Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.22 @ 12:59:28 Player: Mr Goldstein Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (153) 765 Value Destroyed (4308) 4308 Prototype IDs (22) 440 Alien Tech Used (1) 200 Bonus (5743) 5743 TOTAL SCORE: 19956 Bonus ------- High Alert Combat Kills 251 Follower Combat Kills 706 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Win 3000 Friendly Fire -314 Cogmind --------- Core Integrity 1259/1600 Matter 29/300 Energy 328/340 System Corruption 2% Temperature Cool (24) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (13) -- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced Signal Interpreter Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Improved Heavy Siege Treads Lance Peak State ------------ > --- POWER ------------ Graviton Reactor Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Cooled Field Propulsion Drive Cooled Field Propulsion Drive Diametric Drive Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Zionite Metafield Generator Advanced Signal Interpreter Advanced Signal Interpreter Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Improved Heavy Siege Treads Lance [Rating: 145] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 . 2 . . . . . 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 11 | . . . 1 1 . 1 . . . . . . . . . 1 2 2 1 2 Utility 6 | . . . 1 1 . 1 . . . . . 1 . . . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 230 | 7 12 11 47 32 20 3 14 7 3 21 10 10 3 . 2 2 . 16 1 9 Power 18 | 2 . 2 1 3 1 . . . . 1 . 1 . . . . . 3 . 4 Engine 9 | 2 . 2 1 2 1 . . . . . . 1 . . . . . . . . Core 1 | . . . . 1 . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . 1 . . . . . . . 3 . 4 Propulsion 77 | 2 6 4 25 12 6 1 . 2 . 4 1 3 1 . . . . 5 1 4 Treads 50 | 1 3 2 17 12 6 1 . 2 . 4 . 1 . . . . . 1 . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 16 | 1 3 2 8 . . . . . . . 1 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . 1 1 . . . . 4 1 4 Utility 68 | 1 2 1 3 9 2 2 8 5 2 15 3 3 2 . 2 2 . 5 . 1 Device 28 | . 1 1 1 2 . . 4 2 1 6 1 2 2 . . 2 . 3 . . Storage 9 | 1 1 . 1 2 . 1 . . . 3 . . . . . . . . . . Processor 8 | . . . 1 2 . . 1 1 . . . 1 . . 2 . . . . . Hackware 4 | . . . . . . 1 . . . . . . . . . . . 2 . 1 Protection 19 | . . . . 3 2 . 3 2 1 6 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 67 | 2 4 4 18 8 11 . 6 . 1 1 6 3 . . . . . 3 . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 42 | 2 2 3 14 6 7 . 3 . . 1 2 1 . . . . . 1 . . Ballistic Cannon 4 | . . . . . . . . . . . 2 2 . . . . . . . . Launcher 10 | . 2 . 2 2 2 . 1 . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . 1 2 . 2 . 2 . 1 . 1 . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 1 1 2 . 1 . 1 6 1 1 . . . . . 3 . 1 Corrupted Parts 5 | . . 3 1 . . . . . . . . 1 . . . . . . . . System Corruption 25 | . . 9 12 . . . . . . . . 4 . . . . . . . . Parts Lost 29 | . . 3 4 1 2 . . 1 . 5 3 2 1 . . . . 1 . 6 Power 4 | . . 1 1 . . . . . . . . . . . . . . . . 2 Propulsion 14 | . . 2 2 . . . . . . 3 2 1 1 . . . . 1 . 2 Utility 9 | . . . . 1 1 . . 1 . 2 1 1 . . . . . . . 2 Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . 2 1 1 1 . . 1 . 5 3 2 1 . . . . 1 . 6 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 95 95 99 99 99 96 95 91 91 86 85 3 . 7 11 10 23 45 57 Engine 7 | . 14 13 10 6 7 7 7 7 7 3 . 6 . . . . . . . . Reactor 1 | . . . . . . . . . . 3 7 4 . . . . . . 8 7 Treads 30 | . 18 13 28 35 36 38 38 38 38 37 27 18 . . . . . 1 . . Wheel 2 | . 9 13 4 . . . . . . . 4 6 . . . . . . . . Device 8 | . 12 13 11 9 9 7 6 6 7 7 11 12 . . . . . 2 4 3 Storage 8 | . 14 14 11 9 9 7 7 7 7 7 7 6 . . . . . . . . Processor 6 | . . . 7 9 9 7 8 9 7 5 . 3 . . 7 11 10 9 8 8 Protection 5 | . . . . 8 8 7 7 8 6 8 10 13 . . . . . . . . Ballistic Gun 16 | . 27 20 21 17 17 15 14 15 14 12 13 1 . . . . . . . . Naked Turns 50 | . . . . . . . . . . . . . 20 1 29 . . . . . Heaviest Build 127 | 14 51 51 54 58 59 99 105 101 99 101 122 127 . . . 3 . 36 36 38 Greatest Support 100 | 20 40 10 60 80 80 100 100 100 100 100 100 28 3 3 3 3 3 36 52 96 Greatest Overweight (x) 15 | 1 5 15 5 . . . 1 1 . 1 7 7 . . . . . . . . Average Overweight (x) 1 | . 2 4 2 . . . . . . . 4 4 . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 25 20 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 Average Capacity 21 | 6 18 20 20 20 20 24 25 25 25 25 25 25 5 5 5 5 5 5 5 5 Most Carried 25 | 3 12 14 20 21 20 21 25 25 25 25 25 24 5 5 5 5 5 5 3 5 Average Carried 19 | 1 8 12 17 19 19 20 23 24 24 24 24 23 4 5 5 4 5 4 3 4 Final Capacity 25 | 8 20 20 20 20 20 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 Final Carried 25 | 3 12 14 20 20 20 21 25 25 25 23 25 22 5 5 5 4 5 3 3 4 Class Distribution -------------------- 76% | Scavenger-Mutant 16% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Matter Collected 7465 | 182 475 478 1063 833 931 . 1165 733 118 672 392 119 . . 191 106 . . . 7 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5549 | . 474 146 1395 1367 1237 34 310 195 . 54 206 131 . . . . . . . . Parts 337 | . 37 14 98 79 66 2 11 7 . 3 14 6 . . . . . . . . Haulers Intercepted 16 | . 2 . 3 4 6 1 . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 1 2 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 8 5 . . 16 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Combat Hostiles Destroyed 105 | . 15 5 23 24 14 . 8 4 . 1 8 3 . . . . . . . . Guns 88 | . 12 2 23 20 14 . 5 4 . 1 6 1 . . . . . . . . Cannons 2 | . . . . . . . . . . . . 2 . . . . . . . . AOE 15 | . 3 3 . 4 . . 3 . . . 2 . . . . . . . . . Classes Destroyed 18 | . 5 2 2 1 3 . 1 . . 1 2 1 . . . . . . . . Worker 9 | . 2 . 2 4 1 . . . . . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 3 4 6 1 . . . . . . . . . . . . . . Recycler 6 | . . 1 2 . 3 . . . . . . . . . . . . . . . Mechanic 2 | . . . . . 2 . . . . . . . . . . . . . . . Operator 3 | . . . . 1 2 . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . . Watcher 10 | . 1 . 3 4 2 . . . . . . . . . . . . . . . Swarmer 26 | . 9 5 3 . . . 7 . . . 2 . . . . . . . . . Grunt 48 | . 6 . 12 17 7 . . 3 . . 3 . . . . . . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . . . . . . . . Sentry 23 | . . . 7 6 6 . 1 1 . . . 2 . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 . . . . . . . . Z-Light 1 | . . . . . . . . . . 1 . . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 7 | . 4 3 6 7 7 1 4 3 . 1 4 1 . . . . . . . . Combat Bots Only 4 | . 3 3 4 4 4 . 4 3 . 1 4 1 . . . . . . . . Max Kills in Single Turn 4 | . 2 1 2 4 1 1 2 1 . 1 1 1 . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 1 . 3 . . 2 . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Damage Taken 9106 | . 459 219 832 1172 740 . 399 369 . 661 642 463 40 . 477 1063 . 290 72 1208 Core 2655 | . 46 38 144 45 85 . 29 65 . 59 59 49 40 . 477 974 . 157 47 341 Absorbed by Shields 91 | . . . . . . . . . . . . . . . 91 . . . . . Redirected to Shielding 219 | . . . . . . . . 51 . 107 61 . . . . . . . . . Regen/Repaired (Parts) 400 | . 38 . 124 . 238 . . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 . 66 64 . 76 . . . . . 69 . . . 33 2 100 87 96 78 Volleys Fired 428 | . 57 22 98 84 86 3 14 11 1 12 29 11 . . . . . . . . Largest 2 | . 2 2 2 2 2 2 2 2 1 2 2 2 . . . . . . . . Hottest 97 | . 40 40 46 63 51 51 51 51 23 46 51 97 . . . . . . . . Shots Fired 809 | . 112 31 186 166 163 6 26 22 1 24 52 20 . . . . . . . . Gun 766 | . 110 27 182 162 160 6 24 22 1 24 46 2 . . . . . . . . Cannon 18 | . . . . . . . . . . . . 18 . . . . . . . . Launcher 25 | . 2 4 4 4 3 . 2 . . . 6 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 784 | . 110 27 182 162 160 6 24 22 1 24 46 20 . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 25 | . 2 4 4 4 3 . 2 . . . 6 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 10 3 26 21 20 7 9 9 . 4 6 8 . . . . . . . . Robot Miss Streak 7 | . 3 4 5 6 6 3 5 2 . 2 7 6 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 2 . . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . . . . . . . . . Shots Hit Robots 595 | . 66 12 129 139 134 6 25 21 . 14 36 13 . . . . . . . . Core Hits 420 | . 30 7 55 108 119 3 27 20 . 6 37 8 . . . . . . . . Critical Kills 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 4 | . 1 . 1 . . . 1 . . . . 1 . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . 1 . . . . . . . . Smash 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Melee Attacks 21 | . . . 3 . 1 . 5 . 11 . 1 . . . . . . . . . Impact 21 | . . . 3 . 1 . 5 . 11 . 1 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11437 | . 1085 313 1873 2775 2682 102 834 394 . 228 747 395 . . . 9 . . . . Guns 9137 | . 798 153 1719 2355 2410 102 389 394 . 228 531 58 . . . . . . . . Cannons 337 | . . . . . . . . . . . . 337 . . . . . . . . Explosions 1616 | . 287 160 23 420 266 . 244 . . . 216 . . . . . . . . . Melee 332 | . . . 131 . . . 201 . . . . . . . . . . . . . Ramming 15 | . . . . . 6 . . . . . . . . . . 9 . . . . Kinetic 9474 | . 798 153 1719 2355 2410 102 389 394 . 228 531 395 . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 1616 | . 287 160 23 420 266 . 244 . . . 216 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 332 | . . . 131 . . . 201 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 1 10 14 . 4 . . . . . . 6 6 6 6 . . . . 2 Average Corruption 7 | . 1 4 12 . 3 . . . . . . 4 6 6 6 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 76 | . 2 11 48 . 6 . . . . . . 6 1 . 2 . . . . . Message Errors 11 | . . 1 6 . 2 . . . . . . 1 . . 1 . . . . . Matter Fused 21 | . . 3 12 . 3 . . . . . . 3 . . . . . . . . Heat Flow Errors 12 | . . 2 8 . 1 . . . . . . . 1 . . . . . . . Energy Discharges 7 | . . 2 3 . . . . . . . . 1 . . 1 . . . . . Parts Rejected 3 | . . . 3 . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . 1 4 . . . . . . . . 1 . . . . . . . . Data Loss (major) 3 | . . 1 2 . . . . . . . . . . . . . . . . . Misfires 5 | . 1 1 3 . . . . . . . . . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . . . . . . . Weapon Failures 7 | . 1 . 6 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 259 | . 17 8 131 10 3 . 90 . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 38 | . 17 8 . 10 3 . . . . . . . . . . . . . . . Melee 221 | . . . 131 . . . 90 . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . 1 . . . 1 . . . . Impact 1 | . . . . . . . . . . . . . . . . 1 . . . . Kinetic 1 | . . . . . . . . . . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 124 | . . 54 . . 35 . . . . . 31 . . . . 4 . . . . Shots 5 | . . 2 . . 1 . . . . . 2 . . . . . . . . . Rammed 4 | . . . . . 1 . . . . . . . . . . 3 . . . . Targets Rammed 4 | . . . . . 1 . . . . . . . . . . 3 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 532 | . . 239 246 7 136 . . . . 2 18 532 202 . . 8 . . 42 378 Average Temperature 156 | . . 129 100 7 53 . . . . 2 18 313 109 . . 8 . . 24 146 Received Heat Transfer 2247 | . 120 9 387 594 252 . 12 174 . 192 261 78 . . . 60 . 81 . 27 Effects 20 | . . . . . . . . . . . . 16 . . . . . . . 4 Shutdowns 6 | . . . . . . . . . . . . 4 . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . . 1 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . . Short Circuit 3 | . . . . . . . . . . . . 3 . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . . . . . . . Damage (major) 5 | . . . . . . . . . . . . 5 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . . . . . Impact Corruptions 5 | . . . 1 . . . 4 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Peak Influence 861 | . 292 167 405 568 861 403 . . . . . 568 213 142 117 159 77 305 186 520 Initial 450 | . . 31 . 152 224 391 . . . . . 450 198 142 102 60 77 48 171 111 Average 287 | . 148 70 216 290 562 395 . . . . . 501 200 142 106 109 77 154 173 297 Maximum Alert Level 3 | . 1 . 2 2 3 2 . . . . . 2 1 . . . . 1 . 2 Low Security (%) 45 | 100 90 100 49 32 . . . . . . . . 63 100 100 100 100 78 100 20 Level 1 28 | . 9 . 48 45 15 70 . . . . . . 36 . . . . 21 . 58 Level 2 22 | . . . 1 22 66 29 . . . . . 100 . . . . . . . 21 Level 3 3 | . . . . . 17 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 4 . 4 2 6 1 . . . . . . . . . 1 . 3 . 5 Investigation 12 | . 3 . 1 1 2 . . . . . . . . . . . . 2 . 3 Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . Reinforcement 11 | . 1 . 3 1 2 . . . . . . . . . . 1 . 1 . 2 Assault 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Distress Signals 17 | . . 1 2 3 5 . . . . . . . . . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 263 | . 28 4 40 35 46 . 8 4 . 6 11 3 3 . 3 12 1 21 2 36 Peak Tracking Total 15 | . 6 2 5 6 4 1 4 3 . 3 4 2 3 . 2 7 . 12 2 15 Tactical Retreats 22 | . 1 . 3 2 . . . . . . . . . . 1 2 . 5 . 8 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Traps Triggered 17 | . 4 2 3 2 3 . . . . . . 1 . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Machines Disabled 9 | . . 1 2 2 1 . . . . 1 1 1 . . . . . . . . Max in Single Turn 1 | . . 1 1 1 1 . . . . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Machines Accessed 43 | . 6 1 7 3 8 2 1 1 1 . 1 . . 1 . 3 . 3 . 5 Terminals 32 | . 5 . 5 3 6 1 . . . . . . . 1 . 3 . 3 . 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . Total Hacks 106 | . 13 1 20 8 29 5 1 1 4 . 1 . . 1 . 6 . 5 . 11 Successful 52 | . 6 1 10 4 14 2 1 1 4 . 1 . . 1 . 4 . 1 . 2 Failed 54 | . 7 . 10 4 15 3 . . . . . . . . . 2 . 4 . 9 Catastrophic 8 | . . . . . 2 . . . . . . . . . . 2 . 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 36 | . 9 . 12 7 3 1 . . 1 . . . . . . 3 . . . . Terminals 74 | . 10 . 15 8 16 2 . . . . . . . 1 . 6 . 5 . 11 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 20 | . 3 . 5 . 12 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 3 . . . . . . . . . . . . . . Terminal Hacks 29 | . 3 1 4 2 4 1 1 1 4 . 1 . . 1 . 3 . 1 . 2 Record 1 | . . . . . . . . . . . 1 . . . . . . . . . Part Schematic 5 | . . . . . 1 . . . 4 . . . . . . . . . . . Robot Analysis 9 | . 2 . 4 1 2 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Open Door 5 | . . 1 . . 1 . 1 1 . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . 2 . 4 . 8 . . . . . . . . . . . . . . . Scan Component 7 | . 1 . 2 . 4 . . . . . . . . . . . . . . . Repair 7 | . 1 . 2 . 4 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . 2 2 1 1 . . . . . . . . . 1 . . . . Terminals 8 | . 1 . 2 2 1 1 . . . . . . . . . 1 . . . . Botnet 8 | . 1 . 2 2 1 1 . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 5 . 5 3 6 2 . . . . . . . 1 . 3 . 3 . 4 Full Trace Events 9 | . 1 . 1 . 2 . . . . . . . . . . . . 2 . 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . 2 . 4 . . . . . . . . . . . . . . . Time 256 | . 26 . 77 . 153 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Total Allies 19 | . . . . . 10 . . . 9 . . . . . . . . . . . Largest Group 10 | . . . . . 10 . . . 9 5 1 . . . . . . . . . Highest-Rated Group 422 | . . . . . 173 . . . 422 268 87 . . . . . . . . . Highest-Rated Ally 96 | . . . . . 29 . . . 96 96 87 . . . . . . . . . Total Orders 3 | . . . . . 3 . . . . . . . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 205 | . . . . . 119 . . . . 81 5 . . . . . . . . . Total Damage 3426 | . . . . . 1494 . . . . 1792 140 . . . . . . . . . Kills 33 | . . . . . 18 . . . . 14 1 . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Robot Analysis Total 9 | . 2 . 4 1 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . 2 . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Turns Passed 14520 | 109 1211 568 1819 1287 1577 261 1979 1009 1324 952 1382 265 55 1 63 155 21 194 18 270 Spaces Moved 8575 | 63 620 317 794 445 667 152 1067 533 802 468 626 114 95 3 89 277 41 431 108 863 Core 657 | 9 . 1 . . . . . . . . . . 95 3 89 277 41 142 . . Treads 4927 | 51 146 . 427 445 667 152 1067 533 802 468 169 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 1731 | 3 474 316 367 . . . . . . . 457 114 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 1260 | . . . . . . . . . . . . . . . . . . 289 108 863 Fastest Speed 8 | 50 95 140 140 160 160 160 160 160 160 160 160 160 50 50 50 25 50 16 15 8 Average Speed 135 | 143 154 148 156 160 160 160 173 172 160 162 204 167 50 50 50 49 50 36 15 13 Slowest Speed 800 | 160 240 800 163 160 160 160 240 240 160 240 240 205 50 50 50 50 50 50 16 27 Overloaded Moves 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . . . . . . . . 1 1 31 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 90 57 65 43 89 5 78 68 84 52 84 4 70 . 91 11 1 18 3 30 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 1 . . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . . . . . . . . . Scrap Searched 18 | . . 3 . . . . 3 4 3 . 5 . . . . . . . . . Spaces Dug 33 | . . 5 12 . 10 . 3 . 3 . . . . . . . . . . . Terrain Destroyed 182 | . 15 23 20 18 32 . 16 . 3 . 52 3 . . . . . . . . Melee 8 | . . . 2 . . . 3 . 3 . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . . 3 . . . . . . . . AOE 171 | . 15 23 18 18 32 . 13 . . . 52 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Fac Res Res Acc Total 10589 | 79 758 383 1177 855 1009 163 1164 606 820 641 670 170 102 2 106 295 41 463 107 978 Wait 1178 | 7 59 28 204 262 219 2 50 45 . 118 . 25 . . . 13 . 11 . 135 Move 8494 | 62 619 316 793 444 666 151 1066 532 801 467 625 114 94 2 88 276 40 428 105 805 Hop 28 | . . . . . . . . . . . . . . . . . . 1 1 26 Pick Up 74 | 3 10 5 17 11 6 3 4 3 1 4 3 2 1 . . . . . . 1 Fast Attach 83 | 5 1 5 13 7 2 1 4 4 2 8 4 5 2 . 2 . . 11 1 6 Attach 48 | 1 1 4 4 4 2 1 4 1 1 11 1 4 1 . . 2 . 5 . 1 Detach 26 | . . 1 1 . . . 4 1 . 9 . 1 2 . . 1 1 4 . 1 Swap 100 | 1 10 2 30 21 16 1 6 2 . 2 6 1 . . . . . . . 2 Drop 89 | . 1 . 14 22 10 1 7 7 3 10 1 7 2 . . . . 3 . 1 Fire 428 | . 57 22 98 84 86 3 14 11 1 12 29 11 . . . . . . . . Melee 21 | . . . 3 . 1 . 5 . 11 . 1 . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . 3 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . 16 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 38 | -11/Junkyard | Discovered new exit (range 15) 110 | -11/Junkyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 5) 559 | -10/Materials | Discovered new exit (range 15) 799 | -10/Materials | Repaired Assault Rifle 1228 | -10/Materials | Discovered new exit (range 10) 1321 | -10/Materials | Entered Mines 1494 | -10/Mines | Learned location of Zion (-7) 1532 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1610 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1666 | -10/Mines | Discovered new exit (range 3) 1887 | -10/Mines | System corruption reached 10% 1889 | -10/Mines | Entered Materials 1889 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1890 | -9/Materials | Identified exit to Mines 1949 | -9/Materials | Repaired Assault Rifle 2187 | -9/Materials | Build established: Scavenger-Mutant 2612 | -9/Materials | System corruption reached 10% 3084 | -9/Materials | Repaired Imp. Assault Rifle 3151 | -9/Materials | Discovered new exit (range 5) 3708 | -9/Materials | Entered another Materials area 3708 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4566 | -8/Materials | Discovered new exit (range 10) 4891 | -8/Materials | Discovered new exit (range 9) 4995 | -8/Materials | Entered Storage 5044 | -8/Storage | Garrison activated, responded to threat 5323 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5609 | -8/Storage | Build established: Commander-Mutant 5616 | -8/Storage | Repaired Lgt. Treads 5644 | -8/Storage | Repaired Lgt. Treads 5695 | -8/Storage | Repaired Lgt. Angular Momentum Engine 5747 | -8/Storage | Repaired Imp. Assault Rifle 5795 | -8/Storage | First assault squad dispatched 6247 | -8/Storage | Build established: Scavenger-Mutant 6379 | -8/Storage | Discovered new exit (range 8) 6572 | -8/Storage | Entered Factory 6572 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6756 | -7/Factory | Identified exit to Lower Caves 6833 | -7/Factory | Entered Lower Caves 7149 | -7/Lower Caves | Found Prototype Device 7275 | -7/Lower Caves | Identified exit to Lower Caves 7311 | -7/Lower Caves | Encountered a Warlord checkpoint 7406 | -7/Lower Caves | Identified Heart of Steel 8026 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8812 | -7/Lower Caves | Entered another Lower Caves area 8893 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9122 | -7/Lower Caves | Encountered a Warlord checkpoint 9806 | -7/Lower Caves | Discovered new exit (range 5) 9821 | -7/Lower Caves | Entered Zion 9839 | -7/Zion | Given A8's code to call for help 9882 | -7/Zion | Discovered new exit (range 9) 9956 | -7/Zion | Found Prototype Device 9956 | -7/Zion | Identified Bomb Factory No. 2 10245 | -7/Zion | Learned location of Warlord (-5) 10462 | -7/Zion | Imprinted 10464 | -7/Zion | Declared Zion's savior 10638 | -7/Zion | Learned Factory emergency access door positions 10739 | -7/Zion | Gained Derelict followers 11059 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11064 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11102 | -7/Zion | Discovered new exit (range 4) 11105 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11145 | -7/Zion | Entered Deep Caves 11145 | -7/Deep Caves | Accompanied by 9 allies 11433 | -7/Deep Caves | Z-Facility disabled 11535 | -7/Deep Caves | Attacked by Z-Imprinter 11544 | -7/Deep Caves | Allies destroyed Z-Imprinter 11568 | -7/Deep Caves | Found Prototype Device 11568 | -7/Deep Caves | Identified Zio. Metafield Generator 11595 | -7/Deep Caves | Found Prototype Protection 11595 | -7/Deep Caves | Identified Zio. Weapon Casing 11892 | -7/Deep Caves | Lost 5 parts (3n2u) 12016 | -7/Deep Caves | Discovered new exit (range 7) 12097 | -7/Deep Caves | Entered Proximity Caves 12097 | -6/Proximity Caves | Accompanied by 1 ally 12188 | -6/Proximity Caves | Spotter reported a threat 12452 | -6/Proximity Caves | Spotter reported a threat 12570 | -6/Proximity Caves | Lost 3 parts (2n1u) 12883 | -6/Proximity Caves | Found Alien Artifact 12883 | -6/Proximity Caves | Identified Dimensional Node Initializer 12883 | -6/Proximity Caves | Initialized slip node 12917 | -6/Proximity Caves | Spotter reported a threat 13389 | -6/Proximity Caves | Learned 4 Factory zone layouts 13434 | -6/Proximity Caves | Discovered new exit (range 7) 13479 | -6/Proximity Caves | Entered Factory 13479 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13480 | -6/Factory | Identified exit to Lower Caves 13744 | -6/Factory | Sucked down chute 13744 | -6/Factory | Entered Waste 13744 | -6/Waste | Released all parts (11) 13767 | -6/Waste | Spotted C-40 Crusher 13775 | -6/Waste | Spotted C-40 Crusher 13783 | -6/Waste | Spotted C-40 Crusher 13783 | -6/Waste | Crushed by Compactor (1 part destroyed) 13785 | -6/Waste | Spotted C-40 Crusher 13791 | -6/Waste | Discovered new exit (range 15) 13799 | -6/Waste | Entered Factory 13800 | -6/Factory | Identified exit to DSF 13800 | -6/Factory | Entered DSF 13825 | -6/DSF | Additional patrols routed to DSF 13852 | -6/DSF | Core integrity fell below 50% 13856 | -6/DSF | Discovered new exit (range 13) 13863 | -6/DSF | Identified exit to Factory 13863 | -6/DSF | Entered Factory 13863 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13868 | -5/Factory | Identified exit to Upper Caves 13868 | -5/Factory | Identified exit to Extension 13945 | -5/Factory | Spotted B-75 Beast 13955 | -5/Factory | Core integrity fell below 50% 13995 | -5/Factory | Identified exit to Factory 14004 | -5/Factory | Core integrity fell below 20% 14018 | -5/Factory | Entered another Factory area 14018 | -4/Factory | Evolved 2 slots: Propulsion x2 14035 | -4/Factory | Discovered new exit (range 7) 14039 | -4/Factory | Build established: Mutant 14039 | -4/Factory | Identified exit to Research 14039 | -4/Factory | Entered Research 14039 | -3/Research | Evolved 2 slots: Propulsion x2 14192 | -3/Research | Spotted B-86 Titan 14232 | -3/Research | Discovered new exit (range 3) 14233 | -3/Research | Identified exit to Research 14233 | -3/Research | Entered another Research area 14233 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14237 | -2/Research | Discovered new exit (range 4) 14237 | -2/Research | Identified exit to Access 14251 | -2/Research | Entered Access 14251 | -1/Access | Evolved 2 slots: Propulsion x2 14457 | -1/Access | Build established: Hacker-Sprinter 14471 | -1/Access | Spotted B-99 Colossus 14471 | -1/Access | Spotted B-99 Colossus 14501 | -1/Access | Search patrols dispatched 14520 | -1/Access | Discovered new exit (range 5) 14521 | -1/Access | Identified exit to Surface 14521 | *** | Escaped! Last Messages --------------- 14502_ K-01 Serf destroyed. 14502_ Slug penetrates Wall. 14502_ Slug penetrates R-10 Processor. 14504_ Nuclear Pulse Array destroyed. 14504_ Slug penetrates B-99 Colossus. 14504_ Penetrated by Slug. 14504_ Slug penetrates Earth. 14506_ Knocked back. 14506_ Penetrated by Slug. 14506_ Hacking Suite destroyed. 14506_ Slug penetrates Wall. 14506_ Acquired 7 matter. 14514_ Slug penetrates Wall. 14516_ Penetrated by Slug. 14519_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 14520_ The Access Shell folds into the floor. 14520_ EXIT=FOUND 14521_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????############# # / #? | | ??????????????????????# # # #? | | ??????????????????????# *%!################## #? | | ?????????????????????## # | | ?????????????????????#" # | | ????????############### % + | | ????????# % # | | ????????# ########## % #################+#### | | ????????# #????????# #??????????# #? | | ??=?????# #????????# #??????????# #? | | ????????# #??????? ?????????# " #? | | ????????# #?????# ????????# """ #? | | ????????# #?????# #???????# """ #? | | ????????# #?????# #???????# " #? | | ????????# #?????# #???????# #? | | ????????# #?????# #???????# #? | | ????????# #?????# #???????###########? | | ????????# #?????#""""""""""#??????????????????? | | ????????# #???????????????????????????????????? | | ????????# #??????????????????????????????????## | | ?######## #?????#""""""""""#?????????????????# | | #?????# #?????????????????# | | ?######## ####?????# #?????????????????# | | ??#######/######???# #?????????????????# | | ??# #???# "" #?????????????????# | | ??# #???# "@ #?????????????????# | | ??# """""" #???# #?????????????????# | | ??# ""S""" #???# #?????????????????# | | ??# """ #???# #?????????????????# | | ??# #??## ##??????????????#### | | ??# #??# #??????????????# | | ??# #??##"" ##??????????????# | | ??# #???#"" #???????????????# # | | ??# * =#???#"" #???????????????# ?? | | ??# / #???#T #???????????????#??? | | ??# #???#"" #??????????????????? | | ??#######+######???#"" #??????????????????? | | ??????# #########"" ###????????????????? | | ??????# ???????????? | | ??????# u ???????????? | | ??????# ########################/##???????????? | | ??????## ##?????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????+ +??????????????????????????????????????? | | ???????# ???????????????????????????????????????? | | ???????# ???????????????????????????????????????? | | ???????# ???????????????????????????????????????? | | ???????# ???????????????????????????????????????? | | ???????# ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 49 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 550 Weapon Shielding 100 Evasion (%) 67 Targeting Accuracy 14 Recoil Reduction 5 Matter Filtering 30 Salvage Targeting 2 Offensive Hacking 22 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Imp. Hardlight Generator | -8/Storage | Hacked Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Speed Demon Challenges ------------ None Game ------ Seed FireStasisNukerbomber Manual? 0 Play Time 01:51:59 Cumulative 135.3 hours Start 2023.04.22 @ 10:30:36 End 2023.04.22 @ 12:59:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 394 Rogue 394 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68467d36-aeec-45c8-927f-0e27b714cbdd