Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.15 @ 16:07:06 Player: dhtilly Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (300) 1500 Value Destroyed (10651) 10651 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (1837) 1837 TOTAL SCORE: 20948 Bonus ------- High Alert Combat Kills 758 Follower Combat Kills 248 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1062 Friendly Fire -1531 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 497/497 System Corruption 8% Temperature Cool (0) Movement Treading (182) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Fusion Reactor Fusion-Fission Reactor > --- PROPULSION (5) --- Treaded Myomer-Heavy Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit > --- WEAPON (3) ------- Enhanced Gauss Cannon Field Lobotomy Kit > --- INVENTORY (20) --- Advanced Cooling System Compact Battery (200) Experimental Sensor Array Advanced Targeting Computer Experimental Armor Integrity Analyzer Improved Transmission Jammer Dynamic Insulation System System Purifier Heavy Missile Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Fusion-Fission Reactor > --- PROPULSION ------- Heavy Treads Treaded Myomer-Heavy Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Hyp. Entropic Rail Construct/G > --- INVENTORY -------- Fission Core Fusion Reactor Fusion Reactor Armored Huge Wheel Compact Battery Experimental Sensor Array Advanced Terrain Scanner Improved Targeting Computer Improved Transmission Jammer Layered Heavy Armor Plating Advanced Shield Generator System Restoration Module Advanced Plasma Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun Heavy Missile Launcher Precision Grenade Launcher Field Lobotomy Kit [Rating: 105] Favorites ----------- Power Constructs Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Constructs Propulsion VSS Leg Treads Constructs Leg VSS Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Heavy Armor Plating Weapon Advanced Plasma Cannon Energy Gun Constructs Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Shock Maul Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 2 2 . . 4 . . . . . . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . 1 . . . . . . Utility 5 | . . . 1 . . . 1 1 . . 2 . . . . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . Parts Attached 320 | 6 18 15 46 8 1 12 44 43 30 7 19 4 13 10 8 21 15 Power 12 | 1 . . 3 . . 2 2 3 . . . . . . . . 1 Engine 8 | 1 . . 3 . . 1 1 2 . . . . . . . . . Core 3 | . . . . . . 1 1 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 89 | 2 6 10 9 1 . 5 18 17 2 4 1 1 4 . 2 5 2 Treads 21 | 2 4 3 . . . . . 5 . 3 . 1 1 . . 1 1 Leg 42 | . 2 . 9 1 . 5 18 6 . . . . . . . 1 . Wheel 19 | . . 7 . . . . . 1 . 1 1 . 3 . 2 3 1 Hover 7 | . . . . . . . . 5 2 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 106 | 1 9 1 23 4 1 1 8 11 12 1 7 1 6 8 2 5 5 Device 59 | . 4 1 16 2 . . 2 5 4 1 1 1 5 8 1 5 3 Storage 9 | 1 3 . 2 . 1 . . . 1 . 1 . . . . . . Processor 6 | . . . . . . . 1 2 . . 1 . . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 32 | . 2 . 5 2 . 1 5 4 7 . 4 . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 113 | 2 3 4 11 3 . 4 16 12 16 2 11 2 3 2 4 11 7 Energy Gun 53 | . 3 2 10 2 . 3 14 7 7 2 . . 1 . . 2 . Energy Cannon 23 | . . . . . . . . 2 4 . 8 1 2 . 2 4 . Ballistic Gun 5 | 2 . . . . . . 1 . . . 2 . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . 3 2 Launcher 18 | . . 2 1 1 . 1 1 3 4 . 1 . . 2 . 1 1 Special Weapon 2 | . . . . . . . . . . . . 1 . . . . 1 Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . . . . . . . . . . . 2 1 3 Unidentified Prototypes 26 | . . . 3 . . . 5 3 5 . 2 . 1 . . 6 1 Corrupted Parts 3 | . . . . . . 2 . 1 . . . . . . . . . System Corruption 9 | . . . . . . 6 . 3 . . . . . . . . . Parts Lost 44 | . . . 5 3 . 2 4 8 1 2 4 . 1 1 1 3 9 Power 6 | . . . . . . . 1 . . . 2 . . 1 . . 2 Propulsion 11 | . . . 2 1 . 1 2 3 . . . . . . . . 2 Utility 13 | . . . 2 1 . . 1 2 . . 1 . . . 1 2 3 Weapon 14 | . . . 1 1 . 1 . 3 1 2 1 . 1 . . 1 2 Highest Loss Streak 4 | . . . 3 2 . 1 1 2 1 1 2 . 1 1 1 3 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 81 | . 98 100 99 99 100 99 99 94 98 82 71 64 62 58 58 60 59 Engine 5 | . 14 14 10 11 11 10 6 3 7 7 3 . . . 2 6 . Core 1 | . . . . . . . 2 3 . . 4 2 . . . . 2 Reactor 1 | . . . . . . . . . . . . 2 5 5 2 . 3 Treads 5 | . 20 20 . . . . . 3 . 17 9 6 5 5 5 6 5 Leg 11 | . 7 . 32 33 33 32 36 15 . . . . . . . . 3 Wheel 2 | . . 7 . . . . . 1 . 1 3 3 4 5 5 3 1 Hover 1 | . . . . . . . . 6 30 2 . . . . . . . Device 11 | . 6 14 12 21 22 20 9 7 7 14 13 11 10 11 11 10 13 Storage 7 | . 14 14 11 11 11 11 9 7 13 7 5 5 5 5 5 5 5 Processor 5 | . . . . . . . 8 13 7 7 5 5 5 5 5 4 8 Protection 5 | . 5 . 9 . . 1 8 6 7 . 4 5 5 5 5 4 . Energy Gun 10 | . 21 27 21 20 22 21 17 18 6 9 2 . . . . . 3 Energy Cannon 5 | . . . . . . . . 3 13 10 11 14 13 6 10 9 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 12 34 32 39 38 36 36 42 58 61 55 105 104 101 92 91 112 90 Greatest Support 154 | 40 40 40 39 37 36 39 57 56 56 90 90 154 154 16 28 87 107 Greatest Overweight (x) 5 | 3 2 3 1 1 . 1 . 1 1 1 3 3 5 5 5 5 2 Average Overweight (x) 1 | . . . . . . . . . . . 1 2 3 5 4 2 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 Most Carried 20 | 3 15 15 15 15 15 15 15 15 15 15 20 20 20 19 20 20 20 Average Carried 15 | 1 10 15 14 13 14 14 14 14 14 13 15 18 19 18 18 19 14 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 3 15 15 15 14 15 15 15 13 15 14 18 20 19 17 19 18 10 Scrap Engine Consumption 131 | . . . . . . . . . . 24 41 8 11 4 8 23 12 Constructs Created 6 | . . . . . . . . . . 2 3 . . . . . 1 Constructs Modified 50 | . . . . . . . . . . 4 17 4 4 2 4 9 6 Class Distribution -------------------- 44% | Mutant 34% | Construct 11% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Skirmisher | -7/Storage Skirmisher | -7/Recycling Skirmisher | -5/Factory Construct | -5/Waste Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Matter Collected 5385 | 199 192 276 470 84 . 157 440 513 485 103 370 164 612 427 283 385 225 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 13585 | . 362 140 1452 84 . 309 2359 1700 1200 955 1489 523 1796 318 247 216 435 Parts 583 | . 20 8 89 5 . 11 122 61 61 22 61 8 66 17 13 8 11 Haulers Intercepted 23 | . 1 . 5 . . . 4 4 6 . 2 . 1 . . . . Recyclers Shooed 16 | . . . . . . . 1 . 2 8 2 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . . . . . 11 16 . 4 Prevented 1 | . . . . . . . . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Combat Hostiles Destroyed 219 | . 10 10 31 5 . 6 34 32 21 4 23 2 12 9 4 10 6 Guns 111 | . 10 6 27 4 . 3 32 19 6 . 2 . . 1 . . 1 Cannons 47 | . . . . . . . . 3 7 3 14 . 11 2 4 1 2 AOE 49 | . . 4 3 1 . 2 . 8 8 . 5 . . 6 . 9 3 Classes Destroyed 22 | . 3 2 6 . . . 2 4 . . . 1 . 2 . 1 1 Worker 8 | . . . 1 . . . 4 1 2 . . . . . . . . Builder 8 | . . . 1 . . . 1 1 1 . . . 4 . . . . Tunneler 3 | . . . . . . . . 3 . . . . . . . . . Hauler 23 | . 1 . 5 . . . 4 4 6 . 2 . 1 . . . . Recycler 20 | . . . . . . . 5 1 1 8 1 . 4 . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . Mechanic 3 | . 1 . 1 . . . . 1 . . . . . . . . . Operator 5 | . . . 2 . . . 3 . . . . . . . . . . Watcher 13 | . . . 2 . . . 3 4 2 . 1 . 1 . . . . Swarmer 40 | . . 2 8 4 . . 6 3 7 . 5 . . 4 . . 1 Saboteur 2 | . . . . . . . . . . . . . . . . 2 . Grunt 82 | . 10 2 13 . . 6 18 15 3 . 3 . . 4 . 6 2 Brawler 5 | . . . 1 . . . . 4 . . . . . . . . . Duelist 3 | . . . . . . . . 3 . . . . . . . . . Sentry 38 | . . . 9 . . . 9 1 9 4 3 . 2 . . . 1 Hunter 15 | . . . . . . . . 3 1 . 2 . 3 . 3 . 3 Programmer 24 | . . . . . . . . 3 1 . 10 . 7 . 1 2 . Heavy 1 | . . . . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 Compactor 3 | . . . . . . . . . . . . 2 1 . . . . Assembled 6 | . . 6 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 15 | . 4 5 6 4 . 3 7 8 15 4 5 1 5 7 3 10 2 Combat Bots Only 10 | . 3 5 5 4 . 3 6 6 9 1 5 1 3 7 3 10 2 Max Kills in Single Turn 4 | . 1 4 3 2 . 1 2 2 2 1 3 1 3 3 1 2 2 Gunslinging 1 | . . . . 1 . . 1 . . . . . . . . . . Exploded 4 | . . 4 2 1 . 1 . 2 2 . 3 . . 3 . 2 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Damage Taken 16816 | . 438 108 1046 313 . 373 1427 2166 1019 381 2277 . 1517 473 698 2182 2398 Core 2099 | . 83 26 141 36 . 80 306 272 86 32 177 . 115 . 21 349 375 Absorbed by Shields 481 | . . . . . . . . . . . . . . . . 324 157 Regen/Repaired (Parts) 3096 | . . . . . . . 167 11 . 47 1041 25 606 16 247 543 393 Core Remaining (%) 55 | 100 . 56 . . . 35 44 . . 44 . . . . . . . Volleys Fired 747 | . 38 14 91 14 . 12 141 92 60 30 87 15 58 23 13 19 40 Largest 3 | . 2 2 2 2 . 2 2 3 3 3 3 3 3 2 2 2 2 Hottest 339 | . 130 130 130 90 . 90 125 230 235 221 257 257 257 220 322 339 177 Shots Fired 1485 | . 74 24 178 23 . 18 273 245 135 60 176 40 116 34 20 27 42 Gun 950 | . 74 20 177 18 . 17 273 205 44 22 40 5 16 10 . . 29 Cannon 481 | . . . . . . . . 27 83 38 133 34 100 19 20 17 10 Launcher 52 | . . 4 1 5 . 1 . 13 8 . 3 . . 5 . 10 2 Special 2 | . . . . . . . . . . . . 1 . . . . 1 Kinetic 128 | . 40 . . . . . . . . 4 2 5 47 14 5 3 8 Thermal 1106 | . 34 20 81 . . . 273 232 127 56 142 34 69 15 15 6 2 Explosive 52 | . . 4 1 5 . 1 . 13 8 . 3 . . 5 . 10 2 Electromagnetic 160 | . . . 96 18 . 17 . . . . 29 . . . . . . Entropic 37 | . . . . . . . . . . . . . . . . 8 29 Robot Hit Streak 22 | . 14 5 15 7 . 8 20 12 17 22 18 19 19 10 12 9 16 Robot Miss Streak 10 | . 4 7 10 3 . 2 4 6 6 1 2 2 3 2 1 1 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . Secondary Targets 10 | . . . . 1 . 1 6 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 . . . . . . . . . Shots Hit Robots 1103 | . 56 20 138 16 . 18 184 171 105 45 122 33 79 20 14 20 62 Core Hits 688 | . 55 35 119 6 . 14 78 110 95 16 51 5 30 17 4 27 26 Critical Kills 9 | . . . . . . . . . 1 . 2 2 4 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 41 | . . . . . . . 17 7 1 1 6 2 4 . 1 . 2 Burn 26 | . . . . . . . 17 7 . 1 1 . . . . . . Meltdown 6 | . . . . . . . . . 1 . 1 2 2 . . . . Destroy 4 | . . . . . . . . . . . 1 . 2 . 1 . . Blast 5 | . . . . . . . . . . . 3 . . . . . 2 Melee Attacks 34 | . . . . . . . . . . . . . . . 5 1 28 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . . . . . . . 5 1 28 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 30912 | . 656 414 2638 314 . 639 3659 5144 3337 1090 3873 1002 2972 1269 475 2142 1288 Guns 13692 | . 652 182 2140 227 . 284 3641 3175 1100 320 478 104 310 227 . . 852 Cannons 10391 | . . . . . . . . 323 1381 770 2934 898 2551 356 465 457 256 Explosions 6735 | . . 232 498 87 . 355 . 1646 842 . 461 . 111 686 . 1685 132 Melee 57 | . . . . . . . . . . . . . . . 10 . 47 Ramming 37 | . 4 . . . . . 18 . 14 . . . . . . . 1 Kinetic 2310 | . 187 . . . . . . . . 35 . 104 1201 285 239 29 230 Thermal 19104 | . 465 182 1265 87 . 224 3641 3498 2481 1055 2869 898 1771 298 226 118 26 Explosive 5881 | . . 232 101 . . 131 . 1611 842 . 461 . . 686 . 1685 132 Electromagnetic 2361 | . . . 1272 227 . 284 . 35 . . 543 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 57 | . . . . . . . . . . . . . . . 10 . 47 Entropic 1162 | . . . . . . . . . . . . . . . . 310 852 Highest Corruption 37 | . . . . . . 6 . 8 3 . 6 27 36 36 37 37 8 Average Corruption 19 | . . . . . . 4 . 5 1 . 5 19 32 36 36 22 2 Corruption Purged 12 | . . . . . . . . 6 4 . . . 2 . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . 3 . Effects 336 | . . . . . . . . 46 1 . 39 17 89 75 60 4 5 Message Errors 86 | . . . . . . . . 9 . . 14 3 24 23 11 . 2 Matter Fused 75 | . . . . . . . . 10 . . 5 3 20 20 14 1 2 Heat Flow Errors 34 | . . . . . . . . 4 . . 5 3 10 6 6 . . Energy Discharges 35 | . . . . . . . . 6 . . 5 2 7 9 5 1 . Parts Rejected 3 | . . . . . . . . . . . . . 3 . . . . Parts Fused 4 | . . . . . . . . 1 . . 1 . 1 . 1 . . Data Loss (minor) 40 | . . . . . . . . 7 . . 6 2 4 8 11 2 . Data Loss (major) 16 | . . . . . . . . 3 . . 1 1 3 5 2 . 1 Misfires 8 | . . . . . . . . 2 . . . . 1 . 5 . . Alerts 5 | . . . . . . . . 1 . . 1 . 2 1 . . . Misdirections 2 | . . . . . . . . . . . . . 2 . . . . Weapon Failures 28 | . . . . . . . . 3 1 . 1 3 12 3 5 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 649 | . . 19 56 . . . . 119 134 53 68 . 74 76 . 50 . Projectiles 215 | . . . . . . . . . 21 53 43 . 71 23 . 4 . Explosions 434 | . . 19 56 . . . . 119 113 . 25 . 3 53 . 46 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . . . . 10 . . 1 1 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . 10 . . 1 1 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 934 | . . . 210 . . 119 . 598 7 . . . . . . . . Shots 17 | . . . 5 . . 2 . 10 . . . . . . . . . Rammed 2 | . 1 . . . . . . . 1 . . . . . . . . Targets Rammed 6 | . 1 . . . . . 3 . 1 . . . . . . . 1 Kicked 4 | . . . . . . . 3 . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 552 | . 252 192 240 48 . 207 41 276 535 120 288 487 499 362 552 521 263 Average Temperature 101 | . 91 66 64 22 . 78 13 72 156 41 104 172 130 143 107 193 108 Received Heat Transfer 2977 | . 243 42 321 . . 162 612 321 231 96 334 . 36 102 75 248 154 Effects 27 | . 1 . . . . . . . 5 . . 4 7 5 2 3 . Shutdowns 7 | . . . . . . . . . 2 . . 2 2 . . 1 . Energy Bleed 6 | . . . . . . . . . . . . 1 2 . 2 1 . Interference 6 | . 1 . . . . . . . . . . . 2 3 . . . Matter Decay 3 | . . . . . . . . . . . . 1 1 1 . . . Short Circuit 3 | . . . . . . . . . 1 . . . . 1 . 1 . Damage (minor) 2 | . . . . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . 1 . . . . 2 . . . . . . Combat Hostiles 4 | . . . 1 . . 1 . . . . 2 . . . . . . Parts Fried 17 | . . . 13 . . 2 . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . . . 2 2 1 1 1 2 2 . . . . Combat Hostiles 8 | . . . . . . . 2 2 . 1 . 2 1 . . . . Parts Melted 81 | . . . 1 . . . 27 21 9 1 9 . 13 . . . . Heat Transferred 30698 | . 590 230 1673 50 . 200 8251 6152 3620 2036 3396 1150 2550 450 150 150 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 5 2 . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Peak Influence 884 | . 192 132 580 254 . 80 706 871 884 426 299 74 417 . . . . Initial 359 | . . 74 11 169 . . 27 291 359 344 144 72 51 . . . . Average 236 | . 56 54 214 169 . 57 283 484 510 272 169 72 179 . . . . Maximum Alert Level 3 | . . . 2 1 . . 3 3 3 2 1 . 2 . . . . Low Security (%) 48 | 100 100 100 53 38 . 100 35 . . 24 60 100 53 . . . . Level 1 32 | . . . 27 61 . . 31 46 41 58 39 . 34 . . . . Level 2 16 | . . . 18 . . . 32 38 36 17 . . 12 . . . . Level 3 3 | . . . . . . . . 14 21 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 . 5 . . . 6 12 3 . 6 . 4 . . . 1 Investigation 14 | . 2 . 3 . . . 2 4 1 . 1 . 1 . . . . Extermination 10 | . . . . . . . . 3 1 . 3 . 3 . . . . Reinforcement 7 | . . . 2 . . . 2 1 1 . 1 . . . . . . Assault 3 | . . . . . . . 1 1 . . . . . . . . 1 Garrison 5 | . . . . . . . 1 3 . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Distress Signals 19 | . . 2 3 . . . 3 1 6 . 1 . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 341 | . 12 12 44 5 . 4 55 43 22 4 26 4 21 9 6 49 25 Peak Tracking Total 18 | . 4 7 7 4 . 3 6 6 4 1 5 3 5 4 3 18 10 Tactical Retreats 10 | . 1 . . . . . 2 4 . . . 1 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Traps Triggered 17 | . 1 . 2 . . . 1 3 1 . 2 . 4 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . 7 . . . Triggered 20 | . . . . . . . . . . . . . . . . 19 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Machines Disabled 34 | . . . 2 . . . 3 14 2 . . . 10 2 . 1 . Max in Single Turn 4 | . . . 1 . . . 1 4 1 . . . 4 1 . 1 . Garrison Access 4 | . . . . . . . 1 . 1 . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Machines Accessed 80 | . 2 1 13 . 2 . 16 12 10 5 7 . 7 1 1 3 . Terminals 49 | . 2 1 11 . . . 11 5 8 5 3 . 3 . . . . Fabricators 4 | . . . . . . . . 3 . . . . 1 . . . . Repair Stations 7 | . . . 1 . . . 2 1 1 . 1 . 1 . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzers 7 | . . . 1 . . . 2 1 . . 2 . 1 . . . . Garrison Access 5 | . . . . . . . 1 1 1 . 1 . 1 . . . . Total Hacks 212 | . 6 2 45 . 2 . 41 26 32 17 21 . 14 1 1 4 . Successful 92 | . 2 1 22 . 2 . 22 12 10 5 7 . 3 1 1 4 . Failed 120 | . 4 1 23 . . . 19 14 22 12 14 . 11 . . . . Catastrophic 27 | . 1 . 4 . . . 4 5 4 4 3 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 97 | . 6 1 23 . 1 . 19 9 14 14 9 . . . . 1 . Terminals 145 | . 6 2 38 . . . 30 11 25 17 10 . 6 . . . . Fabricators 8 | . . . . . . . . 6 . . . . 2 . . . . Repair Stations 18 | . . . 2 . . . 4 3 5 . 3 . 1 . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . Scanalyzers 24 | . . . 5 . . . 6 2 . . 7 . 4 . . . . Garrison Access 7 | . . . . . . . 1 2 2 . 1 . 1 . . . . Terminal Hacks 42 | . 1 1 10 . 2 . 8 3 7 2 1 . 1 1 1 4 . Record 4 | . . . . . 1 . . . . . . . . . . 3 . Part Schematic 2 | . . . 1 . . . . . 1 . . . . . . . . Robot Analysis 2 | . 1 . . . . . 1 . . . . . . . . . . Open Door 7 | . . . . . . . . . 4 . . . . 1 1 1 . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . Alert Level 9 | . . . 4 . . . 2 . 1 1 1 . . . . . . Unreport Threat 6 | . . . 1 . . . 1 2 1 1 . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . 2 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . . . . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . . . . Build 2 | . . . . . . . . 2 . . . . . . . . . Repair Station Hacks 9 | . . . . . . . 4 2 1 . 2 . . . . . . Scan Component 5 | . . . . . . . 2 1 1 . 1 . . . . . . Repair 4 | . . . . . . . 2 1 . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzer 13 | . . . 5 . . . 4 1 . . 2 . 1 . . . . Insert Component 7 | . . . 2 . . . 2 1 . . 1 . 1 . . . . Analyze 6 | . . . 3 . . . 2 . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 1 . 1 . . . . Seal Access 4 | . . . . . . . 1 . 1 . 1 . 1 . . . . Unauthorized Hacks 19 | . 1 . 7 . . . 5 1 1 3 1 . . . . . . Terminals 19 | . 1 . 7 . . . 5 1 1 3 1 . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . Botnet 18 | . 1 . 7 . . . 4 1 1 3 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . 3 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 2 1 13 . . . 14 11 8 5 5 . 6 . . . . Full Trace Events 13 | . 2 . 2 . . . 1 4 1 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 3 . . . 2 . 1 . 1 . . . . . . Parts Built 4 | . . . . . . . . 4 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 115 | . . . . . . . . 115 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . . . . . . Parts Repaired 4 | . . . . . . . 2 1 . . 1 . . . . . . Time 262 | . . . . . . . 98 108 . . 56 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . . . . . . Parts Scanalyzed 7 | . . . 2 . . . 2 1 . . 1 . 1 . . . . Part Schematics Acquired 5 | . . . 2 . . . 2 . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 1 . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Total Allies 9 | . . . . . . . 1 . . . 1 1 . 3 . . 3 Largest Group 3 | . . . . . . . 1 . . . 1 1 1 3 3 1 1 Highest-Rated Group 141 | . . . . . . . 10 . . . 19 141 126 93 93 31 116 Highest-Rated Ally 141 | . . . . . . . 10 . . . 19 141 126 31 31 31 116 Total Orders 5 | . . . . . . . 2 . . . . 2 1 . . . . STAY 3 | . . . . . . . 1 . . . . 1 1 . . . . FOLLOW 2 | . . . . . . . 1 . . . . 1 . . . . . Ally Attacks 73 | . . . . . . . . . . . . 26 . . 43 3 1 Total Damage 2138 | . . . . . . . . . . . . 1176 . . 871 41 50 Kills 6 | . . . . . . . . . . . . 3 . . 2 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . 2 . Field Lobotomies 2 | . . . . . . . . . . . . 1 . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Robot Analysis Total 2 | . 1 . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Turns Passed 18923 | 66 756 871 1719 642 270 629 2020 1930 717 781 2443 308 1471 1338 1078 1228 656 Spaces Moved 10819 | 38 378 582 959 550 258 358 1085 1272 563 508 1199 166 656 670 588 671 318 Core 10 | 10 . . . . . . . . . . . . . . . . . Treads 1643 | 28 234 195 . . . . . 2 . 305 597 33 104 . . 117 28 Legs 4195 | . 144 . 959 550 258 358 1085 637 . . . . . . . . 204 Wheels 4007 | . . 387 . . . . . 309 . 126 602 133 552 670 588 554 86 Hover 964 | . . . . . . . . 324 563 77 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 115 100 90 90 100 105 71 71 71 130 145 145 175 130 130 112 Average Speed 133 | 145 145 130 125 94 90 157 111 104 71 130 158 145 153 175 173 166 139 Slowest Speed 271 | 200 260 160 186 180 90 183 112 190 141 159 236 147 230 175 175 271 199 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 66 | 4 45 93 78 97 65 86 97 30 90 97 25 79 23 82 72 90 44 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 3 | . . 1 . . 1 . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . . . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . 1 1 . . . 1 1 1 . Scrap Searched 9 | . . 3 . 2 . 1 . . . . . . . 1 2 . . Spaces Dug 42 | . . . 4 17 . . . . 16 . 2 . . 3 . . . Terrain Destroyed 623 | . . 16 71 48 . 17 . 147 96 6 35 1 56 57 10 24 39 Melee . | . . . . . . . . . . . . . . . . . . Projectile 119 | . . . . . . . . . 16 6 17 1 31 8 10 2 28 AOE 504 | . . 16 71 48 . 17 . 147 80 . 18 . 25 49 . 22 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Total 14012 | 46 520 667 1304 644 296 404 1636 1679 755 577 1585 199 1016 797 626 755 506 Wait 1714 | . 60 53 154 71 36 18 311 213 77 19 231 12 266 79 7 14 93 Move 10803 | 37 377 581 958 549 257 357 1084 1271 562 507 1199 165 655 669 587 670 318 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 120 | 3 11 . 25 2 1 2 16 17 6 2 16 1 4 . 4 8 2 Fast Attach 91 | 6 7 2 4 . . 1 13 19 13 3 3 1 7 . 1 9 2 Attach 67 | . . . 10 3 . 1 8 11 1 3 7 . 3 3 2 4 11 Detach 45 | . 5 . 3 . . . 1 8 1 3 8 1 2 3 1 4 5 Swap 162 | . 11 13 32 5 1 10 23 13 16 1 9 3 3 7 5 8 2 Drop 187 | . 10 4 27 . 1 3 36 30 18 9 13 1 10 2 1 18 4 Fire 747 | . 38 14 91 14 . 12 141 92 60 30 87 15 58 23 13 19 40 Melee 34 | . . . . . . . . . . . . . . . 5 1 28 Ram 1 | . . . . . . . . . 1 . . . . . . . . Kick 4 | . . . . . . . 3 . . . . . . . . . 1 Crush 1 | . 1 . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . 5 . . 8 . 8 . . . . Rewire 8 | . . . . . . . . . . . 4 . . 4 . . . Trap 7 | . . . . . . . . . . . . . . 7 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 67 | -11/Junkyard | Entered Materials 330 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 7) 654 | -10/Materials | Discovered new exit (range 15) 701 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Entered Mines 824 | -10/Mines | Learned location of Storage (-7) 944 | -10/Mines | Assembled infested the area 949 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1632 | -10/Mines | Discovered new exit (range 3) 1694 | -10/Mines | Entered Materials 1694 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2129 | -9/Materials | Discovered new exit (range 6) 2327 | -9/Materials | Discovered new exit (range 16) 2495 | -9/Materials | Discovered new exit (range 16) 2656 | -9/Materials | Discovered new exit (range 14) 2801 | -9/Materials | Discovered new exit (range 8) 3019 | -9/Materials | Lost 3 parts (1n1u1w) 3413 | -9/Materials | Entered Mines 3444 | -9/Mines | Learned Materials terminal intel 3451 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3452 | -9/Mines | Discovered new exit (range 5) 3477 | -9/Mines | Discovered new exit (range 8) 3650 | -9/Mines | Destroyed YI-UF0 3805 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3806 | -9/Mines | Found Prototype Device 3832 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3918 | -9/Mines | Discovered new exit (range 15) 4055 | -9/Mines | Entered Exiles 4076 | -9/Exiles | Met 8R-AWN 4091 | -9/Exiles | Met EX-HEX 4147 | -9/Exiles | Met EX-BIN 4174 | -9/Exiles | Aligned with FarCom system 4175 | -9/Exiles | Given EX-Vault access code 4203 | -9/Exiles | Opened EX-Vault 4208 | -9/Exiles | Found Field Lobotomy Kit 4229 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4253 | -9/Exiles | Met EX-DEC 4258 | -9/Exiles | Learned location of Zion (-6) 4318 | -9/Exiles | Discovered new exit (range 10) 4325 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 4325 | -9/Exiles | Entered Mines 4327 | -8/Mines | Core integrity fell below 50% 4737 | -8/Mines | Discovered new exit (range 8) 4916 | -8/Mines | Discovered new exit (range 7) 4954 | -8/Mines | Entered Materials 4954 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4955 | -8/Materials | Loaded intel: 12 terminal locations 5145 | -8/Materials | Identified Exp. Sensor Array 5180 | -8/Materials | Build established: Scavenger-Mutant 5399 | -8/Materials | Repaired VSS Leg? 5429 | -8/Materials | Discovered new exit (range 6) 5477 | -8/Materials | Garrison activated, responded to threat 5740 | -8/Materials | Build established: Mutant 6415 | -8/Materials | Discovered new exit (range 16) 6504 | -8/Materials | Repaired Adv. Beam Rifle 6879 | -8/Materials | Core integrity fell below 50% 6953 | -8/Materials | Discovered new exit (range 16) 6954 | -8/Materials | First assault squad dispatched 6974 | -8/Materials | Entered Factory 6974 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7143 | -7/Factory | Identified exit to Storage 7143 | -7/Factory | Identified exit to Lower Caves 7645 | -7/Factory | Build established: Gunner 7730 | -7/Factory | Fabricated VSS Leg? 8250 | -7/Factory | Repaired Exp. Sensor Array 8349 | -7/Factory | Garrison activated, responded to threat 8574 | -7/Factory | First assault squad dispatched 8769 | -7/Factory | Fabricated System Restoration Module? 8904 | -7/Factory | Entered Storage 9405 | -7/Storage | Build established: Skirmisher 9407 | -7/Storage | Destroyed 9 combat bots 9425 | -7/Storage | Learned location of Armory (-4) 9474 | -7/Storage | Discovered new exit (range 11) 9507 | -7/Storage | Core integrity fell below 50% 9608 | -7/Storage | Used back door to open Recycling access 9608 | -7/Storage | Discovered new exit (range 5) 9621 | -7/Storage | Entered Recycling 9632 | -7/Recycling | Found Scrap Engine 9957 | -7/Recycling | Discovered new exit (range 16) 10402 | -7/Recycling | Entered Factory 10402 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 11641 | -5/Factory | Build established: Mutant 11784 | -5/Factory | Discovered new exit (range 16) 11880 | -5/Factory | Garrison activated, responded to threat 12198 | -5/Factory | Identified exit to Factory 12304 | -5/Factory | Repaired Lyr. Heavy Armor Plating 12407 | -5/Factory | Build established: Construct 12845 | -5/Factory | Sucked down chute 12845 | -5/Factory | Entered Waste 12860 | -5/Waste | EMP discharged 12860 | -5/Waste | System corruption reached 10% 12874 | -5/Waste | Spotted C-40 Crusher 12877 | -5/Waste | Assimilated C-40 Crusher with FLK Orb 12880 | -5/Waste | Spotted C-40 Crusher 12880 | -5/Waste | Allies destroyed C-40 Crusher 12911 | -5/Waste | Spotted C-40 Crusher 12912 | -5/Waste | Spotted C-40 Crusher 12921 | -5/Waste | Spotted C-40 Crusher 12932 | -5/Waste | Destroyed C-40 Crusher 12960 | -5/Waste | EMP discharged 13040 | -5/Waste | Discovered new exit (range 10) 13060 | -5/Waste | EMP discharged 13069 | -5/Waste | Destroyed C-40 Crusher 13153 | -5/Waste | Entered Factory 13153 | -5/Factory | Accompanied by 1 ally 13193 | -5/Factory | Destroyed Crusher 6a 13297 | -5/Factory | Identified exit to Upper Caves 13513 | -5/Factory | System corruption reached 30% 14624 | -5/Factory | Entered Upper Caves 14749 | -5/Upper Caves | Destroyed 7 combat bots 15623 | -5/Upper Caves | Discovered new exit (range 12) 15694 | -5/Upper Caves | Learned location of 1 exit from Factory 15829 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 15962 | -5/Upper Caves | Entered another Upper Caves area 15962 | -5/Upper Caves | Accompanied by 3 allies 16278 | -5/Upper Caves | Learned 8 Factory zone layouts 16344 | -5/Upper Caves | Spotted B-75 Beast 16372 | -5/Upper Caves | Allies destroyed B-75 Beast 16468 | -5/Upper Caves | Encountered a Warlord checkpoint 16840 | -5/Upper Caves | Ambushed by research squad 17008 | -5/Upper Caves | Discovered new exit (range 15) 17040 | -5/Upper Caves | Entered Warlord 17040 | -5/Warlord | Accompanied by 1 ally 17100 | -5/Warlord | System corruption cleaned by Quarantine Array 17165 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 17315 | -5/Warlord | Visited the Vortex Lab 17329 | -5/Warlord | Warlord's base attacked by MAIN.C 17332 | -5/Warlord | Found Prototype Energy Gun 17332 | -5/Warlord | Identified Vortex Rail 17338 | -5/Warlord | Found Prototype Energy Gun 17338 | -5/Warlord | Identified Vortex Shotgun 17350 | -5/Warlord | Found Vortex Rail 17679 | -5/Warlord | Warlord forces counterattacked 17751 | -5/Warlord | Met Warlord 17789 | -5/Warlord | Found Prototype Device 17789 | -5/Warlord | Identified System Purifier 17801 | -5/Warlord | Found Prototype Processor 17892 | -5/Warlord | Spotted Striker 17926 | -5/Warlord | Spotted Executioner 17990 | -5/Warlord | Spotted Executioner 18004 | -5/Warlord | Warlord base infiltrated, sounded retreat 18021 | -5/Warlord | Destroyed 10 combat bots 18140 | -5/Warlord | Discovered new exit (range 13) 18148 | -5/Warlord | Spotted Executioner 18164 | -5/Warlord | Spotted Striker 18229 | -5/Warlord | Spotted Striker 18231 | -5/Warlord | Spotted Striker 18232 | -5/Warlord | Spotted Striker 18236 | -5/Warlord | Core integrity fell below 50% 18268 | -5/Warlord | Entered Proximity Caves 18292 | -4/Proximity Caves | Lost 3 parts (2u1w) 18630 | -4/Proximity Caves | Spotted B-86 Titan 18634 | -4/Proximity Caves | Core integrity fell below 20% 18687 | -4/Proximity Caves | Destroyed B-86 Titan 18752 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18903 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 18922 | -4/Proximity Caves | Assimilated B-60 Warrior with FLK Orb 18924 | -4/Proximity Caves | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 18918_ Dirty Datajack expended. 18918_ Splicing G-67 Veteran... Found active overload routine. 18920_ G-67 Veteran Lgt. Antimatter Reactor critical detonation. 18920_ Y-72 Warden destroyed. 18920_ Splicing B-60 Warrior... Shutting down primary systems. 18920_ Splicing G-67 Veteran... Unable to locate active power source. 18921_ Splicing L-61 Swordsman... Deactivating 1 weapon system. 18921_ B-60 Warrior springs to life. 18921_ Dirty Datajack destroyed. 18921_ Imp. Targeting Computer destroyed. 18921_ System corrupted by crushing effect (+3). 18922_ B-60 Warrior assimilated. 18922_ Warrior 7a sneak attacks. 18922_ G-67 Veteran suffers critical hit (Smash). 18922_ G-67 Veteran destroyed. 18924_ Flexi-carbon Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????# #?# #??## ##???????????????????????? | | ????? #?#??#???## #????????????????????????? | | ?????? ##?????????# #????????????????????????? | | ?????? #??????????# #????????????????????????? | | ?????? #??????????# ##????????????????????????? | | ?????? ??????????## #?????????????????????????? | | ??????? ???????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ???????????????????## #?????????????????????????? | | ???????????????????# ###???????????????????????? | | ???????????????????## ####????????????????????? | | ????????????????????# ##???????????????????? | | ???????????????????## #???????????????????? | | ???????????????????# #????? ?????????????? | | ??????????????????## ##### ##??# #???????????? | | ?????????????????## ##### #?# ##??????????? | | ??????????######## ## ## #??????????? | | ?????????? #??????????? | | ?????????? #???????????? | | ??????????????## ## ##???????????? | | ???????????????## ## ##?# #????????????? | | ????????????????###?# #??? #????????????? | | ????????????????????# l #???? ???????????? | | ????????????????????# #????? ??????????? | | ????????????????????# l #?????? ##?????????? | | ????????????????????##; =@ #??????###??????????? | | ?????????????????????# b*b #???????????????????? | | ?????????????????????##; bl%##???????????????????? | | ????????????????????? =! #????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????# # ????????????????????? | | ???????????????????### ### ???????????????????? | | ????????????????????? ??? ## ??????????????????? | | ????????????????????" ??? #? ?????????????????? | | ????????????????????" ????#?? ????????????????? | | ????????????????????""l????????? ???????????????? | | ????????????????????###????????? ??????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 41 Energy Capacity 748 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 57 Targeting Accuracy 12 Armor Integrity Analysis 30 Recoil Reduction 5 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Scanalyzed VSS Leg | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed System Restoration Module | -8/Materials | Scanalyzed Arm. Treads | -7/Storage | Hacked Lyr. Heavy Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VSS Leg | x2 | -7/Factory System Restoration Module | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunHardlightNullifier Manual? 0 Play Time 03:28:40 Cumulative 210.0 hours Start 2023.05.15 @ 12:21:12 End 2023.05.15 @ 16:07:06 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35652c89-69c8-4a7a-94b0-587b8352589e