Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.29 @ 08:45:57 Player: Marco Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (859) 859 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 2851 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/550 Matter 10/300 Energy 137/280 System Corruption 0% Temperature Cool (524) Movement Walking (270) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Electrolaser Gauss Cannon Gauss Cannon > --- INVENTORY (12) --- Light Ion Engine Improved Ion Engine Aluminum Leg Integration Mediator Electrolaser Gauss Cannon Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Energy Filter Hardened Medium Armor Plating > --- WEAPON ----------- Electrolaser Electrolaser Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Integration Mediator Electrolaser Rocket Launcher Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 56 | 8 5 1 27 15 Power 7 | 1 1 . 4 1 Engine 7 | 1 1 . 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 4 1 . 6 3 Treads 4 | 2 . . 2 . Leg 10 | 2 1 . 4 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 1 . 7 4 Device 6 | . . . 3 3 Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 22 | 2 2 1 10 7 Energy Gun 8 | 1 . . 4 3 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 1 . 2 . Ballistic Cannon 7 | . 1 1 2 3 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 2 . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 6 | . . . 2 4 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . . 1 2 Weapon 1 | . . . . 1 Highest Loss Streak 4 | . . . 1 4 Average Slot Usage (%) 91 | . 90 100 88 92 Engine 11 | . 13 14 11 9 Treads 2 | . . . 4 . Leg 21 | . 28 28 17 27 Hover 2 | . . . 3 . Device 4 | . . . 5 10 Storage 15 | . 19 28 13 9 Protection 8 | . . . 11 10 Energy Gun 7 | . 2 . 7 16 Ballistic Gun 8 | . 14 14 8 . Ballistic Cannon 7 | . 11 14 4 5 Naked Turns . | . . . . . Heaviest Build 63 | 11 14 18 28 63 Greatest Support 40 | 40 20 20 40 39 Greatest Overweight (x) 3 | . 1 . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 6 6 6 12 Average Capacity 6 | 5 6 6 6 9 Most Carried 9 | 6 6 6 6 9 Average Carried 5 | 2 5 5 5 6 Final Capacity 12 | 6 6 6 6 12 Final Carried 8 | 4 6 5 6 8 Class Distribution -------------------- 84% | Mutant 9% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 975 | 219 30 123 485 118 Remotely . | . . . . . Salvage Created 940 | . 13 99 508 320 Parts 57 | . 3 9 32 13 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled 6 | . . . 6 . Retrieved Matter 42 | . . . 42 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 22 | . 1 2 11 8 Guns 13 | . 1 1 5 6 Cannons 8 | . . 1 6 1 AOE 1 | . . . . 1 Classes Destroyed 6 | . 1 1 3 1 Worker 1 | . . . . 1 Recycler 3 | . . . 2 1 Watcher 3 | . . . 3 . Swarmer 6 | . 1 . 2 3 Grunt 9 | . . . 5 4 Sentry 7 | . . 2 4 1 Best Kill Streak 5 | . 1 2 5 5 Combat Bots Only 4 | . 1 2 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2049 | . 112 22 689 1226 Core 653 | . 14 . 80 559 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 . 94 80 . Volleys Fired 75 | . 6 3 44 22 Largest 3 | . 2 2 2 3 Hottest 174 | . 55 68 104 174 Shots Fired 163 | . 12 6 88 57 Gun 94 | . 6 3 54 31 Cannon 63 | . 6 3 34 20 Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 94 | . 12 6 56 20 Thermal 63 | . . . 32 31 Explosive 6 | . . . . 6 Electromagnetic . | . . . . . Robot Hit Streak 25 | . 4 4 25 11 Robot Miss Streak 3 | . 2 1 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 117 | . 7 4 74 32 Core Hits 49 | . 2 3 24 20 Critical Hits 7 | . . 1 6 . Critical Kills 5 | . . 1 4 . Critical Parts Destroyed 2 | . . . 2 . Melee Attacks 5 | . . . 5 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2296 | . 61 74 1215 946 Guns 1036 | . 40 34 595 367 Cannons 908 | . 19 40 620 229 Explosions 346 | . . . . 346 Melee . | . . . . . Ramming 6 | . 2 . . 4 Kinetic 1175 | . 59 74 813 229 Thermal 869 | . . . 402 467 Explosive 246 | . . . . 246 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 73 | . . . 20 53 Projectiles 26 | . . . 20 6 Explosions 47 | . . . . 47 Melee . | . . . . . Knockbacks 14 | . . . 8 6 Impact . | . . . . . Kinetic 12 | . . . 8 4 Secondary 2 | . . . . 2 Self-Inflicted Damage 66 | . . . . 66 Shots 2 | . . . . 2 Rammed 4 | . 2 . 1 1 Targets Rammed 4 | . 2 . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 956 | . . 27 407 956 Average Temperature 255 | . . 16 111 440 Received Heat Transfer 726 | . 18 9 303 396 Effects 45 | . . . 1 44 Shutdowns 9 | . . . 1 8 Energy Bleed 5 | . . . . 5 Interference 11 | . . . . 11 Matter Decay 4 | . . . . 4 Short Circuit 3 | . . . . 3 Damage (minor) 5 | . . . . 5 Damage (major) 2 | . . . . 2 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1950 | . . . 1036 914 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 343 | . 65 78 225 343 Initial 25 | . . 21 25 24 Average 89 | . 35 32 107 165 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 83 | 100 100 100 79 58 Level 1 16 | . . . 20 41 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 1 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 6 2 18 12 Peak Tracking Total 5 | . 4 2 5 4 Tactical Retreats 5 | . 1 . 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 4 | . . . 2 2 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 4 | . . . 3 1 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . . . 7 6 Successful 11 | . . . 5 6 Failed 2 | . . . 2 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . . . 2 6 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . . . 6 Record 3 | . . . . 3 Dispatch Records 1 | . . . . 1 Transport Status 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 2 | . . . 2 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter 193 | . . . 193 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 2 | . . . 2 . Combat . | . . . . . Robot Hacks Applied 2 | . . . 2 . parse_system 1 | . . . 1 . no_distress 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 45 | . . 45 45 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 6 | . . 3 3 . Total Damage 85 | . . 43 42 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1686 | 89 170 295 894 238 Spaces Moved 941 | 55 117 224 444 101 Core 5 | 5 . . . . Treads 92 | 15 . . 77 . Legs 776 | 35 117 224 299 101 Wheels . | . . . . . Hover 68 | . . . 68 . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 131 | 124 120 120 140 135 Slowest Speed 210 | 160 150 120 180 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 26 42 38 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . . 8 50 Melee . | . . . . . Projectile 20 | . . . 8 12 AOE 38 | . . . . 38 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1226 | 73 131 246 623 153 Wait 86 | 2 . 11 72 1 Move 937 | 54 116 223 443 101 Hop . | . . . . . Pick Up 31 | 8 2 3 11 7 Fast Attach 21 | 3 4 . 12 2 Attach 14 | 3 . . 7 4 Detach 1 | . . . 1 . Swap 21 | 2 1 1 8 9 Drop 31 | 1 . 5 19 6 Fire 75 | . 6 3 44 22 Melee 5 | . . . 5 . Ram . | . . . . . Kick 3 | . 2 . . 1 Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 7) 260 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 375 | -10/Mines | Discovered new exit (range 8) 423 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 555 | -10/Mines | Entered Materials 555 | -9/Materials | Accompanied by 2 allies 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 560 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 955 | -9/Materials | Repaired Aluminum Leg 1391 | -9/Materials | Discovered new exit (range 15) 1449 | -9/Materials | Entered another Materials area 1449 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1631 | -8/Materials | Core integrity fell below 50% 1668 | -8/Materials | Core integrity fell below 20% 1687 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01671_ U-05 Engineer builds a Wall. 01672_ Overheating: Aluminum Leg damaged (-22). 01672_ Hrd. Medium Armor Plating destroyed. 01672_ G-50 Soldier destroyed. 01674_ K-01 Serf collects debris. 01675_ G-47 Trooper knocked back. 01678_ Overheating: System interference. 01678_ Gauss Cannon temporarily disabled. 01678_ K-01 Serf collects debris. 01679_ U-05 Engineer builds a Wall. 01680_ Overheating: Matter decay (-3). 01681_ Overheating: Electrolaser damaged (-30). 01683_ Overheating: System interference. 01683_ Electrolaser temporarily disabled. 01683_ K-01 Serf collects debris. 01684_ Overheating: Core damaged (-82). 01685_ Overheating: Energy bleed (-38). 01685_ Aluminum Leg destroyed. 01686_ Slammed into G-47 Trooper. 01687_ Overheating: Energy bleed (-38). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"?????????????????? | | ??????????????????????????????? ?????????????????? | | ????????????????????????#######+####### ????????? | | ????????????????????????# #??????? | | ????????????????????????# ? +??????? | | ????????????????????????# a? #??????? | | ????????????????????????+ ###+######" #??????? | | ????????????????????????# #/ # #??????? | | ??????????????# ????????# # # #??????? | | ?????????????## ??????# # % # #??????? | | ?????????????# ###### # * #??????? | | ???????# #?# # ! #??????? | | ???????# #?# # #??????? | | ???????# #?# # #??????? | | ???????# #?# #####; # # #??????? | | ???????# #?#######??## ; ##+###"# #??????? | | ???????# #??????????## = ##### ##### #??????? | | ???????# #????????###;#g % #??????? | | ???????# #????????#!! @ #??????? | | ???????# #????????#!! #??????? | | ???????# #????????# ########### #??????? | | ???????# #????????#] ### ?? #??????? | | ???????# #????????# ! k#?# ??? #??????? | | ???????# #????????#! #?# ???????????? | | ???????# #????######### #?#! #??????????? | | ???????# #????#!! # #?# #??????????? | | ???????# #????#!! T # #?#########??????????? | | ???????# #????#!! + ##########???????????? | | ???????# #????# # # # ???????????? | | ???????# #????# # # # ???????????? | | ???????# #????######### # # ???????????? | | ???????# ############## # # ???????????? | | ??????? k# # ???????????? | | ??????? # # ???????????? | | ???????## ########## + # "???????????? | | ???????## #????????# # # "???????????? | | ???????## #????????# # ###???????????? | | ???????## #????????# # #?????????????? | | ???????#########????????#####/[ #?????????????? | | ??????? #???????????????????#/[! #?????????????? | | ??????? #???????????????????#[!! #?????????????? | | ??????? #???????????????????########?????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableTrackerClaws Manual? 0 Play Time 00:26:01 Cumulative 13.4 hours Start 2021.11.29 @ 08:22:10 End 2021.11.29 @ 08:45:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 26 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b1b2656-6932-4bca-8726-21948c601f01