Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.16 @ 00:59:45

Player: Bytemaster

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (26)      130
Value Destroyed (601)      601
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3291

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     249/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -8/Storage

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (5) ------
  Medium Storage Unit
         0b10 Alert Chip
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
         Ion Engine
   Light Ion Engine
  Medium Storage Unit
  Medium Matter Pod (80)

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
               0b10 Alert Chip
               ECM Suite
               Reactive Plating
>              --- WEAPON -----------
               Shock Rifle
     Makeshift Sword
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
         Light Ion Engine
    Reinforced Deuterium Engine
               Fission Core
               Fission Core
        Medium Matter Pod
               Rocket Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                0b10 Alert Chip
  Protection               Reactive Plating
Weapon                     Mining Laser
  Energy Gun               Shock Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             54   | 9   2   7   2   3   9   22  
  Power                    3    | 1   .   .   .   .   .   2   
    Engine                 2    | 1   .   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 4   .   .   .   2   1   3   
    Treads                 4    | 2   .   .   .   .   .   2   
    Leg                    6    | 2   .   .   .   2   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 1   2   3   1   .   5   4   
    Device                 7    | .   1   3   .   .   3   .   
    Storage                4    | 1   1   .   .   .   .   2   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 3   .   4   1   1   3   13  
    Energy Gun             6    | 2   .   .   .   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   .   1   3   
    Special Weapon         5    | .   .   1   .   1   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   1   1   .   1   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   .   
Parts Lost                 15   | .   .   .   .   .   .   15  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   .   6   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   4    | .   .   .   .   .   .   4   
  Highest Loss Streak      9    | .   .   .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   88  100 99  100 98  95  
  Engine                   11   | .   14  14  14  14  9   8   
  Leg                      26   | .   28  28  28  28  26  25  
  Device                   14   | .   2   14  11  .   17  17  
  Storage                  11   | .   14  14  14  14  9   9   
  Processor                5    | .   .   .   2   14  9   9   
  Protection               3    | .   .   .   .   .   8   8   
  Energy Gun               2    | .   14  2   .   .   2   2   
  Ballistic Gun            1    | .   14  5   .   .   .   .   
  Launcher                 7    | .   .   13  14  2   8   1   
  Special Weapon           7    | .   .   6   12  12  .   5   
  Slashing Weapon          4    | .   .   .   1   14  6   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             35   | 14  20  22  21  21  32  35  
  Greatest Support         40   | 40  20  20  20  20  35  40  
  Greatest Overweight (x)  4    | .   .   1   1   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  
  Most Carried             10   | 5   10  10  10  10  10  9   
  Average Carried          8    | 2   7   9   9   9   8   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 4   9   10  10  10  8   4   

 Class Distribution 
--------------------
 56% | Mutant
 34% | Assassin
  9% | Skirmisher

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
   Mutant | -9/Mines
 Assassin | -8/Materials
 Assassin | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto 
Matter Collected           875  | 248 73  130 .   105 36  283 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            827  | .   79  75  .   90  36  547 
  Parts                    49   | .   8   14  .   6   6   15  
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  18   | .   3   6   .   2   1   6   
  Melee                    5    | .   .   .   .   2   .   3   
  Guns                     7    | .   3   4   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   1   
  AOE                      5    | .   .   2   .   .   1   2   
Classes Destroyed          9    | .   2   .   .   1   1   5   
  Worker                   1    | .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   .   3   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Watcher                  2    | .   1   .   .   .   .   1   
  Swarmer                  9    | .   3   6   .   .   .   .   
  Grunt                    7    | .   .   .   .   2   .   5   
  Sentry                   1    | .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           4    | .   3   3   .   2   1   4   
  Combat Bots Only         3    | .   3   3   .   2   1   2   
Max Kills in Single Turn   3    | .   1   2   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   1   1   
  Melee                    1    | .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        256  | .    19   20   .    8    2    207  
  Missed                   70   | .    3    9    .    .    .    58   
Damage Taken               2259 | .    94   87   .    78   21   1979 
  Core                     633  | .    4    48   .    28   .    553  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   732  | .    32   29   .    25   6    640  
Core Remaining (%)         84   | 100  .    .    .    68   .    .    
Volleys Fired              44   | .    7    9    .    .    2    26   
  Largest                  2    | .    2    2    .    .    2    2    
  Hottest                  100  | .    60   73   .    .    83   100  
Shots Fired                57   | .    14   10   .    .    4    29   
  Gun                      39   | .    14   9    .    .    2    14   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 9    | .    .    1    .    .    2    6    
  Special                  9    | .    .    .    .    .    .    9    
  Kinetic                  7    | .    7    .    .    .    .    .    
  Thermal                  9    | .    .    .    .    .    .    9    
  Explosive                9    | .    .    1    .    .    2    6    
  Electromagnetic          32   | .    7    9    .    .    2    14   
  Robot Hit Streak         10   | .    2    6    .    .    10   9    
  Robot Miss Streak        6    | .    2    1    .    .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           53   | .    6    9    .    3    4    31   
  Core Hits                37   | .    4    6    .    2    4    21   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    1    .    .    1    1    
    Corrupt                3    | .    1    1    .    .    1    .    
    Sever                  1    | .    .    .    .    .    .    1    
Melee Attacks              18   | .    .    .    .    3    .    15   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    3    .    15   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1804 | .    71   166  .    101  88   1378 
  Guns                     408  | .    71   90   .    .    32   215  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               621  | .    .    76   .    .    56   489  
  Melee                    598  | .    .    .    .    101  .    497  
  Ramming                  9    | .    .    .    .    .    .    9    
  Kinetic                  38   | .    38   .    .    .    .    .    
  Thermal                  168  | .    .    .    .    .    .    168  
  Explosive                621  | .    .    76   .    .    56   489  
  Electromagnetic          370  | .    33   90   .    .    32   215  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 598  | .    .    .    .    101  .    497  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            23   | .    .    .    .    .    .    23   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    23   | .    .    .    .    .    .    23   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    26   .    .    .    58   
  Shots                    4    | .    .    1    .    .    .    3    
  Rammed                   7    | .    .    .    .    .    .    7    
Targets Rammed             7    | .    .    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        191  | .    .    12   .    .    24   191  
  Average Temperature      48   | .    .    8    .    .    12   52   
  Received Heat Transfer   1029 | .    .    .    .    57   9    963  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    1    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         350  | .    .    .    .    .    .    350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             251  | .   162 251 .   40  71  196 
  Initial                  53   | .   .   53  .   .   13  25  
  Average                  24   | .   73  39  .   39  22  14  
Maximum Alert Level        1    | .   .   1   .   .   .   .   
  Low Security (%)         99   | 100 100 98  .   100 100 100 
  Level 1                  .    | .   .   1   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   .   2   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           2    | .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              32   | .   6   7   .   3   1   15  
  Peak Tracking Total      17   | .   5   3   .   17  1   4   
  Tactical Retreats        6    | .   1   1   .   1   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          2    | .   1   .   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          6    | .   .   .   4   .   .   2   
  Terminals                2    | .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                53   | .   .   .   49  .   .   4   
  Successful               51   | .   .   .   49  .   .   2   
  Failed                   2    | .   .   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   5   .   .   .   
  Terminals                4    | .   .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             51   | .   .   .   49  .   .   2   
  Record                   49   | .   .   .   49  .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               8421 | 119  202  1924 2038 351  215  3572 
Spaces Moved               2876 | 49   142  952  1107 271  157  198  
  Core                     23   | 3    .    .    .    .    .    20   
  Treads                   61   | 35   .    .    .    .    .    26   
  Legs                     2792 | 11   142  952  1107 271  157  152  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  
  Average Speed            168  | 144  120  181  183  124  120  159  
  Slowest Speed            260  | 160  120  190  190  190  120  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    1    .    .    .    
Exploration Rate (%)       44   | 4    25   99   92   52   13   29   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          81   | .    .    15   .    .    26   40   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      80   | .    .    15   .    .    26   39   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Total                      6360 | 96   160  1137 1115 282  182  3388 
  Wait                     3296 | 30   .    153  .    .    8    3105 
  Move                     2870 | 48   141  951  1106 270  156  198  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  36   | 7    7    8    3    2    2    7    
  Fast Attach              5    | 3    1    .    1    .    .    .    
  Attach                   31   | 5    1    4    .    .    9    12   
  Detach                   14   | 2    1    2    .    .    5    4    
  Swap                     18   | 1    .    3    1    3    .    10   
  Drop                     21   | .    2    7    4    4    .    4    
  Fire                     44   | .    7    9    .    .    2    26   
  Melee                    18   | .    .    .    .    3    .    15   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    .    7    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 16)
  120 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Discovered new exit (range 13)
  312 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Entered Mines
  425 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  521 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  526 | -10/Mines     | Found Prototype Device
  527 | -10/Mines     | Identified Exp. Sensor Array
  611 | -10/Mines     | Discovered new exit (range 14)
  776 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1144 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1560 | -10/Mines     | Discovered new exit (range 6)
 1852 | -10/Mines     | Discovered new exit (range 12)
 2235 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2235 | -10/Mines     | Discovered new exit (range 5)
 2246 | -10/Mines     | Entered Exiles
 2305 | -10/Exiles    | Met 8R-AWN
 2332 | -10/Exiles    | Met EX-HEX
 2409 | -10/Exiles    | Met EX-DEC
 2473 | -10/Exiles    | Visited The Gauntlet
 2761 | -10/Exiles    | Discovered new exit (range 14)
 2888 | -10/Exiles    | Met EX-BIN
 3103 | -10/Exiles    | Learned location of Zion (-7)
 3194 | -10/Exiles    | Aligned with FarCom system
 3196 | -10/Exiles    | Given EX-Vault access code
 3601 | -10/Exiles    | Discovered new exit (range 14)
 3907 | -10/Exiles    | Opened EX-Vault
 3917 | -10/Exiles    | Found Prototype Device
 3917 | -10/Exiles    | Identified Chronowheel
 3917 | -10/Exiles    | Activated Chronowheel
 3917 | -10/Exiles    | Spacetime reconverged on an earlier point
 3920 | -10/Exiles    | Found Prototype Processor
 3920 | -10/Exiles    | Identified 0b10 Alert Chip
 3948 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 4284 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 4284 | -10/Exiles    | Entered Mines
 4489 | -9/Mines      | Discovered new exit (range 8)
 4552 | -9/Mines      | Assembled infested the area
 4557 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4635 | -9/Mines      | Entered Materials
 4635 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 4636 | -8/Materials  | Identified exit to Storage
 4850 | -8/Materials  | Entered Storage
 5071 | -8/Storage    | Build established: Skirmisher
 5800 | -8/Storage    | Build established: Assassin
 8347 | -8/Storage    | Core integrity fell below 50%
 8360 | -8/Storage    | Lost 9 parts (1p2n3u3w)
 8384 | -8/Storage    | Core integrity fell below 20%
 8410 | -8/Storage    | Lost 4 parts (3n1u)
 8422 | -8/Storage    | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
08368_ Lgt. Treads destroyed.
08369_ U-05 Engineer lays Concrete.
08370_ K-01 Serf collects debris.
08370_ U-05 Engineer lays Concrete. <x2>
08372_ Critical hit (Burn: +37).
08372_ U-05 Engineer lays Concrete. <x2>
08374_ Penetrated by Slug.
08374_ Lgt. Treads destroyed.
08374_ U-05 Engineer lays Concrete. <x4>
08379_ Penetrated by Slug.
08379_ Imp. Light Armor Plating destroyed.
08379_ Aluminum Leg destroyed.
08379_ U-05 Engineer lays Concrete.
08380_ U-05 Engineer builds a Wall.
08383_ U-05 Engineer lays Concrete. <x6>
08389_ U-05 Engineer builds a Wall.
08390_ U-05 Engineer lays Concrete.
08391_ Slug penetrates Wall.
08416_ Critical hit (Burn: +37).
08422_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????# ==  =  ##????????????????????????????? |
| ??????????#!%=     ##????????????????????????????? |
| ??????????# !      ##????????????????????????????? |
| ??????????#    %   #?????????????????????????????? |
| ??????????#    %   #?????????????????????????????? |
| ?????????##    =   #?????????????????????????????? |
| ?????????#T        #?????????????????????????????? |
| ?????????##        #?????????????????????????????? |
| ??????????#        #?????????????????????????????? |
| ?????????##   %*   #?????????????????????????????? |
| ?????????## ! %=%%*#?????????????????????????????? |
| ?????????## !%#"#"######?????????????????????????? |
| ???????   #  [" !      #?????????????Y???????????? |
| ??????""" # !!# *      #?????????????????????????? |
| ????????" # %!#!"""    #?????????????????????????? |
| ????????" #%* # "??""" #?????????????????????????? |
| ????????"=+   + "??????#?????????????????????????? |
| ????????" #   # "????????????????????????????????? |
| ????????  #   # "????????????????????????????????? |
| ???????   #   #  ????????????????????????????????? |
| ??????   ?#   #   ???????????????????????????????? |
| ?????####?#   #####??????????????????????????????? |
| ????????? #   #??????????????????????????????????? |
| ????????? #   #??????????????????????????????????? |
| ????????? #   ####################???????????????? |
| ????????? #   g          @               ????????? |
| ????????" +    h           k           k ????????? |
| ???       #    u  u                      ????????? |
| ??    ?? ?#   ###########;########+#####?????????? |
| ???????  ?#   #?????????  Y ?????????????????????? |
| ??????????+   #?????????""" #????????????????????? |
| ??????????#####?????????"""  ????????????????????? |
| ????????????????????????""" ##???????????????????? |
| ????????????????????????    #????????????????????? |
| ????????????????????????  [?#????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              SensorForcePendant
  Manual?         0
Play Time         01:02:53
  Cumulative      17.4 hours
  Start           2024.04.15 @ 23:50:19
  End             2024.04.16 @ 00:59:45
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          224x60
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a4016c7-0436-4a9a-b5bf-9cb4bf7defd2