Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 22:38:24 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (75) 375 Value Destroyed (1624) 1624 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 3817 Bonus ------- High Alert Combat Kills 158 Cogmind --------- Core Integrity 117/550 Matter 147/500 Energy 7/100 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Matter Pod Weight Redist. System Utility Shielding > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (15) --- Light Treads Large Matter Pod (150) High-capacity Matter Pod (200) Trap Scanner Improved Terrain Scanner Hardlight Generator Tractor Beam High-powered Tractor Beam Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Weight Redist. System Trap Scanner Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Treads Improved Treads Large Matter Pod High-capacity Matter Pod High-capacity Matter Pod Improved Terrain Scanner Utility Shielding Hardlight Generator Tractor Beam Particle Cannon Shock Bomb Launcher Mini Grenade Launcher Heavy Hammer [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 61 | 2 4 40 15 Power 8 | . . 7 1 Engine 8 | . . 7 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | . . 10 1 Treads 11 | . . 10 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 19 | 1 1 11 6 Device 9 | 1 . 6 2 Storage 5 | . 1 1 3 Processor 1 | . . 1 . Hackware . | . . . . Protection 4 | . . 3 1 Artifact . | . . . . Weapon 23 | 1 3 12 7 Energy Gun 7 | . 1 5 1 Energy Cannon 1 | . . . 1 Ballistic Gun 9 | 1 . 6 2 Ballistic Cannon . | . . . . Launcher 4 | . 1 . 3 Special Weapon 1 | . 1 . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 16 | . . 5 11 Power 4 | . . 2 2 Propulsion 4 | . . 1 3 Utility 2 | . . 1 1 Weapon 6 | . . 1 5 Highest Loss Streak 6 | . . 3 6 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 100 98 84 Engine 11 | . 14 10 14 Treads 25 | . . 32 18 Leg 4 | . 28 . . Device 9 | . 14 7 16 Storage 11 | . 14 11 10 Processor 6 | . . 9 . Protection 4 | . . 4 7 Energy Gun 5 | . 13 3 . Ballistic Gun 16 | . 14 17 13 Peak Build Rating 26 | 9 10 23 26 Average Rating 14 | 8 9 15 21 On Entrance 11 | 6 9 10 22 Naked Turns . | . . . . Heaviest Build 51 | 12 17 42 51 Greatest Support 72 | 20 20 69 72 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 10 15 25 Average Capacity 12 | 8 9 13 15 Most Carried 15 | 7 10 15 15 Average Carried 11 | 6 9 12 13 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 7 10 15 9 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2002 | 245 118 1518 121 Remotely 519 | . . 519 . Salvage Created 2696 | 278 173 1593 652 Parts 155 | 20 8 96 31 Haulers Intercepted 8 | . 1 5 2 Recyclers Shooed 4 | . . 2 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 42 | . 2 32 8 Guns 36 | . . 32 4 AOE 6 | . 2 . 4 Classes Destroyed 11 | 3 2 5 1 Worker 6 | 2 . 2 2 Builder 4 | . . 2 2 Tunneler 7 | 7 . . . Hauler 8 | . 1 5 2 Recycler 5 | 1 1 1 2 Mechanic 1 | . . . 1 Watcher 2 | . . 2 . Swarmer 13 | . . 13 . Grunt 18 | . 2 9 7 Duelist 2 | . . 1 1 Sentry 9 | . . 9 . Best Kill Streak 13 | 3 3 5 13 Combat Bots Only 5 | . 2 5 5 Max Kills in Single Turn 9 | 1 2 2 9 Gunslinging 1 | . . 1 . Exploded 4 | . 1 . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 297 | . 3 168 126 Missed 91 | . . 56 35 Damage Taken 2991 | . 49 1307 1635 Core 548 | . . 115 433 Absorbed by Shields 88 | . . 4 84 Redirected to Shielding 22 | . . . 22 Core Remaining (%) 90 | 100 100 71 . Volleys Fired 239 | 25 12 148 54 Largest 2 | 2 2 2 2 Hottest 100 | 70 100 70 88 Shots Fired 451 | 49 23 286 93 Gun 436 | 49 20 286 81 Cannon 6 | . . . 6 Launcher 8 | . 2 . 6 Special 1 | . 1 . . Kinetic 314 | 25 11 204 74 Thermal 104 | 24 9 58 13 Explosive 2 | . 2 . . Electromagnetic 31 | . 1 24 6 Robot Hit Streak 15 | 7 5 15 6 Robot Miss Streak 7 | 5 4 4 7 Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 267 | 22 11 190 44 Core Hits 129 | 13 5 79 32 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 5 1 Burn 6 | . . 5 1 Melee Attacks 2 | . . 2 . Impact 2 | . . 2 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4943 | 246 270 2253 2174 Guns 3242 | 246 100 2191 705 Cannons 86 | . . . 86 Explosions 1608 | . 170 62 1376 Melee . | . . . . Ramming 7 | . . . 7 Kinetic 2164 | 83 51 1393 637 Thermal 1994 | 163 49 594 1188 Explosive 170 | . 170 . . Electromagnetic 608 | . . 266 342 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 173 | . 16 . 157 Projectiles . | . . . . Explosions 173 | . 16 . 157 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 251 | . . . 251 Shots 6 | . . . 6 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 479 | 80 50 143 479 Average Temperature 70 | 29 19 42 151 Received Heat Transfer 1219 | . 27 384 808 Effects 3 | . . . 3 Shutdowns 2 | . . . 2 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 2 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | 1 . 7 1 Heat Transferred 3673 | 481 148 1974 1070 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 683 | 50 139 683 569 Initial 287 | . 32 2 287 Average 290 | 25 58 363 394 Maximum Alert Level 2 | . . 2 2 Low Security (%) 35 | 100 100 17 . Level 1 27 | . . 30 66 Level 2 36 | . . 51 33 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 10 | . . 6 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 5 52 20 Peak Tracking Total 9 | . 3 6 9 Tactical Retreats 5 | . . 3 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 10 | . 1 3 6 Max in Single Turn 3 | . 1 1 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 3 8 . Terminals 11 | . 3 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 10 17 . Successful 14 | . 5 9 . Failed 13 | . 5 8 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 15 | . 2 13 . Terminals 27 | . 10 17 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 5 2 . Robot Analysis 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . 1 . . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . . 7 . Terminals 7 | . . 7 . Disrupt 1 | . . 1 . Skim 6 | . . 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 2 8 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2521 | 219 392 1592 318 Spaces Moved 1162 | 105 288 673 96 Core 1 | . . . 1 Treads 768 | . . 673 95 Legs 393 | 105 288 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 160 Average Speed 146 | 120 120 160 160 Slowest Speed 200 | 120 120 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 6 46 82 16 Regions Visited 3 Branch Regions . Pre-discovered Areas 3 | . . 3 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 2 | . 1 1 . Terrain Destroyed 40 | . 10 3 27 Melee 1 | . . 1 . Projectile 1 | . 1 . . AOE 38 | . 9 2 27 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1616 | 153 311 959 193 Wait 88 | 21 . 43 24 Move 1159 | 104 287 672 96 Hop . | . . . . Pick Up 31 | 1 5 23 2 Fast Attach 6 | 1 . 5 . Attach 16 | . . 8 8 Detach 3 | . . 3 . Swap 39 | 1 4 27 7 Drop 32 | . 3 28 1 Fire 239 | 25 12 148 54 Melee 2 | . . 2 . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 220 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 11) 505 | -10/Materials | Discovered new exit (range 13) 589 | -10/Materials | Discovered new exit (range 16) 603 | -10/Materials | Identified exit to Mines 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1365 | -9/Materials | Discovered new exit (range 10) 1389 | -9/Materials | Lost 3 parts (1p1n1u) 1600 | -9/Materials | Discovered new exit (range 13) 1648 | -9/Materials | Build established: Scavenger-Mutant 1812 | -9/Materials | Learned location of Zion (-6) 1863 | -9/Materials | Discovered new exit (range 16) 1866 | -9/Materials | Identified exit to Materials 1866 | -9/Materials | Learned location of 1 exit from Materials 1970 | -9/Materials | Learned Storage emergency access door positions 1986 | -9/Materials | Learned Storage trap positions 2045 | -9/Materials | Build established: Mutant 2204 | -9/Materials | Entered another Materials area 2204 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2205 | -8/Materials | Identified exit to Factory 2447 | -8/Materials | Lost 6 parts (1p3n1u1w) 2455 | -8/Materials | Garrison activated, responded to threat 2477 | -8/Materials | Core integrity fell below 50% 2522 | -8/Materials | Self-destructed Last Messages --------------- 02487_ K-01 Serf collects debris. 02488_ U-05 Engineer lays Concrete. 02489_ K-01 Serf collects debris. 02489_ U-05 Engineer lays Concrete. 02490_ U-05 Engineer builds a Wall. 02490_ R-06 Scavenger collects Transport Network Coupler. 02490_ U-05 Engineer lays Concrete. 02491_ U-05 Engineer builds a Wall. 02491_ U-05 Engineer lays Concrete. 02493_ Power failure, Imp. Ion Engine shutdown. 02493_ Imp. Ion Engine destroyed. 02494_ U-05 Engineer lays Concrete. 02494_ R-06 Scavenger collects Lgt. Nuclear Core. 02494_ U-05 Engineer lays Concrete. 02496_ Overheating: Matter decay (-23). 02496_ U-05 Engineer lays Concrete. 02500_ U-05 Engineer builds a Wall. 02505_ Triggered Shock Trap. 02505_ The floor emits a surge of raw power. 02505_ System corrupted (+1). Map ----- +----------------------------------------------------+ | ????????????????????????????????# ""??###########? | | ????????????????????????????????# """ ## #? | | ????????????????################# """ ## ! """""?? | | ????????????????# # ## """""?? | | ????????????????# #! = ## """""?? | | ????????????????# "" !# ## """""?? | | ????????????""??# ! """ Y" # "" ## """""?? | | ???????????? ??# """ "" # """ ## """""#? | | ???????????? ?# """ # S" ## """""#? | | ???????????? ?# """ # ## #? | | ????????####+### " " ##+######+#######? | | #???????# #???? | | ######## #???? | | #???? | | ! #########################???? | | !% ###?????????????????????????? | | [% ! # #?????????????????????????? | | ! ##??????????????????????????? | | "##?????????????????????????? | | [[ ! #?????????????????????????? | | [%[ * [ =!%= +?????????????????????????? | | == = [%= #?????????????????????????? | | ##"##/############## #?????????????????????????? | | ## =%! # ### #?????????????????????????? | | ???# !* ##########g#####?????????????????????? | | ???# #?????# g @ #?????????????????????? | | ???# #?????# k"""Y#?????????????????????? | | ???# #?????# "T" #?????????????????????? | | ???######/###?????# #?????????????????????? | | ??????? =??????# #????????????????????? | | ????? ^ =%= ????+ """ = ##????????????????????? | | ???" = ??# """ #?????????????????????? | | ?"G """ # """ #?????????????????????? | | "" """"" # #?????????????????????? | | """"" ##??###+##?????????????????????? | | ! """"" #??????????????????????????????? | | "???? #??????????????????????????????? | | ??????? #??????????????????????????????? | | ?????????#??????????????????????????????? | | """ ????????????????????????????????????????? | | """"" ????????????????????????????????????????? | | ?????"" ?????????????????????????????????????????? | | ??????" ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterBoltSpear Manual? 0 Play Time 00:39:54 Cumulative 170.2 hours Start 2024.09.19 @ 22:55:43 End 2024.09.20 @ 22:38:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 308 Rogue 304 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cb2aa498-4ef6-4e12-9658-a5e853d71f41