | -2/Section 7 | Destroyed by Striker with Plasma Lance Last Messages --------------- Biometal Heavy Treads destroyed. Slug penetrates Thrusters. ARI|FWDHOD9Y <<7FLCCTS7CP5 KLB U System corrupted: Heat flow error (+283). Overheating: Energy bleed (-14). Connecting with Terminal... Current location identified: Section 7 >>Open Sealed Heavy Doors opened. Striker springs to life. L2 Fabricator damaged. Striker springs to life. L2 Monitoring Station destroyed. System corrupted: Heat flow error (+243). Connecting with Exoskeleton Controls... System corrupted: Matter fused (-8). ALERT: Rogue bot located, Programmers report to Section 7 Zone 8D. Penetrated by Slug. Slug penetrates Machine. Machine disabled. 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K ""#??????? | | """"" ""#??????? | | ""#??????? | | ""#??????? | | #??????? | | " """"" ##?????? | | "" "?" #?????? | | "" " "?" #?????? | | """?" ##?????? | | " """"" """#??????? | | " """#??????? | | " """"#??????? | | """"#??????? | | """#??????? | | """#??????? | | """#??????? | | """"#??????? | | """"""" """"#??????? | | " ### """"""" """???????? | | """""??# """"""" """???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 53 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Armor Coverage 600 Resistance: EM 25 Evasion (%) 74 Melee Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Tesla Rifle | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call False Reunion Nope Universal Adapter Challenges ------------ None Game ------ Seed AngularSystemArmor Manual? 0 Play Time 03:41:19 Cumulative 48.3 hours Start 2020.08.16 @ 14:07:12 End 2020.08.16 @ 18:01:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 62 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b14d0a46-84c1-41c6-9f51-29a75175d072