Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.01 @ 00:59:16 Player: Fonjavters Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (1922) 1922 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6402 Bonus ------- None Cogmind --------- Core Integrity 1000/1000 Matter 61/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Lightning Gun Thermic Laser Advanced Assault Cannon Heavy Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Light Armored Exoskeleton > --- UTILITY ---------- Small Storage Unit Seismic Detector Hacking Suite System Shield > --- WEAPON ----------- Plasma Cannon Shotgun Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg VSS Leg Improved Signal Interpreter Hacking Suite Autogun Heavy Rocket Launcher Improved Datajack Mining Laser [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Scrap Shield Weapon Light Assault Rifle Energy Gun Thermic Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 4 2 . . 2 2 Power . | . . . . . . . . . Propulsion 4 | . . . 1 1 . . 1 1 Utility 5 | . . . 2 1 . . 1 1 Weapon 1 | . . . 1 . . . . . Parts Attached 62 | 7 . . 24 5 5 3 18 . Power 8 | 1 . . 2 1 1 . 3 . Engine 4 | 1 . . 1 . . . 2 . Core 4 | . . . 1 1 1 . 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 8 1 2 . 5 . Treads . | . . . . . . . . . Leg 18 | 2 . . 8 1 2 . 5 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 2 . . 6 1 . . 2 . Device 2 | 1 . . 1 . . . . . Storage 2 | 1 . . . 1 . . . . Processor 2 | . . . 1 . . . 1 . Hackware 3 | . . . 2 . . . 1 . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 25 | 2 . . 8 2 2 3 8 . Energy Gun 2 | . . . . . . 1 1 . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 13 | 2 . . 6 2 1 . 2 . Ballistic Cannon 2 | . . . . . . . 2 . Launcher 4 | . . . . . 1 . 3 . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 3 | . . . 1 . . . 2 . Parts Lost 33 | . . . 3 5 4 9 12 . Power 5 | . . . . 1 1 1 2 . Propulsion 10 | . . . . . 2 3 5 . Utility 5 | . . . 2 1 . . 2 . Weapon 13 | . . . 1 3 1 5 3 . Highest Loss Streak 9 | . . . 1 2 3 9 5 . To Critical Strikes 1 | . . . . . . 1 . . Average Backups 6 | 1 4 6 7 7 6 6 2 4 Power . | . 1 1 . . . . . . Propulsion 1 | . . . 1 2 1 . . . Utility 1 | . . 1 2 2 2 2 . . Weapon 2 | . 2 4 2 2 2 3 2 4 Tool/Special . | . . . . . . . . . Unused Backups 8 | . . . 5 . . . 1 2 Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . 2 . . . . . Weapon 5 | . . . 2 . . . 1 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 74 | . 100 100 93 78 61 50 35 5 Engine 5 | . 14 14 7 . . . 4 . Core 2 | . . . 1 5 6 5 . . Leg 21 | . 28 28 25 23 19 18 12 . Device 5 | . 14 14 9 4 . . . . Storage 7 | . 14 14 9 7 7 5 . . Processor 1 | . . . . . . . 5 5 Hackware 9 | . . . 9 15 15 13 3 . Protection 1 | . . . 3 . . . . . Energy Cannon 2 | . . . 4 6 . . . . Ballistic Gun 13 | . 28 28 21 12 3 . . . Launcher 1 | . . . . . 6 5 . . Peak Build Rating 37 | 7 7 8 30 37 33 30 36 5 Average Rating 24 | 5 7 7 25 33 29 24 22 4 On Entrance 13 | . 7 7 8 29 30 30 4 4 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 56 | 14 14 14 36 56 56 52 28 . Greatest Support 75 | 20 20 20 49 62 62 57 75 3 Greatest Overweight (x) 1 | . . . 1 . 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 5 5 Average Capacity 9 | 7 8 8 8 8 20 17 5 5 Most Carried 8 | 5 6 8 8 8 8 7 5 5 Average Carried 6 | 1 4 7 7 7 6 6 2 4 Final Capacity 20 | 8 8 8 8 20 20 5 5 5 Final Carried 8 | 1 6 8 8 8 7 3 4 5 Class Distribution -------------------- 27% | Mutant 26% | Hacker-Mutant 25% | Hacker-Gunner 6% | Tank 4% | Scavenger-Gunner 3% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Matter Collected 1577 | 223 63 . 677 221 244 36 113 . Remotely . | . . . . . . . . . Salvage Created 1826 | 36 63 . 946 300 282 . 199 . Parts 128 | 7 9 . 66 13 18 . 15 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . 6 . . 11 . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 52 | . 3 . 22 9 14 . 4 . Guns 29 | . 3 . 19 5 . . 2 . Cannons 6 | . . . 2 3 . . 1 . AOE 15 | . . . . . 14 . 1 . Classes Destroyed 9 | 1 2 . 4 . 1 . 1 . Tunneler 2 | 2 . . . . . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 26 | . 3 . 6 6 11 . . . Grunt 14 | . . . 7 3 3 . 1 . Brawler 1 | . . . 1 . . . . . Sentry 9 | . . . 7 . . . 2 . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . Samaritan 2 | . . . . . 2 . . . Best Kill Streak 4 | 1 3 . 4 3 4 . 2 . Combat Bots Only 4 | . 3 . 4 3 4 . 2 . Max Kills in Single Turn 4 | 1 1 . 2 1 4 . 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Hostile Shots Fired 624 | . 26 . 133 95 31 82 257 . Missed 197 | . 6 . 31 28 12 18 102 . Hits 427 | . 20 . 102 67 19 64 155 . Melee 13 | . . . . . . 13 . . Projectile 414 | . 20 . 102 67 19 51 155 . Critical Strikes 22 | . . . 10 2 . 5 5 . Damage Taken 6721 | . 159 . 1431 1032 416 1221 2462 . Core 1562 | . 26 . 137 58 27 553 761 . Absorbed by Shields 14 | . . . . . . . 14 . Core Remaining (%) 56 | 100 . 89 75 . . 8 10 . Volleys Fired 161 | 5 12 . 75 25 11 5 28 . Largest 3 | 2 2 . 3 3 2 2 3 . Hottest 158 | 40 40 . 126 131 72 98 158 . Shots Fired 394 | 10 24 . 214 66 16 5 59 . Gun 312 | 10 24 . 188 45 5 5 35 . Cannon 63 | . . . 21 21 . . 21 . Launcher 14 | . . . . . 11 . 3 . Special 5 | . . . 5 . . . . . Kinetic 313 | 10 24 . 188 45 5 1 40 . Thermal 67 | . . . 26 21 . 4 16 . Explosive 14 | . . . . . 11 . 3 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | 6 8 . 9 10 2 3 9 . Robot Miss Streak 6 | 1 6 . 4 4 2 1 6 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 233 | 7 10 . 129 44 6 3 34 . Core Hits 121 | 2 4 . 51 16 23 2 23 . Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 6 | . . . 1 2 . . 3 . Burn 2 | . . . . . . . 2 . Meltdown 2 | . . . 1 1 . . . . Destroy 1 | . . . . 1 . . . . Blast 1 | . . . . . . . 1 . Melee Attacks 2 | . . . . . . 2 . . Impact 2 | . . . . . . 2 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5352 | 72 105 . 1624 880 1325 41 1305 . Guns 2385 | 72 105 . 1277 480 51 41 359 . Cannons 1280 | . . . 333 400 . . 547 . Explosions 1651 | . . . . . 1274 . 377 . Melee . | . . . . . . . . . Ramming 36 | . . . 14 . . . 22 . Kinetic 2699 | 72 105 . 1277 480 51 . 714 . Thermal 966 | . . . 333 400 . 41 192 . Explosive 1651 | . . . . . 1274 . 377 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 3 2 2 2 5 . Average Corruption 2 | . . . 2 1 2 2 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 59 | . . . 25 . 8 12 14 . Message Errors 15 | . . . 9 . 3 2 1 . Matter Fused 11 | . . . 3 . . 4 4 . Heat Flow Errors 3 | . . . 1 . 1 1 . . Energy Discharges 11 | . . . 5 . . 2 4 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 7 | . . . 2 . 2 1 2 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 4 | . . . 3 . . . 1 . Alerts 2 | . . . . . 1 . 1 . Weapon Failures 4 | . . . 2 . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 96 | . . . . 1 36 . 59 . Projectiles 52 | . . . . 1 . . 51 . Explosions 44 | . . . . . 36 . 8 . Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . . 7 . Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . 6 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 258 | . . . . . 134 . 124 . Shots 7 | . . . . . 4 . 3 . Rammed 1 | . . . . . . . 1 . Targets Rammed 6 | . . . 1 . . . 5 . Kicked 5 | . . . 1 . . . 4 . Crushed . | . . . . . . . . . Highest Temperature 360 | . . . 276 360 218 142 339 . Average Temperature 83 | . . . 53 130 116 46 117 . Received Heat Transfer 2064 | . . . 657 369 36 186 816 . Effects 4 | . . . 2 2 . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 1 | . . . 1 . . . . . Damage (minor) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 1 . . . . Combat Hostiles 2 | . . . 1 1 . . . . Parts Melted 3 | . . . 3 . . . . . Heat Transferred 2261 | . . . 650 800 . 111 700 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Maximum Alert Level 1 | . . . 1 . . . 1 . Low Security (%) 90 | 100 100 . 93 100 . . 74 100 Level 1 9 | . . . 6 . . . 25 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 234 | 5 60 . 216 70 . . 234 107 Initial 107 | . . . . 23 . . 98 107 Average 65 | 1 15 . 52 19 . . 139 104 Influence Increases 2185 | 10 77 . 711 200 310 225 652 . Destroy 0b10 Robot/C 1040 | . 60 . 440 180 280 . 80 . Destroy 0b10 Robot/NC 20 | 10 5 . 5 . . . . . Destroy Leader 224 | . 12 . 122 20 30 . 40 . Successful Hack 60 | . . . 44 . . . 16 . Disable Machine 120 | . . . 15 . . . 105 . Destroy Structure 46 | . . . 10 . . . 36 . Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 660 | . . . 75 . . 225 360 . Influence Decreases 2088 | 10 77 . 659 252 282 97 588 123 Entered New Map 206 | . . . . 29 . 6 58 113 Time Decay 1452 | 10 77 . 414 183 282 66 410 10 Lost Part 215 | . . . 30 40 . 25 120 . Purge Threat 215 | . . . 215 . . . . . Squads Dispatched 10 | . . . . 1 . 1 8 . Investigation . | . . . . . . . . . Extermination 3 | . . . . 1 . . 2 . Reinforcement 3 | . . . . . . . 3 . Assault 1 | . . . . . . 1 . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Distress Signals 2 | . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 6 . 43 10 15 18 32 . Peak Tracking Total 14 | . 3 . 5 3 4 14 10 . Tactical Retreats 20 | . . . 4 . . 5 11 . Traps | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Traps Triggered 8 | . . . 2 2 . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Machines Disabled 8 | . . . 1 . . . 7 . Max in Single Turn 4 | . . . 1 . . . 4 . Garrison Access 2 | . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Machines Accessed 16 | . 2 . 9 1 . . 4 . Terminals 14 | . 2 . 9 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 58 | . 5 . 47 1 . . 5 . Successful 37 | . 2 . 31 1 . . 3 . Failed 21 | . 3 . 16 . . . 2 . Catastrophic 3 | . . . 2 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 39 | . 5 . 33 . . . 1 . Terminals 56 | . 5 . 47 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Terminal Hacks 15 | . . . 14 . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . . . 2 . . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 2 | . . . 1 . . . 1 . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 4 | . . . 4 . . . . . Zone Layout 2 | . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Seal Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 20 | . 2 . 17 . . . 1 . Terminals 20 | . 2 . 17 . . . 1 . Assimilate 5 | . . . 4 . . . 1 . Botnet 3 | . . . 3 . . . . . Operators 2 | . . . 2 . . . . . Skim 10 | . 2 . 8 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 . 8 . . . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 165 | . . . . . . 165 . . Highest-Rated Ally 165 | . . . . . . 165 . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . 2 . . Total Damage 39 | . . . . . . 39 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Active Infowar (turns) 3220 | 19 283 140 2456 322 . . . . Terrain 199 | . . . 199 . . . . . Seismic 3220 | 19 283 140 2456 322 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Turns Passed 5666 | 89 283 140 2456 500 737 444 993 24 Spaces Moved 3570 | 59 156 96 1081 303 482 440 918 35 Core 548 | 14 . . . . . 144 355 35 Treads . | . . . . . . . . . Legs 3022 | 45 156 96 1081 303 482 296 563 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 126 116 50 50 50 Average Speed 113 | 103 120 120 125 128 138 95 89 50 Slowest Speed 225 | 120 120 120 190 130 225 185 180 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 29 9 71 6 71 54 24 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 4 | . . . 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched 7 | . . . . . 4 3 . . Spaces Dug 24 | . . . 4 . 19 . 1 . Terrain Destroyed 177 | . . . 10 1 133 . 33 . Melee . | . . . . . . . . . Projectile 13 | . . . 10 1 . . 2 . AOE 164 | . . . . . 133 . 31 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Total 4900 | 77 230 121 2030 365 534 455 1047 41 Wait 983 | . 58 25 815 21 33 2 24 5 Move 3562 | 58 155 95 1080 302 481 439 917 35 Hop . | . . . . . . . . . Pick Up 50 | 7 5 1 13 2 4 1 16 1 Fast Attach 11 | 1 . . 5 4 . . 1 . Attach 39 | 6 . . 5 1 5 5 17 . Detach 3 | . . . . . . . 3 . Swap 21 | . . . 16 4 . . 1 . Drop 28 | . . . 20 6 . 1 1 . Fire 161 | 5 12 . 75 25 11 5 28 . Melee 2 | . . . . . . 2 . . Ram 1 | . . . . . . . 1 . Kick 5 | . . . 1 . . . 4 . Crush . | . . . . . . . . . Escape Stasis 34 | . . . . . . . 34 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: Upp / Ext) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 15) 365 | -10/Materials | Discovered new exit (range 5) 373 | -10/Materials | Entered Subcaves 374 | -10/Subcaves | Approached by a straggling Scientist 477 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 497 | -10/Subcaves | Discovered new exit (range 15) 513 | -10/Subcaves | Entered Materials 513 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2108 | -8/Materials | Learned Storage non-interactive machine intel 2171 | -8/Materials | Build established: Hacker-Gunner 2261 | -8/Materials | Identified exit to Factory 2331 | -8/Materials | Learned location of 2 exits from Factory 2379 | -8/Materials | Learned location of Zion (-6) 2969 | -8/Materials | Entered Factory 2969 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2970 | -7/Factory | Identified exit to Lower Caves 2971 | -7/Factory | Identified exit to Storage 2971 | -7/Factory | Identified exit to Factory 3469 | -7/Factory | Entered Lower Caves 3530 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3661 | -7/Lower Caves | Build established: Hacker-Mutant 4090 | -7/Lower Caves | Discovered new exit (range 15) 4206 | -7/Lower Caves | Entered another Lower Caves area 4215 | -7/Lower Caves | Discovered exit to Factory (range 10) 4527 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4572 | -7/Lower Caves | Core integrity fell below 50% 4587 | -7/Lower Caves | Core integrity fell below 20% 4607 | -7/Lower Caves | Lost 9 parts (1p3n5w) 4610 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4624 | -7/Lower Caves | ME-RLN showed up to help 4625 | -7/Lower Caves | Encountered a Warlord checkpoint 4645 | -7/Lower Caves | ME-RLN revealed a hidden path 4650 | -7/Lower Caves | Entered Factory 4650 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4945 | -6/Factory | Garrison activated, responded to threat 4984 | -6/Factory | Lost 5 parts (1p1n2u1w) 5040 | -6/Factory | Core integrity fell below 50% 5226 | -6/Factory | Build established: Mutant 5614 | -6/Factory | Core integrity fell below 20% 5641 | -6/Factory | Discovered new exit (range 3) 5642 | -6/Factory | Identified exit to Factory 5643 | -6/Factory | Entered another Factory area 5643 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5644 | -5/Factory | Identified exit to Upper Caves 5644 | -5/Factory | Identified exit to Extension 5667 | -5/Factory | Self-destructed Last Messages --------------- 05610_ Field strength at 16. 05611_ Stasis field depleted. 05612_ Imp. VSS Leg destroyed. 05612_ Imp. Deuterium Engine destroyed. 05613_ G-50 Soldier suffers critical hit (Burn). 05622_ Slammed into U-05 Engineer. 05622_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05630_ K-01 Serf destroyed. 05636_ ALERT: Cargo convoy en route, clear transfer corridor. 05641_ EXIT=FOUND 05642_ EXIT=IDENTIFIED: FACTORY PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE Loading 1 Upper Caves entrance... Loading 1 Extension entrance... 05655_ Acquired Lightning Gun. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????? ????????????????????? | | ??????????? ??????????????????? | | ??????????? #?????????????????? | | ??????????# #?????????????????? | | ??????????# #?????????????????? | | ??????????# #?????????????????? | | ??????????# #?????????????????? | | ???? ???# #?????????????????? | | ???"" ""??# #?????????????????? | | ???"" ""??# ###########???????? | | ???"" """?# # #???????? | | ??? ?# # #???????? | | ???"" """ # # #???????? | | ???"" """ # # #???????? | | ???"" """ @ # "" "" #???????? | | ? # + ""S"" +???????? | | # """ [ # # """" #???????? | | ? """ ?# # #???????? | | ??""" ?# ####+######???????? | | ?? ""??# #????????? | | ? Y??# #????????? | | # "???# #????????? | | # ! ???# #????????? | | #####?????# #????????? | | ?????????#####+###########????????? | | ?????????# #??????????????? | | ?????????#! #??????????????? | | ?????????# ! "" #??????????????? | | ?????????# """#??????????????? | | ?????????# """ T"#??????????????? | | ?????????# """ """#??????????????? | | ?????????# """ "" #??????????????? | | ?????????# #??????????????? | | ?????????###########??????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 800 Evasion (%) 57 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More Bumper Bots Deductive Reasoning I Have A Map? Overwhelming Sprinter Throw Away The Key Challenges ------------ None Game ------ Seed SiegeDecoderBuckler Manual? 0 Play Time 00:57:19 Cumulative 34.9 hours Start 2026.02.24 @ 15:58:19 End 2026.06.01 @ 00:59:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b8ccabe-5de5-4e88-b189-4c3510c4312a