Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.20 @ 02:06:50 Player: Kisscool Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (963) 963 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2733 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 232/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Structural Scanner Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Structural Scanner Sensor Array Core Shielding > --- WEAPON ----------- Assault Cannon Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Advanced Weight Redist. System Advanced Weight Redist. System Hardened Light Armor Plating Medium Laser Beam Rifle Heavy Assault Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 48 | 7 4 20 17 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 1 2 Treads 1 | . . . 1 Leg 4 | 2 . 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 2 . 6 3 Device 6 | 1 . 4 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 29 | 2 4 12 11 Energy Gun 9 | 1 1 5 2 Energy Cannon . | . . . . Ballistic Gun 8 | 1 1 4 2 Ballistic Cannon 4 | . . . 4 Launcher 4 | . . 1 3 Special Weapon . | . . . . Impact Weapon 2 | . 2 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 2 . Unidentified Prototypes 2 | . . 2 . Parts Lost 20 | . . 5 15 Power 3 | . . 1 2 Propulsion 4 | . . . 4 Utility 5 | . . 2 3 Weapon 8 | . . 2 6 Highest Loss Streak 8 | . . 3 8 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 100 91 71 Engine 10 | . 14 9 8 Leg 19 | . 28 22 11 Device 15 | . 14 13 18 Storage 10 | . 14 11 8 Protection 7 | . . 13 7 Energy Gun 6 | . 4 10 1 Ballistic Gun 8 | . 14 6 5 Ballistic Cannon 2 | . . . 6 Impact Weapon 3 | . 9 3 . Naked Turns 4 | . . . 4 Heaviest Build 27 | 14 15 23 27 Greatest Support 33 | 20 20 32 33 Greatest Overweight (x) 8 | . . 1 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 7 8 8 8 Average Carried 6 | 5 7 7 5 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 6 7 8 5 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 768 | 249 32 273 214 Remotely . | . . . . Salvage Created 1022 | 26 32 537 427 Parts 62 | 3 1 33 25 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 1 11 8 Melee 1 | . . 1 . Guns 5 | . . 5 . Cannons 4 | . . . 4 AOE 9 | . . 5 4 Classes Destroyed 7 | 1 1 4 1 Worker 1 | . . . 1 Builder 3 | . . 1 2 Tunneler 1 | 1 . . . Hauler 1 | . . 1 . Grunt 15 | . 1 8 6 Duelist 1 | . . 1 . Sentry 4 | . . 2 2 Best Kill Streak 7 | 1 1 6 7 Combat Bots Only 5 | . 1 5 4 Max Kills in Single Turn 4 | 1 1 4 3 Gunslinging . | . . . . Exploded 3 | . . 3 2 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2626 | . 21 957 1648 Core 717 | . 10 147 560 Absorbed by Shields . | . . . . Redirected to Shielding 34 | . . 21 13 Core Remaining (%) 86 | 100 96 63 . Volleys Fired 61 | 4 3 21 33 Largest 2 | 2 1 2 2 Hottest 95 | 60 20 95 92 Shots Fired 106 | 8 3 38 57 Gun 75 | 8 3 34 30 Cannon 17 | . . . 17 Launcher 14 | . . 4 10 Special . | . . . . Kinetic 60 | 4 3 16 37 Thermal 20 | 4 . 9 7 Explosive . | . . . . Electromagnetic 26 | . . 13 13 Robot Hit Streak 14 | 3 4 11 14 Robot Miss Streak 4 | 2 1 4 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 87 | 5 4 39 39 Core Hits 46 | 1 1 21 23 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 4 | . 1 2 1 Burn 3 | . . 2 1 Smash 1 | . 1 . . Melee Attacks 17 | . 4 13 . Impact 16 | . 4 12 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2496 | 69 58 1031 1338 Guns 762 | 69 24 340 329 Cannons 340 | . . . 340 Explosions 1148 | . . 507 641 Melee 218 | . 34 184 . Ramming 28 | . . . 28 Kinetic 736 | 39 24 129 544 Thermal 369 | 30 . 243 96 Explosive . | . . . . Electromagnetic 1145 | . . 475 670 Impact 218 | . 34 184 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 57 | . 19 5 33 Projectiles 6 | . . . 6 Explosions 32 | . . 5 27 Melee 19 | . 19 . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 77 | . . 27 50 Shots 4 | . . 2 2 Rammed 7 | . . . 7 Targets Rammed 7 | . . . 7 Kicked . | . . . . Crushed . | . . . . Highest Temperature 124 | . . 72 124 Average Temperature 33 | . . 26 39 Received Heat Transfer 1146 | . 12 378 756 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 1 2 . Impact Corruptions 2 | . 1 . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1041 | 75 . 657 309 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 3 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 528 | 5 38 184 528 Initial 77 | . 3 . 77 Average 91 | 1 19 89 158 Maximum Alert Level 2 | . . . 2 Low Security (%) 91 | 100 100 100 76 Level 1 4 | . . . 11 Level 2 4 | . . . 11 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . . 6 Investigation 3 | . . . 3 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 2 15 47 Peak Tracking Total 15 | . 2 6 15 Tactical Retreats 9 | . . 1 8 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . . 1 3 Indirectly 1 | . . . 1 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 3 1 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 7 2 . Successful 5 | . 4 1 . Failed 4 | . 3 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 7 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Record 2 | . 2 . . Emergency Access Points 1 | . . 1 . Disarm Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1946 | 115 455 716 660 Spaces Moved 1006 | 66 258 423 259 Core 23 | 14 . . 9 Treads 61 | . . . 61 Legs 922 | 52 258 423 189 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 135 | 105 120 120 183 Slowest Speed 450 | 120 120 190 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 6 37 25 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 14 | . . 10 4 Melee . | . . . . Projectile 2 | . . . 2 AOE 12 | . . 10 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1443 | 101 393 566 383 Wait 263 | 17 118 70 58 Move 1003 | 65 257 422 259 Hop . | . . . . Pick Up 29 | 8 4 13 4 Fast Attach 7 | 5 . 2 . Attach 18 | 2 . 5 11 Detach 4 | . . . 4 Swap 23 | . 4 13 6 Drop 11 | . 3 7 1 Fire 61 | 4 3 21 33 Melee 17 | . 4 13 . Ram . | . . . . Kick . | . . . . Crush 7 | . . . 7 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 4) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Utility x2 1039 | -9/Materials | Lost 3 parts (1p2w) 1265 | -9/Materials | Discovered new exit (range 16) 1287 | -9/Materials | Entered another Materials area 1287 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1494 | -8/Materials | Lost 4 parts (2n1u1w) 1870 | -8/Materials | Core integrity fell below 50% 1888 | -8/Materials | Lost 8 parts (1p1n2u4w) 1941 | -8/Materials | Core integrity fell below 20% 1945 | -8/Materials | Discovered new exit (range 14) 1947 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01868_ W-25 Informer sends out distress signal. 01874_ Slammed into W-25 Informer. 01881_ Slammed into O-16 Technician. 01881_ Destroyed Datajack. 01881_ O-16 Technician system corrupted by crushing effect. 01882_ O-16 Technician system terminally corrupted. 01882_ Acquired 20 matter. 01887_ G-47 Trooper IFF system glitched. 01894_ Slammed into K-01 Serf. 01898_ G-47 Trooper misfires. 01903_ K-01 Serf destroyed. 01907_ G-47 Trooper misfires. 01920_ Slammed into K-01 Serf. 01927_ Imp. Ion Engine destroyed. 01928_ Slammed into Y-45 Defender. 01929_ K-01 Serf cleans the Terminal. 01941_ G-47 Trooper suffers critical hit (Burn). 01943_ K-01 Serf cleans the Terminal. 01943_ Adv. Treads destroyed. 01945_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????? ????????????????????????? | | ???????###?????????? #???????????????????????? | | ??+#+##!!##????????? #???????????????????????? | | ?? !#????????# #???????????????????????? | | ?? !#????????# #???????????????????????? | | ?? !#????????# #???????????????????????? | | ??# !?????????# #???????????????????????? | | ??# !???????????# #???????????????????????? | | ### ##???????????# #???????????????????????? | | ### ##???????????# #???????????????????????? | | ##???????????# #???????????????????????? | | ##???????????# #???????????????????????? | | ##???????????# #???????????????????????? | | #### ###???????????# #???????????????????????? | | #### ##?????######## #???????????????????????? | | ???# #??????# ## ######??????????????????? | | ???# ######## " ##### #????????? | | ???# "T ?????????? | | ???########## ##### ??????????? | | ????????????# ####### #??????????????????? | | ????????????###/###?????# #??????????????????? | | ????????????? ????????# g #??????????????????? | | #???????????# ?????????# #??????????????????? | | #???????????# ??????????#@ #??????????????????? | | #???????????#???????????+ #??????????????????? | | #???????????????????????# #??????????????????? | | #???????????????????????# g #??????????????????? | | #???????????????????????# #??????????????????? | | #???????????????????????# #??????????????????? | | # ???? ##???????????????# #??????????????????? | | # ???? ##??????????????? ??????????????????? | | # ??? =##??????????????? ??????????????????? | | #?? ?????????????????? < #?????????????????? | | # #???????????????? #?????????????????? | | #+######???????????????? #?????????????????? | | ???????????????# ##?????????????????? | | ##?????????????????????? #??????????????????? | | ##?????????????????????? #??????????????????? | | ## ????????????????????? ???????????????????? | | "# ???????????????????????????????????????????? | | T# ???????????????????????????????????????????? | | "# ???????????????????????????????????????????? | | ## ???????????????????????????????????????????? | | ###???????????????????????????????????????????? | | %= ????????????????????????????????????????????? | | %= ##?????????????????????????????????????????? | | = ##?????????????????????????????????????????? | | "####?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeCargoMatrix Manual? 0 Play Time 00:49:34 Cumulative 18.3 hours Start 2022.06.11 @ 19:00:34 End 2022.08.20 @ 02:06:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 17 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47d2ed40-8cc0-4339-a0f1-95f76f6468bd