Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 14:44:18 Player: C0-2MO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (54) 270 Value Destroyed (1475) 1475 Prototype IDs (18) 360 Alien Tech Used (1) 200 Bonus (10478) 10478 TOTAL SCORE: 20883 Bonus ------- Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Win Speed 6578 Cogmind --------- Core Integrity 1550/1600 Matter 177/300 Energy 398/940 System Corruption 0% Temperature Hot (275) Movement Flying (10) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Fusion Compressor Particle Reactor > --- PROPULSION (10) -- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Impulse Thruster Impulse Thruster Diametric Drive Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (9) ------ Advanced Cryofiber Web Advanced Cooling System Experimental Energy Well Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Graphene Brace Advanced Corruption Screen > --- WEAPON (4) ------- Improved Potential Cannon Axe > --- INVENTORY (5) ---- Stasis Canceller Transdimensional Reconstructor Helical Railgun Tiamat Missile Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Particle Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Impulse Thruster Impulse Thruster Diametric Drive Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Experimental Energy Well Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Stasis Canceller Graphene Brace Advanced Corruption Screen > --- WEAPON ----------- Improved Potential Cannon Helical Railgun Axe > --- INVENTORY -------- Transdimensional Reconstructor Tiamat Missile Launcher Makeshift Hammer [Rating: 179] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Cesium-ion Thruster Treads Light Treads Hover Unit Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility Graphene Brace Device Graphene Brace Storage Experimental Energy Well Processor Advanced Terrain Scan Processor Hackware Ghost Barrier Protection Improved Light Armor Plating Weapon Axe Energy Cannon Heavy Plasma Cannon Ballistic Gun Helical Railgun Launcher Tiamat Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 . . . 2 2 . . . . 2 2 . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 8 | . . 1 1 1 1 . . . . 1 . . . . 1 1 . 1 Utility 7 | . . . . 1 . . . . 2 1 . . . . 1 1 . 1 Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . Parts Attached 101 | 3 3 3 3 11 . . 5 7 16 14 2 1 1 1 4 11 12 4 Power 12 | . . 1 . . . . . 1 3 4 1 . . . 1 1 . . Engine 5 | . . 1 . . . . . . 3 1 . . . . . . . . Core 3 | . . . . . . . . 1 . 1 1 . . . . . . . Reactor 4 | . . . . . . . . . . 2 . . . . 1 1 . . Propulsion 34 | 1 2 1 1 7 . . . 5 5 2 . . . . 2 2 5 1 Treads 2 | 1 1 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . . . Flight 31 | . 1 1 1 7 . . . 4 5 2 . . . . 2 2 5 1 Utility 34 | . 1 1 . . . . 3 . 7 5 1 1 1 . 1 5 5 3 Device 20 | . . 1 . . . . 2 . 4 4 1 1 1 . 1 2 1 2 Storage 2 | . . . . . . . . . . . . . . . . . 2 . Processor 9 | . . . . . . . 1 . 2 1 . . . . . 3 1 1 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 2 | . 1 . . . . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 21 | 2 . . 2 4 . . 2 1 1 3 . . . 1 . 3 2 . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . 1 . . . 1 . . . . . . . . 1 . Ballistic Gun 10 | 2 . . 1 3 . . . . 1 . . . . . . 3 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . . Slashing Weapon 5 | . . . . . . . 2 . . 3 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 . . . 1 . 2 3 . . 2 . 1 2 6 . Corrupted Parts 2 | . . . . 2 . . . . . . . . . . . . . . System Corruption 10 | . . . . 10 . . . . . . . . . . . . . . Parts Lost 41 | . . . 2 13 . . . 8 7 1 . . . . 5 1 2 2 Power 4 | . . . . . . . . 1 2 . . . . . 1 . . . Propulsion 18 | . . . 2 5 . . . 5 2 1 . . . . . 1 1 1 Utility 10 | . . . . 2 . . . . 3 . . . . . 3 . 1 1 Weapon 9 | . . . . 6 . . . 2 . . . . . . 1 . . . Highest Loss Streak 13 | . . . 2 13 . . . 7 5 1 . . . . 5 1 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 3 | . 4 5 4 3 2 3 3 2 2 4 5 5 5 5 3 4 4 3 Power . | . . . . . . . . . . . 1 1 1 1 1 1 1 . Propulsion . | . . . . . 1 2 . . . 2 2 2 2 2 1 1 . . Utility . | . . 1 . . . . 1 1 1 1 2 2 1 1 . . . . Weapon 1 | . 3 4 4 2 . 1 1 1 1 . . . . . . . 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 6 | . . . 3 . . . 2 . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . Utility 1 | . . . 1 . . . . . . . . . . . . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 64 | . 48 51 46 40 20 20 27 21 36 89 94 94 94 94 87 81 92 92 Core 1 | . . . . . . . . . . . 4 5 5 5 4 2 . 4 Reactor 2 | . . . . . . . . . . 2 5 5 5 5 3 5 7 4 Flight 22 | . 5 14 12 13 13 13 13 6 10 31 31 31 31 31 33 33 35 37 Device 9 | . . 1 9 4 . . . . 5 13 15 20 21 21 19 13 14 19 Processor 7 | . . . . . . . 5 6 12 10 10 5 5 5 4 9 16 11 Protection 2 | . 2 11 9 4 . . . . . 5 5 5 5 5 2 . . . Ballistic Gun 5 | . 28 22 8 11 6 6 3 . 1 . . . . . . 11 10 3 Impact Weapon 1 | . . . 4 4 . . . . . . . . . 3 4 4 4 3 Slashing Weapon 6 | . . . . . . . 5 2 2 17 21 21 21 17 12 1 . 4 Peak Build Rating 179 | 3 5 7 12 35 9 9 28 23 57 90 91 92 93 93 105 144 174 179 Average Rating 67 | 2 3 4 8 15 8 9 16 13 27 84 89 91 92 93 100 131 148 162 On Entrance 51 | . 3 4 7 9 4 9 9 19 12 57 88 91 92 93 93 96 141 157 Avg Prop Armor Cover (%) 3 | 18 20 . . 6 . . . 20 16 1 . 1 1 1 . . 2 2 Naked Turns 2 | . . . . 2 . . . . . . . . . . . . . . Heaviest Build 57 | 3 4 8 8 17 1 1 5 10 15 38 38 37 37 37 38 55 55 57 Greatest Support 71 | 3 4 8 9 14 6 6 6 14 37 44 43 43 37 37 61 70 71 66 Greatest Overweight (x) 3 | . . . 1 3 . . . 3 . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 3 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | . 4 5 4 2 4 5 3 2 2 4 5 5 4 5 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 1 5 5 3 2 5 5 5 5 5 5 4 4 4 5 Class Distribution -------------------- 49% | Sprinter 19% | Mutant 12% | Scout 10% | Scavenger-Sprinter 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Zion Mutant | -5/Proximity Caves Scavenger-Scout | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -2/Research Sprinter | -2/Testing Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Matter Collected 1961 | 230 56 42 30 110 202 20 50 47 198 236 20 10 40 10 . 144 388 128 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2708 | . 83 42 43 280 . . . 153 471 421 50 . 167 . . 165 548 285 Parts 111 | . 8 6 . 25 . . . 12 28 12 3 . 1 . . 11 3 2 Haulers Intercepted 7 | . . . 1 . . . . . 1 3 . . . . . . 1 1 Recyclers Shooed 3 | . . . . 1 . . . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 6 . . 2 . . . . . . . Prevented 4 | . . . . . . . . . . . 4 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Combat Hostiles Destroyed 28 | . 4 1 . 8 . . . 5 2 2 2 . . . . 4 . . Melee 7 | . . . . . . . . 3 . 2 2 . . . . . . . Guns 19 | . 4 1 . 8 . . . . 2 . . . . . . 4 . . Cannons 2 | . . . . . . . . 2 . . . . . . . . . . Classes Destroyed 14 | . 2 1 1 2 . . . 1 4 1 . . . . . . 1 1 Worker 2 | . . . . . . . . . 2 . . . . . . . . . Builder 4 | . . 1 . . . . . . 2 . . . . . . 1 . . Tunneler 3 | . . . . . . . . . 1 1 . . . . . . . 1 Hauler 7 | . . . 1 . . . . . 1 3 . . . . . . 1 1 Recycler 4 | . . . . . . . . . 1 . . . . . . . 3 . Operator 4 | . . . . . . . . . . . . . . . . . 1 3 Watcher 2 | . . . . . . . . . . . . . . . . . . 2 Swarmer 14 | . 3 1 . . . . . 4 . . 2 . . . . 4 . . Cutter 5 | . . . . 5 . . . . . . . . . . . . . . Grunt 3 | . 1 . . 2 . . . . . . . . . . . . . . Sentry 1 | . . . . . . . . . . 1 . . . . . . . . Hunter 2 | . . . . . . . . . 2 . . . . . . . . . Programmer 2 | . . . . . . . . 1 . 1 . . . . . . . . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 4 | . 4 2 1 3 . . . 2 4 1 3 . . . . 4 2 4 Combat Bots Only 4 | . 4 1 . 3 . . . 2 2 1 3 . . . . 3 . . Max Kills in Single Turn 1 | . 1 1 1 1 . . . 1 1 1 1 . . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Hostile Shots Fired 462 | . 23 4 26 78 18 4 . 122 39 16 5 . . . 36 42 21 28 Missed 194 | . 8 2 12 20 12 1 . 46 13 8 2 . . . 19 21 12 18 Hits 268 | . 15 2 14 58 6 3 . 76 26 8 3 . . . 17 21 9 10 Melee 13 | . . . 1 10 . 1 . 1 . . . . . . . . . . Projectile 255 | . 15 2 13 48 6 2 . 75 26 8 3 . . . 17 21 9 10 AOE 5 | . . . . 4 . . . . . 1 . . . . . . . . Critical Strikes 11 | . . . 2 6 . . . . 1 . . . . . 1 . . 1 Actively Blocked 4 | . . . 1 1 . . . . . . . . . . 1 . . 1 Damage Taken 5947 | . 151 12 230 1791 49 77 . 1292 479 237 54 . . . 351 523 376 325 Core 2218 | . 56 . 136 697 17 59 . 733 118 65 . . . . 45 150 92 50 Absorbed by Shields 70 | . . . . . . . . . . . . . . . . 70 . . Redirected to Shielding 53 | . . . 15 38 . . . . . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . . . . 11 . . . . . . . . . . . Core Remaining (%) 73 | 100 77 100 75 . . . . 4 88 . . . . 94 96 . 83 96 Volleys Fired 92 | . 9 3 . 35 . . . 7 16 . . . . . . 8 9 5 Largest 3 | . 2 2 . 3 . . . 1 1 . . . . . . 3 3 1 Hottest 200 | . 40 40 . 84 . . . 90 33 . . . . . . 114 114 200 Shots Fired 167 | . 18 6 . 64 . . . 7 16 . . . . . . 24 27 5 Gun 158 | . 18 6 . 64 . . . . 16 . . . . . . 24 27 3 Cannon 9 | . . . . . . . . 7 . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 158 | . 18 6 . 64 . . . . 16 . . . . . . 24 27 3 Thermal 9 | . . . . . . . . 7 . . . . . . . . . 2 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 5 7 . 12 . . . 1 7 . . . . . . 3 2 . Robot Miss Streak 4 | . 3 1 . 3 . . . 2 2 . . . . . . 4 3 . Penetration Max 1 | . . . . . . . . . 1 . . . . . . 1 1 . Secondary Targets 4 | . . 1 . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 162 | . 10 4 2 45 . . . 15 21 23 3 . 3 . . 9 17 10 Core Hits 63 | . 6 3 . 16 . . . 6 10 7 1 . 1 . . 8 3 2 Critical Kills 3 | . . . . . . . . . 1 . . . . . . 1 1 . Critical Parts Destroyed 7 | . . . . . . . . . 1 . . . . . . . 4 2 Critical Strikes 18 | . . . . . . . . 1 5 2 1 . . . . 1 5 3 Destroy 5 | . . . . . . . . . 2 . . . . . . 1 2 . Smash 5 | . . . . . . . . . . . . . . . . . 3 2 Sever 8 | . . . . . . . . 1 3 2 1 . . . . . . 1 Melee Attacks 176 | . . . 5 . . . 1 18 12 42 6 1 3 . 19 6 25 38 Impact 70 | . . . 5 . . . . . . . . . . . 4 6 24 31 Slashing 106 | . . . . . . . 1 18 12 42 6 1 3 . 15 . 1 7 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . 2 . . . . . 5 10 . . . . . 1 4 4 Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . . 8 2 . 1 . . . . 3 Damage Inflicted 6384 | . 97 45 131 719 . . . 587 989 1274 109 . 219 . . 392 1053 769 Guns 1848 | . 97 45 . 719 . . . . 381 . . . . . . 269 337 . Cannons 102 | . . . . . . . . 102 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 4434 | . . . 131 . . . . 485 608 1274 109 . 219 . . 123 716 769 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 1848 | . 97 45 . 719 . . . . 381 . . . . . . 269 337 . Thermal 102 | . . . . . . . . 102 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 1668 | . . . 131 . . . . . . . . . . . . 123 716 698 Slashing 2766 | . . . . . . . . 485 608 1274 109 . 219 . . . . 71 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . 16 . . . 3 . . . . . . . . 5 . Average Corruption 6 | . . . . 14 . . . 2 . . . . . . . . 5 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . 4 . . . 3 . . . . . . . . 2 . Message Errors 2 | . . . . 1 . . . 1 . . . . . . . . . . Matter Fused 1 | . . . . 1 . . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 . Parts Rejected 2 | . . . . 1 . . . 1 . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . . . . Misdirections 1 | . . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1252 | . . . 89 . . . . . 154 131 21 . 85 . . 83 395 294 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 1252 | . . . 89 . . . . . 154 131 21 . 85 . . 83 395 294 Knockbacks 3 | . . . . . . . . . . . . . . . . 1 2 . Impact 3 | . . . . . . . . . . . . . . . . 1 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 311 | . 1 . . 6 . . . 64 6 304 126 14 2 2 270 137 292 311 Average Temperature 65 | . 1 . . 6 . . . 28 6 102 49 3 2 2 135 34 62 93 Received Heat Transfer 741 | . 57 . 117 309 18 18 . 54 108 . 9 . . . 33 9 . 9 Effects 2 | . . . . . . . . . . 1 . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . 1 . . . . . . . . . . . . 1 3 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 24 | . . . . . . . . . . . . . . . . 3 12 9 Impact Corruptions 28 | . . . 2 . . . . . . . . . . . . 3 11 12 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . 150 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Maximum Alert Level 3 | . . . . . . . . . . . . . . . 1 1 1 3 Low Security (%) 73 | 100 100 100 100 100 100 . . . 100 100 . . . . 99 58 23 . Level 1 20 | . . . . . . . . . . . . . . . . 41 76 52 Level 2 5 | . . . . . . . . . . . . . . . . . . 44 Level 3 . | . . . . . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 720 | . 110 48 128 149 38 . . . 135 30 . . . . 202 287 352 720 Initial 205 | . . 33 15 53 38 . . . 100 23 . . . . . 113 155 205 Average 141 | . 51 34 40 87 32 . . . 100 9 . . . . 56 170 261 433 Influence Increases 2769 | . 120 25 158 246 15 . . 330 108 96 100 . 10 . 294 224 318 725 Destroy 0b10 Robot/C 560 | . 80 20 . 160 . . . 100 40 40 40 . . . . 80 . . Destroy 0b10 Robot/NC 140 | . . 5 5 . . . . . 35 20 . . 10 . . 5 25 35 Destroy Leader 118 | . 10 . 2 40 . . . 20 12 16 . . . . . 10 2 6 Disable Machine 150 | . . . . . . . . . 15 . . . . . . . 90 45 Destroy Structure 196 | . . . 1 1 . . . . 6 20 . . . . 24 24 51 69 Partial Spotted 210 | . . . . . 15 . . . . . . . . . 90 . 15 90 Lose Combat Pursuer 1395 | . 30 . 150 45 . . . 210 . . 60 . . . 180 105 135 480 Influence Decreases 2049 | . 40 67 78 285 61 33 . 170 220 130 106 8 10 . 92 149 252 348 Entered New Map 631 | . . 47 23 65 41 13 . . 60 25 6 2 . . . 89 122 138 Time Decay 943 | . 40 20 50 90 20 20 . 90 90 95 100 6 10 . 42 50 110 110 Lost Part 395 | . . . 5 130 . . . 80 70 10 . . . . 50 10 20 20 Lost Ally 80 | . . . . . . . . . . . . . . . . . . 80 Squads Dispatched 22 | . 1 . . 4 . . . . 2 3 . . . . 1 3 3 5 Investigation 3 | . . . . . . . . . . 1 . . . . . . 1 1 Extermination 7 | . . . . . . . . . . 1 . . . . 1 1 1 3 Reinforcement 12 | . 1 . . 4 . . . . 2 1 . . . . . 2 1 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Distress Signals 10 | . . 1 3 . . . . . 1 . . . . . 1 . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 185 | . 9 3 15 13 2 3 . 20 8 6 6 . . . 20 23 19 38 Peak Tracking Total 19 | . 4 2 13 7 4 3 . 8 5 5 5 . . . 19 15 7 15 Tactical Retreats 29 | . 1 . 3 2 . . . 7 . . 3 . . . 3 3 2 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Traps Triggered 10 | . . . . . . . . . . 2 . . . . 1 3 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Disabled 11 | . . . . . . . . . 1 . . . . . . . 7 3 Max in Single Turn 2 | . . . . . . . . . 1 . . . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Accessed . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . . . . . . . . . Successful . | . . . . . . . . . . . . . . . . . . . Failed . | . . . . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . . . . . . 1 3 Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Total Allies 4 | . . . . . . . 4 . . . . . . . . . . . Largest Group 4 | . . . . . . . 4 . . . . . . . . . . . Highest-Rated Group 151 | . . . . . . . 151 . . . . . . . . . . . Highest-Rated Ally 39 | . . . . . . . 39 . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Active Infowar (turns) 1706 | . . 13 101 110 . . 2 . 124 261 215 82 50 78 104 118 224 224 Optics 457 | . . . . . . . . . . . . . . . . 9 224 224 Terrain 1479 | . . . . . . . . . 123 261 215 82 50 78 104 118 224 224 Structural 286 | . . 13 101 110 . . . . 62 . . . . . . . . . Seismic 734 | . . . . . . . . . . 249 215 82 49 78 61 . . . Cloaking 268 | . . . . . . . . . . . . 77 50 78 63 . . . ECM 2 | . . . . . . . 2 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 1 1 . . 1 2 . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . 8 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Turns Passed 2590 | 19 132 52 101 185 41 47 283 181 193 261 215 82 50 78 104 118 224 224 Spaces Moved 6347 | 28 210 101 215 142 113 146 712 236 256 560 492 306 148 305 366 305 664 1042 Core 139 | 28 86 . . 6 . . . 4 15 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 76 | . . . . . . . . 66 10 . . . . . . . . . Flight 6132 | . 124 101 215 136 113 146 712 166 231 560 492 306 148 305 366 305 664 1042 Fastest Speed 6 | 50 40 37 34 26 32 32 32 26 24 20 20 20 24 24 6 6 6 7 Average Speed 23 | 50 44 38 35 39 32 32 32 41 37 22 20 23 24 24 16 13 12 10 Slowest Speed 245 | 50 50 40 120 245 32 32 32 200 60 25 20 24 24 24 17 98 15 12 Overloaded Moves 80 | . . . . . . . . . . . . . . . 24 20 1 35 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . 4 2 13 3 3 2 . 3 . . . . . . 5 1 9 12 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . . . . . . . . . . 1 . Exploration Rate (%) 37 | 3 56 17 36 6 5 36 85 46 7 25 67 55 57 58 17 11 72 57 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . 1 1 . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . 1 . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 11 | . . . . . . . 3 . . . 3 2 . 3 . . . . Spaces Dug 69 | . . . 1 . . . . . 3 10 . . . . 12 5 15 23 Terrain Destroyed 84 | . . . 1 1 . . . 4 3 10 . . . . 12 11 19 23 Melee 65 | . . . 1 . . . . . 3 10 . . . . 12 5 11 23 Projectile 19 | . . . . 1 . . . 4 . . . . . . . 6 8 . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Tes Acc Total 6995 | 31 228 104 217 207 114 143 765 273 309 634 601 312 157 308 381 352 753 1106 Wait 251 | . 5 . . 14 1 . 40 5 . 20 102 4 . 3 4 2 24 27 Move 6223 | 27 201 96 192 136 107 141 711 229 255 559 491 305 147 304 355 303 645 1019 Hop 48 | . 4 2 9 2 2 2 . 3 . . . . . . 5 . 9 10 Pick Up 26 | 1 4 . 2 1 3 . 1 1 4 2 . . 2 . 1 . 3 1 Fast Attach 81 | 3 3 3 2 10 . . 5 6 16 9 . 1 1 . 1 8 10 3 Attach 25 | . . . . 7 1 . . 3 3 2 . . . . 2 2 3 2 Detach 16 | . . . 1 2 . . 2 1 2 1 . . . . . 1 2 4 Swap 17 | . . . 1 . . . . . . 5 2 . 3 1 1 1 3 . Drop 40 | . 2 . 5 . . . 5 . 1 5 2 1 2 . . 3 13 1 Fire 92 | . 9 3 . 35 . . . 7 16 . . . . . . 8 9 5 Melee 144 | . . . 5 . . . 1 18 12 28 4 1 2 . 12 6 24 31 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . . 3 . . . . . 18 8 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / [*Zhi]) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 7) 147 | -10/Materials | Discovered new exit (range 13) 152 | -10/Materials | Entered another Materials area 152 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 201 | -9/Materials | Discovered new exit (range 11) 204 | -9/Materials | Entered another Materials area 204 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 303 | -8/Materials | Discovered new exit (range 8) 305 | -8/Materials | Entered Factory 305 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 408 | -7/Factory | Discovered new exit (range 11) 418 | -7/Factory | Crushed by falling debris 433 | -7/Factory | System corruption reached 10% 445 | -7/Factory | Core integrity fell below 50% 466 | -7/Factory | Core integrity fell below 20% 490 | -7/Factory | Entered another Factory area 490 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 501 | -6/Factory | Lost 13 parts (5n2u6w) 528 | -6/Factory | Discovered new exit (range 4) 531 | -6/Factory | Entered Lower Caves 533 | -6/Lower Caves | Encountered a Warlord checkpoint 536 | -6/Lower Caves | Learned 8 Factory zone layouts 574 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 578 | -6/Lower Caves | Entered Zion 682 | -6/Zion | Given the Hacking Drone Bay 682 | -6/Zion | Found Prototype Device 699 | -6/Zion | Met Imprinter 724 | -6/Zion | Learned Factory scanalyzer intel 725 | -6/Zion | Identified Hacking Drone Bay 736 | -6/Zion | Given A8's code to call for help 755 | -6/Zion | Imprinted 757 | -6/Zion | Declared Zion's savior 785 | -6/Zion | Build established: Sprinter 858 | -6/Zion | Discovered new exit (range 9) 861 | -6/Zion | Entered Proximity Caves 887 | -5/Proximity Caves | Learned location of Warlord (-5) 906 | -5/Proximity Caves | Spotted B-75 Beast 945 | -5/Proximity Caves | Core integrity fell below 50% 966 | -5/Proximity Caves | Lost 7 parts (1p5n1w) 975 | -5/Proximity Caves | Core integrity fell below 20% 1039 | -5/Proximity Caves | Discovered new exit (range 10) 1042 | -5/Proximity Caves | Entered Factory 1042 | -5/Factory | Evolved 2 slots: Utility x2 1043 | -5/Factory | Identified exit to Upper Caves 1044 | -5/Factory | Loaded intel: 4 scanalyzer locations 1100 | -5/Factory | Discovered new exit (range 15) 1235 | -5/Factory | Entered another Factory area 1235 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -4/Factory | Lost 5 parts (2p3u) 1415 | -4/Factory | Spotted B-86 Titan 1471 | -4/Factory | Discovered new exit (range 13) 1496 | -4/Factory | Entered Upper Caves 1587 | -4/Upper Caves | Learned location of Testing (-2) 1604 | -4/Upper Caves | Spotted B-86 Titan 1709 | -4/Upper Caves | Discovered new exit (range 9) 1711 | -4/Upper Caves | Entered another Upper Caves area 1712 | -4/Upper Caves | Discovered new exit (range 16) 1781 | -4/Upper Caves | Learned 4 Research zone layouts 1791 | -4/Upper Caves | Discovered new exit (range 9) 1793 | -4/Upper Caves | Entered Zhirov 1793 | -4/Zhirov | Discovered new exit (range 3) 1798 | -4/Zhirov | Met Zhirov 1804 | -4/Zhirov | Found Alien Artifact 1804 | -4/Zhirov | Identified Integrated Reactor 1804 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 1824 | -4/Zhirov | Found Alien Artifact 1836 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1843 | -4/Zhirov | Entered Proximity Caves 1915 | -3/Proximity Caves | Discovered new exit (range 16) 1921 | -3/Proximity Caves | Entered Research 1921 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1922 | -3/Research | Identified exit to Research 2025 | -3/Research | Entered another Research area 2025 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2027 | -2/Research | Found Prototype Device 2027 | -2/Research | Identified Exp. Thermal Shield 2028 | -2/Research | Lost 5 parts (1p3u1w) 2135 | -2/Research | Discovered new exit (range 7) 2143 | -2/Research | Entered Testing 2218 | -2/Testing | Found Prototype Hackware 2218 | -2/Testing | Identified Ghost Barrier 2262 | -2/Testing | Crushed by falling debris 2291 | -2/Testing | Spotted PX-NY3J21Q6OH 2333 | -2/Testing | Discovered new exit (range 19) 2343 | -2/Testing | Found Prototype Energy Cannon 2343 | -2/Testing | Identified Imp. Potential Cannon 2367 | -2/Testing | Entered Access 2367 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2498 | -1/Access | Spotted B-99 Colossus 2539 | -1/Access | Spotted B-99 Colossus 2573 | -1/Access | Spotted B-99 Colossus 2586 | -1/Access | Discovered new exit (range 14) 2591 | *** | Escaped! Last Messages --------------- corrupted. 02558_ Imp. System Restoration Module fried. 02558_ Imp. Hacking Suite fried. 02560_ Acquired data core, extracted dynamic key. 02560_ Decrypted 5 local trap positions from data. 02560_ Acquired 30 matter. 02572_ Detecting system override signal. 02578_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02579_ Penetrated by Slug. 02584_ ALERT: Suspicious activity at Terminal A007. Dispatching Investigation squad. 02584_ Sealed Barrier breached. 02586_ Main Access Shell breached. 02586_ EXIT=FOUND 02588_ K-01 Serf collects debris. 02591_ Overheating: Energy bleed (-70). [Achievement: Terminals Are For Geeks] Map ----- +----------------------------------------------------+ | +?? ???#??#??#??????????#???????????????? | | #?[ ??????#??????#???????????#???????????? | | #? ?? ?##???#?##?##??##?#??????????????? | | # """"" ???? ???#???????????#?????????????????? | | # """"" !? ???????##?????????????#???#????? ??? | | + """"" ????#???#??????????#??#??#???????????? | | # """"" ???????#?????????????#???????????????? | | # """"" ??? ??#??#?#??????##????#????????????? | | #?##########?????#???????????????????????#???????? | | #???#???##???#????????#?????#?#??###?????????? ??? | | ###########################################??????? | | ????? | | t RR ?????? | | ###############+##### ""####??????????????? | | ????????????? ??# ""#?#???? ? ???????? | | ?? ????? ?? #?# ""#?#??? ???????????? | | ??#?? ? #?# k T###??? ??????????? | | ##?#?? * #?# ""#?????????????????? | | ????# "" #?# ""#????? ?? ???????? | | ?????# "" #?# ""#?????????????????? | | ?????# """""" #?"" """""?? "? ??????????? | | ?????# """""" #?# #?#????? ?????????? | | ?????# "" #?# #??? ???????????? | | ??#??# ?? "" #?# "" #???#???##????????? | | ?????# ?? ### " #??????#??????????? | | ?????# ??? ? #?# " @" "? #?????????#???????? | | ??????#?/??########?# " "" "??#???#?????????????? | | ??? ?????#?###?#???# " " ??????????????????? | | ???????? ?????? #?## """"""???#?#??????????????? | | ? ?????????? ? ???#?# ? ????????????????????????? | | ?? ??????????? ?????#""??""????????????#?????????? | | ???????????? ????#?#?????""?"????????????????????? | | ??????????????????#?????????"????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ????????H????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????? ??????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#??????#?????????????? | | ???????????????????????#?????????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 63 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 335 Cloak Strength 3 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 68 Targeting Accuracy 5 Target Analysis 9 Recoil Reduction 2 Particle Charging 30 Defensive Hacking 20 Item Schematics ----------------- Arm. Leg | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive IFF Parser | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive K-01 Serf | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Terminals Are For Geeks Challenges ------------ None Game ------ Seed SpikedHoverNukerbomber Manual? 0 Play Time 01:03:55 Cumulative 674.6 hours Start 2025.11.17 @ 13:03:34 End 2025.11.17 @ 14:44:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 290 Adventurer 0 Explorer 0 Win Type 0 Total 67 Types 35/4/11/4/6/1/0/3/0/3 Lore% 96 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14a29652-a933-4fe0-81ab-31c2345920f8