Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.18 @ 11:27:50 Player: Nalzok Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (78) 390 Value Destroyed (4008) 4008 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1932) 1932 TOTAL SCORE: 9670 Bonus ------- High Alert Combat Kills 339 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -7 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (600) Ox11 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (16) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Advanced Heat Sink High-capacity Matter Pod (200) Insulated Plating Relay Coupler [NC] (31) Relay Coupler [Grunt] (27) Relay Coupler [Demolisher] (19) Improved Datajack Improved Datajack Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Improved Utility Shielding System Shield Relay Coupler [NC] > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Heat Sink High-capacity Matter Pod Improved Medium Armor Plating Insulated Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Demolisher] Heavy Ion Cannon EMP Blaster Missile Launcher Improved Datajack Improved Datajack Heavy Flail Katana [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware Relay Coupler [NC] Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . . 2 2 . . . 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 . . . . 2 . Weapon 2 | . . . . 2 . . . . . Parts Attached 101 | . 10 7 3 9 5 15 17 6 29 Power 15 | . 2 1 . 2 . 3 2 1 4 Engine 8 | . 2 . . . . . 1 1 4 Core 7 | . . 1 . 2 . 3 1 . . Reactor . | . . . . . . . . . . Propulsion 29 | . 2 4 . 1 1 4 6 . 11 Treads 9 | . . . . . . . 5 . 4 Leg 7 | . . . . . . . . . 7 Wheel 13 | . 2 4 . 1 1 4 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | . 3 . 2 . 2 . 2 2 3 Device 3 | . . . . . 1 . 1 . 1 Storage 2 | . 2 . . . . . . . . Processor 1 | . . . 1 . . . . . . Hackware 2 | . . . . . . . 1 1 . Protection 6 | . 1 . 1 . 1 . . 1 2 Artifact . | . . . . . . . . . . Weapon 43 | . 3 2 1 6 2 8 7 3 11 Energy Gun 13 | . 1 . 1 2 2 2 3 . 2 Energy Cannon 9 | . . 1 . 2 . 2 1 2 1 Ballistic Gun 12 | . 1 1 . . . 2 3 1 4 Ballistic Cannon 2 | . . . . 1 . 1 . . . Launcher 4 | . 1 . . 1 . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 2 | . . . 1 . . . . 1 . Parts Lost 34 | . . 3 . . 1 . 6 . 24 Power 4 | . . 1 . . . . . . 3 Propulsion 6 | . . . . . . . 1 . 5 Utility 7 | . . . . . . . . . 7 Weapon 17 | . . 2 . . 1 . 5 . 9 Highest Loss Streak 13 | . . 3 . . 1 . 4 . 13 Average Slot Usage (%) 97 | . 99 96 100 98 99 97 98 100 91 Engine 3 | . 14 3 . . . . 1 7 6 Core 5 | . . 9 11 9 9 8 7 . . Treads 7 | . . . . . . . 16 15 7 Leg 2 | . 17 . . . . . . . 6 Wheel 8 | . 10 28 22 18 18 17 1 . . Device 5 | . . . . . 8 9 9 7 6 Storage 18 | . 14 28 22 18 18 18 18 15 15 Processor 1 | . . . 11 9 3 . . . . Hackware 4 | . . . . . . . 3 15 13 Protection 6 | . 13 . 11 9 6 9 5 7 6 Energy Gun 7 | . 2 3 1 13 2 12 11 8 3 Energy Cannon 7 | . . 9 11 10 16 8 6 6 6 Ballistic Gun 11 | . 25 12 9 . . 5 12 15 13 Ballistic Cannon 3 | . . . . 9 9 5 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 12 39 42 44 56 58 58 58 58 71 Greatest Support 40 | 20 32 32 20 26 26 26 40 40 40 Greatest Overweight (x) 12 | . 1 3 2 2 2 5 3 1 12 Average Overweight (x) 1 | . . 1 2 1 1 2 1 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 9 16 16 16 16 16 16 16 16 Most Carried 16 | 6 10 16 16 16 16 16 16 16 16 Average Carried 15 | 6 8 15 15 15 15 15 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 10 16 16 16 16 16 16 16 14 Class Distribution -------------------- 33% | Scavenger-Tank 21% | Mutant 15% | Tank 13% | Scavenger-Gunner 9% | Scavenger-Mutant 3% | Bothacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Matter Collected 2397 | 200 230 118 66 145 285 200 527 30 596 Remotely . | . . . . . . . . . . Salvage Created 3234 | . 327 78 108 259 334 219 978 63 868 Parts 161 | . 24 5 2 15 9 13 47 6 40 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 4 | . 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 70 | . 7 2 1 3 8 9 21 1 18 Guns 31 | . 7 . 1 . . 3 11 . 9 Cannons 32 | . . 2 . 1 7 6 10 . 6 AOE 7 | . . . . 2 1 . . 1 3 Classes Destroyed 9 | . 5 . 2 . 2 . . . . Builder 1 | . 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 4 | . 2 . . 2 . . . . . Watcher 2 | . 1 . . . . . . 1 . Swarmer 13 | . 5 . . . . 5 . . 3 Grunt 39 | . 2 2 . 2 6 4 15 . 8 Brawler 2 | . . . . . 1 . . . 1 Duelist 5 | . . . . . 1 . 2 . 2 Sentry 11 | . . . 1 1 . . 4 1 4 Best Kill Streak 7 | . 6 1 1 5 3 5 4 1 7 Combat Bots Only 7 | . 5 1 1 2 3 5 4 1 7 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 2 1 2 Gunslinging 1 | . . . . . . . 1 . . Exploded 2 | . . . . 1 1 . . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Damage Taken 5836 | . 355 297 171 212 157 340 1049 141 3114 Core 1132 | . 57 77 32 34 8 54 166 . 704 Absorbed by Shields 56 | . . . . . . . . . 56 Core Remaining (%) 72 | 100 . 46 92 . . . 52 . . Volleys Fired 205 | . 40 21 12 7 15 12 43 4 51 Largest 4 | . 2 2 2 4 4 4 4 4 4 Hottest 215 | . 40 85 80 185 215 205 205 184 189 Shots Fired 557 | . 80 25 24 22 47 45 145 16 153 Gun 359 | . 80 23 12 7 . 24 89 15 109 Cannon 186 | . . 2 12 14 41 21 56 1 39 Launcher 12 | . . . . 1 6 . . . 5 Special . | . . . . . . . . . . Kinetic 333 | . 80 19 12 7 14 24 80 8 89 Thermal 183 | . . 6 12 7 27 21 43 8 59 Explosive 10 | . . . . 1 6 . . . 3 Electromagnetic 31 | . . . . 7 . . 22 . 2 Robot Hit Streak 22 | . 11 12 8 5 8 14 11 3 22 Robot Miss Streak 8 | . 6 4 2 2 3 4 5 4 8 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 3 . . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 339 | . 35 18 17 12 21 28 98 6 104 Core Hits 222 | . 19 6 4 11 16 22 59 7 78 Critical Hits 7 | . 2 . . . . . 1 . 4 Critical Kills 3 | . 1 . . . . . . . 2 Critical Parts Destroyed 4 | . 1 . . . . . 1 . 2 Melee Attacks 9 | . . . . . . 1 . . 8 Impact 9 | . . . . . . 1 . . 8 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6784 | . 428 197 283 394 854 485 1584 306 2253 Guns 3327 | . 428 161 106 91 . 233 890 99 1319 Cannons 2181 | . . 36 177 53 564 252 612 . 487 Explosions 1107 | . . . . 250 290 . 82 207 278 Melee 163 | . . . . . . . . . 163 Ramming 6 | . . . . . . . . . 6 Kinetic 2759 | . 428 112 106 . 89 228 685 36 1075 Thermal 2800 | . . 85 177 230 475 257 575 270 731 Explosive 499 | . . . . 73 290 . . . 136 Electromagnetic 557 | . . . . 91 . . 324 . 142 Impact 163 | . . . . . . . . . 163 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 54 | . . . . 31 5 . . . 18 Projectiles 14 | . . . . . 5 . . . 9 Explosions 40 | . . . . 31 . . . . 9 Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . 3 2 6 . . Impact . | . . . . . . . . . . Kinetic 10 | . . . . . 3 1 6 . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 309 | . . . . 24 9 . . 116 160 Shots 10 | . . . . 2 1 . . 2 5 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 422 | . 30 98 123 189 422 263 318 66 380 Average Temperature 95 | . 11 34 43 88 152 122 105 33 100 Received Heat Transfer 2201 | . 75 156 45 81 90 135 558 . 1061 Effects 6 | . . . . . 2 1 1 . 2 Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 2 | . . . . . 1 . 1 . . Interference 2 | . . . . . . 1 . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . Heat Transferred 4507 | . . 185 370 261 703 481 931 248 1328 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Peak Influence 746 | . 237 50 82 165 322 295 746 557 561 Average Influence 308 | . 114 33 27 79 211 93 483 486 444 Maximum Alert Level 3 | . 1 . . . 1 1 3 2 2 Low Security (%) 34 | 100 60 100 100 100 33 93 1 . . Level 1 29 | . 39 . . . 66 6 37 24 33 Level 2 34 | . . . . . . . 53 75 66 Level 3 2 | . . . . . . . 7 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . 1 2 . 2 . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 1 1 . 1 . . . Assault . | . . . . . . . . . . Garrison 2 | . . . . 1 . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Distress Signals 3 | . . . . 1 . 1 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 15 3 4 7 9 12 21 7 22 Peak Tracking Total 6 | . 6 2 6 3 3 4 3 4 6 Tactical Retreats 5 | . . 1 . 1 1 . . . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Traps Triggered 21 | . . . . 2 1 2 13 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Machines Disabled 13 | . . . 1 . 1 2 3 4 2 Max in Single Turn 4 | . . . 1 . 1 1 1 4 1 Garrison Relay 5 | . . . . . 1 . 2 . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Machines Accessed 7 | . 1 . . 1 . 4 . 1 . Terminals 3 | . 1 . . . . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 20 | . 1 . . 1 . 17 . 1 . Successful 16 | . 1 . . 1 . 13 . 1 . Failed 4 | . . . . . . 4 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . . . . 6 . . . Terminals 7 | . 1 . . . . 6 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . . . . . 10 . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Terminal Hacks 2 | . 1 . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . . . . . 10 . . . Insert Component 4 | . . . . . . 4 . . . Analyze 6 | . . . . . . 6 . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks 5 | . . . . . . 5 . . . Terminals 1 | . . . . . . 1 . . . Botnet 1 | . . . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . . . 3 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . Part Schematics Acquired 4 | . . . . . . 4 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . Program Shield 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 22 | . . . . . 5 . 9 . 8 Machine Destruction 22 | . . . . . 5 . 9 . 8 Attached 1 | . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Turns Passed 4438 | 8 406 470 187 169 417 303 1299 437 742 Spaces Moved 2532 | 7 222 392 141 126 315 212 630 226 261 Core 1 | . . . . . . . . . 1 Treads 938 | . . . . . . . 575 226 137 Legs 233 | 7 103 . . . . . . . 123 Wheels 1360 | . 119 392 141 126 315 212 55 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 100 100 100 100 100 100 105 180 160 Average Speed 138 | 120 117 102 100 100 109 104 173 180 192 Slowest Speed 650 | 120 150 110 100 110 110 130 200 180 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 2 35 71 18 17 52 25 67 6 38 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 5 | . . 1 1 1 . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 70 | . . . . 10 18 4 . 30 8 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . 4 . . . AOE 66 | . . . . 10 18 . . 30 8 Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Total 3042 | 6 297 439 166 152 353 266 739 250 374 Wait 33 | . 5 7 . . 2 8 5 . 6 Move 2526 | 6 221 391 140 126 314 212 629 226 261 Hop . | . . . . . . . . . . Pick Up 50 | . 8 9 6 4 4 5 6 6 2 Fast Attach 47 | . 4 2 1 5 2 10 8 2 13 Attach 18 | . 1 2 2 2 1 . 3 2 5 Detach 4 | . 2 . . . 1 . 1 . . Swap 36 | . 5 3 . 2 2 5 6 2 11 Drop 75 | . 11 4 5 6 4 13 12 8 12 Fire 205 | . 40 21 12 7 15 12 43 4 51 Melee 9 | . . . . . . 1 . . 8 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis 38 | . . . . . 8 . 26 . 4 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 9 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 8) 415 | -10/Materials | Entered Mines 419 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 566 | -10/Mines | Core integrity fell below 50% 600 | -10/Mines | Lost 3 parts (1p2w) 733 | -10/Mines | Discovered exit to Materials (range 7) 753 | -10/Mines | Learned location of Zion (-6) 885 | -10/Mines | Entered Materials 885 | -9/Materials | Evolved 2 slots: Utility x2 1021 | -9/Materials | Discovered new exit (range 16) 1066 | -9/Materials | Identified exit to Materials 1072 | -9/Materials | Entered another Materials area 1072 | -8/Materials | Evolved 2 slots: Weapon x2 1126 | -8/Materials | Discovered new exit (range 13) 1189 | -8/Materials | Garrison activated, responded to threat 1241 | -8/Materials | Identified exit to Garrison 1241 | -8/Materials | Entered Garrison 1247 | -8/Garrison | Installed Relay Interface Framework 1276 | -8/Garrison | Triggered checkpoint 1342 | -8/Garrison | Triggered checkpoint 1487 | -8/Garrison | Discovered new exit (range 13) 1552 | -8/Garrison | Triggered checkpoint 1589 | -8/Garrison | Garrison Relay disabled 1658 | -8/Garrison | Entered Materials 1933 | -8/Materials | Garrison activated, responded to threat 1961 | -8/Materials | Identified exit to Garrison 1961 | -8/Materials | Entered Garrison 2041 | -8/Garrison | Lost 4 parts (1n3w) 2050 | -8/Garrison | Triggered checkpoint 2104 | -8/Garrison | Garrison Relay disabled 2190 | -8/Garrison | Triggered checkpoint 2236 | -8/Garrison | Triggered checkpoint 2325 | -8/Garrison | Discovered new exit (range 14) 2366 | -8/Garrison | Build established: Scavenger-Tank 2442 | -8/Garrison | Triggered checkpoint 2539 | -8/Garrison | Discovered new exit (range 9) 2608 | -8/Garrison | Triggered checkpoint 2686 | -8/Garrison | Garrison Relay disabled 2846 | -8/Garrison | Triggered checkpoint 2984 | -8/Garrison | Build established: Scavenger-Gunner 3158 | -8/Garrison | Triggered checkpoint 3175 | -8/Garrison | Discovered new exit (range 14) 3253 | -8/Garrison | Expanded RIF knowledge: Program Shield 3260 | -8/Garrison | Entered Factory 3260 | -7/Factory | Evolved 2 slots: Utility x2 3390 | -7/Factory | Discovered new exit (range 15) 3558 | -7/Factory | Build established: Scavenger-Tank 3697 | -7/Factory | Identified exit to Garrison 3697 | -7/Factory | Entered Garrison 3791 | -7/Garrison | Triggered checkpoint 3829 | -7/Garrison | Garrison Relay disabled 3939 | -7/Garrison | Triggered checkpoint 3981 | -7/Garrison | Destroyed 7 combat bots 4078 | -7/Garrison | Triggered checkpoint 4163 | -7/Garrison | Lost 7 parts (1p1n2u3w) 4174 | -7/Garrison | Triggered checkpoint 4350 | -7/Garrison | Triggered checkpoint 4371 | -7/Garrison | Core integrity fell below 50% 4375 | -7/Garrison | Garrison Relay disabled 4386 | -7/Garrison | Core integrity fell below 20% 4416 | -7/Garrison | Lost 13 parts (1p2n4u6w) 4439 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04372_ Imp. Medium Armor Plating destroyed. 04372_ EMP Blaster destroyed. 04373_ Y-54 Guardian IFF system glitched. 04373_ Y-54 Guardian destroyed. 04374_ Imp. Heat Sink destroyed. 04375_ Garrison Relay disabled. 04375_ Relay Coupler [Hunter] tumbles out of relay unit. 04375_ Relay Coupler [NC] tumbles out of relay unit. 04375_ Relay Coupler [Swarmer] tumbles out of relay unit. 04375_ Relay Coupler [NC] tumbles out of relay unit. 04375_ Relay Coupler [Hunter] tumbles out of relay unit. 04376_ System Shield destroyed. 04377_ Y-54 Guardian destroyed. 04382_ Missile Launcher destroyed. 04385_ Relay Coupler [NC] destroyed. 04388_ Acquired Lgt. Treads. 04401_ Acquired Imp. Light Armor Plating. 04430_ Lgt. Treads destroyed. 04436_ Imp. Light Armor Plating destroyed. 04439_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????###???????????????????????? | | ?????????????????????# ???????????????????####? | | ?????????????????????# #??????????????????? #? | | ?????????????????##### #??????????????????? #? | | ?????????????????#" # #######???????###???# #? | | ?????????????????#" *# #???????# #???# #? | | ?????????????????#" !%% %! ######### ##### #? | | ?????????????????#" % = # # #? | | ?????????????????#""# ############### ##### #? | | ?????????????????##?# #????????????# #???# ## | | ???????????????????# #Y #????????????# #???# ## | | ???????????????????###Y##????????????# #??## ## | | ????????????????????# @#????????????# #### =* | | ????????????????????# #????????????# %"%= %% | | ????????????????????# #????????????###### =% | | ????????????????????#####?????????????????# ## | | ????????????????????????????????????????### ## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### ## | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????## ## | | ???????????????????????????????????????????? ## | | ???????????????????????????????????????????? ## | | ???????????????????????????????????????????# ?? | | ???????????????????????????????????????????#???? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed EMP Blaster | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleBiomechanicalBoregun Manual? 0 Play Time 00:34:50 Cumulative 230.3 hours Start 2020.03.18 @ 10:47:02 End 2020.03.18 @ 11:27:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 359 Rogue 358 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 64 Gallery% 78 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 879101b3-1311-4c93-a0eb-80d4f624c619