Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 08:34:42 Player: Yanche Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (77) 385 Value Destroyed (2926) 2926 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 9056 Bonus ------- Follower Combat Kills 45 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (550) Ox10 Location -4/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- F-cell Engine Weight Redist. System Triangulator Makeshift Hacking Suite Advanced System Shield Integrated Reactor Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Deuterium Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Thermal Generator High-capacity Storage Unit Triangulator Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Beamcaster Improved EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Compact Matter Pod Weight Redist. System Enhanced Optical Array High-powered Shock Rifle Particle Gun Enhanced Autogun Gauss Rifle Heavy Rocket Launcher Precision Grenade Launcher [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 2 2 . . 2 . . . . Power 2 | . . . . 1 1 . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . Utility 5 | . . 1 . 1 1 1 . . 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 100 | 6 9 6 1 28 27 3 8 . 3 2 . . 7 Power 22 | 1 . 3 . 8 7 . 2 . . . . . 1 Engine 14 | 1 . 3 . 5 3 . 1 . . . . . 1 Core 8 | . . . . 3 4 . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 20 | 2 3 1 . 6 3 1 2 . 1 1 . . . Treads 1 | . . . . . 1 . . . . . . . . Leg 16 | 2 3 1 . 6 2 . 2 . . . . . . Wheel 3 | . . . . . . 1 . . 1 1 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 31 | 1 3 1 . 8 11 2 2 . 1 1 . . 1 Device 15 | . . 1 . 4 6 1 1 . 1 . . . 1 Storage 6 | 1 3 . . 1 1 . . . . . . . . Processor 7 | . . . . 2 3 . 1 . . 1 . . . Hackware 2 | . . . . . 1 1 . . . . . . . Protection 1 | . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 3 1 1 6 6 . 2 . 1 . . . 5 Energy Gun 11 | 1 3 . 1 2 1 . 1 . 1 . . . 1 Energy Cannon 4 | . . . . 1 2 . 1 . . . . . . Ballistic Gun 6 | 1 . . . 1 2 . . . . . . . 2 Ballistic Cannon 2 | . . . . 1 1 . . . . . . . . Launcher 4 | . . 1 . 1 . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . . . . 2 Parts Lost 55 | . 1 . . 18 14 . 4 . . . . . 18 Power 15 | . . . . 6 4 . 1 . . . . . 4 Propulsion 11 | . . . . 5 3 . . . . . . . 3 Utility 11 | . . . . 2 4 . 2 . . . . . 3 Weapon 18 | . 1 . . 5 3 . 1 . . . . . 8 Highest Loss Streak 18 | . 1 . . 8 7 . 4 . . . . . 18 Average Slot Usage (%) 91 | . 97 99 100 92 91 81 91 93 91 88 94 94 74 Engine 10 | . 14 11 11 10 5 13 12 13 11 11 11 11 8 Core 6 | . . . . 3 15 6 6 6 5 5 5 5 3 Leg 14 | . 28 33 33 23 15 . 11 13 7 . . . . Wheel 3 | . . . . . . 1 6 6 7 11 17 17 11 Device 14 | . . 10 11 11 12 20 20 20 23 19 17 17 12 Storage 11 | . 25 22 22 17 11 6 6 6 5 5 5 5 5 Processor 8 | . . . . 2 11 6 11 13 11 14 17 17 17 Energy Gun 3 | . 14 3 11 4 . . . . 5 5 5 5 3 Energy Cannon 3 | . . . . 2 2 . 5 6 5 5 5 5 3 Ballistic Gun 5 | . 14 11 11 9 6 6 . . . . . . . Ballistic Cannon 3 | . . . . . 4 6 6 6 5 5 5 5 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 90 | 13 42 43 42 59 79 81 86 84 90 90 86 86 86 Greatest Support 54 | 20 20 30 30 40 35 28 28 28 38 54 54 54 54 Greatest Overweight (x) 23 | 4 2 1 1 14 7 4 4 2 3 2 1 1 23 Average Overweight (x) 1 | . . 1 1 1 1 2 2 2 2 1 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 2 8 9 9 12 12 12 12 12 12 12 12 12 12 Average Carried 10 | 1 5 6 8 10 11 11 10 12 10 11 11 11 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 2 8 8 9 12 12 12 12 12 12 12 12 12 6 Class Distribution -------------------- 38% | Scavenger-Mutant 26% | Mutant 20% | Generator-Skirmisher 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -6/Lower Caves Generator-Skirmisher | -6/Lower Caves Generator-Skirmisher | -5/Factory Generator-Skirmisher | -5/Upper Caves Generator-Skirmisher | -5/Upper Caves Generator-Skirmisher | -5/Zhirov Generator-Skirmisher | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 2428 | 207 214 151 28 769 349 26 494 . . 77 15 . 98 Remotely . | . . . . . . . . . . . . . . Salvage Created 3010 | . 195 149 105 1286 505 26 476 10 . 37 . . 221 Parts 148 | . 8 7 8 70 31 . 17 2 . 4 . . 1 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 8 . . 6 1 . 1 Prevented 8 | . . . . . . . 7 . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 68 | . 4 2 5 27 13 1 9 1 . 2 . . 4 Guns 36 | . 4 1 5 23 2 . . . . . . . 1 Cannons 22 | . . . . 1 9 1 8 1 . 2 . . . AOE 8 | . . 1 . 3 1 . . . . . . . 3 Classes Destroyed 14 | . 1 1 1 5 4 1 . 1 . . . . . Worker 2 | . . . . 2 . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . Recycler 3 | . . 1 . 2 . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . Swarmer 17 | . . . 4 4 4 1 2 . . 2 . . . Grunt 34 | . 4 2 1 18 3 . 2 . . . . . 4 Brawler 1 | . . . . . 1 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . Sentry 7 | . . . . 4 1 . 2 . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . Programmer 3 | . . . . . 3 . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . Thug 3 | . . . . . . . 3 . . . . . . Best Kill Streak 8 | . 2 3 4 8 4 1 3 1 . 1 . . 4 Combat Bots Only 6 | . 2 2 4 6 3 1 3 1 . 1 . . 4 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 1 1 . 1 . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 1 | . . 1 . 1 1 . . . . . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Damage Taken 7102 | . 276 72 63 1869 1449 57 830 . 16 146 . . 2324 Core 1662 | . 53 30 . 301 186 . 86 . . 27 . . 979 Absorbed by Shields 429 | . . . . 66 30 20 257 . 6 50 . . . Core Remaining (%) 79 | 100 78 . 92 45 73 . . 89 . . . . . Volleys Fired 219 | . 13 4 6 95 49 5 26 1 1 5 . . 14 Largest 3 | . 2 2 2 2 2 2 2 2 3 3 . . 3 Hottest 192 | . 70 50 60 95 107 76 117 117 192 192 . . 192 Shots Fired 425 | . 26 6 12 181 98 10 45 2 3 14 . . 28 Gun 251 | . 26 4 12 129 48 5 7 . 1 5 . . 14 Cannon 157 | . . . . 41 50 5 38 2 2 9 . . 10 Launcher 17 | . . 2 . 11 . . . . . . . . 4 Special . | . . . . . . . . . . . . . . Kinetic 253 | . 13 4 6 110 69 10 20 1 1 5 . . 14 Thermal 80 | . 11 . . 46 13 . . . 1 5 . . 4 Explosive 17 | . . 2 . 11 . . . . . . . . 4 Electromagnetic 75 | . 2 . 6 14 16 . 25 1 1 4 . . 6 Robot Hit Streak 15 | . 6 10 15 12 11 3 10 12 . 2 . . 7 Robot Miss Streak 9 | . 2 . 1 4 9 4 4 . 3 4 . . 2 Penetration Max 1 | . . . . . . . 1 . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . Shots Hit Robots 273 | . 19 6 8 120 58 5 30 2 . 6 . . 19 Core Hits 147 | . 8 6 5 67 24 1 15 1 1 2 . . 17 Critical Hits 6 | . 1 . . . 1 . 2 1 . . . . 1 Critical Kills 3 | . 1 . . . . . 1 1 . . . . . Critical Parts Destroyed 3 | . . . . . 1 . 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6970 | . 267 193 128 2765 1541 130 869 48 21 81 . . 927 Guns 2621 | . 255 47 97 1165 658 64 126 . 21 21 . . 167 Cannons 2448 | . . . . 662 769 52 743 48 . 60 . . 114 Explosions 1824 | . . 146 . 920 112 . . . . . . . 646 Melee . | . . . . . . . . . . . . . . Ramming 77 | . 12 . 31 18 2 14 . . . . . . . Kinetic 3028 | . 135 47 43 1071 967 116 390 25 . 60 . . 174 Thermal 1129 | . 120 . . 638 307 . . . 21 21 . . 22 Explosive 1712 | . . 146 . 920 . . . . . . . . 646 Electromagnetic 1024 | . . . 54 118 265 . 479 23 . . . . 85 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 11 . . . 1 1 1 1 1 Average Corruption 2 | . . . . . 4 . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 36 | . . . . . 26 . . . . 4 2 3 1 Message Errors 16 | . . . . . 9 . . . . 2 2 3 . Matter Fused 3 | . . . . . 3 . . . . . . . . Heat Flow Errors 4 | . . . . . 4 . . . . . . . . Energy Discharges 3 | . . . . . 1 . . . . 1 . . 1 Data Loss (minor) 3 | . . . . . 3 . . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . Misfires 2 | . . . . . 2 . . . . . . . . Targeting Errors 3 | . . . . . 3 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 115 | . . . 5 19 68 21 2 . . . . . . Projectiles 53 | . . . . 1 29 21 2 . . . . . . Explosions 57 | . . . . 18 39 . . . . . . . . Melee 5 | . . . 5 . . . . . . . . . . Knockbacks 12 | . . . . 5 3 1 2 . . . . . 1 Impact . | . . . . . . . . . . . . . . Kinetic 11 | . . . . 5 3 1 1 . . . . . 1 Secondary 1 | . . . . . . . 1 . . . . . . Self-Inflicted Damage 206 | . . . 3 21 22 . . . . . . . 160 Shots 7 | . . . . 2 1 . . . . . . . 4 Rammed 3 | . . . 1 2 . . . . . . . . . Targets Rammed 11 | . 1 . 4 4 1 1 . . . . . . . Kicked 7 | . 1 . 3 2 1 . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . Highest Temperature 398 | . 142 . . 71 277 75 398 48 114 378 . . 379 Average Temperature 80 | . 63 . . 15 49 39 148 24 60 192 . . 203 Received Heat Transfer 2183 | . 153 39 . 963 312 . 221 . . . . . 495 Effects 10 | . . . . . . . 5 . . 3 . . 2 Shutdowns 3 | . . . . . . . . . . 1 . . 2 Interference 5 | . . . . . . . 4 . . 1 . . . Short Circuit 1 | . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . . . . . . . Heat Transferred 2014 | . 322 . . 1074 507 . . . 37 37 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Peak Influence 350 | . 105 114 190 350 206 63 . . 65 . . . . Initial 158 | . . 44 44 . 158 14 . . 65 . . . . Average 104 | . 64 88 102 210 87 32 . . 33 . . . . Maximum Alert Level 1 | . . . . 1 1 . . . . . . . . Low Security (%) 83 | 100 100 100 100 41 89 100 . . 100 . . . . Level 1 16 | . . . . 58 10 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . 4 4 . . . 1 . . . . Investigation 2 | . 1 . . . 1 . . . . . . . . Extermination 2 | . . . . . 2 . . . . . . . . Reinforcement 6 | . . . . 4 1 . . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 7 | . 1 . . 5 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 104 | . 5 2 6 46 17 2 13 1 1 5 . . 6 Peak Tracking Total 7 | . 3 2 4 7 5 2 5 1 1 3 . . 6 Tactical Retreats 6 | . . . . 1 1 . 3 . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 4 | . 1 . . . 2 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 6 | . . 1 . 2 2 . 1 . . . . . . Max in Single Turn 2 | . . 1 . 1 2 . 1 . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 20 | . 2 . . 3 2 1 . . 4 . . 8 . Terminals 8 | . 2 . . 2 1 1 . . 2 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . Total Hacks 64 | . 5 . . 4 3 2 . . 10 . . 40 . Successful 50 | . . . . 3 2 1 . . 4 . . 40 . Failed 14 | . 5 . . 1 1 1 . . 6 . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 16 | . 5 . . 2 1 2 . . 6 . . . . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . Garrison Access 4 | . . . . 2 . . . . 2 . . . . Terminal Hacks 45 | . . . . 2 . 1 . . 2 . . 40 . Record 32 | . . . . . . 1 . . . . . 31 . Part Schematic 4 | . . . . . . . . . . . . 4 . Robot Analysis 1 | . . . . . . . . . . . . 1 . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . Terminal Index 1 | . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . 2 . . 1 2 1 . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total Allies 3 | . . . 2 . . . 1 . . . . . . Largest Group 2 | . . . 2 2 . . 1 1 1 1 . . . Highest-Rated Group 40 | . . . 40 40 . . 30 30 30 30 . . . Highest-Rated Ally 31 | . . . 31 31 . . 30 30 30 30 . . . Total Orders 4 | . . . . . . . 1 . 1 2 . . . FOLLOW 1 | . . . . . . . . . . 1 . . . GUARD 3 | . . . . . . . 1 . 1 1 . . . Ally Attacks 13 | . . . 6 4 . . . . . 3 . . . Total Damage 241 | . . . 107 61 . . . . . 73 . . . Kills 2 | . . . 1 . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Robot Analysis Total 1 | . . . . . . . . . . . . 1 . Derelict Logs Recovered 5 | . . . 1 . . . 2 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 6798 | 85 383 136 527 1027 1667 413 1156 55 312 380 296 174 187 Spaces Moved 4072 | 62 218 76 333 434 831 207 804 42 220 325 285 164 71 Core 17 | 10 . . . 2 . . . . . . . . 5 Treads 262 | . . . . . 138 124 . . . . . . . Legs 1805 | 52 218 76 333 432 693 . 1 . . . . . . Wheels 1988 | . . . . . . 83 803 42 220 325 285 164 66 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 120 120 120 110 103 103 103 103 Average Speed 142 | 120 141 150 150 159 174 186 127 120 123 109 103 103 147 Slowest Speed 1200 | 250 180 150 150 750 330 250 240 120 130 110 103 103 1200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 34 10 64 37 18 8 86 7 6 58 50 63 8 Regions Visited 13 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . . . Scrap Searched 7 | . . . 1 . . . 3 . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 118 | . . 11 . 42 8 2 7 . . 3 . . 45 Melee . | . . . . . . . . . . . . . . Projectile 23 | . . . . 7 1 2 7 . . 3 . . 3 AOE 95 | . . 11 . 35 7 . . . . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total 4664 | 69 267 91 347 593 958 223 886 44 259 338 287 170 132 Wait 152 | . 6 . 2 3 20 4 38 2 32 5 . . 40 Move 4059 | 61 217 75 332 433 830 206 803 41 219 324 284 163 71 Hop . | . . . . . . . . . . . . . . Pick Up 71 | 2 12 4 1 21 18 2 4 . 2 1 1 3 . Fast Attach 37 | 6 3 . . 11 10 2 3 . 1 1 . . . Attach 47 | . 4 2 1 15 11 1 4 . 2 1 . . 6 Detach 3 | . 2 . 1 . . . . . . . . . . Swap 16 | . 2 4 . 2 6 . 1 . . . . . 1 Drop 42 | . 7 2 . 9 13 2 2 . 2 1 1 3 . Fire 219 | . 13 4 6 95 49 5 26 1 1 5 . . 14 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 10 | . 1 . 4 4 1 . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 7 | . . . . . . . 5 . . . 1 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 4) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 582 | -9/Materials | Discovered new exit (range 16) 605 | -9/Materials | Entered Mines 779 | -9/Mines | Build established: Scavenger-Mutant 809 | -9/Mines | Learned 2 Materials zone layouts 1017 | -9/Mines | Assembled infested the area 1106 | -9/Mines | Discovered new exit (range 5) 1132 | -9/Mines | Entered Materials 1132 | -8/Materials | Accompanied by 2 allies 1132 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1133 | -8/Materials | Identified exit to Factory 1137 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1486 | -8/Materials | Lost 3 parts (2p1n) 1650 | -8/Materials | Lost 3 parts (1p1n1w) 1864 | -8/Materials | Lost 8 parts (2p2n2u2w) 2074 | -8/Materials | Core integrity fell below 50% 2128 | -8/Materials | Lost 3 parts (1p1n1w) 2159 | -8/Materials | Entered Factory 2159 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3156 | -7/Factory | Lost 7 parts (2p2n1u2w) 3298 | -7/Factory | System corruption reached 10% 3328 | -7/Factory | Lost 4 parts (1p3u) 3577 | -7/Factory | Build established: Mutant 3794 | -7/Factory | Discovered new exit (range 9) 3826 | -7/Factory | Entered another Factory area 3826 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4211 | -6/Factory | Discovered new exit (range 5) 4239 | -6/Factory | Entered Lower Caves 4337 | -6/Lower Caves | Ambushed by wild Derelicts 4396 | -6/Lower Caves | Lost 4 parts (1p2u1w) 4607 | -6/Lower Caves | Learned 12 Factory zone layouts 4650 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4721 | -6/Lower Caves | Build established: Skirmisher 5251 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5387 | -6/Lower Caves | Discovered new exit (range 4) 5390 | -6/Lower Caves | Identified exit to Lower Caves 5395 | -6/Lower Caves | Entered another Lower Caves area 5395 | -6/Lower Caves | Accompanied by 1 ally 5395 | -6/Lower Caves | Discovered new exit (range 17) 5416 | -6/Lower Caves | Identified exit to Factory 5431 | -6/Lower Caves | Learned Factory interactive machine intel 5450 | -6/Lower Caves | Entered Factory 5450 | -5/Factory | Accompanied by 1 ally 5450 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5451 | -5/Factory | Identified exit to Upper Caves 5453 | -5/Factory | Loaded intel: 44 interactive machine locations 5624 | -5/Factory | Build established: Generator-Skirmisher 5746 | -5/Factory | Discovered exit to Upper Caves (range 12) 5762 | -5/Factory | Entered Upper Caves 5762 | -5/Upper Caves | Accompanied by 1 ally 5774 | -5/Upper Caves | Encountered a Warlord checkpoint 5813 | -5/Upper Caves | Learned 4 Factory zone layouts 6033 | -5/Upper Caves | Discovered new exit (range 17) 6141 | -5/Upper Caves | Identified exit to Upper Caves 6142 | -5/Upper Caves | Entered another Upper Caves area 6143 | -5/Upper Caves | Encountered a Warlord checkpoint 6431 | -5/Upper Caves | Discovered new exit (range 7) 6436 | -5/Upper Caves | Identified exit to Zhirov 6438 | -5/Upper Caves | Entered Zhirov 6438 | -5/Zhirov | Discovered new exit (range 3) 6443 | -5/Zhirov | Identified exit to Proximity Caves 6461 | -5/Zhirov | Met Zhirov 6512 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6530 | -5/Zhirov | Found Alien Artifact 6550 | -5/Zhirov | Found Alien Artifact 6612 | -5/Zhirov | Entered Proximity Caves 6761 | -4/Proximity Caves | Core integrity fell below 50% 6790 | -4/Proximity Caves | Core integrity fell below 20% 6799 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- The unstable cave ceiling collapses. G-67 Veteran destroyed. Myomer Leg fries itself beyond repair. The unstable cave ceiling collapses. Hvy. Rocket Launcher destroyed. Slug penetrates G-73 Enforcer. G-73 Enforcer destroyed. Slug penetrates Earth. The unstable cave ceiling collapses. Enh. Autogun destroyed. Slug penetrates Wall. Gauss Rifle destroyed. System corrupted: Energy discharge (-20). Identified Imp. Deuterium Engine. Acquired 39 matter. The unstable cave ceiling collapses. Imp. Deuterium Engine destroyed. The unstable cave ceiling collapses. Acquired 59 matter. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ???????????????????#### ##???????????????????????? | | ?????????????????#?# # #####???????????????????? | | ?????????????????# ## # #???????????????????? | | ???????????????### #???????????????????? | | ??????????????## #???????????????????? | | ??????????????# ### #?????? | | ??????????????# # @% #??????????? | | ??????????????# # ## gg #??????????? | | ?????????????## ##### # #?????????? | | ????????????## ###### #????? | | ????????????# ##????? | | ????????????## #?????? | | ?????????????# ######### #?????? | | ?????????????# ###????????# ##?????? | | ?????????????# #???????????# ## ##??????? | | ?????????????# ############# ##?? #???????? | | ????????????## ##????????????? | | ????????????# ##?????????????? | | ????????????# ###### ! ##??????????????? | | ???????????## #????????? ##???????????????? | | ???????????# #??????????# #????????????????? | | ??????????## ##??????????? #????????????????? | | ?????????## ##???????????? #????????????????? | | ????????## ##?????????????? #????????????????? | | ????????# ##??????????????? #????????????????? | | ????????# ##???????????????? #????????????????? | | ????????# ###???????????????????????????????????? | | ????????# ##?????????????????????????????????????? | | ????????###??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 40 Energy Capacity 630 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -7/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed MolecularFireBeam Manual? 0 Play Time 01:37:13 Cumulative 34.1 hours Start 2021.12.07 @ 01:58:46 End 2021.12.07 @ 08:34:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 3 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5dd63ed9-7eb2-481d-ad42-8466cd41490e