Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.13 @ 17:28:13 Player: Fedop Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (3393) 3393 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 10033 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Advanced Weight Redist. System Matter Filter Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Neutrino Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Target Analyzer Improved Thermal Defense Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Plasma Rifle Flak Gun Smartbomb Launcher > --- INVENTORY -------- Gravmag Array Gravmag Array Matter Filter Improved Weapon Cycler Advanced ECM Suite Recalibrator Remote Datajack Powered Hammer [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility Improved Targeting Computer Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon AWS/Gauss Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Slots Evolved 10 | . . . . . 4 2 2 . 2 . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . . Utility 5 | . . . . . 4 . . . 1 . Weapon 2 | . . . . . . . 1 . 1 . Parts Attached 116 | 6 3 1 1 . 19 45 6 22 8 5 Power 13 | 1 . . . . 4 3 2 1 2 . Engine 7 | 1 . . . . 2 2 1 . 1 . Core 6 | . . . . . 2 1 1 1 1 . Reactor . | . . . . . . . . . . . Propulsion 32 | 2 . . . . 5 13 . 10 . 2 Treads 2 | . . . . . 1 . . 1 . . Leg 20 | . . . . . 4 12 . 3 . 1 Wheel 2 | 2 . . . . . . . . . . Hover 8 | . . . . . . 1 . 6 . 1 Flight . | . . . . . . . . . . . Utility 40 | 1 2 1 . . 7 15 2 6 3 3 Device 18 | . 2 . . . . 9 1 2 2 2 Storage 5 | 1 . . . . 1 1 . . 1 1 Processor 7 | . . 1 . . 3 2 1 . . . Hackware 5 | . . . . . 1 . . 4 . . Protection 5 | . . . . . 2 3 . . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 1 . 1 . 3 14 2 5 3 . Energy Gun 9 | 1 . . . . . 3 1 2 2 . Energy Cannon 4 | . . . . . . 4 . . . . Ballistic Gun 7 | 1 . . 1 . . 3 . 2 . . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 3 | . . . . . . 1 . 1 1 . Special Weapon 2 | . 1 . . . . 1 . . . . Impact Weapon 3 | . . . . . 2 . 1 . . . Slashing Weapon 2 | . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 4 1 1 3 . Parts Lost 43 | . . . . . 4 21 . 8 . 10 Power 8 | . . . . . 1 3 . 2 . 2 Propulsion 13 | . . . . . 2 8 . 2 . 1 Utility 13 | . . . . . 1 7 . 2 . 3 Weapon 9 | . . . . . . 3 . 2 . 4 Highest Loss Streak 10 | . . . . . 2 10 . 6 . 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | 1 5 5 4 5 6 7 9 6 7 6 Power . | . 1 1 1 1 1 . 1 . . . Propulsion 1 | . 1 . . . 1 1 . . 2 1 Utility 1 | . 1 2 2 2 . . 2 2 2 3 Weapon 2 | . 2 2 1 2 2 3 5 2 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . 2 2 . . 2 6 1 . . 1 Power 2 | . . . . . 1 1 . . . . Propulsion 3 | . 2 . . . . . . . . 1 Utility 4 | . . 1 . . 1 2 . . . . Weapon 5 | . . 1 . . . 3 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 96 100 96 85 77 88 75 70 73 66 Engine 5 | . 14 14 14 14 6 3 . 3 4 2 Core 2 | . . . . . 2 3 6 1 5 4 Leg 13 | . . . . . 6 25 20 4 . . Wheel 7 | . 28 28 28 28 10 . . . . . Hover 2 | . . . . . . . . 13 11 8 Device 9 | . 10 14 14 14 9 8 11 9 6 9 Storage 7 | . 14 1 . . 14 6 6 6 5 4 Processor 12 | . . 12 14 14 5 17 13 13 9 4 Hackware 4 | . . . . . 6 3 . 1 17 13 Protection 3 | . . . . . 3 5 7 2 . . Energy Gun 2 | . 6 11 11 . . 1 . . 3 7 Ballistic Gun 7 | . 14 14 13 14 5 6 6 7 3 3 Impact Weapon 1 | . . . . . 6 . . 1 2 2 Peak Build Rating 79 | 6 7 7 21 21 39 55 56 75 79 72 Average Rating 36 | 4 6 7 9 21 25 42 50 51 61 55 On Entrance 29 | . 6 7 7 21 21 37 45 51 53 73 Avg Prop Armor Cover (%) 8 | . . . 3 3 10 9 . 13 . 7 Naked Turns 37 | . . . . . . . . . . 37 Heaviest Build 49 | 14 16 14 16 16 26 37 41 45 49 46 Greatest Support 80 | 26 26 26 26 10 32 80 40 52 53 53 Greatest Overweight (x) 8 | . . . 1 1 1 8 1 4 1 2 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 5 8 10 10 10 10 10 Average Capacity 8 | 6 8 5 5 5 7 8 10 10 10 9 Most Carried 10 | 4 8 7 5 5 8 10 10 10 10 10 Average Carried 7 | 1 6 5 4 5 6 7 9 7 9 8 Final Capacity 10 | 8 8 5 5 5 8 10 10 10 10 5 Final Carried 10 | 4 7 5 5 5 8 10 10 10 10 5 Class Distribution -------------------- 66% | Mutant 18% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Skirmisher | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Matter Collected 2381 | 240 74 . . . 296 1000 . 494 8 269 Remotely . | . . . . . . . . . . . Salvage Created 4218 | . 22 . . . 1405 1860 . 594 8 329 Parts 211 | . 2 . . . 74 100 . 23 3 9 Haulers Intercepted 2 | . . . . . 1 1 . . . . Recyclers Shooed 5 | . . . . . . 5 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored 2 | . . . . . . 1 . . 1 . Broken 2 | . . . . . . 1 . . 1 . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Combat Hostiles Destroyed 62 | . . . . . 16 31 . 10 . 5 Melee 3 | . . . . . 2 . . . . 1 Guns 49 | . . . . . 14 26 . 6 . 3 Cannons 5 | . . . . . . 5 . . . . AOE 2 | . . . . . . . . 2 . . Classes Destroyed 16 | . 1 . . . 8 6 . 1 . . Worker 4 | . . . . . 1 2 . . 1 . Builder 5 | . . . . . 3 2 . . . . Hauler 2 | . . . . . 1 1 . . . . Recycler 10 | . . . . . 5 5 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 3 | . 1 . . . 2 . . . . . Swarmer 3 | . . . . . . 3 . . . . Grunt 36 | . . . . . 8 17 . 6 . 5 Brawler 3 | . . . . . . 3 . . . . Duelist 2 | . . . . . . 2 . . . . Sentry 4 | . . . . . 4 . . . . . Specialist 5 | . . . . . 2 . . 3 . . Hunter 3 | . . . . . 2 1 . . . . Programmer 5 | . . . . . . 5 . . . . Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 10 | . 1 . . . 10 6 . 5 1 3 Combat Bots Only 8 | . . . . . 8 4 . 5 . 3 Max Kills in Single Turn 2 | . 1 . . . 2 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . Melee 1 | . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Hostile Shots Fired 516 | . 1 . . . 57 274 . 88 1 95 Missed 167 | . . . . . 25 87 . 30 1 24 Hits 349 | . 1 . . . 32 187 . 58 . 71 Melee 15 | . . . . . . 14 . . . 1 Projectile 334 | . 1 . . . 32 173 . 58 . 70 Critical Strikes 21 | . . . . . 2 9 . 5 . 5 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 6842 | . 12 1 . . 648 3106 . 1241 . 1834 Core 1518 | . . . . . 51 347 . 119 . 1001 Absorbed by Shields 88 | . . . . . . . . 79 . 9 Redirected to Shielding 3 | . . . . . . 3 . . . . Ignored by Resistances 81 | . . . . . . 56 . . . 25 Regen/Repaired (Parts) 245 | . . . . . . 123 . . 122 . Core Remaining (%) 85 | 100 . . . 100 90 50 . 86 . . Volleys Fired 119 | . 8 . . . . 87 . 12 2 10 Largest 3 | . 2 . . . . 2 . 3 2 3 Hottest 185 | . 120 . . . . 135 . 95 103 185 Shots Fired 345 | . 16 . . . 61 198 . 43 4 23 Gun 294 | . 15 . . . 61 150 . 41 4 23 Cannon 47 | . . . . . . 47 . . . . Launcher 3 | . . . . . . 1 . 2 . . Special 1 | . 1 . . . . . . . . . Kinetic 270 | . 8 . . . 61 154 . 41 2 4 Thermal 50 | . 1 . . . . 41 . . 2 6 Explosive 3 | . . . . . . 1 . 2 . . Electromagnetic 22 | . 7 . . . . 2 . . . 13 Robot Hit Streak 19 | . 1 . . . 19 15 . 12 5 7 Robot Miss Streak 13 | . 2 . . . 2 13 . 8 2 3 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 3 | . . . . . . 2 . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 Autonomous 143 | . . . . . 61 62 . 20 . . Shots Hit Robots 298 | . 4 . . . 65 154 . 48 3 24 Core Hits 201 | . 2 . . . 37 98 . 46 2 16 Critical Kills 6 | . . . . . 2 3 . 1 . . Critical Parts Destroyed 7 | . . . . . 3 . . 3 . 1 Critical Strikes 18 | . . . . . 5 5 . 4 . 4 Burn 2 | . . . . . . . . . . 2 Destroy 6 | . . . . . 1 3 . 2 . . Blast 2 | . . . . . . 2 . . . . Corrupt 1 | . . . . . . . . . . 1 Smash 7 | . . . . . 4 . . 2 . 1 Melee Attacks 36 | . . . . . 14 3 . 10 . 9 Impact 33 | . . . . . 13 1 . 10 . 9 Slashing 3 | . . . . . 1 2 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9781 | . 71 2 . . 2614 4175 . 2069 47 803 Guns 6843 | . 71 . . . 1930 3202 . 1137 47 456 Cannons 818 | . . . . . . 818 . . . . Explosions 539 | . . . . . 185 . . 354 . . Melee 1505 | . . . . . 478 134 . 578 . 315 Ramming 76 | . . 2 . . 21 21 . . . 32 Kinetic 6518 | . 10 . . . 1930 3319 . 1137 24 98 Thermal 850 | . . . . . 37 681 . . 23 109 Explosive 354 | . . . . . . . . 354 . . Electromagnetic 478 | . 61 . . . 148 20 . . . 249 Impact 1429 | . . . . . 478 58 . 578 . 315 Slashing 76 | . . . . . . 76 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . 1 1 1 . 16 12 12 . 6 Average Corruption 7 | . . 1 1 1 . 9 11 12 . 5 Corruption Purged 10 | . . . . . . 10 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 82 | . . 1 4 1 . 59 5 11 . 1 Message Errors 16 | . . . . . . 15 . 1 . . Matter Fused 19 | . . . . . . 15 1 3 . . Heat Flow Errors 15 | . . . . 1 . 8 2 4 . . Energy Discharges 8 | . . . 1 . . 6 . 1 . . Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 12 | . . 1 2 . . 5 2 1 . 1 Data Loss (major) 2 | . . . 1 . . 1 . . . . Misfires 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . . . Misdirections 3 | . . . . . . 3 . . . . Weapon Failures 3 | . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 495 | . . . . . 178 32 . 205 . 80 Projectiles 11 | . . . . . . 11 . . . . Explosions . | . . . . . . . . . . . Melee 484 | . . . . . 178 21 . 205 . 80 Knockbacks 12 | . . . . . 2 5 . 5 . . Impact 8 | . . . . . 2 1 . 5 . . Kinetic 3 | . . . . . . 3 . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 75 | . . 1 . . 57 . . . . 17 Shots 2 | . . . . . 2 . . . . . Rammed 9 | . . 1 . . 2 . . . . 6 Targets Rammed 18 | . . 1 . . 6 5 . . . 6 Kicked 9 | . . . . . 4 5 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 724 | . 20 . . 146 5 330 171 227 224 724 Average Temperature 145 | . 12 . . 76 5 113 78 111 76 353 Received Heat Transfer 2236 | . 6 . . . 216 1062 . 363 . 589 Effects 23 | . . . . . . 4 . . . 19 Shutdowns 5 | . . . . . . . . . . 5 Energy Bleed 6 | . . . . . . 2 . . . 4 Interference 2 | . . . . . . 2 . . . . Matter Decay 2 | . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . 1 1 . 3 . 1 Combat Hostiles 3 | . . . . . . . . 2 . 1 Parts Fried 6 | . . . . . 2 1 . . . 3 Impact Corruptions 16 | . . . . . 6 1 . 7 . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . Heat Transferred 1390 | . . . . . 50 840 . . 50 450 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Maximum Alert Level 1 | . . . . . 1 1 . 1 . . Low Security (%) 76 | 100 100 100 . 100 79 62 100 52 100 100 Level 1 23 | . . . . . 20 37 . 47 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Peak Influence 353 | . 15 . . . 292 353 163 240 126 148 Initial 163 | . . . . . . 93 163 54 126 3 Average 112 | . 2 . . . 86 158 120 163 50 78 Influence Increases 2239 | . 49 . . . 593 1026 25 266 35 245 Destroy 0b10 Robot/C 1240 | . . . . . 320 620 . 200 . 100 Destroy 0b10 Robot/NC 140 | . 5 . . . 65 60 . 5 5 . Destroy Leader 290 | . 2 . . . 106 142 . 30 . 10 Successful Hack 66 | . 12 . . . . 14 25 . 15 . Disable Machine 165 | . 15 . . . 60 90 . . . . Destroy Structure 113 | . . . . . 27 70 . 16 . . Partial Spotted 30 | . 15 . . . 15 . . . . . Lose Combat Pursuer 195 | . . . . . . 30 . 15 15 135 Influence Decreases 2091 | . 49 . . . 388 898 280 104 270 102 Entered New Map 422 | . . . . . . 112 170 24 114 2 Time Decay 1079 | . 49 . . . 188 576 110 . 156 . Lost Part 430 | . . . . . 40 210 . 80 . 100 Lost Ally 10 | . . . . . 10 . . . . . Purge Threat 150 | . . . . . 150 . . . . . Squads Dispatched 20 | . 2 . . . 4 11 1 2 . . Investigation 5 | . 1 . . . 1 2 1 . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 8 | . 1 . . . 3 2 . 2 . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Distress Signals 4 | . . . . . 1 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 6 . . . 23 46 . 11 . 18 Peak Tracking Total 8 | . 3 . . . 6 7 . 5 1 8 Tactical Retreats 16 | . . . . . 4 6 . 1 1 4 ECM-based Alert Blocks 10 | . . . . . 6 4 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Traps Triggered 12 | . 1 . . . 1 4 3 2 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Machines Disabled 11 | . 1 . . . 4 6 . . . . Max in Single Turn 2 | . 1 . . . 2 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Machines Accessed 27 | . 4 . 5 . 3 7 3 . 5 . Terminals 13 | . 4 . . . 2 4 2 . 1 . Fabricators 3 | . . . . . . 2 . . 1 . Repair Stations 2 | . . . . . . 1 . . 1 . Recycling Units 2 | . . . . . 1 . 1 . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 113 | . 8 . 50 . 13 13 11 . 18 . Successful 81 | . 3 . 50 . 4 4 7 . 13 . Failed 31 | . 5 . . . 9 9 4 . 4 . Catastrophic 10 | . 3 . . . 1 5 1 . . . Database Lockouts 1 | . . . . . . . . . 1 . Manual 18 | . 5 . 1 . 6 6 . . . . Terminals 37 | . 8 . . . 12 7 8 . 2 . Fabricators 5 | . . . . . . 3 . . 2 . Repair Stations 8 | . . . . . . 3 . . 5 . Recycling Units 4 | . . . . . 1 . 3 . . . Scanalyzers 7 | . . . . . . . . . 7 . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 65 | . 3 . 50 . 3 2 6 . 1 . Record 50 | . . . 49 . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open DSF 3 | . . . . . . 1 1 . 1 . Branch Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . Alert Level 2 | . 1 . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . 2 . . 5 . Scan Component 3 | . . . . . . 1 . . 2 . Repair 3 | . . . . . . 1 . . 2 . Refit 1 | . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . 1 . 1 . . . Retrieve Matter 1 | . . . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 6 | . . . . . . . . . 6 . Insert Component 2 | . . . . . . . . . 2 . Analyze 2 | . . . . . . . . . 2 . Retrieve Study 2 | . . . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 3 . . . 2 6 2 . 5 . Full Trace Events 3 | . . . . . 1 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . Parts Repaired 3 | . . . . . . 1 . . 2 . Time 114 | . . . . . . 26 . . 88 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 1 . . . . . Highest-Rated Group 40 | . . . . 40 16 . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . . . Total Damage 49 | . . . . . 49 . . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Active Infowar (turns) 2895 | . 244 126 470 119 704 1041 . 4 85 102 Sensors 872 | . 140 126 470 119 17 . . . . . A.S.S. 2 | . . . . . . . . 2 . . ECM 2021 | . 104 . . . 687 1041 . 2 85 102 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Turns Passed 5154 | 73 296 126 470 119 705 2234 220 266 360 285 Spaces Moved 3408 | 69 251 132 513 123 386 1172 165 146 323 128 Core 48 | 5 . . . . . 2 . . . 41 Treads 5 | . . . . . 5 . . . . . Legs 1541 | . . . . . 179 1170 165 20 . 7 Wheels 1285 | 64 251 132 513 123 202 . . . . . Hover 529 | . . . . . . . . 126 323 80 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 95 90 123 123 52 56 50 Average Speed 103 | 87 90 90 90 95 109 130 123 78 56 74 Slowest Speed 450 | 100 90 90 95 95 250 450 193 280 110 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 29 34 89 26 34 24 6 81 7 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 5 | . . 1 1 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 160 | . . . . . 36 108 . 16 . . Melee . | . . . . . . . . . . . Projectile 61 | . . . . . 31 29 . 1 . . AOE 99 | . . . . . 5 79 . 15 . . Terrain Rammed 1 | . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Gar Total 4757 | 78 302 139 518 125 643 1733 182 257 494 286 Wait 829 | . 34 3 . 3 184 328 . 18 142 117 Move 3398 | 68 250 131 512 122 385 1171 164 145 322 128 Hop . | . . . . . . . . . . . Pick Up 58 | 4 4 1 . . 12 29 2 3 3 . Fast Attach 95 | 6 2 . 1 . 15 34 4 19 10 4 Attach 51 | . . 1 . . 9 23 2 10 2 4 Detach 29 | . 1 . 1 . 4 11 2 6 2 2 Swap 19 | . 1 1 . . . 5 2 4 4 2 Drop 84 | . 2 1 2 . 15 32 6 16 7 3 Fire 119 | . 8 . . . . 87 . 12 2 10 Melee 35 | . . . . . 13 3 . 10 . 9 Ram 10 | . . 1 . . 2 . . . . 7 Kick 9 | . . . . . 4 5 . . . . Crush . | . . . . . . . . . . . Escape Stasis 19 | . . . . . . 5 . 14 . . Rewire 2 | . . . 2 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: Low x2 / DSF) -6/DSF -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 370 | -10/Materials | Entered Mines 395 | -10/Mines | Met a Derelict bent on vengeance 420 | -10/Mines | Discovered new exit (range 9) 491 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 493 | -10/Mines | Discovered new exit (range 5) 496 | -10/Mines | Identified exit to Exiles 496 | -10/Mines | Entered Exiles 519 | -10/Exiles | Met 8R-AWN 536 | -10/Exiles | Met EX-HEX 614 | -10/Exiles | Met EX-DEC 633 | -10/Exiles | Visited The Gauntlet 727 | -10/Exiles | Learned location of Zion (-7) 742 | -10/Exiles | Met EX-BIN 760 | -10/Exiles | Aligned with FarCom system 760 | -10/Exiles | Given EX-Vault access code 801 | -10/Exiles | Opened EX-Vault 871 | -10/Exiles | Found AWS/Gauss 891 | -10/Exiles | Warned to stay clear of 0b10 Research branches 955 | -10/Exiles | Discovered new exit (range 11) 965 | -10/Exiles | Identified exit to Mines 966 | -10/Exiles | Left Exiles lab with AWS/Gauss 966 | -10/Exiles | Entered Mines 967 | -9/Mines | Discovered new exit (range 9) 1040 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1084 | -9/Mines | Identified exit to Materials 1085 | -9/Mines | Entered Materials 1085 | -8/Materials | Accompanied by 1 ally 1085 | -8/Materials | Evolved 4 slots: Utility x4 1539 | -8/Materials | Destroyed 8 combat bots 1727 | -8/Materials | Discovered new exit (range 14) 1790 | -8/Materials | Entered Factory 1790 | -7/Factory | Evolved 2 slots: Propulsion x2 2313 | -7/Factory | AWS/Gauss suddenly broke down 2636 | -7/Factory | Garrison activated, responded to threat 2820 | -7/Factory | System corruption reached 10% 2859 | -7/Factory | Lost 10 parts (1p3n4u2w) 3254 | -7/Factory | Repaired Sml. Storage Unit 3487 | -7/Factory | Lost 3 parts (2n1w) 3561 | -7/Factory | Lost 3 parts (1p2n) 3735 | -7/Factory | Build established: Scavenger-Mutant 3745 | -7/Factory | Discovered new exit (range 15) 4024 | -7/Factory | Entered another Factory area 4024 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4111 | -6/Factory | System corruption reached 10% 4160 | -6/Factory | Identified exit to Lower Caves 4244 | -6/Factory | Identified exit to DSF 4244 | -6/Factory | Entered DSF 4286 | -6/DSF | Additional patrols routed to DSF 4330 | -6/DSF | AWS/Gauss suddenly broke down 4367 | -6/DSF | Found Prototype Device 4367 | -6/DSF | Identified Active Sensor Suite 4461 | -6/DSF | Lost 6 parts (1p1n2u2w) 4474 | -6/DSF | Sterilization system engaged 4494 | -6/DSF | Ambient heat levels rising (+10) 4495 | -6/DSF | Discovered new exit (range 15) 4509 | -6/DSF | Ambient heat levels rising (+10) 4510 | -6/DSF | Entered Factory 4510 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4585 | -5/Factory | Repaired Recalibrator 4630 | -5/Factory | Repaired Flak Gun 4667 | -5/Factory | Discovered new exit (range 7) 4691 | -5/Factory | Central database locked down 4766 | -5/Factory | Build established: Hacker-Mutant 4821 | -5/Factory | Found Prototype Launcher 4821 | -5/Factory | Identified Smartbomb Launcher 4869 | -5/Factory | Identified exit to Garrison 4870 | -5/Factory | Entered Garrison 4999 | -5/Garrison | Core integrity fell below 50% 5039 | -5/Garrison | Lost 4 parts (1p1n2w) 5072 | -5/Garrison | Triggered checkpoint 5117 | -5/Garrison | Released all parts (9) 5118 | -5/Garrison | Spotted B-75 Beast 5119 | -5/Garrison | Core integrity fell below 20% 5144 | -5/Garrison | Lost 6 parts (1p3u2w) 5155 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- [Achievement: Live, Flee, And Rebuild] 05117_ Slammed into G-50 Soldier. 05118_ Penetrated by Slug. 05118_ Slammed into H-66 Slayer. 05119_ Slug penetrates Wall. 05119_ Slammed into B-60 Warrior. 05120_ Slammed into H-66 Slayer. 05121_ Destabilizing: Core damaged (-20). 05122_ Slug penetrates Wall. 05123_ Slammed into Wall. 05123_ Destabilizing: System corrupted (+1). 05129_ Slug penetrates Wall. 05140_ Acquired Unknown Storage. 05140_ Identified Lrg. Matter Pod. 05141_ Dropped Lrg. Matter Pod. 05143_ Slug penetrates Wall. 05145_ Triggered Alarm Trap. 05145_ An alarm sounds. 05155_ Slammed into G-50 Soldier. 05155_ Destabilizing: Core damaged (-20). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????##!!##????????????????????? | | ???????????????????????#! !#????????????????????? | | ???????????????????????#!@g!#????????????????????? | | ???????????????????????###g##????????????????????? | | ????????????????????????##g#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# g#?????????????????????? | | ????????????????##"""""## #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# h #?????????????????????? | | ????????????????### ### h#?????????????????????? | | ?????????????????#"""???# #?????????????????????? | | ?????????????????###????# #?????????????????????? | | ????????????????????????#BB#?????????????????????? | | ????????????????????????#BB#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #??????????????????#### | | ????????????????????????# #??????????????????#= | | ??????????????########### #################### [ | | ??????????????# *== | | ??????????????# [[== | | ??????????????# " | | ??????????????# #######"+########"%"############ | | ??????????????#?????????# #??????# " #??????????? | | ????????????????????????# #??????##+##??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 24 Energy Capacity 340 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 25 Core Shielding 20 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 1 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Matter Filter | -5/Factory | Scanalyzed Recalibrator | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 18% | -7/Factory Recalibrator | 4% | -5/Factory Flak Gun | 30% | -5/Factory Studied --------- Gravmag Array | -5/Factory | Hacked Flak Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Drive-By Hot Goods Live, Flee, And Rebuild Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed DeuteriumNeutronTreads Manual? 0 Play Time 01:56:57 Cumulative 34.6 hours Start 2026.08.13 @ 15:04:40 End 2026.08.13 @ 17:28:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dcda60b-2950-4f67-88eb-8848b8e1a811