Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.23 @ 19:31:23 Player: Cynic Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (4520) 4520 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 8985 Bonus ------- High Alert Combat Kills 410 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Core Analyzer Experimental Propulsion Shielding Weapon Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Large Storage Unit Seismic Detector Advanced Targeting Computer Armor Integrity Analyzer Advanced ECM Suite PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Target Analyzer Kinecellerator Medium Reactive Plating > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Large Storage Unit Medium Matter Pod Seismic Detector Core Analyzer Armor Integrity Analyzer Advanced ECM Suite Experimental Propulsion Shielding Hardened Light Armor Plating Graphene Brace Heavy Assault Rifle Autogun Improved Light Cannon Improved Light Cannon Powered Hammer PL-3XN's Ring of Power [Rating: 54] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Target Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . . 1 1 . . 2 Weapon 2 | . . 1 . 1 . . . Parts Attached 81 | 9 . 13 29 21 . 1 8 Power 8 | 1 . 1 4 1 . . 1 Engine 4 | 1 . 1 2 . . . . Core 4 | . . . 2 1 . . 1 Reactor . | . . . . . . . . Propulsion 19 | 3 . 5 8 3 . . . Treads 18 | 2 . 5 8 3 . . . Leg . | . . . . . . . . Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 3 . 2 8 6 . . 6 Device 7 | 2 . . 1 3 . . 1 Storage 5 | 1 . 1 1 1 . . 1 Processor 2 | . . . 1 . . . 1 Hackware 1 | . . . 1 . . . . Protection 10 | . . 1 4 2 . . 3 Artifact . | . . . . . . . . Weapon 29 | 2 . 5 9 11 . 1 1 Energy Gun 3 | 1 . 1 . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 1 . 2 7 6 . 1 . Ballistic Cannon 5 | . . 1 1 3 . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . 1 1 . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 46 | . . . 23 9 . 1 13 Power 7 | . . . 5 . . . 2 Propulsion 11 | . . . 7 3 . . 1 Utility 14 | . . . 7 2 . . 5 Weapon 14 | . . . 4 4 . 1 5 Highest Loss Streak 10 | . . . 5 2 . 1 10 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 2 7 10 17 14 15 9 Power 1 | . 1 1 1 . 1 1 . Propulsion . | . . 2 1 1 . . . Utility 6 | . 1 2 4 7 9 11 8 Weapon 4 | . . 1 3 7 4 3 . Tool/Special . | . . . . . . . . Unused Backups 9 | . . 3 . 3 . . 3 Power 1 | . . 1 . . . . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . . 1 . . 3 Weapon 2 | . . . . 2 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 86 | . 100 96 93 97 70 62 64 Engine 3 | . 14 11 6 3 . . . Core 3 | . . . 2 3 7 7 3 Treads 22 | . 28 31 33 29 7 7 3 Device 6 | . 28 9 2 9 . . 3 Storage 9 | . . 7 9 7 15 15 13 Processor 5 | . . . 1 7 7 7 6 Protection 6 | . . 5 8 4 7 7 11 Energy Gun 1 | . 14 14 . . . . . Ballistic Gun 18 | . 14 14 19 18 24 15 9 Ballistic Cannon 3 | . . 1 4 6 . 1 7 Launcher 1 | . . . . 3 . . . Peak Build Rating 54 | 7 7 14 36 54 40 28 39 Average Rating 30 | 5 7 11 19 41 35 27 31 On Entrance 19 | . 7 7 14 36 39 28 28 Naked Turns . | . . . . . . . . Heaviest Build 88 | 14 10 57 64 88 68 67 79 Greatest Support 88 | 40 40 66 86 88 28 28 28 Greatest Overweight (x) 17 | . . . 1 2 2 2 17 Average Overweight (x) . | . . . . . 2 2 4 Largest Inventory Capacity 20 | 8 5 20 20 20 20 20 20 Average Capacity 18 | 6 5 10 20 20 20 20 20 Most Carried 20 | 2 5 11 17 20 17 17 13 Average Carried 13 | 1 2 7 11 17 15 16 10 Final Capacity 20 | 5 5 20 20 20 20 20 20 Final Carried 17 | 2 5 10 15 13 17 14 6 Class Distribution -------------------- 37% | Scavenger-Gunner 26% | Mutant 15% | Gunner 8% | Scavenger-Tank 8% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 4042 | 300 58 231 1342 1500 433 89 89 Remotely 881 | 167 58 66 590 . . . . Salvage Created 4389 | 100 32 607 1588 1769 71 91 131 Parts 235 | 8 2 35 86 95 4 2 3 Haulers Intercepted 4 | . . 2 1 1 . . . Recyclers Shooed 4 | 1 . 2 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . 8 10 . Prevented 1 | . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 97 | . 1 11 38 41 1 2 3 Melee 4 | . . 1 3 . . . . Guns 57 | . 1 9 23 21 1 1 1 Cannons 21 | . . . 8 11 . 1 1 AOE 9 | . . . . 9 . . . Classes Destroyed 15 | 2 1 3 7 2 . . . Worker 6 | . . . 2 4 . . . Builder 6 | . . . 3 3 . . . Tunneler 1 | 1 . . . . . . . Hauler 4 | . . 2 1 1 . . . Recycler 3 | 1 . . 1 1 . . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 4 | . . 1 2 1 . . . Swarmer 18 | . . . 11 7 . . . Grunt 50 | . 1 8 19 19 . . 3 Duelist 1 | . . . . 1 . . . Sentry 14 | . . 3 4 6 1 . . Specialist 5 | . . . 3 2 . . . Programmer 5 | . . . . 5 . . . Heavy 2 | . . . 1 1 . . . Thug 1 | . . . . . . 1 . Butcher 1 | . . . . . . 1 . Best Kill Streak 13 | 2 1 6 13 9 1 1 2 Combat Bots Only 9 | . 1 6 9 8 1 1 2 Max Kills in Single Turn 3 | 1 1 1 2 3 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . . Melee 1 | . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 790 | . 7 43 366 225 22 6 121 Missed 203 | . 1 8 101 64 8 . 21 Hits 587 | . 6 35 265 161 14 6 100 Melee 20 | . . . . 3 3 3 11 Projectile 567 | . 6 35 265 158 11 3 89 Critical Strikes 28 | . . 1 11 9 . . 7 Actively Blocked 2 | . . . . 1 . . 1 Part Disruptions 1 | . . . . 1 . . . Damage Taken 9495 | . 65 446 3845 2800 105 178 2056 Core 1492 | . . 73 381 133 38 . 867 Absorbed by Shields 229 | . . . . 199 . . 30 Redirected to Shielding 19 | . . . . . . . 19 Ignored by Resistances 166 | . . . . 166 . . . Regen/Repaired (Parts) 63 | . . . 63 . . . . Core Remaining (%) 77 | 100 100 81 30 . . 75 . Volleys Fired 296 | 3 8 44 128 89 3 4 17 Largest 4 | 1 1 3 3 4 4 4 3 Hottest 126 | 50 20 126 84 122 68 112 89 Shots Fired 856 | 3 8 111 353 327 12 12 30 Gun 670 | 3 8 105 284 231 12 8 19 Cannon 173 | . . 6 69 83 . 4 11 Launcher 13 | . . . . 13 . . . Special . | . . . . . . . . Kinetic 791 | . 8 62 353 314 12 12 30 Thermal 52 | 3 . 49 . . . . . Explosive 13 | . . . . 13 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 3 4 15 10 18 1 5 6 Robot Miss Streak 6 | . 4 3 4 6 4 2 3 Penetration Max 1 | . . . . 1 . . . Secondary Targets 6 | . . 1 3 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 543 | 3 4 78 235 190 3 7 23 Core Hits 226 | 3 2 32 82 96 2 3 6 Critical Kills 5 | . . . 2 2 . 1 . Critical Parts Destroyed 13 | . . . 9 2 . 1 1 Critical Strikes 32 | . . 4 15 9 . 3 1 Burn 4 | . . 4 . . . . . Destroy 14 | . . . 8 4 . 2 . Blast 9 | . . . 3 5 . 1 . Smash 5 | . . . 4 . . . 1 Melee Attacks 23 | . . 4 12 . . . 7 Impact 23 | . . 4 12 . . . 7 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11191 | 39 34 1003 3886 5530 65 146 488 Guns 6756 | 39 34 835 2480 3036 65 102 165 Cannons 2157 | . . 67 826 1033 . 44 187 Explosions 1434 | . . . . 1434 . . . Melee 782 | . . 97 549 . . . 136 Ramming 62 | . . 4 31 27 . . . Kinetic 8412 | . 34 440 3306 4069 65 146 352 Thermal 1050 | 39 . 462 . 549 . . . Explosive 858 | . . . . 858 . . . Electromagnetic 27 | . . . . 27 . . . Impact 782 | . . 97 549 . . . 136 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 6 6 6 . Average Corruption 4 | . . . . 3 6 6 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 80 | . . . . 38 23 19 . Message Errors 15 | . . . . 7 5 3 . Matter Fused 17 | . . . . 8 5 4 . Heat Flow Errors 11 | . . . . 5 3 3 . Energy Discharges 10 | . . . . 4 3 3 . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 15 | . . . . 6 5 4 . Data Loss (major) 5 | . . . . 3 1 1 . Misfires 3 | . . . . 2 1 . . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 416 | . . 3 342 36 . . 35 Projectiles 66 | . . 3 30 33 . . . Explosions 3 | . . . . 3 . . . Melee 347 | . . . 312 . . . 35 Knockbacks 30 | . . 3 18 5 . 1 3 Impact 5 | . . 2 3 . . . . Kinetic 21 | . . 1 11 5 . 1 3 Secondary 4 | . . . 4 . . . . Self-Inflicted Damage 582 | . . . . 582 . . . Shots 13 | . . . . 13 . . . Rammed 7 | . . 1 2 4 . . . Targets Rammed 10 | . . 1 4 5 . . . Kicked . | . . . . . . . . Crushed 3 | . . . 2 1 . . . Highest Temperature 458 | 30 . 243 458 367 212 111 265 Average Temperature 95 | 16 . 73 103 97 69 43 164 Received Heat Transfer 3241 | . 36 258 1458 574 24 27 864 Effects 14 | . . . 6 8 . . . Shutdowns 4 | . . . 2 2 . . . Energy Bleed 2 | . . . 1 1 . . . Interference 5 | . . . 1 4 . . . Matter Decay 1 | . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 7 | . . . 6 . . . 1 Combat Hostiles 5 | . . . 4 . . . 1 Parts Fried 14 | . . . 14 . . . . Impact Corruptions 16 | . . . 15 . . . 1 Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 3 | . . 2 . 1 . . . Heat Transferred 2015 | 111 . 1554 . 350 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen 2 | . . . . . 2 . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 3 | . . . 1 3 . . . Low Security (%) 50 | 100 100 100 25 36 . . 100 Level 1 25 | . . . 74 15 . . . Level 2 13 | . . . . 26 . . . Level 3 10 | . . . . 21 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 922 | 10 30 147 368 922 . . 35 Initial 158 | . . 12 44 158 . . . Average 264 | . 1 70 252 394 . . 2 Influence Increases 2935 | 10 30 332 992 1466 20 . 85 Destroy 0b10 Robot/C 1900 | . 20 220 760 820 20 . 60 Destroy 0b10 Robot/NC 130 | 10 . 15 55 50 . . . Destroy Leader 466 | . 10 66 166 214 . . 10 Successful Hack 4 | . . 1 3 . . . . Disable Machine 270 | . . . . 255 . . 15 Destroy Structure 135 | . . . 8 127 . . . Lose Combat Pursuer 30 | . . 30 . . . . . Influence Decreases 2935 | 10 . 255 749 894 794 148 85 Entered New Map 644 | . . 18 63 192 342 29 . Time Decay 1946 | 10 . 237 466 612 452 119 50 Lost Part 345 | . . . 220 90 . . 35 Squads Dispatched 35 | . 4 1 11 18 . . 1 Investigation 4 | . 2 . . 1 . . 1 Extermination 5 | . . . . 5 . . . Reinforcement 17 | . 2 1 6 8 . . . Assault 2 | . . . . 2 . . . Garrison 7 | . . . 5 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 10 | . 2 3 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 145 | . 4 17 58 54 3 2 7 Peak Tracking Total 9 | . 2 6 9 5 2 2 4 Tactical Retreats 2 | . . 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . . . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 18 | . . . . 17 . . 1 Max in Single Turn 4 | . . . . 4 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 8 | . 1 2 2 3 . . . Terminals 3 | . 1 2 . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 2 | . . . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 17 | . 2 3 8 4 . . . Successful 11 | . 1 2 6 2 . . . Failed 6 | . 1 1 2 2 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 5 | . 2 3 . . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . 3 2 . . . Recycling Units 6 | . . . 5 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 3 | . 1 2 . . . . . Record 3 | . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 2 1 . . . Scan Component 2 | . . . 1 1 . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 5 | . . . 4 1 . . . Recycle Component 2 | . . . 2 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 2 | . . . 1 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 2 2 2 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled 2 | . . . 2 . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . 2 4 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 2216 | 22 293 283 38 1580 . . . Seismic 2193 | 22 293 283 38 1557 . . . ECM 23 | . . . . 23 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 7017 | 77 293 543 1247 2602 1129 663 463 Spaces Moved 2689 | 34 173 226 437 1174 350 203 92 Core 22 | 5 . . . . . . 17 Treads 2667 | 29 173 226 437 1174 350 203 75 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 165 320 320 320 Average Speed 216 | 143 160 160 166 190 320 320 421 Slowest Speed 900 | 160 160 160 245 320 320 320 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 43 30 36 34 58 16 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 150 | . . . 6 144 . . . Melee . | . . . . . . . . Projectile 15 | . . . 6 9 . . . AOE 135 | . . . . 135 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3260 | 59 183 313 671 1336 356 211 131 Wait 12 | . . 7 2 . . . 3 Move 2682 | 33 172 225 436 1173 349 202 92 Hop . | . . . . . . . . Pick Up 89 | 11 3 8 37 24 4 1 1 Fast Attach 2 | . . 2 . . . . . Attach 58 | 7 . . 29 11 . 3 8 Detach 1 | . . . 1 . . . . Swap 55 | 3 . 14 18 18 . . 2 Drop 32 | 2 . 8 4 16 . 1 1 Fire 296 | 3 8 44 128 89 3 4 17 Melee 23 | . . 4 12 . . . 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 10 | . . 1 4 5 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Met a group of wandering Federalists 307 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 869 | -9/Materials | Discovered new exit (range 16) 914 | -9/Materials | Entered another Materials area 914 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1056 | -8/Materials | Garrison activated, responded to threat 1170 | -8/Materials | Destroyed 9 combat bots 1326 | -8/Materials | Lost 4 parts (1p1u2w) 1338 | -8/Materials | Destroyed 8 combat bots 1359 | -8/Materials | Garrison activated, responded to threat 1467 | -8/Materials | Lost 3 parts (1p1n1u) 1481 | -8/Materials | Garrison activated, responded to threat 1706 | -8/Materials | Lost 4 parts (2n1u1w) 1815 | -8/Materials | Repaired Imp. Ion Engine? 2015 | -8/Materials | Discovered new exit (range 14) 2016 | -8/Materials | Core integrity fell below 50% 2105 | -8/Materials | Lost 5 parts (2p2n1u) 2161 | -8/Materials | Entered Factory 2161 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2832 | -7/Factory | Build established: Scavenger-Gunner 3102 | -7/Factory | Garrison activated, responded to threat 3159 | -7/Factory | Destroyed 8 combat bots 3247 | -7/Factory | Cargo convoy interrupted 3342 | -7/Factory | Found PL-3XN's Ring of Power 4561 | -7/Factory | First assault squad dispatched 4690 | -7/Factory | Discovered new exit (range 14) 4763 | -7/Factory | Entered Lower Caves 4889 | -7/Lower Caves | Build established: Gunner 5033 | -7/Lower Caves | Encountered a Warlord checkpoint 5211 | -7/Lower Caves | Learned Factory stockpile data 5347 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5651 | -7/Lower Caves | Discovered new exit (range 9) 5763 | -7/Lower Caves | Build established: Mutant 5892 | -7/Lower Caves | Entered another Lower Caves area 6036 | -7/Lower Caves | Discovered new exit (range 7) 6555 | -7/Lower Caves | Entered Factory 6555 | -6/Factory | Evolved 2 slots: Utility x2 6889 | -6/Factory | Lost 10 parts (2p1n4u3w) 7000 | -6/Factory | Core integrity fell below 50% 7011 | -6/Factory | Core integrity fell below 20% 7018 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier suffers critical hit (Smash). Destroyed Unknown Engine. G-50 Soldier system corrupted by crushing effect. G-50 Soldier system terminally corrupted. Lgt. Nuclear Core destroyed. R-10 Processor collects Hvy. Laser. Acquired 33 matter. G-50 Soldier destroyed. Acquired 45 matter. Acquired 7 matter. Acquired 4 matter. R-10 Processor collects Hvy. Laser. R-10 Processor collects Adv. Heat Sink. Hvy. Assault Rifle destroyed. Powered Hammer destroyed. Graphene Brace destroyed. Critical hit (Burn: +37). Matter Compressor severed. Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????!????????????????????????????????????????????? | | ??????????????????????????##############?????????? | | ??????????????????????????# ] #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# """" """" #?????????? | | ??????????????????????????# """" """" #?????????? | | ??????????????????????????# """" """" #?????????? | | ??????????????????????????# """" """" #?????????? | | ??????????????????????????# """" """" #?????????? | | ??????????????????????????# """" """" #?????????? | | ??????????????????????????# """" "" " #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ????????????????####+############+##########?????? | | ????????????????# #?????? | | ????????????????# g g #?????? | | ????????????????# g #?????? | | ????????????????# """ """ #?????? | | ????????????????# @l """ """ #?????? | | ????????????????# ######### """ """ #?????? | | ????????????????# ?????????# ####### | | ????????????????# ??????????# !! 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""" | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????###########+######## | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# !#? | | ???????????????????????????????????# #? | | ???????????????????????????????????# """ """ #? | | ???????????????????????????????????#] """ """ #? | | ???????????????????????????????????# """ """ #? | | ???????????????????????????????????# #? | | ?????[?????????????????????????????# """ """ #? | | ???????????????????????????????????# """ """ #? | | ???????????????????????????????????# """ """ #? | | ???????????????????????????????????# #? | | ???????????????????????????????????##############? | | ?????????????????????????????????????????????????? | | ???????????????????[?????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 265 Matter Stores 400 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: KI 30 Propulsion Shielding 90 Weapon Shielding 33 Evasion (%) 40 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 10% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Made in Tau Ceti IV Oops Part-time Mechanic Please Form A Line Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed CloakingSwordBox Manual? 0 Play Time 01:15:45 Cumulative 4.6 hours Start 2025.06.23 @ 18:07:39 End 2025.06.23 @ 19:31:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aec71104-0884-40c0-ad6e-f4307ab8703c