Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.08 @ 22:27:18 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (188) 940 Value Destroyed (5744) 5744 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 11447 Bonus ------- High Alert Combat Kills 163 Cogmind --------- Core Integrity 642/1150 Matter 238/300 Energy 75/100 System Corruption 17% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Flexi-carbon Leg Enhanced Biometal Leg Advanced Cooling System Advanced Cooling System Improved Energy Well (400) Advanced Sensor Array Advanced Terrain Scan Processor Precision Energy Filter Advanced ECM Suite Improved Light Armor Plating Hacking Suite Improved Hacking Suite Long-range Proton Cannon Long-range Proton Cannon Long-range Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Layered Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Phase Gun Heavy Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Fission Core Flexi-carbon Leg Enhanced Biometal Leg Advanced Cooling System Improved Energy Well Advanced Sensor Array Advanced Terrain Scan Processor Precision Energy Filter Advanced ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Improved Hacking Suite Long-range Proton Cannon Long-range Proton Cannon Cooled Plasma Cannon Heavy Shock Bomb Launcher Long-range Missile Launcher Remote Datajack [Rating: 105] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Improved Spread Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 1 . 1 . . Utility 6 | . . 1 . 1 1 1 2 Weapon 2 | . . . 1 1 . . . Parts Attached 119 | 11 7 21 13 23 20 14 10 Power 13 | 1 1 3 . 1 4 1 2 Engine 7 | 1 1 3 . 1 1 . . Core 4 | . . . . . 3 1 . Reactor 2 | . . . . . . . 2 Propulsion 28 | 4 2 7 7 4 2 2 . Treads 22 | 2 1 7 7 3 1 1 . Leg 3 | 2 . . . . . 1 . Wheel 2 | . . . . 1 1 . . Hover . | . . . . . . . . Flight 1 | . 1 . . . . . . Utility 38 | 3 1 6 2 6 8 8 4 Device 18 | 2 . 4 . 2 5 5 . Storage 4 | 1 1 . . 1 . 1 . Processor 5 | . . 1 . 1 1 1 1 Hackware 1 | . . . . . . . 1 Protection 10 | . . 1 2 2 2 1 2 Artifact . | . . . . . . . . Weapon 40 | 3 3 5 4 12 6 3 4 Energy Gun 8 | 2 . . 1 3 1 . 1 Energy Cannon 11 | . . 2 . 2 3 3 1 Ballistic Gun 13 | 1 1 2 2 5 2 . . Ballistic Cannon 3 | . 1 1 . 1 . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 3 | . 1 . 1 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . 1 2 1 2 1 2 . Parts Lost 28 | . 1 1 1 2 3 . 20 Power 5 | . 1 . . . . . 4 Propulsion 5 | . . . . 1 1 . 3 Utility 10 | . . . 1 1 1 . 7 Weapon 8 | . . 1 . . 1 . 6 Highest Loss Streak 18 | . 1 1 1 1 1 . 18 To Critical Strikes 3 | . . . . . 1 . 2 Average Backups 16 | . 9 19 17 19 18 19 17 Power . | . . . . . . . . Propulsion 3 | . 3 6 3 3 1 1 1 Utility 6 | . 1 4 5 7 8 12 10 Weapon 6 | . 4 7 7 7 7 4 4 Tool/Special . | . . . . . . . . Unused Backups 31 | . . 6 4 3 4 3 11 Power 3 | . . . 1 2 . . . Propulsion 6 | . . 3 . 1 . . 2 Utility 10 | . . 1 . . 2 2 5 Weapon 10 | . . 2 3 . 2 1 2 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 92 | . 93 98 97 92 90 87 86 Engine 6 | . 9 11 9 7 1 5 1 Core 2 | . . . . . 4 4 6 Treads 20 | . 27 32 34 17 17 7 4 Wheel 3 | . . . . 5 6 5 4 Device 13 | . 13 16 10 13 18 11 8 Storage 8 | . 14 11 9 7 6 5 5 Processor 2 | . . 1 . . 1 7 14 Protection 5 | . . 3 6 7 6 6 8 Energy Gun 5 | . 11 . . 15 1 2 3 Energy Cannon 5 | . . 3 . 1 6 14 16 Ballistic Gun 10 | . 12 6 23 9 16 5 . Ballistic Cannon 2 | . 1 11 2 . . . . Impact Weapon 1 | . 1 . . 3 1 . . Peak Build Rating 105 | 7 10 18 26 49 55 91 105 Average Rating 40 | 4 7 15 21 41 51 77 97 On Entrance 31 | . 7 10 16 26 46 55 91 Avg Prop Armor Cover (%) 11 | . . . . 11 12 11 11 Naked Turns . | . . . . . . . . Heaviest Build 106 | 15 51 60 64 79 86 99 106 Greatest Support 83 | 40 40 60 83 83 28 28 70 Greatest Overweight (x) 16 | . 16 1 1 2 3 3 3 Average Overweight (x) 1 | . . . . 1 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 Most Carried 20 | 2 20 20 20 20 20 20 20 Average Carried 17 | . 9 19 17 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 2 20 15 20 19 20 19 16 Class Distribution -------------------- 38% | Tank 29% | Mutant 13% | Scavenger-Tank 7% | Pyromaniac-Tank 4% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Pyromaniac-Tank | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3970 | 331 390 583 764 605 738 349 210 Remotely . | . . . . . . . . Salvage Created 6882 | 108 659 544 1146 1113 1028 444 1840 Parts 378 | 8 44 47 63 66 60 22 68 Haulers Intercepted 8 | . 2 2 2 1 . 1 . Recyclers Shooed 5 | 1 . 1 . . 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 124 | . 13 19 16 25 17 5 29 Guns 69 | . 11 6 16 23 8 2 3 Cannons 37 | . 2 11 . 1 7 3 13 AOE 10 | . . . . 1 . . 9 Classes Destroyed 13 | 2 6 2 1 1 1 . . Worker 13 | . 1 2 3 1 4 . 2 Builder 14 | . 5 . 1 . 4 1 3 Tunneler 5 | 2 1 . 1 . 1 . . Hauler 8 | . 2 2 2 1 . 1 . Recycler 9 | 1 1 . 1 3 1 . 2 Operator 8 | . 1 1 2 1 2 1 . Watcher 7 | . . 1 2 . . 2 2 Swarmer 51 | . 6 10 . 10 8 . 17 Grunt 36 | . 7 5 9 6 3 . 6 Brawler 1 | . . . . . 1 . . Sentry 17 | . . 4 6 5 . 1 1 Hunter 6 | . . . 1 1 2 . 2 Programmer 13 | . . . . 3 3 4 3 Best Kill Streak 9 | 3 3 5 8 5 6 2 9 Combat Bots Only 9 | . 3 5 3 5 4 2 9 Max Kills in Single Turn 4 | 1 1 1 2 2 2 1 4 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . . 1 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 685 | . 63 79 68 99 134 22 220 Missed 180 | . 19 25 13 34 36 8 45 Hits 505 | . 44 54 55 65 98 14 175 Melee 9 | . . . . . 1 . 8 Projectile 496 | . 44 54 55 65 97 14 167 Critical Strikes 22 | . 1 . 4 2 3 1 11 Damage Taken 8146 | . 479 573 850 1068 1489 294 3393 Core 941 | . 54 80 78 113 86 22 508 Absorbed by Shields 378 | . . . . 92 286 . . Reduced by Siege Mode 77 | . . . . . . . 77 Regen/Repaired (Parts) 317 | . 120 90 . . 107 . . Core Remaining (%) 87 | 100 78 80 85 83 89 97 . Volleys Fired 418 | 7 60 62 62 32 64 65 66 Largest 4 | 2 2 2 3 4 4 4 4 Hottest 300 | 70 80 101 79 300 198 170 248 Shots Fired 1020 | 14 118 124 186 123 168 123 164 Gun 628 | 14 110 37 169 119 108 37 34 Cannon 384 | . 8 87 17 4 60 86 122 Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic 519 | 7 68 99 186 41 92 26 . Thermal 476 | 7 50 25 . 78 63 97 156 Explosive 3 | . . . . . . . 3 Electromagnetic 22 | . . . . 4 13 . 5 Robot Hit Streak 19 | 7 12 9 16 16 15 19 16 Robot Miss Streak 9 | 2 4 3 3 7 9 3 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . Shots Hit Robots 602 | 9 76 77 120 86 90 52 92 Core Hits 353 | 3 31 27 48 116 47 20 61 Critical Kills 6 | . 1 2 . . 2 . 1 Critical Parts Destroyed 3 | . 1 . 1 . 1 . . Critical Strikes 18 | . 5 3 3 1 5 . 1 Burn 2 | . 2 . . . . . . Meltdown 4 | . . 2 . . 1 . 1 Destroy 4 | . 2 . 1 . 1 . . Blast 4 | . 1 1 2 . . . . Corrupt 2 | . . . . 1 1 . . Smash 2 | . . . . . 2 . . Melee Attacks 48 | . 8 . 1 23 16 . . Impact 48 | . 8 . 1 23 16 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 10 | . 3 . . 2 5 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15357 | 119 1211 1457 2092 2198 2580 1486 4214 Guns 7823 | 119 890 371 1902 1819 1288 599 835 Cannons 5111 | . 143 1041 163 70 822 887 1985 Explosions 1544 | . . . . 100 50 . 1394 Melee 785 | . 156 . . 209 420 . . Ramming 94 | . 22 45 27 . . . . Kinetic 5575 | 82 620 1104 2065 391 973 340 . Thermal 7068 | 37 413 308 . 1428 916 1146 2820 Explosive 724 | . . . . 100 . . 624 Electromagnetic 1111 | . . . . 70 271 . 770 Impact 785 | . 156 . . 209 420 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . 5 7 3 17 Average Corruption 4 | . . . . 2 5 1 4 Corruption Purged 3 | . . . . . . 3 . Corruption Blocked . | . . . . . . . . Effects 56 | . . . . 8 22 6 20 Message Errors 13 | . . . . 2 4 2 5 Matter Fused 14 | . . . . 3 6 2 3 Heat Flow Errors 5 | . . . . . 2 . 3 Energy Discharges 6 | . . . . . 5 1 . Parts Rejected 3 | . . . . . 1 . 2 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . . . 1 . 2 Data Loss (major) 2 | . . . . . 1 . 1 Misfires 4 | . . . . 2 1 1 . Alerts 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . 1 . 3 Overload Shots . | . . . . . . . . Overflow Damage 517 | . 36 12 . 57 309 46 57 Projectiles 106 | . . 12 . . 38 46 10 Explosions 66 | . . . . . 19 . 47 Melee 345 | . 36 . . 57 252 . . Knockbacks 12 | . 2 4 4 . 2 . . Impact 4 | . 1 1 . . 2 . . Kinetic 8 | . 1 3 4 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 234 | . . . . . 59 . 175 Shots 7 | . . . . . 1 . 6 Rammed 10 | . 3 6 1 . . . . Targets Rammed 11 | . 3 7 1 . . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 527 | 63 192 451 7 336 150 162 527 Average Temperature 77 | 32 57 117 6 103 55 45 101 Received Heat Transfer 1073 | . 189 123 333 146 36 9 237 Effects 6 | . . . . . . . 6 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Siege Activations 1 | . . . . . . . 1 Total Turns 14 | . . . . . . . 14 Longest Duration 14 | . . . . . . . 14 Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 7 | . 2 . . . 2 . 3 Combat Hostiles 4 | . . . . . 1 . 3 Parts Fried 17 | . 3 . . 1 6 . 7 Impact Corruptions 10 | . 3 . . 1 6 . . Robots Melted 5 | . . 2 . . 1 1 1 Combat Hostiles 4 | . . 2 . . 1 . 1 Parts Melted 25 | . 2 1 . 1 6 2 13 Heat Transferred 10455 | 111 1287 555 . 1170 1410 1825 4097 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . 1 1 2 1 . 2 Low Security (%) 72 | 100 100 72 86 39 36 100 80 Level 1 25 | . . 27 13 57 63 . 6 Level 2 1 | . . . . 3 . . 12 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 622 | 10 102 268 237 425 349 156 622 Initial 205 | . . 39 89 88 205 156 6 Average 127 | . 37 89 128 219 229 49 148 Influence Increases 4539 | 15 532 622 551 875 659 265 1020 Destroy 0b10 Robot/C 2480 | . 260 380 320 500 340 100 580 Destroy 0b10 Robot/NC 320 | 15 55 30 60 30 60 25 45 Destroy Leader 590 | . 54 96 108 152 70 36 74 Successful Hack 111 | . 6 6 . 41 45 . 13 Disable Machine 375 | . 15 15 45 60 75 . 165 Destroy Structure 333 | . 7 5 3 32 54 104 128 Lose Combat Pursuer 330 | . 135 90 15 60 15 . 15 Influence Decreases 3983 | 15 439 503 567 650 760 571 478 Entered New Map 673 | . . 54 123 108 216 164 8 Time Decay 3035 | 15 429 434 434 522 514 407 280 Lost Part 265 | . 10 5 10 20 30 . 190 Lost Ally 10 | . . 10 . . . . . Squads Dispatched 34 | . 2 2 2 10 8 5 5 Investigation 4 | . 1 . . . 2 1 . Extermination 11 | . . . . 3 4 2 2 Reinforcement 11 | . 1 2 2 1 2 1 2 Assault . | . . . . . . . . Garrison 8 | . . . . 6 . 1 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 15 | . 2 . 7 . 2 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 196 | . 32 28 24 29 30 10 43 Peak Tracking Total 12 | . 5 5 5 5 6 2 12 Tactical Retreats 18 | . 9 2 1 1 4 . 1 ECM-based Alert Blocks 6 | . . . . . 6 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . 3 . . 2 2 . 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 25 | . 1 1 3 4 5 . 11 Max in Single Turn 4 | . 1 1 1 4 2 . 2 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 27 | . 3 3 2 8 6 3 2 Terminals 16 | . 2 2 2 5 3 1 1 Fabricators 4 | . . . . . 2 2 . Repair Stations 3 | . 1 1 . . 1 . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . 2 . . . Total Hacks 70 | . 14 10 4 14 16 6 6 Successful 30 | . 7 6 . 7 6 1 3 Failed 38 | . 7 3 4 6 10 5 3 Catastrophic 7 | . . . 1 3 2 1 . Database Lockouts 2 | . . 1 . 1 . . . Manual 31 | . 8 3 4 3 10 1 2 Terminals 38 | . 8 5 4 9 6 2 4 Fabricators 12 | . . . . . 8 4 . Repair Stations 13 | . 6 5 . . 2 . . Recycling Units 2 | . . . . . . . 2 Scanalyzers 3 | . . . . 3 . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 9 | . 2 2 . 3 . . 2 Part Schematic 5 | . 2 2 . . . . 1 Level Access Points 1 | . . . . . . . 1 Terminal Index 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Registered Prototypes 1 | . . . . 1 . . . Fabricator Hacks 4 | . . . . . 3 1 . Load Schematic 3 | . . . . . 2 1 . Build 1 | . . . . . 1 . . Repair Station Hacks 10 | . 4 4 . . 2 . . Scan Component 5 | . 2 2 . . 1 . . Repair 5 | . 2 2 . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . 1 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 5 | . 1 . . 2 1 . 1 Terminals 5 | . 1 . . 2 1 . 1 Assimilate 1 | . 1 . . . . . . Botnet 4 | . . . . 2 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . Used 1 | . . . . . 1 . . Hacking Detections 23 | . 3 2 2 5 6 3 2 Full Trace Events 3 | . . . . . 2 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . 2 2 . . . . 1 Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 204 | . . . . . 204 . . Total Part Build Rating 8 | . . . . . 8 . . Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired 5 | . 2 2 . . 1 . . Time 120 | . 52 52 . . 16 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . 1 . . . . . . Largest Group 1 | . 1 1 . . . . . Highest-Rated Group 10 | . 10 9 . . . . . Highest-Rated Ally 10 | . 10 9 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 6542 | 63 1451 731 142 1147 1361 1096 551 Sensors 1487 | . . . . . . 936 551 Seismic 5706 | 63 1451 731 142 1147 1361 811 . ECM 91 | . . . . . 91 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 8872 | 196 1477 1291 1063 1456 1410 1113 866 Spaces Moved 4165 | 106 425 596 451 825 761 610 391 Core 7 | 6 1 . . . . . . Treads 1677 | 67 424 596 451 137 . . 2 Legs 33 | 33 . . . . . . . Wheels 2448 | . . . . 688 761 610 389 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 135 Average Speed 148 | 141 232 161 170 127 121 134 135 Slowest Speed 850 | 160 850 240 240 160 135 135 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 29 | 5 60 54 32 27 24 18 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 79 | . 4 . 1 19 17 29 9 Terrain Destroyed 247 | . 4 1 1 26 67 58 90 Melee 34 | . 4 . 1 19 10 . . Projectile 124 | . . 1 . . 28 58 37 AOE 89 | . . . . 7 29 . 53 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5973 | 135 771 804 606 1116 1123 817 601 Wait 936 | 6 235 76 47 158 207 96 111 Move 4158 | 105 424 595 450 824 760 609 391 Hop . | . . . . . . . . Pick Up 83 | 1 15 12 12 12 18 9 4 Fast Attach 43 | 9 12 2 3 6 4 4 3 Attach 32 | . 1 4 3 4 7 6 7 Detach 11 | 2 2 2 . . 2 3 . Swap 128 | 2 9 19 12 33 25 12 16 Drop 105 | 3 2 25 15 24 20 13 3 Fire 418 | 7 60 62 62 32 64 65 66 Melee 48 | . 8 . 1 23 16 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 11 | . 3 7 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 197 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 335 | -10/Materials | Repaired Seismic Detector 720 | -10/Materials | Repaired Lgt. Treads 1070 | -10/Materials | Discovered new exit (range 15) 1313 | -10/Materials | Discovered new exit (range 13) 1441 | -10/Materials | Discovered new exit (range 8) 1674 | -10/Materials | Entered another Materials area 1674 | -9/Materials | Accompanied by 1 ally 1674 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1684 | -9/Materials | Central database locked down 1992 | -9/Materials | Discovered new exit (range 4) 1999 | -9/Materials | Identified exit to Storage 2126 | -9/Materials | Repaired Seismic Detector 2153 | -9/Materials | Repaired Lgt. Treads 2290 | -9/Materials | Discovered new exit (range 5) 2831 | -9/Materials | Discovered new exit (range 13) 2965 | -9/Materials | Entered another Materials area 2965 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3690 | -8/Materials | Discovered new exit (range 16) 3775 | -8/Materials | Build established: Scavenger-Tank 4028 | -8/Materials | Entered Factory 4028 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4146 | -7/Factory | Garrison activated, responded to threat 4367 | -7/Factory | Central database locked down 4611 | -7/Factory | Build established: Tank 4881 | -7/Factory | Garrison activated, responded to threat 5085 | -7/Factory | Crushed by falling debris 5270 | -7/Factory | Discovered new exit (range 13) 5369 | -7/Factory | Discovered new exit (range 10) 5457 | -7/Factory | Identified exit to Factory 5484 | -7/Factory | Entered another Factory area 5484 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5629 | -6/Factory | Discovered new exit (range 5) 5651 | -6/Factory | Identified exit to Lower Caves 5679 | -6/Factory | Repaired Imp. Treads 5788 | -6/Factory | Allied Derelicts emerged from ambush trap array 5844 | -6/Factory | Lost 3 allies 5997 | -6/Factory | Spotted B-75 Beast 6497 | -6/Factory | Fabricated Enh. Biometal Leg (x1) 6774 | -6/Factory | Discovered new exit (range 15) 6817 | -6/Factory | Identified exit to Factory 6894 | -6/Factory | Entered another Factory area 6894 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7763 | -5/Factory | Garrison activated, responded to threat 7884 | -5/Factory | Build established: Pyromaniac-Tank 7886 | -5/Factory | Discovered new exit (range 5) 7941 | -5/Factory | Identified exit to Factory 8007 | -5/Factory | Entered another Factory area 8007 | -4/Factory | Evolved 2 slots: Utility x2 8430 | -4/Factory | Identified exit to Research 8556 | -4/Factory | Build established: Tank 8774 | -4/Factory | Garrison activated, responded to threat 8855 | -4/Factory | System corruption reached 10% 8873 | -4/Factory | Self-destructed Last Messages --------------- 08858_ S-27 Virus system terminally corrupted. 08858_ Lgt. Nuclear Core fried. 08858_ VTOL Module fried. 08859_ Hvy. Shock Bomb Launcher destroyed. 08859_ Acquired 3 matter. 08859_ U-05 Engineer lays Concrete. 08862_ Hvy. Treads destroyed. 08862_ Hvy. Plasma Cannon destroyed. 08862_ S-27 Virus misfires. 08864_ System corrupted: IFF burst signal emitted. 08864_ U-05 Engineer lays Concrete. 08865_ G-67 Veteran misfires. 08866_ U-05 Engineer lays Concrete. 08869_ Mic. Fission Core destroyed. 08870_ U-05 Engineer lays Concrete. 08871_ System corrupted: Cld. Plasma Cannon failed to cycle. 08871_ Cld. Plasma Cannon severed. 08871_ K-01 Serf collects debris. 08873_ Slug penetrates Wall. 08873_ Adv. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# # # #??????????????????? | | ?????????????????????## # # #??????????????????? | | ??????????????????????# # #####?????????????????? | | ??????????????????????# # #?????????????????? | | ??????????????????????# # #?????????????????? | | ??????????????????????#### ##????????????????? | | ?????????????????????????# T#????????????????? | | ?????????????????????????#*%= #????????????????? | | ?????????????????#??###### [ = ##????????????????? | | ????????????????##"##"" " % #????????????????? | | ????????????????# " ^ = * ##????????????????? | | ??????????????????# !%% #????????????????? | | ??????????????????# %%*=*% % ###???????????????? | | ????????????????### """%== #???????????????? | | ??????????? h "" %u%[[ #???????????????? | | ?????????????????##k = % ;##???????????????? | | ?????????????????#; ""A %""*%=;##???????????????? | | ??????????????????# """ """ ; #???????????????? | | ??????????????????# % [[ ###???????????????? | | ??????????????????# *%[ #?????????????????? | | ???????????????#### = #?????????????????? | | ???????????????#"" % =[%[ #?????????????????? | | ???????????????#"F % u%%%[= #?????????????????? | | ???????????????#""" s [ !![ #######???????????? | | ???????????????#""" lb [[ ????????? | | ????????????????### % @u ??????? | | ??????????????????# %% g ???????? | | ??????????????????# ???????? | | ??????????????????# w ????????? | | ??????????????????######## ###+#######???????? | | ?????????????????????????# #??? ????????????? | | ?????????????????????????# #????? ???????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 31 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 525 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 12 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Flight Unit | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Adv. Force Field | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Biometal Leg | x1 | -6/Factory | Preloaded Repaired ---------- Seismic Detector | 15% | -10/Materials Lgt. Treads | 26% | -10/Materials Seismic Detector | 45% | -9/Materials Lgt. Treads | 43% | -9/Materials Imp. Treads | 30% | -6/Factory Studied --------- Arm. Huge Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressImprovedFocus Manual? 0 Play Time 01:25:29 Cumulative 360.3 hours Start 2026.01.08 @ 13:28:23 End 2026.01.08 @ 22:27:18 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 246 Rogue 243 Adventurer 3 Explorer 0 Win Type - Total 16 Types 8/1/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 78 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8d0bf5e-28b5-4731-8ee3-6fdedbbf3caf