Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.02 @ 03:51:29

Player: Sabazin

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (111)     555
Value Destroyed (5840)     5840
Prototype IDs (35)         700
Alien Tech Used (7)        1400
Bonus (6226)               6226
              TOTAL SCORE: 22621

 Bonus
-------
Follower Combat Kills      2242
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Win                        3000
Friendly Fire              -116

 Cogmind 
---------
Core Integrity             1508/1600
Matter                     290/300
Energy                     559/580
System Corruption          8%
Temperature                Warm (102)
Movement                   Walking (118)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
               Graviton Reactor
               Graviton Reactor
>              --- PROPULSION (7) ---
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Advanced Myomer Leg
       Zionite Composite Leg II
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY (11) -----
         Large Storage Unit
               Triangulator
      Advanced Signal Interpreter
               Melee Analysis Suite
      Advanced Melee Analysis Suite
      Improved Reaction Control System
       Layered Heavy Armor Plating
  Experimental Thermal Shield
      Improved Shock Absorption System
>              --- WEAPON (5) -------
               Gravity Flail
               Great Axe
               Plasma Sword
               Sigix Broadsword
>              --- INVENTORY (15) ---
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
               Microactuators
               Nanoactuators
               Dimensional Node Initializer
               Dimensional Node Initializer
  High-powered Transdimensional Reconstructor
               Core Stripper
               Self-destruct Interrupter (50)

 Peak State 
------------
>              --- POWER ------------
               Graviton Reactor
               Graviton Reactor
               Graviton Reactor
>              --- PROPULSION -------
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
      Advanced Myomer Leg
       Zionite Composite Leg II
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
         Large Storage Unit
               Triangulator
      Enhanced Optical Array
      Advanced Signal Interpreter
               Melee Analysis Suite
      Advanced Melee Analysis Suite
      Improved Reaction Control System
       Layered Heavy Armor Plating
  Experimental Thermal Shield
      Improved Shock Absorption System
>              --- WEAPON -----------
               Gravity Flail
               Great Axe
               Plasma Sword
               Sigix Broadsword
>              --- INVENTORY --------
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
               Microactuators
               Nanoactuators
               Dimensional Node Initializer
               Dimensional Node Initializer
  High-powered Transdimensional Reconstructor
               Terrabomb
               Core Stripper
               Self-destruct Interrupter
[Rating: 199]

 Favorites 
-----------
Power                      Graviton Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Graviton Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Protection               Hardened Light Armor Plating
  Artifact                 Phase Armor
Weapon                     Phasing Sabre
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Gravity Flail
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc 
Slots Evolved              19   | .   1   2   .   .   .   6   .   2   .   .   2   .   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   1   
  Utility                  9    | .   1   1   .   .   .   2   .   .   .   .   2   .   1   .   .   2   .   
  Weapon                   3    | .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             207  | 6   7   12  1   2   1   .   21  20  15  5   9   46  16  17  4   7   18  
  Power                    20   | 1   1   2   .   .   1   .   1   1   3   .   1   5   .   .   .   3   1   
    Engine                 6    | 1   1   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   3   .   1   3   .   .   .   3   1   
  Propulsion               66   | 2   2   3   .   .   .   .   8   11  2   3   2   19  4   1   2   1   6   
    Treads                 11   | 2   2   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Leg                    55   | .   .   .   .   .   .   .   4   11  2   3   2   19  4   1   2   1   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  84   | 2   1   4   1   .   .   .   4   7   10  2   6   15  11  9   2   3   7   
    Device                 57   | .   .   2   1   .   .   .   4   2   4   2   4   11  8   8   2   3   6   
    Storage                4    | 1   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Processor              7    | 1   .   .   .   .   .   .   .   3   .   .   1   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   1   1   .   .   .   .   .   1   5   .   1   3   2   .   .   .   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   37   | 1   3   3   .   2   .   .   8   1   .   .   .   7   1   7   .   .   4   
    Energy Gun             6    | 1   1   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
    Slashing Weapon        22   | .   .   .   .   .   .   .   6   1   .   .   .   7   1   5   .   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   .   .   .   .   .   .   2   7   .   1   9   1   6   2   1   3   
Parts Lost                 19   | .   .   .   .   .   .   .   2   1   1   .   5   3   1   2   .   .   4   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   .   .   1   1   .   .   2   2   1   1   .   .   3   
  Weapon                   4    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   .   2   1   1   .   4   2   1   2   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   77  95  100 100 100 62  84  99  99  99  99  98  99  90  84  86  89  
  Engine                   5    | .   11  10  10  10  10  6   11  10  1   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   5   5   5   2   4   4   4   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   3   5   4   7   4   4   4   8   10  
  Treads                   7    | .   23  20  20  20  20  12  15  .   .   .   .   .   .   .   .   .   .   
  Leg                      18   | .   .   .   .   .   .   .   8   32  33  33  30  29  27  26  27  25  26  
  Device                   16   | .   .   17  20  20  20  12  17  13  11  10  14  15  16  16  16  24  17  
  Storage                  6    | .   12  10  10  10  10  6   6   5   5   5   5   5   4   4   4   4   3   
  Processor                8    | .   9   .   .   .   .   .   .   8   11  11  15  17  18  18  18  16  14  
  Protection               5    | .   1   10  10  10  10  6   .   4   4   5   5   1   1   .   .   .   2   
  Energy Gun               6    | .   12  17  20  20  20  12  1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   5   10  10  3   10  6   1   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          11   | .   .   .   .   .   .   .   20  21  22  22  19  19  22  10  4   4   7   
Peak Build Rating          199  | 6   7   17  17  18  22  22  60  81  88  86  106 135 142 192 150 164 199 
  Average Rating           83   | 4   6   14  16  16  21  22  46  76  83  84  101 125 136 162 145 161 187 
  On Entrance              68   | .   6   7   17  16  18  22  22  60  81  86  84  95  124 137 146 146 163 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 14  16  41  41  40  50  50  76  76  73  72  75  81  81  80  71  79  115 
  Greatest Support         204  | 40  40  43  43  43  43  43  93  105 108 108 116 158 167 167 167 164 204 
  Greatest Overweight (x)  3    | .   3   .   .   .   1   1   1   1   .   .   .   2   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 9   10  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   10  15  15  15  15  15  14  15  15  15  15  15  15  15  15  12  14  
  Average Carried          13   | 4   6   12  14  14  14  15  9   14  14  14  14  14  14  14  13  10  11  
  Final Capacity           15   | 10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   5   15  14  15  15  15  9   15  15  14  14  15  15  15  12  10  12  

 Class Distribution 
--------------------
 32% | Hacker-Gladiator
 30% | Scavenger-Gladiator
 21% | Hacker-Tank
 10% | Scavenger-Tank
  3% | Hacker-Mutant

 Dominant Class 
----------------
       Hacker-Mutant | -10/Materials
         Hacker-Tank | -9/Materials
         Hacker-Tank | -9/Mines
         Hacker-Tank | -7/Zion
      Scavenger-Tank | -6/Proximity Caves
      Scavenger-Tank | -6/Factory
 Scavenger-Gladiator | -6/DSF
 Scavenger-Gladiator | -5/Factory
 Scavenger-Gladiator | -5/Upper Caves
 Scavenger-Gladiator | -5/Upper Caves
 Scavenger-Gladiator | -4/Factory
    Hacker-Gladiator | -4/Armory
    Hacker-Gladiator | -3/Research
    Hacker-Gladiator | -3/Quarantine
    Hacker-Gladiator | -3/Section 7
    Hacker-Gladiator | -2/Research
    Hacker-Gladiator | -1/Access

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Arm  Res  Qua  Sec  Res  Acc  
Matter Collected           2443 | 112  66   312  11   10   27   .    184  252  156  50   80   485  90   227  .    117  264  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5637 | .    169  561  .    .    171  .    187  793  54   60   292  1586 144  283  86   81   1170 
  Parts                    309  | .    8    37   .    .    3    .    10   59   5    1    15   69   11   13   3    2    73   
Haulers Intercepted        2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc 
Combat Hostiles Destroyed  90   | .   3   10  .   .   3   .   4   14  2   1   5   24  2   2   1   1   18  
  Melee                    72   | .   .   .   .   .   .   .   2   14  2   1   5   24  2   2   1   1   18  
  Guns                     16   | .   3   9   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   4   3   .   .   1   .   1   2   .   .   .   2   .   1   .   .   1   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   3   .   .   .   .   .   1   .   .   .   2   .   1   .   .   2   
  Swarmer                  13   | .   1   2   .   .   .   .   .   4   2   .   .   .   .   .   .   .   4   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Grunt                    23   | .   2   3   .   .   1   .   2   6   .   1   .   5   .   2   .   .   1   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   12   | .   .   5   .   .   .   .   .   .   .   .   1   2   .   .   1   1   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Programmer               29   | .   .   .   .   .   .   .   .   4   .   .   4   9   2   .   .   .   10  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   1   5   .   .   2   .   2   4   2   1   1   5   1   2   1   1   2   
  Combat Bots Only         5    | .   1   3   .   .   2   .   2   4   2   1   1   5   1   2   1   1   2   
Max Kills in Single Turn   2    | .   1   2   .   .   1   .   1   1   1   1   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Arm  Res  Qua  Sec  Res  Acc  
Hostile Shots Fired        746   | .    22   62   4    .    24   .    26   138  19   4    92   156  12   42   34   10   101  
  Missed                   258   | .    7    15   1    .    8    .    6    44   5    .    32   58   3    9    18   7    45   
Damage Taken               7596  | .    98   398  27   .    266  .    323  1103 126  49   834  1510 150  827  210  48   1627 
  Core                     744   | .    20   48   .    .    67   .    75   134  27   11   51   179  14   26   .    .    92   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  268   | .    .    3    .    .    .    .    .    126  18   .    121  .    .    .    .    .    .    
  Ignored by Resistances   4146  | .    64   253  16   .    154  .    191  654  78   28   490  884  90   467  126  29   622  
  Regen/Repaired (Parts)   812   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    258  91   28   435  
Core Remaining (%)         88    | 100  92   .    .    .    71   .    91   .    .    82   .    80   .    .    88   100  94   
Volleys Fired              71    | .    22   36   1    1    7    .    4    .    .    .    .    .    .    .    .    .    .    
  Largest                  3     | .    2    3    2    1    3    .    3    .    .    .    .    .    .    .    .    .    .    
  Hottest                  141   | .    60   116  76   100  141  .    132  .    .    .    .    .    .    .    .    .    .    
Shots Fired                152   | .    23   96   2    1    21   .    9    .    .    .    .    .    .    .    .    .    .    
  Gun                      151   | .    23   96   2    .    21   .    9    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  49    | .    1    36   1    .    7    .    4    .    .    .    .    .    .    .    .    .    .    
  Thermal                  103   | .    22   60   1    1    14   .    5    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32    | .    12   31   32   .    8    .    9    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        2     | .    1    2    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           499   | .    22   74   1    .    16   .    13   72   3    5    44   109  15   39   9    10   67   
  Core Hits                186   | .    8    25   .    .    5    .    9    35   2    3    14   45   3    9    2    2    24   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Critical Strikes         76    | .    .    3    .    .    3    .    2    20   1    2    10   18   2    1    2    2    10   
    Burn                   6     | .    .    3    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
    Sever                  66    | .    .    .    .    .    .    .    2    20   1    2    10   18   2    .    2    2    7    
Melee Attacks              554   | .    .    .    .    .    .    .    7    79   7    5    53   136  29   60   10   10   158  
  Impact                   35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    24   
  Slashing                 519   | .    .    .    .    .    .    .    7    79   7    5    53   136  29   49   10   10   134  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15    | .    .    .    .    .    .    .    .    12   .    .    .    .    .    2    .    .    1    
    Combat Hostiles        6     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        117   | .    .    .    .    .    .    .    3    22   .    2    18   36   6    15   .    .    15   
Damage Inflicted           19806 | .    243  932  14   .    233  .    237  2058 55   119  1088 5040 801  3006 659  790  4531 
  Guns                     1341  | .    242  771  14   .    233  .    81   .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               155   | .    .    155  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    18303 | .    .    .    .    .    .    .    156  2058 55   119  1088 5040 801  3006 659  790  4531 
  Ramming                  7     | .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  261   | .    10   190  .    .    39   .    22   .    .    .    .    .    .    .    .    .    .    
  Thermal                  1235  | .    232  736  14   .    194  .    59   .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1087  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    529  .    .    558  
  Slashing                 17216 | .    .    .    .    .    .    .    156  2058 55   119  1088 5040 801  2477 659  790  3973 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    2    .    .    .    .    .    .    2    2    .    1    4    .    .    .    .    8    
  Average Corruption       2     | .    1    .    .    .    .    .    .    1    1    .    1    2    .    .    .    .    2    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  65    | .    1    .    .    .    .    .    .    25   1    .    2    14   .    .    .    .    22   
    Message Errors         19    | .    .    .    .    .    .    .    .    10   .    .    1    3    .    .    .    .    5    
    Matter Fused           17    | .    1    .    .    .    .    .    .    5    1    .    .    4    .    .    .    .    6    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    2    .    .    1    1    .    .    .    .    5    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    3    .    .    .    3    .    .    .    .    5    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    3    .    .    .    2    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1115  | .    .    51   .    .    .    .    4    122  .    .    40   132  86   193  .    32   455  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               51    | .    .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1064  | .    .    .    .    .    .    .    4    122  .    .    40   132  86   193  .    32   455  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      71    | .    .    .    .    .    .    .    .    .    .    .    .    71   .    .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        425   | .    48   .    .    .    63   .    .    210  2    10   239  415  .    .    .    .    425  
  Average Temperature      127   | .    22   .    .    .    26   .    .    81   2    10   108  215  .    .    .    .    116  
  Received Heat Transfer   1505  | .    78   231  18   .    93   .    90   303  .    54   162  200  9    126  69   9    63   
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    5    
Robots Melted              2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3114  | .    525  1701 37   .    703  .    148  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc 
Peak Influence             351  | .   121 250 15  .   .   .   122 286 .   .   141 351 52  317 104 88  345 
  Initial                  47   | .   .   .   .   .   .   .   .   47  .   .   .   .   .   18  42  43  39  
  Average                  81   | .   75  74  8   .   .   .   89  89  .   .   31  106 15  155 61  54  110 
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   
  Low Security (%)         89   | 100 100 93  100 .   .   100 100 89  .   .   100 80  100 60  100 100 84  
  Level 1                  10   | .   .   6   .   .   .   .   .   10  .   .   .   19  .   39  .   .   15  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   1   .   .   .   .   1   4   .   .   4   5   4   2   1   1   6   
  Investigation            4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   
  Extermination            14   | .   .   .   .   .   .   .   .   2   .   .   3   4   1   .   .   1   3   
  Reinforcement            10   | .   .   1   .   .   .   .   1   .   .   .   1   1   2   1   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc 
Distress Signals           9    | .   1   1   .   .   .   .   .   3   .   .   .   1   .   1   .   .   2   
Communications Jammed      23   | .   .   .   .   .   .   .   .   .   .   .   6   17  .   .   .   .   .   
  Distress Signals         23   | .   .   .   .   .   .   .   .   .   .   .   6   17  .   .   .   .   .   
Times Spotted              211  | .   7   17  1   .   13  .   10  41  6   1   15  45  6   13  6   1   29  
  Peak Tracking Total      9    | .   3   4   1   .   7   .   5   9   3   1   4   5   3   5   5   2   6   
  Tactical Retreats        24   | .   2   1   .   .   1   .   1   6   1   .   .   4   .   3   1   .   4   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc 
Traps Triggered            9    | .   5   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc 
Machines Disabled          14   | .   .   3   .   .   .   .   .   .   .   .   1   3   .   6   .   .   1   
  Max in Single Turn       3    | .   .   3   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc 
Machines Accessed          21   | .   2   4   .   1   .   1   .   4   .   .   2   1   .   3   .   1   2   
  Terminals                9    | .   2   3   .   .   .   1   .   1   .   .   1   .   .   1   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                54   | .   7   17  .   6   .   1   .   8   .   .   2   2   .   6   .   2   3   
  Successful               39   | .   4   10  .   6   .   1   .   7   .   .   2   2   .   5   .   1   1   
  Failed                   15   | .   3   7   .   .   .   .   .   1   .   .   .   .   .   1   .   1   2   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   .   .   .   .   .   .   .   10  .   .   7   13  9   3   3   9   7   
  Terminals                27   | .   7   15  .   .   .   1   .   1   .   .   1   .   .   2   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   6   .   .   .   2   .   .   .   2   .   
  Repair Stations          4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             25   | .   4   10  .   6   .   1   .   1   .   .   1   .   .   2   .   .   .   
  Record                   7    | .   2   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematic           6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   5   .   .   .   2   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   4   .   .   .   .   .   2   .   .   1   1   .   2   .   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   .   21  .   .   .   .   .   .   .   .   .   7   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   210  | .   .   .   .   .   .   .   .   168 .   .   .   42  .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   12  .   .   .   4   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     50   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Arm  Res  Qua  Sec  Res  Acc  
Total Allies               38    | .    .    .    1    9    2    .    .    6    .    .    2    8    5    .    .    2    3    
  Largest Group            9     | .    .    .    1    9    9    7    7    5    3    .    2    7    5    3    .    2    2    
  Highest-Rated Group      465   | .    .    .    31   266  273  220  220  402  262  .    206  465  449  287  .    244  244  
  Highest-Rated Ally       122   | .    .    .    31   42   42   42   42   96   96   .    103  103  103  103  .    122  122  
Zionite Dispatches         12    | .    .    .    .    .    .    .    .    2    .    .    1    4    2    .    .    1    2    
  Heavy                    6     | .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    1    1    
  Light                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Melee Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacking Resupply         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Total Orders               8     | .    .    .    .    .    .    .    .    1    .    .    .    2    2    .    .    .    3    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  DROP                     2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  EXPLORE                  4     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    
Ally Attacks               324   | .    .    .    .    .    91   .    31   65   34   .    11   38   18   21   .    .    15   
  Total Damage             10981 | .    .    .    .    .    1722 .    573  1911 709  .    1018 1655 764  1582 .    .    1047 
  Kills                    66    | .    .    .    .    .    12   .    3    17   8    .    4    8    1    7    .    .    6    
Allies Corrupted           3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     6    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   2   1   
  Main Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Branch Access            2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Arm  Res  Qua  Sec  Res  Acc  
Turns Passed               16062 | 80   408  832  295  2020 2060 12   370  1766 1112 561  1238 1613 686  621  136  350  1902 
Spaces Moved               8969  | 45   181  407  176  1239 910  6    196  934  848  451  555  789  485  376  83   258  1030 
  Core                     12    | 8    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3067  | 37   177  407  176  1239 910  6    115  .    .    .    .    .    .    .    .    .    .    
  Legs                     5890  | .    .    .    .    .    .    .    81   934  848  451  555  789  485  376  83   258  1030 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  240  120  115  114  114  110  102  118  118  118  120  118  
  Average Speed            138   | 140  160  160  160  160  221  240  143  120  114  114  112  116  118  118  119  120  118  
  Slowest Speed            265   | 160  200  160  160  160  240  240  190  190  115  115  115  265  118  118  120  120  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       41    | 3    36   43   43   90   95   .    94   25   65   47   14   43   13   44   10   10   26   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Known Exits Taken        15    | 1    1    1    .    1    1    1    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    1    2    2    .    .    .    2    1    .    .    .    .    .    .    .    
Spaces Dug                 69    | .    .    .    .    .    .    .    .    .    .    .    .    4    8    4    1    .    52   
Terrain Destroyed          89    | .    .    6    .    .    .    .    .    .    .    .    .    18   8    4    1    .    52   
  Melee                    69    | .    .    .    .    .    .    .    .    .    .    .    .    4    8    4    1    .    52   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      20    | .    .    6    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  Fac  Arm  Res  Qua  Sec  Res  Acc  
Total                      12099 | 62   274  516  190  1275 948  5    273  1500 980  491  1106 1368 591  535  116  292  1577 
  Wait                     2215  | .    59   40   6    23   21   .    30   471  93   25   500  407  46   66   14   12   402  
  Move                     8950  | 44   180  406  175  1238 909  5    195  933  847  450  554  788  484  375  82   257  1028 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133   | 12   5    16   3    6    3    .    12   11   4    1    8    17   6    14   1    3    11   
  Fast Attach              47    | .    1    1    .    .    .    .    .    4    10   2    .    15   6    7    1    .    .    
  Attach                   93    | 6    6    5    1    .    .    .    18   7    2    1    6    12   3    9    4    2    11   
  Detach                   20    | .    .    .    .    .    .    .    .    5    4    1    1    1    .    5    .    .    3    
  Swap                     73    | .    .    6    .    2    1    .    3    9    3    2    3    19   7    4    1    5    8    
  Drop                     122   | .    .    5    4    5    4    .    7    9    12   6    4    27   12   19   3    3    2    
  Fire                     71    | .    22   36   1    1    7    .    4    .    .    .    .    .    .    .    .    .    .    
  Melee                    359   | .    .    .    .    .    .    .    4    51   5    3    30   82   17   36   10   10   111  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   13    | .    .    .    .    .    3    .    .    .    .    .    .    .    10   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 3 exits: Upp x2 / *Arm)
-4/Armory
-3/Research (discovered 4 exits: Res x3 / *Qua)
-3/Quarantine
-3/Section 7
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    25 | -11/Scrapyard      | Identified exit to Materials
    25 | -11/Scrapyard      | Discovered exit to Materials (range 15)
    81 | -11/Scrapyard      | Entered Materials
    81 | -10/Materials      | Evolved 1 slot: Utility x1
   312 | -10/Materials      | Build established: Hacker-Mutant
   476 | -10/Materials      | Identified exit to Materials
   476 | -10/Materials      | Discovered exit to Materials (range 9)
   489 | -10/Materials      | Entered another Materials area
   489 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   938 | -9/Materials       | Build established: Hacker-Tank
   994 | -9/Materials       | Identified exit to Mines
   994 | -9/Materials       | Identified exit to Materials
  1321 | -9/Materials       | Entered Mines
  1324 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  1446 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  1537 | -9/Mines           | Discovered exit to Materials (range 5)
  1568 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1570 | -9/Mines           | Discovered exit to Materials (range 11)
  1616 | -9/Mines           | Entered Zion
  1995 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  2176 | -7/Zion            | Gained Derelict followers
  2558 | -7/Zion            | Given A8's code to call for help
  2678 | -7/Zion            | Gained Derelict followers
  2878 | -7/Zion            | Met Imprinter
  2927 | -7/Zion            | Imprinted
  2929 | -7/Zion            | Declared Zion's savior
  3388 | -7/Zion            | Identified exit to Proximity Caves
  3388 | -7/Zion            | Discovered exit to Proximity Caves (range 9)
  3636 | -7/Zion            | Entered Proximity Caves
  3636 | -6/Proximity Caves | Accompanied by 9 allies
  3641 | -6/Proximity Caves | Learned Factory emergency access door positions
  3981 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  4298 | -6/Proximity Caves | Build established: Scavenger-Tank
  4339 | -6/Proximity Caves | Spotted B-75 Beast
  4361 | -6/Proximity Caves | Allies destroyed B-75 Beast
  4722 | -6/Proximity Caves | Identified exit to Factory
  4722 | -6/Proximity Caves | Discovered exit to Factory (range 4)
  5696 | -6/Proximity Caves | Entered Factory
  5696 | -6/Factory         | Accompanied by 7 allies
  5696 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
  5706 | -6/Factory         | Identified exit to DSF
  5708 | -6/Factory         | Entered DSF
  5708 | -6/DSF             | Accompanied by 7 allies
  5719 | -6/DSF             | Additional patrols routed to DSF
  5789 | -6/DSF             | Lost 4 allies
  5821 | -6/DSF             | Identified exit to Factory
  5821 | -6/DSF             | Discovered exit to Factory (range 14)
  6054 | -6/DSF             | Build established: Scavenger-Gladiator
  6078 | -6/DSF             | Entered Factory
  6078 | -5/Factory         | Evolved 2 slots: Propulsion x2
  6521 | -5/Factory         | Retrieved Zion intel report: Branch Access
  6521 | -5/Factory         | Identified exit to Upper Caves
  6666 | -5/Factory         | Spotted B-75 Beast
  7227 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
  7230 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
  7248 | -5/Factory         | Zion Light squad teleported in
  7335 | -5/Factory         | Fabricated Ripper (x1)
  7344 | -5/Factory         | Fabricated Kinecellerator (x2)
  7525 | -5/Factory         | Cargo convoy interrupted
  7639 | -5/Factory         | Zion Hacking Resupply teleported in
  7844 | -5/Factory         | Entered Upper Caves
  7844 | -5/Upper Caves     | Accompanied by 3 allies
  8189 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8340 | -5/Upper Caves     | Found Prototype Protection
  8340 | -5/Upper Caves     | Identified Zio. Weapon Casing
  8411 | -5/Upper Caves     | Identified exit to Upper Caves
  8411 | -5/Upper Caves     | Discovered exit to Upper Caves (range 13)
  8761 | -5/Upper Caves     | Found Prototype Device
  8761 | -5/Upper Caves     | Identified Exp. Thermal Shield
  8956 | -5/Upper Caves     | Entered another Upper Caves area
  8956 | -5/Upper Caves     | Identified exit to Factory
  8956 | -5/Upper Caves     | Discovered exit to Factory (range 6)
  9517 | -5/Upper Caves     | Entered Factory
  9517 | -4/Factory         | Evolved 2 slots: Utility x2
  9853 | -4/Factory         | Retrieved Zion intel report: Branch Access
  9853 | -4/Factory         | Identified exit to Upper Caves
  9853 | -4/Factory         | Identified exit to Armory
 10562 | -4/Factory         | Zion Heavy squad teleported in
 10755 | -4/Factory         | Entered Armory
 10756 | -4/Armory          | Met VL-GR5, who suggested a friendly competition
 10770 | -4/Armory          | Lost 4 parts (1p1u2w)
 10956 | -4/Armory          | Zion Recon squad teleported in
 11196 | -4/Armory          | Build established: Hacker-Gladiator
 11655 | -4/Armory          | Energy Cycler disabled
 11697 | -4/Armory          | Zion Heavy squad teleported in
 11763 | -4/Armory          | Zion Heavy squad teleported in
 11818 | -4/Armory          | Zion Fire squad teleported in
 11920 | -4/Armory          | Lost 8 allies
 12109 | -4/Armory          | Fabricated Ripper (x1)
 12358 | -4/Armory          | Identified exit to Research
 12358 | -4/Armory          | Discovered exit to Research (range 8)
 12368 | -4/Armory          | Entered Research
 12368 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 12518 | -3/Research        | Retrieved Zion intel report: Main Access
 12518 | -3/Research        | Identified exit to Research
 12829 | -3/Research        | Zion Hacker squad teleported in
 13017 | -3/Research        | Zion Heavy squad teleported in
 13022 | -3/Research        | Identified exit to Quarantine
 13022 | -3/Research        | Discovered exit to Quarantine (range 12)
 13022 | -3/Research        | Spotted B-90 Cyclops
 13042 | -3/Research        | Allies destroyed B-90 Cyclops
 13054 | -3/Research        | Entered Quarantine
 13054 | -3/Quarantine      | Accompanied by 3 allies
 13072 | -3/Quarantine      | Found Alien Slashing Weapon
 13074 | -3/Quarantine      | Identified Sigix Broadsword
 13115 | -3/Quarantine      | Found Alien Impact Weapon
 13115 | -3/Quarantine      | Identified Core Stripper
 13196 | -3/Quarantine      | Found Alien Artifact
 13206 | -3/Quarantine      | Found Alien Artifact
 13207 | -3/Quarantine      | Identified Terrabomb (x2)
 13207 | -3/Quarantine      | Used Terrabomb
 13280 | -3/Quarantine      | Repaired Adv. Sensor Array
 13304 | -3/Quarantine      | Found Alien Artifact
 13305 | -3/Quarantine      | Identified Subatomic Replicator
 13309 | -3/Quarantine      | Used Subatomic Replicator to replicate Sigix Broadsword
 13348 | -3/Quarantine      | Found Alien Artifact
 13348 | -3/Quarantine      | Identified Phase Armor
 13470 | -3/Quarantine      | Found Alien Artifact
 13477 | -3/Quarantine      | Found Alien Artifact
 13501 | -3/Quarantine      | Found Alien Artifact
 13503 | -3/Quarantine      | Found Alien Artifact
 13506 | -3/Quarantine      | Found Alien Artifact
 13546 | -3/Quarantine      | Spotted Fortress
 13670 | -3/Quarantine      | Identified exit to Section 7
 13670 | -3/Quarantine      | Discovered exit to Section 7 (range 5)
 13675 | -3/Quarantine      | Entered Section 7
 13709 | -3/Section 7       | Identified Hpw. Transdimensional Reconstructor (x2)
 13709 | -3/Section 7       | Warped through subspace
 13728 | -3/Section 7       | Identified Dimensional Node Initializer (x3)
 13728 | -3/Section 7       | Initialized slip node
 13784 | -3/Section 7       | Discovered exit to Research (range 13)
 13811 | -3/Section 7       | Entered Research
 13811 | -2/Research        | Evolved 2 slots: Utility x2
 14085 | -2/Research        | Retrieved Zion intel report: Depthwide Sectors/-2
 14100 | -2/Research        | Retrieved Zion intel report: Main Access
 14100 | -2/Research        | Identified exit to Access
 14101 | -2/Research        | Zion Heavy squad teleported in
 14161 | -2/Research        | Entered Access
 14161 | -1/Access          | Accompanied by 2 allies
 14161 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 14190 | -1/Access          | Garrison activated, responded to threat
 14353 | -1/Access          | Found Prototype Device
 14354 | -1/Access          | Identified Exp. Phase Shifter
 15017 | -1/Access          | Zion Melee Resupply teleported in
 15578 | -1/Access          | Retrieved Zion intel report: Main Access
 15578 | -1/Access          | Identified exit to Surface
 15622 | -1/Access          | Zion Heavy squad teleported in
 15851 | -1/Access          | Crushed by falling debris
 16042 | -1/Access          | Crushed by falling debris
 16044 | -1/Access          | Used Terrabomb
 16044 | -1/Access          | Spotted B-99 Colossus
 16063 | ***                | Escaped!

 Last Messages 
---------------
15987_ P-80 Master destroyed.
15988_ K-01 Serf collects debris.
15991_ Acquired 60 matter.
15991_ K-01 Serf collects debris. <x5>
16011_ U-05 Engineer builds a Wall.
16012_ K-01 Serf collects debris.
16035_ System corrupted: Energy discharge (-229).
16039_ The unstable cave ceiling collapses. <x3>
16042_ Crushed by falling debris.
16042_ Graviton Reactor destroyed.
16042_ System corrupted by crushing effect (+1).
16044_ Discarded Enh. Optical Array.
16044_ Terrabomb activated.
16044_ Slug penetrates Sealed Heavy Doors. <x2>
16044_ Slug penetrates Terminal. <x2>
16052_ The unstable cave ceiling collapses.
16055_ U-05 Engineer builds a Wall.
16056_ System corrupted: Heat flow error (+250).
16058_ Main Access Shell breached.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????#????????????????"     "  ""??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          77
Energy Capacity            820
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Armor Coverage             625
Resistance: KI             35
Resistance: TH             65
Resistance: EX             85
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Weapon Shielding           100
Point Defense Rating       160
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                80
Targeting Accuracy         5
Melee Accuracy             13
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
                   Greatsword | -7/Zion       | Archive
             Hvy. Flak Cannon | -7/Zion       | Archive
                   Power Maul | -7/Zion       | Archive
             Hpw. Shock Rifle | -7/Zion       | Archive
    Imp. Melee Analysis Suite | -7/Zion       | Archive
            Imp. Trap Scanner | -7/Zion       | Archive
        Imp. Carbon-fiber Leg | -7/Zion       | Archive
         Imp. Remote Datajack | -7/Zion       | Archive
               Kinecellerator | -7/Zion       | Archive
               Adv. Heat Sink | -7/Zion       | Archive
                Matter Filter | -7/Zion       | Archive
                    Hvy. Pick | -7/Zion       | Archive
                     Coil Gun | -7/Zion       | Archive
            Corruption Screen | -7/Zion       | Archive
                  HERF Cannon | -7/Zion       | Archive
                Battle Cannon | -7/Zion       | Free
                Hvy. Riot Gun | -7/Zion       | Free
                  Barrage Gun | -7/Zion       | Free
                  Enh. Flamer | -7/Zion       | Free
                       Ripper | -7/Zion       | Free
                  Bore Cannon | -7/Zion       | Free
       Imp. Matter Compressor | -3/Quarantine | Archive
           Imp. KE Penetrator | -3/Quarantine | Archive
            Stealth Drone Bay | -3/Quarantine | Archive
           Exp. Optical Array | -3/Quarantine | Archive
       Exp. Matter Compressor | -3/Quarantine | Archive
 Hvy. Proton Missile Launcher | -3/Quarantine | Archive
              Exp. Myomer Leg | -3/Quarantine | Archive

 Robot Schematics 
------------------
 O-24 Administrator | -7/Zion       | Archive
     R-06 Scavenger | -7/Zion       | Archive
          K-01 Serf | -7/Zion       | Archive
     A-27 Freighter | -3/Quarantine | Archive
       B-60 Warrior | -3/Quarantine | Archive

 Fabricated
------------
         Ripper | x1 | -5/Factory 
 Kinecellerator | x2 | -5/Factory 
         Ripper | x1 | -4/Armory  

 Alien Tech Used 
-----------------
Sigix Broadsword
Core Stripper
Terrabomb
Subatomic Replicator
Phase Armor
High-powered Transdimensional Reconstructor
Dimensional Node Initializer

 Achievements 
--------------
Back For More
Deadly Force
Part-time Excavator
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticLongswordHammer
  Manual?         0
Play Time         02:47:47
  Cumulative      96.2 hours
  Start           2024.08.27 @ 23:46:40
  End             2024.09.02 @ 03:51:29
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          50
  Rogue           2
  Adventurer      0
  Explorer        48
Win Type          0
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          55
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a390ebc-84ef-4291-b826-69d70c30d400