Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 08:16:41

Player: Nika Jay

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (74)      370
Value Destroyed (1954)     1954
Prototype IDs (44)         880
Alien Tech Used (3)        600
Bonus (8831)               8831
              TOTAL SCORE: 20935

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    174
Follower Combat Kills      216
Aligned with FarCom        300
Met Zhirov                 300
Used Core Reset Matrix     3000
Win                        3000
Friendly Fire              -159

 Cogmind 
---------
Core Integrity             1547/1600
Matter                     191/300
Energy                     277/280
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (25)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
               Impulse Thruster
               Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY (13) -----
        Medium Storage Unit
      Advanced Signal Interpreter
               Core Analyzer
      Advanced Transmission Jammer
      Improved Propulsion Shielding
  Experimental Utility Shielding
      Improved Light Armor Plating
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               System Shield
>              --- WEAPON (2) -------
               Field Lobotomy Kit
               Falx
>              --- INVENTORY (10) ---
         Light Quantum Reactor
               Field Propulsion Drive
               Field Propulsion Drive
               Impulse Thruster
      Improved Propulsion Shielding
               Transdimensional Reconstructor
         Heavy Rocket Launcher
               Field Lobotomy Kit (1)
               Power Sword
               Falx

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Impulse Thruster
               Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Signal Interpreter
               Core Analyzer
      Advanced Transmission Jammer
      Improved Propulsion Shielding
  Experimental Utility Shielding
      Improved Light Armor Plating
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               Field Lobotomy Kit
               Falx
>              --- INVENTORY --------
         Light Quantum Reactor
               Field Propulsion Drive
               Field Propulsion Drive
               Impulse Thruster
      Improved Propulsion Shielding
               Transdimensional Reconstructor
               Subatomic Replicator
         Heavy Rocket Launcher
               Power Sword
               Falx
[Rating: 151]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Advanced Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Falx
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   2   2   .   .   .   .   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   1   1   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   .   1   1   2   .   .   .   .   1   1   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             140  | 9   1   13  3   .   24  2   8   7   6   6   1   7   .   6   10  1   23  .   13  
  Power                    24   | 2   .   5   .   .   2   .   1   2   2   .   .   1   .   .   .   .   7   .   2   
    Engine                 9    | 2   .   2   .   .   1   .   1   1   1   .   .   .   .   .   .   .   1   .   .   
    Core                   6    | .   .   3   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   2   
  Propulsion               34   | 2   .   3   .   .   10  .   1   2   .   .   .   1   .   1   3   .   9   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   .   3   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 22   | .   .   .   .   .   4   .   1   2   .   .   .   1   .   1   2   .   9   .   2   
  Utility                  49   | 3   1   1   3   .   7   .   2   2   4   1   1   3   .   4   7   1   6   .   3   
    Device                 11   | 2   .   .   .   .   1   .   .   1   .   .   .   .   .   2   4   .   1   .   .   
    Storage                7    | 1   1   .   2   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   1   .   1   .   2   
    Hackware               6    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   2   .   .   
    Protection             17   | .   .   1   1   .   2   .   1   .   1   1   .   3   .   2   1   1   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   4   .   .   5   2   4   1   .   5   .   2   .   1   .   .   1   .   6   
    Energy Gun             3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   2   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   1   4   .   .   1   .   2   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   1   1   .   1   1   1   .   3   .   .   1   1   1   .   .   
Parts Lost                 5    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 98  100 100 98  100 100 100 95  96  96  95  100 98  95  90  94  100 89  
  Engine                   2    | .   14  9   .   .   1   .   .   6   5   5   5   2   .   .   .   .   .   .   .   
  Core                     3    | .   .   4   14  14  7   9   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   4   4   7   8   8   
  Leg                      9    | .   28  28  28  28  29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   23   | .   .   .   .   .   6   36  38  40  35  35  35  35  35  36  35  33  33  34  24  
  Device                   4    | .   14  7   .   .   4   .   .   6   5   1   .   .   .   4   8   9   4   4   4   
  Storage                  7    | .   14  14  14  14  9   9   7   6   5   5   5   5   5   5   4   4   4   4   4   
  Processor                3    | .   .   .   .   .   11  9   6   .   2   5   7   7   5   5   .   .   .   .   4   
  Hackware                 11   | .   .   .   .   .   1   9   15  13  15  17  17  17  17  15  18  19  24  26  23  
  Protection               10   | .   .   5   14  14  9   9   7   13  11  12  11  14  17  14  14  14  13  13  12  
  Energy Gun               2    | .   .   6   14  14  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   28  21  14  14  14  13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   4   14  7   5   4   5   1   5   5   2   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   4   5   4   5   5   5   5   4   4   4   8   7   
Peak Build Rating          151  | 9   8   11  20  12  37  41  50  58  68  72  65  74  74  85  100 86  127 127 151 
  Average Rating           56   | 7   8   9   11  12  27  37  47  55  61  62  62  64  74  83  90  84  111 127 140 
  On Entrance              54   | .   8   8   11  12  12  37  38  50  58  64  61  65  74  74  85  84  86  127 127 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 14  19  25  32  32  39  23  29  29  28  30  27  35  35  38  39  35  54  54  59  
  Greatest Support         60   | 20  20  20  20  20  45  23  29  34  34  34  28  35  35  40  41  40  54  54  60  
  Greatest Overweight (x)  12   | .   .   1   1   1   2   .   .   .   .   .   .   .   .   .   12  .   1   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         10   | 7   9   10  13  15  13  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             15   | 8   10  10  11  11  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 5   8   9   10  11  12  9   9   9   9   9   10  9   10  9   8   9   9   10  9   
  Final Capacity           15   | 8   10  10  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            11   | 8   10  10  11  11  10  10  10  10  10  10  10  10  10  10  9   10  10  10  10  

 Class Distribution 
--------------------
 44% | Hacker-Sprinter
 21% | Scavenger-Mutant
 17% | Wizard-Sprinter
 12% | Mutant
  3% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
         Sprinter | -8/Storage
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Zhirov
  Hacker-Sprinter | -4/Proximity Caves
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -3/Quarantine
  Wizard-Sprinter | -2/Research
  Wizard-Sprinter | -2/Testing
  Wizard-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc 
Matter Collected           2374 | 358 22  254 30  .   563 4   263 144 66  .   65  .   59  71  110 .   250 .   115 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3601 | 235 24  337 .   .   904 .   202 442 223 .   .   .   59  164 389 .   381 .   241 
  Parts                    179  | 30  4   23  .   .   49  .   7   17  7   .   .   .   2   2   7   .   18  .   13  
Haulers Intercepted        2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc 
Combat Hostiles Destroyed  30   | .   .   7   .   .   15  .   2   1   .   .   .   .   1   .   1   .   .   .   3   
  Melee                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Guns                     22   | .   .   7   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          12   | 2   1   2   .   .   5   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   5   .   3   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 8    | 8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 13   | 1   .   .   .   .   1   .   2   2   2   .   .   .   .   1   2   .   2   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   3   
  Swarmer                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    17   | .   .   5   .   .   10  .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   2   
Best Kill Streak           8    | 4   1   2   .   .   8   .   1   2   1   .   .   .   1   1   2   .   3   .   4   
  Combat Bots Only         6    | .   .   2   .   .   6   .   1   1   .   .   .   .   1   .   1   .   .   .   3   
Max Kills in Single Turn   3    | 1   1   1   .   .   2   .   1   1   1   .   .   .   1   1   1   .   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Tes  Acc  
Hostile Shots Fired        215  | .    .    44   .    .    67   .    10   7    .    28   .    .    9    2    10   4    6    8    20   
  Missed                   80   | .    .    7    .    .    23   .    4    4    .    13   .    .    5    1    3    2    1    5    12   
Damage Taken               2594 | .    .    574  .    .    562  .    98   51   .    317  .    .    87   72   357  50   130  129  167  
  Core                     605  | .    .    200  .    .    41   .    16   35   .    68   .    .    .    72   91   .    29   .    53   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  332  | .    .    .    .    .    .    .    .    .    .    32   .    .    12   .    120  32   44   39   53   
  Regen/Repaired (Parts)   44   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    
Core Remaining (%)         87   | 100  .    .    .    20   .    92   97   95   .    .    .    .    93   93   .    93   .    98   96   
Volleys Fired              148  | 19   5    34   .    .    47   5    23   5    .    .    .    .    .    .    .    .    .    .    10   
  Largest                  2    | 2    2    2    .    .    2    2    2    1    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  96   | 40   40   85   .    .    93   68   96   48   .    .    .    .    .    .    .    .    .    .    39   
Shots Fired                261  | 38   10   68   .    .    93   8    28   6    .    .    .    .    .    .    .    .    .    .    10   
  Gun                      214  | 38   10   68   .    .    93   5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   37   | .    .    .    .    .    .    3    28   6    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Special                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  238  | 38   10   65   .    .    83   8    28   6    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  13   | .    .    3    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | 6    4    6    .    .    5    3    12   14   .    .    .    .    .    .    .    .    .    .    18   
  Robot Miss Streak        3    | 2    3    2    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           198  | 23   4    45   .    .    59   2    12   9    3    .    .    .    4    4    12   .    10   .    11   
  Core Hits                121  | 14   3    17   .    1    34   .    5    6    2    .    .    .    1    1    6    .    6    .    25   
  Critical Kills           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    .    3    .    .    .    .    .    .    .    1    1    2    .    .    .    1    
    Destroy                3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    1    
Melee Attacks              119  | .    .    .    .    .    .    .    .    12   4    1    .    .    5    5    33   1    39   .    19   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 119  | .    .    .    .    .    .    .    .    12   4    1    .    .    5    5    33   1    39   .    19   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            20   | .    .    .    .    .    .    .    .    3    2    .    .    .    .    2    3    .    8    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           6827 | 255  74   504  .    3    1288 37   298  539  225  .    .    .    160  289  829  .    840  .    1486 
  Guns                     2101 | 249  69   504  .    .    1270 9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  384  | .    .    .    .    .    .    28   298  58   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1046 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1046 
  Melee                    3164 | .    .    .    .    .    .    .    .    481  225  .    .    .    160  289  729  .    840  .    440  
  Ramming                  132  | 6    5    .    .    3    18   .    .    .    .    .    .    .    .    .    100  .    .    .    .    
  Kinetic                  2355 | 249  69   460  .    .    1184 37   298  58   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  130  | .    .    44   .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1046 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1046 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3164 | .    .    .    .    .    .    .    .    481  225  .    .    .    160  289  729  .    840  .    440  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    3    .    1    1    1    1    .    1    1    .    1    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    2    .    1    1    1    1    .    1    1    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            496  | .    .    .    .    .    .    .    .    76   60   .    .    .    20   105  106  .    129  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    496  | .    .    .    .    .    .    .    .    76   60   .    .    .    20   105  106  .    129  .    .    
Knockbacks                 5    | .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      100  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             10   | 3    3    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   10   | 3    3    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        283  | .    .    106  .    .    120  76   283  240  10   148  .    .    .    .    3    .    274  39   8    
  Average Temperature      62   | .    .    29   .    .    27   22   90   55   4    75   .    .    .    .    3    .    47   18   4    
  Received Heat Transfer   744  | .    .    366  .    .    225  .    45   9    .    18   .    .    9    .    .    9    18   9    36   
  Effects                  3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         333  | .    .    111  .    .    222  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Tes  Acc  
Peak Influence             1675 | 45   89   179  .    .    347  114  210  154  63   .    .    .    .    92   223  1630 1232 1675 1627 
  Initial                  1100 | .    29   34   .    .    .    61   .    68   18   .    .    .    .    18   48   74   1100 568  1100 
  Average                  296  | 22   56   87   .    .    156  73   67   74   35   .    .    .    .    49   117  1546 1023 1604 1149 
Maximum Alert Level        5    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    5    4    5    5    
  Low Security (%)         75   | 100  100  100  .    100  73   100  98   100  100  .    .    .    .    100  94   4    .    .    .    
  Level 1                  3    | .    .    .    .    .    26   .    1    .    .    .    .    .    .    .    5    .    .    .    .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    29   
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    66   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    95   .    96   .    
Squads Dispatched          22   | .    1    .    .    .    3    .    3    4    1    .    .    .    .    1    3    .    2    .    4    
  Investigation            9    | .    .    .    .    .    1    .    2    3    .    .    .    .    .    1    1    .    .    .    1    
  Extermination            5    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    1    .    1    
  Reinforcement            6    | .    1    .    .    .    2    .    .    .    1    .    .    .    .    .    1    .    .    .    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc 
Distress Signals           7    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   2   1   1   .   .   .   
Communications Jammed      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   5   .   5   
  Distress Signals         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   5   .   5   
Times Spotted              125  | .   4   7   .   .   23  2   9   11  1   13  .   .   2   4   10  5   14  5   15  
  Peak Tracking Total      15   | .   2   2   .   .   6   2   6   4   1   15  .   .   1   5   5   9   5   4   6   
  Tactical Retreats        25   | .   .   .   .   .   1   .   5   4   .   5   .   .   .   3   2   .   5   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc 
Traps Triggered            13   | .   .   .   .   .   1   .   1   6   1   .   .   .   .   2   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc 
Machines Disabled          5    | .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc 
Machines Accessed          70   | .   2   .   3   .   5   7   8   14  5   1   .   6   .   6   4   .   4   .   5   
  Terminals                42   | .   2   .   .   .   5   7   5   8   1   .   .   .   .   4   3   .   2   .   5   
  Fabricators              4    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   2   2   1   .   .   .   .   1   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   
Total Hacks                195  | .   6   .   4   .   11  16  15  38  13  1   .   19  .   23  16  .   13  .   20  
  Successful               113  | .   1   .   4   .   3   6   8   17  6   1   .   19  .   14  14  .   10  .   10  
  Failed                   82   | .   5   .   .   .   8   10  7   21  7   .   .   .   .   9   2   .   3   .   10  
    Catastrophic           14   | .   .   .   .   .   3   2   3   4   .   .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   108  | .   6   .   1   .   10  9   14  22  4   1   .   .   .   18  8   .   8   .   7   
  Terminals                125  | .   6   .   .   .   11  16  8   22  4   .   .   .   .   15  14  .   9   .   20  
  Fabricators              11   | .   .   .   .   .   .   .   .   8   3   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          22   | .   .   .   .   .   .   .   6   5   2   .   .   .   .   6   .   .   3   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   1   .   .   
Terminal Hacks             68   | .   1   .   4   .   3   4   3   5   2   1   .   19  .   6   8   .   5   .   7   
  Record                   17   | .   .   .   3   .   .   .   .   2   .   .   .   7   .   2   2   .   1   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   1   1   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Level Access Points      6    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   1   .   1   
  Branch Access Points     6    | .   1   .   .   .   1   .   1   1   .   .   .   .   .   1   1   .   .   .   .   
  Terminal Index           6    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   1   .   1   
  Unreport Threat          9    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   3   .   2   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         31   | .   .   .   .   .   .   2   4   5   1   .   .   .   .   6   6   .   4   .   3   
  Terminals                15   | .   .   .   .   .   .   2   .   1   .   .   .   .   .   2   5   .   2   .   3   
    Assimilate             4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Botnet                 7    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   2   .   .   .   1   
    Skim                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   .   .   .   .   .   .   4   4   1   .   .   .   .   4   .   .   2   .   .   
    Monitor                3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
    Reject                 4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   1   .   .   
    Recyclers              5    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   1   .   .   
    Mask                   3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   2   .   .   .   5   6   7   12  4   .   .   .   .   6   4   .   3   .   5   
  Full Trace Events        7    | .   1   .   .   .   1   1   1   2   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   1   2   1   .   .   4   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Tes  Acc  
Total Allies               7    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    5    
  Largest Group            5    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    5    
  Highest-Rated Group      921  | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    10   .    .    .    921  
  Highest-Rated Ally       219  | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    10   .    .    .    219  
Total Orders               9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    6    
  STAY                     6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Ally Attacks               17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Total Damage             1660 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1660 
  Kills                    11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Acc 
Robot Analysis Total       6    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Tes  Acc  
Turns Passed               7569  | 280  384  549  591  177  773  133  769  1088 219  152  131  84   63   248  551  23   666  27   661  
Spaces Moved               13361 | 171  294  248  308  93   726  382  1833 2044 671  526  499  236  211  851  1235 78   1676 101  1178 
  Core                     11    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1460  | 161  294  248  308  93   356  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11890 | .    .    .    .    .    370  382  1833 2044 671  526  499  236  211  851  1234 78   1676 101  1178 
  Fastest Speed            17    | 50   120  120  190  190  29   29   27   23   23   23   26   23   24   20   20   20   17   19   19   
  Average Speed            37    | 115  120  163  190  190  74   29   27   26   25   25   26   24   24   20   20   20   18   19   23   
  Slowest Speed            650   | 120  120  190  190  190  260  29   27   27   26   26   26   26   24   20   650  20   98   19   25   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            85    | .    .    .    .    .    4    3    21   17   4    1    .    .    .    1    7    1    18   1    7    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 5    42   51   70   36   52   44   27   36   15   68   69   62   44   17   17   12   22   20   25   
  Regions Visited          19
    Branch Regions         10
  Pre-discovered Areas     4     | .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    1    1    1    .    .    .    .    .    1    .    1    1    .    1    .    
  Unknown Exits Taken      11    | 1    .    1    1    1    .    .    .    1    1    1    1    1    .    1    .    .    1    .    .    
Scrap Searched             11    | .    .    3    .    .    .    .    .    .    .    4    4    .    .    .    .    .    .    .    .    
Spaces Dug                 61    | .    .    .    .    .    .    1    6    4    .    .    .    .    .    1    16   .    23   .    10   
Terrain Destroyed          105   | .    .    .    .    .    2    2    6    4    .    .    .    .    .    1    17   .    23   .    50   
  Melee                    53    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    16   .    23   .    10   
  Projectile               10    | .    .    .    .    .    1    2    6    1    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  Tes  Acc  
Total                      15354 | 214  317  334  313  93   866  393  2067 2542 705  541  499  260  215  919  1457 80   1931 106  1502 
  Wait                     1440  | 2    6    20   .    .    33   4    199  448  3    6    .    10   .    47   179  .    198  7    278  
  Move                     13174 | 170  293  247  307  92   717  375  1790 2010 663  523  498  235  210  848  1220 76   1639 98   1163 
  Hop                      82    | .    .    .    .    .    4    3    21   16   3    1    .    .    .    1    7    .    18   1    7    
  Pick Up                  75    | 9    5    7    2    .    16   1    13   4    3    .    .    1    .    5    1    1    4    .    3    
  Fast Attach              49    | 7    .    1    .    .    4    1    1    1    3    3    1    5    .    3    4    1    9    .    5    
  Attach                   17    | .    .    1    .    .    4    .    2    2    .    1    .    1    .    1    1    .    2    .    2    
  Detach                   13    | .    .    .    .    .    2    1    1    .    .    1    .    2    .    1    3    .    .    .    2    
  Swap                     77    | 2    1    11   3    .    16   1    5    4    3    2    .    2    .    2    5    1    12   .    7    
  Drop                     99    | 2    4    13   1    .    20   2    12   4    5    3    .    4    .    6    3    .    12   .    8    
  Fire                     148   | 19   5    34   .    .    47   5    23   5    .    .    .    .    .    .    .    .    .    .    10   
  Melee                    115   | .    .    .    .    .    .    .    .    12   4    1    .    .    5    5    33   1    37   .    17   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     10    | 3    3    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    .    36   18   .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 5 exits: Fac x4 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research (discovered 5 exits: Res x3 / *Qua x2)
-3/Quarantine
-2/Research (discovered 4 exits: Acc x3 / [*Tes])
-2/Testing
-1/Access
To Fleet Rendezvous

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 15)
  281 | -11/Scrapyard      | Entered Materials
  302 | -10/Materials      | Build established: Mutant
  303 | -10/Materials      | Identified exit to Mines
  569 | -10/Materials      | Discovered new exit (range 7)
  665 | -10/Materials      | Entered Mines
  669 | -10/Mines          | Met a Derelict bent on vengeance
  893 | -10/Mines          | Discovered new exit (range 12)
  953 | -10/Mines          | Core integrity fell below 50%
 1206 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1206 | -10/Mines          | Discovered new exit (range 5)
 1214 | -10/Mines          | Entered Exiles
 1260 | -10/Exiles         | Met 8R-AWN
 1281 | -10/Exiles         | Build established: Scavenger-Mutant
 1294 | -10/Exiles         | Met EX-HEX
 1349 | -10/Exiles         | Met EX-BIN
 1376 | -10/Exiles         | Aligned with FarCom system
 1378 | -10/Exiles         | Given EX-Vault access code
 1429 | -10/Exiles         | Opened EX-Vault
 1442 | -10/Exiles         | Found Superbattery
 1449 | -10/Exiles         | Found Field Lobotomy Kit
 1507 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1562 | -10/Exiles         | Met EX-DEC
 1790 | -10/Exiles         | Discovered new exit (range 10)
 1805 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
 1805 | -10/Exiles         | Entered Mines
 1853 | -9/Mines           | Learned location of Storage (-8)
 1956 | -9/Mines           | Discovered new exit (range 15)
 1982 | -9/Mines           | Entered Materials
 1982 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2392 | -8/Materials       | Discovered new exit (range 11)
 2686 | -8/Materials       | Identified exit to Storage
 2755 | -8/Materials       | Entered Storage
 2851 | -8/Storage         | Identified exit to Factory
 2888 | -8/Storage         | Entered Factory
 2888 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3182 | -7/Factory         | Build established: Hacker-Sprinter
 3210 | -7/Factory         | Identified exit to Factory
 3618 | -7/Factory         | Identified exit to Lower Caves
 3632 | -7/Factory         | Cargo convoy interrupted
 3657 | -7/Factory         | Entered another Factory area
 3657 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3663 | -6/Factory         | Discovered new exit (range 16)
 3673 | -6/Factory         | Identified exit to Lower Caves
 4378 | -6/Factory         | Fabricated Cld. VTOL Module?
 4745 | -6/Factory         | Entered another Factory area
 4745 | -5/Factory         | Evolved 2 slots: Utility x2
 4824 | -5/Factory         | Identified exit to Factory
 4863 | -5/Factory         | Discovered new exit (range 7)
 4964 | -5/Factory         | Entered Upper Caves
 4985 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 4987 | -5/Upper Caves     | Found Prototype Special Weapon
 4987 | -5/Upper Caves     | Identified Molecular Deconstructor
 5014 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5024 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 5025 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 5114 | -5/Upper Caves     | Discovered new exit (range 9)
 5116 | -5/Upper Caves     | Entered another Upper Caves area
 5137 | -5/Upper Caves     | Learned Factory stockpile data
 5242 | -5/Upper Caves     | Learned Factory stockpile data
 5244 | -5/Upper Caves     | Discovered new exit (range 15)
 5247 | -5/Upper Caves     | Entered Zhirov
 5247 | -5/Zhirov          | Discovered new exit (range 3)
 5253 | -5/Zhirov          | Met Zhirov
 5258 | -5/Zhirov          | Learned location of Quarantine (-3)
 5258 | -5/Zhirov          | Learned location of Testing (-2)
 5258 | -5/Zhirov          | Learned location of Command (-1)
 5263 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5271 | -5/Zhirov          | Found Alien Artifact
 5271 | -5/Zhirov          | Identified Integrated Dissipator
 5271 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 5320 | -5/Zhirov          | Found Alien Artifact
 5331 | -5/Zhirov          | Entered Proximity Caves
 5392 | -4/Proximity Caves | Discovered exit to Factory (range 12)
 5394 | -4/Proximity Caves | Entered Factory
 5394 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5434 | -4/Factory         | Identified exit to Upper Caves
 5434 | -4/Factory         | Identified exit to Armory
 5483 | -4/Factory         | Discovered new exit (range 16)
 5537 | -4/Factory         | Repaired Imp. Propulsion Shielding
 5642 | -4/Factory         | Entered Research
 5642 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 5666 | -3/Research        | Discovered new exit (range 4)
 5683 | -3/Research        | Identified exit to Quarantine
 6007 | -3/Research        | Identified exit to Research
 6193 | -3/Research        | Entered Quarantine
 6194 | -3/Quarantine      | Maximum security lockdown engaged
 6195 | -3/Quarantine      | Found Alien Artifact
 6195 | -3/Quarantine      | Identified Core Reset Matrix
 6195 | -3/Quarantine      | Identified Transdimensional Reconstructor
 6195 | -3/Quarantine      | Used Core Reset Matrix
 6199 | -3/Quarantine      | Detected hypermatrix surge
 6199 | -3/Quarantine      | Sensed 3 artifacts in vicinity
 6213 | -3/Quarantine      | Found Subatomic Replicator
 6215 | -3/Quarantine      | Discovered exit to Research (range 4)
 6216 | -3/Quarantine      | Entered Research
 6216 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 6362 | -2/Research        | Identified exit to Access
 6466 | -2/Research        | First assault squad dispatched
 6570 | -2/Research        | Build established: Wizard-Sprinter
 6643 | -2/Research        | Discovered new exit (range 15)
 6882 | -2/Research        | Entered Testing
 6883 | -2/Testing         | Maximum security lockdown engaged
 6895 | -2/Testing         | Discovered exit to Access (range 12)
 6909 | -2/Testing         | Entered Access
 6909 | -1/Access          | Evolved 2 slots: Utility x2
 6966 | -1/Access          | Identified exit to Surface
 7421 | -1/Access          | Spotted B-99 Colossus
 7421 | -1/Access          | Assimilated B-99 Colossus with FLK Orb
 7440 | -1/Access          | First assault squad dispatched
 7492 | -1/Access          | Spotted B-99 Colossus
 7493 | -1/Access          | Spotted B-99 Colossus
 7493 | -1/Access          | Assimilated B-99 Colossus with FLK Orb
 7496 | -1/Access          | Assimilated B-99 Colossus with FLK Orb
 7551 | -1/Access          | Spotted B-99 Colossus
 7552 | -1/Access          | Assimilated B-99 Colossus with FLK Orb
 7564 | -1/Access          | Hacking Suite fried by hacking feedback
 7566 | -1/Access          | Used Subatomic Replicator to replicate Field Lobotomy Kit
 7570 | ***                | Heading to fleet!

 Last Messages 
---------------
07529_ Slug penetrates Wall. <x2>
07529_ Slug penetrates G-73 Enforcer.
07532_ The unstable cave ceiling collapses.
07552_ B-99 Colossus assimilated.
07552_ K-01 Serf cleans the Terminal. <x2>
07557_ Sneak attack on K-01 Serf.
07557_ K-01 Serf destroyed.
07560_ Acquired 15 matter.
07564_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
Feedback: Hacking Suite fried.
Additional feedback blocked by System Shield.
07564_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.
07564_ The Access Shell folds into the floor.
07566_ Dropped Field Lobotomy Kit.
07566_ Replicated Field Lobotomy Kit.
07567_ Acquired Field Lobotomy Kit. <x2>
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #########???????????????????????????????????????? |
|  #       #???????????????????????????????????????? |
| ##!      #???????????????????????????????????????? |
| ?#       #???????????????????????????????????????? |
| ?#       #???????????????????????????????????????? |
| ?#       #??????????????????H????????????????????? |
| ?#       #???????????????????????????????????????? |
| ?#       #???????????????????????????????????????? |
| ?#       #????????????????????????????  ?????????? |
| ?#       #????????????????????????????  #????????? |
| ?#     ]!#????????????????????????????  #????????? |
| ##     ] #????????????????????????????  ##???????? |
| ##       #????????????????????????????   ????????? |
| ##       #????????????????????????????  #????????? |
|  +       #???????????????????###??????  #????????? |
| ##       #??######??########## #######  #????????? |
| ##       #?     %"??"                  k#????????? |
| ##       #       "??"                   #????????? |
| #####+####       "??"                   #????????? |
|                  "??"                   #????????? |
|     ^            "??"   "@              #????????? |
|     ^            "??"   ""              #????????? |
|    ^             "??"                   #????????? |
| ####"#+###       "??"                   #????????? |
|          #       "??"          """ """  #????????? |
|          #?      "??"          """T"""  #????????? |
|  "       #?#######??########## #######  #????????? |
| """      #???????????????????###?????#  #????????? |
|  """     #???????????????????????????#  #????????? |
|   "      #???????????????????????????#  #????????? |
|          #???????????????????#########  #????????? |
|          #???????????????????#"""T"""#  #????????? |
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|                                     ! * #????????? |
|              ####+#########             #????????? |
|              #        #???#             #????????? |
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| ##+###########        #???#   """""     #????????? |
| #        #???#        #???#   "" F"     +????????? |
| #        #???#        #??               #????????? |
| #        #???#        #?#               +????????? |
| #        #???#      ! #?###             #????????? |
| #        #???#        #???#     ######+##????????? |
| #        #???#        #???#     #????????????????? |
| #        #???##########???##    #????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          45
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             300
Propulsion Shielding       66
Utility Shielding          90
Evasion (%)                76
Targeting Accuracy         8
Launcher Accuracy          30
Core Analysis              6
Salvage Targeting          2
Offensive Hacking          50
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Reset Matrix
Subatomic Replicator

 Achievements 
--------------
Alien Roots
Dodgeball, But With Guns
Home At Last?
Party Time
Prolific Hacker

 Challenges 
------------
None

 Game 
------
Seed              ScrapNullWarhead
  Manual?         0
Play Time         05:32:36
  Cumulative      83.8 hours
  Start           2024.12.28 @ 02:13:23
  End             2024.12.30 @ 08:16:41
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           41
  Adventurer      2
  Explorer        2
Win Type          2
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             48
Gallery%          52
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c38377bf-3770-4520-a579-24960cacc453