Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 19:43:01 Player: opaguck Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (623) 623 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2743 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 58/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Hardened Light Armor Plating Datajack Flail Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Flak Cannon Rocket Launcher > --- INVENTORY -------- Structural Scanner Advanced Visual Processing Unit Advanced Targeting Computer Hardened Light Armor Plating Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Targeting Computer Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 37 | 6 3 9 4 6 9 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 1 1 2 4 Treads . | . . . . . . Leg 10 | 2 2 1 1 2 2 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 14 | 1 1 5 1 3 3 Device 5 | 1 1 1 . . 2 Storage . | . . . . . . Processor 6 | . . 3 . 2 1 Hackware . | . . . . . . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 8 | 2 . 2 2 1 1 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon 3 | . . . 1 1 1 Launcher 2 | . . 2 . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . . 7 3 7 7 Power 3 | . . 1 1 . 1 Propulsion 10 | . . 2 . 4 4 Utility 5 | . . 2 1 1 1 Weapon 6 | . . 2 1 2 1 Highest Loss Streak 5 | . . 5 3 4 3 To Critical Strikes . | . . . . . . Average Backups 3 | 1 4 2 2 4 4 Power 1 | 1 1 . . . . Propulsion . | . . . . . 1 Utility . | . . 1 2 3 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 5 | . 1 . . . 4 Power 1 | . 1 . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 89 | . 97 88 87 68 58 Engine 11 | . 14 10 3 . 5 Leg 22 | . 27 14 21 18 4 Device 20 | . 25 18 . . 12 Processor 9 | . . 22 33 26 22 Protection 1 | . . 3 9 7 . Energy Gun 19 | . 28 10 . . . Ballistic Cannon 1 | . . . 6 8 5 Launcher 2 | . . 8 11 6 . Peak Build Rating 23 | 8 9 12 14 23 20 Average Rating 10 | 5 8 10 12 19 17 On Entrance 8 | . 8 9 11 12 10 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 17 | 8 9 17 15 13 10 Greatest Support 37 | 20 20 20 20 37 30 Greatest Overweight (x) 2 | . . 2 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 5 5 4 5 5 Average Carried 3 | 1 4 2 2 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 5 3 2 5 4 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 656 | 260 30 137 85 17 127 Remotely . | . . . . . . Salvage Created 667 | 138 192 199 65 43 30 Parts 43 | 8 16 9 5 5 . Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 2 | 1 . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 12 | . 2 6 2 1 1 Cannons 2 | . . . . 1 1 AOE 10 | . 2 6 2 . . Classes Destroyed 8 | 2 4 1 . 1 . Builder 3 | . 1 2 . . . Tunneler 2 | 2 . . . . . Hauler 2 | . 1 1 . . . Recycler 3 | 1 . 1 . 1 . Watcher 2 | . 1 1 . . . Grunt 8 | . 2 5 . . 1 Duelist 1 | . . . . 1 . Sentry 3 | . . 1 2 . . Best Kill Streak 4 | 2 2 4 2 2 1 Combat Bots Only 3 | . 1 3 2 1 1 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 265 | . 38 38 14 69 106 Missed 102 | . 12 12 6 19 53 Hits 163 | . 26 26 8 50 53 Melee 1 | . . . . 1 . Projectile 162 | . 26 26 8 49 53 Critical Strikes 6 | . . 1 . 3 2 Damage Taken 2621 | . 281 452 160 876 852 Core 712 | . 35 112 . 260 305 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 107 | . . . . . 107 Core Remaining (%) 86 | 100 86 . 72 . . Volleys Fired 86 | 8 15 27 9 6 21 Largest 2 | 2 2 2 1 2 1 Hottest 80 | 80 80 80 33 70 33 Shots Fired 112 | 16 30 28 9 8 21 Gun 48 | 16 30 2 . . . Cannon 27 | . . . . 6 21 Launcher 37 | . . 26 9 2 . Special . | . . . . . . Kinetic 27 | . . . . 6 21 Thermal . | . . . . . . Explosive 37 | . . 26 9 2 . Electromagnetic 48 | 16 30 2 . . . Robot Hit Streak 10 | 3 6 7 4 10 2 Robot Miss Streak 4 | 4 3 2 3 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 57 | 6 19 19 4 6 3 Core Hits 51 | 3 6 25 4 9 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2239 | 102 348 1320 119 233 117 Guns 388 | 102 266 20 . . . Cannons 183 | . . . . 123 60 Explosions 1585 | . 82 1299 114 90 . Melee . | . . . . . . Ramming 83 | . . 1 5 20 57 Kinetic 183 | . . . . 123 60 Thermal 82 | . 82 . . . . Explosive 1503 | . . 1299 114 90 . Electromagnetic 388 | 102 266 20 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . . . 9 13 . Projectiles . | . . . . . . Explosions 22 | . . . 9 13 . Melee . | . . . . . . Knockbacks 8 | . . . . 6 2 Impact 2 | . . . . 1 1 Kinetic 6 | . . . . 5 1 Secondary . | . . . . . . Self-Inflicted Damage 293 | . 60 96 34 91 12 Shots 9 | . 2 4 1 2 . Rammed 8 | . . . . 3 5 Targets Rammed 21 | . . 1 2 4 14 Kicked 13 | . . 1 2 1 9 Crushed . | . . . . . . Highest Temperature 96 | 54 96 9 . 5 13 Average Temperature 25 | 23 35 4 . 5 6 Received Heat Transfer 1131 | . 30 192 27 432 450 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | 1 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 134 | 10 38 117 89 37 134 Initial 26 | . . 10 26 7 3 Average 10 | 1 2 29 25 9 27 Influence Increases 974 | 15 76 346 156 126 255 Destroy 0b10 Robot/C 240 | . 40 120 40 20 20 Destroy 0b10 Robot/NC 60 | 15 15 25 . 5 . Destroy Leader 68 | . 14 44 . 10 . Successful Hack 8 | . . . . . 8 Disable Machine 90 | . . 30 60 . . Destroy Structure 163 | . 7 82 56 16 2 Lose Combat Pursuer 345 | . . 45 . 75 225 Influence Decreases 918 | 15 51 303 205 135 209 Entered New Map 76 | . . 15 42 12 7 Time Decay 663 | 15 51 224 133 89 151 Lost Part 179 | . . 64 30 34 51 Squads Dispatched 8 | . 2 3 . 2 1 Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 6 | . 1 3 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 4 | . . . . 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 7 9 2 12 27 Peak Tracking Total 11 | . 3 3 2 9 11 Tactical Retreats 11 | . . 2 . 3 6 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 8 | . . 2 6 . . Max in Single Turn 4 | . . 1 4 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 10 | . 2 3 . 1 4 Terminals 6 | . 2 1 . . 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 20 | . 4 7 . 2 7 Successful 14 | . 1 5 . 2 6 Failed 5 | . 3 1 . . 1 Catastrophic . | . . . . . . Database Lockouts 1 | . . 1 . . . Manual 1 | . . . . . 1 Terminals 11 | . 4 3 . . 4 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 2 | . . . . 2 . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 2 . . 4 Record 1 | . . 1 . . . Open Door 1 | . . . . . 1 Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Zone Layout 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 2 . . 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . . . . . 1 Time 32 | . . . . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 6638 | 36 4145 1027 390 327 713 Optics 1968 | . . 538 390 327 713 Sensors 558 | . . . . . 558 Terrain 4664 | 36 4145 483 . . . Structural 741 | . . 741 . . . Seismic 3978 | . 3496 482 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 6722 | 120 4145 1027 390 327 713 Spaces Moved 1595 | 67 293 318 276 213 428 Core 213 | 12 . 54 . 31 116 Treads . | . . . . . . Legs 1279 | 55 293 264 276 182 209 Wheels . | . . . . . . Hover 103 | . . . . . 103 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 Average Speed 118 | 107 120 152 121 113 95 Slowest Speed 190 | 120 120 190 190 190 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 35 29 37 22 51 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 230 | . 6 107 94 21 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 228 | . 6 107 94 21 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 6314 | 99 4058 833 322 290 712 Wait 4527 | 10 3737 472 29 53 226 Move 1590 | 66 292 317 275 212 428 Hop . | . . . . . . Pick Up 39 | 9 7 6 3 5 9 Fast Attach 5 | . . . . 3 2 Attach 32 | 6 3 8 4 3 8 Detach 1 | . . . . 1 . Swap 1 | . . 1 . . . Drop 12 | . 4 1 . 3 4 Fire 86 | 8 15 27 9 6 21 Melee . | . . . . . . Ram 8 | . . . . 3 5 Kick 13 | . . 1 2 1 9 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 4114 | -10/Materials | Discovered new exit (range 3) 4266 | -10/Materials | Entered another Materials area 4266 | -9/Materials | Evolved 2 slots: Utility x2 4307 | -9/Materials | Build established: Scavenger-Mutant 4780 | -9/Materials | Lost 5 parts (1p1n2u1w) 4788 | -9/Materials | Central database locked down 5028 | -9/Materials | Build established: Mutant 5030 | -9/Materials | Discovered new exit (range 5) 5293 | -9/Materials | Entered Mines 5447 | -9/Mines | Lost 3 parts (1p1u1w) 5483 | -9/Mines | Discovered new exit (range 7) 5601 | -9/Mines | Assembled infested the area 5615 | -9/Mines | Learned location of Zion (-6) 5683 | -9/Mines | Entered Materials 5683 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5962 | -8/Materials | Lost 3 parts (2n1w) 5976 | -8/Materials | Discovered new exit (range 19) 6001 | -8/Materials | Discovered new exit (range 19) 6010 | -8/Materials | Entered Storage 6026 | -8/Storage | Lost 4 parts (2n1u1w) 6076 | -8/Storage | Core integrity fell below 50% 6185 | -8/Storage | Repaired Imp. Light Cannon 6189 | -8/Storage | Discovered new exit (range 17) 6693 | -8/Storage | Core integrity fell below 20% 6723 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 06482_ Acquired Flail. 06491_ Ion Engine destroyed. 06521_ M-13 Machinist repairs G-47 Trooper. 06525_ W-25 Informer sends out distress signal. 06527_ U-05 Engineer destroyed. 06527_ Kicked U-05 Engineer. 06528_ K-01 Serf collects debris. 06538_ Imp. Light Cannon destroyed. 06538_ Critical hit (Burn: +37). 06563_ U-05 Engineer builds a Door. 06612_ Kicked M-13 Machinist out of the way. 06616_ Kicked R-06 Scavenger. 06631_ Kicked A-02 Transporter. 06641_ Kicked K-01 Serf out of the way. 06690_ Carbon-fiber Leg destroyed. 06696_ Imp. Sensor Array destroyed. 06703_ Kicked Y-45 Defender. 06707_ Carbon-fiber Leg destroyed. 06707_ Slammed into Y-45 Defender. 06720_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????????????##"### | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | #####???????????????????????????????# # | | ######??????#####################% # | | + #??????# + # | | # #??????# ########### ####### # | | # ######## #?????????# #?????# # | | [ + #????###### #?????# # | | ! # #############????# ## #?????# # | | ! # #????????????????# < ## #?????###### | | # #????????????????# ## #??????????? | | = # #????????????????#""""# #??????????? | | ##### ##########??####### ## #??????????? | | # = #??#"""##T ## #??????????? | | # = ####"T"### ##+########???? | | # = # # # #???? | | # # + + #???? | | + # # # #???? | | #^""" "" # """"# # """""" #???? | | ###+### """ T" # """"# # "????" #???? | | ### ## """ "" # """"#@ # "????" #???? | | !! ## # """"# # """""" #???? | | !! ###" "##### ; # #???? | | ###T####"R"#???# # ###########???? | | ########"""############## #?? #???? | | ???????###### # # """ """?????? | | ????????????# + + """ """?????? | | ????????????# # # """ """?????? | | ????????????# # #?? "???? | | ????????????# # #???? #???? | | ????????????# #Y #?????? #??? | | ????????????# #g #???????? ##??? | | ????????????#####+####### #?????????????? | | ??????????????### ##???##a ##????????????? | | ??????????????# ##### #????????????? | | ??????????????# #????????????? | | ??????????????# #????????????? | | ??????????????# ##### #????????????? | | ??????????????######???######????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 24 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 20% | -8/Storage Studied --------- EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- You Again Challenges ------------ None Game ------ Seed ReflexCountertargetingBlade Manual? 0 Play Time 00:35:21 Cumulative 28.1 hours Start 2025.12.03 @ 19:09:41 End 2025.12.03 @ 19:43:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7538fc66-75cd-456b-8d5a-9416658e4127