Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.26 @ 09:05:30 Player: Plarzay Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (192) 960 Value Destroyed (8557) 8557 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3950) 3950 TOTAL SCORE: 19887 Bonus ------- High Alert Combat Kills 1547 Follower Combat Kills 1354 Entered Garrisons 800 Used RIF Installer 1000 Friendly Fire -751 Cogmind --------- Core Integrity 0/1300 Matter 166/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (1050) Ox20 Location -3/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Relay Coupler [Swarmer] (32) Relay Coupler [Grunt] (41) Relay Coupler [Brawler] (36) Relay Coupler [Duelist] (3) > --- WEAPON (4) ------- Quantum Rifle Improved Remote Datajack > --- INVENTORY (22) --- Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Medium Treads Armored Medium Treads Myomer Leg Advanced Signal Interpreter Relay Coupler [Swarmer] (54) Relay Coupler [Grunt] (40) Relay Coupler [Brawler] (36) Relay Coupler [Brawler] (45) Relay Coupler [Duelist] (43) Relay Coupler [Demolisher] (35) Relay Coupler [Specialist] (26) Relay Coupler [Hunter] (26) Relay Coupler [Hunter] (24) Heavy Gatling Laser Dispersion Rifle Railgun Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Relay Coupler [Brawler] Relay Coupler [Hunter] > --- WEAPON ----------- Gauss Rifle Flak Gun KE Penetrator Improved Remote Datajack > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Medium Treads Armored Medium Treads Advanced Signal Interpreter Relay Coupler [Swarmer] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Duelist] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] Heavy Gatling Laser Dispersion Rifle Quantum Rifle Quantum Rifle Gauss Rifle Railgun [Rating: 99] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Hackware Relay Coupler [Brawler] Protection Layered Light Armor Plating Weapon Gauss Cannon Energy Gun Dispersion Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Slots Evolved 14 | . . . 2 2 2 . . . 2 . 2 2 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 1 1 . Utility 10 | . . . 2 . 2 . . . 2 . 2 1 1 . Weapon 2 | . . . . 2 . . . . . . . . . . Parts Attached 151 | 6 2 6 11 26 12 25 6 12 2 5 11 11 10 6 Power 10 | 1 . . 1 1 3 2 . 1 . . . . 1 . Engine 9 | 1 . . 1 1 3 2 . 1 . . . . . . Core . | . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 31 | 2 . 2 2 10 . 6 1 1 . . 2 4 1 . Treads 24 | 2 . 2 2 7 . 6 1 1 . . 2 1 . . Leg 7 | . . . . 3 . . . . . . . 3 1 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 65 | 1 2 1 3 3 5 8 4 10 2 4 8 5 5 4 Device 14 | . . . 1 1 3 2 . . 2 . . 1 3 1 Storage 7 | 1 2 1 . 1 . 1 . . . . . 1 . . Processor . | . . . . . . . . . . . . . . . Hackware 20 | . . . . . . . . 8 . 3 4 . 2 3 Protection 24 | . . . 2 1 2 5 4 2 . 1 4 3 . . Artifact . | . . . . . . . . . . . . . . . Weapon 45 | 2 . 3 5 12 4 9 1 . . 1 1 2 3 2 Energy Gun 5 | . . . . 2 . . . . . . . 1 . 2 Energy Cannon 1 | . . . 1 . . . . . . . . . . . Ballistic Gun 26 | 2 . 1 2 9 4 4 . . . 1 . 1 2 . Ballistic Cannon 3 | . . . . . . 3 . . . . . . . . Launcher 2 | . . 1 . 1 . . . . . . . . . . Special Weapon 7 | . . 1 2 . . 1 1 . . . 1 . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . . . . . . 1 . . Parts Lost 38 | . . 1 1 1 2 11 . . . 1 . 2 5 14 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . . 2 . . . . . . . 4 Utility 15 | . . . . . 1 4 . . . . . 1 4 5 Weapon 16 | . . 1 1 1 1 5 . . . 1 . 1 1 4 Highest Loss Streak 14 | . . 1 1 1 1 5 . . . 1 . 2 3 14 Average Slot Usage (%) 95 | . 91 92 98 99 98 94 97 92 100 94 98 95 90 96 Engine 7 | . 14 14 11 9 7 7 7 7 6 6 5 5 3 . Treads 15 | . 28 28 22 16 15 14 15 15 13 13 11 8 . . Leg 1 | . . . . 1 . . . . . . . 6 16 17 Device 8 | . . . 11 9 21 12 7 . 13 6 5 5 8 13 Storage 16 | . 20 28 22 18 15 18 17 15 13 13 11 13 14 14 Hackware 4 | . . . . . . . . 12 13 12 10 10 4 14 Protection 12 | . . . 11 9 7 11 17 9 13 16 27 23 22 11 Ballistic Gun 11 | . 28 19 12 22 24 11 . . . . 5 5 12 13 Ballistic Cannon 9 | . . . . . . 10 23 23 20 18 11 8 1 . Launcher 1 | . . 1 . 6 5 . . . . . . . . . Special Weapon 2 | . . . 4 . . 1 3 7 6 6 5 4 . 4 Slashing Weapon 1 | . . . . . . 5 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 115 | 12 40 58 71 75 68 79 92 92 83 85 93 113 115 99 Greatest Support 80 | 40 40 40 40 56 56 56 40 40 40 40 47 67 80 80 Greatest Overweight (x) 20 | . . 1 1 2 1 2 2 2 2 2 2 5 1 20 Average Overweight (x) 1 | . . . 1 1 1 . 1 1 2 1 1 1 1 1 Largest Inventory Capacity 22 | 6 16 18 18 18 16 16 16 16 16 16 16 22 22 22 Average Capacity 16 | 5 10 17 18 16 16 16 16 16 16 16 16 20 22 22 Most Carried 22 | 4 11 16 18 18 16 16 16 16 15 16 16 19 22 22 Average Carried 15 | 2 6 15 17 16 15 15 15 15 14 15 15 16 16 20 Final Capacity 22 | 6 16 18 18 16 16 16 16 16 16 16 16 22 22 22 Final Carried 20 | 4 11 16 18 16 16 16 16 16 14 15 16 16 20 19 Class Distribution -------------------- 23% | Bothacker-Mutant 16% | Bothacker-Tank 16% | Mutant 15% | Scavenger-Tank 12% | Tank 9% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Tank | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Tank | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Tank | -5/Factory Bothacker-Tank | -4/Factory Bothacker-Tank | -3/Research Bothacker-Mutant | -3/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Matter Collected 5831 | 175 205 41 354 526 826 1456 87 640 . 293 362 319 485 62 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8445 | . 289 125 881 1249 1902 1820 94 447 . 157 332 244 692 213 Parts 409 | . 24 14 44 57 76 93 6 22 . 9 14 16 24 10 Haulers Intercepted 8 | . 2 . 1 1 2 . 1 . . . 1 . . . Recyclers Shooed 8 | . 1 . 3 1 2 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Combat Hostiles Destroyed 143 | . 6 7 9 15 20 44 3 10 . 6 4 8 8 3 Guns 97 | . 6 1 6 12 20 37 . . . 2 . 4 6 3 Cannons 40 | . . . 3 3 . 7 3 10 . 4 4 4 2 . AOE 6 | . . 6 . . . . . . . . . . . . Classes Destroyed 13 | . 4 3 2 2 2 . . . . . . . . . Worker 10 | . . 2 1 3 3 . . . . . . . 1 . Builder 2 | . . . . . 1 . . . . . . . 1 . Tunneler 2 | . . 2 . . . . . . . . . . . . Hauler 8 | . 2 . 1 1 2 . 1 . . . 1 . . . Recycler 19 | . 1 . 5 5 7 . . . . . . . 1 . Watcher 5 | . 1 . . 1 3 . . . . . . . . . Swarmer 41 | . 6 5 . . . 19 . 1 . 5 . 5 . . Grunt 64 | . . 2 5 9 16 14 2 5 . 1 1 1 6 2 Brawler 5 | . . . . 1 1 3 . . . . . . . . Duelist 3 | . . . 1 . 1 1 . . . . . . . . Sentry 25 | . . . 3 4 1 7 . 5 . . 2 1 2 . Hunter 1 | . . . . 1 . . . . . . . . . . Programmer 7 | . . . . . 1 . 1 1 . . 2 1 . 1 Best Kill Streak 10 | . 4 10 5 10 6 8 3 2 . 2 2 5 7 2 Combat Bots Only 8 | . 3 7 3 8 4 8 2 2 . 2 2 5 4 2 Max Kills in Single Turn 3 | . 1 3 1 2 2 2 1 2 . 2 1 1 2 1 Gunslinging 1 | . . . . . 1 1 . . . . . . . . Exploded 3 | . . 3 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Damage Taken 10528 | . 121 318 443 582 639 2854 132 542 12 387 317 419 2062 1700 Core 2116 | . 12 47 84 106 116 334 . 43 . 12 32 30 1114 186 Absorbed by Shields 4 | . . . . . . . . . 4 . . . . . Core Remaining (%) 81 | 100 . 76 79 80 . . . 29 . 98 96 97 . . Volleys Fired 467 | . 25 8 47 52 58 102 14 44 3 25 21 20 32 16 Largest 4 | . 2 1 2 4 4 4 3 3 3 3 3 4 4 3 Hottest 216 | . 40 100 120 161 112 144 144 144 144 144 124 197 197 216 Shots Fired 1131 | . 50 8 79 161 178 285 38 50 5 35 47 55 110 30 Gun 816 | . 50 2 62 142 178 219 . . . 5 13 25 98 22 Cannon 250 | . . . 14 13 . 66 38 35 3 19 26 27 9 . Launcher 11 | . . 5 . 6 . . . . . . . . . . Special 54 | . . 1 3 . . . . 15 2 11 8 3 3 8 Kinetic 972 | . 50 2 62 105 178 285 38 35 3 24 39 45 88 18 Thermal 98 | . . 1 17 50 . . . . . . . 7 19 4 Explosive 5 | . . 5 . . . . . . . . . . . . Electromagnetic 6 | . . . . 6 . . . . . . . . . . Robot Hit Streak 57 | . 12 11 35 31 28 57 10 25 6 29 13 10 29 13 Robot Miss Streak 9 | . 1 1 1 3 5 9 4 1 . 1 2 2 4 3 Penetration Max 1 | . . . . . . . 1 1 . 1 . 1 1 1 Secondary Targets 24 | . 1 . . . 9 12 . . . . . . . 2 Max Gunslinging Chain 2 | . 1 . . . 1 2 . . . . . . . 1 Shots Hit Robots 852 | . 38 5 67 118 152 216 23 37 2 27 36 31 75 25 Core Hits 524 | . 16 15 28 51 100 187 4 17 . 8 15 13 48 22 Critical Hits 22 | . . . 2 2 . 5 1 2 . 1 2 3 4 . Critical Kills 9 | . . . 1 2 . 2 . 2 . . . 1 1 . Critical Parts Destroyed 13 | . . . 1 . . 3 1 . . 1 2 2 3 . Melee Attacks 3 | . . . . . . 3 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3 | . . . . . . 3 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17107 | . 415 688 1044 1876 3208 3994 529 953 . 461 820 686 1946 487 Guns 11859 | . 415 27 771 1476 2882 3243 . . . 153 261 342 1802 487 Cannons 3699 | . . . 265 164 . 751 526 638 . 308 559 344 144 . Explosions 1483 | . . 636 . 217 315 . . 315 . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 66 | . . 25 8 19 11 . 3 . . . . . . . Kinetic 14157 | . 415 27 771 1080 2882 3994 526 638 . 461 820 610 1531 402 Thermal 1716 | . . . 265 560 315 . . . . . . 76 415 85 Explosive 951 | . . 636 . . . . . 315 . . . . . . Electromagnetic 217 | . . . . 217 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 1 . . 1 . . 3 Average Corruption 1 | . . . . . . . 1 1 . . 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 7 | . . . . . . . 2 5 . . . . . . Message Errors 4 | . . . . . . . 1 3 . . . . . . Energy Discharges 3 | . . . . . . . 1 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 278 | . . 30 11 3 145 7 . 68 . . 13 1 . . Projectiles 78 | . . . 11 . . 7 . 46 . . 13 1 . . Explosions 200 | . . 30 . 3 145 . . 22 . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 15 | . . . . . . 1 1 4 . 1 4 4 . . Impact . | . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . 1 1 4 . 1 4 4 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 308 | . . 27 . 33 136 . . 112 . . . . . . Shots 9 | . . 2 . 4 2 . . 1 . . . . . . Rammed 6 | . . 1 1 2 1 . 1 . . . . . . . Targets Rammed 7 | . . 2 1 2 1 . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . Highest Temperature 708 | . . 20 156 708 12 199 196 102 12 72 36 267 675 . Average Temperature 110 | . . 5 47 149 5 74 91 34 8 26 12 119 328 . Received Heat Transfer 2883 | . . 141 111 297 315 1107 54 165 6 72 48 45 327 195 Effects 49 | . . . . 23 . . . . . . . . 26 . Shutdowns 6 | . . . . 2 . . . . . . . . 4 . Energy Bleed 7 | . . . . 1 . . . . . . . . 6 . Interference 9 | . . . . 7 . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . 1 . Short Circuit 3 | . . . . 2 . . . . . . . . 1 . Damage (minor) 6 | . . . . 4 . . . . . . . . 2 . Damage (major) 11 | . . . . 6 . . . . . . . . 5 . Damage (core) 6 | . . . . 1 . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . 1 . . . . . . Heat Transferred 2864 | . . . 481 1369 200 . . . . . . 111 592 111 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Peak Influence 1919 | . 203 205 252 487 766 1919 923 1101 501 868 583 419 429 365 Initial 872 | . . 5 67 76 107 458 872 358 500 284 376 160 190 285 Average 606 | . 98 109 157 329 495 1364 782 737 492 606 424 273 316 314 Maximum Alert Level 5 | . 1 1 1 2 3 5 3 4 2 3 2 2 2 1 Low Security (%) 16 | 100 89 60 74 14 16 . . . . . . 24 15 . Level 1 23 | . 10 39 25 61 25 . . 11 . 7 38 69 68 100 Level 2 25 | . . . . 24 45 5 16 40 100 59 61 6 16 . Level 3 21 | . . . . . 12 21 83 38 . 33 . . . . Level 4 7 | . . . . . . 41 . 9 . . . . . . Level 5 4 | . . . . . . 31 . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 2 3 3 . 3 . . . 3 1 4 . Investigation 4 | . . . 1 . . . 1 . . . . 1 1 . Extermination 4 | . . . . . 1 . 1 . . . 1 . 1 . Reinforcement 8 | . . . 1 3 2 . 1 . . . 1 . . . Assault 1 | . . . . . . . . . . . 1 . . . Garrison 2 | . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . 2 . 1 . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Distress Signals 7 | . 1 1 . 2 1 . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 280 | . 13 13 15 34 25 51 5 33 3 34 14 12 11 17 Peak Tracking Total 12 | . 4 7 4 7 5 9 2 5 2 10 6 5 4 12 Tactical Retreats 17 | . . 2 . 4 1 9 . . . 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Traps Triggered 26 | . . . 1 . . 10 . 6 2 4 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Machines Disabled 21 | . . . . 3 2 3 . 7 . 1 2 2 . 1 Max in Single Turn 2 | . . . . 1 2 1 . 2 . 1 1 1 . 1 Garrison Relay 9 | . . . . . . 3 . 4 . 1 . . . 1 Phase Generator 1 | . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Machines Accessed 21 | . 4 . 1 1 3 . 5 . 1 . 2 3 1 . Terminals 13 | . 3 . 1 1 . . 3 . . . 2 3 . . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . 1 . . . 1 . Total Hacks 42 | . 12 . 2 4 4 . 9 . 1 . 3 4 3 . Successful 20 | . 6 . . 2 3 . 5 . 1 . . . 3 . Failed 22 | . 6 . 2 2 1 . 4 . . . 3 4 . . Catastrophic 6 | . . . 1 . . . 1 . . . 2 2 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . 4 . 2 2 . . 4 . . . 3 2 1 . Terminals 29 | . 10 . 2 4 . . 6 . . . 3 4 . . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 2 . 1 . . . 3 . Terminal Hacks 8 | . 4 . . 2 . . 2 . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 2 . 1 . . . 2 . Unlock Access 4 | . . . . . 1 . 1 . 1 . . . 1 . Coupler Status 2 | . . . . . . . 1 . . . . . 1 . Unauthorized Hacks 3 | . 2 . . . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Eject 1 | . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 1 1 2 . 1 . 1 . 2 3 . . Full Trace Events 2 | . . . . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Built 1 | . . . . . 1 . . . . . . . . . Matter 168 | . . . . . 168 . . . . . . . . . Time 42 | . . . . . 42 . . . . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . . Coupler Efficiency 1 | . . . . . . . . 1 . . . . . . Robots Hacked 40 | . . . . . . . . 12 2 11 8 2 2 3 Non-combat 1 | . . . . . . . . . . . 1 . . . Combat 39 | . . . . . . . . 12 2 11 7 2 2 3 Robot Hacks Applied 42 | . . . . . . . . 14 2 11 8 2 2 3 parse_system 1 | . . . . . . . . . . . 1 . . . overload_power 2 | . . . . . . . . . . 2 . . . . go_dormant 1 | . . . . . . . . 1 . . . . . . overwrite_iff 8 | . . . . . . . . 4 . 2 1 1 . . streamctrl_high 2 | . . . . . . . . 2 . . . . . . formatsys_high 28 | . . . . . . . . 7 2 7 6 1 2 3 Relay Couplers Released 45 | . . . . . . 12 . 16 . 4 4 . 4 5 Ejected 4 | . . . . . . . . . . . . . 4 . Machine Destruction 37 | . . . . . . 12 . 16 . 4 . . . 5 Programmers 4 | . . . . . . . . . . . 4 . . . Attached 20 | . . . . . . . . 8 . 3 4 . 2 3 Robots Rewired 10 | . . . . 1 . . . . . 9 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Total Allies 49 | . . 2 . 1 . . . 12 2 18 7 2 2 3 Largest Group 8 | . . 2 2 1 . . . 4 3 8 4 3 2 4 Highest-Rated Group 260 | . . 38 38 16 . . . 80 74 260 122 120 112 208 Highest-Rated Ally 56 | . . 31 31 16 . . . 32 29 41 34 49 56 56 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 281 | . . . 8 17 . . . 71 1 134 12 25 2 11 Total Damage 5386 | . . . 167 169 . . . 927 . 2796 347 557 17 406 Kills 49 | . . . 3 2 . . . 9 . 28 2 3 . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Turns Passed 8957 | 66 429 345 543 806 1186 1405 953 1098 75 718 538 355 272 168 Spaces Moved 3950 | 35 216 170 209 330 548 579 465 494 31 298 247 162 96 70 Core 3 | 2 . . . . . . . . . . . . . 1 Treads 3679 | 33 216 170 209 299 548 579 465 494 31 298 247 90 . . Legs 268 | . . . . 31 . . . . . . . 72 96 69 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 150 180 160 180 180 200 180 185 150 150 150 Average Speed 181 | 153 160 178 180 178 180 177 191 194 200 193 187 169 150 164 Slowest Speed 1050 | 160 160 180 180 200 180 200 200 200 200 200 200 270 150 1050 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 45 54 30 34 17 61 11 80 1 46 5 6 3 18 Regions Visited 14 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 10 | . . . 3 . . 5 1 . 1 . . . . . Terrain Destroyed 201 | . . 24 3 3 37 7 9 74 1 . 32 11 . . Melee 1 | . . . . . . 1 . . . . . . . . Projectile 35 | . . . 3 . . 6 9 2 1 . 3 11 . . AOE 165 | . . 24 . 3 37 . . 72 . . 29 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Fac Fac Res Gar Total 4956 | 44 255 200 289 452 667 748 501 592 40 413 290 202 152 111 Wait 72 | . 1 6 11 6 22 2 2 13 2 3 2 . 2 . Move 3936 | 34 215 169 208 329 547 578 464 493 31 296 246 161 95 70 Hop . | . . . . . . . . . . . . . . . Pick Up 114 | 4 9 6 7 13 13 18 4 7 . 4 5 7 11 6 Fast Attach 29 | 6 1 . 1 3 2 2 4 4 . . 3 1 2 . Attach 50 | . . . 4 4 4 12 . 1 2 2 3 7 6 5 Detach 1 | . . . . . . . . . . 1 . . . . Swap 73 | . 1 6 6 19 6 12 2 7 . 3 5 3 2 1 Drop 84 | . 3 3 4 22 14 9 10 9 . . 3 3 2 2 Fire 467 | . 25 8 47 52 58 102 14 44 3 25 21 20 32 16 Melee 3 | . . . . . . 3 . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 7 | . . 2 1 2 1 . 1 . . . . . . . Escape Stasis 41 | . . . . . . 10 . 12 2 5 2 . . 10 Rewire 79 | . . . . 2 . . . 2 . 74 . . . 1 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory -4/Factory -3/Research -3/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 4) 329 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 6) 431 | -10/Materials | Discovered new exit (range 8) 496 | -10/Materials | Entered Mines 508 | -10/Mines | Learned 4 Materials zone layouts 509 | -10/Mines | Learned 4 Materials zone layouts 509 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 624 | -10/Mines | Excavation squad dispatched 624 | -10/Mines | A large section of the Mines collapsed 689 | -10/Mines | Learned location of Mines (-9) 692 | -10/Mines | Destroyed 7 combat bots 812 | -10/Mines | Discovered new exit (range 11) 841 | -10/Mines | Entered Materials 841 | -9/Materials | Accompanied by 2 allies 841 | -9/Materials | Evolved 2 slots: Utility x2 842 | -9/Materials | Identified exit to Materials 846 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1289 | -9/Materials | Build established: Scavenger-Mutant 1384 | -9/Materials | Entered another Materials area 1384 | -8/Materials | Evolved 2 slots: Weapon x2 1543 | -8/Materials | Destroyed 8 combat bots 1687 | -8/Materials | Build established: Scavenger-Tank 1980 | -8/Materials | Identified exit to Factory 2190 | -8/Materials | Entered Factory 2190 | -7/Factory | Evolved 2 slots: Utility x2 2627 | -7/Factory | Fabricated Remote Datajack (x1) 2650 | -7/Factory | Build established: Skirmisher 2691 | -7/Factory | Local fabrication network quarantined 3374 | -7/Factory | Identified exit to Garrison 3376 | -7/Factory | Entered Garrison 3473 | -7/Garrison | Build established: Tank 3653 | -7/Garrison | Garrison Relay disabled 3700 | -7/Garrison | Triggered checkpoint 3716 | -7/Garrison | Triggered checkpoint 3748 | -7/Garrison | Triggered checkpoint 3897 | -7/Garrison | Triggered checkpoint 3929 | -7/Garrison | Core integrity fell below 50% 3947 | -7/Garrison | Build established: Mutant 3950 | -7/Garrison | Destroyed 8 combat bots 3959 | -7/Garrison | Lost 5 parts (2u3w) 4057 | -7/Garrison | Discovered new exit (range 8) 4110 | -7/Garrison | Triggered checkpoint 4188 | -7/Garrison | Lost 3 parts (1u2w) 4242 | -7/Garrison | Triggered checkpoint 4302 | -7/Garrison | Triggered checkpoint 4344 | -7/Garrison | Garrison Relay disabled 4401 | -7/Garrison | Discovered new exit (range 14) 4538 | -7/Garrison | Triggered checkpoint 4580 | -7/Garrison | Triggered checkpoint 4660 | -7/Garrison | Triggered checkpoint 4688 | -7/Garrison | Garrison Relay disabled 4747 | -7/Garrison | Discovered new exit (range 10) 4774 | -7/Garrison | Installed Relay Interface Framework 4781 | -7/Garrison | Entered Factory 4851 | -7/Factory | Build established: Scavenger-Tank 5234 | -7/Factory | Build established: Tank 5726 | -7/Factory | Identified exit to Garrison 5734 | -7/Factory | Entered Garrison 5844 | -7/Garrison | Triggered checkpoint 5865 | -7/Garrison | Garrison Relay disabled 6004 | -7/Garrison | Triggered checkpoint 6088 | -7/Garrison | Triggered checkpoint 6129 | -7/Garrison | Garrison Relay disabled 6162 | -7/Garrison | Build established: Bothacker-Mutant 6180 | -7/Garrison | Discovered new exit (range 14) 6309 | -7/Garrison | Triggered checkpoint 6344 | -7/Garrison | Triggered checkpoint 6422 | -7/Garrison | Phase Generator disabled 6440 | -7/Garrison | Discovered new exit (range 7) 6494 | -7/Garrison | Triggered checkpoint 6541 | -7/Garrison | Garrison Relay disabled 6696 | -7/Garrison | Triggered checkpoint 6732 | -7/Garrison | Garrison Relay disabled 6783 | -7/Garrison | Discovered new exit (range 14) 6819 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 6832 | -7/Garrison | Entered Factory 6832 | -6/Factory | Accompanied by 3 allies 6832 | -6/Factory | Evolved 2 slots: Utility x2 6905 | -6/Factory | Identified exit to Garrison 6907 | -6/Factory | Entered Garrison 6907 | -6/Garrison | Accompanied by 3 allies 6991 | -6/Garrison | Triggered checkpoint 7162 | -6/Garrison | Garrison Relay disabled 7202 | -6/Garrison | Triggered checkpoint 7226 | -6/Garrison | Triggered checkpoint 7238 | -6/Garrison | Triggered checkpoint 7374 | -6/Garrison | Triggered checkpoint 7376 | -6/Garrison | Triggered checkpoint 7540 | -6/Garrison | Triggered checkpoint 7540 | -6/Garrison | Triggered checkpoint 7599 | -6/Garrison | Spotted B-75 Beast 7603 | -6/Garrison | Discovered new exit (range 11) 7625 | -6/Garrison | Entered Factory 7625 | -5/Factory | Evolved 2 slots: Utility x2 7925 | -5/Factory | First assault squad dispatched 8119 | -5/Factory | Discovered new exit (range 11) 8163 | -5/Factory | Entered another Factory area 8163 | -4/Factory | Accompanied by 2 allies 8163 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8472 | -4/Factory | Discovered new exit (range 16) 8518 | -4/Factory | Entered Research 8518 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8601 | -3/Research | Core integrity fell below 50% 8602 | -3/Research | Core integrity fell below 20% 8631 | -3/Research | Garrison activated, responded to threat 8643 | -3/Research | Build established: Bothacker-Tank 8716 | -3/Research | Identified exit to Garrison 8738 | -3/Research | Lost 3 parts (2u1w) 8790 | -3/Research | Entered Garrison 8790 | -3/Garrison | Accompanied by 2 allies 8804 | -3/Garrison | Triggered checkpoint 8829 | -3/Garrison | Garrison Relay disabled 8921 | -3/Garrison | Spotted B-86 Titan 8923 | -3/Garrison | Triggered checkpoint 8930 | -3/Garrison | Triggered checkpoint 8958 | -3/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08941_ Gauss Rifle destroyed. 08941_ P-80 Master destroyed. 08943_ Flexi-carbon Leg destroyed. 08943_ Penetrated by Slug. 08943_ Lyr. Light Armor Plating destroyed. 08944_ Flexi-carbon Leg destroyed. 08947_ G-67 Veteran destroyed. 08947_ Switching to secondary target: B-86 Titan. 08950_ G-67 Veteran destroyed. 08950_ Switching to secondary target: B-86 Titan. 08950_ Lgt. Particle Reactor destroyed. 08950_ Knocked back. 08951_ Flexi-carbon Leg destroyed. 08952_ Flak Gun destroyed. 08953_ Acquired Myomer Leg. 08953_ P-80 Master resets G-67 Veteran, system corruption cleaned. 08954_ B-86 Titan exits siege mode. 08954_ Quantum Rifle destroyed. 08954_ Penetrated by Slug. 08954_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#"#??????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????? ?????? ?????????????????????? | | ????????????????? ????? ?????????????????????? | | ????????????? ?# ????# #?????????????????????? | | ????????????? ## ??## g###???????????????????? | | ????????????" ??? g ????????????????????? | | ?????????????? ?? ????????????????????? | | ??????????????? ?? ! ?????????????????????? | | ???????????????? ?[%=[%?????????????###?????? | | ?????????????????# BB##gg=#?????????????#"###???? | | ?????????????????# !B/#^^[#?????????????# ![#???? | | ?????????????????? !==%%==###???????????#" #???? | | ????????????????????=!*!p%==%????????????#" #???? | | ??????????????????????=[[*[#?????????????#"# #???? | | ???????????????????????#g!#??????????????### #???? | | ???????????????????????#! #????????????????# #???? | | ???????????????????????#%@#????????????????# #???? | | ???????????????????????# #????????????????# ###?? | | ???????????????????????# [#????????????????# #?? | | ???????????????????????#[%#????????????????# #?? | | ???????????????????????# !#????????????????# #?? | | ???????????????????????# ##############???# #?? | | ???????????????????????# #???# #?? | | ???????????????????????# ##### ###?? | | ???????????????????????##/########### #???? | | ????????????????????????# #?????????# #######???? | | ????????????????????????# #?????????# #?????????? | | ???????????????????????? ?????????# #?????????? | | ???????????????????????? ?????????# #?????????? | | ???????????????????????? ?????????# ###???????? | | ???????????????????????? " ?????????# #???????? | | ????????????????????????"""?????????# #???????? | | ???????????????????????? " ????????# #???????? | | ???????????????????????? ? ?????????######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 65 Energy Generation 23 Energy Capacity 290 Matter Stores 410 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 975 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 112 Relay Coupler Value 4 Item Schematics ----------------- Remote Datajack | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Remote Datajack | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Error 47 Infiltrator Challenges ------------ None Game ------ Seed MappingAutogunMultirail Manual? 0 Play Time 01:53:16 Cumulative 61.8 hours Start 2021.01.25 @ 20:52:33 End 2021.01.26 @ 09:05:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 10 Adventurer 38 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af1546af-8dc2-4893-a353-f576fd892ead