Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.19 @ 15:16:45 Player: CarbonGhost Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (818) 818 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (602) 602 TOTAL SCORE: 3120 Bonus ------- High Alert Combat Kills 2 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 59/300 Energy 3/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ 0b10 Decoder Chip [Generic] Shield Generator > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (5) ---- Improved Heat Sink Medium Storage Unit Compact Matter Pod (0) Improved Terrain Scanner Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Light Cannon Grenade Launcher > --- INVENTORY -------- Heat Sink Improved Heat Sink Compact Matter Pod 0b10 Decoder Chip [Generic] Advanced Targeting Computer Shield Generator Light Assault Rifle Autogun Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Grenade Launcher Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 47 | 8 5 4 8 11 11 Power 3 | 1 1 . . . 1 Engine 2 | 1 1 . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 . . 1 3 1 Treads 6 | 2 . . 1 2 1 Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 11 | 3 1 2 1 2 2 Device 4 | 2 . . 1 . 1 Storage 4 | 1 1 1 . 1 . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 26 | 2 3 2 6 6 7 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 . . 4 2 2 Ballistic Cannon 5 | . 2 1 . 1 1 Launcher 11 | . 1 1 2 3 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . . 3 1 12 Power 2 | . . . . . 2 Propulsion 5 | . . . 1 1 3 Utility 2 | . . . 1 . 1 Weapon 7 | . . . 1 . 6 Highest Loss Streak 4 | . . . 3 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 99 98 92 88 74 Engine 10 | . 14 11 11 11 2 Treads 13 | . 28 22 21 10 9 Device 9 | . 12 . 3 11 11 Storage 18 | . 15 22 22 19 10 Processor 3 | . . . . 2 11 Ballistic Gun 12 | . 15 . 15 15 3 Ballistic Cannon 9 | . 11 21 8 7 7 Launcher 9 | . . 11 7 9 13 Peak Build Rating 22 | 9 8 10 13 18 22 Average Rating 13 | 6 7 9 10 14 17 On Entrance 9 | . 7 8 10 13 17 Naked Turns . | . . . . . . Heaviest Build 31 | 12 20 31 31 29 31 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 10 | . . . 1 9 10 Average Overweight (x) 1 | . . . . 2 2 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 9 Most Carried 10 | 5 8 10 10 10 10 Average Carried 9 | 1 7 7 9 9 8 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | 5 8 10 9 10 5 Class Distribution -------------------- 61% | Scavenger-Skirmisher 19% | Mutant 7% | Scavenger-Mutant 6% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1186 | 310 131 71 338 149 187 Remotely . | . . . . . . Salvage Created 938 | 139 125 145 330 . 199 Parts 69 | 8 5 10 30 . 16 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 3 | . 1 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 1 5 13 . 10 Melee 1 | . . . 1 . . Guns 8 | . 1 . 6 . 1 Cannons 8 | . . 4 3 . 1 AOE 12 | . . 1 3 . 8 Classes Destroyed 13 | 2 2 5 . . 4 Worker 1 | . . 1 . . . Tunneler 3 | 2 . . 1 . . Hauler 2 | . 1 1 . . . Recycler 4 | 1 1 . 2 . . Drone 2 | . . . . . 2 Watcher 1 | . . 1 . . . Swarmer 16 | . . 2 11 . 3 Grunt 4 | . 1 1 2 . . Brawler 2 | . . . . . 2 Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 4 | 2 2 3 4 . 3 Combat Bots Only 4 | . 1 2 4 . 3 Max Kills in Single Turn 2 | 1 1 1 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . 1 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 203 | . 6 22 100 12 63 Missed 65 | . 2 11 23 4 25 Damage Taken 1969 | . 55 129 789 121 875 Core 418 | . 11 17 136 . 254 Absorbed by Shields 10 | . . . . . 10 Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 99 | 13 17 21 27 2 19 Largest 3 | 2 2 3 3 1 3 Hottest 100 | 40 70 100 93 23 95 Shots Fired 205 | 26 34 44 65 2 34 Gun 84 | 26 18 . 31 2 7 Cannon 95 | . 15 42 31 . 7 Launcher 26 | . 1 2 3 . 20 Special . | . . . . . . Kinetic 179 | 26 33 42 62 2 14 Thermal . | . . . . . . Explosive 26 | . 1 2 3 . 20 Electromagnetic . | . . . . . . Robot Hit Streak 8 | 8 6 6 7 . 4 Robot Miss Streak 6 | 2 6 4 6 2 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 97 | 16 13 26 26 . 16 Core Hits 54 | 4 5 9 17 . 19 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 4 | . 1 2 1 . . Destroy 1 | . . . 1 . . Blast 3 | . 1 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2398 | 156 169 542 619 . 912 Guns 545 | 156 115 . 221 . 53 Cannons 796 | . 54 446 247 . 49 Explosions 1023 | . . 96 117 . 810 Melee . | . . . . . . Ramming 34 | . . . 34 . . Kinetic 1341 | 156 169 446 468 . 102 Thermal . | . . . . . . Explosive 1023 | . . 96 117 . 810 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 2 Average Corruption 2 | . . . 2 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . 2 . . Heat Flow Errors 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 93 | . . 29 . . 64 Projectiles 29 | . . 29 . . . Explosions 64 | . . . . . 64 Melee . | . . . . . . Knockbacks 4 | . . 3 1 . . Impact . | . . . . . . Kinetic 4 | . . 3 1 . . Secondary . | . . . . . . Self-Inflicted Damage 238 | . 13 . 64 . 161 Shots 8 | . 1 . 2 . 5 Rammed 7 | . . . 7 . . Targets Rammed 8 | . . . 8 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 179 | . 9 87 179 1 24 Average Temperature 27 | . 5 27 41 1 10 Received Heat Transfer 285 | . 24 18 144 . 99 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 423 | 15 71 250 423 . . Initial 97 | . 9 29 97 . . Average 113 | 6 22 139 273 . . Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 71 | 100 100 77 12 . . Level 1 23 | . . 22 69 . . Level 2 4 | . . . 17 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 5 6 13 1 19 Peak Tracking Total 9 | . 2 3 4 1 9 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 4 1 . 1 . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 6 2 . 3 . Successful 8 | . 4 1 . 3 . Failed 3 | . 2 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 13 | . 1 1 . 11 . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 1 . 3 . Part Schematic 3 | . . . . 3 . Robot Analysis 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Reprogram Traps 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 154 | . . . . 154 . Highest-Rated Ally 41 | . . . . 41 . Total Orders . | . . . . . . Ally Attacks 1 | . . . . 1 . Total Damage 26 | . . . . 26 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 4 | . . . . 3 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6879 | 178 748 374 489 4019 1071 Spaces Moved 2940 | 80 405 184 236 1640 395 Core 576 | 2 . . . 455 119 Treads 2222 | 78 405 184 236 1043 276 Legs . | . . . . . . Wheels . | . . . . . . Hover 142 | . . . . 142 . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 Average Speed 209 | 157 160 160 163 228 242 Slowest Speed 550 | 160 160 160 240 500 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 5 52 20 34 89 65 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 10 | . 10 . . . . Terrain Destroyed 144 | . 10 10 31 . 93 Melee . | . . . . . . Projectile . | . . . . . . AOE 144 | . 10 10 31 . 93 Terrain Rammed 1 | . . . 1 . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3470 | 105 474 223 282 1907 479 Wait 340 | . 37 2 1 247 53 Move 2935 | 79 404 183 235 1639 395 Hop . | . . . . . . Pick Up 22 | 5 5 8 1 3 . Fast Attach 17 | 7 3 . 1 4 2 Attach 9 | . . 2 3 . 4 Detach . | . . . . . . Swap 21 | 1 2 2 4 7 5 Drop 18 | . 6 5 1 5 1 Fire 99 | 13 17 21 27 2 19 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 8 | . . . 8 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 179 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 8) 439 | -10/Materials | Discovered new exit (range 16) 684 | -10/Materials | Discovered new exit (range 9) 927 | -10/Materials | Entered another Materials area 927 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1103 | -9/Materials | Discovered new exit (range 11) 1262 | -9/Materials | Build established: Tank 1301 | -9/Materials | Entered Mines 1469 | -9/Mines | Lost 3 parts (1n1u1w) 1770 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1790 | -9/Mines | Entered Zion 1864 | -7/Zion | System corruption cleaned by Quarantine Array 1913 | -7/Zion | Build established: Scavenger-Skirmisher 2098 | -7/Zion | Learned 8 Factory zone layouts 2187 | -7/Zion | Met Imprinter 2221 | -7/Zion | Imprinted 2223 | -7/Zion | Declared Zion's savior 2724 | -7/Zion | Learned Factory garrison access intel 3137 | -7/Zion | Learned Factory stockpile data 3845 | -7/Zion | Learned Factory emergency access door positions 4978 | -7/Zion | Discovered new exit (range 13) 5786 | -7/Zion | Discovered new exit (range 14) 5809 | -7/Zion | Entered Proximity Caves 5908 | -6/Proximity Caves | Spotter reported a threat 6085 | -6/Proximity Caves | Core integrity fell below 50% 6112 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 6202 | -6/Proximity Caves | Spotter reported a threat 6675 | -6/Proximity Caves | Build established: Scavenger-Mutant 6853 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6864 | -6/Proximity Caves | Identified exit to Factory 6877 | -6/Proximity Caves | Core integrity fell below 20% 6880 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Critical hit (Burn: +37). Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Neutrino Core destroyed. Y-64 Sentinel: "REQUESTING BACKUP." Penetrated by Slug. Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Dropped Heat Sink. Adv. Terrain Scan Processor destroyed. System corrupted by crushing effect (+2). B-48 Gladiator destroyed. The unstable cave ceiling collapses. B-48 Gladiator destroyed. Grenade Launcher destroyed. Destroyed Grenade Launcher. 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