Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 01:25:09

Player: dhtilly

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (117)     585
Value Destroyed (3411)     3411
Prototype IDs (48)         960
Alien Tech Used (0)        0
Bonus (4667)               4667
              TOTAL SCORE: 16923

 Bonus
-------
High Alert Combat Kills    183
Follower Combat Kills      1200
Aligned with FarCom        300
Win                        3000
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             1326/1600
Matter                     283/300
Energy                     154/160
System Corruption          1%
Temperature                Cool (15)
Movement                   Flying (23)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
         Light Fission Core
>              --- PROPULSION (7) ---
      Improved VTOL Module
               Xenon Bombardment Thruster
               Field Propulsion Array
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY (15) -----
      Advanced Power Amplifier
      Advanced Heat Sink
        Medium Storage Unit
      Enhanced Optical Array
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON (2) -------
               Ionic Axe
>              --- INVENTORY (10) ---
         Light Quantum Reactor
  Experimental Thermal Generator
               Stasis Canceller
      Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
               Nuclear Pulse Thruster
               Nuclear Pulse Array
        Cooled Q-thruster
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Heat Sink
        Medium Storage Unit
      Enhanced Optical Array
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
      Hardened Medium Armor Plating
      Improved Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
      Advanced System Shield
>              --- WEAPON -----------
         Heavy Machine Gun
               Fusion Bomb Launcher
>              --- INVENTORY --------
         Light Fission Core
         Light Quantum Reactor
               Field Propulsion Array
        Cooled Q-thruster
  Experimental Thermal Generator
               Stasis Canceller
      Enhanced Nova Cannon
               Ionic Axe
               Deploy-a-Sentry
[Rating: 136]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved VTOL Module
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Improved Hacking Suite
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Improved Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   1   .   .   1   .   .   .   1   
  Utility                  13   | .   .   .   .   .   2   2   1   .   .   1   2   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             181  | 7   9   1   2   6   47  16  14  .   17  28  10  .   6   18  
  Power                    17   | 1   1   .   .   1   4   3   1   .   .   4   .   .   .   2   
    Engine                 8    | 1   1   .   .   1   4   .   .   .   .   1   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   3   1   .   .   3   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               55   | 2   5   .   1   2   15  6   4   .   9   3   2   .   1   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | 2   4   .   .   1   14  .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 30   | .   .   .   .   .   .   6   4   .   9   3   2   .   1   5   
  Utility                  60   | 2   2   .   1   2   9   5   6   .   7   9   8   .   5   4   
    Device                 20   | 1   1   .   .   2   4   1   1   .   2   .   6   .   .   2   
    Storage                6    | 1   1   .   1   .   1   1   .   .   .   .   .   .   .   1   
    Processor              14   | .   .   .   .   .   1   2   4   .   .   3   .   .   4   .   
    Hackware               8    | .   .   .   .   .   1   1   .   .   2   2   .   .   1   1   
    Protection             12   | .   .   .   .   .   2   .   1   .   3   4   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   1   1   .   1   19  2   3   .   1   12  .   .   .   7   
    Energy Gun             13   | 2   1   .   .   1   9   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Ballistic Gun          10   | .   .   .   .   .   .   1   1   .   .   6   .   .   .   2   
    Ballistic Cannon       7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   1   .   .   3   .   1   .   .   3   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   1   1   .   1   1   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   5   1   .   .   .   3   .   .   1   .   
Parts Lost                 29   | .   4   .   .   1   10  .   .   .   .   1   1   .   .   12  
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               13   | .   2   .   .   .   5   .   .   .   .   .   1   .   .   5   
  Utility                  10   | .   1   .   .   .   4   .   .   .   .   1   .   .   .   4   
  Weapon                   4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      12   | .   2   .   .   1   4   .   .   .   .   1   1   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 100 95  98  89  94  100 98  92  92  85  89  90  
  Engine                   6    | .   14  14  14  12  8   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   6   6   6   6   5   5   4   4   .   
  Leg                      16   | .   25  28  21  11  34  .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   1   .   6   14  .   .   .   .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   .   .   .   29  33  33  31  29  25  23  21  22  
  Device                   9    | .   14  14  14  13  10  7   6   6   6   .   9   9   8   10  
  Storage                  8    | .   14  14  14  14  9   7   6   6   6   5   5   4   4   4   
  Processor                7    | .   .   .   .   .   2   20  20  20  15  14  10  9   17  16  
  Hackware                 7    | .   .   .   .   .   6   6   6   6   10  18  21  19  19  22  
  Protection               3    | .   .   .   .   .   6   .   6   6   6   4   5   4   4   3   
  Energy Gun               9    | .   28  16  14  23  8   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   .   .   .   .   6   6   4   5   4   4   3   
  Ballistic Cannon         3    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   11  14  4   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   6   6   6   5   5   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 15  32  34  54  54  70  20  27  27  29  32  34  34  34  40  
  Greatest Support         53   | 20  20  20  20  28  53  20  27  27  30  36  34  34  34  44  
  Greatest Overweight (x)  5    | 3   3   1   5   5   2   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   1   1   3   4   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  10  10  10  10  10  10  10  10  
  Average Capacity         14   | 7   14  15  17  20  20  10  10  10  10  10  10  10  10  10  
  Most Carried             20   | 4   15  15  18  20  20  20  10  10  10  10  10  10  10  10  
  Average Carried          14   | 3   11  15  16  19  19  10  9   9   9   9   9   10  9   8   
  Final Capacity           20   | 8   15  15  20  20  20  10  10  10  10  10  10  10  10  10  
  Final Carried            20   | 4   15  15  18  20  20  10  10  10  10  10  10  10  10  4   

 Class Distribution 
--------------------
 32% | Mutant
 22% | Scavenger-Mutant
 12% | Scout
 11% | Hacker-Sprinter
  8% | Hacker-Scout
  6% | Wizard-Scout
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
            Scout | -6/Factory
            Scout | -6/Waste
     Hacker-Scout | -6/Factory
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -4/Factory
     Hacker-Scout | -3/Research
     Wizard-Scout | -2/Research
     Wizard-Scout | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           2843 | 270  90   32   .    162  1021 151  116  180  170  187  170  .    90   204  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4172 | 62   858  58   .    167  1665 54   283  .    251  141  445  .    .    188  
  Parts                    191  | 7    45   .    .    18   60   4    15   .    10   7    10   .    .    15   
Haulers Intercepted        17   | .    2    .    .    .    6    1    1    .    2    1    3    .    .    1    
Recyclers Shooed           5    | .    .    2    .    .    2    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  79   | .   18  7   .   3   32  1   4   .   .   1   .   .   .   13  
  Melee                    3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Guns                     36   | .   16  3   .   .   17  .   .   .   .   .   .   .   .   .   
  Cannons                  11   | .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  AOE                      27   | .   .   4   .   3   4   .   2   .   .   1   .   .   .   13  
Classes Destroyed          15   | 1   7   2   .   1   2   1   .   .   .   1   .   .   .   .   
  Worker                   8    | .   3   .   .   2   2   .   1   .   .   .   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 7    | 3   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
  Hauler                   17   | .   2   .   .   .   6   1   1   .   2   1   3   .   .   1   
  Recycler                 5    | .   .   1   .   1   1   .   1   .   .   .   1   .   .   .   
  Operator                 6    | .   3   .   .   .   1   .   1   .   1   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   3   .   .   .   .   .   4   .   .   .   .   .   .   11  
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Grunt                    39   | .   15  .   .   2   22  .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 3   6   5   .   4   4   1   7   .   1   1   2   .   .   8   
  Combat Bots Only         7    | .   5   5   .   3   4   1   4   .   .   1   .   .   .   7   
Max Kills in Single Turn   8    | 1   2   3   .   2   2   1   3   .   1   1   1   .   .   8   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   3   .   1   2   .   2   .   .   1   .   .   .   7   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               5201  | .    674  122  .    91   1927 91   154  .    43   274  85   50   69   1621 
  Core                     827   | .    197  27   .    .    270  22   5    .    17   15   .    .    .    274  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   194   | .    .    .    .    .    13   10   16   6    119  .    30   .    .    .    
Core Remaining (%)         83    | 100  .    .    .    10   50   96   .    .    97   98   100  100  100  82   
Volleys Fired              272   | 7    66   12   .    22   147  .    3    .    .    8    .    .    .    7    
  Largest                  2     | 2    2    2    .    2    2    .    1    .    .    1    .    .    .    1    
  Hottest                  130   | 100  115  115  .    130  130  .    39   .    .    90   .    .    .    120  
Shots Fired                495   | 14   130  14   .    28   291  .    3    .    .    8    .    .    .    7    
  Gun                      339   | 14   130  12   .    19   162  .    1    .    .    1    .    .    .    .    
  Cannon                   131   | .    .    .    .    .    123  .    .    .    .    5    .    .    .    3    
  Launcher                 25    | .    .    2    .    9    6    .    2    .    .    2    .    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  125   | .    .    .    .    .    123  .    1    .    .    1    .    .    .    .    
  Thermal                  345   | 14   130  12   .    19   162  .    .    .    .    5    .    .    .    3    
  Explosive                25    | .    .    2    .    9    6    .    2    .    .    2    .    .    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | 3    15   5    .    11   13   .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        10    | 1    4    4    .    4    10   .    .    .    .    1    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           368   | 9    96   10   .    20   186  8    9    .    5    4    18   .    1    2    
  Core Hits                236   | 3    56   23   .    26   81   2    13   .    3    5    5    .    .    19   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         25    | .    9    .    .    .    10   1    2    .    .    .    3    .    .    .    
    Burn                   18    | .    9    .    .    .    9    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    1    2    .    .    .    3    .    .    .    
Melee Attacks              184   | .    .    .    .    .    .    22   29   .    17   40   32   3    15   26   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 184   | .    .    .    .    .    .    22   29   .    17   40   32   3    15   26   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15    | .    .    .    .    .    .    4    1    .    2    1    6    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11902 | 127  1265 334  .    577  4253 477  764  .    306  311  1178 .    58   2252 
  Guns                     3815  | 127  1265 110  .    207  2106 .    .    .    .    .    .    .    .    .    
  Cannons                  1626  | .    .    .    .    .    1626 .    .    .    .    .    .    .    .    .    
  Explosions               3646  | .    .    216  .    370  515  .    374  .    .    93   .    .    .    2078 
  Melee                    2801  | .    .    .    .    .    .    477  390  .    306  218  1178 .    58   174  
  Ramming                  14    | .    .    8    .    .    6    .    .    .    .    .    .    .    .    .    
  Kinetic                  1626  | .    .    .    .    .    1626 .    .    .    .    .    .    .    .    .    
  Thermal                  3815  | 127  1265 110  .    207  2106 .    .    .    .    .    .    .    .    .    
  Explosive                3646  | .    .    216  .    370  515  .    374  .    .    93   .    .    .    2078 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2801  | .    .    .    .    .    .    477  390  .    306  218  1178 .    58   174  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            626   | .    .    .    .    35   56   70   38   .    3    35   102  .    28   259  
  Projectiles              32    | .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    
  Explosions               318   | .    .    .    .    35   24   .    .    .    .    .    .    .    .    259  
  Melee                    276   | .    .    .    .    .    .    70   38   .    3    35   102  .    28   .    
Knockbacks                 19    | .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      177   | .    .    .    .    46   41   .    .    .    .    .    .    .    .    90   
  Shots                    4     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        397   | 273  255  10   .    3    45   5    2    5    10   397  .    .    223  120  
  Average Temperature      64    | 152  78   10   .    2    9    5    2    5    6    92   .    .    123  48   
  Received Heat Transfer   1481  | .    312  20   .    .    981  18   .    .    6    18   .    9    .    117  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             24    | 1    11   .    .    .    12   .    .    .    .    .    .    .    .    .    
  Heat Transferred         9706  | 370  4161 135  .    255  4785 .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Peak Influence             1207 | 15   246  14   .    181  698  616  517  130  1207 888  477  63   272  982  
  Initial                  551  | .    9    7    .    .    3    317  301  130  91   551  372  1    29   163  
  Average                  302  | 3    66   11   .    48   282  426  361  130  642  723  295  32   153  422  
Maximum Alert Level        4    | .    1    .    .    .    2    2    2    .    4    3    2    .    1    3    
  Low Security (%)         48   | 100  96   100  .    100  46   .    .    100  12   .    39   100  60   22   
  Level 1                  17   | .    3    .    .    .    19   45   72   .    23   .    20   .    39   12   
  Level 2                  24   | .    .    .    .    .    33   54   27   .    14   43   40   .    .    56   
  Level 3                  8    | .    .    .    .    .    .    .    .    .    33   56   .    .    .    9    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    5    .    .    .    6    3    3    .    5    7    3    1    1    5    
  Investigation            15   | .    1    .    .    .    2    3    1    .    2    2    1    1    1    1    
  Extermination            4    | .    .    .    .    .    .    .    1    .    1    .    1    .    .    1    
  Reinforcement            17   | .    4    .    .    .    3    .    1    .    2    3    1    .    .    3    
  Assault                  3    | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Distress Signals           17   | .   5   .   .   .   3   1   .   .   1   5   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              240  | .   31  9   .   2   62  14  8   .   14  21  7   4   7   61  
  Peak Tracking Total      25   | .   6   4   .   1   5   5   4   .   4   7   3   6   4   25  
  Tactical Retreats        29   | .   2   .   .   .   9   4   2   .   .   4   1   .   1   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Traps Triggered            12   | .   3   .   .   1   1   2   1   .   2   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Disabled          13   | .   .   .   .   5   4   .   .   .   4   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   1   .   2   2   .   .   1   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Accessed          86   | .   4   .   1   1   13  10  6   .   10  14  8   2   8   9   
  Terminals                50   | .   4   .   .   .   10  8   2   .   3   9   4   1   5   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   
  Repair Stations          9    | .   .   .   .   .   1   1   1   .   3   1   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   2   1   2   .   1   2   1   .   1   .   
  Garrison Access          10   | .   .   .   .   .   .   .   1   .   2   2   .   .   1   4   
Total Hacks                262  | .   10  .   1   1   51  26  20  .   26  42  34  7   26  18  
  Successful               132  | .   4   .   1   1   21  7   14  .   13  18  23  5   14  11  
  Failed                   130  | .   6   .   .   .   30  19  6   .   13  24  11  2   12  7   
    Catastrophic           29   | .   1   .   .   .   8   5   2   .   2   4   1   1   3   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   74   | .   2   .   1   .   20  8   1   .   4   11  14  4   5   4   
  Terminals                181  | .   10  .   .   .   44  21  7   .   8   31  25  5   19  11  
  Fabricators              12   | .   .   .   .   .   .   .   .   .   3   .   2   2   3   2   
  Repair Stations          22   | .   .   .   .   .   2   2   3   .   7   3   5   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              32   | .   .   .   .   .   5   3   9   .   6   4   2   .   3   .   
  Garrison Access          13   | .   .   .   .   .   .   .   1   .   2   4   .   .   1   5   
Terminal Hacks             69   | .   4   .   1   1   14  2   3   .   2   10  15  3   9   5   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   1   .   1   2   2   
  Part Schematic           8    | .   1   .   .   .   4   .   .   .   .   1   2   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   2   1   1   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      5    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   
  Branch Access Points     3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Alert Level              5    | .   .   .   .   .   1   .   .   .   .   1   2   .   1   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Locate Traps             6    | .   .   .   .   .   1   .   .   .   .   .   3   .   2   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hauler Manifests         5    | .   1   .   .   .   2   .   .   .   .   1   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              7    | .   .   .   .   .   2   .   .   .   1   1   1   .   1   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   2   .   2   2   1   2   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   
  Build                    4    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   
Repair Station Hacks       12   | .   .   .   .   .   2   2   2   .   2   1   3   .   .   .   
  Scan Component           7    | .   .   .   .   .   1   1   1   .   1   1   2   .   .   .   
  Repair                   5    | .   .   .   .   .   1   1   1   .   1   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 28   | .   .   .   .   .   5   2   8   .   5   4   2   .   2   .   
  Insert Component         15   | .   .   .   .   .   3   1   4   .   2   2   1   .   2   .   
  Analyze                  13   | .   .   .   .   .   2   1   4   .   3   2   1   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   .   1   .   2   2   .   .   1   4   
  Seal Access              10   | .   .   .   .   .   .   .   1   .   2   2   .   .   1   4   
Unauthorized Hacks         4    | .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   
  Terminals                4    | .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   
    Assimilate             4    | .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Hacking Detections         68   | .   4   .   .   .   12  9   3   .   7   11  8   2   7   5   
  Full Trace Events        11   | .   .   .   .   .   1   2   1   .   2   1   1   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   1   .   .   .   5   1   4   .   2   2   3   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   2   .   2   1   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   58  .   24  35  .   35  
  Total Part Build Rating  32   | .   .   .   .   .   .   .   .   .   14  .   6   6   .   6   
Parts Repaired             5    | .   .   .   .   .   1   1   1   .   1   .   1   .   .   .   
  Time                     207  | .   .   .   .   .   32  51  51  .   43  .   30  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   .   .   2   1   4   .   2   2   1   .   .   .   
  Part Schematics Acquired 11   | .   .   .   .   .   2   1   4   .   2   1   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Total Allies               25   | .    .    .    .    2    .    .    .    20   .    1    1    .    1    .    
  Largest Group            20   | .    .    .    .    2    2    .    .    20   20   6    1    1    1    1    
  Highest-Rated Group      763  | .    .    .    .    52   52   .    .    763  763  268  10   10   26   26   
  Highest-Rated Ally       50   | .    .    .    .    31   31   .    .    50   50   46   10   10   26   26   
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               202  | .    .    .    .    .    15   .    .    .    137  41   .    .    .    9    
  Total Damage             6046 | .    .    .    .    .    590  .    .    .    4061 998  .    .    .    397  
  Kills                    50   | .    .    .    .    .    4    .    .    .    34   8    .    .    .    4    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               10142 | 91   1224 399  403  861  3128 394  473  90   884  826  443  55   321  550  
Spaces Moved               12778 | 44   555  194  231  528  1280 810  1188 130  1985 2229 1006 113  921  1564 
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2003  | 32   454  194  113  .    1210 .    .    .    .    .    .    .    .    .    
  Wheels                   817   | .    101  .    118  528  70   .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9946  | .    .    .    .    .    .    810  1188 130  1985 2229 1006 113  921  1564 
  Fastest Speed            18    | 50   120  190  155  115  115  28   24   25   25   25   25   25   25   18   
  Average Speed            58    | 123  174  190  172  145  186  28   24   25   25   26   25   25   25   20   
  Slowest Speed            330   | 200  330  190  190  155  260  29   25   25   27   27   25   25   25   25   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            59    | .    .    .    .    .    1    2    1    1    9    10   4    .    9    22   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    95   40   62   94   85   21   27   84   36   52   23   2    24   43   
  Regions Visited          14
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    1    .    .    .    .    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 128   | .    .    .    .    .    3    10   19   .    11   39   7    3    10   26   
Terrain Destroyed          356   | .    .    13   .    59   81   10   42   .    11   50   7    3    10   70   
  Melee                    117   | .    .    .    .    .    .    10   19   .    11   34   7    3    10   23   
  Projectile               34    | .    .    .    .    .    26   .    .    .    .    5    .    .    .    3    
  AOE                      205   | .    .    13   .    59   55   .    23   .    .    11   .    .    .    44   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Total                      14668 | 63   686  210  235  600  1749 935  1309 186  2337 2379 1142 134  981  1722 
  Wait                     1029  | .    31   2    .    22   186  68   66   55   274  64   94   19   33   115  
  Move                     12658 | 43   554  193  230  527  1277 805  1186 127  1969 2210 997  112  903  1525 
  Hop                      47    | .    .    .    .    .    1    2    1    1    6    8    4    .    8    16   
  Pick Up                  118   | 5    17   .    3    11   39   5    5    1    13   6    2    .    8    3    
  Fast Attach              56    | 7    2    1    .    3    13   3    1    .    2    12   2    .    5    5    
  Attach                   55    | .    3    .    .    1    15   11   5    .    2    5    3    .    1    9    
  Detach                   23    | .    1    .    .    .    4    2    2    .    2    5    1    .    1    5    
  Swap                     70    | .    4    .    2    2    19   2    8    .    13   11   5    .    .    4    
  Drop                     134   | 1    8    1    .    12   47   15   3    2    19   10   2    .    7    7    
  Fire                     272   | 7    66   12   .    22   147  .    3    .    .    8    .    .    .    7    
  Melee                    184   | .    .    .    .    .    .    22   29   .    17   40   32   3    15   26   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20    | .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Waste
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-3/Research (discovered 4 exits: *Res x3 / [*Tes])
-2/Research (discovered 4 exits: *Acc x3 / [*Qua])
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    10 | -11/Junkyard  | Discovered new exit (range 16)
    92 | -11/Junkyard  | Entered Materials
    94 | -10/Materials | Discovered new exit (range 14)
   302 | -10/Materials | Build established: Mutant
   311 | -10/Materials | Discovered new exit (range 3)
   470 | -10/Materials | Identified exit to Mines
   614 | -10/Materials | Discovered new exit (range 3)
   707 | -10/Materials | Core integrity fell below 50%
  1043 | -10/Materials | Discovered new exit (range 16)
  1316 | -10/Materials | Entered Mines
  1329 | -10/Mines     | Assembled infested the area
  1355 | -10/Mines     | Discovered new exit (range 9)
  1364 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1369 | -10/Mines     | Core integrity fell below 20%
  1706 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1707 | -10/Mines     | Discovered new exit (range 5)
  1715 | -10/Mines     | Entered Exiles
  1763 | -10/Exiles    | Met 8R-AWN
  1791 | -10/Exiles    | Met EX-HEX
  1848 | -10/Exiles    | Met EX-BIN
  1871 | -10/Exiles    | Aligned with FarCom system
  1873 | -10/Exiles    | Given EX-Vault access code
  1917 | -10/Exiles    | Opened EX-Vault
  1936 | -10/Exiles    | Found Deploy-a-Sentry
  1942 | -10/Exiles    | Found Deploy-a-Sentry
  1946 | -10/Exiles    | Found Deploy-a-Sentry
  1981 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2025 | -10/Exiles    | Met EX-DEC
  2102 | -10/Exiles    | Discovered new exit (range 10)
  2118 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
  2118 | -10/Exiles    | Entered Mines
  2542 | -9/Mines      | Learned location of Storage (-9)
  2547 | -9/Mines      | Learned Materials stockpile data
  2705 | -9/Mines      | Discovered new exit (range 5)
  2806 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2920 | -9/Mines      | Discovered new exit (range 16)
  2979 | -9/Mines      | Entered Materials
  2979 | -8/Materials  | Accompanied by 2 allies
  2979 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  2984 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  3344 | -8/Materials  | Build established: Scavenger-Mutant
  3865 | -8/Materials  | Build established: Scavenger-Skirmisher
  4164 | -8/Materials  | Lost 4 parts (1n2u1w)
  4478 | -8/Materials  | Discovered new exit (range 10)
  4556 | -8/Materials  | Build established: Scavenger-Mutant
  4659 | -8/Materials  | DAS Turret deployed
  4986 | -8/Materials  | Discovered new exit (range 13)
  5662 | -8/Materials  | Repaired VTOL Module
  5779 | -8/Materials  | First assault squad dispatched
  6107 | -8/Materials  | Entered Factory
  6107 | -7/Factory    | Evolved 2 slots: Utility x2
  6414 | -7/Factory    | Build established: Scout
  6441 | -7/Factory    | Discovered new exit (range 12)
  6478 | -7/Factory    | Repaired Imp. Flight Unit
  6498 | -7/Factory    | Identified exit to Factory
  6501 | -7/Factory    | Entered another Factory area
  6501 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6557 | -6/Factory    | Discovered new exit (range 8)
  6561 | -6/Factory    | Identified exit to Lower Caves
  6922 | -6/Factory    | Repaired Imp. Flight Unit?
  6961 | -6/Factory    | Discovered new exit (range 16)
  6974 | -6/Factory    | Sucked down chute
  6974 | -6/Factory    | Entered Waste
  6975 | -6/Waste      | Joined by Warlord forces that had cleared the area
  6997 | -6/Waste      | Discovered new exit (range 11)
  7009 | -6/Waste      | Identified exit to Factory
  7064 | -6/Waste      | Entered Factory
  7064 | -6/Factory    | Accompanied by 20 allies
  7657 | -6/Factory    | Build established: Hacker-Scout
  7705 | -6/Factory    | Repaired Broken Field Propulsion Array?
  7846 | -6/Factory    | Discovered new exit (range 17)
  7847 | -6/Factory    | Discovered new exit (range 18)
  7886 | -6/Factory    | Fabricated Field Propulsion Array (x2)
  7923 | -6/Factory    | Identified exit to Factory
  7948 | -6/Factory    | Entered another Factory area
  7948 | -5/Factory    | Accompanied by 6 allies
  7948 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8260 | -5/Factory    | Build established: Hacker-Sprinter
  8296 | -5/Factory    | Discovered new exit (range 6)
  8296 | -5/Factory    | Identified exit to Upper Caves
  8548 | -5/Factory    | First assault squad dispatched
  8740 | -5/Factory    | Identified exit to Factory
  8774 | -5/Factory    | Entered another Factory area
  8774 | -4/Factory    | Evolved 2 slots: Utility x2
  8821 | -4/Factory    | Discovered new exit (range 15)
  8826 | -4/Factory    | Identified exit to Upper Caves
  8913 | -4/Factory    | Fabricated Imp. Terrain Scanner?
  9005 | -4/Factory    | Identified exit to Research
  9173 | -4/Factory    | Repaired Imp. VTOL Module
  9217 | -4/Factory    | Entered Research
  9217 | -3/Research   | Accompanied by 1 ally
  9217 | -3/Research   | Evolved 2 slots: Utility x2
  9219 | -3/Research   | Identified exit to Research
  9260 | -3/Research   | Discovered new exit (range 15)
  9261 | -3/Research   | Fabricated Adv. System Shield?
  9272 | -3/Research   | Entered another Research area
  9272 | -2/Research   | Evolved 2 slots: Utility x2
  9329 | -2/Research   | Spotted B-90 Cyclops
  9386 | -2/Research   | Found Prototype Processor
  9386 | -2/Research   | Identified Exp. Core Analyzer
  9404 | -2/Research   | Found Fusion Bomb Launcher
  9427 | -2/Research   | Identified exit to Access
  9461 | -2/Research   | Discovered new exit (range 15)
  9515 | -2/Research   | Found Prototype Device
  9517 | -2/Research   | Identified Thermal Barrier
  9593 | -2/Research   | Entered Access
  9593 | -1/Access     | Accompanied by 1 ally
  9593 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
  9681 | -1/Access     | Build established: Wizard-Scout
  9701 | -1/Access     | Fabricated Adv. Hacking Suite (x1)
 10039 | -1/Access     | Destroyed 7 combat bots
 10082 | -1/Access     | DAS Turret deployed
 10105 | -1/Access     | Identified exit to Surface
 10108 | -1/Access     | Lost 12 parts (1p5n4u2w)
 10143 | ***           | Escaped!

 Last Messages 
---------------
A failed [Leopard] controller device prototype that was moved to storage for
  later recycling but disappeared shortly after. The disappearance may be related
  to the recent increase in [Derelict] activity.
10112_ Acquired 3 matter.
10114_ System corrupted: Matter fused (-5).
10115_ Acquired 6 matter.
10115_ Acquired Xenon Bombardment Thruster.
10117_ Acquired 10 matter.
10117_ Acquired 12 matter.
10117_ U-05 Engineer builds a Wall.
10118_ Acquired 15 matter.
10124_ U-05 Engineer builds a Wall. <x2>
10135_ U-05 Engineer destroyed.
10137_ U-05 Engineer builds a Wall. <x3>
10141_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
10142_ The Access Shell folds into the floor.
10143_ ALERT: Rogue bot located, Programmers report to Access Zone 1X.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
| #  #?????????????????????????????????????????????? |
| #  #?????????????????????????????????????????????? |
| /  #?????????????????????????????????????????????? |
| #  +?????????????????????????????????????????????? |
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| #  #?????????????????????????????????????????????? |
| #  #?????????????????????????????????????????????? |
| #  #?????????????????????????????????????????????? |
| #  #????????????????????g????????????????????????? |
| #  #?????????????????????????????????????????????? |
| #  #?????????????????????????????????????????????? |
| #  #?????????????????????????????????????????????? |
| / "##????????????????????????????????????????????? |
| #"%#?????????????????????????????????????????????? |
| #  #?????????????????BB????BB????????????????????? |
| #  ##????????????????BB????BB????????????????????? |
| #  #?????????????????????????????????????????????? |
| #  #?????????????????????????????????????????????? |
| #  ##????????????????????????????????????????????? |
| #  #?????????????????????????????????????????????? |
| #  ??#?????????????#""""""""""#??????????????????? |
| #  ##??????????????#          #??????????????????? |
| #  ?##?????????????#          #??????????????????? |
| +  ##??????????????#          #??????????????????? |
| #? ????????????????#    ""    #??????????????????? |
| # ?##??????????????#    "@    #??????????????????? |
| +????#?????????????#          #??????????????????? |
| #???#??????????????#          #??????????????????? |
| #  ?#??????????????#          #??????????????????? |
| #??##?????????????##          ##?????????????????? |
|    #?##??? ???????#            #?????????????????? |
|    ###??? ? ??? ??##""        ##?????????????????? |
| #  #?#???? ?  ?  ??#""        #??????????????????? |
| #  #?####????  ??#?#""        #??????????????????? |
| #? ###??#??    ???##T         #??????????????????? |
| # ???###? ? ???  ###""        #??????????????????? |
| # ?#??###        #?#""        #??????????????????? |
| ? ? ##########+#####""        ##########?????????? |
| ? !                       k                 ?????? |
|                     uu          H           ?????? |
| ??  ##########/#######################      ?????? |
| ??####           ##"###############??????????????? |
| ?#?###           # # =*           #??????????????? |
| ###??#   " "     # # |%!          #??????????????? |
| ######   " "     # #  = """""""   #??????????????? |
|      +  ""G""    # #     """""""  #??????????????? |
| ######           # #              #????????????#?# |
| #??#?#           ###              #????????? ?###" |
| #######################++##+##########       ####" |
| #         !     #                              ?   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          23
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       610
Jamming Range              16
Power Amplification        30
Armor Coverage             300
Evasion (%)                66
Melee Accuracy             12
Offensive Hacking          50
Defensive Hacking          28

 Item Schematics 
-----------------
           Huge Storage Unit | -10/Materials | Hacked
               Hacking Suite | -8/Materials  | Hacked
             Arm. Huge Wheel | -8/Materials  | Scanalyzed
            Imp. Flight Unit | -8/Materials  | Hacked
               System Shield | -8/Materials  | Hacked
 Imp. Terrain Scan Processor | -8/Materials  | Scanalyzed
        Imp. Terrain Scanner | -7/Factory    | Scanalyzed
       Hvy. Missile Launcher | -6/Factory    | Scanalyzed
           Mak. Power Source | -6/Factory    | Scanalyzed
                Hpw. Shotgun | -6/Factory    | Scanalyzed
      Nuclear Pulse Thruster | -6/Factory    | Scanalyzed
      Field Propulsion Array | -6/Factory    | Scanalyzed
                 Power Sword | -6/Factory    | Scanalyzed
           Mic. Fission Core | -5/Factory    | Scanalyzed
         Nuclear Pulse Array | -5/Factory    | Hacked
        Hvy. Rocket Launcher | -4/Factory    | Scanalyzed
          Adv. System Shield | -4/Factory    | Hacked
          Adv. Hacking Suite | -4/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Field Propulsion Array | x2 | -6/Factory  
   Imp. Terrain Scanner | x2 | -4/Factory  
     Adv. System Shield | x1 | -3/Research 
     Adv. Hacking Suite | x1 | -1/Access   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Epsilon Run
Origins

 Challenges 
------------
None

 Game 
------
Seed              TransmissionAerolevMeganuke
  Manual?         0
Play Time         04:20:58
  Cumulative      128.0 hours
  Start           2023.03.20 @ 01:22:46
  End             2023.03.21 @ 01:25:09
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          55
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6fed5a8-2590-4366-8383-517607d8f64a