Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 07:02:00 Player: Nilson Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (20) 100 Value Destroyed (912) 912 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4432 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 36/300 Energy 49/290 System Corruption 0% Temperature Critical (707) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Particle Charger Medium Insulated Plating Medium Insulated Plating > --- WEAPON (4) ------- Heavy Laser Heavy Laser Gauss Cannon Mini Assault Cannon > --- INVENTORY (20) --- Nuclear Core Nuclear Core Improved Heat Sink Core Analyzer Particle Charger Advanced ECM Suite Advanced ECM Suite Improved Medium Armor Plating Reflective Plating Hardlight Generator Component Analysis Suite Minigun Minigun Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Particle Charger Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating > --- WEAPON ----------- Minigun Minigun Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Medium Treads Improved Heat Sink Core Analyzer Particle Charger Advanced ECM Suite Advanced ECM Suite Improved Medium Armor Plating Reflective Plating Hardlight Generator Component Analysis Suite Heavy Laser Heavy Laser Heavy Laser Minigun Flak Gun [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Insulated Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 5 | . . . . . 3 1 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 51 | 6 1 4 1 . 18 15 6 Power 5 | 1 . . . . 1 3 . Engine 3 | 1 . . . . 1 1 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 7 | 2 . . . . 3 1 1 Treads 4 | . . . . . 2 1 1 Leg 1 | . . . . . 1 . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 1 . . . 9 8 1 Device 6 | . 1 . . . 3 2 . Storage 2 | 1 . . . . . 1 . Processor 3 | . . . . . 3 . . Hackware . | . . . . . . . . Protection 9 | . . . . . 3 5 1 Artifact . | . . . . . . . . Weapon 19 | 2 . 4 1 . 5 3 4 Energy Gun 6 | 1 . 1 . . 2 1 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 7 | 1 . 1 . . 2 2 1 Ballistic Cannon 3 | . . 1 . . . . 2 Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 13 | . . . . . 13 . . Power 2 | . . . . . 2 . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 4 . . Weapon 5 | . . . . . 5 . . Highest Loss Streak 12 | . . . . . 12 . . To Critical Strikes . | . . . . . . . . Average Backups 9 | . 4 6 7 7 5 13 17 Power 1 | . 1 1 1 1 . 1 2 Propulsion . | . . . . . . 1 . Utility 4 | . . 1 2 3 2 6 9 Weapon 3 | . 1 3 3 3 1 4 4 Tool/Special . | . . . . . . . . Unused Backups 13 | . . 4 . . . . 9 Power 3 | . . 1 . . . . 2 Propulsion . | . . . . . . . . Utility 7 | . . 1 . . . . 6 Weapon 3 | . . 2 . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 94 99 100 100 78 99 92 Engine 8 | . 14 14 14 14 3 2 6 Core 1 | . . . . . . 4 . Treads 8 | . . . . . 1 23 19 Wheel 14 | . 28 28 28 28 8 . . Device 11 | . 8 14 14 14 11 9 6 Storage 10 | . 14 14 14 14 9 7 6 Processor 7 | . . . . . 13 15 13 Protection 5 | . . . . . 8 11 14 Energy Gun 9 | . 14 12 3 13 2 16 6 Energy Cannon 1 | . . . . . 6 . . Ballistic Gun 7 | . 14 3 11 14 5 5 5 Ballistic Cannon 3 | . . 10 . . 4 . 11 Launcher 2 | . . . 10 . . . . Peak Build Rating 58 | 6 7 11 11 10 33 50 58 Average Rating 24 | 4 6 10 9 10 19 47 54 On Entrance 15 | . 6 7 11 10 10 30 50 Naked Turns . | . . . . . . . . Heaviest Build 91 | 11 12 19 20 16 34 78 91 Greatest Support 84 | 26 26 26 26 26 65 84 84 Greatest Overweight (x) 5 | . . . . . 5 . 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 20 Average Capacity 12 | 7 8 8 8 8 8 19 20 Most Carried 20 | 2 6 8 8 8 8 20 19 Average Carried 9 | 1 4 6 7 7 5 14 17 Final Capacity 20 | 8 8 8 8 8 8 20 20 Final Carried 18 | 2 6 7 7 8 8 18 14 Class Distribution -------------------- 55% | Mutant 28% | Gunner 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1163 | 190 . 131 30 178 249 300 85 Remotely . | . . . . . . . . Salvage Created 819 | . . . . 85 405 242 87 Parts 32 | . . . . 3 17 9 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 21 | . . . . 5 10 4 2 Guns 11 | . . . . 2 5 3 1 Cannons 4 | . . . . . 4 . . AOE 4 | . . . . 3 1 . . Classes Destroyed 7 | . . . . 2 3 1 1 Builder 1 | . . . . . 1 . . Operator 1 | . . . . . . . 1 Grunt 13 | . . . . 2 8 1 2 Brawler 1 | . . . . . 1 . . Sentry 3 | . . . . . 1 2 . Programmer 1 | . . . . . . 1 . Assembled 3 | . . . . 3 . . . Best Kill Streak 10 | . . . . 3 10 1 1 Combat Bots Only 9 | . . . . 3 9 1 1 Max Kills in Single Turn 3 | . . . . 3 2 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . . . 3 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 213 | . . . . 14 127 50 22 Missed 45 | . . . . 2 24 17 2 Hits 168 | . . . . 12 103 33 20 Melee 5 | . . . . . 5 . . Projectile 163 | . . . . 12 98 33 20 Critical Strikes 10 | . . . . . 6 . 4 Damage Taken 3243 | . . . . 152 1559 243 1289 Core 1322 | . . . . 88 297 20 917 Absorbed by Shields 122 | . . . . . 122 . . Ignored by Resistances 64 | . . . . . 36 28 . Core Remaining (%) 76 | 100 . . . 64 46 97 . Volleys Fired 90 | . 1 4 18 11 29 8 19 Largest 4 | . 2 1 1 2 3 3 4 Hottest 203 | . 70 100 100 79 123 203 174 Shots Fired 173 | . 2 4 18 22 63 24 40 Gun 118 | . 2 . . 20 45 24 27 Cannon 28 | . . . . . 15 . 13 Launcher 8 | . . . 3 2 3 . . Special 19 | . . 4 15 . . . . Kinetic 99 | . 1 . . 11 56 4 27 Thermal 66 | . 1 4 15 9 4 20 13 Explosive 8 | . . . 3 2 3 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | . . . . 3 5 9 8 Robot Miss Streak 5 | . 2 . . 4 5 2 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . . 1 3 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 97 | . . . . 12 42 16 27 Core Hits 46 | . . . . 5 25 9 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 4 | . . . . 1 1 1 1 Burn 2 | . . . . 1 . 1 . Destroy 1 | . . . . . 1 . . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2446 | . . . . 309 1100 345 692 Guns 1507 | . . . . 177 674 314 342 Cannons 573 | . . . . . 223 . 350 Explosions 335 | . . . . 132 203 . . Melee . | . . . . . . . . Ramming 31 | . . . . . . 31 . Kinetic 1464 | . . . . 118 851 18 477 Thermal 616 | . . . . 59 46 296 215 Explosive 335 | . . . . 132 203 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 42 | . . . . 22 7 . 13 Projectiles 13 | . . . . . . . 13 Explosions 29 | . . . . 22 7 . . Melee . | . . . . . . . . Knockbacks 7 | . . . . . 2 1 4 Impact 1 | . . . . . . 1 . Kinetic 6 | . . . . . 2 . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 54 | . . . . . 54 . . Shots 3 | . . . . . 3 . . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1011 | . 30 20 120 231 334 429 1011 Average Temperature 216 | . 18 12 49 116 177 146 631 Received Heat Transfer 1260 | . . . . 87 888 81 204 Effects 53 | . . . . . 1 1 51 Shutdowns 7 | . . . . . . 1 6 Energy Bleed 2 | . . . . . . . 2 Interference 11 | . . . . . 1 . 10 Matter Decay 6 | . . . . . . . 6 Short Circuit 5 | . . . . . . . 5 Damage (minor) 2 | . . . . . . . 2 Damage (major) 13 | . . . . . . . 13 Damage (core) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 3 | . . . . . . 2 1 Heat Transferred 1332 | . . . . 222 74 629 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 86 | 100 100 100 . 100 43 100 100 Level 1 13 | . . . . . 56 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 307 | . 14 1 . 60 307 89 46 Initial 89 | . . . . . 11 89 . Average 47 | . 1 . . 21 160 20 6 Influence Increases 869 | . 18 2 . 92 567 119 71 Destroy 0b10 Robot/C 360 | . . . . 40 200 80 40 Destroy 0b10 Robot/NC 10 | . . . . . 5 . 5 Destroy Leader 90 | . . . . 10 40 30 10 Successful Hack 26 | . 18 . . . . 8 . Disable Machine 15 | . . . . . 15 . . Destroy Structure 38 | . . 2 . 12 22 1 1 Lose Combat Pursuer 330 | . . . . 30 285 . 15 Influence Decreases 833 | . 18 2 . 62 400 316 35 Entered New Map 127 | . . . . . 19 108 . Time Decay 576 | . 18 2 . 62 251 208 35 Lost Part 130 | . . . . . 130 . . Squads Dispatched 6 | . 1 . . . 1 3 1 Investigation . | . . . . . . . . Extermination 3 | . . . . . . 3 . Reinforcement 3 | . 1 . . . 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 1 | . . . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 48 | . 1 . . 14 26 4 3 Peak Tracking Total 13 | . 1 . . 13 13 1 3 Tactical Retreats 11 | . . . . 1 9 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 10 | . 3 . 4 . . 3 . Terminals 5 | . 3 . . . . 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 22 | . 13 . 4 . . 5 . Successful 16 | . 9 . 4 . . 3 . Failed 6 | . 4 . . . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . 5 . . . . Terminals 16 | . 13 . . . . 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 9 . 4 . . 3 . Record 11 | . 5 . 4 . . 2 . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 2 . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 2815 | . 82 445 718 185 307 889 189 Optics 1364 | . . . . . 286 889 189 Structural 1451 | . 82 445 718 185 21 . . ECM 14 | . . . . . . 14 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 3222 | 51 121 445 718 185 587 889 226 Spaces Moved 2309 | 46 114 453 707 157 323 495 14 Core 29 | 4 . . . . 25 . . Treads 541 | . . . . . 32 495 14 Legs 67 | . . . . . 67 . . Wheels 1672 | 42 114 453 707 157 199 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 160 160 Average Speed 112 | 87 90 90 90 90 138 160 200 Slowest Speed 300 | 100 90 90 90 90 300 160 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 24 87 92 54 38 15 1 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 10 | . . 2 8 . . . . Terrain Destroyed 52 | . . 2 8 19 23 . . Melee . | . . . . . . . . Projectile 14 | . . 2 8 . 4 . . AOE 38 | . . . . 19 19 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 2747 | 53 129 479 736 177 410 575 188 Wait 202 | . 10 6 1 6 12 31 136 Move 2302 | 45 113 452 706 156 322 494 14 Hop . | . . . . . . . . Pick Up 47 | 2 4 5 1 1 17 16 1 Fast Attach 14 | 6 1 1 . . 4 2 . Attach 31 | . . 1 . . 16 6 8 Detach 9 | . . 2 . . 1 3 3 Swap 27 | . . 3 9 3 3 7 2 Drop 24 | . . 5 1 . 6 7 5 Fire 90 | . 1 4 18 11 29 8 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 5) 173 | -10/Materials | Entered Mines 177 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 245 | -10/Mines | Learned location of 1 exit from Materials 267 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 278 | -10/Mines | Discovered new exit (range 8) 318 | -10/Mines | Build established: Mutant 370 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 470 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 470 | -10/Mines | Discovered new exit (range 5) 506 | -10/Mines | Learned location of Zion (-6) 511 | -10/Mines | Discovered new exit (range 17) 618 | -10/Mines | Entered Exiles 618 | -10/Exiles | Found Exiles lab abandoned 642 | -10/Exiles | Discovered new exit (range 14) 862 | -10/Exiles | Discovered new exit (range 14) 1336 | -10/Exiles | Entered Mines 1347 | -9/Mines | Assembled infested the area 1352 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1469 | -9/Mines | Learned Materials security intel 1485 | -9/Mines | Discovered new exit (range 8) 1503 | -9/Mines | Discovered new exit (range 5) 1521 | -9/Mines | Entered Materials 1521 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1522 | -8/Materials | Identified exit to Factory 1845 | -8/Materials | Core integrity fell below 50% 1877 | -8/Materials | Destroyed 9 combat bots 1887 | -8/Materials | Lost 12 parts (1p2n4u5w) 2108 | -8/Materials | Entered Factory 2108 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2634 | -7/Factory | Build established: Gunner 2973 | -7/Factory | Discovered new exit (range 9) 2997 | -7/Factory | Entered another Factory area 2997 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3209 | -6/Factory | Core integrity fell below 50% 3221 | -6/Factory | Core integrity fell below 20% 3224 | -6/Factory | Core destroyed Last Messages --------------- Overheating: Core damaged (-144). Acquired 19 matter. Overheating: Matter decay (-15). Dropped Med. Insulated Plating. Med. Treads broken. Overheating: Short circuit. Power failure, Imp. Deuterium Engine shutdown. Dropped Broken Med. Treads. Overheating: Particle Charger damaged (-8). Overheating: Hvy. Laser damaged (-17). Overheating: Gauss Cannon damaged (-80). Overheating: Med. Insulated Plating damaged (-36). Imp. Targeting Computer broken. Overheating: Short circuit. Overheating: Core damaged (-102). Mni. Assault Cannon broken. Overheating: Short circuit. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Acquired 17 matter. Overheating: Core damaged (-153). 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[[# #?????????????? | | ??????????????????#""" =# #?????????????? | | ??????????????????# =!;% #?????????????? | | ??????????????????#""" #[ % #?????????????? | | ??????????????????#""" @ #% #?????????????? | | ??????????????????#""" [ # #?????????????? | | ??????????????????# #######?????????????? | | ??????????????????##########???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????H???????????????????????????? | | ????????????????????????????H??????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 675 Resistance: TH 10 Resistance: EM 20 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Please Form A Line Challenges ------------ None Game ------ Seed JammingZhirovAutobeam Manual? 0 Play Time 01:08:42 Cumulative 12.4 hours Start 2025.07.04 @ 07:04:51 End 2025.07.17 @ 07:02:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 81% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 05eeea92-e72a-4bc7-8904-12f2573fae6e