Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.09 @ 01:10:02 Player: RaoLuAn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (4197) 4197 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8577 Bonus ------- High Alert Combat Kills 800 Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 91/100 System Corruption 31% Temperature Hot (242) Movement Core (550) Ox10 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Field Recycling Unit > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (15) --- Light Deuterium Engine High-capacity Storage Unit Particle Gun Improved Medium Laser Advanced Beam Rifle Heavy Laser Advanced Beam Cannon Gauss Rifle Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Rocket Launcher > --- INVENTORY -------- Improved Titanium Leg Advanced Visual Processing Unit Weapon Cycler Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite System Restoration Module Field Recycling Unit Heavy Laser Advanced Beam Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Improved Light Cannon Heavy Rocket Launcher [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 2 2 . Weapon . | . . . . . . . Parts Attached 124 | 6 6 2 31 21 21 37 Power 12 | 1 . 1 3 2 1 4 Engine 9 | 1 . 1 3 1 . 3 Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 31 | 2 2 . 8 5 6 8 Treads 15 | . . . 7 4 2 2 Leg 9 | . 2 . 1 . 4 2 Wheel 3 | 2 . . . . . 1 Hover 2 | . . . . 1 . 1 Flight 2 | . . . . . . 2 Utility 43 | 1 1 . 9 12 9 11 Device 15 | . . . 2 5 3 5 Storage 5 | 1 1 . 2 1 . . Processor 5 | . . . . 2 2 1 Hackware 2 | . . . 1 . . 1 Protection 16 | . . . 4 4 4 4 Artifact . | . . . . . . . Weapon 38 | 2 3 1 11 2 5 14 Energy Gun 11 | 1 . . 2 1 2 5 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 9 | 1 2 1 1 . . 4 Ballistic Cannon 5 | . 1 . 2 . . 2 Launcher 11 | . . . 5 1 3 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . . 1 1 . 9 Corrupted Parts 1 | . . . . 1 . . System Corruption 8 | . . . . 8 . . Parts Lost 35 | . . 1 4 2 5 23 Power 4 | . . . . 1 1 2 Propulsion 11 | . . . 2 1 1 7 Utility 11 | . . . 1 . 1 9 Weapon 9 | . . 1 1 . 2 5 Highest Loss Streak 13 | . . 1 1 1 3 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 96 99 98 97 92 81 Engine 7 | . 14 14 11 5 . 2 Core 1 | . . . . 3 5 3 Treads 19 | . . . 28 25 13 1 Leg 6 | . 28 28 3 . 4 13 Device 5 | . . . 2 10 7 9 Storage 19 | . 24 28 22 17 15 12 Processor 6 | . . . . 9 20 14 Protection 6 | . . . 8 7 9 4 Energy Gun 3 | . 8 . 4 2 6 2 Ballistic Gun 5 | . 14 20 8 . . 2 Ballistic Cannon 4 | . 4 7 6 6 . 2 Launcher 4 | . . . 2 9 6 2 Naked Turns . | . . . . . . . Heaviest Build 91 | 10 23 26 80 85 85 91 Greatest Support 79 | 26 20 20 66 66 79 40 Greatest Overweight (x) 26 | 1 1 1 2 3 3 26 Average Overweight (x) 1 | . . . . 1 1 2 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 Average Capacity 17 | 6 9 10 17 19 20 18 Most Carried 20 | 6 10 10 20 20 20 16 Average Carried 14 | 5 7 9 14 18 16 11 Final Capacity 20 | 8 10 10 20 20 20 15 Final Carried 20 | 6 9 10 19 20 15 10 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 2580 | 235 . 157 643 314 508 723 Remotely . | . . . . . . . Salvage Created 3342 | . . 156 909 649 804 824 Parts 192 | . . 16 66 44 27 39 Haulers Intercepted 6 | . . . . 2 2 2 Recyclers Shooed 3 | . . . 2 . 1 . Parts Field Recycled 66 | . . . 13 37 16 . Retrieved Matter 493 | . . . 72 277 144 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 89 | . . 4 24 22 25 14 Guns 23 | . . 3 9 1 5 5 Cannons 15 | . . 1 9 2 . 3 AOE 47 | . . . 3 19 20 5 Classes Destroyed 16 | . . 3 3 6 3 1 Worker 2 | . . 1 . . . 1 Builder 6 | . . . . 2 1 3 Tunneler 1 | . . . . 1 . . Hauler 6 | . . . . 2 2 2 Recycler 4 | . . . . 1 1 2 Mechanic 1 | . . . . 1 . . Operator 1 | . . . 1 . . . Watcher 6 | . . . 3 1 1 1 Swarmer 11 | . . 2 3 3 3 . Grunt 50 | . . . 13 14 17 6 Brawler 2 | . . . . 1 . 1 Duelist 2 | . . . . . 2 . Protector 1 | . . . . . . 1 Sentry 18 | . . 2 8 4 1 3 Hunter 1 | . . . . . 1 . Programmer 4 | . . . . . 1 3 Best Kill Streak 9 | . . 2 4 9 5 8 Combat Bots Only 7 | . . 1 4 7 4 2 Max Kills in Single Turn 3 | . . 1 1 3 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 7779 | . . 505 1599 458 1700 3517 Core 1089 | . . 93 277 18 182 519 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 114 | . . . . 114 . . Core Remaining (%) 72 | 100 . 62 30 96 . . Volleys Fired 288 | . . 14 71 50 72 81 Largest 2 | . . 2 2 1 1 2 Hottest 104 | . . 55 104 69 69 103 Shots Fired 406 | . . 27 125 50 72 132 Gun 200 | . . 25 66 2 39 68 Cannon 108 | . . 2 47 16 . 43 Launcher 98 | . . . 12 32 33 21 Special . | . . . . . . . Kinetic 214 | . . 27 95 16 . 76 Thermal 76 | . . . 18 2 39 17 Explosive 90 | . . . 4 32 33 21 Electromagnetic 26 | . . . 8 . . 18 Robot Hit Streak 20 | . . 13 20 8 8 10 Robot Miss Streak 7 | . . 1 4 3 7 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 268 | . . 21 93 19 45 90 Core Hits 212 | . . 8 36 52 62 54 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . . 2 . . 1 Critical Strikes 7 | . . . 4 1 . 2 Burn 2 | . . . 1 1 . . Destroy 2 | . . . 1 . . 1 Blast 1 | . . . . . . 1 Smash 2 | . . . 2 . . . Melee Attacks 11 | . . . 11 . . . Impact 11 | . . . 11 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12073 | . . 280 1991 3076 3429 3297 Guns 2473 | . . 246 622 40 572 993 Cannons 1493 | . . 34 604 123 . 732 Explosions 7814 | . . . 478 2913 2851 1572 Melee 287 | . . . 287 . . . Ramming 6 | . . . . . 6 . Kinetic 2742 | . . 280 1019 123 . 1320 Thermal 1246 | . . . 207 40 623 376 Explosive 7461 | . . . 355 2816 2800 1490 Electromagnetic 331 | . . . 123 97 . 111 Impact 287 | . . . 287 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 35 | . . . . 8 2 35 Average Corruption 11 | . . . . 8 1 19 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 61 | . . . . 5 10 46 Message Errors 12 | . . . . 3 . 9 Matter Fused 8 | . . . . . 2 6 Heat Flow Errors 10 | . . . . . 3 7 Energy Discharges 9 | . . . . 2 2 5 Data Loss (minor) 6 | . . . . . 2 4 Data Loss (major) 2 | . . . . . . 2 Misfires 3 | . . . . . . 3 Alerts 4 | . . . . . 1 3 Weapon Failures 7 | . . . . . . 7 Overload Shots . | . . . . . . . Overflow Damage 309 | . . . 107 68 47 87 Projectiles 35 | . . . . 1 . 34 Explosions 190 | . . . 23 67 47 53 Melee 84 | . . . 84 . . . Knockbacks 16 | . . 1 4 1 . 10 Impact 1 | . . . 1 . . . Kinetic 11 | . . 1 2 1 . 7 Secondary 4 | . . . 1 . . 3 Self-Inflicted Damage 576 | . . . 19 39 330 188 Shots 15 | . . . 1 2 5 7 Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 413 | . . 20 339 75 222 413 Average Temperature 68 | . . 7 57 17 52 93 Received Heat Transfer 2250 | . . 189 618 207 426 810 Effects 6 | . . . . . 2 4 Interference 3 | . . . . . 2 1 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions 5 | . . . 5 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 2 . . 2 Heat Transferred 2394 | . . . 592 148 1123 531 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 922 | . 15 110 483 646 922 704 Initial 419 | . . 5 . 193 293 419 Average 292 | . 2 30 150 406 537 523 Maximum Alert Level 3 | . . . 2 2 3 3 Low Security (%) 43 | 100 100 100 71 15 . . Level 1 19 | . . . 20 31 32 . Level 2 33 | . . . 8 53 42 98 Level 3 3 | . . . . . 25 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 2 . 2 3 9 6 Investigation 3 | . . . 1 1 1 . Extermination 5 | . . . . . 2 3 Reinforcement 10 | . 2 . 1 1 5 1 Assault 3 | . . . . 1 1 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 6 | . . . . 1 4 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 8 | . 1 . 3 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 3 5 37 27 27 29 Peak Tracking Total 7 | . 2 5 4 7 4 6 Tactical Retreats 11 | . . 1 3 1 . 6 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 22 | . . . . 7 8 7 Max in Single Turn 2 | . . . . 2 2 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 16 | . 1 . 7 4 2 2 Terminals 12 | . 1 . 5 3 1 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . . . 1 . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 59 | . 3 . 31 15 5 5 Successful 43 | . 1 . 24 11 4 3 Failed 13 | . 2 . 4 4 1 2 Catastrophic 1 | . 1 . . . . . Database Lockouts 3 | . . . 3 . . . Manual . | . . . . . . . Terminals 43 | . 3 . 26 7 2 5 Fabricators . | . . . . . . . Repair Stations 8 | . . . . 8 . . Recycling Units 6 | . . . 3 . 3 . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 32 | . 1 . 20 7 1 3 Record 23 | . 1 . 17 4 . 1 Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 2 | . . . 1 1 . . Emergency Access Points 2 | . . . 1 . . 1 Alert Level 3 | . . . . 1 1 1 Maintenance Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 5 | . . . 2 . 3 . Process 3 | . . . 1 . 2 . Report Inventory 2 | . . . 1 . 1 . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 11 | . 1 . 4 3 2 1 Full Trace Events 5 | . 1 . 1 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 64 | . . . . 64 . . Parts Recycled . | . . . . . . . Recycled Matter 166 | . . . 7 . 159 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 7524 | 72 182 494 3233 1430 1056 1057 Spaces Moved 2490 | 53 96 224 1050 481 326 260 Core 16 | 13 . . . . . 3 Treads 1788 | . . . 1024 481 276 7 Legs 646 | . 96 224 26 . 50 250 Wheels 40 | 40 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 200 200 Average Speed 230 | 81 171 187 236 240 234 266 Slowest Speed 1350 | 100 190 190 260 400 340 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 29 | 4 27 37 56 30 8 41 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 21 | . . . . 4 . 17 Terrain Destroyed 765 | . . . 34 169 296 266 Melee . | . . . . . . . Projectile 11 | . . . . 1 . 10 AOE 754 | . . . 34 168 296 256 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 3883 | 79 113 274 1661 707 553 496 Wait 783 | 14 4 24 441 121 90 89 Move 2484 | 52 95 223 1049 480 325 260 Hop . | . . . . . . . Pick Up 117 | 7 6 6 35 21 21 21 Fast Attach 9 | 5 . . 1 3 . . Attach 68 | 1 2 1 14 7 17 26 Detach 7 | . . . 1 . 5 1 Swap 47 | . 4 1 16 11 4 11 Drop 68 | . 2 5 22 14 18 7 Fire 288 | . . 14 71 50 72 81 Melee 11 | . . . 11 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Entered Mines 259 | -10/Mines | Learned location of Zion (-7) 314 | -10/Mines | Build established: Mutant 413 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 417 | -10/Mines | Found Prototype Device 717 | -10/Mines | Discovered new exit (range 15) 749 | -10/Mines | Entered Materials 749 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 750 | -9/Materials | Identified Exp. Sensor Array 1602 | -9/Materials | Central database locked down 1602 | -9/Materials | Central database locked down 2394 | -9/Materials | Core integrity fell below 50% 3840 | -9/Materials | Discovered new exit (range 16) 3944 | -9/Materials | Central database locked down 3982 | -9/Materials | Entered another Materials area 3982 | -8/Materials | Evolved 2 slots: Utility x2 4899 | -8/Materials | Discovered new exit (range 8) 5177 | -8/Materials | Repaired Imp. Treads 5182 | -8/Materials | First assault squad dispatched 5209 | -8/Materials | Repaired Imp. Treads 5246 | -8/Materials | Destroyed 7 combat bots 5409 | -8/Materials | Identified exit to Factory 5412 | -8/Materials | Entered Factory 5412 | -7/Factory | Evolved 2 slots: Utility x2 5768 | -7/Factory | Discovered new exit (range 20) 6212 | -7/Factory | First assault squad dispatched 6349 | -7/Factory | Lost 3 parts (1p1u1w) 6466 | -7/Factory | Identified exit to Storage 6468 | -7/Factory | Entered Storage 6868 | -7/Storage | First assault squad dispatched 6945 | -7/Storage | Crushed by falling debris 6945 | -7/Storage | Core integrity fell below 50% 6945 | -7/Storage | System corruption reached 10% 6971 | -7/Storage | System corruption reached 30% 7035 | -7/Storage | Lost 13 parts (1p3n6u3w) 7473 | -7/Storage | Garrison activated, responded to threat 7517 | -7/Storage | Core integrity fell below 20% 7525 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07503_ U-05 Engineer lays Concrete. 07503_ Critical hit (Burn: +37). 07504_ System corrupted: Energy discharge (-27). 07504_ U-05 Engineer lays Concrete. 07507_ Gravmag System destroyed. 07509_ Lgt. Nuclear Core destroyed. 07511_ U-05 Engineer lays Concrete. 07512_ U-05 Engineer builds a Wall. 07515_ Prc. Shock Rifle destroyed. 07516_ U-05 Engineer lays Concrete. 07517_ G-47 Trooper knocked back. 07519_ U-05 Engineer builds a Wall. 07519_ R-06 Scavenger collects Lgt. Treads. 07520_ The unstable cave ceiling collapses. 07521_ Imp. Light Armor Plating destroyed. 07522_ U-05 Engineer lays Concrete. 07523_ U-05 Engineer builds a Wall. 07523_ U-05 Engineer lays Concrete. 07524_ System corrupted: Heat flow error (+275). 07524_ U-05 Engineer lays Concrete. 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"" ?????????#### ^^#????## | | ???????????????????????????????######T## #????# | | ???????????????????????????????#*** " # #????# | | ???????????????????????????????# + #????# | | ???????????????????????????????#*** " # #????# | | ???????????????????????????????######### ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Librarian Maximum Efficiency Novice Programmer Significant Disruption System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed RefinerySmartbombLauncher Manual? 0 Play Time 01:50:23 Cumulative 7.0 hours Start 2023.02.08 @ 23:13:37 End 2023.02.09 @ 01:10:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 736e0e23-18f1-4a8a-91be-a6bcf803340a