Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.04 @ 20:40:16

Player: Kel

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (10)      50
Value Destroyed (335)      335
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1485

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             224/400
Matter                     300/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
  Small Storage Unit
        ECM Suite
        ECM Suite
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (8) ----
        Ion Engine
        Flight Unit
        Flight Unit
        Particle Charger
        Minigun
        Minigun
        Grenade Launcher
        Mining Laser

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          ECM Suite
          ECM Suite
>         --- WEAPON -----------
   Medium Laser
          EMP Blaster
          Grenade Launcher
>         --- INVENTORY --------
          Ion Engine
    Light Treads
    Light Treads
    Light Assault Rifle
          Minigun
          Minigun
          Grenade Launcher
          Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             13   | 6   2   .   5   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 2    | .   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   1   .   1   
    Device                 2    | .   1   .   1   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   1   .   2   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   .   5   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   88  100 98  
  Engine                   12   | .   14  14  11  
  Treads                   12   | .   .   .   18  
  Wheel                    11   | .   28  28  2   
  Device                   17   | .   3   14  21  
  Storage                  12   | .   14  14  11  
  Energy Gun               11   | .   14  14  10  
  Launcher                 18   | .   12  14  21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 13  17  17  23  
  Greatest Support         40   | 26  26  26  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 6   8   8   8   
  Average Carried          7    | 2   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   7   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           415  | 203 97  10  105 
  Remotely                 .    | .   .   .   .   
Salvage Created            426  | .   93  .   333 
  Parts                    31   | .   3   .   28  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  10   | .   2   .   8   
  Guns                     8    | .   1   .   7   
  AOE                      1    | .   .   .   1   
Classes Destroyed          3    | .   1   .   2   
  Swarmer                  3    | .   .   .   3   
  Grunt                    3    | .   2   .   1   
  Sentry                   4    | .   .   .   4   
Best Kill Streak           4    | .   2   .   4   
  Combat Bots Only         4    | .   2   .   4   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Damage Taken               818  | .   74  .   744 
  Core                     202  | .   26  .   176 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         94   | 100 .   89  .   
Volleys Fired              36   | .   12  .   24  
  Largest                  2    | .   2   .   2   
  Hottest                  83   | .   80  .   83  
Shots Fired                51   | .   15  .   36  
  Gun                      36   | .   12  .   24  
  Cannon                   .    | .   .   .   .   
  Launcher                 15   | .   3   .   12  
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  36   | .   12  .   24  
  Explosive                4    | .   3   .   1   
  Electromagnetic          11   | .   .   .   11  
  Robot Hit Streak         8    | .   4   .   8   
  Robot Miss Streak        1    | .   1   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           32   | .   7   .   25  
  Core Hits                18   | .   4   .   14  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         4    | .   3   .   1   
    Burn                   4    | .   3   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           470  | .   88  .   382 
  Guns                     338  | .   88  .   250 
  Cannons                  .    | .   .   .   .   
  Explosions               132  | .   .   .   132 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  338  | .   88  .   250 
  Explosive                .    | .   .   .   .   
  Electromagnetic          132  | .   .   .   132 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   .   1   
  Average Corruption       1    | .   .   .   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  6    | .   .   .   6   
    Message Errors         2    | .   .   .   2   
    Matter Fused           1    | .   .   .   1   
    Data Loss (minor)      2    | .   .   .   2   
    Misfires               1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      54   | .   .   .   54  
  Shots                    2    | .   .   .   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        127  | .   127 .   69  
  Average Temperature      31   | .   50  .   21  
  Received Heat Transfer   243  | .   27  .   216 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              1    | .   1   .   .   
  Combat Hostiles          1    | .   1   .   .   
  Parts Melted             4    | .   2   .   2   
  Heat Transferred         1295 | .   481 .   814 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | .   .   .   2   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             194  | .   82  31  194 
  Initial                  31   | .   .   31  3   
  Average                  64   | .   39  18  87  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   7   3   21  
  Peak Tracking Total      6    | .   3   2   6   
  Tactical Retreats        8    | .   .   2   6   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          2    | .   1   .   1   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   6   .   1   
  Successful               5    | .   4   .   1   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                7    | .   6   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   .   1   
  Record                   2    | .   2   .   .   
  Alert Level              2    | .   1   .   1   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               2    | .   .   2   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Jun Mat Min Mat 
Turns Passed               1299 | 55  205 221 818 
Spaces Moved               848  | 47  178 233 390 
  Core                     4    | 4   .   .   .   
  Treads                   296  | .   .   .   296 
  Legs                     .    | .   .   .   .   
  Wheels                   548  | 43  178 233 94  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  
  Average Speed            114  | 86  90  90  144 
  Slowest Speed            240  | 90  90  90  240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 4   36  53  35  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          31   | .   22  .   9   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      31   | .   22  .   9   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      1121 | 58  208 244 611 
  Wait                     203  | .   10  11  182 
  Move                     845  | 46  177 232 390 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 6   4   1   6   
  Fast Attach              7    | 6   1   .   .   
  Attach                   4    | .   .   .   4   
  Detach                   1    | .   .   .   1   
  Swap                     2    | .   1   .   1   
  Drop                     6    | .   3   .   3   
  Fire                     36   | .   12  .   24  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 15)
   56 | -11/Junkyard  | Entered Materials
  222 | -10/Materials | Discovered new exit (range 8)
  261 | -10/Materials | Entered Mines
  262 | -10/Mines     | Assembled infested the area
  301 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  318 | -10/Mines     | Build established: Mutant
  371 | -10/Mines     | Learned location of Zion (-7)
  469 | -10/Mines     | Discovered new exit (range 8)
  472 | -10/Mines     | Discovered new exit (range 13)
  482 | -10/Mines     | Entered Materials
  482 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1300 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01127_ Y-45 Defender destroyed.
01131_ U-05 Engineer lays Concrete.
01196_ System corrupted: Component data lost.
01200_ Door malfunctions.
01206_ Y-45 Defender destroyed.
01214_ Acquired 40 matter.
01214_ U-05 Engineer repairs door.
01217_ Critical hit (Burn: +37).
01219_ U-05 Engineer lays Concrete.
01273_ Critical hit (Burn: +37).
01274_ C-30 ARC bursts open, deploying its payload.
01274_ L-31 Rogue unfolds itself.
01274_ G-34 Mercenary unfolds itself.
01278_ System corrupted: Component data lost.
01278_ Lgt. Treads destroyed.
01280_ Med. Laser severed.
01290_ EMP Blaster destroyed.
01298_ R-06 Scavenger collects Med. Laser.
01300_ Lgt. Treads destroyed.
01300_ Grenade Launcher destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              SupercompositeSeismicBoregun
  Manual?         0
Play Time         00:15:45
  Cumulative      11.1 hours
  Start           2023.12.04 @ 20:00:08
  End             2023.12.04 @ 20:40:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a078e789-259d-4979-a88d-dae90a9daf38