Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 23:02:30

Player: Krzychu

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (4)       20
Value Destroyed (40)       40
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2060

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     270/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
    Light Ion Engine
>         --- PROPULSION (4) ---
  Compact Wheel
>         --- UTILITY (3) ------
              (None)
>         --- WEAPON (3) -------
   Medium Laser
    Light Assault Rifle
>         --- INVENTORY (5) ----
    Light Cannon

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
   Medium Armor Plating
>         --- WEAPON -----------
   Medium Laser
          Particle Cannon
>         --- INVENTORY --------
    Light Ion Engine
          Aluminum Leg
  Compact Wheel
    Small Matter Pod
   Medium Armor Plating
    Small Laser
          Particle Cannon
    Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             24   | 5   3   11  4   1   .   
  Power                    5    | 1   .   3   .   1   .   
    Engine                 5    | 1   .   3   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   3   1   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   3   .   .   .   
  Utility                  6    | 1   2   3   .   .   .   
    Device                 2    | .   .   2   .   .   .   
    Storage                3    | 1   1   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 1   1   2   3   .   .   
    Energy Gun             2    | 1   .   .   1   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          4    | .   .   2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 8    | .   .   2   5   1   .   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               3    | .   .   1   2   .   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   1    | .   .   .   1   .   .   
  Highest Loss Streak      6    | .   .   1   5   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   94  82  74  49  36  
  Engine                   13   | .   14  14  11  11  9   
  Leg                      11   | .   28  4   .   .   .   
  Flight                   12   | .   .   23  17  .   .   
  Device                   9    | .   .   14  22  5   .   
  Storage                  5    | .   14  2   .   .   .   
  Protection               5    | .   11  2   .   .   .   
  Energy Gun               8    | .   14  3   9   11  9   
  Energy Cannon            5    | .   11  2   .   .   .   
  Ballistic Gun            8    | .   .   13  12  11  9   
Peak Build Rating          10   | 5   10  10  7   5   4   
  Average Rating           6    | 3   8   6   6   4   4   
  On Entrance              5    | .   5   10  7   4   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 12  28  28  8   7   6   
  Greatest Support         20   | 20  20  20  16  16  16  
  Greatest Overweight (x)  2    | 2   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  5   5   5   
  Average Capacity         6    | 6   8   5   5   5   5   
  Most Carried             10   | 4   8   10  5   1   1   
  Average Carried          4    | 2   6   4   3   1   1   
  Final Capacity           10   | 8   10  5   5   5   5   
  Final Carried            8    | 4   8   4   2   1   1   

 Class Distribution 
--------------------
 66% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           397  | 178 .   219 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            76   | .   .   66  10  .   .   
  Parts                    9    | .   .   8   1   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  5    | .   .   4   1   .   .   
  Guns                     5    | .   .   4   1   .   .   
Classes Destroyed          2    | .   .   2   .   .   .   
  Swarmer                  4    | .   .   3   1   .   .   
  Assembled                1    | .   .   1   .   .   .   
Best Kill Streak           3    | .   .   3   1   .   .   
  Combat Bots Only         3    | .   .   3   1   .   .   
Max Kills in Single Turn   1    | .   .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Hostile Shots Fired        81   | .   14  20  43  4   .   
  Missed                   28   | .   4   3   20  1   .   
Damage Taken               672  | .   146 264 229 33  .   
  Core                     121  | .   .   65  56  .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         86   | 100 .   74  .   86  .   
Volleys Fired              20   | 1   .   9   10  .   .   
  Largest                  2    | 1   .   2   2   .   .   
  Hottest                  118  | 50  .   118 70  .   .   
Shots Fired                39   | 1   .   18  20  .   .   
  Gun                      34   | 1   .   13  20  .   .   
  Cannon                   5    | .   .   5   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  18   | .   .   8   10  .   .   
  Thermal                  21   | 1   .   10  10  .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         5    | 1   .   4   5   .   .   
  Robot Miss Streak        6    | .   .   3   6   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   .   
Shots Hit Robots           18   | 1   .   10  7   .   .   
  Core Hits                7    | .   .   6   1   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           195  | 13  .   106 76  .   .   
  Guns                     174  | 13  .   85  76  .   .   
  Cannons                  21   | .   .   21  .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  74   | .   .   47  27  .   .   
  Thermal                  121  | 13  .   59  49  .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         5    | .   .   5   .   .   .   
  Average Corruption       5    | .   .   5   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  2    | .   .   2   .   .   .   
    Message Errors         1    | .   .   1   .   .   .   
    Data Loss (minor)      1    | .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        330  | .   10  330 79  .   .   
  Average Temperature      88   | .   10  127 35  .   .   
  Received Heat Transfer   213  | .   102 66  27  18  .   
  Effects                  1    | .   .   1   .   .   .   
    Energy Bleed           1    | .   .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         333  | 37  .   148 148 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             141  | .   .   140 141 35  9   
  Initial                  54   | .   .   .   54  35  9   
  Average                  46   | .   .   83  91  30  9   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           2    | .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              27   | .   2   15  8   2   .   
  Peak Tracking Total      7    | .   2   5   7   2   .   
  Tactical Retreats        4    | .   .   4   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          4    | .   2   .   2   .   .   
  Terminals                4    | .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   2   .   4   .   .   
  Successful               4    | .   2   .   2   .   .   
  Failed                   2    | .   .   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                6    | .   2   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   2   .   .   
  Record                   1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               534  | 60  163 202 78  22  9   
Spaces Moved               582  | 42  93  313 103 22  9   
  Core                     9    | 9   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     132  | 33  93  6   .   .   .   
  Wheels                   35   | .   .   .   4   22  9   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   406  | .   .   307 99  .   .   
  Fastest Speed            37   | 50  120 37  37  100 100 
  Average Speed            68   | 112 168 39  39  100 100 
  Slowest Speed            190  | 150 190 190 100 100 100 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            5    | .   .   3   2   .   .   
  Cave-ins Triggered       1    | .   .   1   .   .   .   
Exploration Rate (%)       23   | 3   25  71  17  19  3   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      672  | 51  100 371 119 22  9   
  Wait                     28   | .   .   25  3   .   .   
  Move                     566  | 41  92  305 98  21  9   
  Hop                      5    | .   .   3   2   .   .   
  Pick Up                  16   | 4   4   7   1   .   .   
  Fast Attach              9    | 5   2   2   .   .   .   
  Attach                   7    | .   .   4   2   1   .   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     8    | .   1   5   2   .   .   
  Drop                     11   | .   1   9   1   .   .   
  Fire                     20   | 1   .   9   10  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            1    | .   .   1   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 13)
  224 | -10/Materials | Entered Mines
  305 | -10/Mines     | Assembled infested the area
  306 | -10/Mines     | Learned Materials terminal intel
  310 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  312 | -10/Mines     | Build established: Mutant
  327 | -10/Mines     | Crushed by falling debris
  380 | -10/Mines     | Discovered new exit (range 14)
  414 | -10/Mines     | Learned Materials stockpile data
  426 | -10/Mines     | Entered Materials
  426 | -9/Materials  | Evolved 2 slots: Propulsion x2
  428 | -9/Materials  | Loaded intel: 12 terminal locations
  468 | -9/Materials  | Discovered new exit (range 16)
  476 | -9/Materials  | Discovered new exit (range 9)
  504 | -9/Materials  | Entered Mines
  522 | -9/Mines      | Discovered new exit (range 5)
  526 | -9/Mines      | Entered Materials
  526 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  535 | -8/Materials  | Self-destructed

 Last Messages 
---------------
>>Alert(Check)
Current Alert Level: Low Security
00468_ EXIT=FOUND <x2>
00476_ W-16 Scout sends out distress signal.
00481_ S-10 Pest destroyed.
00481_ Switching to secondary target: S-10 Pest.
00489_ Flight Unit destroyed.
00493_ W-16 Scout destroyed.
00494_ Flight Unit destroyed.
00499_ Lgt. Assault Rifle destroyed.
00502_ Terrain Scanner destroyed.
00502_ Lgt. Ion Engine destroyed.
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
00515_ Structural Scanner destroyed.
00522_ EXIT=FOUND
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#########                     |
| ?????????????????????#       #                     |
| ?????????????????????#   !!! #                     |
| ?????????????????????# [ !!  #                     |
| ?????????????????????#   @!  #                     |
| ?????????????????#####       #                     |
| ?????????????????#   #       #                     |
| ?????????????????#   #       #                     |
| ?????????????????#   #    [  #                     |
| ?????????????????#   +       #                     |
| ?????????????????#   #       #                     |
| ?????????????????#   #       #                     |
| ?????????????????#   #########                     |
| ?????????????????#   #????????                     |
| ?????????????????#   #????????                     |
| ?????????????????#   #????????                     |
| ?????????????????+   +????????                     |
| ?????????????????#   #????????                     |
| ?????????????????#   #????????                     |
| ?????????????????#   #????????                     |
| ?????????????????#   #????????                     |
| ?????????????????#   ?????????                     |
| ?????????????????#   ?????????                     |
| ?????????????????#   ?????????                     |
| ??????????????????   ?????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              GatlingLinkedReactor
  Manual?         0
Play Time         00:21:51
  Cumulative      18.4 hours
  Start           2025.02.02 @ 22:38:35
  End             2025.02.02 @ 23:02:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0fbabc3e-c515-4fd7-93ad-01979721707b