Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.17 @ 21:25:40 Player: Noxul Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (257) 1285 Value Destroyed (9401) 9401 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3034) 3034 TOTAL SCORE: 18180 Bonus ------- High Alert Combat Kills 3034 Cogmind --------- Core Integrity 0/1000 Matter 77/300 Energy 100/100 System Corruption 16% Temperature Cool (18) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Heart of Steel > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Energy Well Precision Matter Filter Improved Focal Shield EM Shield > --- WEAPON ----------- Coil Gun Improved Heavy Machine Gun Improved Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Cooled Deuterium Engine Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Hardened Medium Armor Plating Heart of Steel Disruptor Cannon Improved Heavy Machine Gun Maul [Rating: 87] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . 1 Utility 5 | . . 2 . 1 . . . 1 1 Weapon 2 | . . . . . 2 . . . . Parts Attached 196 | 6 1 17 11 17 19 2 5 46 72 Power 21 | 1 . 2 1 1 2 1 . 5 8 Engine 19 | 1 . 2 1 . 2 1 . 5 7 Core 2 | . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 50 | 2 . 4 . 4 2 . 3 11 24 Treads . | . . . . . . . . . . Leg 50 | 2 . 4 . 4 2 . 3 11 24 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 56 | 1 . 4 3 8 3 1 . 14 22 Device 38 | . . 2 1 4 3 1 . 10 17 Storage 5 | 1 . 1 1 1 . . . . 1 Processor 5 | . . 1 . 3 . . . . 1 Hackware . | . . . . . . . . . . Protection 8 | . . . 1 . . . . 4 3 Artifact . | . . . . . . . . . . Weapon 69 | 2 1 7 7 4 12 . 2 16 18 Energy Gun 26 | 1 1 4 4 . 9 . 1 5 1 Energy Cannon 7 | . . . . . . . . 4 3 Ballistic Gun 26 | 1 . 3 2 2 2 . 1 2 13 Ballistic Cannon 5 | . . . . . . . . 4 1 Launcher 2 | . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . 1 . 1 . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 1 1 . . 1 3 Parts Lost 69 | . 1 3 . 2 6 . 3 12 42 Power 4 | . . . . . . . . . 4 Propulsion 21 | . . 1 . . 2 . 1 3 14 Utility 19 | . . . . 1 2 . . 5 11 Weapon 25 | . 1 2 . 1 2 . 2 4 13 Highest Loss Streak 6 | . 1 1 . 1 3 . 3 2 6 Average Slot Usage (%) 93 | . 85 88 100 99 96 100 95 93 89 Engine 9 | . 14 11 11 3 3 7 7 12 9 Core 1 | . . . . 5 3 . . . . Leg 20 | . 28 21 22 27 19 23 22 17 20 Device 17 | . . 15 19 15 14 15 15 17 21 Storage 8 | . 14 11 11 9 7 7 7 6 9 Processor 7 | . . 7 11 14 15 15 15 7 . Protection 2 | . . . 2 6 . . . 3 2 Energy Gun 8 | . 14 11 21 3 15 15 10 6 2 Energy Cannon 1 | . . . . . . . . 2 1 Ballistic Gun 11 | . 14 10 . 14 13 15 15 8 15 Ballistic Cannon 2 | . . . . . . . . 7 1 Naked Turns 59 | . . . . . . . . . 59 Heaviest Build 106 | 12 12 22 25 58 55 60 62 98 106 Greatest Support 70 | 20 20 39 39 45 40 40 40 55 70 Greatest Overweight (x) 4 | . . . . 1 3 1 2 3 4 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 Largest Inventory Capacity 12 | 6 6 8 8 12 12 12 12 12 12 Average Capacity 11 | 5 6 6 8 11 12 12 12 12 11 Most Carried 12 | 4 6 8 8 12 12 12 12 12 12 Average Carried 9 | 2 4 6 7 9 10 11 10 10 10 Final Capacity 12 | 6 6 8 8 12 12 12 12 12 4 Final Carried 12 | 4 6 8 8 12 12 12 11 12 1 Class Distribution -------------------- 39% | Scavenger-Gunner 24% | Mutant 17% | Scavenger-Tank 8% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Matter Collected 7330 | 235 53 281 173 488 424 112 62 2006 3496 Remotely 308 | . . . . . . . . . 308 Salvage Created 11380 | . 129 694 787 953 818 315 97 2817 4770 Parts 572 | . 16 50 59 54 32 12 7 106 236 Haulers Intercepted 11 | . . 2 3 1 . . . 3 2 Recyclers Shooed 11 | . . . . . . . . 2 9 Parts Field Recycled 21 | . . . . . . . . . 21 Retrieved Matter 77 | . . . . . . . . . 77 Parts Self-Destructed 20 | . . . . . . 12 8 . . Prevented 5 | . . . . . . 5 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 202 | . 7 15 19 21 15 5 2 47 71 Guns 140 | . 7 15 15 17 15 5 1 13 52 Cannons 44 | . . . . . . . . 30 14 AOE 13 | . . . 3 4 . . . 3 3 Classes Destroyed 15 | . 2 5 2 . 2 1 1 2 . Worker 16 | . . 1 . . 1 . . 5 9 Builder 13 | . . 1 . 1 . . . 1 10 Hauler 11 | . . 2 3 1 . . . 3 2 Recycler 10 | . . 1 . . . . . 2 7 Mechanic 1 | . . . . . . . . 1 . Operator 2 | . . . 2 . . . . . . Watcher 2 | . . . 2 . . . . . . Swarmer 57 | . 6 7 12 6 . . . 8 18 Grunt 84 | . 1 5 4 10 10 3 . 28 23 Brawler 4 | . . . . . . 1 . . 3 Duelist 4 | . . . . . 2 . . . 2 Protector 2 | . . . . . . . . 1 1 Sentry 21 | . . 3 3 5 2 1 . 3 4 Hunter 15 | . . . . . . . 1 2 12 Programmer 15 | . . . . . 1 . 1 5 8 Best Kill Streak 11 | . 6 5 5 5 5 4 1 6 11 Combat Bots Only 10 | . 6 5 5 4 4 4 1 6 10 Max Kills in Single Turn 4 | . 1 2 3 2 1 1 1 4 3 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . 3 2 . . . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Damage Taken 15061 | . 236 534 516 846 705 293 258 3665 8008 Core 1893 | . 55 161 81 179 69 18 46 284 1000 Absorbed by Shields 93 | . . . . . . . . 93 . Core Remaining (%) 71 | 100 78 . 39 67 . . 81 66 . Volleys Fired 607 | . 23 47 62 56 39 11 7 123 239 Largest 4 | . 2 2 2 2 4 4 4 4 4 Hottest 271 | . 70 90 90 90 231 157 187 271 228 Shots Fired 1889 | . 46 94 123 103 156 44 25 447 851 Gun 1484 | . 46 94 123 95 156 44 25 192 709 Cannon 397 | . . . . . . . . 255 142 Launcher 8 | . . . . 8 . . . . . Special . | . . . . . . . . . . Kinetic 1264 | . 23 34 18 82 68 22 14 316 687 Thermal 275 | . 23 . . . 77 11 9 87 68 Explosive . | . . . . . . . . . . Electromagnetic 350 | . . 60 105 21 11 11 2 44 96 Robot Hit Streak 28 | . 6 19 20 18 28 13 8 23 17 Robot Miss Streak 7 | . 5 2 5 4 4 1 3 4 7 Penetration Max 2 | . . . . . . . . 1 2 Secondary Targets 15 | . . 3 1 . . 2 . 2 7 Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 1 Shots Hit Robots 1164 | . 19 64 65 64 90 36 18 303 505 Core Hits 507 | . 9 29 37 39 41 12 4 127 209 Critical Hits 25 | . . 1 1 1 1 . . 10 11 Critical Kills 10 | . . . . 1 1 . . 2 6 Critical Parts Destroyed 15 | . . 1 1 . . . . 8 5 Melee Attacks 13 | . . . 1 . 7 . . 5 . Impact 13 | . . . 1 . 7 . . 5 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 25733 | . 131 1154 1112 1388 1451 595 317 7270 12315 Guns 17213 | . 131 987 847 1014 1451 595 317 2462 9409 Cannons 6681 | . . . . . . . . 4361 2320 Explosions 1831 | . . 167 265 374 . . . 447 578 Melee . | . . . . . . . . . . Ramming 8 | . . . . . . . . . 8 Kinetic 15110 | . 54 227 . 884 401 254 141 4213 8936 Thermal 6185 | . 77 167 207 42 876 180 168 2256 2212 Explosive 58 | . . . 58 . . . . . . Electromagnetic 4372 | . . 760 847 462 174 161 8 801 1159 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . 1 . . 1 1 16 Average Corruption 8 | . . . . 1 . . 1 1 13 Corruption Purged . | . . . . . . . . . . Effects 194 | . . . . 4 . . 2 . 188 Message Errors 19 | . . . . . . . 1 . 18 Matter Fused 26 | . . . . . . . . . 26 Heat Flow Errors 8 | . . . . . . . . . 8 Energy Discharges 17 | . . . . . . . . . 17 Parts Rejected 3 | . . . . . . . . . 3 Data Loss (minor) 21 | . . . . 3 . . 1 . 17 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 3 | . . . . . . . . . 3 Misdirections 10 | . . . . . . . . . 10 Targeting Errors 66 | . . . . . . . . . 66 Weapon Failures 19 | . . . . 1 . . . . 18 Overload Shots . | . . . . . . . . . . Overflow Damage 461 | . . . 13 . . . . 319 129 Projectiles 213 | . . . . . . . . 174 39 Explosions 248 | . . . 13 . . . . 145 90 Melee . | . . . . . . . . . . Knockbacks 60 | . . . . . . . . 45 15 Impact . | . . . . . . . . . . Kinetic 50 | . . . . . . . . 38 12 Secondary 10 | . . . . . . . . 7 3 Self-Inflicted Damage 333 | . . 62 55 . . . . 66 150 Shots 7 | . . 2 2 . . . . 1 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 492 | . 160 36 21 15 283 18 30 492 364 Average Temperature 82 | . 77 12 7 6 99 12 18 108 70 Received Heat Transfer 3265 | . 42 159 102 288 306 102 . 1060 1206 Effects 6 | . . . . . 2 . . 3 1 Shutdowns 2 | . . . . . . . . 2 . Interference 2 | . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . . 1 2 Combat Hostiles 3 | . . . 1 . . . . 1 1 Parts Fried 24 | . . 2 7 2 . . . 5 8 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . 1 . 1 Parts Melted 12 | . . . 1 . 3 1 . 2 5 Heat Transferred 9866 | . 187 250 300 50 1908 333 310 3153 3375 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . 2 4 1 . . . 1 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Peak Influence 1969 | . 215 222 439 528 200 . . 1058 1969 Average Influence 528 | . 93 120 240 317 91 . . 357 1241 Maximum Alert Level 5 | . 1 1 2 2 1 . . 3 5 Low Security (%) 41 | 100 93 89 26 16 93 . . 44 . Level 1 18 | . 6 10 70 63 6 . . 15 4 Level 2 8 | . . . 2 19 . . . 16 4 Level 3 17 | . . . . . . . . 23 38 Level 4 7 | . . . . . . . . . 25 Level 5 7 | . . . . . . . . . 26 High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 50 | . 1 2 3 5 3 . . 15 21 Investigation 4 | . 1 2 . 1 . . . . . Extermination 9 | . . . . . 1 . . 5 3 Reinforcement 24 | . . . 3 4 2 . . 5 10 Assault 8 | . . . . . . . . 2 6 Garrison 5 | . . . . . . . . 3 2 Intercept . | . . . . . . . . . . Construction Impeded 7 | . . . . 1 . . . 2 4 Haulers Reinforced 3 | . . . . . . . . 2 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Distress Signals 11 | . 1 5 . 4 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 332 | . 9 27 26 43 20 8 2 66 131 Peak Tracking Total 7 | . 6 6 6 6 5 4 2 7 7 Tactical Retreats 31 | . 1 1 . 7 2 1 . 6 13 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Traps Triggered 2 | . . . . 1 . . . 1 . Indirectly 1 | . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . 1 . 1 . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Machines Disabled 29 | . . . 3 2 2 . . 7 15 Max in Single Turn 5 | . . . 2 2 1 . . 2 5 Garrison Access 2 | . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Machines Accessed 36 | . 3 4 6 4 4 2 1 7 5 Terminals 26 | . 3 4 6 3 3 . . 5 2 Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . . . . . . . . 1 3 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 104 | . 8 17 18 11 7 6 1 17 19 Successful 67 | . 4 11 11 9 2 6 1 9 14 Failed 37 | . 4 6 7 2 5 . . 8 5 Catastrophic 9 | . 2 2 2 . . . . 3 . Database Lockouts . | . . . . . . . . . . Manual 48 | . 6 9 11 7 2 . . 8 5 Terminals 77 | . 8 17 18 8 6 . . 12 8 Fabricators 1 | . . . . . . . . 1 . Repair Stations 15 | . . . . . . . . 4 11 Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 30 | . 2 6 7 3 1 6 1 1 3 Record 5 | . . . . . . 5 . . . Open Door 3 | . . . 1 . . 1 1 . . Terminal Index 4 | . 1 1 1 1 . . . . . Alert Level 3 | . . 1 . 1 . . . . 1 Unreport Threat 3 | . . . 1 1 . . . . 1 Locate Traps 5 | . . 2 1 . 1 . . 1 . Recall Investigation 1 | . . 1 . . . . . . . Recall Reinforcements 2 | . . . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 3 | . . 1 1 . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 12 | . . . . . . . . 4 8 Scan Component 6 | . . . . . . . . 2 4 Repair 6 | . . . . . . . . 2 4 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 55 | . 7 10 12 7 2 . . 9 8 Terminals 20 | . 2 5 4 3 . . . 3 3 Track 11 | . 1 3 3 1 . . . 2 1 Assimilate 2 | . 1 . . . . . . . 1 Botnet 7 | . . 2 1 2 . . . 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 2 4 5 3 3 . . 6 2 Full Trace Events 3 | . 1 1 . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . . . . . . . 2 4 Time 328 | . . . . . . . . 120 208 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 7 | . . . 2 3 2 . . . . ROAM 1 | . . . 1 . . . . . . EXPLORE 5 | . . . 1 2 2 . . . . RETURN 1 | . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches 7 | . . . 2 3 2 . . . . Drone Recoveries 1 | . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Turns Passed 12500 | 58 310 1162 750 1034 1611 574 491 3238 3272 Spaces Moved 5684 | 41 192 545 374 482 788 347 299 1310 1306 Core 143 | 9 . . . . . . . . 134 Treads . | . . . . . . . . . . Legs 5541 | 32 192 545 374 482 788 347 299 1310 1172 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 150 150 50 Average Speed 150 | 104 120 120 120 149 160 150 151 175 145 Slowest Speed 240 | 120 120 120 120 150 210 150 180 210 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 42 32 92 49 30 65 31 29 34 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . 1 1 1 1 . Scrap Searched 2 | . . . . . . 1 1 . . Spaces Dug 7 | . . . . . 2 . . 5 . Terrain Destroyed 271 | . . 11 22 5 2 . . 89 142 Melee 6 | . . . . . 2 . . 4 . Projectile 114 | . . . . . . . . 57 57 AOE 151 | . . 11 22 5 . . . 28 85 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Fac Total 8419 | 56 230 965 550 710 1028 376 318 1999 2187 Wait 1660 | . 12 318 92 127 156 9 7 455 484 Move 5669 | 40 191 544 373 481 787 346 292 1309 1306 Hop 3 | . . . . . . . 3 . . Pick Up 148 | 10 3 18 3 18 12 3 2 29 50 Fast Attach 22 | . . 4 1 1 1 . . 8 7 Attach 86 | 6 1 3 1 6 10 . 4 17 38 Detach 5 | . . . . . 1 . . 1 3 Swap 89 | . . 11 9 10 8 2 1 21 27 Drop 109 | . . 20 7 11 6 5 2 26 32 Fire 607 | . 23 47 62 56 39 11 7 123 239 Melee 13 | . . . 1 . 7 . . 5 . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 2 | . . . 1 . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: [Upp]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 15) 286 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Utility x2 1411 | -9/Materials | Discovered new exit (range 16) 1426 | -9/Materials | Discovered new exit (range 13) 1507 | -9/Materials | Identified exit to Storage 1519 | -9/Materials | Identified exit to Mines 1531 | -9/Materials | Entered Storage 1972 | -9/Storage | Core integrity fell below 50% 2153 | -9/Storage | Discovered new exit (range 15) 2280 | -9/Storage | Identified exit to Materials 2281 | -9/Storage | Entered Materials 2281 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2812 | -8/Materials | Discovered new exit (range 10) 2827 | -8/Materials | Identified exit to Factory 3130 | -8/Materials | Discovered exit to Factory (range 16) 3315 | -8/Materials | Entered Factory 3315 | -7/Factory | Evolved 2 slots: Weapon x2 3622 | -7/Factory | Build established: Gunner 4042 | -7/Factory | Lost 3 parts (1n1u1w) 4325 | -7/Factory | Build established: Scavenger-Gunner 4818 | -7/Factory | Found Powered Armor 4901 | -7/Factory | Discovered new exit (range 7) 4926 | -7/Factory | Entered Lower Caves 5069 | -7/Lower Caves | Encountered a Warlord checkpoint 5194 | -7/Lower Caves | Learned Factory garrison access intel 5228 | -7/Lower Caves | Learned Factory emergency access door positions 5228 | -7/Lower Caves | Learned Extension emergency access door positions 5228 | -7/Lower Caves | Learned Research garrison access intel 5422 | -7/Lower Caves | Discovered new exit (range 15) 5436 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5500 | -7/Lower Caves | Entered another Lower Caves area 5559 | -7/Lower Caves | Discovered new exit (range 11) 5754 | -7/Lower Caves | Lost 3 parts (1n2w) 5952 | -7/Lower Caves | Found Prototype Device 5991 | -7/Lower Caves | Entered Factory 5991 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5993 | -6/Factory | Loaded intel: 4 garrison access locations 6103 | -6/Factory | Discovered new exit (range 11) 8463 | -6/Factory | Garrison activated, responded to threat 8740 | -6/Factory | Repaired Cld. Deuterium Engine 8791 | -6/Factory | Repaired Adv. Heat Sink 8791 | -6/Factory | First assault squad dispatched 9095 | -6/Factory | Discovered new exit (range 15) 9229 | -6/Factory | Entered another Factory area 9229 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9258 | -5/Factory | Discovered new exit (range 16) 9361 | -5/Factory | Repaired Cld. Deuterium Engine 9410 | -5/Factory | Spotted B-75 Beast 9447 | -5/Factory | Lost 3 parts (1n2u) 9477 | -5/Factory | Garrison activated, responded to threat 9529 | -5/Factory | First assault squad dispatched 9544 | -5/Factory | Lost 3 parts (1n1u1w) 9613 | -5/Factory | Destroyed 10 combat bots 9775 | -5/Factory | Lost 5 parts (1p1n1u2w) 9826 | -5/Factory | Build established: Scavenger-Tank 10077 | -5/Factory | Repaired Imp. Medium Armor Plating 10123 | -5/Factory | Repaired Gauss Rifle 10414 | -5/Factory | System corruption reached 10% 11004 | -5/Factory | Repaired Angular Momentum Engine 11152 | -5/Factory | Lost 4 parts (1n2u1w) 12094 | -5/Factory | Core integrity fell below 50% 12237 | -5/Factory | Build established: Scavenger-Gunner 12245 | -5/Factory | Lost 3 parts (1p1u1w) 12303 | -5/Factory | Identified Heart of Steel 12355 | -5/Factory | Lost 6 parts (4n2w) 12388 | -5/Factory | Core integrity fell below 20% 12413 | -5/Factory | Lost 5 parts (2n1u2w) 12501 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12382_ Dropped Hvy. Laser. 12382_ Carbon-fiber Leg destroyed. 12383_ Dropped Adv. Heat Sink. 12383_ Dropped Energy Well. 12385_ WR6AO&O/4 0E1AS7LQEL9O 12475_ Manufacturing Mainframe disabled. 12497_ U-05 Engineer lays Concrete. 12498_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ???????????????????# # #?#???# R" #???? | | ???????????????????# ######## #???# """ #???? | | ???????????????????# #?????## ###?# #?### | | ???????????????????# ###### #?#########?# | | ???????????????????# " #???????????+ | | ???????????????????# "T #???????????# | | ???????????????????# ]#???????????# | | ????????????????###########+## #???????????# | | ????????????????# #? ##????######## | | ????????????????# """" """" #?? #?????# # | | ????????????????#= """" """" #????#?????# # | | ????????????????# """" """" #??????????# # | | ????????????????# """" """" #??????????# # | | ????????????????# #??????????# # | | ????????????????# """" """" #????????? # # | | ????????????????# """" """" #?????? ####+##### | | ????????????????# """" """" #??? #??# #???? | | ????????????????#= """" """ ## #??# #???? | | ????????????????# / #?## ##??? | | ????????????????# #????# ### #### | | ?????????################+##+#????# | | ?????????# #????# ## #????# ### ### | | ?????????# """"" #?####g## #????# #?#####?# | | ?????????# [""T""!######/##+####?# #???????# | | ????#????# =!* [[+ g #?# #???????# | | ?###########+#####+# @ "#?# #???????# | | ?# = [#??#%# #?# #?#######+ | | ?# #??# # ### #?# | | ?# #??# # o ### #?# | | ## !#?## # ### #?#[ | | + !###" # ### ### ! | | # * #### # /k +[** | | + [ + # ########### | | # ! #### # k #?????????# | | # =#??# # k #?????????# | | # #??# # u #?????????# | | # #??# #######+#####################+# | | # #??#%# "[[ %=! ^ | | ##############??#*### #= ^ | | #???????????????#*#?#!#|% != | | #???????????????#=#####%% | | #?????????????# # * % % | | #???????????????# ####### ############## | | #???????????????#!#?###?# #* # | | #??????????######+####### + """ """ # | | ???????????# =%[* #+##### """ """ + | | ????????????# =%% # ## """ """ # | | ????????????# / # ## # | | ????????????# = #= ## """ """ # | | ????????????# ! # ## """ """ !# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 31 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 25 Resistance: EM 25 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 16 Core Analysis 8 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() root@ Challenges ------------ None Game ------ Seed ScatterStorageSystem Manual? 0 Play Time 02:21:47 Cumulative 15.4 hours Start 2019.11.16 @ 13:10:56 End 2019.11.17 @ 21:25:40 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7a1b686-3a51-4cc1-8f22-e151deee4f34