Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 11:25:49 Player: pakman Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (3875) 3875 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1672) 1672 TOTAL SCORE: 9202 Bonus ------- High Alert Combat Kills 385 Follower Combat Kills 87 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 199/300 Energy 147/150 System Corruption 5% Temperature Cool (1) Movement Treading (225) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (6) ------ Scrap Suit Thermal Generator Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (15) --- Light Deuterium Engine Machine Analyzer Relay Coupler [NC] (31) Relay Coupler [Swarmer] (25) Relay Coupler [Grunt] (31) Relay Coupler [Grunt] (29) Relay Coupler [Grunt] (22) Relay Coupler [Sentry] (19) Relay Coupler [Hunter] (12) Relay Coupler [Behemoth] (11) Mini Grenade Launcher Field Lobotomy Kit (2) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Scrap Suit Thermal Generator Large Storage Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Field Lobotomy Kit > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] High-powered Shotgun High-powered Shotgun Bore Cannon Mini Grenade Launcher Heavy Flail [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Thermal Generator Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 4 . . . Weapon . | . . . . . . . . . Parts Attached 58 | . 7 5 . 1 25 17 2 1 Power 10 | . 1 1 . . 2 4 1 1 Engine 3 | . 1 1 . . . 1 . . Core 7 | . . . . . 2 3 1 1 Reactor . | . . . . . . . . . Propulsion 17 | . . 2 . . 7 7 1 . Treads 5 | . . 2 . . 1 1 1 . Leg 6 | . . . . . . 6 . . Wheel 6 | . . . . . 6 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | . 1 1 . . 8 5 . . Device 5 | . . 1 . . 2 2 . . Storage 2 | . 1 . . . 1 . . . Processor 2 | . . . . . 2 . . . Hackware . | . . . . . . . . . Protection 6 | . . . . . 3 3 . . Artifact . | . . . . . . . . . Weapon 16 | . 5 1 . 1 8 1 . . Energy Gun 4 | . 4 . . . . . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 4 | . . . . . 4 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 2 | . . 1 . . . 1 . . Special Weapon 2 | . 1 . . 1 . . . . Impact Weapon 2 | . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . 6 . . . 10 9 . 7 Power 4 | . 1 . . . . 2 . 1 Propulsion 12 | . 2 . . . 6 3 . 1 Utility 7 | . . . . . 3 3 . 1 Weapon 9 | . 3 . . . 1 1 . 4 Highest Loss Streak 4 | . 4 . . . 4 4 . 4 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 6 7 5 11 12 12 12 15 13 Power 2 | 1 1 . 2 3 3 2 1 1 Propulsion 1 | 4 4 2 2 2 1 1 . . Utility 3 | . . . 1 1 1 3 8 9 Weapon 3 | 1 2 2 5 5 4 3 4 2 Tool/Special . | . . . . . . . . . Unused Backups 26 | 6 3 . . . 2 5 . 10 Power 6 | 1 1 . . . . 3 . 1 Propulsion 6 | 2 2 . . . 1 1 . . Utility 11 | 1 . . . . . 1 . 9 Weapon 3 | 2 . . . . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 83 86 100 100 86 79 90 87 Engine 3 | . 13 13 14 14 2 . . . Core 6 | . . . . . 6 8 9 7 Treads 10 | . . 27 28 28 4 5 18 17 Leg 6 | . 27 . . . . 9 . . Wheel 2 | . . . . . 9 1 . . Device 13 | . . 2 14 14 10 16 18 18 Storage 10 | . 14 14 14 14 9 9 9 9 Processor 9 | . . . . . 16 10 9 9 Protection 4 | . . . . . 8 3 9 8 Energy Gun 5 | . 21 27 28 24 . . . . Ballistic Gun 6 | . 1 . . . 6 8 9 8 Ballistic Cannon 1 | . . . . . . . 8 2 Impact Weapon 3 | . . . . . 5 5 . 5 Peak Build Rating 42 | 6 7 9 11 19 32 36 42 40 Average Rating 24 | 6 5 6 10 14 26 27 36 36 On Entrance 16 | 6 6 2 9 11 11 32 35 37 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 11 27 27 27 33 56 62 53 53 Greatest Support 42 | 20 20 40 40 40 40 42 42 42 Greatest Overweight (x) 17 | . 7 . . . 17 3 1 1 Average Overweight (x) 1 | . 1 . . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 Most Carried 15 | 6 9 9 13 13 15 15 15 15 Average Carried 12 | 6 7 5 12 13 13 13 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 7 9 13 13 14 15 15 12 Class Distribution -------------------- 71% | Mutant 16% | Scavenger-Mutant 7% | Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Matter Collected 2663 | 212 75 100 . . 786 930 345 215 Remotely . | . . . . . . . . . Salvage Created 2989 | 87 180 57 . . 1203 825 398 239 Parts 173 | 8 17 19 . . 58 39 18 14 Haulers Intercepted 5 | . 1 . . . 4 . . . Recyclers Shooed 5 | 1 . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 79 | . 6 6 . . 25 30 3 9 Melee 1 | . . . . . . . . 1 Guns 30 | . 5 . . . 8 15 . 2 Cannons 9 | . . . . . 5 . 3 1 AOE 36 | . 1 6 . . 9 15 . 5 Classes Destroyed 14 | 2 5 . . . 4 1 1 1 Worker 5 | . 1 . . . 4 . . . Builder 5 | . 1 . . . 4 . . . Tunneler 3 | 1 . 2 . . . . . . Hauler 5 | . 1 . . . 4 . . . Recycler 8 | 1 . . . . 3 . 4 . Mechanic 1 | . . . . . . . 1 . Watcher 5 | . 1 . . . 4 . . . Swarmer 40 | . 6 6 . . 11 14 . 3 Grunt 24 | . . . . . 10 14 . . Duelist 1 | . . . . . 1 . . . Sentry 8 | . . . . . 2 1 3 2 Specialist 1 | . . . . . . 1 . . Hunter 1 | . . . . . 1 . . . Programmer 4 | . . . . . . . . 4 Best Kill Streak 10 | 2 4 3 . . 10 8 3 3 Combat Bots Only 8 | . 3 3 . . 6 8 1 3 Max Kills in Single Turn 5 | 1 2 3 . . 5 4 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . 1 3 . . 3 4 . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 404 | . 77 16 . 8 107 108 37 51 Missed 111 | . 17 8 . 1 31 36 6 12 Hits 293 | . 60 8 . 7 76 72 31 39 Melee 1 | . . . . . 1 . . . Projectile 292 | . 60 8 . 7 75 72 31 39 AOE 2 | . . . . 2 . . . . Critical Strikes 12 | . . . . . 6 2 1 3 Damage Taken 4434 | . 617 64 . 145 1385 1076 464 683 Core 793 | . 155 26 . 51 153 262 61 85 Absorbed by Shields 108 | . . . . . . 38 . 70 Regen/Repaired (Parts) 96 | . . . . . 86 . . 10 Core Remaining (%) 53 | 100 . . . 7 . . . . Volleys Fired 245 | 4 33 13 . 1 59 70 38 27 Largest 2 | 2 2 2 . 1 2 2 2 2 Hottest 100 | 60 100 90 . . 80 50 68 68 Shots Fired 423 | 8 54 20 . 1 109 117 76 38 Gun 301 | 8 42 14 . . 79 106 38 14 Cannon 68 | . . . . . 22 . 37 9 Launcher 39 | . . 6 . . 8 11 . 14 Special 15 | . 12 . . 1 . . 1 1 Kinetic 287 | 4 . . . . 79 106 75 23 Thermal 63 | 4 23 14 . . 22 . . . Explosive 39 | . . 6 . . 8 11 . 14 Electromagnetic 31 | . 31 . . . . . . . Robot Hit Streak 14 | 5 8 6 . 5 14 8 8 10 Robot Miss Streak 8 | 2 3 2 . . 8 5 5 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 297 | 6 25 11 . 1 102 86 41 25 Core Hits 163 | 3 12 7 . . 55 56 14 16 Critical Kills 9 | . . . . . 1 1 4 3 Critical Parts Destroyed 12 | . . . . . 4 1 6 1 Critical Strikes 23 | . 1 . . . 5 2 10 5 Destroy 14 | . . . . . . . 10 4 Corrupt 1 | . 1 . . . . . . . Smash 8 | . . . . . 5 2 . 1 Melee Attacks 108 | . . . . . 71 21 . 16 Impact 108 | . . . . . 71 21 . 16 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 10 | . . . . . 10 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9394 | 64 384 577 . . 3674 2987 633 1075 Guns 3064 | 64 298 101 . . 866 1485 171 79 Cannons 981 | . . . . . 413 . 462 106 Explosions 2682 | . 62 476 . . 798 795 . 551 Melee 2643 | . . . . . 1597 707 . 339 Ramming . | . . . . . . . . . Kinetic 3202 | 33 . . . . 866 1485 633 185 Thermal 691 | 31 146 101 . . 413 . . . Explosive 2620 | . . 476 . . 798 795 . 551 Electromagnetic 238 | . 238 . . . . . . . Impact 2643 | . . . . . 1597 707 . 339 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 1 1 1 5 Average Corruption 1 | . . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . . . . . 2 30 7 9 Message Errors 15 | . . . . . . 9 1 5 Matter Fused 10 | . . . . . . 6 2 2 Heat Flow Errors 6 | . . . . . . 3 2 1 Energy Discharges 8 | . . . . . . 5 2 1 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 5 | . . . . . 1 4 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 1128 | . . 55 . . 615 358 4 96 Projectiles 20 | . . . . . 16 . 4 . Explosions 123 | . . 55 . . 37 31 . . Melee 985 | . . . . . 562 327 . 96 Knockbacks 6 | . . . . . 5 . 1 . Impact 5 | . . . . . 5 . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 336 | . 10 . . . 143 71 . 112 Shots 9 | . 1 . . . 2 2 . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 376 | . 152 90 . . 376 237 252 149 Average Temperature 66 | . 41 44 . . 120 83 52 33 Received Heat Transfer 1655 | . 234 . . 30 657 536 162 36 Effects 3 | . . . . . 2 . 1 . Energy Bleed 2 | . . . . . 1 . 1 . Matter Decay 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 9 | . . . . . 6 2 . 1 Combat Hostiles 5 | . . . . . 3 2 . . Parts Fried 13 | . 1 . . . 7 4 . 1 Impact Corruptions 25 | . . . . . 17 5 . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1225 | 75 211 273 . . 666 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Maximum Alert Level 5 | . . . . . 1 5 3 3 Low Security (%) 34 | 100 100 100 . 100 82 . . . Level 1 9 | . . . . . 17 15 . . Level 2 9 | . . . . . . 9 . 52 Level 3 30 | . . . . . . 34 100 47 Level 4 5 | . . . . . . 14 . . Level 5 10 | . . . . . . 26 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 2114 | 5 124 150 . 84 339 2114 1030 833 Initial 1030 | . 3 . . . 20 218 1030 518 Average 643 | 4 31 32 . 38 136 1102 880 679 Influence Increases 3963 | 10 219 207 . 84 853 2046 173 371 Destroy 0b10 Robot/C 1640 | . 120 120 . 40 500 620 60 180 Destroy 0b10 Robot/NC 185 | 10 20 10 . . 95 20 25 5 Destroy Leader 210 | . 24 20 . 10 106 10 30 10 Allied During Kill 5 | . . . . 3 . 2 . . Successful Hack 51 | . 12 . . . 9 16 . 14 Disable Machine 225 | . 15 15 . 15 60 15 45 60 Anti-Garrison Action 1300 | . . . . . . 1250 . 50 Destroy Structure 302 | . 13 42 . 16 83 83 13 52 Lose Combat Pursuer 45 | . 15 . . . . 30 . . Influence Decreases 3164 | 5 224 89 118 30 571 268 1490 369 Entered New Map 1635 | . 2 . 118 . 34 118 1084 279 Time Decay 1129 | 5 202 89 . 10 437 . 386 . Lost Part 280 | . 20 . . . 100 90 . 70 Lost Ally 120 | . . . . 20 . 60 20 20 Squads Dispatched 6 | . 2 . . . 2 . 2 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 . . . 2 . . . Assault 1 | . . . . . . . 1 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Distress Signals 9 | . 1 . . . 7 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 19 6 . 2 35 25 14 9 Peak Tracking Total 6 | . 6 3 . 2 5 4 6 3 Tactical Retreats 3 | . 1 . . . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 14 | . . . . . 1 8 . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 21 | . 1 1 . 1 4 6 3 5 Max in Single Turn 1 | . 1 1 . . 1 1 1 1 Garrison Relay 6 | . . . . . . 5 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 22 | . 4 . 1 . 9 4 3 1 Terminals 16 | . 4 . . . 5 4 2 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 54 | . 11 . 1 . 29 6 5 2 Successful 30 | . 10 . 1 . 14 2 2 1 Failed 24 | . 1 . . . 15 4 3 1 Catastrophic 5 | . 1 . . . 2 1 1 . Database Lockouts . | . . . . . . . . . Manual 26 | . 4 . 1 . 15 1 4 1 Terminals 39 | . 11 . . . 16 6 4 2 Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . . 8 . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 13 | . 7 . 1 . 2 2 . 1 Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . Patrol Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . Garrison Registry 1 | . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . . 1 Security Stations 1 | . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . . Scan Component 3 | . . . . . 3 . . . Repair 3 | . . . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 2 | . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 7 | . 3 . . . 3 . 1 . Terminals 7 | . 3 . . . 3 . 1 . Botnet 7 | . 3 . . . 3 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 4 . . . 7 3 2 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . Time 102 | . . . . . 102 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 20 | . . . . . . 17 . 3 Machine Destruction 20 | . . . . . . 17 . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total Allies 6 | . . . . 1 . 3 1 1 Largest Group 3 | . . . . 1 . 3 1 1 Highest-Rated Group 37 | . . . . 34 . 30 15 37 Highest-Rated Ally 37 | . . . . 34 . 10 15 37 Total Orders . | . . . . . . . . . Ally Attacks 25 | . . . . 2 . 12 2 9 Total Damage 542 | . . . . 216 . 254 29 43 Kills 3 | . . . . 2 . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Field Lobotomies 3 | . . . . 1 . . 1 1 Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Active Infowar (turns) 1614 | . . 96 347 26 1145 . . . Sensors 1057 | . . . . . 1057 . . . Seismic 843 | . . 96 347 26 374 . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Turns Passed 8639 | 39 877 544 347 26 1639 3248 912 1007 Spaces Moved 3909 | 23 386 307 215 13 733 1530 330 372 Core 5 | . 1 . . . 4 . . . Treads 1886 | . . 307 215 13 206 443 330 372 Legs 1220 | 23 385 . . . . 812 . . Wheels 798 | . . . . . 523 275 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 105 | 120 120 160 160 160 105 105 232 152 Average Speed 181 | 120 190 160 160 160 143 183 232 227 Slowest Speed 900 | 120 400 160 160 160 900 270 232 232 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 2 66 70 60 9 41 67 21 39 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 85 | . 10 19 . . 36 16 . 4 Terrain Destroyed 359 | . 14 59 . . 93 71 18 104 Melee 32 | . . . . . 26 2 . 4 Projectile 33 | . 11 . . . . . 18 4 AOE 294 | . 3 59 . . 67 69 . 96 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total 4833 | 26 451 337 218 15 1088 1822 407 469 Wait 315 | . 16 4 . . 167 57 30 41 Move 3901 | 22 385 306 214 12 732 1528 330 372 Hop . | . . . . . . . . . Pick Up 45 | . 2 5 4 . 13 20 1 . Fast Attach 20 | . 3 1 . . 9 6 . 1 Attach 24 | . 2 4 . . 8 7 . 3 Detach 7 | . 3 . . . 2 2 . . Swap 62 | . 4 4 . 2 19 23 5 5 Drop 35 | . 3 . . . 8 21 3 . Fire 245 | 4 33 13 . 1 59 70 38 27 Melee 108 | . . . . . 71 21 . 16 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 57 | . . . . . . 53 . 4 Rewire 14 | . . . . . . 14 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 40 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 812 | -10/Materials | Discovered new exit (range 5) 915 | -10/Materials | Core integrity fell below 50% 917 | -10/Materials | Entered Mines 931 | -10/Mines | Learned Materials garrison access intel 947 | -10/Mines | Lost 4 parts (1p2n1w) 1017 | -10/Mines | Discovered new exit (range 13) 1064 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1097 | -10/Mines | Discovered new exit (range 4) 1186 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1189 | -10/Mines | Found Scrap Suit 1296 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1417 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1417 | -10/Mines | Discovered new exit (range 4) 1461 | -10/Mines | Entered Exiles 1504 | -10/Exiles | Met 8R-AWN 1527 | -10/Exiles | Met EX-HEX 1580 | -10/Exiles | Met EX-BIN 1599 | -10/Exiles | Aligned with FarCom system 1600 | -10/Exiles | Given EX-Vault access code 1639 | -10/Exiles | Opened EX-Vault 1652 | -10/Exiles | Found Field Lobotomy Kit 1685 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1737 | -10/Exiles | Met EX-DEC 1790 | -10/Exiles | Discovered new exit (range 14) 1808 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1808 | -10/Exiles | Entered Mines 1809 | -9/Mines | Assembled infested the area 1814 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1816 | -9/Mines | Assimilated D-53 Grenadier with FLK Orb 1819 | -9/Mines | Discovered new exit (range 9) 1824 | -9/Mines | Core integrity fell below 20% 1834 | -9/Mines | Entered Materials 1834 | -8/Materials | Evolved 4 slots: Utility x4 1835 | -8/Materials | Loaded intel: 1 garrison access location 2047 | -8/Materials | Repaired Lgt. Ion Engine 2732 | -8/Materials | Build established: Assassin 2811 | -8/Materials | Lost 4 parts (2n2u) 2886 | -8/Materials | Repaired Lgt. Nuclear Core 2926 | -8/Materials | Repaired Lgt. Nuclear Core 3280 | -8/Materials | Build established: Mutant 3470 | -8/Materials | Identified exit to Garrison 3473 | -8/Materials | Entered Garrison 3535 | -8/Garrison | Triggered checkpoint 3629 | -8/Garrison | Triggered checkpoint 3858 | -8/Garrison | Garrison Relay disabled 3931 | -8/Garrison | Triggered checkpoint 3965 | -8/Garrison | Core integrity fell below 50% 3997 | -8/Garrison | Lost 4 parts (1p1n1u1w) 4048 | -8/Garrison | Triggered checkpoint 4118 | -8/Garrison | Spotted B-75 Beast 4119 | -8/Garrison | Spotted B-75 Beast 4144 | -8/Garrison | Triggered checkpoint 4180 | -8/Garrison | Destroyed 8 combat bots 4195 | -8/Garrison | Triggered checkpoint 4253 | -8/Garrison | Learned Materials security intel 4268 | -8/Garrison | Garrison Relay disabled 4359 | -8/Garrison | Discovered new exit (range 12) 4378 | -8/Garrison | Identified exit to Materials 4409 | -8/Garrison | Triggered checkpoint 4502 | -8/Garrison | Triggered checkpoint 4759 | -8/Garrison | Build established: Scavenger-Mutant 4781 | -8/Garrison | Triggered checkpoint 4851 | -8/Garrison | Lost 3 allies 4910 | -8/Garrison | Discovered exit to Materials (range 22) 4910 | -8/Garrison | Discovered exit to Materials (range 35) 4910 | -8/Garrison | Discovered exit to Materials (range 65) 5007 | -8/Garrison | Installed Relay Interface Framework 5482 | -8/Garrison | Garrison Relay disabled 5513 | -8/Garrison | Triggered checkpoint 5575 | -8/Garrison | Garrison Relay disabled 5836 | -8/Garrison | Build established: Mutant 6721 | -8/Garrison | Entered Materials 6774 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 7521 | -8/Materials | First assault squad dispatched 7600 | -8/Materials | Garrison activated, responded to threat 7619 | -8/Materials | Core integrity fell below 20% 7632 | -8/Materials | Identified exit to Garrison 7633 | -8/Materials | Entered Garrison 7831 | -8/Garrison | Triggered checkpoint 7937 | -8/Garrison | Lost 3 parts (1p2w) 7939 | -8/Garrison | Garrison Relay disabled 7947 | -8/Garrison | Triggered checkpoint 8564 | -8/Garrison | Triggered checkpoint 8603 | -8/Garrison | Assimilated P-60 Hacker with FLK Orb 8640 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08596_ HV Slug penetrates Wall. 08597_ P-60 Hacker springs to life. 08598_ HV Slug penetrates P-60 Hacker. 08598_ HV Slug penetrates Wall. 08599_ Hpw. Shotgun destroyed. 08600_ HV Slug penetrates Wall. 08602_ The unstable cave ceiling collapses. 08602_ Bore Cannon destroyed. 08603_ P-60 Hacker assimilated. 08618_ The unstable cave ceiling collapses. 08618_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 08630_ Hacker 3a destroyed. 08631_ Imp. Medium Armor Plating destroyed. 08632_ Scrap Suit cannibalized Mic. Nuclear Core to repair Mic. Nuclear Core. 08634_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 08637_ Lgt. Treads destroyed. 08637_ P-60 Hacker suffers critical hit (Smash). 08637_ P-60 Hacker destroyed. 08640_ Acquired 94 matter. Map ----- +----------------------------------------------------+ | ??# # #????# #????????### #"#?????? | | ??# # # " "#??### #??????????# ###?????? | | ??# # " #??# #?????###### #???????? | | ??# # " #??# #????## #???????? | | ??# & " "#??# #????# #####???????? | | ??# # #??### #????# #???????????? | | ??# ### " "" "#????# #????# # #???????????? | | ??# #?# "&&" " "?????# #????##"###???????????? | | ??# #?# "&&" " "?????# #?????##??????????????? | | ??# #?###########?????# #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??# #?????????????????# #?????????????????????? | | ??###################### #?????????????????????? | | ??# ##????????????????????? | | ??# "#????????????????????? | | ??# ##################"####????????????????????? | | ??# #????????????????###???????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #?????###????????????#####?????????????????? | | ??# #?##### #####???????? /!??????????????????? | | "## ### # [#??????##p!#???????????????????? | | ## #=* ########==#####????????????????? | | !!@[[[% #????????????????? | | ###+#####????????????????? | | ## ## # ### ##????????????????????????? | | ?# #### # #"""""#????????????????????????? | | ? "??## ##########????????????????????????? | | "???#####?????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ? #?????????????????????????????????????????? | | ?## #??????????????????????????????????????????? | | ??# ???????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 32% | -8/Materials Lgt. Nuclear Core | 20% | -8/Materials Lgt. Nuclear Core | 62% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed SwordRecyclingSword Manual? 0 Play Time 01:23:32 Cumulative 74.0 hours Start 2025.06.05 @ 18:25:38 End 2025.06.07 @ 11:25:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f6068cc-3ac5-4e7e-b333-5a75f284184a