Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 12:53:29 Player: Jack Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (29) 145 Value Destroyed (547) 547 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1277) 1277 TOTAL SCORE: 10209 Bonus ------- Follower Combat Kills 20 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -643 Cogmind --------- Core Integrity 51/1300 Matter 295/300 Energy 99/100 System Corruption 3% Temperature Cool (3) Movement Flying (32) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- Cooled Impulse Thruster > --- UTILITY (10) ----- Hacking Suite > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Micro Antimatter Reactor Graphene Brace Force Field Improved EM Pulse Cannon Makeshift Sword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Structural Scanner Advanced Signal Interpreter Backup Plating VII Backup Plating VII Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Makeshift Sword > --- INVENTORY -------- Micro Antimatter Reactor Improved Heat Sink Force Field Improved EM Pulse Cannon CR-A16's Pointy Stick [Rating: 61] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Makeshift Sword Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Field Lobotomy Kit Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 4 . . . . . . . . . . . . . . 2 Utility 8 | . . . . . . 2 . . . . 2 . . . . . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 86 | . 8 2 1 . . 18 1 9 . . 13 . 6 1 2 3 1 16 2 3 Power 9 | . . 1 . . . 3 . . . . 1 . . . . 1 . 3 . . Engine 3 | . . 1 . . . 2 . . . . . . . . . . . . . . Core 5 | . . . . . . 1 . . . . 1 . . . . . . 3 . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 18 | . 3 . . . . 3 . 5 . . 2 . 2 . . . . . 2 1 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 18 | . 3 . . . . 3 . 5 . . 2 . 2 . . . . . 2 1 Utility 37 | . 1 . 1 . . 11 1 . . . 6 . 4 1 . . . 11 . 1 Device 14 | . 1 . 1 . . 4 1 . . . 3 . 2 1 . . . 1 . . Storage . | . . . . . . . . . . . . . . . . . . . . . Processor 3 | . . . . . . 1 . . . . . . . . . . . 2 . . Hackware 6 | . . . . . . 1 . . . . . . . . . . . 5 . . Protection 14 | . . . . . . 5 . . . . 3 . 2 . . . . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 22 | . 4 1 . . . 1 . 4 . . 4 . . . 2 2 1 2 . 1 Energy Gun 6 | . 2 . . . . 1 . 1 . . 2 . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . 2 1 . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . 1 . . . . . 1 . . 2 . . . . . . 2 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 1 . . . . . . . . . . . . 1 Corrupted Parts 3 | . . . . . . . . . . . 2 . . . . . . 1 . . System Corruption 8 | . . . . . . . . . . . 5 . . . . . . 3 . . Parts Lost 28 | . . . . . . . 1 3 . 1 1 . 1 . 1 2 5 1 1 11 Power 3 | . . . . . . . . . . . . . . . . . 1 1 . 1 Propulsion 12 | . . . . . . . 1 3 . 1 . . . . . 1 2 . 1 3 Utility 13 | . . . . . . . . . . . 1 . 1 . 1 1 2 . . 7 Weapon . | . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 9 | . . . . . . . 1 3 . 1 1 . 1 . 1 2 4 1 1 9 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 77 | . 41 60 62 71 45 76 92 93 92 90 93 93 89 93 84 84 61 70 69 54 Core 4 | . . . . . . 2 7 7 7 7 6 6 6 6 6 2 . 4 5 2 Flight 31 | . 18 28 28 28 18 37 38 42 46 44 38 40 40 40 40 39 30 17 16 10 Device 12 | . . . 5 14 9 7 15 15 15 15 11 13 12 20 20 20 18 10 10 6 Processor 5 | . . . . . . 5 7 7 7 7 6 6 6 6 6 6 6 5 5 3 Hackware 4 | . . . . . . 3 . . . . . . . . . . . 16 21 16 Protection 7 | . . . . . . 3 7 7 7 7 21 20 17 13 7 5 . 6 5 6 Energy Gun 1 | . 10 12 . . . . 7 . . . 4 . . . . . . . . . Slashing Weapon 4 | . . 1 14 14 9 7 7 6 7 7 3 6 6 6 1 . . 5 5 2 Peak Build Rating 61 | . 5 8 10 10 10 33 38 48 41 41 49 47 49 52 56 53 43 54 56 61 Average Rating 40 | . 2 5 8 10 10 25 37 43 41 40 44 47 45 52 48 50 39 47 53 51 On Entrance 30 | . . 4 8 10 10 10 30 37 41 41 39 47 47 44 52 46 43 19 51 54 Naked Turns 49 | . 49 . . . . . . . . . . . . . . . . . . . Heaviest Build 30 | . 3 6 6 6 6 17 17 22 14 14 27 20 25 18 30 26 18 14 12 16 Greatest Support 28 | 3 8 8 8 8 8 22 22 26 16 22 28 28 28 28 28 28 24 14 20 16 Greatest Overweight (x) 9 | . . . . . . . . 1 . . 1 . 1 . 9 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 5 5 4 4 4 5 5 3 5 5 4 4 5 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 Class Distribution -------------------- 37% | Scavenger-Scout 26% | Scavenger-Sprinter 20% | Hacker-Sprinter 6% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Scavenger-Sprinter | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Matter Collected 1126 | 111 73 64 . . . 215 101 85 . . 28 . 47 206 21 25 . 150 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 930 | . 165 27 . . . 105 . 81 . . 118 . 67 133 . . 26 110 . 98 Parts 79 | . 21 2 . . . 12 . 3 . . 11 . 7 6 . . 1 13 . 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 5 3 . 6 . . . 6 3 . 4 . . . Prevented 2 | . . . . . . . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 9 | . 3 . . . . 1 . 1 . . 1 . 1 . . . 1 . . 1 Melee 4 | . . . . . . 1 . 1 . . . . 1 . . . 1 . . . Guns 3 | . 3 . . . . . . . . . . . . . . . . . . . AOE 1 | . . . . . . . . . . . 1 . . . . . . . . . Classes Destroyed 10 | . 4 1 . . . 1 . . . . 1 . . 1 . . . 1 . 1 Worker 3 | . 1 . . . . . . . . . . . . . . . . 2 . . Builder 8 | . 4 . . . . 1 . . . . 2 . . . . . . 1 . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . Operator 5 | . 1 . . . . 2 . . . . . . 1 . . . . 1 . . Watcher 1 | . . . . . . . . . . . . . . . . . . 1 . . Swarmer 7 | . 3 . . . . . . 3 . . . . . . . . 1 . . . Sentry 1 | . . . . . . . . . . . 1 . . . . . . . . . Programmer 2 | . . . . . . 1 . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 3 | . 3 1 . . . 1 . 1 . . 2 . 1 . . . 1 2 . 1 Combat Bots Only 2 | . 2 . . . . 1 . 1 . . 1 . 1 . . . 1 . . 1 Max Kills in Single Turn 2 | . 2 1 . . . 1 . 1 . . 1 . 1 1 . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . . . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Hostile Shots Fired 352 | . 8 . . . 6 6 18 21 . 2 9 . 15 7 18 22 47 16 20 137 Missed 155 | . 2 . . . 3 1 8 7 . . 2 . 4 7 5 9 27 10 10 60 Damage Taken 3977 | . 47 . . . 58 74 145 163 . 46 88 . 437 . 240 274 301 113 169 1822 Core 1755 | . 12 . . . 27 15 34 17 . . . . 48 . 58 84 119 38 54 1249 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 76 | . . . . . . . . . . . 32 . . . . . . . 26 18 Core Remaining (%) 90 | 100 . . . 95 95 . . . . 90 . . . . . . 63 96 95 . Volleys Fired 40 | . 23 . . . . . . 5 . . 9 . . . 1 2 . . . . Largest 2 | . 2 . . . . . . 1 . . 2 . . . 2 1 . . . . Hottest 138 | . 60 . . . . . . . . . 90 . . . 138 69 . . . . Shots Fired 67 | . 40 . . . . . . 5 . . 17 . . . 3 2 . . . . Gun 53 | . 36 . . . . . . . . . 17 . . . . . . . . . Cannon 9 | . 4 . . . . . . . . . . . . . 3 2 . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special 5 | . . . . . . . . 5 . . . . . . . . . . . . Kinetic 22 | . 22 . . . . . . . . . . . . . . . . . . . Thermal 18 | . 18 . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 22 | . . . . . . . . . . . 17 . . . 3 2 . . . . Robot Hit Streak 7 | . 7 . . . . . . 3 . . 7 . . . 3 . . . . . Robot Miss Streak 6 | . 3 . . . . . . 1 . . 6 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 77 | . 19 1 . . . 5 . 10 . . 12 . 5 4 3 . 1 9 2 6 Core Hits 34 | . 10 1 . . . 3 . 3 . . 6 . 1 2 1 . . 4 1 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . . . . . . . . . 1 . . 3 Impale 4 | . . . . . . . . . . . . . . . . . 1 . . 3 Melee Attacks 167 | . . 1 . . 5 22 6 7 . 6 8 . 26 6 . 3 4 41 12 20 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 152 | . . 1 . . 5 22 6 7 . 6 8 . 26 6 . . . 41 12 12 Piercing 15 | . . . . . . . . . . . . . . . . 3 4 . . 8 Sneak Attacks 15 | . . 1 . . . 1 . 4 . . . . 1 2 . . . 6 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2847 | . 247 79 . . 1 273 . 372 . . 243 . 268 307 91 30 31 628 80 197 Guns 421 | . 247 . . . . . . . . . 174 . . . . . . . . . Cannons 121 | . . . . . . . . . . . . . . . 91 30 . . . . Explosions 69 | . . . . . . . . . . . 69 . . . . . . . . . Melee 2235 | . . 79 . . . 273 . 372 . . . . 268 307 . . 31 628 80 197 Ramming 1 | . . . . . 1 . . . . . . . . . . . . . . . Kinetic 117 | . 117 . . . . . . . . . . . . . . . . . . . Thermal 199 | . 130 . . . . . . . . . 69 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 295 | . . . . . . . . . . . 174 . . . 91 30 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2007 | . . 79 . . . 273 . 372 . . . . 268 307 . . . 628 80 . Piercing 228 | . . . . . . . . . . . . . . . . . 31 . . 197 Highest Corruption 13 | . . . . . . . . . . . 5 12 13 13 13 13 . 4 . 3 Average Corruption 7 | . . . . . . . . . . . 4 7 12 13 13 13 . 3 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 67 | . . . . . . . . . . . 15 1 28 7 6 2 . 8 . . Message Errors 19 | . . . . . . . . . . . 7 . 7 2 1 . . 2 . . Matter Fused 15 | . . . . . . . . . . . 4 . 9 1 1 . . . . . Heat Flow Errors 10 | . . . . . . . . . . . 1 . 4 2 1 1 . 1 . . Energy Discharges 6 | . . . . . . . . . . . 1 . 3 . 1 . . 1 . . Data Loss (minor) 7 | . . . . . . . . . . . 1 1 2 . . 1 . 2 . . Data Loss (major) 5 | . . . . . . . . . . . 1 . 1 . 1 . . 2 . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . . Alerts 2 | . . . . . . . . . . . . . 1 1 . . . . . . Misdirections 2 | . . . . . . . . . . . . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 427 | . . . . . . 40 . 54 . . 1 . 79 66 . . 37 150 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 1 | . . . . . . . . . . . 1 . . . . . . . . . Melee 426 | . . . . . . 40 . 54 . . . . 79 66 . . 37 150 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . . . . . 34 . . . . . . . . . Shots 1 | . . . . . . . . . . . 1 . . . . . . . . . Rammed 2 | . . . . . 2 . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 287 | . 15 . . . . 155 121 204 . 99 287 4 214 173 175 182 . 110 . 19 Average Temperature 53 | . 4 . . . . 56 37 61 . 40 62 3 95 97 52 40 . 65 . 19 Received Heat Transfer 675 | . . . . . 27 . 18 . . 18 18 . . . 126 72 18 47 18 313 Effects 6 | . . . . . . . . . . . 4 . 2 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . Interference 5 | . . . . . . . . . . . 3 . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 350 | . 300 . . . . . . . . . 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Peak Influence 350 | . 220 90 . . 38 112 . . . . 206 27 107 . . . . 257 276 350 Initial 152 | . . 85 . . . 16 . . . . 40 12 18 . . . . 88 94 152 Average 100 | . 103 85 . . 16 51 . . . . 109 23 26 . . . . 114 164 216 Maximum Alert Level 1 | . 1 . . . . . . . . . 1 . . . . . . 1 1 1 Low Security (%) 85 | 100 90 100 . 100 100 100 . . . . 82 100 100 . . . . 82 58 61 Level 1 14 | . 9 . . . . . . . . . 17 . . . . . . 17 41 38 Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . . . 3 2 . . . . 2 . 9 . . . . 7 3 3 Investigation 13 | . . . . . 2 1 . . . . 1 . 3 . . . . 3 1 2 Extermination 4 | . . . . . . 1 . . . . . . 1 . . . . 2 . . Reinforcement 11 | . . . . . 1 . . . . . 1 . 5 . . . . 2 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . 3 1 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Distress Signals 7 | . . . . . . . . . . . . . . . . . . 2 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 217 | . 10 . . . 5 9 24 8 . 7 4 4 12 5 9 15 22 33 10 40 Peak Tracking Total 17 | . 3 . . . 4 3 11 4 . 3 3 4 3 4 4 15 8 10 7 17 Tactical Retreats 46 | . 1 . . . 1 2 6 2 . 3 2 . 2 2 4 1 4 7 4 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Traps Triggered 18 | . 6 . . . 1 1 . . . . 2 . 5 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Machines Disabled 5 | . . . . . . 2 . . . . 1 . . . . 1 . 1 . . Max in Single Turn 1 | . . . . . . 1 . . . . 1 . . . . 1 . 1 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Machines Accessed 37 | . . . 1 . 4 4 1 . 4 . 3 . 5 . 1 . . 5 7 2 Terminals 15 | . . . . . 4 1 . . . . 2 . 1 . . . . 3 4 . Fabricators 9 | . . . . . . 2 . . . . . . 4 . . . . 2 1 . Repair Stations 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 Total Hacks 94 | . . . 1 . 7 5 1 . 28 . 11 . 12 . 1 . . 14 12 2 Successful 65 | . . . 1 . 3 3 1 . 28 . 6 . 3 . 1 . . 8 9 2 Failed 29 | . . . . . 4 2 . . . . 5 . 9 . . . . 6 3 . Catastrophic 8 | . . . . . 2 1 . . . . 1 . 2 . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 34 | . . . 1 . 7 1 . . . . 7 . . . . 3 . 8 6 1 Terminals 31 | . . . . . 7 1 . . . . 7 . 1 . . . . 8 7 . Fabricators 22 | . . . . . . 3 . . . . . . 11 . . . . 6 2 . Repair Stations 7 | . . . . . . . . . . . 4 . . . . . . . 2 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 Terminal Hacks 40 | . . . 1 . 1 . 1 . 28 . 1 . 1 . 1 . . 3 3 . Record 11 | . . . . . . . . . 11 . . . . . . . . . . . Part Schematic 14 | . . . . . 1 . . . 11 . 1 . . . . . . 1 . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . Fabricator Index 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 3 . . . . . . 2 . . . . 4 2 . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . 1 . . . . . . 2 . . . . 2 1 . Build 4 | . . . . . . 1 . . . . . . . . . . . 2 1 . Repair Station Hacks 6 | . . . . . . . . . . . 4 . . . . . . . 2 . Scan Component 3 | . . . . . . . . . . . 2 . . . . . . . 1 . Repair 3 | . . . . . . . . . . . 2 . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 6 | . . . . . 2 . . . . . 1 . . . . . . 1 1 1 Terminals 5 | . . . . . 2 . . . . . 1 . . . . . . 1 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . Botnet 4 | . . . . . 2 . . . . . 1 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . . . . . 3 3 . . . . 2 . 5 . . . . 4 5 . Full Trace Events 9 | . . . . . 1 1 . . . . 1 . 2 . . . . 3 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 3 . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 1 . . . 11 . 1 . . . . 14 . 1 . . Parts Built 5 | . . . . . . 2 . . . . . . . . . . . 2 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 127 | . . . . . . 31 . . . . . . . . . . . 72 24 . Total Part Build Rating 13 | . . . . . . 4 . . . . . . . . . . . 6 3 . Parts Repaired 3 | . . . . . . . . . . . 2 . . . . . . . 1 . Time 149 | . . . . . . . . . . . 114 . . . . . . . 35 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Total Allies 5 | . . . . . . . . 4 . . . . . . . . . 1 . . Largest Group 2 | . . . . . . . . 2 . . . . . . . . . 1 . . Highest-Rated Group 24 | . . . . . . . . 24 . . . . . . . . . 9 . . Highest-Rated Ally 12 | . . . . . . . . 12 . . . . . . . . . 9 . . Total Orders 4 | . . . . . . . . 1 . . . . 2 . . . . 1 . . STAY 2 | . . . . . . . . 1 . . . . . . . . . 1 . . EXPLORE 2 | . . . . . . . . . . . . . 2 . . . . . . . Ally Attacks 13 | . . . . . . . . 13 . . . . . . . . . . . . Total Damage 136 | . . . . . . . . 136 . . . . . . . . . . . . Kills 1 | . . . . . . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . 4 . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 1 . . 2 . . . 2 . . 1 . . . Drone Launches 4 | . . . . . . . . . . . . . 4 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Turns Passed 6876 | 27 219 160 82 43 82 583 565 237 25 324 582 23 676 181 151 684 458 969 331 474 Spaces Moved 13518 | 46 306 412 217 116 165 1233 1276 562 95 866 1051 85 1133 498 303 1486 463 1406 857 942 Core 263 | 46 103 . . . . . . . . . . . . . 2 . . . . 112 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 13255 | . 203 412 217 116 165 1233 1276 562 95 866 1051 85 1133 498 301 1486 463 1406 857 830 Fastest Speed 20 | 50 37 37 37 37 37 27 27 20 26 23 20 20 20 20 20 20 24 29 27 30 Average Speed 26 | 50 41 37 37 37 37 27 27 25 26 25 20 20 20 20 23 20 26 29 28 32 Slowest Speed 500 | 50 50 37 37 37 37 31 29 105 26 26 100 20 109 20 500 24 29 29 30 50 Overloaded Moves 30 | . . . . . . . . . . . . . . . . . . . . 30 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . 1 2 . 3 3 1 1 . . . 4 . 1 . . . 1 6 4 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 35 68 61 32 18 37 89 79 73 72 28 81 46 62 46 81 66 33 19 22 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . . . 1 . . . . 1 . 2 . . . . Known Exits Taken 12 | . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 9 | . . 1 . . . . 1 . . 1 . . . 1 1 3 1 . . . Spaces Dug 78 | . . . . . 2 9 6 . . 6 8 . 10 2 . . 2 15 9 9 Terrain Destroyed 83 | . . . . . 2 9 6 . . 6 13 . 10 2 . . 2 15 9 9 Melee 78 | . . . . . 2 9 6 . . 6 8 . 10 2 . . 2 15 9 9 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 5 | . . . . . . . . . . . 5 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Total 16505 | 49 355 416 218 112 177 1458 1489 633 94 961 1390 90 1553 572 381 1861 788 1915 924 1069 Wait 2627 | . 14 1 . . 9 160 204 48 . 90 288 6 360 68 74 366 321 453 58 107 Move 13437 | 45 303 407 216 110 160 1230 1273 561 94 865 1044 84 1130 497 302 1485 460 1393 848 930 Hop 29 | . 1 2 . 2 2 1 1 . . . 3 . 1 . . . 1 6 4 5 Pick Up 26 | 4 3 1 1 . . 6 2 1 . . 6 . . . . . . . . 2 Fast Attach 49 | . 3 1 . . . 13 . 6 . . 3 . 5 . . 1 . 14 2 1 Attach 22 | . 3 1 1 . . 4 . 1 . . 6 . . 1 1 . 1 2 . 1 Detach 11 | . 1 . . . . 2 . . . . 3 . . . 2 . 1 2 . . Swap 15 | . 2 . . . . 1 1 2 . . 4 . 1 . 1 2 . . . 1 Drop 40 | . 2 2 . . . 13 2 2 . . 5 . 6 . . 2 . 4 . 2 Fire 40 | . 23 . . . . . . 5 . . 9 . . . 1 2 . . . . Melee 167 | . . 1 . . 5 22 6 7 . 6 8 . 26 6 . 3 4 41 12 20 Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . 6 . . . . 11 . 24 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 28 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 15) 247 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 315 | -10/Mines | Learned Materials stockpile data 323 | -10/Mines | Found a hidden stash of uninstalled traps 340 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 343 | -10/Mines | Found Prototype Device 365 | -10/Mines | Discovered new exit (range 7) 380 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 406 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 406 | -10/Mines | Discovered new exit (range 5) 407 | -10/Mines | Entered Exiles 416 | -10/Exiles | Met 8R-AWN 423 | -10/Exiles | Met EX-HEX 435 | -10/Exiles | Met EX-BIN 440 | -10/Exiles | Aligned with FarCom system 440 | -10/Exiles | Given EX-Vault access code 450 | -10/Exiles | Opened EX-Vault 453 | -10/Exiles | Found Field Lobotomy Kit 461 | -10/Exiles | Warned to stay clear of 0b10 Research branches 472 | -10/Exiles | Met EX-DEC 485 | -10/Exiles | Discovered new exit (range 10) 489 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 489 | -10/Exiles | Entered Mines 496 | -9/Mines | Learned Materials non-interactive machine intel 501 | -9/Mines | Met a Derelict bent on vengeance 528 | -9/Mines | Discovered new exit (range 11) 532 | -9/Mines | Entered Materials 532 | -8/Materials | Evolved 4 slots: Propulsion x4 534 | -8/Materials | Loaded intel: 29 non-interactive machine locations 610 | -8/Materials | Discovered new exit (range 4) 614 | -8/Materials | Entered Factory 614 | -7/Factory | Evolved 2 slots: Utility x2 711 | -7/Factory | Discovered new exit (range 16) 744 | -7/Factory | Identified exit to Lower Caves 801 | -7/Factory | Discovered new exit (range 10) 863 | -7/Factory | Discovered new exit (range 7) 914 | -7/Factory | Build established: Scavenger-Sprinter 1143 | -7/Factory | Fabricated EM Shotgun? 1197 | -7/Factory | Entered Lower Caves 1199 | -7/Lower Caves | Identified Exp. Sensor Array 1226 | -7/Lower Caves | Encountered a Warlord checkpoint 1278 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1280 | -7/Lower Caves | Identified exit to Data Miner 1377 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1486 | -7/Lower Caves | Build established: Scavenger-Scout 1759 | -7/Lower Caves | Discovered new exit (range 13) 1762 | -7/Lower Caves | Identified exit to Lower Caves 1762 | -7/Lower Caves | Entered another Lower Caves area 1767 | -7/Lower Caves | Assimilated S-27 Virus with FLK Orb 1773 | -7/Lower Caves | Assimilated S-27 Virus with FLK Orb 1776 | -7/Lower Caves | Assimilated S-27 Virus with FLK Orb 1811 | -7/Lower Caves | Discovered new exit (range 13) 1814 | -7/Lower Caves | Identified exit to Factory 1885 | -7/Lower Caves | Encountered a Warlord checkpoint 1897 | -7/Lower Caves | Spotted B-75 Beast 1937 | -7/Lower Caves | Assimilated S-27 Virus with FLK Orb 1987 | -7/Lower Caves | Lost 3 parts (3n) 1995 | -7/Lower Caves | Discovered exit to Data Miner (range 13) 1999 | -7/Lower Caves | Entered Data Miner 1999 | -7/Data Miner | Discovered new exit (range 6) 2004 | -7/Data Miner | Met Data Miner 2014 | -7/Data Miner | Learned location of Section 7 (-2) 2014 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2018 | -7/Data Miner | Received God Mode back door access code from Data Miner 2024 | -7/Data Miner | Identified exit to Proximity Caves 2024 | -7/Data Miner | Entered Proximity Caves 2101 | -6/Proximity Caves | Learned Factory garrison access intel 2200 | -6/Proximity Caves | Encountered a Derelict sapper outpost 2217 | -6/Proximity Caves | Learned Factory emergency access door positions 2347 | -6/Proximity Caves | Discovered exit to Factory (range 7) 2348 | -6/Proximity Caves | Entered Factory 2348 | -6/Factory | Evolved 2 slots: Utility x2 2350 | -6/Factory | Loaded intel: 4 garrison access locations 2638 | -6/Factory | Build established: Scavenger-Sprinter 2663 | -6/Factory | Repaired Mak. Sword 2734 | -6/Factory | Repaired Imp. Cesium-ion Thruster 2930 | -6/Factory | Sucked down chute 2930 | -6/Factory | Entered Waste 2932 | -6/Waste | Spotted C-40 Crusher 2932 | -6/Waste | Spotted C-40 Crusher 2940 | -6/Waste | Spotted C-40 Crusher 2943 | -6/Waste | Spotted C-40 Crusher 2944 | -6/Waste | Spotted C-40 Crusher 2945 | -6/Waste | EMP discharged 2945 | -6/Waste | System corruption reached 10% 2945 | -6/Waste | Discovered new exit (range 10) 2945 | -6/Waste | Spotted C-40 Crusher 2947 | -6/Waste | Identified exit to Factory 2953 | -6/Waste | Entered Factory 3416 | -6/Factory | Discovered new exit (range 15) 3426 | -6/Factory | Identified exit to Factory 3481 | -6/Factory | Discovered new exit (range 10) 3485 | -6/Factory | Identified exit to Lower Caves 3593 | -6/Factory | Spotted B-75 Beast 3629 | -6/Factory | Entered Lower Caves 3677 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3804 | -6/Lower Caves | Discovered new exit (range 13) 3806 | -6/Lower Caves | Identified exit to Lower Caves 3808 | -6/Lower Caves | Learned location of 1 exit from Factory 3810 | -6/Lower Caves | Entered another Lower Caves area 3816 | -6/Lower Caves | Discovered exit to Factory (range 15) 3817 | -6/Lower Caves | Encountered a Warlord checkpoint 3926 | -6/Lower Caves | Build established: Scavenger-Scout 3960 | -6/Lower Caves | Discovered new exit (range 6) 3960 | -6/Lower Caves | Identified exit to Zion 3961 | -6/Lower Caves | Entered Zion 4004 | -6/Zion | System corruption cleaned by Quarantine Array 4065 | -6/Zion | Found CR-A16's Pointy Stick 4132 | -6/Zion | Learned Factory emergency access door positions 4209 | -6/Zion | Rebuked by Imprinter 4254 | -6/Zion | Learned location of Warlord (-4) 4301 | -6/Zion | Received a visual enhancement algorithm 4613 | -6/Zion | Attacked by Zionites 4633 | -6/Zion | Spotted TM-LJJ(B) 4634 | -6/Zion | Spotted UL-PCN(B) 4642 | -6/Zion | Discovered new exit (range 11) 4644 | -6/Zion | Identified exit to Proximity Caves 4645 | -6/Zion | Entered Proximity Caves 4772 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4932 | -5/Proximity Caves | Learned Factory terminal intel 5101 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5103 | -5/Proximity Caves | Lost 4 parts (1p1n2u) 5103 | -5/Proximity Caves | Entered Factory 5103 | -5/Factory | Evolved 2 slots: Utility x2 5104 | -5/Factory | Identified exit to Upper Caves 5105 | -5/Factory | Identified exit to Factory 5107 | -5/Factory | Loaded intel: 26 terminal locations 5426 | -5/Factory | Assembled infested ambush trap array 5456 | -5/Factory | Incoming investigation squad redirected 5462 | -5/Factory | Fabricated Hacking Suite? 5478 | -5/Factory | Incoming assault squad redirected 5620 | -5/Factory | Fabricated Hacking Suite? 5656 | -5/Factory | Build established: Hacker-Sprinter 6053 | -5/Factory | Incoming investigation squad redirected 6072 | -5/Factory | Entered another Factory area 6072 | -4/Factory | Evolved 2 slots: Utility x2 6172 | -4/Factory | Garrison activated, responded to threat 6302 | -4/Factory | Repaired Imp. Cesium-ion Thruster 6386 | -4/Factory | Incoming investigation squad redirected 6387 | -4/Factory | Discovered new exit (range 8) 6389 | -4/Factory | Fabricated Hacking Suite? 6390 | -4/Factory | Identified exit to Research 6403 | -4/Factory | Entered Research 6403 | -3/Research | Evolved 2 slots: Propulsion x2 6454 | -3/Research | Spotted B-86 Titan 6507 | -3/Research | Incoming investigation squad redirected 6750 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 6757 | -3/Research | Destroyed B-86 Titan 6805 | -3/Research | Core integrity fell below 50% 6837 | -3/Research | Lost 9 parts (1p3n5u) 6860 | -3/Research | Core integrity fell below 20% 6877 | -3/Research | Self-destructed Last Messages --------------- Imp. Cesium-ion Thruster destroyed. Hacking Suite destroyed. U-05 Engineer works on Catalytron. Penetrated by Slug. K-01 Serf cleans the Quantum Generator. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Adv. Signal Interpreter destroyed. U-05 Engineer repairs door. Acquired Prototype Flight Unit. Identified Cld. Impulse Thruster. Slug penetrates Wall. Penetrated by Slug. P-80 Master resets P-80 Master, system corruption cleaned. Hacking Suite destroyed. Slug penetrates Wall. O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R015. O-16 Technician locks terminal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????? ####+####??????????????? | | ?????????????????# # ##########?????? | | ?????????????????# """ # R ?????? | | ?????????????????# """ # #?????? | | ?????????????????# """ @/ T #?????? | | ?????????????????# """ # o #?????? | | ?????????????????# """ =# t #?????? | | ?????????????????# # ######+#???????? | | ?????????????????? ! ### ###??????????????? | | ?????????????????##########?# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ?????????????????????#####??# #????????????????? | | ?????????????????????# ?## ##???????????????? | | ?????????????????????# ! # #???????????????? | | ?????????????????????# # ########????????? | | ?????????????????????# + Y ??????? | | ?????????????????????# # ##+#####????????? | | ?????????????????????# ! # #???????????????? | | ?????????????????????# ?### ###???????????????? | | ?????????????????????#####???# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ???????????????#+############# ##????????????????? | | ??????????????# #????????????????? | | ?????????????? #????????????????? | | ??????????????# #????????????????? | | ??????????????# ########### +????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 21 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 66 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- EM Shotgun | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Phase Cannon | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Plasma Cutter | -6/Factory | Hacked Imp. Hardlight Generator | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Coil Gun | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Hacking Suite | -5/Factory | Hacked Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ EM Shotgun | x2 | -7/Factory Hacking Suite | x1 | -5/Factory Hacking Suite | x1 | -5/Factory Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingSigixGenerator Manual? 0 Play Time 01:42:02 Cumulative 81.8 hours Start 2025.05.04 @ 20:54:36 End 2025.05.05 @ 12:53:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 6 Adventurer 86 Explorer 6 Win Type - Total 17 Types 3/0/7/0/2/0/4/1/0 Lore% 35 Gallery% 35 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 59f3aa03-6d6f-4de0-b326-f5971cb23f87