Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.22 @ 15:31:18 Player: Minty Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (251) 1255 Value Destroyed (8348) 8348 Prototype IDs (48) 960 Alien Tech Used (6) 1200 Bonus (6072) 6072 TOTAL SCORE: 28735 Bonus ------- High Alert Combat Kills 388 Follower Combat Kills 124 Entered Garrisons 200 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -240 Cogmind --------- Core Integrity 0/1600 Matter 52/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Advanced Signal Interpreter Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Quantum Reactor Cooled Proton Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Diametric Drive Q-thruster Impulse Thruster Array > --- UTILITY ---------- Scrap Engine Advanced Signal Interpreter Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Cooled Proton Cannon Core Cannon > --- INVENTORY -------- Micro Antimatter Reactor Cooled Gravmag System Impulse Thruster ECM Suite [Rating: 136] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Gyrokinetic Inverter Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Utility Shielding Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Impact Weapon Great Maul Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Slots Evolved 18 | . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . 2 . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 247 | 9 9 8 25 23 16 12 4 . 7 21 4 6 1 9 16 5 11 8 2 5 1 17 1 2 . 2 5 . 11 4 2 1 Power 29 | 2 . 1 2 3 . 1 . . . 1 . . . . 2 2 3 2 . 1 . 6 . . . . 1 . 1 1 . . Engine 14 | 2 . . 2 3 . . . . . 1 . . . . 1 2 2 . . 1 . . . . . . . . . . . . Core 11 | . . 1 . . . 1 . . . . . . . . 1 . 1 1 . . . 6 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 1 . . Propulsion 77 | 2 2 3 5 11 8 2 2 . 3 7 . 2 . 4 7 1 1 3 1 2 . 4 . . . . 3 . 2 1 . 1 Treads 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . . . . 2 . 2 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . Wheel 20 | 2 2 3 5 5 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . . 6 . . . . 2 . . . . 6 1 1 3 1 2 . 4 . . . . . . . . . . Flight 20 | . . . . 4 1 . . . . 1 . 2 . 4 1 . . . . . . . . . . . 3 . 2 1 . 1 Utility 62 | 2 2 3 5 2 1 3 1 . 3 6 1 2 1 2 5 2 3 2 1 2 . 4 1 1 . . 1 . 6 . . . Device 33 | 1 . 3 2 1 . 3 . . . 2 . 2 . 2 2 2 2 1 . 1 . 2 1 1 . . . . 5 . . . Storage 4 | 1 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Processor 11 | . 1 . 3 . . . . . . 2 1 . 1 . 1 . 1 . . . . . . . . . . . 1 . . . Hackware 4 | . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . 1 . . . . . Protection 10 | . . . . . 1 . 1 . 2 2 . . . . 1 . . 1 . 1 . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 79 | 3 5 1 13 7 7 6 1 . 1 7 3 2 . 3 2 . 4 1 . . 1 3 . 1 . 2 . . 2 2 2 . Energy Gun 18 | 3 3 . 1 4 4 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . Energy Cannon 6 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 2 . Ballistic Gun 13 | . . . 10 . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . Ballistic Cannon 5 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 25 | . . . 1 . 2 3 . . . 4 2 2 . 3 1 . 3 . . . 1 1 . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . 1 1 1 3 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 20 | . . . 1 1 2 . . . 1 3 . . . 1 1 . . 4 . . . 2 . . . . . . . 2 2 . Corrupted Parts 4 | . . . . . . 1 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . System Corruption 30 | . . . . . . 13 2 . . 5 . . . . 10 . . . . . . . . . . . . . . . . . Parts Lost 110 | . 3 4 6 4 3 8 2 . . 14 3 . . 5 1 2 7 . 5 1 . 12 . . . 13 2 1 6 . 1 7 Power 16 | . . 1 1 1 . 1 1 . . 2 . . . . . 1 2 . 2 . . 3 . . . 1 . . . . . . Propulsion 47 | . 1 1 2 2 2 5 1 . . 7 2 . . 4 . 1 3 . 1 . . 2 . . . 5 1 1 1 . . 5 Utility 28 | . . 1 3 . 1 1 . . . 2 1 . . . 1 . 1 . 2 . . 4 . . . 4 1 . 4 . 1 1 Weapon 19 | . 2 1 . 1 . 1 . . . 3 . . . 1 . . 1 . . 1 . 3 . . . 3 . . 1 . . 1 Highest Loss Streak 13 | . 3 2 3 3 1 5 1 . . 10 3 . . 2 1 1 4 . 3 1 . 6 . . . 13 2 1 6 . 1 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 68 | . 98 87 95 81 63 48 63 53 64 65 39 34 45 48 70 85 61 79 81 83 87 82 70 70 75 60 23 33 58 46 42 19 Engine 3 | . 14 4 6 10 6 . . . . 3 . . . . 1 3 2 . . 2 5 1 . . . . . . . . . . Core 1 | . . 1 4 . . 1 5 . . 1 . . . . 2 4 3 11 4 . . 2 . . . . . . . . . . Leg 3 | . . . . . . 3 14 15 22 13 . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 27 21 18 18 5 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . 10 7 . . . 2 5 . . . 19 26 13 22 27 30 30 28 30 30 30 24 3 . . . . . Flight 2 | . . . . 1 6 2 . . . . 5 7 13 19 5 . . . . . . . . . . . 2 11 11 16 16 6 Device 13 | . 11 16 17 20 8 10 9 7 7 12 12 7 6 6 11 15 20 18 15 13 15 16 16 15 20 15 4 4 16 5 1 . Storage 4 | . 14 11 11 11 7 7 7 7 5 . . . . . . . . . . . . . . . . . . . . . . . Processor 5 | . 2 11 14 1 . . . . . 6 10 13 19 15 11 11 11 11 11 10 10 10 10 10 10 8 4 4 8 4 4 3 Hackware 1 | . . . . . . . . . . . . . . . 5 . . . . 5 5 6 5 5 5 5 8 9 9 8 8 5 Protection 2 | . . . . . 5 . 5 7 9 4 . . . . . 5 . 2 4 3 5 4 . . . . . . . . . . Energy Gun 3 | . 15 . . 11 7 . . . . . . . . . 2 3 2 . . . 2 . 1 3 5 3 . . . . . . Energy Cannon 1 | . . 5 . . . 2 . . . 1 . . . . . . . 2 5 5 2 1 . . . . . . . 3 6 . Ballistic Gun 2 | . . . 20 1 . . . . . 1 3 5 6 6 6 12 3 5 5 4 . 1 . . . . . . . . . . Ballistic Cannon 2 | . 11 16 . 2 . . . . 4 2 . . . . . . 2 2 . . . . 2 1 . . . . 1 1 . . Impact Weapon 2 | . . . . . . 8 13 7 5 5 . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 52 | 15 34 35 35 36 26 23 19 11 23 35 5 14 7 6 42 52 40 33 33 42 43 46 19 26 22 22 9 9 45 48 46 27 Greatest Support 86 | 20 20 26 32 38 32 31 28 28 66 84 6 8 8 24 68 62 62 66 66 64 64 86 86 44 44 70 45 45 46 46 46 30 Greatest Overweight (x) 10 | . 1 1 2 10 3 4 1 . 1 2 1 1 . 1 1 . 1 . . . . 8 . . . . . . . 1 1 . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 9 15 15 11 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 8 15 15 15 15 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 4 5 4 4 4 4 4 3 3 5 5 5 Average Carried 7 | 4 8 14 14 10 7 7 7 8 6 4 4 4 5 4 4 4 4 4 4 4 3 4 4 3 4 3 3 3 2 2 4 4 Final Capacity 15 | 8 15 15 15 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 8 15 15 14 7 8 8 8 8 7 5 5 5 5 5 5 4 5 5 5 4 3 4 4 4 4 4 3 3 1 3 5 5 Scrap Engine Consumption 127 | . . . . 5 8 3 2 . 4 16 . 6 2 2 16 8 19 1 1 3 7 12 3 2 . . . . . 5 2 . Constructs Created 17 | . . . . . 2 . . . 1 1 . 1 1 . 2 2 2 . . 1 . 2 1 . . . . . . . 1 . Constructs Modified 28 | . . . . . 1 2 . . 1 3 . . 1 . 1 2 4 2 1 . 1 8 . 1 . . . . . . . . Class Distribution -------------------- 57% | Mutant 19% | Scavenger-Mutant 6% | Derelict-Mutant 4% | Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Mutant | -5/Factory Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Garrison Hacker-Mutant | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Matter Collected 5564 | 178 496 353 490 557 252 391 99 . 135 330 144 275 34 156 250 156 435 . 195 153 135 179 46 67 . . . . . 28 30 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10580 | 162 613 648 884 1086 628 779 275 . 190 514 111 332 85 276 562 392 753 . 264 206 1200 234 30 224 . 74 . . . 28 30 . Parts 427 | 12 39 40 55 29 25 19 2 . 12 26 4 15 1 8 23 20 41 . 10 10 12 14 1 3 . 6 . . . . . . Haulers Intercepted 4 | . 1 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . 1 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . 5 1 . 13 . . 16 1 4 . 10 20 . 9 . . . . 2 . 4 . . . . . . Prevented 9 | . . . . . . 1 1 . . . . 3 . . . . 4 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Combat Hostiles Destroyed 190 | . 16 17 14 5 15 12 3 . 3 16 4 12 . 9 7 5 23 . 8 1 5 7 . 3 . 5 . . . . . . Melee 8 | . . . . 1 . 1 . . 2 . . . . . . . . . . . . 4 . . . . . . . . . . Guns 53 | . 7 . 11 2 7 . . . . . 1 2 . 1 1 5 5 . 8 1 . 1 . 1 . . . . . . . . Cannons 35 | . 9 17 . 2 1 3 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . AOE 85 | . . . 3 . 6 7 . . . 11 3 10 . 8 5 . 18 . . . 5 2 . 2 . 5 . . . . . . Classes Destroyed 24 | 2 5 4 1 2 2 1 1 . 2 . . 1 1 . . . 1 . . . 1 . . . . . . . . . . . Worker 10 | . . 3 1 . 1 . . . . 1 . . . . 2 . . . . . . 2 . . . . . . . . . . Builder 9 | . . 3 1 . . . . . . 3 . . . . . . . . . 1 . 1 . . . . . . . . . . Tunneler 6 | 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 4 | . 1 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycler 19 | 1 1 . 3 10 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Drone 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 6 | . 1 1 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Swarmer 60 | . 6 3 3 . 1 7 . . 1 4 2 3 . 4 . . 12 . 5 . . 5 . . . 4 . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Grunt 75 | . 10 11 8 . 11 3 1 . . 6 1 2 . 4 5 3 5 . 2 . . . . 3 . . . . . . . . Brawler 6 | . . . . . 1 1 . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . Duelist 6 | . . 1 . . . . . . . 2 . 1 . . . 1 1 . . . . . . . . . . . . . . . Sentry 22 | . . 2 3 2 1 1 1 . . 3 1 1 . . 2 1 2 . 1 1 . . . . . . . . . . . . Hunter 3 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . Programmer 3 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Compactor 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scientist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 4 | . . . . . . . . . . . . . . . . 2 1 . . . . . 1 . . . . . . . . . Packrat 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thief 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | 5 8 9 11 5 4 5 2 . 2 7 3 8 1 5 8 3 15 . 5 1 5 4 . 3 . 4 . . . 1 1 . Combat Bots Only 15 | . 7 6 6 2 3 5 2 . 1 7 3 8 . 5 5 3 15 . 5 1 5 4 . 3 . 4 . . . . . . Max Kills in Single Turn 5 | 2 2 2 2 1 4 2 1 . 1 3 2 5 1 3 4 1 5 . 2 1 2 2 1 3 . 4 . . . 1 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 . 3 2 . . . 3 2 5 . 3 3 . 5 . . . 2 2 . 2 . 4 . . . . . . Melee 1 | . . . . 1 . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Hostile Shots Fired 1675 | . 100 40 78 38 103 105 74 . 32 205 64 21 9 37 22 27 118 . 84 32 . 152 9 5 . 68 34 8 38 . 23 149 Missed 655 | . 35 16 17 12 41 38 35 . 17 68 29 8 6 18 7 8 34 . 29 10 . 68 7 2 . 26 20 3 25 . 10 66 Damage Taken 18138 | . 658 326 779 560 875 855 416 . 169 2018 342 286 21 398 304 349 1528 . 940 433 18 1727 46 128 . 1173 317 100 908 . 340 2124 Core 4650 | . 188 43 136 150 145 105 61 . 68 390 88 124 . 113 43 34 255 . 99 62 . 99 16 30 . 296 45 21 249 . 123 1667 Absorbed by Shields 100 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . 87 . . . Redirected to Shielding 293 | . . . . . . . 21 . 6 . . . . . . . . . 161 41 3 61 . . . . . . . . . . Ignored by Resistances 203 | . . . . . . 15 . . . . . . . . 4 52 90 . . . . . . . . 42 . . . . . . Regen/Repaired (Parts) 2674 | . 43 . . . 44 157 100 . . 484 . . 143 . 200 262 371 68 19 226 220 80 . 218 . . . . . . 39 . Core Remaining (%) 52 | 100 24 . . 17 . . . . 45 . . . . 15 . . . . 56 . . . . . . 48 . . 75 . 89 . Volleys Fired 635 | 10 44 42 68 50 61 47 . . 10 61 10 24 13 8 34 20 34 . 23 2 9 10 1 13 . 17 . . 17 1 5 1 Largest 3 | 2 2 2 2 2 2 2 . . 1 2 2 2 1 2 3 3 3 . 2 2 2 2 1 2 . 1 . . 1 1 2 1 Hottest 356 | 80 90 99 99 119 112 92 . . 47 84 68 72 72 87 190 211 211 . 133 133 169 124 57 102 . 57 . . 61 40 356 56 Shots Fired 929 | 17 88 83 136 88 67 50 . . 8 62 11 27 13 10 42 57 58 . 28 4 11 12 1 14 . 17 . . 17 1 6 1 Gun 610 | 17 52 . 129 55 62 22 . . 1 21 9 22 13 6 32 57 46 . 23 2 6 7 . 13 . 15 . . . . . . Cannon 266 | . 36 83 4 33 4 21 . . 7 26 . . . . 8 . 8 . 5 2 . 3 1 . . . . . 17 1 6 1 Launcher 53 | . . . 3 . 1 7 . . . 15 2 5 . 4 2 . 4 . . . 5 2 . 1 . 2 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 463 | . 36 63 131 33 4 . . . 7 39 9 6 1 6 17 22 38 . 23 2 . 7 1 . . 1 . . 17 . . . Thermal 297 | 3 . 20 2 55 62 43 . . 1 8 . . . . 15 35 16 . . . 6 3 . 13 . 14 . . . . 1 . Explosive 53 | . . . 3 . 1 7 . . . 15 2 5 . 4 2 . 4 . . . 5 2 . 1 . 2 . . . . . . Electromagnetic 116 | 14 52 . . . . . . . . . . 16 12 . 8 . . . 5 2 . . . . . . . . . 1 5 1 Robot Hit Streak 16 | 3 5 8 10 7 13 16 . . 1 10 11 8 3 5 5 5 8 . 11 6 10 3 . 9 . 5 . . . 1 3 4 Robot Miss Streak 6 | 2 5 3 3 3 3 6 . . 5 5 1 3 1 4 2 5 5 . 4 1 2 2 . 1 . 3 . . . . . . Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 603 | 10 45 44 83 56 58 47 10 . 5 46 10 10 8 4 24 23 36 . 25 10 8 17 . 12 . 8 . . . 1 2 1 Core Hits 556 | 6 30 26 38 22 38 41 . . 4 49 14 37 3 23 29 15 59 . 45 7 16 17 1 19 . 14 . . . 1 1 1 Critical Kills 4 | . . . . . . . . . 1 . . . . . 1 1 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . . . . 1 3 . 1 3 . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 24 | . . 2 . 5 . 1 3 . 2 3 . 2 . . 1 2 1 . . 1 . . . . . . . . . . 1 . Burn 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 5 | . . . . . . . . . . . . . . . 1 2 1 . . . . . . . . . . . . . 1 . Blast 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Smash 9 | . . . . . . 1 3 . 2 3 . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 83 | . . . 1 1 5 14 12 . 4 16 . . . . . . . . 1 14 1 14 . . . . . . . . . . Impact 53 | . . . 1 1 5 14 12 . 4 16 . . . . . . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . . . . . . . . . . . 1 14 1 14 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . 3 . . . . . . . . . 1 4 . 2 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23027 | 268 898 1130 1509 1042 1553 1591 502 . 336 3064 361 1036 178 704 1121 582 1914 . 498 549 1708 824 25 735 . 551 2 . . 40 283 23 Guns 7038 | 159 421 . 1221 616 844 406 . . . 243 110 156 178 25 350 582 566 . 395 45 180 62 . 290 . 189 . . . . . . Cannons 3043 | . 396 960 23 388 39 308 . . 42 298 . . . . 135 . 68 . 31 25 . 39 . . . . . . . 40 228 23 Explosions 10125 | 109 81 160 265 . 538 664 . . . 2053 251 880 . 679 636 . 1280 . . . 1528 194 . 445 . 362 . . . . . . Melee 2714 | . . . . 38 132 213 502 . 294 470 . . . . . . . . 72 479 . 514 . . . . . . . . . . Ramming 107 | . . 10 . . . . . . . . . . . . . . . . . . . 15 25 . . . 2 . . . 55 . Kinetic 4898 | . 396 787 1244 388 39 . . . 42 448 110 12 . 25 190 248 467 . 395 45 . 62 . . . . . . . . . . Thermal 4717 | 132 81 173 . 616 1184 714 . . . 93 . . . . 242 334 167 . . . 180 122 . 290 . 189 . . . . 200 . Explosive 9430 | . . 160 265 . 198 664 . . . 2053 251 880 . 679 554 . 1280 . . . 1528 111 . 445 . 362 . . . . . . Electromagnetic 1161 | 136 421 . . . . . . . . . . 144 178 . 135 . . . 31 25 . . . . . . . . . 40 28 23 Impact 1649 | . . . . 38 132 213 502 . 294 470 . . . . . . . . . . . . . . . . . . . . . . Slashing 1065 | . . . . . . . . . . . . . . . . . . . 72 479 . 514 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 3 16 18 18 18 9 9 9 9 . 10 10 10 10 10 . 17 19 14 13 13 3 . . 14 . 2 . Average Corruption 11 | . . . . . 1 9 16 18 18 5 9 9 9 . 10 10 10 10 10 . 11 17 13 13 13 3 . . 12 . 2 . Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 198 | . . . . . 2 27 21 3 29 15 7 16 . . 7 7 16 4 13 . 4 17 3 5 . 1 . . 1 . . . Message Errors 42 | . . . . . . 5 4 2 4 6 1 2 . . 2 3 2 1 2 . . 5 1 2 . . . . . . . . Matter Fused 47 | . . . . . . 6 5 . 8 3 1 3 . . . 3 5 . 4 . 2 3 2 2 . . . . . . . . Heat Flow Errors 24 | . . . . . . 3 4 . 4 2 1 2 . . 2 . 2 . 1 . 2 . . 1 . . . . . . . . Energy Discharges 28 | . . . . . . 5 2 1 3 . 3 3 . . . . 2 1 2 . . 4 . . . 1 . . 1 . . . Parts Rejected 4 | . . . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 27 | . . . . . 1 3 4 . 3 2 1 1 . . 1 1 4 2 2 . . 2 . . . . . . . . . . Data Loss (major) 10 | . . . . . . 3 . . . 1 . 1 . . 1 . 1 . 1 . . 2 . . . . . . . . . . Misfires 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Alerts 4 | . . . . . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 5 | . . . . . . 1 . . 2 . . 1 . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1389 | 28 . 39 10 19 66 172 260 . 145 197 . 30 . 9 35 . 14 . 2 168 . 94 . . . . . . . . 101 . Projectiles 129 | . . . . 19 . 7 . . . . . . . . 3 . . . . . . . . . . . . . . . 100 . Explosions 326 | 28 . 39 10 . 66 21 . . . 77 . 30 . 9 32 . 14 . . . . . . . . . . . . . . . Melee 934 | . . . . . . 144 260 . 145 120 . . . . . . . . 2 168 . 94 . . . . . . . . 1 . Knockbacks 22 | . 3 7 . 5 . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . 1 . Impact 8 | . . 1 . . . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 13 | . 3 6 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 624 | . . 25 45 . . 89 . . . 46 . 32 . 66 . . 123 . . . 20 30 12 70 . 21 1 . . . 44 . Shots 23 | . . 1 1 . . 4 . . . 2 . 1 . 2 . . 5 . . . 1 2 . 3 . 1 . . . . . . Rammed 5 | . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . 1 . Targets Rammed 5 | . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | 126 374 60 11 363 171 262 250 . 250 259 100 238 49 11 372 384 167 . 155 39 240 12 . 109 . 10 . . . . 93 . Average Temperature 81 | 63 113 23 3 99 41 47 100 . 76 47 51 70 25 6 132 110 45 . 26 20 79 8 . 81 . 10 . . . . 49 . Received Heat Transfer 3316 | . 270 99 330 294 291 126 54 . 24 453 75 36 . 54 102 180 279 . 78 69 . 51 . 21 . 160 33 45 66 . 27 99 Effects 4 | . 1 . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 1 3 . . 3 . . 1 . 1 . . . . . . . . . . . . . . . 1 . Combat Hostiles 8 | . . . . . . 1 3 . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Parts Fried 18 | . 2 . . . . 1 4 . 1 3 . . 3 . . . . . . . . . . . . . . . . . 4 . Impact Corruptions 21 | . . . . . . 3 8 . 3 6 . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | 1 . . . 7 4 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Heat Transferred 9384 | 250 150 370 . 1641 2914 2368 . . . 185 . . . . 346 555 333 . . . 185 87 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Peak Influence 696 | 25 383 681 576 229 696 . . . . 692 . . . . 541 . . . . 113 123 494 . . . . 449 391 271 119 256 559 Initial 387 | . 16 96 287 224 254 . . . . 300 . . . . 170 . . . . 81 32 86 . . . . 387 336 219 114 66 153 Average 263 | 10 161 388 419 84 370 . . . . 534 . . . . 298 . . . . 75 72 210 . . . . 402 372 244 114 137 302 Maximum Alert Level 2 | . 1 2 2 1 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 1 1 . 1 2 Low Security (%) 40 | 100 76 15 . 72 . . . . . . . . . . 30 . . . . 100 100 57 . . . . . . . 100 83 37 Level 1 34 | . 23 35 46 27 69 . . . . 19 . . . . 41 . . . . . . 27 . . . . 56 100 100 . 16 38 Level 2 24 | . . 49 53 . 30 . . . . 80 . . . . 28 . . . . . . 15 . . . . 43 . . . . 23 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 4 2 4 . 7 . . . . 3 . 1 . 1 2 . 1 . . 3 . 7 . . . . 1 . 2 . 2 2 Investigation 18 | . 3 1 1 . 6 . . . . . . . . . . . . . . 1 . 3 . . . . . . 1 . 2 . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Reinforcement 16 | . 1 1 2 . . . . . . 2 . . . . 1 . . . . 2 . 3 . . . . 1 . 1 . . 2 Assault 5 | . . . . . . . . . . 1 . 1 . 1 1 . 1 . . . . . . . . . . . . . . . Garrison 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 4 | . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Distress Signals 16 | . 4 1 1 . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . 3 . 1 . 1 1 Communications Jammed 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Times Spotted 411 | . 19 21 22 5 29 12 4 . 9 27 10 16 2 21 10 6 24 . 9 10 5 32 9 4 . 19 15 8 14 . 13 36 Peak Tracking Total 22 | . 5 3 5 4 8 4 3 . 4 7 7 13 2 9 6 4 10 . 5 8 5 11 5 7 . 12 15 10 7 . 12 22 Tactical Retreats 39 | . . 1 1 . 2 . . . . 1 2 3 . 6 . 1 . . . 1 . 5 2 1 . 2 1 . 3 . 2 5 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Traps Triggered 13 | . . 1 4 . 3 . . . . . . . . . . . . . . 1 . 2 . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . Triggered 5 | . . . . . . . . . 2 . . . . . . . 2 . . . . . . . . 1 . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . Objects Rigged 6 | . . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Machines Disabled 39 | . . 5 1 3 6 . . . . 7 . 2 1 . 4 . . . . 2 . 3 . . . . . . . . 5 . Max in Single Turn 5 | . . 2 1 1 5 . . . . 3 . 1 1 . 3 . . . . 1 . 2 . . . . . . . . 1 . Garrison Access 3 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Machines Accessed 66 | . 5 2 4 8 8 1 . 4 . 3 . . . . 2 . 1 5 . 6 . 4 . . . . 2 1 2 . 7 1 Terminals 33 | . 4 2 2 5 1 . . . . 2 . . . . 1 . . . . 3 . 2 . . . . 1 1 2 . 6 1 Fabricators 4 | . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 4 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Recycling Units 6 | . . . 1 2 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 2 . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . Total Hacks 195 | . 17 7 12 23 17 1 . 31 . 6 . . . . 7 . 1 18 . 17 . 12 . . . . 4 1 6 . 14 1 Successful 116 | . 8 3 7 9 4 1 . 31 . 2 . . . . 5 . 1 18 . 10 . 2 . . . . 3 1 4 . 7 . Failed 79 | . 9 4 5 14 13 . . . . 4 . . . . 2 . . . . 7 . 10 . . . . 1 . 2 . 7 1 Catastrophic 18 | . . 2 . 3 7 . . . . . . . . . 1 . . . . 1 . 3 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 4 . 4 6 10 . . . . . . . . . 2 . . . . 10 . 6 . . . . . 1 5 . 5 . Terminals 95 | . 13 7 9 14 2 . . . . 5 . . . . 5 . . . . 11 . 6 . . . . 3 1 6 . 12 1 Fabricators 11 | . . . . . 7 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Repair Stations 11 | . 4 . . . 3 . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . Recycling Units 13 | . . . 2 7 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . 1 . 4 . . . . . . . . . 2 . . . . 2 . 2 . . . . 1 . . . . . Terminal Hacks 83 | . 3 3 3 6 . 1 . 31 . 1 . . . . 2 . 1 18 . 4 . . . . . . 2 . 3 . 5 . Record 20 | . . . . . . . . 11 . . . . . . . . . 6 . . . . . . . . . . 1 . 2 . Part Schematic 17 | . . . . 2 . . . 11 . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 11 | . 1 2 . 1 . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Branch Access Points 5 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scan Component 3 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . 2 3 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 4 | . . . 1 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 3 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 16 | . 3 . 1 . 3 . . . . . . . . . 2 . . . . 3 . . . . . . . 1 1 . 2 . Terminals 11 | . 2 . 1 . 1 . . . . . . . . . 2 . . . . 2 . . . . . . . 1 1 . 1 . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Botnet 6 | . 2 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Detonate 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Override 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Patch 4 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 44 | . 5 2 2 6 8 . . . . 2 . . . . 1 . . . . 4 . 4 . . . . 2 . 2 . 5 1 Full Trace Events 19 | . 3 1 1 5 4 . . . . . . . . . . . . . . . . 3 . . . . . . 1 . 1 . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . . . . . . . . . . 134 . . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Part Schematics Acquired 17 | . . . . 2 . . . 11 . . . . . . . . . 4 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Total Allies 12 | . . . . . . . . . 1 . . . . . . . 1 . . 1 . 2 . . . . . . 1 . . 6 Largest Group 5 | . . . . . . . . . 1 . . . . . . . 1 . . 1 . 2 . . . . . . 1 . . 5 Highest-Rated Group 96 | . . . . . . . . . 96 . . . . . . . 29 . . 26 . 64 . . . . . . 45 . . 68 Highest-Rated Ally 96 | . . . . . . . . . 96 . . . . . . . 29 . . 26 . 32 . . . . . . 45 . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . 6 . . . . . . . 3 . . . . 4 . . . . . . . . . 12 Total Damage 696 | . . . . . . . . . 347 . . . . . . . 56 . . . . 147 . . . . . . . . . 146 Kills 6 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . . . 1 . 1 . 1 1 1 1 . 1 2 . 3 . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Turns Passed 10731 | 104 542 365 645 1370 750 908 525 90 631 668 194 337 92 211 307 264 498 89 356 183 135 392 102 126 29 156 69 35 148 45 184 181 Spaces Moved 11458 | 66 417 213 302 909 750 633 392 76 465 512 390 492 194 418 401 336 488 149 250 270 259 683 252 239 76 293 130 99 255 87 472 490 Core 544 | 5 . . . 9 . 33 . . . 85 18 123 . . . . . . . . . 1 . . . 20 99 . . . . 151 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1332 | . . . . 3 . 245 392 76 465 151 . . . . . . . . . . . . . . . . . . . . . . Wheels 2260 | 61 417 213 302 866 213 . . . . 188 . . . . . . . . . . . . . . . . . . . . . . Hover 4327 | . . . . . 512 335 . . . 4 . . . . 202 336 488 149 250 270 259 682 252 239 76 273 . . . . . . Flight 2995 | . . . . 31 25 20 . . . 84 372 369 194 418 199 . . . . . . . . . . . 31 99 255 87 472 339 Fastest Speed 16 | 50 80 95 100 90 48 48 120 120 120 40 40 32 32 26 32 44 44 38 38 38 38 16 16 38 38 27 34 34 35 29 29 30 Average Speed 66 | 77 84 101 115 108 75 118 120 120 120 85 42 49 32 32 40 44 66 48 43 41 38 37 36 38 38 39 46 35 36 30 29 36 Slowest Speed 550 | 80 95 105 130 550 280 250 190 120 190 120 100 112 32 115 112 48 106 58 46 48 38 450 38 38 38 50 50 37 37 109 110 50 Overloaded Moves 82 | . . . . . . . . . . . . . . . . . . . . . . 40 7 . . 35 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . 4 1 . . 2 . . . . . . . . . . . . 1 . 4 . 5 14 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 42 | 4 63 27 59 86 23 76 57 68 65 15 62 73 15 67 13 52 70 60 47 7 100 27 40 45 17 47 7 24 10 3 57 24 Regions Visited 32 Branch Regions 19 Pre-discovered Areas 9 | . . . . . . . 1 1 1 . . 1 . . . . 1 3 . . . . . 1 . . . . . . . . Known Exits Taken 20 | . . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . 3 1 . 2 . 1 2 1 2 . 3 2 . 2 . . . 2 2 . 1 . . . . . . Spaces Dug 26 | . . 1 . 1 . 4 . . . 3 . . . . 1 . . . . 3 1 . . . . 2 . . 10 . . . Terrain Destroyed 915 | 10 7 24 32 2 45 115 . . . 147 24 36 . 83 29 7 99 . . 3 103 54 2 34 . 33 . . 21 . 5 . Melee 10 | . . . . . . 4 . . . 2 . . . . . . . . . 3 1 . . . . . . . . . . . Projectile 60 | . 4 3 . 2 . . . . . 3 . . . . 1 7 5 . . . . 2 2 1 . 4 . . 21 . 5 . AOE 844 | 10 3 21 32 . 45 111 . . . 142 24 36 . 83 28 . 93 . . . 102 52 . 33 . 29 . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Gar Res Res Qua Acc Total 13481 | 98 526 281 454 1205 870 719 424 75 517 637 405 560 210 477 496 406 601 161 467 316 277 784 260 258 75 312 136 98 286 104 507 479 Wait 788 | . 26 4 26 197 9 8 14 . 19 18 . 31 2 38 40 42 20 1 191 23 8 40 4 4 . . . . 1 8 14 . Move 11372 | 65 416 212 301 908 749 632 391 75 464 505 387 491 193 413 400 335 487 148 249 270 258 682 251 238 75 292 128 98 246 86 462 465 Hop 25 | . . . . . . . . . . 2 1 . . 2 . . . . . . . . . . . . 1 . 4 . 4 11 Pick Up 95 | 11 18 8 6 5 8 4 2 . 5 4 1 1 . 1 . . 2 2 1 . . 5 . . . 1 1 . 2 . 7 . Fast Attach 135 | 7 2 3 12 12 11 4 3 . 4 12 2 4 1 5 12 3 6 4 1 2 . 8 1 1 . 1 3 . 6 3 2 . Attach 61 | . 3 3 2 4 4 6 . . . 6 2 2 . 5 2 . 3 1 1 1 1 3 . 1 . 1 2 . 5 . 2 1 Detach 45 | . 1 . 1 3 3 2 1 . . 3 1 3 1 5 3 1 6 . . . . 3 1 1 . . . . 1 3 1 1 Swap 56 | 2 4 2 11 7 1 2 1 . 3 3 . . . . 2 2 2 4 . 2 . 7 . . . . . . . 1 . . Drop 112 | 3 12 6 10 17 13 1 2 . 4 7 1 4 . . 3 3 4 1 . 2 . 8 1 . . . . . . 2 8 . Fire 635 | 10 44 42 68 50 61 47 . . 10 61 10 24 13 8 34 20 34 . 23 2 9 10 1 13 . 17 . . 17 1 5 1 Melee 80 | . . . 1 1 5 13 10 . 4 16 . . . . . . . . 1 14 1 14 . . . . . . . . . . Ram 6 | . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . 16 . 6 . . . . . . . . . . . . . . . . 2 . . . . . . 4 . . . Rewire 38 | . . . . 1 . . . . . . . . . . . . 37 . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp x2) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 7 exits: Res x3 / Arm / Tes x2 / Gar) -3/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 105 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 12) 237 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 340 | -10/Materials | Repaired EM Pulse Gun 416 | -10/Materials | Core integrity fell below 50% 452 | -10/Materials | Destroyed 7 combat bots 454 | -10/Materials | Lost 3 parts (1n2w) 459 | -10/Materials | Discovered new exit (range 15) 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Utility x2 843 | -9/Materials | Discovered new exit (range 16) 914 | -9/Materials | Discovered new exit (range 15) 1012 | -9/Materials | Entered Storage 1336 | -9/Storage | Identified exit to Recycling 1447 | -9/Storage | Lost 3 parts (1n2u) 1654 | -9/Storage | Used back door to open Recycling access 1657 | -9/Storage | Entered Recycling 1658 | -9/Recycling | Met a Zionite searching for Scraptown 1755 | -9/Recycling | Scanned before Scraplab entrance 1774 | -9/Recycling | Entered Scraplab 1780 | -9/Recycling | Angered Scraplab inhabitants 1782 | -9/Recycling | Found Prototype Device 1782 | -9/Recycling | Identified Scrap Engine 1807 | -9/Recycling | Core integrity fell below 50% 1845 | -9/Recycling | Lost 3 parts (1p1n1w) 2731 | -9/Recycling | Core integrity fell below 20% 3009 | -9/Recycling | Discovered new exit (range 16) 3020 | -9/Recycling | Build established: Scavenger-Mutant 3027 | -9/Recycling | Entered Factory 3027 | -7/Factory | Evolved 4 slots: Propulsion x4 3171 | -7/Factory | Found Prototype Launcher 3171 | -7/Factory | Identified Rocket Array 3605 | -7/Factory | Build established: Mutant 3619 | -7/Factory | Discovered new exit (range 7) 3708 | -7/Factory | Garrison activated, responded to threat 3777 | -7/Factory | Entered Lower Caves 3972 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4023 | -7/Lower Caves | Lost 5 parts (1p3n1u) 4170 | -7/Lower Caves | Lost 3 parts (2n1w) 4225 | -7/Lower Caves | System corruption reached 10% 4680 | -7/Lower Caves | Discovered new exit (range 5) 4685 | -7/Lower Caves | Entered another Lower Caves area 4697 | -7/Lower Caves | Discovered new exit (range 11) 4979 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5110 | -7/Lower Caves | Build established: Derelict-Mutant 5128 | -7/Lower Caves | Learned location of Zion (-6) 5204 | -7/Lower Caves | Discovered new exit (range 5) 5210 | -7/Lower Caves | Entered Data Miner 5210 | -7/Data Miner | Discovered new exit (range 6) 5233 | -7/Data Miner | Met Data Miner 5256 | -7/Data Miner | Learned location of Section 7 (-2) 5256 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5272 | -7/Data Miner | Received God Mode back door access code from Data Miner 5300 | -7/Data Miner | Entered Proximity Caves 5303 | -6/Proximity Caves | Spotter reported a threat 5462 | -6/Proximity Caves | Spotter reported a threat 5468 | -6/Proximity Caves | Escorted by Enhanced Grunt 5705 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5708 | -6/Proximity Caves | Core integrity fell below 50% 5764 | -6/Proximity Caves | Learned location of Extension (-6) 5909 | -6/Proximity Caves | Build established: Scavenger-Mutant 5915 | -6/Proximity Caves | Discovered new exit (range 15) 5931 | -6/Proximity Caves | Entered Factory 5931 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6109 | -6/Factory | Destroyed 7 combat bots 6165 | -6/Factory | Discovered new exit (range 8) 6188 | -6/Factory | Identified exit to Factory 6281 | -6/Factory | First assault squad dispatched 6458 | -6/Factory | Incoming assault squad redirected 6498 | -6/Factory | Discovered new exit (range 12) 6503 | -6/Factory | Identified exit to Extension 6527 | -6/Factory | Lost 10 parts (1p4n2u3w) 6593 | -6/Factory | Discovered new exit (range 16) 6599 | -6/Factory | Identified exit to Lower Caves 6599 | -6/Factory | Entered Lower Caves 6657 | -6/Lower Caves | Attracted the attention of an 0b10 base 6657 | -6/Lower Caves | Learned location of 2 exits from Factory 6677 | -6/Lower Caves | Core integrity fell below 50% 6746 | -6/Lower Caves | Build established: Mutant 6757 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6779 | -6/Lower Caves | Discovered new exit (range 12) 6792 | -6/Lower Caves | Identified exit to Lower Caves 6793 | -6/Lower Caves | Entered another Lower Caves area 6801 | -6/Lower Caves | Lost 3 parts (2n1u) 6852 | -6/Lower Caves | Discovered exit to Factory (range 14) 6943 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7020 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7050 | -6/Lower Caves | Discovered new exit (range 15) 7086 | -6/Lower Caves | Destroyed 8 combat bots 7129 | -6/Lower Caves | Identified exit to Zion 7130 | -6/Lower Caves | Entered Zion 7146 | -6/Zion | System corruption cleaned by Quarantine Array 7187 | -6/Zion | Attacked by Zionites 7187 | -6/Zion | Spotted 6H-I3M(B) 7187 | -6/Zion | Spotted 6L-9U5(B) 7214 | -6/Zion | Discovered new exit (range 14) 7221 | -6/Zion | Identified exit to Proximity Caves 7222 | -6/Zion | Entered Proximity Caves 7308 | -5/Proximity Caves | Found Alien Artifact 7324 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7363 | -5/Proximity Caves | Identified Core Expander 7363 | -5/Proximity Caves | Installed Core Expander, added new Power slot 7366 | -5/Proximity Caves | Core integrity fell below 20% 7404 | -5/Proximity Caves | Learned Factory terminal intel 7405 | -5/Proximity Caves | Spotted B-75 Beast 7430 | -5/Proximity Caves | Discovered exit to Factory (range 8) 7433 | -5/Proximity Caves | Entered Factory 7433 | -5/Factory | Evolved 2 slots: Utility x2 7434 | -5/Factory | Identified exit to Factory 7435 | -5/Factory | Loaded intel: 26 terminal locations 7579 | -5/Factory | System corruption reached 10% 7729 | -5/Factory | Discovered new exit (range 9) 7733 | -5/Factory | First assault squad dispatched 7735 | -5/Factory | Identified exit to Upper Caves 7740 | -5/Factory | Entered Upper Caves 7759 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7994 | -5/Upper Caves | Discovered new exit (range 15) 8003 | -5/Upper Caves | Identified exit to Upper Caves 8004 | -5/Upper Caves | Entered another Upper Caves area 8009 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8017 | -5/Upper Caves | Discovered exit to Factory (range 10) 8072 | -5/Upper Caves | Destroyed 15 combat bots 8075 | -5/Upper Caves | Lost 4 parts (1p2n1u) 8211 | -5/Upper Caves | Lost 3 parts (1p1n1w) 8388 | -5/Upper Caves | Learned Factory security intel 8408 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8433 | -5/Upper Caves | Found DCF Scrap (13 items) 8492 | -5/Upper Caves | Discovered new exit (range 16) 8501 | -5/Upper Caves | Identified exit to Zhirov 8502 | -5/Upper Caves | Entered Zhirov 8502 | -5/Zhirov | Discovered new exit (range 3) 8507 | -5/Zhirov | Build established: Scavenger-Mutant 8513 | -5/Zhirov | Met Zhirov 8529 | -5/Zhirov | Found Alien Artifact 8529 | -5/Zhirov | Identified Integrated Dissipator 8529 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8539 | -5/Zhirov | Found Alien Artifact 8578 | -5/Zhirov | Learned location of Quarantine (-2) 8578 | -5/Zhirov | Learned location of Testing (-3) 8578 | -5/Zhirov | Learned location of Command (-1) 8581 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8590 | -5/Zhirov | Identified exit to Proximity Caves 8591 | -5/Zhirov | Entered Proximity Caves 8624 | -4/Proximity Caves | Learned Research emergency access door positions 8629 | -4/Proximity Caves | Learned Research terminal intel 8650 | -4/Proximity Caves | Learned Research stockpile data 8782 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8833 | -4/Proximity Caves | Build established: Mutant 8860 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8935 | -4/Proximity Caves | Lost 3 parts (1p2u) 8938 | -4/Proximity Caves | Discovered exit to Factory (range 12) 8947 | -4/Proximity Caves | Entered Factory 8947 | -4/Factory | Evolved 2 slots: Utility x2 9076 | -4/Factory | Discovered new exit (range 11) 9082 | -4/Factory | Identified exit to Research 9085 | -4/Factory | Identified exit to Upper Caves 9130 | -4/Factory | Manually triggered Chute Trap 9130 | -4/Factory | Sucked down chute 9130 | -4/Factory | Entered Waste 9145 | -4/Waste | EMP discharged 9145 | -4/Waste | System corruption reached 10% 9157 | -4/Waste | Spotted C-40 Crusher 9157 | -4/Waste | Spotted C-40 Crusher 9170 | -4/Waste | Spotted C-40 Crusher 9171 | -4/Waste | Spotted C-40 Crusher 9177 | -4/Waste | Spotted C-40 Crusher 9185 | -4/Waste | Spotted C-40 Crusher 9203 | -4/Waste | Destroyed C-40 Crusher 9207 | -4/Waste | Destroyed C-40 Crusher 9221 | -4/Waste | Destroyed C-40 Crusher 9231 | -4/Waste | Destroyed C-40 Crusher 9231 | -4/Waste | Destroyed C-40 Crusher 9245 | -4/Waste | EMP discharged 9254 | -4/Waste | Discovered new exit (range 15) 9265 | -4/Waste | Identified exit to Factory 9265 | -4/Waste | Entered Factory 9446 | -4/Factory | Identified Transdimensional Reconstructor 9446 | -4/Factory | Warped through subspace 9554 | -4/Factory | Fabricated Y-54 Guardian? 9604 | -4/Factory | Lost 6 parts (2p1n2u1w) 9654 | -4/Factory | Discovered exit to Upper Caves (range 15) 9657 | -4/Factory | Entered Upper Caves 9685 | -4/Upper Caves | Lost 4 parts (1p2u1w) 9744 | -4/Upper Caves | Spotted B-86 Titan 9756 | -4/Upper Caves | Discovered new exit (range 8) 9759 | -4/Upper Caves | Identified exit to Upper Caves 9759 | -4/Upper Caves | Entered another Upper Caves area 9760 | -4/Upper Caves | Identified exit to Warlord 9775 | -4/Upper Caves | Learned location of Armory (-3) 9885 | -4/Upper Caves | Entered Warlord 9898 | -4/Warlord | System corruption cleaned by Quarantine Array 9900 | -4/Warlord | Attacked by Warlord forces 9909 | -4/Warlord | Discovered new exit (range 14) 9914 | -4/Warlord | Identified exit to Proximity Caves 9914 | -4/Warlord | Entered Proximity Caves 9916 | -3/Proximity Caves | Spotter reported a threat 9917 | -3/Proximity Caves | Spotter reported a threat 9960 | -3/Proximity Caves | Spotted B-86 Titan 10022 | -3/Proximity Caves | Crushed by falling debris 10050 | -3/Proximity Caves | Core integrity fell below 50% 10068 | -3/Proximity Caves | Discovered exit to Research (range 8) 10069 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10070 | -3/Proximity Caves | Entered Research 10070 | -3/Research | Evolved 2 slots: Utility x2 10073 | -3/Research | Loaded intel: 24 terminal locations 10099 | -3/Research | Identified exit to Armory 10099 | -3/Research | Identified exit to Testing 10099 | -3/Research | Identified exit to Research 10100 | -3/Research | Lost 13 parts (1p5n4u3w) 10131 | -3/Research | Spotted B-86 Titan 10139 | -3/Research | Identified exit to Garrison 10139 | -3/Research | Entered Garrison 10150 | -3/Garrison | Identified exit to Research 10159 | -3/Garrison | Triggered checkpoint 10174 | -3/Garrison | Entered Research 10311 | -3/Research | Crushed by falling debris 10314 | -3/Research | Crushed by falling debris 10314 | -3/Research | System corruption reached 10% 10322 | -3/Research | Entered another Research area 10322 | -2/Research | Evolved 2 slots: Utility x2 10345 | -2/Research | Lost 6 parts (1n4u1w) 10350 | -2/Research | Spotted B-90 Cyclops 10367 | -2/Research | Discovered new exit (range 3) 10367 | -2/Research | Identified exit to Quarantine 10367 | -2/Research | Entered Quarantine 10379 | -2/Quarantine | Found Alien Energy Cannon 10379 | -2/Quarantine | Identified Core Cannon 10441 | -2/Quarantine | Met incapacitated Sigix Warrior 10441 | -2/Quarantine | Lockdown squad dispatched 10442 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 10443 | -2/Quarantine | Unlocked Sigix quarantine chamber 10493 | -2/Quarantine | Incoming investigation squad redirected 10497 | -2/Quarantine | Found Alien Artifact 10497 | -2/Quarantine | Identified Core Reset Matrix 10497 | -2/Quarantine | Used Core Reset Matrix 10501 | -2/Quarantine | Sensed 12 artifacts in vicinity 10509 | -2/Quarantine | Found Subatomic Replicator 10511 | -2/Quarantine | Used Subatomic Replicator to replicate Sigix Containment Pod 10525 | -2/Quarantine | Cryocooling Duct disabled 10527 | -2/Quarantine | Cryocooling Duct disabled 10530 | -2/Quarantine | Identified exit to Access 10540 | -2/Quarantine | Ambient heat levels rising (+20) 10540 | -2/Quarantine | Non-combat units ordered to evacuate 10542 | -2/Quarantine | Ambient heat levels rising (+20) 10542 | -2/Quarantine | Combat units ordered to evacuate 10551 | -2/Quarantine | Entered Access 10551 | -1/Access | Evolved 2 slots: Utility x2 10621 | -1/Access | Build established: Hacker-Sprinter 10640 | -1/Access | Lost 3 parts (2n1w) 10670 | -1/Access | Core integrity fell below 50% 10673 | -1/Access | Emitted hypermatrix ping 10677 | -1/Access | Core integrity fell below 20% 10678 | -1/Access | Assembled emerged from beneath the floor 10700 | -1/Access | Lost 4 parts (3n1u) 10732 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 10613_ Slug penetrates K-01 Serf. 10616_ Slug penetrates Wall. 10621_ K-01 Serf cleans the Sealed Freight Elevator. 10622_ U-05 Engineer destroyed. 10622_ Slug penetrates Wall. 10646_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10648_ Impulse Thruster destroyed. 10648_ Field Propulsion Array destroyed. 10656_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A007. 10657_ Diametric Drive destroyed. 10666_ G-73 Enforcer suffers critical hit (Destroy). 10669_ Adv. Hacking Suite destroyed. 10672_ Critical hit (Burn: +37). 10673_ Emitted hypermatrix ping. 10678_ Assembled emerge from beneath the floor. 10680_ W-44 Eye sends out distress signal. 10716_ Connecting with Terminal... 10724_ Penetrated by Slug. 10724_ Knocked back. Map ----- +----------------------------------------------------+ | ?????? #??????????????? #???????? #???? | | ??????#########?????????+#????###???????? #???? | | ##############?????????? #??????????????????##???? | | # #?????????? #????????????????????? ?? | | # = #?????????? #???????????????????? ? | | # ] #?????????? #???????????????????# ? | | ? * ########### ##??????????????????# "" | | # "" # #??????????????????# "" | | # "" + #??????????????????# "" | | # """""" # #???????????###????# "Y | | ????"""""" # "#?????????!!? ????# "" | | ????? "" # % ""#?????????!! ???# "" | | ????? "" # % ""#?????????? ???# "" | | ????? # ""#???????? ??# | | ??? # ""#????????? " ??# | | ???########### T"#?????# """ ?##### | | ?????????????# ""#?????# """ ?# | | ?????????????# ""#?????# " # | | ?????????????# ""#?????# # | | ?????????????# ""#?????# = + | | ?????????????# "#?????# # | | ?????????????# ##????# # | | ?????????????# !! ;#????############## | | ?????????????# !! ##??????????# | | ?????????????# % #???????????# | | ?????????????# @#???????????# | | ?????????????# #???????????# | | ?????????????# #???????????# | | ?????????????#H #???????????# | | ?????????????# #????######## | | ????????????## ###### #### | | ?????????? u # | | ????????? # | | ????????? !! + | | ???????? !! % # | | ????????? ! # | | ????????? ################# #? | | ?????????? ????????????????# ########? | | ????????????????????????????# #?????????" | | ????????????????????????????# #?????????" | | ????????????????????????????# #?????????? | | ??????????????????###########+## #?????????? | | ??????????????????# # #?????????? | | ??????????????????# # ########### | | ??????????????????# " # # | | ??????????????????# """" # # | | ??????????????????# """"" # # | | ??????????????????# """"" + / | | ??????????????????# ?? """" # # | | ??????????????????#???? " # # ] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 80 Energy Generation 43 Energy Capacity 531 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Armor Coverage 225 Resistance: KI 30 Resistance: TH 20 Power Shielding 66 Utility Shielding 33 Weapon Shielding 90 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 5 Core Analysis 9 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 28 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Cannon Core Reset Matrix Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearAngularPendant Manual? 0 Play Time 01:48:37 Cumulative 812.1 hours Start 2024.07.22 @ 12:34:36 End 2024.07.22 @ 15:31:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 956 Rogue 677 Adventurer 124 Explorer 155 Win Type - Total 34 Types 27/0/5/1/0/0/0/1/0 Lore% 77 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 707064ee-a3b5-47de-ad48-066c9c01bccc