Cogmind - Beta 13 *** ADVENTURER MODE // 2024.02.27 @ 09:10:50 Player: Lonely Shikari Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (123) 615 Value Destroyed (4033) 4033 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2464) 2464 TOTAL SCORE: 9232 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1929 Follower Combat Kills 178 Friendly Fire -143 Cogmind --------- Core Integrity 0/550 Matter 120/300 Energy 155/160 System Corruption 1% Temperature Cool (66) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (3) ------ Disposable Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Katana > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cold Fusion Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Flak Cannon Advanced EMP Blaster > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Enhanced Autogun Enhanced Autogun Assault Cannon [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 57 | 2 1 7 2 13 32 Power 14 | 1 . 2 . 5 6 Engine 6 | 1 . 2 . 1 2 Core 7 | . . . . 4 3 Reactor 1 | . . . . . 1 Propulsion 15 | . . 3 1 3 8 Treads . | . . . . . . Leg 15 | . . 3 1 3 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 1 1 . 4 5 Device 9 | . 1 1 . 3 4 Storage 1 | . . . . 1 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 1 . 1 1 1 13 Energy Gun 5 | 1 . 1 1 . 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | . . . . . 4 Ballistic Cannon 4 | . . . . 1 3 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . . 6 Parts Lost 23 | . . . . 2 21 Power 6 | . . . . . 6 Propulsion 9 | . . . . 2 7 Utility 3 | . . . . . 3 Weapon 5 | . . . . . 5 Highest Loss Streak 7 | . . . . 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 85 99 100 99 89 Engine 11 | . 14 11 11 10 10 Core 3 | . . . . 7 3 Leg 30 | . 28 33 33 35 27 Device 15 | . . 21 22 18 13 Storage 9 | . 14 11 11 9 9 Processor 1 | . . . . . 4 Energy Gun 6 | . 14 11 11 9 . Ballistic Gun 4 | . 14 11 11 . 1 Ballistic Cannon 5 | . . . . 8 7 Launcher 3 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 53 | 12 13 19 19 41 53 Greatest Support 45 | 20 20 30 30 40 45 Greatest Overweight (x) 12 | . . . . 1 12 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 11 | 8 8 8 8 9 15 Most Carried 13 | 5 7 8 8 8 13 Average Carried 7 | 4 4 7 7 7 7 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 8 | 4 7 8 8 7 . Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1834 | 200 34 116 28 468 988 Remotely . | . . . . . . Salvage Created 5133 | . 133 431 83 611 3875 Parts 259 | . 7 30 5 44 173 Haulers Intercepted 4 | . . . . . 4 Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 105 | . 3 15 2 19 66 Guns 37 | . 3 15 2 7 10 Cannons 26 | . . . . 12 14 AOE 40 | . . . . . 40 Classes Destroyed 14 | . 1 3 . 6 4 Worker 9 | . . . . 2 7 Builder 3 | . . . . 2 1 Hauler 4 | . . . . . 4 Recycler 4 | . . . . 1 3 Mechanic 4 | . . . . . 4 Operator 2 | . . . . . 2 Watcher 3 | . . . . 1 2 Swarmer 17 | . . 6 . 8 3 Grunt 60 | . 3 7 2 8 40 Brawler 11 | . . 1 . . 10 Duelist 6 | . . . . 1 5 Protector 2 | . . . . . 2 Sentry 8 | . . 1 . 1 6 Hunter 1 | . . . . 1 . Best Kill Streak 13 | . 2 8 2 11 13 Combat Bots Only 12 | . 2 8 2 6 12 Max Kills in Single Turn 6 | . 1 1 1 2 6 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 358 | . 16 45 14 84 199 Missed 107 | . 2 18 2 29 56 Damage Taken 3214 | . 118 161 84 571 2280 Core 629 | . 26 35 6 62 500 Absorbed by Shields 181 | . . 64 30 3 84 Ignored by Resistances 979 | . 38 70 36 169 666 Core Remaining (%) 92 | 100 89 . 89 . . Volleys Fired 232 | . 14 36 8 73 101 Largest 2 | . 2 2 2 2 2 Hottest 109 | . 60 85 85 109 80 Shots Fired 432 | . 28 72 16 134 182 Gun 222 | . 28 72 16 64 42 Cannon 144 | . . . . 70 74 Launcher 66 | . . . . . 66 Special . | . . . . . . Kinetic 244 | . 14 36 8 70 116 Thermal 122 | . 14 36 8 64 . Explosive . | . . . . . . Electromagnetic 66 | . . . . . 66 Robot Hit Streak 23 | . 19 23 14 16 17 Robot Miss Streak 7 | . 1 2 1 2 7 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 333 | . 24 61 15 80 153 Core Hits 304 | . 7 26 5 38 228 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 6 | . . 2 1 2 1 Burn 4 | . . 1 1 2 . Destroy 1 | . . 1 . . . Sever 1 | . . . . . 1 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11705 | . 219 753 182 1702 8849 Guns 2436 | . 219 753 182 567 715 Cannons 2938 | . . . . 1135 1803 Explosions 6268 | . . . . . 6268 Melee 63 | . . . . . 63 Ramming . | . . . . . . Kinetic 4052 | . 90 241 68 1135 2518 Thermal 2416 | . 129 512 114 567 1094 Explosive . | . . . . . . Electromagnetic 5174 | . . . . . 5174 Impact . | . . . . . . Slashing 63 | . . . . . 63 Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . 1 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 1 . . . 5 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . 1 . . . . Data Loss (major) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 171 | . . . . 6 165 Projectiles 14 | . . . . 6 8 Explosions 157 | . . . . . 157 Melee . | . . . . . . Knockbacks 28 | . . . . 6 22 Impact . | . . . . . . Kinetic 25 | . . . . 6 19 Secondary 3 | . . . . . 3 Self-Inflicted Damage 375 | . . . . . 375 Shots 23 | . . . . . 23 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 243 | . 100 46 58 243 188 Average Temperature 52 | . 41 20 31 67 59 Received Heat Transfer 1688 | . 84 84 58 204 1258 Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . . 4 Combat Hostiles 2 | . . . . . 2 Parts Fried 13 | . . . . . 13 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 3 3 . . Heat Transferred 4883 | . 300 1295 333 1480 1475 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 29 | . . . . . 29 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 2041 | . 102 431 204 350 2041 Initial 141 | . . 36 141 67 126 Average 564 | . 36 170 195 185 1153 Maximum Alert Level 5 | . . 2 1 1 5 Low Security (%) 36 | 100 100 64 16 46 6 Level 1 28 | . . 26 83 53 11 Level 2 4 | . . 9 . . 7 Level 3 5 | . . . . . 13 Level 4 12 | . . . . . 31 Level 5 4 | . . . . . 12 High Security 7 | . . . . . 17 Max Security . | . . . . . . Squads Dispatched 21 | . 1 1 . 1 18 Investigation 5 | . 1 1 . 1 2 Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault 12 | . . . . . 12 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 3 | . . . . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 172 | . 4 17 2 23 126 Peak Tracking Total 19 | . 2 6 2 5 19 Tactical Retreats 8 | . . 1 . 1 6 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 17 | . . . 1 . 16 Max in Single Turn 2 | . . . 1 . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 14 | . 3 3 1 2 5 Terminals 12 | . 3 1 1 2 5 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 11 5 6 7 10 Successful 15 | . 6 3 1 2 3 Failed 24 | . 5 2 5 5 7 Catastrophic 3 | . . 1 1 . 1 Database Lockouts . | . . . . . . Manual 26 | . 8 5 6 7 . Terminals 37 | . 11 3 6 7 10 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 . . . 3 Record 1 | . 1 . . . . Open Door 3 | . . . . . 3 Level Access Points 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 3 3 1 2 . Terminals 7 | . 3 1 1 2 . Botnet 6 | . 2 1 1 2 . Disrupt 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Mechanics 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Mask 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 3 1 1 2 4 Full Trace Events 7 | . 2 1 . 2 2 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 34 | . . . . . 34 Total Damage 393 | . . . . . 393 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2437 | 4 264 352 165 653 999 Spaces Moved 1073 | 1 168 192 114 257 341 Core 1 | . . . . . 1 Treads . | . . . . . . Legs 1072 | 1 168 192 114 257 340 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 148 | 120 120 120 120 134 198 Slowest Speed 650 | 120 120 120 120 190 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 2 36 23 26 18 65 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 9 | . . . . 9 . Terrain Destroyed 121 | . . . . 12 109 Melee . | . . . . . . Projectile 13 | . . . . 12 1 AOE 108 | . . . . . 108 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1515 | 4 204 251 129 431 496 Wait 111 | . 19 10 2 76 4 Move 1068 | . 167 191 113 256 341 Hop . | . . . . . . Pick Up 14 | . 3 2 1 4 4 Fast Attach 11 | . 1 1 . 1 8 Attach 19 | . . 1 . 3 15 Detach 5 | . . . . . 5 Swap 27 | 2 . 5 2 9 9 Drop 26 | 2 . 5 3 9 7 Fire 232 | . 14 36 8 73 101 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Identified exit to Materials 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 545 | -9/Materials | Destroyed 8 combat bots 597 | -9/Materials | Discovered new exit (range 15) 621 | -9/Materials | Entered Mines 737 | -9/Mines | Learned 8 Materials zone layouts 780 | -9/Mines | Discovered new exit (range 6) 786 | -9/Mines | Entered Materials 786 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 787 | -8/Materials | Identified exit to Storage 861 | -8/Materials | Build established: Scavenger-Mutant 1439 | -8/Materials | Entered Storage 1451 | -8/Storage | Met a pair of Derelict thieves 1544 | -8/Storage | Destroyed 9 combat bots 1772 | -8/Storage | Garrison activated, responded to threat 1839 | -8/Storage | First assault squad dispatched 1965 | -8/Storage | Destroyed 10 combat bots 1967 | -8/Storage | Lost 5 parts (1p2n1u1w) 2027 | -8/Storage | Lost 3 parts (2n1u) 2265 | -8/Storage | High security lockdown imminent 2311 | -8/Storage | Destroyed 8 combat bots 2315 | -8/Storage | Lost 5 parts (2p2n1w) 2345 | -8/Storage | High security lockdown engaged 2392 | -8/Storage | Core integrity fell below 50% 2430 | -8/Storage | Core integrity fell below 20% 2437 | -8/Storage | Destroyed 12 combat bots 2438 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02418_ System corrupted: Substantial component data lost. 02418_ Critical hit (Burn: +37). 02419_ Aluminum Leg destroyed. 02421_ G-50 Soldier misfires. 02423_ M-28 Smith repairs I-25 Savior. 02424_ Ion Engine destroyed. 02425_ G-50 Soldier misfires. 02427_ Enh. Autogun destroyed. 02427_ M-28 Smith repairs G-50 Soldier. 02429_ Acquired Carbon-fiber Leg. 02429_ Critical hit (Burn: +37). 02432_ Acquired Katana. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 02433_ Enh. Autogun destroyed. 02434_ M-28 Smith repairs G-50 Soldier. 02436_ G-47 Trooper Aluminum Leg severed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????% ??????????????????????? | | ??????????????????% #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????#%% #?????????????????????? | | ????????????????? %##????????????????????? | | ?????????????????# ![ /????????????????????? | | ?????????????????#!%* #?????????##+#####???? | | ?????????????????#*!! #?????????# #???? | | ???????????????###=%! ????????### ^ #???? | | ???????????????# [%=%=????????? ^^ #???? | | ???????????????# !!*[#??????????# #???? | | ???????????????#[/g=*#??????????# #???? | | ????????????????!=%i%##?????????# #???? | | ????????????????##ggg!########### #???? | | ????????????????#%=@/[## # ##### | | ?######?????????#!=%= ## # [#"""# | | ?# #?????????# [* ## # = [ | | ?# #?????????# /%! # # =[ *= | | ?# #?????????# =%% ## + = | | ?# #?????????# =% ## # | | ?# #?????????#% ## # ###= | | ?# #?????###?# ## # ##"% != | | ?# #?##### ####% ### # ##" % | | ?# #?# [% # #?#####+#### ## / | | ?# #?# !% #?????# #??# ### | | ?####+### ]=!#?????# #??# #?# | | ????# / % !#?????# #??# #?#^ | | ????# ### !! #?????# #??#####?# %[ | | ????# #?# *]!####### ##??????# | | ????# #?# #]%] ######## % | | ????# #?# "#]]! % | | ???## ### # ######## ^ | | ???# [ #####+###############% #???????[ | | ???#! ! #????? ?#! #???##??????? | | ???# [ ##### #?????""" ?#%! #?## ##?????? | | ???## ##???# #????#""" #= =# ?????? | | ????# #????#+######""" #=%%# """ #????? | | ????# #????# # # """ + ??? | | ????# #????# """ #""" #= [# """ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryAdvancedGreatsword Manual? 0 Play Time 00:57:06 Cumulative 125.8 hours Start 2024.02.27 @ 08:12:17 End 2024.02.27 @ 09:10:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 0 Adventurer 44 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f654ce7-2a9e-458e-a47d-b98d71641786