Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 16:53:11 Player: Baxter Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (50) 250 Value Destroyed (1453) 1453 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 7048 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -375 Cogmind --------- Core Integrity 0/850 Matter 167/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) Makeshift Hacking Suite Hacking Drone Bay Molecular Deconstructor Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Experimental Sensor Array Improved Terrain Scanner Makeshift Terrain Scan Processor Hardened Light Armor Plating Hardened Medium Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Large Matter Pod Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Microactuators Transmission Jammer Hardened Light Armor Plating System Shield System Restoration Module Drone Bay Heavy Plasma Cannon Mini Assault Cannon Longsword +1 [Rating: 77] Favorites ----------- Power Backup Power VII Engine Improved Ion Engine Power Core Backup Power VII Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Makeshift Terrain Scan Processor Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 6 | . . . . . 2 2 . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 127 | 8 12 7 1 3 17 15 10 9 12 4 14 8 7 Power 8 | 1 2 . . . . 1 1 . 1 . . 2 . Engine 4 | 1 2 . . . . . 1 . . . . . . Core 4 | . . . . . . 1 . . 1 . . 2 . Reactor . | . . . . . . . . . . . . . . Propulsion 15 | 2 3 3 . 2 4 . . 1 . . . . . Treads 1 | . 1 . . . . . . . . . . . . Leg 8 | 2 2 3 . . 1 . . . . . . . . Wheel 6 | . . . . 2 3 . . 1 . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 52 | 2 3 1 1 . 4 6 8 4 5 3 8 1 6 Device 26 | 1 1 1 . . 2 4 3 2 2 3 4 1 2 Storage 2 | 1 . . 1 . . . . . . . . . . Processor 3 | . . . . . . . 1 . . . . . 2 Hackware . | . . . . . . . . . . . . . . Protection 21 | . 2 . . . 2 2 4 2 3 . 4 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 52 | 3 4 3 . 1 9 8 1 4 6 1 6 5 1 Energy Gun 8 | 2 2 2 . 1 1 . . . . . . . . Energy Cannon 6 | . . . . . . 1 . . 2 . 1 2 . Ballistic Gun 6 | 1 2 . . . 2 1 . . . . . . . Ballistic Cannon 4 | . . . . . . 2 . 2 . . . . . Launcher 3 | . . . . . . . 1 . . . 2 . . Special Weapon 4 | . . . . . . . . . 2 . 1 1 . Impact Weapon 5 | . . . . . . . . 2 2 . 1 . . Slashing Weapon 15 | . . 1 . . 6 4 . . . 1 . 2 1 Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 1 . 1 . . . . Parts Lost 13 | . . . . . 3 . 1 2 . . 1 . 6 Power 1 | . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . 1 . . . . 2 Utility 8 | . . . . . 2 . 1 1 . . 1 . 3 Weapon 1 | . . . . . 1 . . . . . . . . Highest Loss Streak 6 | . . . . . 2 . 1 1 . . 1 . 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 100 100 88 84 83 83 84 86 85 85 78 Engine 5 | . 14 14 14 14 9 . 4 7 5 . . . . Core 2 | . . . . . . 6 2 . . 6 6 6 5 Leg 6 | . 27 28 28 2 3 . . . . . . . . Wheel 12 | . . . . 25 21 15 15 14 13 13 13 13 11 Device 16 | . 12 12 14 14 14 26 9 8 12 25 19 20 11 Storage 8 | . 14 14 14 14 9 7 7 7 6 6 6 6 5 Processor 3 | . . . . . . . 6 7 6 6 6 6 14 Protection 13 | . 1 1 . . 12 10 20 21 25 13 19 20 15 Energy Gun 5 | . 16 18 14 26 10 2 . . . . . . . Energy Cannon 1 | . . . . . . . . . 4 2 1 5 5 Ballistic Gun 1 | . 11 2 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 5 5 6 5 . . Slashing Weapon 4 | . . 6 14 1 7 6 7 . . 3 . 5 5 Naked Turns 48 | . . . . . . . . . . . . . 48 Heaviest Build 90 | 15 21 19 53 54 62 74 77 82 90 82 80 81 81 Greatest Support 56 | 20 20 20 20 20 56 56 56 56 56 56 56 56 56 Greatest Overweight (x) 2 | 1 1 . 2 2 2 1 1 2 1 1 1 1 2 Average Overweight (x) . | . . . . 2 . 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 10 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 8 8 8 9 13 20 20 20 20 20 20 20 20 20 Average Carried 16 | 5 7 7 8 12 15 19 19 18 19 20 19 19 18 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 8 8 9 13 19 20 20 19 20 20 20 20 5 Class Distribution -------------------- 36% | Mutant 19% | Assassin 17% | Derelict-Assassin 15% | Derelict-Mutant 5% | Derelict-Gladiator 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Derelict-Gladiator | -6/Lower Caves Derelict-Assassin | -6/Lower Caves Derelict-Assassin | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Matter Collected 1773 | 307 188 152 10 40 163 63 297 188 50 120 88 77 30 Remotely . | . . . . . . . . . . . . . . Salvage Created 2182 | 135 430 329 . 37 345 61 440 190 68 55 62 . 30 Parts 108 | 8 14 19 . 3 22 6 16 3 7 1 9 . . Haulers Intercepted 2 | . 2 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 3 1 . 5 5 . . Prevented 1 | . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Combat Hostiles Destroyed 34 | . 7 4 . . 6 1 4 4 1 1 4 . 2 Melee 12 | . . 2 . . 5 . . 2 . 1 . . 2 Guns 9 | . 6 2 . . 1 . . . . . . . . Cannons 2 | . . . . . . 1 . 1 . . . . . AOE 8 | . 1 . . . . . 4 . . . 3 . . Classes Destroyed 14 | 2 4 . . 1 2 2 2 . . . . . 1 Worker 3 | . . . . 2 . . . . 1 . . . . Builder 1 | . . . . . . 1 . . . . . . . Tunneler 3 | 2 . 1 . . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . . Recycler 2 | 1 . 1 . . . . . . . . . . . Operator 2 | . . . . . 2 . . . . . . . . Watcher 4 | . 3 . . . . . . . 1 . . . . Swarmer 8 | . 3 . . . . . 2 . . . 3 . . Grunt 18 | . 4 4 . . 4 . 1 4 . 1 . . . Brawler 1 | . . . . . . . 1 . . . . . . Sentry 2 | . . . . . 2 . . . . . . . . Programmer 3 | . . . . . . 1 . . 1 . 1 . . Samaritan 3 | . . . . . . . 3 . . . . . . Assembled 2 | . . . . . . . . . . . . . 2 Savage 1 | . . . . . . . . 1 . . . . . Best Kill Streak 3 | 2 3 2 . 2 3 1 2 3 1 1 3 . 1 Combat Bots Only 3 | . 3 2 . . 3 1 2 3 1 1 3 . 1 Max Kills in Single Turn 2 | 1 1 1 . 1 1 1 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 1 . . . . . 1 . . . 2 . . Melee 1 | . . 1 . . 1 . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Hostile Shots Fired 331 | . 24 26 . . 40 8 23 53 4 8 32 . 113 Missed 104 | . 5 6 . . 5 1 12 14 . 1 6 . 54 Damage Taken 4487 | . 339 252 . . 531 108 244 678 57 134 404 . 1740 Core 1112 | . 33 72 . . 86 . 23 38 . 20 30 . 810 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . . . 58 84 . . 91 . . . . . Volleys Fired 123 | 9 42 16 . . 7 14 8 9 10 . 4 1 3 Largest 2 | 2 2 2 . . 2 2 1 2 1 . 1 1 1 Hottest 96 | 70 90 90 . . 90 80 33 96 90 . 43 . 90 Shots Fired 207 | 17 84 32 . . 12 17 8 18 10 . 5 1 3 Gun 148 | 17 84 32 . . 12 3 . . . . . . . Cannon 43 | . . . . . . 14 . 18 8 . . . 3 Launcher 11 | . . . . . . . 8 . . . 3 . . Special 5 | . . . . . . . . . 2 . 2 1 . Kinetic 84 | 9 26 24 . . 1 6 . 18 . . . . . Thermal 48 | 8 18 . . . . 11 . . 8 . . . 3 Explosive 11 | . . . . . . . 8 . . . 3 . . Electromagnetic 59 | . 40 8 . . 11 . . . . . . . . Robot Hit Streak 8 | 5 8 6 . . 6 3 2 3 2 . 4 . . Robot Miss Streak 4 | 3 3 3 . . 4 2 3 2 1 . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 184 | 9 61 21 . 2 28 6 21 20 3 5 4 . 4 Core Hits 77 | 4 20 12 . . 11 2 16 5 1 1 4 . 1 Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . Critical Strikes 5 | . 1 . . . 1 . . 2 . 1 . . . Burn 1 | . 1 . . . . . . . . . . . . Smash 2 | . . . . . . . . 2 . . . . . Sever 2 | . . . . . 1 . . . . 1 . . . Melee Attacks 214 | . . 5 . 2 74 24 21 24 36 6 6 7 9 Impact 66 | . . . . . . . . 24 36 . 6 . . Slashing 148 | . . 5 . 2 74 24 21 . . 6 . 7 9 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . 2 2 2 6 3 1 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6355 | 110 922 336 . 138 1044 255 1630 939 174 306 254 . 247 Guns 1426 | 110 854 262 . . 157 43 . . . . . . . Cannons 372 | . . . . . . 74 . 298 . . . . . Explosions 737 | . 68 . . . . . 415 . . . 254 . . Melee 3820 | . . 74 . 138 887 138 1215 641 174 306 . . 247 Ramming . | . . . . . . . . . . . . . . Kinetic 819 | 23 193 178 . . 10 117 . 298 . . . . . Thermal 277 | 87 190 . . . . . . . . . . . . Explosive 669 | . . . . . . . 415 . . . 254 . . Electromagnetic 770 | . 539 84 . . 147 . . . . . . . . Impact 815 | . . . . . . . . 641 174 . . . . Slashing 3005 | . . 74 . 138 887 138 1215 . . 306 . . 247 Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 . . Average Corruption 1 | . . . . . . . . . . . 1 . . Corruption Purged 1 | . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . . 9 . . Message Errors 3 | . . . . . . . . . . . 3 . . Matter Fused 2 | . . . . . . . . . . . 2 . . Heat Flow Errors 2 | . . . . . . . . . . . 2 . . Parts Fused 1 | . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 935 | . 3 . . 83 103 58 499 63 76 1 . . 49 Projectiles 2 | . . . . . . . . 2 . . . . . Explosions 15 | . 3 . . . . . 12 . . . . . . Melee 918 | . . . . 83 103 58 487 61 76 1 . . 49 Knockbacks 2 | . . . . . . . . 1 1 . . . . Impact 1 | . . . . . . . . . 1 . . . . Kinetic 1 | . . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 129 | . 47 . . . . . 30 . . . 52 . . Shots 4 | . 1 . . . . . 2 . . . 1 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 405 | 27 255 66 . . 282 336 16 405 320 . 185 . 174 Average Temperature 108 | 10 72 28 . . 163 166 9 183 163 . 68 . 65 Received Heat Transfer 1578 | . 177 165 . . 297 . 54 351 . 66 . . 468 Effects 6 | . . . . . 2 . . 1 3 . . . . Shutdowns 2 | . . . . . . . . 1 1 . . . . Interference 4 | . . . . . 2 . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . 3 2 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . Heat Transferred 803 | 259 544 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Peak Influence 162 | 15 162 60 . 10 115 73 . . 102 . . . . Initial 51 | . 9 . . . 3 51 . . . . . . . Average 38 | 4 76 23 . 9 38 40 . . 24 . . . . Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . . 2 4 . . 2 . . . . Investigation 3 | . 2 . . . . 1 . . . . . . . Extermination 3 | . . . . . . 2 . . 1 . . . . Reinforcement 4 | . . . . . 2 1 . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Distress Signals 7 | . 2 . . . 4 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 84 | . 16 4 . . 15 5 5 9 9 4 5 . 12 Peak Tracking Total 7 | . 3 2 . . 5 2 5 4 5 3 3 . 7 Tactical Retreats 16 | . 2 . . . 4 . 1 2 1 1 1 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Traps Triggered 3 | . 3 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Machines Disabled 5 | . 1 . . . . . 1 1 1 . 1 . . Max in Single Turn 1 | . 1 . . . . . 1 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Machines Accessed 20 | . 7 1 1 . 3 5 . 1 1 . 1 . . Terminals 16 | . 7 1 . . 3 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 42 | . 18 4 1 . 7 8 . 1 2 . 1 . . Successful 30 | . 11 2 1 . 6 6 . 1 2 . 1 . . Failed 11 | . 6 2 . . 1 2 . . . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 40 | . 15 4 1 . 6 6 . . . . . 8 . Terminals 37 | . 18 4 . . 7 8 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 12 | . 3 1 1 . 2 3 . 1 . . 1 . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . 1 . . Open DSF 2 | . . . . . . 2 . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 8 1 . . 4 3 . . . . . . . Terminals 16 | . 8 1 . . 4 3 . . . . . . . Assimilate 2 | . 1 . . . 1 . . . . . . . . Botnet 14 | . 7 1 . . 3 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 4 1 . . 2 2 . . 1 . . . . Full Trace Events 3 | . 1 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Total Allies 1 | . 1 . . . . . . . . . . . . Largest Group 1 | . 1 1 . . . . . . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . . . . . . Total Orders 24 | . 2 . . . . . . . . 3 7 2 10 STAY 2 | . 1 . . . . . . . . 1 . . . FOLLOW 1 | . 1 . . . . . . . . . . . . EXPLORE 10 | . . . . . . . . . . 1 3 1 5 RETURN 11 | . . . . . . . . . . 1 4 1 5 Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . 1 . . 1 3 1 . Drone Launches 13 | . . . . . . . . . . 2 4 1 6 Drone Recoveries 11 | . . . . . . . . . . 2 3 1 5 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Turns Passed 13489 | 142 1292 1122 312 382 1777 1147 1197 655 1080 1192 1298 1257 636 Spaces Moved 9068 | 71 790 595 225 312 1061 806 956 485 781 935 629 1016 406 Core 100 | 3 . . . . . . . . . . . . 97 Treads 4 | . 4 . . . . . . . . . . . . Legs 1684 | 68 786 595 225 10 . . . . . . . . . Wheels 7280 | . . . . 302 1061 806 956 485 781 935 629 1016 309 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 110 95 115 115 115 115 115 115 115 50 Average Speed 115 | 126 124 120 138 114 106 115 115 115 115 115 115 115 100 Slowest Speed 260 | 190 190 120 260 260 130 115 115 130 115 115 115 115 130 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 95 73 63 69 31 21 93 26 21 80 96 86 64 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . . . . . . . . 2 . Known Exits Taken 4 | . . . . 1 1 1 . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . 1 1 . 1 1 1 . Scrap Searched 23 | . . 1 . 1 . . 12 1 . 3 2 3 . Spaces Dug 135 | . . 1 . . 53 24 4 3 37 . 5 . 8 Terrain Destroyed 251 | . 2 1 . . 53 25 56 8 37 . 61 . 8 Melee 121 | . . 1 . . 53 21 4 3 29 . 5 . 5 Projectile 20 | . . . . . . 4 . 5 8 . . . 3 AOE 110 | . 2 . . . . . 52 . . . 56 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Total 11703 | 102 1019 967 229 332 1631 1003 1025 536 924 1043 1188 1089 615 Wait 2034 | 6 157 334 . 12 450 124 21 8 58 99 527 48 190 Move 9055 | 70 789 594 224 311 1060 805 955 484 780 934 628 1015 406 Hop . | . . . . . . . . . . . . . . Pick Up 72 | 9 8 4 2 4 13 10 4 1 11 . 3 3 . Fast Attach 24 | 6 1 . . . 3 2 1 1 4 . 3 3 . Attach 22 | 1 . . . . 6 2 1 2 6 . 2 2 . Detach 9 | . . . . . 4 . . . 3 . 1 1 . Swap 81 | 1 11 7 1 3 8 11 8 6 2 4 9 3 7 Drop 69 | . 11 7 2 . 6 11 6 1 14 . 5 6 . Fire 123 | 9 42 16 . . 7 14 8 9 10 . 4 1 3 Melee 214 | . . 5 . 2 74 24 21 24 36 6 6 7 9 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Central database locked down 306 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Discovered new exit (range 10) 1069 | -10/Materials | Discovered new exit (range 10) 1225 | -10/Materials | Discovered new exit (range 15) 1308 | -10/Materials | Discovered new exit (range 8) 1435 | -10/Materials | Entered Mines 1435 | -10/Mines | Accompanied by 1 ally 1464 | -10/Mines | Discovered new exit (range 7) 1471 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1633 | -10/Mines | Learned location of Zion (-6) 1657 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1828 | -10/Mines | Discovered new exit (range 9) 1924 | -10/Mines | Discovered new exit (range 9) 1959 | -10/Mines | Learned location of 1 exit from Materials 2029 | -10/Mines | Assembled infested the area 2489 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2492 | -10/Mines | Found Prototype Device 2552 | -10/Mines | Discovered new exit (range 5) 2557 | -10/Mines | Entered Exiles 2587 | -10/Exiles | Met 8R-AWN 2607 | -10/Exiles | Met EX-HEX 2639 | -10/Exiles | Met EX-BIN 2655 | -10/Exiles | Aligned with FarCom system 2656 | -10/Exiles | Given EX-Vault access code 2683 | -10/Exiles | Opened EX-Vault 2690 | -10/Exiles | Found Longsword +1 2715 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2751 | -10/Exiles | Met EX-DEC 2849 | -10/Exiles | Discovered new exit (range 10) 2869 | -10/Exiles | Left Exiles lab with Longsword +1 2869 | -10/Exiles | Entered Mines 3023 | -9/Mines | Identified exit to Materials 3251 | -9/Mines | Entered Materials 3251 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3252 | -8/Materials | Identified exit to Factory 3760 | -8/Materials | Build established: Scavenger-Assassin 4254 | -8/Materials | Build established: Assassin 5020 | -8/Materials | Discovered exit to Factory (range 8) 5028 | -8/Materials | Entered Factory 5028 | -7/Factory | Evolved 2 slots: Utility x2 5287 | -7/Factory | Identified exit to DSF 5884 | -7/Factory | Identified exit to Storage 5884 | -7/Factory | Identified exit to Lower Caves 6175 | -7/Factory | Entered Lower Caves 6180 | -7/Lower Caves | Identified Exp. Sensor Array 6285 | -7/Lower Caves | Learned location of 1 exit from Factory 6537 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6842 | -7/Lower Caves | Build established: Mutant 6951 | -7/Lower Caves | Discovered new exit (range 7) 7372 | -7/Lower Caves | Entered another Lower Caves area 7664 | -7/Lower Caves | Found Prototype Special Weapon 7669 | -7/Lower Caves | Discovered new exit (range 13) 7872 | -7/Lower Caves | Build established: Derelict-Mutant 8027 | -7/Lower Caves | Entered Factory 8027 | -6/Factory | Evolved 2 slots: Utility x2 8028 | -6/Factory | Identified exit to Lower Caves 8118 | -6/Factory | Identified Molecular Deconstructor 9107 | -6/Factory | Entered Lower Caves 9330 | -6/Lower Caves | Encountered a Warlord checkpoint 9385 | -6/Lower Caves | Spotted B-75 Beast 9481 | -6/Lower Caves | Learned 12 Factory zone layouts 9827 | -6/Lower Caves | Discovered new exit (range 16) 9870 | -6/Lower Caves | Build established: Derelict-Gladiator 10299 | -6/Lower Caves | Entered another Lower Caves area 10309 | -6/Lower Caves | Discovered new exit (range 5) 10457 | -6/Lower Caves | Learned 8 Factory zone layouts 10471 | -6/Lower Caves | Learned Factory stockpile data 10491 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10760 | -6/Lower Caves | Build established: Derelict-Assassin 11156 | -6/Lower Caves | Discovered new exit (range 126) 11597 | -6/Lower Caves | Entered Zion 11702 | -6/Zion | Found Prototype Device 11740 | -6/Zion | Discovered new exit (range 12) 11866 | -6/Zion | Learned location of 1 exit from Proximity Caves 11910 | -6/Zion | Given the Hacking Drone Bay 11920 | -6/Zion | Found Prototype Device 12361 | -6/Zion | Rebuked by Imprinter 12592 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12828 | -6/Zion | Opened final containment barrier to the Deep Caves 12847 | -6/Zion | Discovered new exit (range 3) 12847 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12854 | -6/Zion | Entered Deep Caves 13178 | -6/Deep Caves | Z-Facility disabled 13323 | -6/Deep Caves | Build established: Mutant 13400 | -6/Deep Caves | Attacked by Z-Imprinter 13442 | -6/Deep Caves | Released all parts (7) 13456 | -6/Deep Caves | Core integrity fell below 50% 13470 | -6/Deep Caves | Core integrity fell below 20% 13471 | -6/Deep Caves | Lost 6 parts (1p2n3u) 13490 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 13178_ Z-Facility disabled. 13213_ Drone retrieved by Drone Bay. 13286_ Drone released from Drone Bay. 13333_ Drone destroyed. 13394_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 13414_ Arm. Huge Wheel destroyed. 13420_ Adv. Melee Analysis Suite destroyed. 13425_ Hrd. Light Armor Plating destroyed. 13438_ Backup Power VII destroyed. 13440_ Arm. Huge Wheel destroyed. 13442_ Released Mak. Light Armor Plating. 13442_ Released Microactuators. 13442_ Released Hvy. Plasma Cannon. 13442_ Released Mak. Terrain Scan Processor. 13442_ Released Hcp. Storage Unit. 13442_ Released Longsword +1. 13442_ Released Imp. Melee Analysis Suite. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????# ??????????????????? | | ??????????????????????????? #?????????????????? | | ?????????????????????????? ??????????????????? | | ???????????????????? ????? ?????????????????? | | ???????????????????? ???? ??????????????????? | | ????????????????????# ????? ??????????????????? | | ????????????????????# ????? #??????????????????? | | ????????????? ?????# ????# #??????????????????? | | ????????????? ???## ????# #??????????????????? | | ????????????# ### #??## ###????????????????? | | ???????????? ### ##???????????????? | | ???????????? #???????????????? | | ????????????# #???????????????? | | ?????????????# ##??????????????? | | ??????????????# ##????????? ???? | | ???????????????????# I ##??????? ???? | | ???????????????????## @ ### #??????? ???? | | ????????????????????########?## ##?????## ???? | | ??????????????????????????????## #?????## ???? | | ??????????????????????????##??## #????## ???? | | ????????????????????????### ## #????# ###?? | | ????????????????????????# ##???# #?? | | ???????????????????????# ##??? "" #?? | | ???????????????????????# ### ##??# """ #?? | | ???????????????????????## #??## ##?# " #?? | | ????????????????????????## ????## ### #?? | | ?????????????????????????###??????### "" #?? | | ????????????????????????????????????## #?? | | ???????????????????????????????????### ##? | | ????????????????????????????# "# | | ????????????????????????????# | | ??????????????????????????? ######## | | ??????????????????????????????????????## | | ???????????????????????????????????????## ## | | ????????????????????????????????????????# ### | | ??????????????????????????????????????? ?### | | ?????????????????????????????????????? #??## | | ????????????????????????????????????? # ###???# | | ????????????????????????????????????#######????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 12 Armor Coverage 700 Melee Speed Boost 50 Evasion (%) 55 Melee Accuracy 14 Recoil Reduction 1 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Drone Bay | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Point Defense System | -6/Zion | Archive Coil Gun | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive H-55 Commando | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Deconstruction Signs Are For Wimps Challenges ------------ None Game ------ Seed HypercooledPotentialBeam Manual? 0 Play Time 02:03:11 Cumulative 50.4 hours Start 2024.03.16 @ 14:45:40 End 2024.03.16 @ 16:53:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 83d659e1-ea3b-4892-b429-0e201ecc0cf9