Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.20 @ 16:46:00 Player: nutrag Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3096) 3096 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7662 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 63/300 Energy 100/100 System Corruption 13% Temperature Cool (12) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Cooled Deuterium Engine Cooled Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Cloaking Device System Shield > --- WEAPON ----------- Shock Rifle Light Assault Rifle Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Fission Core Compact Matter Pod Hardlight Generator Improved Hardlight Generator System Guard Gatling Laser Magnetic Acceleration Cannon [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag Array Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 3 | . . . . 1 1 . 1 Propulsion 2 | . . . . 1 . . 1 Utility 3 | . . 2 . . . 1 . Weapon 2 | . . . . . 1 1 . Parts Attached 96 | 7 4 29 4 18 7 15 12 Power 20 | 2 . 4 1 4 2 3 4 Engine 14 | 2 . 4 1 3 1 1 2 Core 6 | . . . . 1 1 2 2 Reactor . | . . . . . . . . Propulsion 25 | 2 . 5 1 6 3 7 1 Treads 16 | 2 . 5 1 6 2 . . Leg . | . . . . . . . . Wheel 7 | . . . . . . 6 1 Hover 2 | . . . . . 1 1 . Flight . | . . . . . . . . Utility 28 | 1 4 11 1 5 . 2 4 Device 16 | . 2 7 1 2 . 1 3 Storage 5 | 1 1 1 . 1 . . 1 Processor 2 | . 1 . . 1 . . . Hackware 1 | . . . . . . 1 . Protection 4 | . . 3 . 1 . . . Artifact . | . . . . . . . . Weapon 23 | 2 . 9 1 3 2 3 3 Energy Gun 9 | 1 . 4 . . 1 2 1 Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 5 | 1 . 1 1 2 . . . Ballistic Cannon 4 | . . . . 1 1 . 2 Launcher 2 | . . 2 . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 52 | . 1 5 3 14 3 3 23 Power 11 | . . . . 2 1 2 6 Propulsion 11 | . . 1 1 4 2 . 3 Utility 15 | . . 1 1 5 . . 8 Weapon 15 | . 1 3 1 3 . 1 6 Highest Loss Streak 22 | . 1 2 3 8 2 3 22 Average Slot Usage (%) 94 | . 97 96 86 94 95 90 73 Engine 10 | . 14 10 2 14 14 3 12 Core 2 | . . . . 2 7 13 3 Treads 19 | . 28 21 21 25 19 1 . Wheel 1 | . . . . . . 12 13 Device 17 | . 5 24 20 18 7 7 7 Storage 11 | . 14 11 11 10 15 11 5 Processor 2 | . 7 . . 4 7 6 4 Protection 4 | . . 8 11 1 . . . Energy Gun 4 | . 13 3 7 . 4 10 3 Energy Cannon 3 | . . 7 . . . . . Ballistic Gun 5 | . 14 1 12 13 7 6 3 Ballistic Cannon 2 | . . . . 2 9 7 8 Launcher 3 | . . 7 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 89 | 12 17 50 44 54 60 69 89 Greatest Support 60 | 40 40 43 43 60 60 48 60 Greatest Overweight (x) 20 | . . 7 1 1 2 20 17 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 12 | 6 8 12 12 12 12 12 12 Average Capacity 9 | 5 7 8 12 12 12 12 12 Most Carried 12 | 4 8 10 9 12 12 12 11 Average Carried 7 | 2 6 6 8 9 9 7 6 Final Capacity 12 | 6 8 12 12 12 12 12 12 Final Carried 12 | 3 8 9 5 11 7 12 . Class Distribution -------------------- 45% | Mutant 17% | Infiltrator-Mutant 16% | Scavenger-Mutant 15% | Scavenger-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Generator-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 1937 | 242 76 539 80 760 . 167 73 Remotely 321 | . . . 6 315 . . . Salvage Created 3373 | . 339 1172 80 1189 191 261 141 Parts 266 | . 28 114 7 82 10 19 6 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 88 | . 8 38 4 25 4 7 2 Guns 48 | . 8 12 4 19 2 3 . Cannons 28 | . . 15 . 6 1 4 2 AOE 11 | . . 10 . . 1 . . Classes Destroyed 13 | . 5 4 . 1 2 1 . Worker 7 | . . 4 . 3 . . . Builder 4 | . . 3 . . . . 1 Tunneler 1 | . 1 . . . . . . Hauler 1 | . . . . . 1 . . Recycler 3 | . 1 . . 2 . . . Watcher 11 | . 1 5 . 4 . 1 . Swarmer 39 | . 3 22 3 7 . 4 . Grunt 26 | . 5 5 1 11 3 . 1 Brawler 2 | . . . . . 1 . 1 Duelist 1 | . . 1 . . . . . Sentry 18 | . . 10 . 6 . 2 . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | . 6 7 3 6 3 4 1 Combat Bots Only 6 | . 3 5 3 6 3 4 1 Max Kills in Single Turn 4 | . 2 4 1 2 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 2 . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 7216 | . 186 1625 325 1679 228 349 2824 Core 1558 | . 21 202 21 220 24 61 1009 Absorbed by Shields 143 | . . . . . . . 143 Core Remaining (%) 80 | 100 91 . 44 60 96 92 . Volleys Fired 279 | . 21 114 12 99 10 13 10 Largest 4 | . 2 2 2 2 3 4 4 Hottest 183 | . 60 123 85 71 133 183 171 Shots Fired 499 | . 37 170 16 175 30 45 26 Gun 324 | . 37 73 16 144 15 28 11 Cannon 143 | . . 65 . 31 15 17 15 Launcher 32 | . . 32 . . . . . Special . | . . . . . . . . Kinetic 302 | . 21 18 12 175 25 30 21 Thermal 90 | . . 68 4 . 5 10 3 Explosive 32 | . . 32 . . . . . Electromagnetic 75 | . 16 52 . . . 5 2 Robot Hit Streak 38 | . 30 21 8 38 13 19 21 Robot Miss Streak 3 | . 1 3 3 2 2 2 2 Penetration Max 1 | . . . . 1 . . . Secondary Targets 10 | . 4 4 . 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 397 | . 32 140 11 141 24 30 19 Core Hits 190 | . 19 70 5 65 8 15 8 Critical Hits 7 | . . . . 4 2 1 . Critical Kills 3 | . . . . 1 1 1 . Critical Parts Destroyed 4 | . . . . 3 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6869 | . 348 2725 91 2221 447 574 463 Guns 3085 | . 346 718 91 1434 121 236 139 Cannons 2343 | . . 902 . 782 188 244 227 Explosions 1312 | . . 1080 . . 138 94 . Melee . | . . . . . . . . Ramming 129 | . 2 25 . 5 . . 97 Kinetic 3354 | . 145 101 77 2216 251 302 262 Thermal 1374 | . . 891 14 . 196 207 66 Explosive 919 | . . 919 . . . . . Electromagnetic 1093 | . 201 789 . . . 65 38 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . 2 2 . . . 13 Average Corruption 1 | . . 1 2 . . . 9 Corruption Purged . | . . . . . . . . Effects 30 | . . 23 5 . . . 2 Message Errors 14 | . . 11 3 . . . . Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 4 | . . 4 . . . . . Energy Discharges 4 | . . 2 2 . . . . Data Loss (minor) 4 | . . 4 . . . . . Misdirections 1 | . . . . . . . 1 Targeting Errors 1 | . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 163 | . . 30 . 36 12 85 . Projectiles 49 | . . 13 . 36 . . . Explosions 114 | . . 17 . . 12 85 . Melee . | . . . . . . . . Knockbacks 14 | . . . . 10 1 2 1 Impact 1 | . . . . . . . 1 Kinetic 13 | . . . . 10 1 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 590 | . . 296 . . 157 91 46 Shots 15 | . . 12 . . 2 1 . Rammed 15 | . 2 3 . . . . 10 Targets Rammed 16 | . 2 3 . 1 . . 10 Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 412 | . 56 254 10 385 326 412 249 Average Temperature 110 | . 24 50 5 143 144 175 131 Received Heat Transfer 2673 | . 78 399 84 882 54 36 1140 Effects 6 | . . . . 1 1 4 . Shutdowns 2 | . . . . 1 . 1 . Energy Bleed 2 | . . . . . 1 1 . Interference 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 4 | . . 4 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2522 | . . 1778 37 . 248 309 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 411 | . 145 352 75 411 145 195 34 Average Influence 109 | . 70 103 32 217 109 77 17 Maximum Alert Level 2 | . . 1 . 2 . . . Low Security (%) 86 | 100 100 90 100 44 100 100 100 Level 1 11 | . . 9 . 45 . . . Level 2 1 | . . . . 9 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 5 . 2 1 1 . Investigation 6 | . 1 2 . 2 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . 3 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 7 | . 1 2 . 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 10 47 4 43 6 8 9 Peak Tracking Total 8 | . 5 4 4 8 3 4 7 Tactical Retreats 9 | . . 3 . 4 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 6 | . . 3 . . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 18 | . . 9 . 2 6 1 . Max in Single Turn 5 | . . 3 . 1 5 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 24 | . 4 10 . 6 2 1 1 Terminals 14 | . 3 6 . 4 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . 2 . . . . . Recycling Units 3 | . 1 1 . . . . 1 Scanalyzers 4 | . . 1 . 2 . 1 . Garrison Access . | . . . . . . . . Total Hacks 96 | . 13 41 . 30 5 4 3 Successful 78 | . 12 31 . 28 1 3 3 Failed 18 | . 1 10 . 2 4 1 . Catastrophic 3 | . . . . . 2 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 50 | . 12 21 . 14 3 . . Fabricators 2 | . . . . . 2 . . Repair Stations 15 | . . 15 . . . . . Recycling Units 5 | . 1 1 . . . . 3 Scanalyzers 24 | . . 4 . 16 . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 37 | . 11 13 . 12 1 . . Record 17 | . 5 5 . 6 1 . . Robot Analysis 2 | . . 2 . . . . . Prototype ID Bank 2 | . 2 . . . . . . Emergency Access Points 2 | . . . . 2 . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Dispatch Records 3 | . . 1 . 2 . . . Maintenance Status 1 | . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . Recall Reinforcements 2 | . . 1 . 1 . . . Recall Assault 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 13 | . . 13 . . . . . Scan Component 7 | . . 7 . . . . . Repair 5 | . . 5 . . . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks 5 | . 1 1 . . . . 3 Recycle Component 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 3 | . 1 1 . . . . 1 Scanalyzer 23 | . . 4 . 16 . 3 . Insert Component 13 | . . 3 . 8 . 2 . Analyze 10 | . . 1 . 8 . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 2 8 . 5 2 1 . Full Trace Events 14 | . 2 7 . 4 1 . . Feedback Events 2 | . . 2 . . . . . Corruption 2 | . . 2 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . 1 . 5 . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 5 . . . . . Time 146 | . . 146 . . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . 7 9 . . . . 4 Parts Scanalyzed 8 | . . 1 . 6 . 1 . Part Schematics Acquired 7 | . . 1 . 5 . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 6263 | 96 428 3027 229 977 564 703 239 Spaces Moved 3170 | 51 223 1552 57 413 309 427 138 Core 31 | 12 . 6 . . . 9 4 Treads 2651 | 39 223 1546 57 413 309 64 . Legs . | . . . . . . . . Wheels 483 | . . . . . . 349 134 Hover 5 | . . . . . . 5 . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 110 110 Average Speed 158 | 134 160 162 167 162 166 143 128 Slowest Speed 1050 | 160 160 400 180 180 200 1050 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 5 38 99 23 36 9 10 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 233 | . . 167 . 6 42 12 6 Melee . | . . . . . . . . Projectile 17 | . . . . 6 2 3 6 AOE 216 | . . 167 . . 40 9 . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 3975 | 78 260 1883 177 562 339 494 182 Wait 281 | 12 . 146 105 . 5 5 8 Move 3161 | 50 222 1550 56 412 308 425 138 Hop . | . . . . . . . . Pick Up 102 | 9 9 28 . 27 5 23 1 Fast Attach . | . . . . . . . . Attach 70 | 6 1 15 4 16 5 13 10 Detach 2 | . . . . . . 2 . Swap 26 | 1 3 14 . 2 2 2 2 Drop 38 | . 2 13 . 5 4 11 3 Fire 279 | . 21 114 12 99 10 13 10 Melee . | . . . . . . . . Ram 10 | . . . . . . . 10 Kick . | . . . . . . . . Crush 6 | . 2 3 . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 16) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Utility x2 710 | -9/Materials | Discovered new exit (range 15) 747 | -9/Materials | Discovered new exit (range 16) 895 | -9/Materials | Build established: Infiltrator-Mutant 932 | -9/Materials | Repaired Ion Engine 932 | -9/Materials | Repaired Ion Engine 932 | -9/Materials | Repaired Structural Scanner 968 | -9/Materials | Repaired Broken Lgt. Treads? 1638 | -9/Materials | Discovered new exit (range 9) 2114 | -9/Materials | Build established: Mutant 2272 | -9/Materials | Discovered new exit (range 10) 3011 | -9/Materials | Discovered new exit (range 6) 3340 | -9/Materials | Discovered new exit (range 5) 3399 | -9/Materials | Core integrity fell below 50% 3508 | -9/Materials | Repaired Imp. Ion Engine? 3552 | -9/Materials | Entered Mines 3674 | -9/Mines | Discovered new exit (range 15) 3761 | -9/Mines | Lost 3 parts (1n1u1w) 3781 | -9/Mines | Entered Materials 3781 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4162 | -8/Materials | Build established: Scavenger-Mutant 4512 | -8/Materials | Lost 8 parts (1p3n2u2w) 4747 | -8/Materials | Discovered new exit (range 4) 4758 | -8/Materials | Entered Factory 4758 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5046 | -7/Factory | Build established: Scavenger-Gunner 5300 | -7/Factory | Discovered new exit (range 8) 5322 | -7/Factory | Entered another Factory area 5322 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5538 | -6/Factory | Lost 3 parts (2p1w) 5926 | -6/Factory | Discovered new exit (range 11) 6025 | -6/Factory | Entered another Factory area 6025 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6221 | -5/Factory | System corruption reached 10% 6239 | -5/Factory | Core integrity fell below 50% 6257 | -5/Factory | Core integrity fell below 20% 6264 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- amount of energy each turn, consider turning it off when not vital. 06217_ Broken Com. Wheel destroyed. 06218_ B-60 Warrior destroyed. 06220_ System Guard destroyed. 06220_ Hardlight Generator destroyed. 06220_ System corrupted by crushing effect (+1). 06220_ U-05 Engineer lays Concrete. 06221_ Fission Core destroyed. 06223_ Cld. Deuterium Engine destroyed. 06227_ Arm. Huge Wheel destroyed. 06230_ U-05 Engineer builds a Wall. 06233_ Gatling Laser destroyed. 06235_ U-05 Engineer builds a Wall. 06240_ U-05 Engineer destroyed. 06244_ Magnetic Acceleration Cannon destroyed. 06246_ Imp. Hardlight Generator destroyed. 06249_ System corrupted: Matter fused (-8). 06250_ Adv. Targeting Computer destroyed. 06250_ System corrupted by crushing effect (+3). 06255_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????#^ ^????????????????????????????? | | ????????????????# ???????????????????????????? | | ????????????????# ???????????????????????????? | | ????????????????# #####+####+#???????????????? | | ????????????????? #???????????????? | | ??????????????????# #???????????????? | | ??????????????????# ?????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# @ #??????????????????? | | ??????????????????# b #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# ! #??????????????????? | | ??????????????????# !%!g #??????????????????? | | ??????????????######+###g= #??????????????????? | | ??????????????# #=!* #??????????????????? | | ????????????????""""" [# %g #??????????????????? | | ??????????????? """"" # = #??????????????????? | | ??????????????? """ # =% #??????????????????? | | ??????????????# #= #??????????????????? | | ??????????????########## #??????????????????? | | ?????????????????# g #??????????????????? | | ?????????????????# ####;/;;#####?????????????????? | | ?????????????????# #?# #?????????????????? | | ?????????????????# #?# """""" #?????????????????? | | ?????????????????# #?# """""" #?????????????????? | | ?????????????????# #?# """""" #?????????????????? | | ?????????????????# #?# """""" #?????????????????? | | ?????????????????# #?#! #?????????????????? | | ?????????????#####+### ! !#?????????????????? | | ?????????????# # = #?????????????????? | | ?????????????# """" ###########?????????????????? | | ?????????????# """" # #??????????????????????? | | ?????????????# """" # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 53 Energy Capacity 730 Matter Stores 310 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Cloak Strength 2 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Lgt. Nuclear Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() No Signal Challenges ------------ None Game ------ Seed FlightDeuteriumNetwork Manual? 0 Play Time 01:05:01 Cumulative 7.8 hours Start 2020.06.30 @ 23:33:08 End 2020.07.20 @ 16:46:00 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd7712c1-75e7-48e4-878f-d4260414abdd