Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.26 @ 17:53:26

Player: DEZA

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (51)      255
Value Destroyed (1585)     1585
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (301)                301
              TOTAL SCORE: 5121

 Bonus
-------
High Alert Combat Kills    301

 Cogmind 
---------
Core Integrity             580/700
Matter                     230/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Heat Sink
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
           Terrain Scan Processor
  Improved ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Micro Nuclear Core
  Advanced Visual Processing Unit
  Advanced Visual Processing Unit
     Heavy Particle Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Cesium-ion Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
>              --- UTILITY ----------
               Coolant Injector
        Medium Storage Unit
      Advanced Signal Interpreter
               Terrain Scan Processor
  Experimental Melee Analysis Suite
      Improved ECM Suite
>              --- WEAPON -----------
  High-powered Shotgun
>              --- INVENTORY --------
      Improved Ion Engine
         Light Nuclear Core
               Cesium-ion Thruster
      Improved Heat Sink
         Large Storage Unit
        Medium Armor Plating
[Rating: 43]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             82   | 6   9   8   9   39  2   4   5   
  Power                    8    | 1   .   3   2   2   .   .   .   
    Engine                 3    | 1   .   2   .   .   .   .   .   
    Core                   5    | .   .   1   2   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   4   2   3   11  .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 21   | .   4   2   3   11  .   1   .   
  Utility                  28   | 1   5   .   1   15  2   2   2   
    Device                 10   | .   1   .   .   5   2   1   1   
    Storage                7    | 1   3   .   .   3   .   .   .   
    Processor              7    | .   1   .   1   3   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   3   3   11  .   1   3   
    Energy Gun             6    | 1   .   .   .   5   .   .   .   
    Energy Cannon          3    | .   .   .   1   .   .   1   1   
    Ballistic Gun          8    | 1   .   2   2   3   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   
    Launcher               3    | .   .   1   .   2   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   .   
Parts Lost                 13   | .   .   .   .   6   .   3   4   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   1   .   2   2   
  Utility                  4    | .   .   .   .   3   .   .   1   
  Weapon                   3    | .   .   .   .   2   .   1   .   
  Highest Loss Streak      4    | .   .   .   .   3   .   3   4   
Average Slot Usage (%)     93   | .   91  99  99  97  82  73  68  
  Engine                   4    | .   14  13  6   .   .   .   .   
  Core                     5    | .   .   .   4   9   7   7   5   
  Leg                      2    | .   17  .   .   .   .   .   .   
  Flight                   28   | .   7   27  43  35  30  20  11  
  Device                   11   | .   5   14  11  11  13  21  22  
  Storage                  2    | .   11  .   .   .   7   3   .   
  Processor                15   | .   5   14  11  19  15  16  22  
  Protection               1    | .   .   .   .   3   .   .   .   
  Energy Gun               6    | .   14  4   .   8   .   .   .   
  Energy Cannon            1    | .   .   .   6   .   .   .   4   
  Ballistic Gun            9    | .   14  16  11  7   7   3   .   
  Launcher                 1    | .   .   6   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             27   | 11  27  9   15  24  20  20  21  
  Greatest Support         28   | 20  20  8   16  28  21  21  13  
  Greatest Overweight (x)  3    | .   1   1   1   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  4   4   10  8   8   4   
  Average Capacity         4    | 5   6   4   4   4   8   6   4   
  Most Carried             7    | 6   7   4   4   4   5   7   4   
  Average Carried          4    | 3   5   4   3   3   4   5   3   
  Final Capacity           8    | 6   4   4   4   8   8   4   4   
  Final Carried            6    | 6   4   4   4   4   5   4   4   

 Class Distribution 
--------------------
 60% | Mutant
 24% | Scavenger-Mutant
 13% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  
Matter Collected           1289 | 206  159  137  97   656  34   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1731 | .    109  171  205  1200 46   .    .    
  Parts                    111  | .    8    12   15   74   2    .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  45   | .   4   7   4   29  1   .   .   
  Guns                     37   | .   3   6   1   26  1   .   .   
  Cannons                  3    | .   .   .   3   .   .   .   .   
  AOE                      5    | .   1   1   .   3   .   .   .   
Classes Destroyed          10   | .   3   .   2   4   1   .   .   
  Worker                   3    | .   1   .   .   2   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  15   | .   3   5   .   7   .   .   .   
  Grunt                    19   | .   1   2   2   14  .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   8    | .   .   .   2   6   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   4   4   4   6   1   .   .   
  Combat Bots Only         5    | .   3   4   3   5   1   .   .   
Max Kills in Single Turn   3    | .   2   2   1   3   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   1   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  
Damage Taken               1470 | .    49   154  25   915  12   66   249  
  Core                     323  | .    12   56   .    135  12   26   82   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    72   100  75   .    .    .    
Volleys Fired              97   | .    5    18   8    64   1    .    1    
  Largest                  2    | .    2    2    2    2    1    .    1    
  Hottest                  105  | .    60   60   93   105  25   .    30   
Shots Fired                170  | .    10   36   16   106  1    .    1    
  Gun                      154  | .    10   34   8    101  1    .    .    
  Cannon                   8    | .    .    .    8    .    .    .    .    
  Launcher                 7    | .    .    2    .    5    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    1    
  Kinetic                  79   | .    5    18   8    47   1    .    .    
  Thermal                  45   | .    .    .    8    37   .    .    .    
  Explosive                7    | .    .    2    .    5    .    .    .    
  Electromagnetic          38   | .    5    16   .    17   .    .    .    
  Robot Hit Streak         35   | .    4    17   14   35   14   .    15   
  Robot Miss Streak        4    | .    1    2    2    4    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    2    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    
Shots Hit Robots           133  | .    6    25   10   90   1    .    1    
  Core Hits                85   | .    5    9    8    61   2    .    .    
  Critical Hits            2    | .    .    1    .    1    .    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3049 | .    127  339  190  2350 43   .    .    
  Guns                     2173 | .    62   249  87   1732 43   .    .    
  Cannons                  103  | .    .    .    103  .    .    .    .    
  Explosions               773  | .    65   90   .    618  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1159 | .    13   115  87   901  43   .    .    
  Thermal                  785  | .    65   .    103  617  .    .    .    
  Explosive                679  | .    .    90   .    589  .    .    .    
  Electromagnetic          426  | .    49   134  .    243  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    7    .    4    4    
  Average Corruption       6    | .    .    .    .    7    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    24   .    .    3    
    Message Errors         1    | .    .    .    .    1    .    .    .    
    Matter Fused           3    | .    .    .    .    3    .    .    .    
    Heat Flow Errors       5    | .    .    .    .    5    .    .    .    
    Parts Rejected         2    | .    .    .    .    1    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    1    .    .    2    
    Misfires               1    | .    .    .    .    1    .    .    .    
    Targeting Errors       7    | .    .    .    .    7    .    .    .    
    Weapon Failures        5    | .    .    .    .    5    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            52   | .    .    24   .    28   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               52   | .    .    24   .    28   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      106  | .    7    21   .    78   .    .    .    
  Shots                    5    | .    1    1    .    3    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        280  | .    12   42   99   280  .    .    .    
  Average Temperature      66   | .    9    19   39   82   .    .    .    
  Received Heat Transfer   429  | .    .    24   9    324  .    .    72   
  Effects                  3    | .    .    .    .    3    .    .    .    
    Interference           3    | .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    .    .    
  Heat Transferred         1469 | .    50   .    185  1234 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Peak Influence             884  | .   139 220 295 884 374 109 60  
  Initial                  344  | .   .   45  72  106 344 109 45  
  Average                  293  | .   87  160 177 535 350 86  50  
Maximum Alert Level        3    | .   .   1   1   3   1   .   .   
  Low Security (%)         52   | 100 100 81  57  11  .   100 100 
  Level 1                  17   | .   .   18  42  14  100 .   .   
  Level 2                  21   | .   .   .   .   53  .   .   .   
  Level 3                  8    | .   .   .   .   19  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   5   .   .   1   
  Investigation            5    | .   1   .   .   4   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac 
Distress Signals           6    | .   .   .   .   6   .   .   .   
Communications Jammed      1    | .   .   .   .   1   .   .   .   
  Distress Signals         1    | .   .   .   .   1   .   .   .   
Times Spotted              83   | .   4   9   7   49  1   6   7   
  Peak Tracking Total      6    | .   3   3   4   6   1   6   5   
  Tactical Retreats        11   | .   1   1   .   9   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Traps Triggered            3    | .   .   .   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac 
Machines Disabled          4    | .   .   .   .   4   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac 
Machines Accessed          14   | .   2   .   5   4   2   .   1   
  Terminals                10   | .   1   .   4   3   1   .   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   1   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                39   | .   6   .   13  16  2   .   2   
  Successful               24   | .   5   .   9   9   1   .   .   
  Failed                   15   | .   1   .   4   7   1   .   2   
    Catastrophic           1    | .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   7   .   .   .   
  Terminals                29   | .   2   .   11  13  1   .   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          9    | .   4   .   2   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   1   .   7   7   .   .   .   
  Record                   4    | .   .   .   3   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   1   2   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   .   .   1   2   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   4   .   2   2   .   .   .   
  Scan Component           4    | .   2   .   1   1   .   .   .   
  Repair                   4    | .   2   .   1   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   4   4   1   .   1   
  Full Trace Events        3    | .   .   .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 212  | .   .   .   .   .   212 .   .   
    Time                   53   | .   .   .   .   .   53  .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   2   .   1   1   .   .   .   
  Time                     84   | .   52  .   13  19  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   9   .   
  Total Damage             148  | .   .   .   .   .   .   148 .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac Was Fac 
Turns Passed               1969 | 67  318 228 306 799 54  59  138 
Spaces Moved               2472 | 46  270 367 471 910 142 144 122 
  Core                     19   | 3   .   .   .   .   .   .   16  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     167  | 43  124 .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   2286 | .   146 367 471 910 142 144 106 
  Fastest Speed            31   | 50  37  37  31  31  34  34  37  
  Average Speed            45   | 115 84  38  37  33  34  35  98  
  Slowest Speed            200  | 120 150 120 117 117 34  37  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            15   | .   1   1   5   7   1   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   .   .   .   
Exploration Rate (%)       38   | 3   40  60  46  53  6   96  5   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   .   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          63   | .   2   12  .   49  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      63   | .   2   12  .   49  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  
Total                      3131 | 57   352  417  578  1291 145  152  139  
  Wait                     373  | .    45   18   79   231  .    .    .    
  Move                     2437 | 45   267  364  461  895  140  143  122  
  Hop                      14   | .    1    1    4    7    1    .    .    
  Pick Up                  45   | 6    10   .    7    15   1    2    4    
  Fast Attach              59   | 6    6    8    6    25   2    1    5    
  Attach                   16   | .    2    .    2    9    .    3    .    
  Detach                   15   | .    1    .    1    10   .    3    .    
  Swap                     7    | .    1    .    1    5    .    .    .    
  Drop                     68   | .    14   8    9    30   .    .    7    
  Fire                     97   | .    5    18   8    64   1    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  195 | -10/Materials | Identified exit to Mines
  315 | -10/Materials | Repaired Flight Unit
  354 | -10/Materials | Repaired Flight Unit
  386 | -10/Materials | Entered Mines
  500 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  606 | -10/Mines     | Discovered new exit (range 9)
  613 | -10/Mines     | Identified exit to Materials
  614 | -10/Mines     | Entered Materials
  614 | -9/Materials  | Evolved 2 slots: Propulsion x2
  685 | -9/Materials  | Discovered new exit (range 12)
  697 | -9/Materials  | Build established: Scavenger-Mutant
  839 | -9/Materials  | Repaired Flight Unit
  895 | -9/Materials  | Identified exit to Mines
  910 | -9/Materials  | Discovered new exit (range 8)
  920 | -9/Materials  | Identified exit to Materials
  920 | -9/Materials  | Entered another Materials area
  920 | -8/Materials  | Evolved 2 slots: Utility x2
 1212 | -8/Materials  | Crushed by falling debris
 1243 | -8/Materials  | Lost 3 parts (3u)
 1345 | -8/Materials  | Repaired Cesium-ion Thruster
 1592 | -8/Materials  | Discovered new exit (range 16)
 1598 | -8/Materials  | Build established: Mutant
 1719 | -8/Materials  | Identified exit to Factory
 1719 | -8/Materials  | Entered Factory
 1719 | -7/Factory    | Evolved 2 slots: Utility x2
 1773 | -7/Factory    | Sucked down chute
 1773 | -7/Factory    | Entered Waste
 1774 | -7/Waste      | Met a frightened Derelict
 1775 | -7/Waste      | Found Prototype Processor
 1778 | -7/Waste      | Identified Exp. Melee Analysis Suite
 1782 | -7/Waste      | Spotted C-40 Crusher
 1788 | -7/Waste      | EMP discharged
 1789 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1794 | -7/Waste      | Spotted C-40 Crusher
 1795 | -7/Waste      | Spotted C-40 Crusher
 1798 | -7/Waste      | Spotted C-40 Crusher
 1800 | -7/Waste      | Spotted C-40 Crusher
 1804 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1816 | -7/Waste      | Spotted C-40 Crusher
 1829 | -7/Waste      | Discovered new exit (range 11)
 1832 | -7/Waste      | Identified exit to Factory
 1832 | -7/Waste      | Entered Factory
 1835 | -7/Factory    | Lost 3 parts (2n1w)
 1970 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01905_ Acquired Broken Imp. Remote Datajack.
01906_ Dropped Broken Imp. Remote Datajack.
01916_ K-01 Serf cleans the Fabricator.
01925_ K-01 Serf collects debris. <x2>
01933_ K-01 Serf cleans the Pressure Siphon.
01934_ Acquired Remote Datajack.
01936_ Jacked L-41 Fighter...
>>parse_system
Reading system data...
01938_ Dropped Hvy. Particle Cannon.
01938_ Dropped Med. Armor Plating.
01939_ Acquired Hvy. Particle Cannon.
01940_ Cesium-ion Thruster destroyed.
01940_ K-01 Serf cleans the Pressure Siphon. <x2>
01945_ Lgt. Nuclear Core destroyed.
01945_ Xenon Bombardment Thruster destroyed.
01963_ System corrupted: Remote Datajack rejected.
01966_ Kinecellerator destroyed.
[Achievement: 5k Club]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| "" """  !    g            #??????????????????????? |
|              #   """ """  #??????????????????????? |
|              #   """ """  #??????????????????????? |
|              #   """ """  #??????????????????????? |
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| !  """"      #            #??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          14
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           10
Terrain Scan Density       85
ECM Strength               2
Jamming Range              8
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             12
Matter Filtering           30
Salvage Targeting          2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Everything Is Under Control
GoHome()
Just Browsing
One Hack Too Far
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ProtonGravmagCapacitor
  Manual?         0
Play Time         01:26:54
  Cumulative      20.9 hours
  Start           2021.09.26 @ 10:06:44
  End             2021.09.26 @ 17:53:26
Sessions          15
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          35
  Rogue           32
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          26
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df539267-9bb3-46c7-826a-210c94995279