Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 22:38:24

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (75)      375
Value Destroyed (1624)     1624
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (158)                158
              TOTAL SCORE: 3817

 Bonus
-------
High Alert Combat Kills    158

 Cogmind 
---------
Core Integrity             117/550
Matter                     147/500
Energy                     7/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
       Improved Treads
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Matter Pod
                Weight Redist. System
                Utility Shielding
>               --- WEAPON (2) -------
                Particle Cannon
>               --- INVENTORY (15) ---
          Light Treads
          Large Matter Pod (150)
  High-capacity Matter Pod (200)
                Trap Scanner
       Improved Terrain Scanner
                Hardlight Generator
                Tractor Beam
   High-powered Tractor Beam
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
                Weight Redist. System
                Trap Scanner
          Light Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
          Light Treads
       Improved Treads
          Large Matter Pod
  High-capacity Matter Pod
  High-capacity Matter Pod
       Improved Terrain Scanner
                Utility Shielding
                Hardlight Generator
                Tractor Beam
                Particle Cannon
                Shock Bomb Launcher
           Mini Grenade Launcher
          Heavy Hammer
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             61   | 2   4   40  15  
  Power                    8    | .   .   7   1   
    Engine                 8    | .   .   7   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | .   .   10  1   
    Treads                 11   | .   .   10  1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  19   | 1   1   11  6   
    Device                 9    | 1   .   6   2   
    Storage                5    | .   1   1   3   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   3   1   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 1   3   12  7   
    Energy Gun             7    | .   1   5   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          9    | 1   .   6   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   1   .   3   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 16   | .   .   5   11  
  Power                    4    | .   .   2   2   
  Propulsion               4    | .   .   1   3   
  Utility                  2    | .   .   1   1   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      6    | .   .   3   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   100 98  84  
  Engine                   11   | .   14  10  14  
  Treads                   25   | .   .   32  18  
  Leg                      4    | .   28  .   .   
  Device                   9    | .   14  7   16  
  Storage                  11   | .   14  11  10  
  Processor                6    | .   .   9   .   
  Protection               4    | .   .   4   7   
  Energy Gun               5    | .   13  3   .   
  Ballistic Gun            16   | .   14  17  13  
Peak Build Rating          26   | 9   10  23  26  
  Average Rating           14   | 8   9   15  21  
  On Entrance              11   | 6   9   10  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 12  17  42  51  
  Greatest Support         72   | 20  20  69  72  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   10  15  25  
  Average Capacity         12   | 8   9   13  15  
  Most Carried             15   | 7   10  15  15  
  Average Carried          11   | 6   9   12  13  
  Final Capacity           15   | 8   10  15  15  
  Final Carried            15   | 7   10  15  9   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           2002 | 245  118  1518 121  
  Remotely                 519  | .    .    519  .    
Salvage Created            2696 | 278  173  1593 652  
  Parts                    155  | 20   8    96   31   
Haulers Intercepted        8    | .    1    5    2    
Recyclers Shooed           4    | .    .    2    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  42   | .   2   32  8   
  Guns                     36   | .   .   32  4   
  AOE                      6    | .   2   .   4   
Classes Destroyed          11   | 3   2   5   1   
  Worker                   6    | 2   .   2   2   
  Builder                  4    | .   .   2   2   
  Tunneler                 7    | 7   .   .   .   
  Hauler                   8    | .   1   5   2   
  Recycler                 5    | 1   1   1   2   
  Mechanic                 1    | .   .   .   1   
  Watcher                  2    | .   .   2   .   
  Swarmer                  13   | .   .   13  .   
  Grunt                    18   | .   2   9   7   
  Duelist                  2    | .   .   1   1   
  Sentry                   9    | .   .   9   .   
Best Kill Streak           13   | 3   3   5   13  
  Combat Bots Only         5    | .   2   5   5   
Max Kills in Single Turn   9    | 1   2   2   9   
  Gunslinging              1    | .   .   1   .   
  Exploded                 4    | .   1   .   4   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        297  | .    3    168  126  
  Missed                   91   | .    .    56   35   
Damage Taken               2991 | .    49   1307 1635 
  Core                     548  | .    .    115  433  
  Absorbed by Shields      88   | .    .    4    84   
  Redirected to Shielding  22   | .    .    .    22   
Core Remaining (%)         90   | 100  100  71   .    
Volleys Fired              239  | 25   12   148  54   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 70   100  70   88   
Shots Fired                451  | 49   23   286  93   
  Gun                      436  | 49   20   286  81   
  Cannon                   6    | .    .    .    6    
  Launcher                 8    | .    2    .    6    
  Special                  1    | .    1    .    .    
  Kinetic                  314  | 25   11   204  74   
  Thermal                  104  | 24   9    58   13   
  Explosive                2    | .    2    .    .    
  Electromagnetic          31   | .    1    24   6    
  Robot Hit Streak         15   | 7    5    15   6    
  Robot Miss Streak        7    | 5    4    4    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    4    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           267  | 22   11   190  44   
  Core Hits                129  | 13   5    79   32   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | .    .    5    1    
    Burn                   6    | .    .    5    1    
Melee Attacks              2    | .    .    2    .    
  Impact                   2    | .    .    2    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4943 | 246  270  2253 2174 
  Guns                     3242 | 246  100  2191 705  
  Cannons                  86   | .    .    .    86   
  Explosions               1608 | .    170  62   1376 
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    .    .    7    
  Kinetic                  2164 | 83   51   1393 637  
  Thermal                  1994 | 163  49   594  1188 
  Explosive                170  | .    170  .    .    
  Electromagnetic          608  | .    .    266  342  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            173  | .    16   .    157  
  Projectiles              .    | .    .    .    .    
  Explosions               173  | .    16   .    157  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      251  | .    .    .    251  
  Shots                    6    | .    .    .    6    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        479  | 80   50   143  479  
  Average Temperature      70   | 29   19   42   151  
  Received Heat Transfer   1219 | .    27   384  808  
  Effects                  3    | .    .    .    3    
    Shutdowns              2    | .    .    .    2    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    .    2    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             9    | 1    .    7    1    
  Heat Transferred         3673 | 481  148  1974 1070 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             683  | 50  139 683 569 
  Initial                  287  | .   32  2   287 
  Average                  290  | 25  58  363 394 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         35   | 100 100 17  .   
  Level 1                  27   | .   .   30  66  
  Level 2                  36   | .   .   51  33  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   2   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           10   | .   .   6   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              77   | .   5   52  20  
  Peak Tracking Total      9    | .   3   6   9   
  Tactical Retreats        5    | .   .   3   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          10   | .   1   3   6   
  Max in Single Turn       3    | .   1   1   3   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          11   | .   3   8   .   
  Terminals                11   | .   3   8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   10  17  .   
  Successful               14   | .   5   9   .   
  Failed                   13   | .   5   8   .   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   2   13  .   
  Terminals                27   | .   10  17  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   5   2   .   
  Robot Analysis           1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   .   7   .   
  Terminals                7    | .   .   7   .   
    Disrupt                1    | .   .   1   .   
    Skim                   6    | .   .   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   2   8   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2521 | 219  392  1592 318  
Spaces Moved               1162 | 105  288  673  96   
  Core                     1    | .    .    .    1    
  Treads                   768  | .    .    673  95   
  Legs                     393  | 105  288  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  
  Average Speed            146  | 120  120  160  160  
  Slowest Speed            200  | 120  120  160  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 6    46   82   16   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     3    | .    .    3    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 2    | .    1    1    .    
Terrain Destroyed          40   | .    10   3    27   
  Melee                    1    | .    .    1    .    
  Projectile               1    | .    1    .    .    
  AOE                      38   | .    9    2    27   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1616 | 153 311 959 193 
  Wait                     88   | 21  .   43  24  
  Move                     1159 | 104 287 672 96  
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 1   5   23  2   
  Fast Attach              6    | 1   .   5   .   
  Attach                   16   | .   .   8   8   
  Detach                   3    | .   .   3   .   
  Swap                     39   | 1   4   27  7   
  Drop                     32   | .   3   28  1   
  Fire                     239  | 25  12  148 54  
  Melee                    2    | .   .   2   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 3)
  220 | -11/Scrapyard | Entered Materials
  342 | -10/Materials | Build established: Mutant
  474 | -10/Materials | Discovered new exit (range 11)
  505 | -10/Materials | Discovered new exit (range 13)
  589 | -10/Materials | Discovered new exit (range 16)
  603 | -10/Materials | Identified exit to Mines
  612 | -10/Materials | Entered another Materials area
  612 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1365 | -9/Materials  | Discovered new exit (range 10)
 1389 | -9/Materials  | Lost 3 parts (1p1n1u)
 1600 | -9/Materials  | Discovered new exit (range 13)
 1648 | -9/Materials  | Build established: Scavenger-Mutant
 1812 | -9/Materials  | Learned location of Zion (-6)
 1863 | -9/Materials  | Discovered new exit (range 16)
 1866 | -9/Materials  | Identified exit to Materials
 1866 | -9/Materials  | Learned location of 1 exit from Materials
 1970 | -9/Materials  | Learned Storage emergency access door positions
 1986 | -9/Materials  | Learned Storage trap positions
 2045 | -9/Materials  | Build established: Mutant
 2204 | -9/Materials  | Entered another Materials area
 2204 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2205 | -8/Materials  | Identified exit to Factory
 2447 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 2455 | -8/Materials  | Garrison activated, responded to threat
 2477 | -8/Materials  | Core integrity fell below 50%
 2522 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02487_ K-01 Serf collects debris.
02488_ U-05 Engineer lays Concrete. <x2>
02489_ K-01 Serf collects debris.
02489_ U-05 Engineer lays Concrete.
02490_ U-05 Engineer builds a Wall.
02490_ R-06 Scavenger collects Transport Network Coupler.
02490_ U-05 Engineer lays Concrete.
02491_ U-05 Engineer builds a Wall. <x2>
02491_ U-05 Engineer lays Concrete. <x3>
02493_ Power failure, Imp. Ion Engine shutdown.
02493_ Imp. Ion Engine destroyed.
02494_ U-05 Engineer lays Concrete.
02494_ R-06 Scavenger collects Lgt. Nuclear Core.
02494_ U-05 Engineer lays Concrete.
02496_ Overheating: Matter decay (-23).
02496_ U-05 Engineer lays Concrete.
02500_ U-05 Engineer builds a Wall.
02505_ Triggered Shock Trap.
02505_ The floor emits a surge of raw power.
02505_ System corrupted (+1).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????# ""??###########? |
| ????????????????????????????????# """ ##        #? |
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| ????????????????#           "" !#     ##   """""?? |
| ????????????""??# !   """   Y"  # ""  ##   """""?? |
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| ????????????   ?#     """       #     ##        #? |
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|   ########                                   #???? |
|                                              #???? |
|                  !   #########################???? |
|                 !%   ###?????????????????????????? |
|        [%       !    # #?????????????????????????? |
|         !            ##??????????????????????????? |
|                      "##?????????????????????????? |
| [[ !                   #?????????????????????????? |
| [%[ *  [ =!%=          +?????????????????????????? |
| == =    [%=            #?????????????????????????? |
|   ##"##/############## #?????????????????????????? |
|   ##  =%!        # ### #?????????????????????????? |
| ???#  !*    ##########g#####?????????????????????? |
| ???#        #?????#    g @ #?????????????????????? |
| ???#        #?????#   k"""Y#?????????????????????? |
| ???#        #?????#    "T" #?????????????????????? |
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| ?????"" ?????????????????????????????????????????? |
| ??????" ?????????????????????????????????????????? |
| ??????? ?????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterBoltSpear
  Manual?         0
Play Time         00:39:54
  Cumulative      170.2 hours
  Start           2024.09.19 @ 22:55:43
  End             2024.09.20 @ 22:38:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          308
  Rogue           304
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          46
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: cb2aa498-4ef6-4e12-9658-a5e853d71f41