Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 18:34:51 Player: P9H Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (109) 545 Value Destroyed (3943) 3943 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (829) 829 TOTAL SCORE: 10477 Bonus ------- Follower Combat Kills 217 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -188 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Zionite Light DM Reactor Zionite Light DM Reactor Peak State ------------ > --- POWER ------------ F-cell Engine Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Large Storage Unit Zionite Biocell Improved Targeting Computer Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Fission Core Zionite Light DM Reactor Zionite Light DM Reactor Zionite Glidesys I Experimental Heat Sink Energy Filter Phase Shifter Zionite Weapon Casing Zionite Light Carapace Zionite Laser-S Zionite Laser-S Zionite Phaser-S Zionite Phaser-S [Rating: 91] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Slots Evolved 10 | . . . 2 2 2 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . Utility 5 | . . . 1 2 1 . . . . . 1 . Weapon 2 | . . . 1 . 1 . . . . . . . Parts Attached 114 | 6 2 . 16 23 3 10 2 6 32 11 1 2 Power 16 | 1 . . 2 2 . 2 1 3 3 1 . 1 Engine 11 | 1 . . 2 2 . 2 . 3 1 . . . Core 1 | . . . . . . . 1 . . . . . Reactor 4 | . . . . . . . . . 2 1 . 1 Propulsion 20 | 2 . . 3 3 1 1 . . 8 2 . . Treads 8 | 2 . . . 3 1 1 . . . 1 . . Leg . | . . . . . . . . . . . . . Wheel 3 | . . . 3 . . . . . . . . . Hover 9 | . . . . . . . . . 8 1 . . Flight . | . . . . . . . . . . . . . Utility 37 | 1 2 . 4 7 1 3 1 . 13 4 . 1 Device 12 | . . . 1 1 . 2 . . 6 2 . . Storage 8 | 1 1 . 2 1 . . . . 3 . . . Processor 5 | . . . . 2 1 1 . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 12 | . 1 . 1 3 . . 1 . 4 2 . . Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 . . 7 11 1 4 . 3 8 4 1 . Energy Gun 20 | 1 . . 2 3 . 3 . . 7 4 . . Energy Cannon 5 | . . . . 4 . . . . . . 1 . Ballistic Gun 11 | 1 . . 4 3 1 . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . 1 . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 3 . . . 1 9 . . . Parts Lost 68 | . . . 10 8 2 3 . 3 19 18 1 4 Power 4 | . . . 1 . . . . . 2 1 . . Propulsion 19 | . . . 3 1 2 . . . 8 5 . . Utility 19 | . . . 2 3 . . . 2 3 5 1 3 Weapon 26 | . . . 4 4 . 3 . 1 6 7 . 1 Highest Loss Streak 10 | . . . 10 2 2 1 . 2 9 9 1 3 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Backups 13 | 4 7 10 13 13 13 13 13 13 13 10 5 4 Power 3 | 1 1 2 2 4 3 3 3 3 4 3 3 2 Propulsion . | 2 2 2 2 2 2 . . . . . . . Utility 5 | . . 1 2 3 4 6 7 6 5 3 2 1 Weapon 3 | . 3 5 5 3 3 3 3 3 3 2 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . 2 . 4 5 . 2 . 1 7 . . 1 Power 9 | . . . . 5 . . . . 3 . . 1 Propulsion 2 | . . . 2 . . . . . . . . . Utility 8 | . . . 2 . . 1 . 1 4 . . . Weapon 3 | . 2 . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 100 92 97 95 99 100 99 91 77 22 21 Engine 8 | . 14 14 10 9 7 13 12 6 8 4 . . Core 2 | . . . . . . . . 5 . . . . Treads 16 | . 28 28 12 17 15 19 20 20 7 1 . . Hover 1 | . . . . . . . . . 8 10 . . Device 3 | . . . 3 3 7 5 . . 8 15 16 11 Storage 10 | . 14 14 16 18 15 10 6 6 12 7 . . Processor 15 | . . . . 2 23 22 26 25 13 6 5 4 Protection 8 | . 8 14 10 19 . . 6 5 3 4 . . Energy Gun 10 | . 14 14 12 8 7 5 13 11 14 19 . . Energy Cannon 4 | . . . . 7 7 6 6 5 . . . 3 Ballistic Gun 7 | . 14 14 17 8 10 12 6 6 4 . . . Peak Build Rating 91 | 6 8 8 17 34 39 54 53 52 91 91 22 35 Average Rating 44 | 3 6 8 11 31 36 49 52 51 63 65 19 21 On Entrance 30 | . 6 8 8 17 32 39 50 51 52 91 20 22 Naked Turns 19 | . . . . . . . . . . . . 19 Heaviest Build 68 | 12 18 18 40 61 50 68 66 62 66 64 13 13 Greatest Support 60 | 40 40 40 40 40 40 60 60 60 60 42 3 3 Greatest Overweight (x) 18 | . . . 2 3 1 1 1 1 18 3 4 4 Average Overweight (x) . | . . . . 1 1 . . . 1 1 . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 6 8 10 14 15 15 15 15 15 15 12 5 5 Most Carried 15 | 5 10 10 15 15 15 15 15 15 15 15 5 5 Average Carried 13 | 4 7 10 13 14 14 14 14 14 14 10 5 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 10 10 15 14 15 15 15 15 13 5 5 3 Class Distribution -------------------- 50% | Scavenger-Gunner 20% | Tank 12% | Gunner 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Matter Collected 2649 | 199 77 . 619 552 83 269 75 165 475 128 . 7 Remotely . | . . . . . . . . . . . . . Salvage Created 4689 | . 118 . 880 1248 158 585 105 300 546 749 . . Parts 269 | . 11 . 60 67 7 34 7 19 38 26 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 5 . . 25 . . Prevented 2 | . . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Combat Hostiles Destroyed 81 | . 3 . 18 21 2 11 4 1 9 12 . . Melee 5 | . . . . . . . . . 5 . . . Guns 52 | . 3 . 18 8 1 1 4 1 4 12 . . Cannons 16 | . . . . 10 1 5 . . . . . . AOE 6 | . . . . 1 . 5 . . . . . . Classes Destroyed 15 | . 3 . 6 1 . 3 . 1 1 . . . Worker 3 | . 1 . 1 . 1 . . . . . . . Builder 1 | . . . . . . 1 . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . Recycler 1 | . . . 1 . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . Watcher 8 | . 2 . . 4 1 1 . . . . . . Swarmer 17 | . 3 . 4 2 . 3 4 . . 1 . . Grunt 31 | . . . 9 10 2 4 . . . 6 . . Brawler 4 | . . . 1 1 . . . . . 2 . . Duelist 2 | . . . 1 . . . . . . 1 . . Sentry 12 | . . . 3 7 . 1 . . . 1 . . Hunter 2 | . . . . 1 . 1 . . . . . . Programmer 3 | . . . . . . 2 . . . 1 . . Zionite 12 | . . . . . . . . 12 . . . . Z-Light 9 | . . . . . . . . . 9 . . . Butcher 1 | . . . . . . . . 1 . . . . Best Kill Streak 9 | . 4 . 7 4 3 6 4 4 5 9 . . Combat Bots Only 9 | . 3 . 4 4 2 5 4 1 5 9 . . Max Kills in Single Turn 2 | . 2 . 1 2 1 2 2 2 1 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 1 . 2 . . . . . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Hostile Shots Fired 728 | . 9 . 136 117 6 116 9 85 75 68 3 104 Missed 211 | . 3 . 35 30 4 36 3 30 17 16 2 35 Hits 517 | . 6 . 101 87 2 80 6 55 58 52 1 69 Melee 21 | . . . 2 2 . . . 3 . 2 . 12 Projectile 496 | . 6 . 99 85 2 80 6 52 58 50 1 57 Critical Strikes 18 | . . . 4 4 . 4 . . . . . 6 Part Disruptions 1 | . . . . . . . . 1 . . . . Damage Taken 9798 | . 45 . 1352 1776 308 1328 90 810 1653 1093 12 1331 Core 1899 | . 8 . 192 75 21 111 18 93 313 49 . 1019 Absorbed by Shields 103 | . . . . . . . . . . . . 103 Redirected to Shielding 238 | . . . 78 . . . . . . 160 . . Regen/Repaired (Parts) 267 | . . . . . . . . 267 . . . . Core Remaining (%) 77 | 100 . 96 52 86 97 . . . . 31 . . Volleys Fired 220 | . 7 . 58 51 6 32 3 26 11 26 . . Largest 4 | . 2 . 3 3 4 4 4 4 4 4 . . Hottest 240 | . 60 . 121 161 181 227 221 189 240 240 . . Shots Fired 658 | . 14 . 145 137 23 119 13 100 35 72 . . Gun 557 | . 14 . 145 85 17 81 10 98 35 72 . . Cannon 100 | . . . . 51 6 38 3 2 . . . . Launcher 1 | . . . . 1 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 274 | . 7 . 98 47 11 57 3 49 2 . . . Thermal 149 | . . . 12 . 6 32 3 25 30 41 . . Explosive 1 | . . . . 1 . . . . . . . . Electromagnetic 200 | . 7 . 35 89 6 30 7 26 . . . . Phasic 34 | . . . . . . . . . 3 31 . . Robot Hit Streak 12 | . 2 . 12 9 5 5 2 10 3 10 . . Robot Miss Streak 6 | . 3 . 5 3 1 3 2 6 5 3 . . Penetration Max 1 | . . . . . . 1 1 1 . . . . Secondary Targets 9 | . . . 4 . . . . 1 1 3 . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 1 . . Shots Hit Robots 388 | . 6 . 92 88 13 53 4 59 27 46 . . Core Hits 178 | . 6 . 38 37 7 24 5 18 18 23 . 2 Critical Kills 3 | . . . 3 . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Critical Strikes 7 | . . . 4 . . . . . 1 2 . . Destroy 4 | . . . 4 . . . . . . . . . Impale 1 | . . . . . . . . . 1 . . . Intensify 2 | . . . . . . . . . . 2 . . Melee Attacks 40 | . . . 1 . . . . 18 21 . . . Impact 5 | . . . . . . . . 5 . . . . Slashing 7 | . . . 1 . . . . . 6 . . . Piercing 28 | . . . . . . . . 13 15 . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 5 . . . Damage Inflicted 8426 | . 104 . 1314 2004 305 1307 131 820 903 1499 . 39 Guns 5415 | . 104 . 1202 710 124 504 106 718 448 1499 . . Cannons 1930 | . . . . 1187 125 563 25 30 . . . . Explosions 538 | . . . 112 58 56 240 . 72 . . . . Melee 455 | . . . . . . . . . 455 . . . Ramming 88 | . . . . 49 . . . . . . . 39 Kinetic 2054 | . 69 . 818 304 50 427 37 338 11 . . . Thermal 2670 | . . . 241 38 181 651 57 358 371 773 . . Explosive 20 | . . . . 20 . . . . . . . . Electromagnetic 2347 | . 35 . 255 1593 74 229 37 124 . . . . Impact . | . . . . . . . . . . . . . Slashing 67 | . . . . . . . . . 67 . . . Piercing 388 | . . . . . . . . . 388 . . . Phasic 792 | . . . . . . . . . 66 726 . . Highest Corruption 10 | . . . . 9 1 5 5 10 10 10 . . Average Corruption 7 | . . . . 8 1 3 5 8 10 10 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 198 | . . . . 99 . 9 5 16 46 23 . . Message Errors 48 | . . . . 20 . 4 2 3 17 2 . . Matter Fused 41 | . . . . 23 . 2 1 3 6 6 . . Heat Flow Errors 25 | . . . . 14 . . . 1 8 2 . . Energy Discharges 20 | . . . . 12 . . . 2 2 4 . . Parts Rejected 4 | . . . . 2 . 1 . . . 1 . . Parts Fused 4 | . . . . 3 . . . . . 1 . . Data Loss (minor) 31 | . . . . 15 . 1 . 3 8 4 . . Data Loss (major) 4 | . . . . 1 . . . . 3 . . . Misfires 7 | . . . . 4 . 1 1 . . 1 . . Alerts 4 | . . . . 2 . . 1 . . 1 . . Misdirections 1 | . . . . . . . . . 1 . . . Weapon Failures 9 | . . . . 3 . . . 4 1 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 137 | . . . . 99 . 1 . . 37 . . . Projectiles 23 | . . . . 22 . 1 . . . . . . Explosions 77 | . . . . 77 . . . . . . . . Melee 37 | . . . . . . . . . 37 . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 555 | . . . 20 429 . 39 . 50 . . . 17 Shots 8 | . . . 1 5 . 1 . 1 . . . . Rammed 14 | . . . . . . . . . . . . 14 Targets Rammed 14 | . . . . . . . . . . . . 14 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 457 | . . . 336 402 99 344 457 427 440 225 . . Average Temperature 112 | . . . 63 111 42 118 202 164 112 96 . . Received Heat Transfer 2464 | . . . 555 576 18 294 . 40 522 336 . 123 Effects 12 | . . . . 6 . 1 3 1 1 . . . Shutdowns 4 | . . . . . . 1 2 1 . . . . Energy Bleed 2 | . . . . . . . 1 . 1 . . . Interference 4 | . . . . 4 . . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . Parts Fried 8 | . . . . 7 . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . . . . 4 . . 2 1 . . Heat Transferred 3718 | . . . 533 50 235 755 111 591 481 962 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 1 1 2 . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Maximum Alert Level 1 | . . . 1 1 . 1 . . . . . . Low Security (%) 84 | 100 100 100 92 71 100 97 . . . . 100 100 Level 1 15 | . . . 7 28 . 2 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 286 | . 75 . 211 286 124 260 . . . . 36 65 Initial 124 | . . . . 84 124 29 . . . . 36 14 Average 90 | . 18 . 124 130 53 23 . . . . 25 13 Influence Increases 2509 | . 89 . 558 797 86 420 90 . . 380 14 75 Destroy 0b10 Robot/C 1420 | . 60 . 360 420 40 220 80 . . 240 . . Destroy 0b10 Robot/NC 80 | . 15 . 20 20 10 15 . . . . . . Destroy Leader 336 | . 14 . 100 128 12 52 10 . . 20 . . Successful Hack 14 | . . . . . . . . . . . 14 . Disable Machine 300 | . . . 75 135 . 90 . . . . . . Destroy Structure 89 | . . . 3 64 9 13 . . . . . . Lose Combat Pursuer 270 | . . . . 30 15 30 . . . 120 . 75 Influence Decreases 2444 | . 89 . 358 722 300 221 227 123 . 322 52 30 Entered New Map 547 | . . . . 116 151 32 97 123 . . 22 6 Time Decay 1493 | . 89 . 258 526 129 159 130 . . 182 20 . Lost Part 404 | . . . 100 80 20 30 . . . 140 10 24 Squads Dispatched 13 | . . . 3 2 . 7 . . . 1 . . Investigation 4 | . . . 1 2 . 1 . . . . . . Extermination 3 | . . . . . . 3 . . . . . . Reinforcement 4 | . . . 2 . . 2 . . . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Distress Signals 7 | . . . 4 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 180 | . 7 . 26 32 4 22 4 32 9 19 2 23 Peak Tracking Total 20 | . 3 . 6 3 3 8 3 8 5 9 2 20 Tactical Retreats 11 | . . . . 2 1 1 . 1 . 4 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Traps Triggered 4 | . . . 1 . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Machines Disabled 21 | . . . 5 9 . 6 . 1 . . . . Max in Single Turn 2 | . . . 1 2 . 1 . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Machines Accessed 4 | . . . . 1 . 1 . . . . 1 1 Terminals 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . 1 . Total Hacks 6 | . . . . 2 . 2 . . . . 1 1 Successful 3 | . . . . 1 . . . . . . 1 1 Failed 3 | . . . . 1 . 2 . . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . . . . . . . . 13 . . . . Terminals 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . 2 . . . . 1 . Terminal Hacks 1 | . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Total Allies 6 | . . . . . . . . 6 . . . . Largest Group 6 | . . . . . . . . 6 . . . . Highest-Rated Group 347 | . . . . . . . . 347 . . . . Highest-Rated Ally 96 | . . . . . . . . 96 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 78 | . . . . . . . . 78 . . . . Total Damage 2184 | . . . . . . . . 2184 . . . . Kills 24 | . . . . . . . . 24 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Active Infowar (turns) 8883 | . . . 229 689 337 1070 269 5450 839 . . . Terrain 229 | . . . 229 . . . . . . . . . T.N.C. 8654 | . . . . 689 337 1070 269 5450 839 . . . Machine Analysis 7050 | . . . . 184 337 1070 269 5190 . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Turns Passed 13530 | 67 332 76 710 2947 337 1070 269 5450 1435 570 52 215 Spaces Moved 6424 | 39 177 44 328 1096 124 372 99 2972 667 326 52 128 Core 328 | 8 . . . . . . . . 17 123 52 128 Treads 5275 | 31 177 44 147 1065 124 372 99 2972 211 33 . . Legs . | . . . . . . . . . . . . . Wheels 212 | . . . 181 31 . . . . . . . . Hover 609 | . . . . . . . . . 439 170 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 105 105 250 170 170 170 122 100 50 50 Average Speed 187 | 137 160 160 132 244 250 249 238 171 187 143 97 136 Slowest Speed 950 | 160 160 160 160 250 250 250 250 250 950 410 250 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 34 13 41 60 4 14 24 94 59 55 2 38 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . 1 1 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . . . Scrap Searched 4 | . . . . . . . . 4 . . . . Spaces Dug 1 | . . . 1 . . . . . . . . . Terrain Destroyed 116 | . . . 3 59 9 15 1 1 6 22 . . Melee 1 | . . . 1 . . . . . . . . . Projectile 30 | . . . . . . . 1 1 6 22 . . AOE 85 | . . . 2 59 9 15 . . . . . . Terrain Rammed 2 | . . . . 2 . . . . . . . . Walls Destroyed 2 | . . . . 2 . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Dee Pro Fac Gar Total 7382 | 51 213 50 491 1256 137 438 124 3228 801 376 53 164 Wait 350 | . 15 7 59 47 . 7 20 187 1 4 . 3 Move 6413 | 38 176 43 327 1095 123 371 98 2971 666 325 52 128 Hop . | . . . . . . . . . . . . . Pick Up 117 | 7 10 . 23 20 4 9 1 8 32 3 . . Fast Attach 26 | 3 . . . 5 1 2 . . 14 . 1 . Attach 82 | 3 1 . 12 15 3 6 1 5 21 12 . 3 Detach 3 | . . . . . . 1 . . . 1 . 1 Swap 33 | . 1 . 4 6 . 4 1 6 9 2 . . Drop 73 | . 3 . 7 15 . 6 . 7 32 3 . . Fire 220 | . 7 . 58 51 6 32 3 26 11 26 . . Melee 34 | . . . 1 . . . . 18 15 . . . Ram 16 | . . . . 2 . . . . . . . 14 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 9) 400 | -10/Materials | Entered Mines 462 | -10/Mines | Discovered new exit (range 7) 476 | -10/Mines | Entered Materials 476 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 919 | -9/Materials | Lost 10 parts (1p3n2u4w) 1144 | -9/Materials | Discovered new exit (range 9) 1186 | -9/Materials | Entered another Materials area 1186 | -8/Materials | Evolved 2 slots: Utility x2 1514 | -8/Materials | Build established: Tank 3165 | -8/Materials | Discovered new exit (range 7) 4133 | -8/Materials | Entered Factory 4133 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4209 | -7/Factory | Discovered new exit (range 10) 4394 | -7/Factory | Discovered new exit (range 11) 4450 | -7/Factory | Build established: Gunner 4470 | -7/Factory | Entered another Factory area 4470 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4984 | -6/Factory | Found Launcher Loader 5454 | -6/Factory | Garrison activated, responded to threat 5501 | -6/Factory | Discovered new exit (range 8) 5536 | -6/Factory | Identified exit to Lower Caves 5540 | -6/Factory | Entered Lower Caves 5798 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5807 | -6/Lower Caves | Identified exit to Zion 5809 | -6/Lower Caves | Entered Zion 5875 | -6/Zion | System corruption cleaned by Quarantine Array 6072 | -6/Zion | Build established: Scavenger-Gunner 6549 | -6/Zion | Given A8's code to call for help 6674 | -6/Zion | Learned 4 Factory zone layouts 6821 | -6/Zion | Met Imprinter 6848 | -6/Zion | Imprinted 6850 | -6/Zion | Declared Zion's savior 7756 | -6/Zion | Found Prototype Device 7848 | -6/Zion | Discovered new exit (range 14) 8359 | -6/Zion | Received a hallucinogenic algorithm 8363 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8370 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8383 | -6/Zion | Ran a hallucination algorithm 8538 | -6/Zion | Ran a hallucination algorithm 9556 | -6/Zion | Ran a hallucination algorithm 9920 | -6/Zion | Ran a hallucination algorithm 10916 | -6/Zion | Attacked by Zionites 11000 | -6/Zion | System corruption reached 10% 11056 | -6/Zion | Extracted access codes from Imprinter's data core 11211 | -6/Zion | Opened final containment barrier to the Deep Caves 11211 | -6/Zion | Ran a hallucination algorithm 11254 | -6/Zion | Discovered new exit (range 3) 11254 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11256 | -6/Zion | Identified exit to Deep Caves 11259 | -6/Zion | Entered Deep Caves 11855 | -6/Deep Caves | Lost 9 parts (2p3n4w) 12021 | -6/Deep Caves | Found Prototype Protection 12022 | -6/Deep Caves | Identified Zio. Weapon Casing 12155 | -6/Deep Caves | Identified Bomb Factory No. 2 12171 | -6/Deep Caves | Found Prototype Protection 12298 | -6/Deep Caves | Core integrity fell below 50% 12346 | -6/Deep Caves | Lost 8 parts (4n2u2w) 12629 | -6/Deep Caves | Discovered new exit (range 6) 12694 | -6/Deep Caves | Entered Proximity Caves 12902 | -5/Proximity Caves | Identified exit to Factory 12915 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12981 | -5/Proximity Caves | Destroyed 9 combat bots 12988 | -5/Proximity Caves | Lost 7 parts (3n4u) 13171 | -5/Proximity Caves | Lost 9 parts (1p2n6w) 13264 | -5/Proximity Caves | Entered Factory 13264 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13316 | -5/Factory | Identified exit to Garrison 13316 | -5/Factory | Entered Garrison 13402 | -5/Garrison | Build established: Mutant 13410 | -5/Garrison | Triggered checkpoint 13413 | -5/Garrison | Garrison Relay disabled 13482 | -5/Garrison | Triggered checkpoint 13496 | -5/Garrison | Triggered checkpoint 13499 | -5/Garrison | Core integrity fell below 50% 13504 | -5/Garrison | Lost 3 parts (2u1w) 13520 | -5/Garrison | Triggered checkpoint 13521 | -5/Garrison | Core integrity fell below 20% 13531 | -5/Garrison | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 13500_ S-27 Virus destroyed. 13507_ Triggered Stasis Trap. 13507_ A bubble of rippling energy engulfs the area. 13507_ Field strength at 94. 13508_ Field strength at 88. 13509_ Field strength at 71. 13509_ Exp. Heat Sink destroyed. 13510_ Field strength at 57. 13511_ Field strength at 46. 13512_ Field strength at 34. 13512_ Imp. Targeting Computer severed. 13513_ Field strength at 18. 13514_ Field strength at 8. 13514_ Stasis field depleted. 13516_ Slammed into C-35 Carver. 13523_ Imp. Target Analyzer severed. 13524_ Acquired 7 matter. 13524_ Slammed into C-35 Carver. 13525_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ????????##??????????????????????? | | ?????????????# +??+???? #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ??##???????### #???????# #?????????????????????? | | ??# ???????? #???????# ###???????????????????? | | ??# ???????? #???????#g #???????????????????? | | ??# ???+????# #???????+ #???????????????????? | | ??# ????????# ^#???????# s ????????????????????? | | ??# ??# ##### #########@##### #????????????? | | ??# + + %%%sscs #?????????????? | | ??# #??## ### #################???????????????? | | ?# #???????# #???????????????????????????????? | | ## ##??????# #???????????????????????????????? | | ####+### #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ## ###########???????????????????????????????? | | ## ###???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | [%=#???????????????????????????????????????? | | "%#???????????????????????????????????????? | | ## ###???????????????????????????????????????? | | ## ############??????????????????????????????? | | ##?????????????????????????????? | | T#????######???????????????????? | | ##????#!!!!#???????????????????? | | ###+##+##+### #?????#! !#???????????????????? | | +???????????+ +?????+! !#???????????????????? | | ?????????????# #?????#! !#???????????????????? | | ?????????????# #??????! !????????????????????? | | ?????????????# #??????# #????????????????????? | | ?????????????# #??????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 41 Energy Capacity 1100 Matter Stores 500 Matter Capacity 650 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed SystemHybridExoskeleton Manual? 0 Play Time 01:17:40 Cumulative 51.7 hours Start 2025.07.27 @ 16:47:47 End 2025.07.27 @ 18:34:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 951ff4cd-a09e-4358-8c35-c6636b92618d