Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.02 @ 03:51:29 Player: Sabazin Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (111) 555 Value Destroyed (5840) 5840 Prototype IDs (35) 700 Alien Tech Used (7) 1400 Bonus (6226) 6226 TOTAL SCORE: 22621 Bonus ------- Follower Combat Kills 2242 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -116 Cogmind --------- Core Integrity 1508/1600 Matter 290/300 Energy 559/580 System Corruption 8% Temperature Warm (102) Movement Walking (118) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Graviton Reactor Graviton Reactor > --- PROPULSION (7) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Myomer Leg Zionite Composite Leg II Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (11) ----- Large Storage Unit Triangulator Advanced Signal Interpreter Melee Analysis Suite Advanced Melee Analysis Suite Improved Reaction Control System Layered Heavy Armor Plating Experimental Thermal Shield Improved Shock Absorption System > --- WEAPON (5) ------- Gravity Flail Great Axe Plasma Sword Sigix Broadsword > --- INVENTORY (15) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Microactuators Nanoactuators Dimensional Node Initializer Dimensional Node Initializer High-powered Transdimensional Reconstructor Core Stripper Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Graviton Reactor Graviton Reactor Graviton Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Myomer Leg Zionite Composite Leg II Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Large Storage Unit Triangulator Enhanced Optical Array Advanced Signal Interpreter Melee Analysis Suite Advanced Melee Analysis Suite Improved Reaction Control System Layered Heavy Armor Plating Experimental Thermal Shield Improved Shock Absorption System > --- WEAPON ----------- Gravity Flail Great Axe Plasma Sword Sigix Broadsword > --- INVENTORY -------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Microactuators Nanoactuators Dimensional Node Initializer Dimensional Node Initializer High-powered Transdimensional Reconstructor Terrabomb Core Stripper Self-destruct Interrupter [Rating: 199] Favorites ----------- Power Graviton Reactor Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Graviton Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Phasing Sabre Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Gravity Flail Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Slots Evolved 19 | . 1 2 . . . 6 . 2 . . 2 . 2 . . 2 2 Power 2 | . . . . . . 1 . . . . . . . . . . 1 Propulsion 5 | . . . . . . 2 . 2 . . . . . . . . 1 Utility 9 | . 1 1 . . . 2 . . . . 2 . 1 . . 2 . Weapon 3 | . . 1 . . . 1 . . . . . . 1 . . . . Parts Attached 207 | 6 7 12 1 2 1 . 21 20 15 5 9 46 16 17 4 7 18 Power 20 | 1 1 2 . . 1 . 1 1 3 . 1 5 . . . 3 1 Engine 6 | 1 1 2 . . 1 . 1 . . . . . . . . . . Core 3 | . . . . . . . . 1 . . . 2 . . . . . Reactor 11 | . . . . . . . . . 3 . 1 3 . . . 3 1 Propulsion 66 | 2 2 3 . . . . 8 11 2 3 2 19 4 1 2 1 6 Treads 11 | 2 2 3 . . . . 4 . . . . . . . . . . Leg 55 | . . . . . . . 4 11 2 3 2 19 4 1 2 1 6 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 84 | 2 1 4 1 . . . 4 7 10 2 6 15 11 9 2 3 7 Device 57 | . . 2 1 . . . 4 2 4 2 4 11 8 8 2 3 6 Storage 4 | 1 . 1 . . . . . 1 1 . . . . . . . . Processor 7 | 1 . . . . . . . 3 . . 1 1 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 15 | . 1 1 . . . . . 1 5 . 1 3 2 . . . 1 Artifact 1 | . . . . . . . . . . . . . . 1 . . . Weapon 37 | 1 3 3 . 2 . . 8 1 . . . 7 1 7 . . 4 Energy Gun 6 | 1 1 3 . . . . 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 2 . . 1 . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . 2 . . 1 Slashing Weapon 22 | . . . . . . . 6 1 . . . 7 1 5 . . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . . . . . 2 7 . 1 9 1 6 2 1 3 Parts Lost 19 | . . . . . . . 2 1 1 . 5 3 1 2 . . 4 Power 3 | . . . . . . . . . . . 1 1 . . . . 1 Propulsion 1 | . . . . . . . . . 1 . . . . . . . . Utility 11 | . . . . . . . 1 1 . . 2 2 1 1 . . 3 Weapon 4 | . . . . . . . 1 . . . 2 . . 1 . . . Highest Loss Streak 4 | . . . . . . . 2 1 1 . 4 2 1 2 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 77 95 100 100 100 62 84 99 99 99 99 98 99 90 84 86 89 Engine 5 | . 11 10 10 10 10 6 11 10 1 . . . . . . . . Core 1 | . . . . . . . . . 5 5 5 2 4 4 4 . . Reactor 3 | . . . . . . . . . 3 5 4 7 4 4 4 8 10 Treads 7 | . 23 20 20 20 20 12 15 . . . . . . . . . . Leg 18 | . . . . . . . 8 32 33 33 30 29 27 26 27 25 26 Device 16 | . . 17 20 20 20 12 17 13 11 10 14 15 16 16 16 24 17 Storage 6 | . 12 10 10 10 10 6 6 5 5 5 5 5 4 4 4 4 3 Processor 8 | . 9 . . . . . . 8 11 11 15 17 18 18 18 16 14 Protection 5 | . 1 10 10 10 10 6 . 4 4 5 5 1 1 . . . 2 Energy Gun 6 | . 12 17 20 20 20 12 1 . . . . . . . . . . Ballistic Gun 2 | . 5 10 10 3 10 6 1 . . . . . . . . . . Slashing Weapon 11 | . . . . . . . 20 21 22 22 19 19 22 10 4 4 7 Peak Build Rating 199 | 6 7 17 17 18 22 22 60 81 88 86 106 135 142 192 150 164 199 Average Rating 83 | 4 6 14 16 16 21 22 46 76 83 84 101 125 136 162 145 161 187 On Entrance 68 | . 6 7 17 16 18 22 22 60 81 86 84 95 124 137 146 146 163 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 14 16 41 41 40 50 50 76 76 73 72 75 81 81 80 71 79 115 Greatest Support 204 | 40 40 43 43 43 43 43 93 105 108 108 116 158 167 167 167 164 204 Greatest Overweight (x) 3 | . 3 . . . 1 1 1 1 . . . 2 . . . . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 10 15 15 15 15 15 14 15 15 15 15 15 15 15 15 12 14 Average Carried 13 | 4 6 12 14 14 14 15 9 14 14 14 14 14 14 14 13 10 11 Final Capacity 15 | 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 5 15 14 15 15 15 9 15 15 14 14 15 15 15 12 10 12 Class Distribution -------------------- 32% | Hacker-Gladiator 30% | Scavenger-Gladiator 21% | Hacker-Tank 10% | Scavenger-Tank 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gladiator | -6/DSF Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -4/Factory Hacker-Gladiator | -4/Armory Hacker-Gladiator | -3/Research Hacker-Gladiator | -3/Quarantine Hacker-Gladiator | -3/Section 7 Hacker-Gladiator | -2/Research Hacker-Gladiator | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Matter Collected 2443 | 112 66 312 11 10 27 . 184 252 156 50 80 485 90 227 . 117 264 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5637 | . 169 561 . . 171 . 187 793 54 60 292 1586 144 283 86 81 1170 Parts 309 | . 8 37 . . 3 . 10 59 5 1 15 69 11 13 3 2 73 Haulers Intercepted 2 | . 1 1 . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Combat Hostiles Destroyed 90 | . 3 10 . . 3 . 4 14 2 1 5 24 2 2 1 1 18 Melee 72 | . . . . . . . 2 14 2 1 5 24 2 2 1 1 18 Guns 16 | . 3 9 . . 2 . 2 . . . . . . . . . . Classes Destroyed 15 | . 4 3 . . 1 . 1 2 . . . 2 . 1 . . 1 Worker 1 | . . 1 . . . . . . . . . . . . . . . Builder 4 | . . 1 . . . . . 3 . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . 2 . . . . . . . . . Watcher 10 | . 1 3 . . . . . 1 . . . 2 . 1 . . 2 Swarmer 13 | . 1 2 . . . . . 4 2 . . . . . . . 4 Cutter 2 | . . . . . . . 2 . . . . . . . . . . Grunt 23 | . 2 3 . . 1 . 2 6 . 1 . 5 . 2 . . 1 Brawler 2 | . . . . . 2 . . . . . . . . . . . . Duelist 6 | . . . . . . . . . . . . 6 . . . . . Researcher 2 | . . . . . . . . . . . . . . 2 . . . Sentry 12 | . . 5 . . . . . . . . 1 2 . . 1 1 2 Hunter 2 | . . . . . . . . . . . . 2 . . . . . Programmer 29 | . . . . . . . . 4 . . 4 9 2 . . . 10 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . 1 5 . . 2 . 2 4 2 1 1 5 1 2 1 1 2 Combat Bots Only 5 | . 1 3 . . 2 . 2 4 2 1 1 5 1 2 1 1 2 Max Kills in Single Turn 2 | . 1 2 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Hostile Shots Fired 746 | . 22 62 4 . 24 . 26 138 19 4 92 156 12 42 34 10 101 Missed 258 | . 7 15 1 . 8 . 6 44 5 . 32 58 3 9 18 7 45 Damage Taken 7596 | . 98 398 27 . 266 . 323 1103 126 49 834 1510 150 827 210 48 1627 Core 744 | . 20 48 . . 67 . 75 134 27 11 51 179 14 26 . . 92 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 268 | . . 3 . . . . . 126 18 . 121 . . . . . . Ignored by Resistances 4146 | . 64 253 16 . 154 . 191 654 78 28 490 884 90 467 126 29 622 Regen/Repaired (Parts) 812 | . . . . . . . . . . . . . . 258 91 28 435 Core Remaining (%) 88 | 100 92 . . . 71 . 91 . . 82 . 80 . . 88 100 94 Volleys Fired 71 | . 22 36 1 1 7 . 4 . . . . . . . . . . Largest 3 | . 2 3 2 1 3 . 3 . . . . . . . . . . Hottest 141 | . 60 116 76 100 141 . 132 . . . . . . . . . . Shots Fired 152 | . 23 96 2 1 21 . 9 . . . . . . . . . . Gun 151 | . 23 96 2 . 21 . 9 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special 1 | . . . . 1 . . . . . . . . . . . . . Kinetic 49 | . 1 36 1 . 7 . 4 . . . . . . . . . . Thermal 103 | . 22 60 1 1 14 . 5 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 32 | . 12 31 32 . 8 . 9 . . . . . . . . . . Robot Miss Streak 2 | . 1 2 1 . 1 . 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 499 | . 22 74 1 . 16 . 13 72 3 5 44 109 15 39 9 10 67 Core Hits 186 | . 8 25 . . 5 . 9 35 2 3 14 45 3 9 2 2 24 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . 1 . . 2 Critical Strikes 76 | . . 3 . . 3 . 2 20 1 2 10 18 2 1 2 2 10 Burn 6 | . . 3 . . 3 . . . . . . . . . . . . Smash 4 | . . . . . . . . . . . . . . 1 . . 3 Sever 66 | . . . . . . . 2 20 1 2 10 18 2 . 2 2 7 Melee Attacks 554 | . . . . . . . 7 79 7 5 53 136 29 60 10 10 158 Impact 35 | . . . . . . . . . . . . . . 11 . . 24 Slashing 519 | . . . . . . . 7 79 7 5 53 136 29 49 10 10 134 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . 12 . . . . . 2 . . 1 Combat Hostiles 6 | . . . . . . . . 5 . . . . . . . . 1 Follow-up Attacks 117 | . . . . . . . 3 22 . 2 18 36 6 15 . . 15 Damage Inflicted 19806 | . 243 932 14 . 233 . 237 2058 55 119 1088 5040 801 3006 659 790 4531 Guns 1341 | . 242 771 14 . 233 . 81 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 155 | . . 155 . . . . . . . . . . . . . . . Melee 18303 | . . . . . . . 156 2058 55 119 1088 5040 801 3006 659 790 4531 Ramming 7 | . 1 6 . . . . . . . . . . . . . . . Kinetic 261 | . 10 190 . . 39 . 22 . . . . . . . . . . Thermal 1235 | . 232 736 14 . 194 . 59 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 1087 | . . . . . . . . . . . . . . 529 . . 558 Slashing 17216 | . . . . . . . 156 2058 55 119 1088 5040 801 2477 659 790 3973 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 2 . . . . . . 2 2 . 1 4 . . . . 8 Average Corruption 2 | . 1 . . . . . . 1 1 . 1 2 . . . . 2 Corruption Purged 6 | . . . . . . . . . 2 . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 65 | . 1 . . . . . . 25 1 . 2 14 . . . . 22 Message Errors 19 | . . . . . . . . 10 . . 1 3 . . . . 5 Matter Fused 17 | . 1 . . . . . . 5 1 . . 4 . . . . 6 Heat Flow Errors 9 | . . . . . . . . 2 . . 1 1 . . . . 5 Energy Discharges 11 | . . . . . . . . 3 . . . 3 . . . . 5 Data Loss (minor) 6 | . . . . . . . . 3 . . . 2 . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . Alerts 2 | . . . . . . . . 1 . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1115 | . . 51 . . . . 4 122 . . 40 132 86 193 . 32 455 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 51 | . . 51 . . . . . . . . . . . . . . . Melee 1064 | . . . . . . . 4 122 . . 40 132 86 193 . 32 455 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 71 | . . . . . . . . . . . . 71 . . . . . Shots 1 | . . . . . . . . . . . . 1 . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . Highest Temperature 425 | . 48 . . . 63 . . 210 2 10 239 415 . . . . 425 Average Temperature 127 | . 22 . . . 26 . . 81 2 10 108 215 . . . . 116 Received Heat Transfer 1505 | . 78 231 18 . 93 . 90 303 . 54 162 200 9 126 69 9 63 Effects 4 | . . . . . . . . . . . . 3 . . . . 1 Shutdowns 2 | . . . . . . . . . . . . 2 . . . . . Interference 1 | . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . 3 Impact Corruptions 7 | . . . . . . . . . . . . . . 2 . . 5 Robots Melted 2 | . . 1 . . 1 . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . . 1 . . . . . . . . . . . . Parts Melted 4 | . 1 2 . . 1 . . . . . . . . . . . . Heat Transferred 3114 | . 525 1701 37 . 703 . 148 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Peak Influence 351 | . 121 250 15 . . . 122 286 . . 141 351 52 317 104 88 345 Initial 47 | . . . . . . . . 47 . . . . . 18 42 43 39 Average 81 | . 75 74 8 . . . 89 89 . . 31 106 15 155 61 54 110 Maximum Alert Level 1 | . . 1 . . . . . 1 . . . 1 . 1 . . 1 Low Security (%) 89 | 100 100 93 100 . . 100 100 89 . . 100 80 100 60 100 100 84 Level 1 10 | . . 6 . . . . . 10 . . . 19 . 39 . . 15 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 1 . . . . 1 4 . . 4 5 4 2 1 1 6 Investigation 4 | . . . . . . . . 2 . . . . 1 1 . . . Extermination 14 | . . . . . . . . 2 . . 3 4 1 . . 1 3 Reinforcement 10 | . . 1 . . . . 1 . . . 1 1 2 1 1 . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Distress Signals 9 | . 1 1 . . . . . 3 . . . 1 . 1 . . 2 Communications Jammed 23 | . . . . . . . . . . . 6 17 . . . . . Distress Signals 23 | . . . . . . . . . . . 6 17 . . . . . Times Spotted 211 | . 7 17 1 . 13 . 10 41 6 1 15 45 6 13 6 1 29 Peak Tracking Total 9 | . 3 4 1 . 7 . 5 9 3 1 4 5 3 5 5 2 6 Tactical Retreats 24 | . 2 1 . . 1 . 1 6 1 . . 4 . 3 1 . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Traps Triggered 9 | . 5 . . . . . . 2 . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Machines Disabled 14 | . . 3 . . . . . . . . 1 3 . 6 . . 1 Max in Single Turn 3 | . . 3 . . . . . . . . . 1 . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Machines Accessed 21 | . 2 4 . 1 . 1 . 4 . . 2 1 . 3 . 1 2 Terminals 9 | . 2 3 . . . 1 . 1 . . 1 . . 1 . . . Fabricators 4 | . . . . . . . . 2 . . . 1 . . . 1 . Repair Stations 2 | . . 1 . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . . . . . . 1 . . 1 . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Total Hacks 54 | . 7 17 . 6 . 1 . 8 . . 2 2 . 6 . 2 3 Successful 39 | . 4 10 . 6 . 1 . 7 . . 2 2 . 5 . 1 1 Failed 15 | . 3 7 . . . . . 1 . . . . . 1 . 1 2 Catastrophic 1 | . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 61 | . . . . . . . . 10 . . 7 13 9 3 3 9 7 Terminals 27 | . 7 15 . . . 1 . 1 . . 1 . . 2 . . . Fabricators 10 | . . . . . . . . 6 . . . 2 . . . 2 . Repair Stations 4 | . . 2 . . . . . . . . . . . 2 . . . Recycling Units 2 | . . . . . . . . 1 . . 1 . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . 2 . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 Terminal Hacks 25 | . 4 10 . 6 . 1 . 1 . . 1 . . 2 . . . Record 7 | . 2 3 . . . . . . . . . . . 2 . . . Part Schematic 6 | . . . . 6 . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . . Open DSF 3 | . . . . . . 1 . 1 . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 5 . . . 2 . . . 1 . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Load Schematic 4 | . . . . . . . . 2 . . . 1 . . . 1 . Build 3 | . . . . . . . . 2 . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . 1 . . 1 . . . . . . Retrieve Components 2 | . . . . . . . . 1 . . 1 . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 4 . . . . . 2 . . 1 1 . 2 . 1 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . 3 . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . 21 . . . . . . . . . 7 . . . Parts Built 4 | . . . . . . . . 3 . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 210 | . . . . . . . . 168 . . . 42 . . . . . Total Part Build Rating 16 | . . . . . . . . 12 . . . 4 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . Time 50 | . . . . . . . . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . 1 . . 3 . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Total Allies 38 | . . . 1 9 2 . . 6 . . 2 8 5 . . 2 3 Largest Group 9 | . . . 1 9 9 7 7 5 3 . 2 7 5 3 . 2 2 Highest-Rated Group 465 | . . . 31 266 273 220 220 402 262 . 206 465 449 287 . 244 244 Highest-Rated Ally 122 | . . . 31 42 42 42 42 96 96 . 103 103 103 103 . 122 122 Zionite Dispatches 12 | . . . . . . . . 2 . . 1 4 2 . . 1 2 Heavy 6 | . . . . . . . . . . . 1 2 1 . . 1 1 Light 1 | . . . . . . . . 1 . . . . . . . . . Recon 1 | . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . 1 . . . . . . . . . Total Orders 8 | . . . . . . . . 1 . . . 2 2 . . . 3 STAY 1 | . . . . . . . . . . . . . . . . . 1 ROAM 1 | . . . . . . . . . . . . . . . . . 1 DROP 2 | . . . . . . . . 1 . . . . . . . . 1 EXPLORE 4 | . . . . . . . . . . . . 2 2 . . . . Ally Attacks 324 | . . . . . 91 . 31 65 34 . 11 38 18 21 . . 15 Total Damage 10981 | . . . . . 1722 . 573 1911 709 . 1018 1655 764 1582 . . 1047 Kills 66 | . . . . . 12 . 3 17 8 . 4 8 1 7 . . 6 Allies Corrupted 3 | . . . . . 1 . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . 2 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . 1 . . 1 . 1 . . 2 1 Main Access 3 | . . . . . . . . . . . . . 1 . . 1 1 Branch Access 2 | . . . . . . . . 1 . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Turns Passed 16062 | 80 408 832 295 2020 2060 12 370 1766 1112 561 1238 1613 686 621 136 350 1902 Spaces Moved 8969 | 45 181 407 176 1239 910 6 196 934 848 451 555 789 485 376 83 258 1030 Core 12 | 8 4 . . . . . . . . . . . . . . . . Treads 3067 | 37 177 407 176 1239 910 6 115 . . . . . . . . . . Legs 5890 | . . . . . . . 81 934 848 451 555 789 485 376 83 258 1030 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 120 115 114 114 110 102 118 118 118 120 118 Average Speed 138 | 140 160 160 160 160 221 240 143 120 114 114 112 116 118 118 119 120 118 Slowest Speed 265 | 160 200 160 160 160 240 240 190 190 115 115 115 265 118 118 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 41 | 3 36 43 43 90 95 . 94 25 65 47 14 43 13 44 10 10 26 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . . . . . . 2 . Known Exits Taken 15 | 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . . . . . . Scrap Searched 8 | . . . 1 2 2 . . . 2 1 . . . . . . . Spaces Dug 69 | . . . . . . . . . . . . 4 8 4 1 . 52 Terrain Destroyed 89 | . . 6 . . . . . . . . . 18 8 4 1 . 52 Melee 69 | . . . . . . . . . . . . 4 8 4 1 . 52 Projectile . | . . . . . . . . . . . . . . . . . . AOE 20 | . . 6 . . . . . . . . . 14 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp Fac Arm Res Qua Sec Res Acc Total 12099 | 62 274 516 190 1275 948 5 273 1500 980 491 1106 1368 591 535 116 292 1577 Wait 2215 | . 59 40 6 23 21 . 30 471 93 25 500 407 46 66 14 12 402 Move 8950 | 44 180 406 175 1238 909 5 195 933 847 450 554 788 484 375 82 257 1028 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 133 | 12 5 16 3 6 3 . 12 11 4 1 8 17 6 14 1 3 11 Fast Attach 47 | . 1 1 . . . . . 4 10 2 . 15 6 7 1 . . Attach 93 | 6 6 5 1 . . . 18 7 2 1 6 12 3 9 4 2 11 Detach 20 | . . . . . . . . 5 4 1 1 1 . 5 . . 3 Swap 73 | . . 6 . 2 1 . 3 9 3 2 3 19 7 4 1 5 8 Drop 122 | . . 5 4 5 4 . 7 9 12 6 4 27 12 19 3 3 2 Fire 71 | . 22 36 1 1 7 . 4 . . . . . . . . . . Melee 359 | . . . . . . . 4 51 5 3 30 82 17 36 10 10 111 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . 1 1 . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 Rewire 13 | . . . . . 3 . . . . . . . 10 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -3/Section 7 -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 476 | -10/Materials | Identified exit to Materials 476 | -10/Materials | Discovered exit to Materials (range 9) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 938 | -9/Materials | Build established: Hacker-Tank 994 | -9/Materials | Identified exit to Mines 994 | -9/Materials | Identified exit to Materials 1321 | -9/Materials | Entered Mines 1324 | -9/Mines | Received a Mining Laser from a helpful Derelict 1446 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1537 | -9/Mines | Discovered exit to Materials (range 5) 1568 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1570 | -9/Mines | Discovered exit to Materials (range 11) 1616 | -9/Mines | Entered Zion 1995 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2176 | -7/Zion | Gained Derelict followers 2558 | -7/Zion | Given A8's code to call for help 2678 | -7/Zion | Gained Derelict followers 2878 | -7/Zion | Met Imprinter 2927 | -7/Zion | Imprinted 2929 | -7/Zion | Declared Zion's savior 3388 | -7/Zion | Identified exit to Proximity Caves 3388 | -7/Zion | Discovered exit to Proximity Caves (range 9) 3636 | -7/Zion | Entered Proximity Caves 3636 | -6/Proximity Caves | Accompanied by 9 allies 3641 | -6/Proximity Caves | Learned Factory emergency access door positions 3981 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4298 | -6/Proximity Caves | Build established: Scavenger-Tank 4339 | -6/Proximity Caves | Spotted B-75 Beast 4361 | -6/Proximity Caves | Allies destroyed B-75 Beast 4722 | -6/Proximity Caves | Identified exit to Factory 4722 | -6/Proximity Caves | Discovered exit to Factory (range 4) 5696 | -6/Proximity Caves | Entered Factory 5696 | -6/Factory | Accompanied by 7 allies 5696 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5706 | -6/Factory | Identified exit to DSF 5708 | -6/Factory | Entered DSF 5708 | -6/DSF | Accompanied by 7 allies 5719 | -6/DSF | Additional patrols routed to DSF 5789 | -6/DSF | Lost 4 allies 5821 | -6/DSF | Identified exit to Factory 5821 | -6/DSF | Discovered exit to Factory (range 14) 6054 | -6/DSF | Build established: Scavenger-Gladiator 6078 | -6/DSF | Entered Factory 6078 | -5/Factory | Evolved 2 slots: Propulsion x2 6521 | -5/Factory | Retrieved Zion intel report: Branch Access 6521 | -5/Factory | Identified exit to Upper Caves 6666 | -5/Factory | Spotted B-75 Beast 7227 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7230 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7248 | -5/Factory | Zion Light squad teleported in 7335 | -5/Factory | Fabricated Ripper (x1) 7344 | -5/Factory | Fabricated Kinecellerator (x2) 7525 | -5/Factory | Cargo convoy interrupted 7639 | -5/Factory | Zion Hacking Resupply teleported in 7844 | -5/Factory | Entered Upper Caves 7844 | -5/Upper Caves | Accompanied by 3 allies 8189 | -5/Upper Caves | Encountered a Warlord checkpoint 8340 | -5/Upper Caves | Found Prototype Protection 8340 | -5/Upper Caves | Identified Zio. Weapon Casing 8411 | -5/Upper Caves | Identified exit to Upper Caves 8411 | -5/Upper Caves | Discovered exit to Upper Caves (range 13) 8761 | -5/Upper Caves | Found Prototype Device 8761 | -5/Upper Caves | Identified Exp. Thermal Shield 8956 | -5/Upper Caves | Entered another Upper Caves area 8956 | -5/Upper Caves | Identified exit to Factory 8956 | -5/Upper Caves | Discovered exit to Factory (range 6) 9517 | -5/Upper Caves | Entered Factory 9517 | -4/Factory | Evolved 2 slots: Utility x2 9853 | -4/Factory | Retrieved Zion intel report: Branch Access 9853 | -4/Factory | Identified exit to Upper Caves 9853 | -4/Factory | Identified exit to Armory 10562 | -4/Factory | Zion Heavy squad teleported in 10755 | -4/Factory | Entered Armory 10756 | -4/Armory | Met VL-GR5, who suggested a friendly competition 10770 | -4/Armory | Lost 4 parts (1p1u2w) 10956 | -4/Armory | Zion Recon squad teleported in 11196 | -4/Armory | Build established: Hacker-Gladiator 11655 | -4/Armory | Energy Cycler disabled 11697 | -4/Armory | Zion Heavy squad teleported in 11763 | -4/Armory | Zion Heavy squad teleported in 11818 | -4/Armory | Zion Fire squad teleported in 11920 | -4/Armory | Lost 8 allies 12109 | -4/Armory | Fabricated Ripper (x1) 12358 | -4/Armory | Identified exit to Research 12358 | -4/Armory | Discovered exit to Research (range 8) 12368 | -4/Armory | Entered Research 12368 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12518 | -3/Research | Retrieved Zion intel report: Main Access 12518 | -3/Research | Identified exit to Research 12829 | -3/Research | Zion Hacker squad teleported in 13017 | -3/Research | Zion Heavy squad teleported in 13022 | -3/Research | Identified exit to Quarantine 13022 | -3/Research | Discovered exit to Quarantine (range 12) 13022 | -3/Research | Spotted B-90 Cyclops 13042 | -3/Research | Allies destroyed B-90 Cyclops 13054 | -3/Research | Entered Quarantine 13054 | -3/Quarantine | Accompanied by 3 allies 13072 | -3/Quarantine | Found Alien Slashing Weapon 13074 | -3/Quarantine | Identified Sigix Broadsword 13115 | -3/Quarantine | Found Alien Impact Weapon 13115 | -3/Quarantine | Identified Core Stripper 13196 | -3/Quarantine | Found Alien Artifact 13206 | -3/Quarantine | Found Alien Artifact 13207 | -3/Quarantine | Identified Terrabomb (x2) 13207 | -3/Quarantine | Used Terrabomb 13280 | -3/Quarantine | Repaired Adv. Sensor Array 13304 | -3/Quarantine | Found Alien Artifact 13305 | -3/Quarantine | Identified Subatomic Replicator 13309 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 13348 | -3/Quarantine | Found Alien Artifact 13348 | -3/Quarantine | Identified Phase Armor 13470 | -3/Quarantine | Found Alien Artifact 13477 | -3/Quarantine | Found Alien Artifact 13501 | -3/Quarantine | Found Alien Artifact 13503 | -3/Quarantine | Found Alien Artifact 13506 | -3/Quarantine | Found Alien Artifact 13546 | -3/Quarantine | Spotted Fortress 13670 | -3/Quarantine | Identified exit to Section 7 13670 | -3/Quarantine | Discovered exit to Section 7 (range 5) 13675 | -3/Quarantine | Entered Section 7 13709 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor (x2) 13709 | -3/Section 7 | Warped through subspace 13728 | -3/Section 7 | Identified Dimensional Node Initializer (x3) 13728 | -3/Section 7 | Initialized slip node 13784 | -3/Section 7 | Discovered exit to Research (range 13) 13811 | -3/Section 7 | Entered Research 13811 | -2/Research | Evolved 2 slots: Utility x2 14085 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 14100 | -2/Research | Retrieved Zion intel report: Main Access 14100 | -2/Research | Identified exit to Access 14101 | -2/Research | Zion Heavy squad teleported in 14161 | -2/Research | Entered Access 14161 | -1/Access | Accompanied by 2 allies 14161 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 14190 | -1/Access | Garrison activated, responded to threat 14353 | -1/Access | Found Prototype Device 14354 | -1/Access | Identified Exp. Phase Shifter 15017 | -1/Access | Zion Melee Resupply teleported in 15578 | -1/Access | Retrieved Zion intel report: Main Access 15578 | -1/Access | Identified exit to Surface 15622 | -1/Access | Zion Heavy squad teleported in 15851 | -1/Access | Crushed by falling debris 16042 | -1/Access | Crushed by falling debris 16044 | -1/Access | Used Terrabomb 16044 | -1/Access | Spotted B-99 Colossus 16063 | *** | Escaped! Last Messages --------------- 15987_ P-80 Master destroyed. 15988_ K-01 Serf collects debris. 15991_ Acquired 60 matter. 15991_ K-01 Serf collects debris. 16011_ U-05 Engineer builds a Wall. 16012_ K-01 Serf collects debris. 16035_ System corrupted: Energy discharge (-229). 16039_ The unstable cave ceiling collapses. 16042_ Crushed by falling debris. 16042_ Graviton Reactor destroyed. 16042_ System corrupted by crushing effect (+1). 16044_ Discarded Enh. Optical Array. 16044_ Terrabomb activated. 16044_ Slug penetrates Sealed Heavy Doors. 16044_ Slug penetrates Terminal. 16052_ The unstable cave ceiling collapses. 16055_ U-05 Engineer builds a Wall. 16056_ System corrupted: Heat flow error (+250). 16058_ Main Access Shell breached. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ? ????????? | | ?????????????????????????????????""""""" ????????? | | ????????????????????????????????? """"???????? | | ???????????????????????????????? " ???????? | | ???????????????????????????????? " ??????? | | ???????????????????????????????? " ??????? | | ???????????????????????????????? " "??????? | | ???????????????#????????????????" " ""??????? | | ??????????? # """""""""""""" " "??????? | | ??????????? " "" "" " ""?????? | | ???????????????# " " " " ????? | | ????????????? # " """ "" " " ????? | | ???????????? # ??????" " " " ???? | | ???????????????????????" @" " " " ""?????? | | ???????????????????????" "" " " " """T???? | | ???????????????????????" " " """""""""??? | | ??????????????? " """""" " """"??? | | ??????????????? " " " ?? | | ??????????????????????"""""""""" " ?? | | ??????????????????????????????"" " "??? | | ??????????????????????????????"" """???? | | ??????????????????????????????"" """???? | | ?????????????????????????????? "# " "??? | | ????????????????????????????BB " " ??? | | ????????????????????????????BB " " ???? | | ???????????????????????????? " """???? | | ??????????????????????????? " ???? | | ?????????????????????????? "# ????? | | ????????????????????????? " ????? | | ????????????????????????? """"""""""""""""####?? | | ???????????????????????? " * #?? | | ???????????????????????" " #?? | | ???????????????????????#? " """""^ #?? | | ???????????????????????# ???" !* """"""" ^ #?? | | ???????????????????????# ??# |%= """"""" #?? | | ???????????????????????# ??# =^ """"" #?? | | ???????????????????????# ?# ![ ! #?? | | ?????????????# ####### #[ !%! #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 77 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 625 Resistance: KI 35 Resistance: TH 65 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 100 Point Defense Rating 160 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 5 Melee Accuracy 13 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Greatsword | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Power Maul | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Coil Gun | -7/Zion | Archive Corruption Screen | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Bore Cannon | -7/Zion | Free Imp. Matter Compressor | -3/Quarantine | Archive Imp. KE Penetrator | -3/Quarantine | Archive Stealth Drone Bay | -3/Quarantine | Archive Exp. Optical Array | -3/Quarantine | Archive Exp. Matter Compressor | -3/Quarantine | Archive Hvy. Proton Missile Launcher | -3/Quarantine | Archive Exp. Myomer Leg | -3/Quarantine | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-27 Freighter | -3/Quarantine | Archive B-60 Warrior | -3/Quarantine | Archive Fabricated ------------ Ripper | x1 | -5/Factory Kinecellerator | x2 | -5/Factory Ripper | x1 | -4/Armory Alien Tech Used ----------------- Sigix Broadsword Core Stripper Terrabomb Subatomic Replicator Phase Armor High-powered Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- Back For More Deadly Force Part-time Excavator Turtlemind Challenges ------------ None Game ------ Seed GyrokineticLongswordHammer Manual? 0 Play Time 02:47:47 Cumulative 96.2 hours Start 2024.08.27 @ 23:46:40 End 2024.09.02 @ 03:51:29 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 50 Rogue 2 Adventurer 0 Explorer 48 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 55 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a390ebc-84ef-4291-b826-69d70c30d400