Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.15 @ 16:07:06

Player: dhtilly

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (300)     1500
Value Destroyed (10651)    10651
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (1837)               1837
              TOTAL SCORE: 20948

 Bonus
-------
High Alert Combat Kills    758
Follower Combat Kills      248
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1062
Friendly Fire              -1531

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     497/497
System Corruption          8%
Temperature                Cool (0)
Movement                   Treading (182) Ox1
Location                   -4/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                Fusion Reactor
                Fusion-Fission Reactor
>               --- PROPULSION (5) ---
                Treaded Myomer-Heavy Exoskeleton
>               --- UTILITY (7) ------
        Armored Scrap Engine
   Experimental Cooling System
  High-capacity Storage Unit
>               --- WEAPON (3) -------
       Enhanced Gauss Cannon
                Field Lobotomy Kit
>               --- INVENTORY (20) ---
       Advanced Cooling System
        Compact Battery (200)
   Experimental Sensor Array
       Advanced Targeting Computer
   Experimental Armor Integrity Analyzer
       Improved Transmission Jammer
                Dynamic Insulation System
                System Purifier
          Heavy Missile Launcher
      Precision Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Fusion-Fission Reactor
>               --- PROPULSION -------
          Heavy Treads
                Treaded Myomer-Heavy Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
        Layered Heavy Armor Plating
>               --- WEAPON -----------
       Advanced Plasma Cannon
       Advanced Plasma Cannon
                Hyp. Entropic Rail Construct/G
>               --- INVENTORY --------
                Fission Core
                Fusion Reactor
                Fusion Reactor
        Armored Huge Wheel
        Compact Battery
   Experimental Sensor Array
       Advanced Terrain Scanner
       Improved Targeting Computer
       Improved Transmission Jammer
        Layered Heavy Armor Plating
       Advanced Shield Generator
                System Restoration Module
       Advanced Plasma Cannon
       Improved Heavy Machine Gun
       Improved Heavy Machine Gun
          Heavy Missile Launcher
      Precision Grenade Launcher
                Field Lobotomy Kit
[Rating: 105]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Constructs
Propulsion                 VSS Leg
  Treads                   Constructs
  Leg                      VSS Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Gravmag System
Utility                    Advanced Targeting Computer
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Heavy Armor Plating
Weapon                     Advanced Plasma Cannon
  Energy Gun               Constructs
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Shock Maul
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   4   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   1   .   .   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             320  | 6   18  15  46  8   1   12  44  43  30  7   19  4   13  10  8   21  15  
  Power                    12   | 1   .   .   3   .   .   2   2   3   .   .   .   .   .   .   .   .   1   
    Engine                 8    | 1   .   .   3   .   .   1   1   2   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               89   | 2   6   10  9   1   .   5   18  17  2   4   1   1   4   .   2   5   2   
    Treads                 21   | 2   4   3   .   .   .   .   .   5   .   3   .   1   1   .   .   1   1   
    Leg                    42   | .   2   .   9   1   .   5   18  6   .   .   .   .   .   .   .   1   .   
    Wheel                  19   | .   .   7   .   .   .   .   .   1   .   1   1   .   3   .   2   3   1   
    Hover                  7    | .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  106  | 1   9   1   23  4   1   1   8   11  12  1   7   1   6   8   2   5   5   
    Device                 59   | .   4   1   16  2   .   .   2   5   4   1   1   1   5   8   1   5   3   
    Storage                9    | 1   3   .   2   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             32   | .   2   .   5   2   .   1   5   4   7   .   4   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   113  | 2   3   4   11  3   .   4   16  12  16  2   11  2   3   2   4   11  7   
    Energy Gun             53   | .   3   2   10  2   .   3   14  7   7   2   .   .   1   .   .   2   .   
    Energy Cannon          23   | .   .   .   .   .   .   .   .   2   4   .   8   1   2   .   2   4   .   
    Ballistic Gun          5    | 2   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
    Launcher               18   | .   .   2   1   1   .   1   1   3   4   .   1   .   .   2   .   1   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   
  Unidentified Prototypes  26   | .   .   .   3   .   .   .   5   3   5   .   2   .   1   .   .   6   1   
  Corrupted Parts          3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   .   6   .   3   .   .   .   .   .   .   .   .   .   
Parts Lost                 44   | .   .   .   5   3   .   2   4   8   1   2   4   .   1   1   1   3   9   
  Power                    6    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   2   
  Propulsion               11   | .   .   .   2   1   .   1   2   3   .   .   .   .   .   .   .   .   2   
  Utility                  13   | .   .   .   2   1   .   .   1   2   .   .   1   .   .   .   1   2   3   
  Weapon                   14   | .   .   .   1   1   .   1   .   3   1   2   1   .   1   .   .   1   2   
  Highest Loss Streak      4    | .   .   .   3   2   .   1   1   2   1   1   2   .   1   1   1   3   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     81   | .   98  100 99  99  100 99  99  94  98  82  71  64  62  58  58  60  59  
  Engine                   5    | .   14  14  10  11  11  10  6   3   7   7   3   .   .   .   2   6   .   
  Core                     1    | .   .   .   .   .   .   .   2   3   .   .   4   2   .   .   .   .   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   2   .   3   
  Treads                   5    | .   20  20  .   .   .   .   .   3   .   17  9   6   5   5   5   6   5   
  Leg                      11   | .   7   .   32  33  33  32  36  15  .   .   .   .   .   .   .   .   3   
  Wheel                    2    | .   .   7   .   .   .   .   .   1   .   1   3   3   4   5   5   3   1   
  Hover                    1    | .   .   .   .   .   .   .   .   6   30  2   .   .   .   .   .   .   .   
  Device                   11   | .   6   14  12  21  22  20  9   7   7   14  13  11  10  11  11  10  13  
  Storage                  7    | .   14  14  11  11  11  11  9   7   13  7   5   5   5   5   5   5   5   
  Processor                5    | .   .   .   .   .   .   .   8   13  7   7   5   5   5   5   5   4   8   
  Protection               5    | .   5   .   9   .   .   1   8   6   7   .   4   5   5   5   5   4   .   
  Energy Gun               10   | .   21  27  21  20  22  21  17  18  6   9   2   .   .   .   .   .   3   
  Energy Cannon            5    | .   .   .   .   .   .   .   .   3   13  10  11  14  13  6   10  9   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 12  34  32  39  38  36  36  42  58  61  55  105 104 101 92  91  112 90  
  Greatest Support         154  | 40  40  40  39  37  36  39  57  56  56  90  90  154 154 16  28  87  107 
  Greatest Overweight (x)  5    | 3   2   3   1   1   .   1   .   1   1   1   3   3   5   5   5   5   2   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   .   .   1   2   3   5   4   2   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   11  15  15  15  15  15  15  15  15  15  19  20  20  20  20  20  20  
  Most Carried             20   | 3   15  15  15  15  15  15  15  15  15  15  20  20  20  19  20  20  20  
  Average Carried          15   | 1   10  15  14  13  14  14  14  14  14  13  15  18  19  18  18  19  14  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  
  Final Carried            20   | 3   15  15  15  14  15  15  15  13  15  14  18  20  19  17  19  18  10  
Scrap Engine Consumption   131  | .   .   .   .   .   .   .   .   .   .   24  41  8   11  4   8   23  12  
  Constructs Created       6    | .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   1   
  Constructs Modified      50   | .   .   .   .   .   .   .   .   .   .   4   17  4   4   2   4   9   6   

 Class Distribution 
--------------------
 44% | Mutant
 34% | Construct
 11% | Skirmisher
  7% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
     Mutant | -8/Mines
     Mutant | -8/Materials
     Gunner | -7/Factory
 Skirmisher | -7/Storage
 Skirmisher | -7/Recycling
 Skirmisher | -5/Factory
  Construct | -5/Waste
  Construct | -5/Factory
  Construct | -5/Upper Caves
  Construct | -5/Upper Caves
  Construct | -5/Warlord
  Construct | -4/Proximity Caves

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  War  Pro  
Matter Collected           5385  | 199  192  276  470  84   .    157  440  513  485  103  370  164  612  427  283  385  225  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13585 | .    362  140  1452 84   .    309  2359 1700 1200 955  1489 523  1796 318  247  216  435  
  Parts                    583   | .    20   8    89   5    .    11   122  61   61   22   61   8    66   17   13   8    11   
Haulers Intercepted        23    | .    1    .    5    .    .    .    4    4    6    .    2    .    1    .    .    .    .    
Recyclers Shooed           16    | .    .    .    .    .    .    .    1    .    2    8    2    .    3    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   16   .    4    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro 
Combat Hostiles Destroyed  219  | .   10  10  31  5   .   6   34  32  21  4   23  2   12  9   4   10  6   
  Guns                     111  | .   10  6   27  4   .   3   32  19  6   .   2   .   .   1   .   .   1   
  Cannons                  47   | .   .   .   .   .   .   .   .   3   7   3   14  .   11  2   4   1   2   
  AOE                      49   | .   .   4   3   1   .   2   .   8   8   .   5   .   .   6   .   9   3   
Classes Destroyed          22   | .   3   2   6   .   .   .   2   4   .   .   .   1   .   2   .   1   1   
  Worker                   8    | .   .   .   1   .   .   .   4   1   2   .   .   .   .   .   .   .   .   
  Builder                  8    | .   .   .   1   .   .   .   1   1   1   .   .   .   4   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Hauler                   23   | .   1   .   5   .   .   .   4   4   6   .   2   .   1   .   .   .   .   
  Recycler                 20   | .   .   .   .   .   .   .   5   1   1   8   1   .   4   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   .   .   2   .   .   .   3   4   2   .   1   .   1   .   .   .   .   
  Swarmer                  40   | .   .   2   8   4   .   .   6   3   7   .   5   .   .   4   .   .   1   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    82   | .   10  2   13  .   .   6   18  15  3   .   3   .   .   4   .   6   2   
  Brawler                  5    | .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Sentry                   38   | .   .   .   9   .   .   .   9   1   9   4   3   .   2   .   .   .   1   
  Hunter                   15   | .   .   .   .   .   .   .   .   3   1   .   2   .   3   .   3   .   3   
  Programmer               24   | .   .   .   .   .   .   .   .   3   1   .   10  .   7   .   1   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Compactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           15   | .   4   5   6   4   .   3   7   8   15  4   5   1   5   7   3   10  2   
  Combat Bots Only         10   | .   3   5   5   4   .   3   6   6   9   1   5   1   3   7   3   10  2   
Max Kills in Single Turn   4    | .   1   4   3   2   .   1   2   2   2   1   3   1   3   3   1   2   2   
  Gunslinging              1    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   4   2   1   .   1   .   2   2   .   3   .   .   3   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  War  Pro  
Damage Taken               16816 | .    438  108  1046 313  .    373  1427 2166 1019 381  2277 .    1517 473  698  2182 2398 
  Core                     2099  | .    83   26   141  36   .    80   306  272  86   32   177  .    115  .    21   349  375  
  Absorbed by Shields      481   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    324  157  
  Regen/Repaired (Parts)   3096  | .    .    .    .    .    .    .    167  11   .    47   1041 25   606  16   247  543  393  
Core Remaining (%)         55    | 100  .    56   .    .    .    35   44   .    .    44   .    .    .    .    .    .    .    
Volleys Fired              747   | .    38   14   91   14   .    12   141  92   60   30   87   15   58   23   13   19   40   
  Largest                  3     | .    2    2    2    2    .    2    2    3    3    3    3    3    3    2    2    2    2    
  Hottest                  339   | .    130  130  130  90   .    90   125  230  235  221  257  257  257  220  322  339  177  
Shots Fired                1485  | .    74   24   178  23   .    18   273  245  135  60   176  40   116  34   20   27   42   
  Gun                      950   | .    74   20   177  18   .    17   273  205  44   22   40   5    16   10   .    .    29   
  Cannon                   481   | .    .    .    .    .    .    .    .    27   83   38   133  34   100  19   20   17   10   
  Launcher                 52    | .    .    4    1    5    .    1    .    13   8    .    3    .    .    5    .    10   2    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Kinetic                  128   | .    40   .    .    .    .    .    .    .    .    4    2    5    47   14   5    3    8    
  Thermal                  1106  | .    34   20   81   .    .    .    273  232  127  56   142  34   69   15   15   6    2    
  Explosive                52    | .    .    4    1    5    .    1    .    13   8    .    3    .    .    5    .    10   2    
  Electromagnetic          160   | .    .    .    96   18   .    17   .    .    .    .    29   .    .    .    .    .    .    
  Entropic                 37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    29   
  Robot Hit Streak         22    | .    14   5    15   7    .    8    20   12   17   22   18   19   19   10   12   9    16   
  Robot Miss Streak        10    | .    4    7    10   3    .    2    4    6    6    1    2    2    3    2    1    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        10    | .    .    .    .    1    .    1    6    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1103  | .    56   20   138  16   .    18   184  171  105  45   122  33   79   20   14   20   62   
  Core Hits                688   | .    55   35   119  6    .    14   78   110  95   16   51   5    30   17   4    27   26   
  Critical Kills           9     | .    .    .    .    .    .    .    .    .    1    .    2    2    4    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         41    | .    .    .    .    .    .    .    17   7    1    1    6    2    4    .    1    .    2    
    Burn                   26    | .    .    .    .    .    .    .    17   7    .    1    1    .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    .    .    .    .    .    1    .    1    2    2    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    
Melee Attacks              34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    28   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    28   
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30912 | .    656  414  2638 314  .    639  3659 5144 3337 1090 3873 1002 2972 1269 475  2142 1288 
  Guns                     13692 | .    652  182  2140 227  .    284  3641 3175 1100 320  478  104  310  227  .    .    852  
  Cannons                  10391 | .    .    .    .    .    .    .    .    323  1381 770  2934 898  2551 356  465  457  256  
  Explosions               6735  | .    .    232  498  87   .    355  .    1646 842  .    461  .    111  686  .    1685 132  
  Melee                    57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    47   
  Ramming                  37    | .    4    .    .    .    .    .    18   .    14   .    .    .    .    .    .    .    1    
  Kinetic                  2310  | .    187  .    .    .    .    .    .    .    .    35   .    104  1201 285  239  29   230  
  Thermal                  19104 | .    465  182  1265 87   .    224  3641 3498 2481 1055 2869 898  1771 298  226  118  26   
  Explosive                5881  | .    .    232  101  .    .    131  .    1611 842  .    461  .    .    686  .    1685 132  
  Electromagnetic          2361  | .    .    .    1272 227  .    284  .    35   .    .    543  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    47   
  Entropic                 1162  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    310  852  
Highest Corruption         37    | .    .    .    .    .    .    6    .    8    3    .    6    27   36   36   37   37   8    
  Average Corruption       19    | .    .    .    .    .    .    4    .    5    1    .    5    19   32   36   36   22   2    
  Corruption Purged        12    | .    .    .    .    .    .    .    .    6    4    .    .    .    2    .    .    .    .    
  Corruption Blocked       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Effects                  336   | .    .    .    .    .    .    .    .    46   1    .    39   17   89   75   60   4    5    
    Message Errors         86    | .    .    .    .    .    .    .    .    9    .    .    14   3    24   23   11   .    2    
    Matter Fused           75    | .    .    .    .    .    .    .    .    10   .    .    5    3    20   20   14   1    2    
    Heat Flow Errors       34    | .    .    .    .    .    .    .    .    4    .    .    5    3    10   6    6    .    .    
    Energy Discharges      35    | .    .    .    .    .    .    .    .    6    .    .    5    2    7    9    5    1    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    1    .    .    
    Data Loss (minor)      40    | .    .    .    .    .    .    .    .    7    .    .    6    2    4    8    11   2    .    
    Data Loss (major)      16    | .    .    .    .    .    .    .    .    3    .    .    1    1    3    5    2    .    1    
    Misfires               8     | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    5    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    1    .    .    1    .    2    1    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Weapon Failures        28    | .    .    .    .    .    .    .    .    3    1    .    1    3    12   3    5    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            649   | .    .    19   56   .    .    .    .    119  134  53   68   .    74   76   .    50   .    
  Projectiles              215   | .    .    .    .    .    .    .    .    .    21   53   43   .    71   23   .    4    .    
  Explosions               434   | .    .    19   56   .    .    .    .    119  113  .    25   .    3    53   .    46   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    1    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    1    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      934   | .    .    .    210  .    .    119  .    598  7    .    .    .    .    .    .    .    .    
  Shots                    17    | .    .    .    5    .    .    2    .    10   .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             6     | .    1    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    1    
  Kicked                   4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        552   | .    252  192  240  48   .    207  41   276  535  120  288  487  499  362  552  521  263  
  Average Temperature      101   | .    91   66   64   22   .    78   13   72   156  41   104  172  130  143  107  193  108  
  Received Heat Transfer   2977  | .    243  42   321  .    .    162  612  321  231  96   334  .    36   102  75   248  154  
  Effects                  27    | .    1    .    .    .    .    .    .    .    5    .    .    4    7    5    2    3    .    
    Shutdowns              7     | .    .    .    .    .    .    .    .    .    2    .    .    2    2    .    .    1    .    
    Energy Bleed           6     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    1    .    
    Interference           6     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    1    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    1    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
  Parts Fried              17    | .    .    .    13   .    .    2    .    .    .    .    2    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              11    | .    .    .    .    .    .    .    2    2    1    1    1    2    2    .    .    .    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    2    2    .    1    .    2    1    .    .    .    .    
  Parts Melted             81    | .    .    .    1    .    .    .    27   21   9    1    9    .    13   .    .    .    .    
  Heat Transferred         30698 | .    590  230  1673 50   .    200  8251 6152 3620 2036 3396 1150 2550 450  150  150  50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    5    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro 
Peak Influence             884  | .   192 132 580 254 .   80  706 871 884 426 299 74  417 .   .   .   .   
  Initial                  359  | .   .   74  11  169 .   .   27  291 359 344 144 72  51  .   .   .   .   
  Average                  236  | .   56  54  214 169 .   57  283 484 510 272 169 72  179 .   .   .   .   
Maximum Alert Level        3    | .   .   .   2   1   .   .   3   3   3   2   1   .   2   .   .   .   .   
  Low Security (%)         48   | 100 100 100 53  38  .   100 35  .   .   24  60  100 53  .   .   .   .   
  Level 1                  32   | .   .   .   27  61  .   .   31  46  41  58  39  .   34  .   .   .   .   
  Level 2                  16   | .   .   .   18  .   .   .   32  38  36  17  .   .   12  .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   .   .   14  21  .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   2   .   5   .   .   .   6   12  3   .   6   .   4   .   .   .   1   
  Investigation            14   | .   2   .   3   .   .   .   2   4   1   .   1   .   1   .   .   .   .   
  Extermination            10   | .   .   .   .   .   .   .   .   3   1   .   3   .   3   .   .   .   .   
  Reinforcement            7    | .   .   .   2   .   .   .   2   1   1   .   1   .   .   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Garrison                 5    | .   .   .   .   .   .   .   1   3   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro 
Distress Signals           19   | .   .   2   3   .   .   .   3   1   6   .   1   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              341  | .   12  12  44  5   .   4   55  43  22  4   26  4   21  9   6   49  25  
  Peak Tracking Total      18   | .   4   7   7   4   .   3   6   6   4   1   5   3   5   4   3   18  10  
  Tactical Retreats        10   | .   1   .   .   .   .   .   2   4   .   .   .   1   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro 
Traps Triggered            17   | .   1   .   2   .   .   .   1   3   1   .   2   .   4   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Triggered                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro 
Machines Disabled          34   | .   .   .   2   .   .   .   3   14  2   .   .   .   10  2   .   1   .   
  Max in Single Turn       4    | .   .   .   1   .   .   .   1   4   1   .   .   .   4   1   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro 
Machines Accessed          80   | .   2   1   13  .   2   .   16  12  10  5   7   .   7   1   1   3   .   
  Terminals                49   | .   2   1   11  .   .   .   11  5   8   5   3   .   3   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Repair Stations          7    | .   .   .   1   .   .   .   2   1   1   .   1   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   1   .   .   .   2   1   .   .   2   .   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   1   1   .   1   .   1   .   .   .   .   
Total Hacks                212  | .   6   2   45  .   2   .   41  26  32  17  21  .   14  1   1   4   .   
  Successful               92   | .   2   1   22  .   2   .   22  12  10  5   7   .   3   1   1   4   .   
  Failed                   120  | .   4   1   23  .   .   .   19  14  22  12  14  .   11  .   .   .   .   
    Catastrophic           27   | .   1   .   4   .   .   .   4   5   4   4   3   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   97   | .   6   1   23  .   1   .   19  9   14  14  9   .   .   .   .   1   .   
  Terminals                145  | .   6   2   38  .   .   .   30  11  25  17  10  .   6   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   
  Repair Stations          18   | .   .   .   2   .   .   .   4   3   5   .   3   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              24   | .   .   .   5   .   .   .   6   2   .   .   7   .   4   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   2   2   .   1   .   1   .   .   .   .   
Terminal Hacks             42   | .   1   1   10  .   2   .   8   3   7   2   1   .   1   1   1   4   .   
  Record                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   
  Part Schematic           2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Alert Level              9    | .   .   .   4   .   .   .   2   .   1   1   1   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   1   .   .   .   1   2   1   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   4   2   1   .   2   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   2   1   1   .   1   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   5   .   .   .   4   1   .   .   2   .   1   .   .   .   .   
  Insert Component         7    | .   .   .   2   .   .   .   2   1   .   .   1   .   1   .   .   .   .   
  Analyze                  6    | .   .   .   3   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   
Unauthorized Hacks         19   | .   1   .   7   .   .   .   5   1   1   3   1   .   .   .   .   .   .   
  Terminals                19   | .   1   .   7   .   .   .   5   1   1   3   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 18   | .   1   .   7   .   .   .   4   1   1   3   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         65   | .   2   1   13  .   .   .   14  11  8   5   5   .   6   .   .   .   .   
  Full Trace Events        13   | .   2   .   2   .   .   .   1   4   1   2   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   3   .   .   .   2   .   1   .   1   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   115  | .   .   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   
  Time                     262  | .   .   .   .   .   .   .   98  108 .   .   56  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   2   .   .   .   2   1   .   .   1   .   1   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   2   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  War  Pro  
Total Allies               9    | .    .    .    .    .    .    .    1    .    .    .    1    1    .    3    .    .    3    
  Largest Group            3    | .    .    .    .    .    .    .    1    .    .    .    1    1    1    3    3    1    1    
  Highest-Rated Group      141  | .    .    .    .    .    .    .    10   .    .    .    19   141  126  93   93   31   116  
  Highest-Rated Ally       141  | .    .    .    .    .    .    .    10   .    .    .    19   141  126  31   31   31   116  
Total Orders               5    | .    .    .    .    .    .    .    2    .    .    .    .    2    1    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               73   | .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    43   3    1    
  Total Damage             2138 | .    .    .    .    .    .    .    .    .    .    .    .    1176 .    .    871  41   50   
  Kills                    6    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Field Lobotomies           2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  War  Pro  
Turns Passed               18923 | 66   756  871  1719 642  270  629  2020 1930 717  781  2443 308  1471 1338 1078 1228 656  
Spaces Moved               10819 | 38   378  582  959  550  258  358  1085 1272 563  508  1199 166  656  670  588  671  318  
  Core                     10    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1643  | 28   234  195  .    .    .    .    .    2    .    305  597  33   104  .    .    117  28   
  Legs                     4195  | .    144  .    959  550  258  358  1085 637  .    .    .    .    .    .    .    .    204  
  Wheels                   4007  | .    .    387  .    .    .    .    .    309  .    126  602  133  552  670  588  554  86   
  Hover                    964   | .    .    .    .    .    .    .    .    324  563  77   .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  115  100  90   90   100  105  71   71   71   130  145  145  175  130  130  112  
  Average Speed            133   | 145  145  130  125  94   90   157  111  104  71   130  158  145  153  175  173  166  139  
  Slowest Speed            271   | 200  260  160  186  180  90   183  112  190  141  159  236  147  230  175  175  271  199  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 4    45   93   78   97   65   86   97   30   90   97   25   79   23   82   72   90   44   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    .    1    1    .    .    .    1    1    1    .    
Scrap Searched             9     | .    .    3    .    2    .    1    .    .    .    .    .    .    .    1    2    .    .    
Spaces Dug                 42    | .    .    .    4    17   .    .    .    .    16   .    2    .    .    3    .    .    .    
Terrain Destroyed          623   | .    .    16   71   48   .    17   .    147  96   6    35   1    56   57   10   24   39   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               119   | .    .    .    .    .    .    .    .    .    16   6    17   1    31   8    10   2    28   
  AOE                      504   | .    .    16   71   48   .    17   .    147  80   .    18   .    25   49   .    22   11   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  War  Pro  
Total                      14012 | 46   520  667  1304 644  296  404  1636 1679 755  577  1585 199  1016 797  626  755  506  
  Wait                     1714  | .    60   53   154  71   36   18   311  213  77   19   231  12   266  79   7    14   93   
  Move                     10803 | 37   377  581  958  549  257  357  1084 1271 562  507  1199 165  655  669  587  670  318  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  120   | 3    11   .    25   2    1    2    16   17   6    2    16   1    4    .    4    8    2    
  Fast Attach              91    | 6    7    2    4    .    .    1    13   19   13   3    3    1    7    .    1    9    2    
  Attach                   67    | .    .    .    10   3    .    1    8    11   1    3    7    .    3    3    2    4    11   
  Detach                   45    | .    5    .    3    .    .    .    1    8    1    3    8    1    2    3    1    4    5    
  Swap                     162   | .    11   13   32   5    1    10   23   13   16   1    9    3    3    7    5    8    2    
  Drop                     187   | .    10   4    27   .    1    3    36   30   18   9    13   1    10   2    1    18   4    
  Fire                     747   | .    38   14   91   14   .    12   141  92   60   30   87   15   58   23   13   19   40   
  Melee                    34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    28   
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            21    | .    .    .    .    .    .    .    .    5    .    .    8    .    8    .    .    .    .    
  Rewire                   8     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    4    .    .    .    
  Trap                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Sto x2 / Low x2)
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    13 | -11/Junkyard       | Discovered new exit (range 16)
    67 | -11/Junkyard       | Entered Materials
   330 | -10/Materials      | Build established: Mutant
   561 | -10/Materials      | Discovered new exit (range 7)
   654 | -10/Materials      | Discovered new exit (range 15)
   701 | -10/Materials      | Discovered new exit (range 16)
   823 | -10/Materials      | Entered Mines
   824 | -10/Mines          | Learned location of Storage (-7)
   944 | -10/Mines          | Assembled infested the area
   949 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1632 | -10/Mines          | Discovered new exit (range 3)
  1694 | -10/Mines          | Entered Materials
  1694 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2129 | -9/Materials       | Discovered new exit (range 6)
  2327 | -9/Materials       | Discovered new exit (range 16)
  2495 | -9/Materials       | Discovered new exit (range 16)
  2656 | -9/Materials       | Discovered new exit (range 14)
  2801 | -9/Materials       | Discovered new exit (range 8)
  3019 | -9/Materials       | Lost 3 parts (1n1u1w)
  3413 | -9/Materials       | Entered Mines
  3444 | -9/Mines           | Learned Materials terminal intel
  3451 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3452 | -9/Mines           | Discovered new exit (range 5)
  3477 | -9/Mines           | Discovered new exit (range 8)
  3650 | -9/Mines           | Destroyed YI-UF0
  3805 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3806 | -9/Mines           | Found Prototype Device
  3832 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3918 | -9/Mines           | Discovered new exit (range 15)
  4055 | -9/Mines           | Entered Exiles
  4076 | -9/Exiles          | Met 8R-AWN
  4091 | -9/Exiles          | Met EX-HEX
  4147 | -9/Exiles          | Met EX-BIN
  4174 | -9/Exiles          | Aligned with FarCom system
  4175 | -9/Exiles          | Given EX-Vault access code
  4203 | -9/Exiles          | Opened EX-Vault
  4208 | -9/Exiles          | Found Field Lobotomy Kit
  4229 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4253 | -9/Exiles          | Met EX-DEC
  4258 | -9/Exiles          | Learned location of Zion (-6)
  4318 | -9/Exiles          | Discovered new exit (range 10)
  4325 | -9/Exiles          | Left Exiles lab with Field Lobotomy Kit
  4325 | -9/Exiles          | Entered Mines
  4327 | -8/Mines           | Core integrity fell below 50%
  4737 | -8/Mines           | Discovered new exit (range 8)
  4916 | -8/Mines           | Discovered new exit (range 7)
  4954 | -8/Mines           | Entered Materials
  4954 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4955 | -8/Materials       | Loaded intel: 12 terminal locations
  5145 | -8/Materials       | Identified Exp. Sensor Array
  5180 | -8/Materials       | Build established: Scavenger-Mutant
  5399 | -8/Materials       | Repaired VSS Leg?
  5429 | -8/Materials       | Discovered new exit (range 6)
  5477 | -8/Materials       | Garrison activated, responded to threat
  5740 | -8/Materials       | Build established: Mutant
  6415 | -8/Materials       | Discovered new exit (range 16)
  6504 | -8/Materials       | Repaired Adv. Beam Rifle
  6879 | -8/Materials       | Core integrity fell below 50%
  6953 | -8/Materials       | Discovered new exit (range 16)
  6954 | -8/Materials       | First assault squad dispatched
  6974 | -8/Materials       | Entered Factory
  6974 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7143 | -7/Factory         | Identified exit to Storage
  7143 | -7/Factory         | Identified exit to Lower Caves
  7645 | -7/Factory         | Build established: Gunner
  7730 | -7/Factory         | Fabricated VSS Leg?
  8250 | -7/Factory         | Repaired Exp. Sensor Array
  8349 | -7/Factory         | Garrison activated, responded to threat
  8574 | -7/Factory         | First assault squad dispatched
  8769 | -7/Factory         | Fabricated System Restoration Module?
  8904 | -7/Factory         | Entered Storage
  9405 | -7/Storage         | Build established: Skirmisher
  9407 | -7/Storage         | Destroyed 9 combat bots
  9425 | -7/Storage         | Learned location of Armory (-4)
  9474 | -7/Storage         | Discovered new exit (range 11)
  9507 | -7/Storage         | Core integrity fell below 50%
  9608 | -7/Storage         | Used back door to open Recycling access
  9608 | -7/Storage         | Discovered new exit (range 5)
  9621 | -7/Storage         | Entered Recycling
  9632 | -7/Recycling       | Found Scrap Engine
  9957 | -7/Recycling       | Discovered new exit (range 16)
 10402 | -7/Recycling       | Entered Factory
 10402 | -5/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 11641 | -5/Factory         | Build established: Mutant
 11784 | -5/Factory         | Discovered new exit (range 16)
 11880 | -5/Factory         | Garrison activated, responded to threat
 12198 | -5/Factory         | Identified exit to Factory
 12304 | -5/Factory         | Repaired Lyr. Heavy Armor Plating
 12407 | -5/Factory         | Build established: Construct
 12845 | -5/Factory         | Sucked down chute
 12845 | -5/Factory         | Entered Waste
 12860 | -5/Waste           | EMP discharged
 12860 | -5/Waste           | System corruption reached 10%
 12874 | -5/Waste           | Spotted C-40 Crusher
 12877 | -5/Waste           | Assimilated C-40 Crusher with FLK Orb
 12880 | -5/Waste           | Spotted C-40 Crusher
 12880 | -5/Waste           | Allies destroyed C-40 Crusher
 12911 | -5/Waste           | Spotted C-40 Crusher
 12912 | -5/Waste           | Spotted C-40 Crusher
 12921 | -5/Waste           | Spotted C-40 Crusher
 12932 | -5/Waste           | Destroyed C-40 Crusher
 12960 | -5/Waste           | EMP discharged
 13040 | -5/Waste           | Discovered new exit (range 10)
 13060 | -5/Waste           | EMP discharged
 13069 | -5/Waste           | Destroyed C-40 Crusher
 13153 | -5/Waste           | Entered Factory
 13153 | -5/Factory         | Accompanied by 1 ally
 13193 | -5/Factory         | Destroyed Crusher 6a
 13297 | -5/Factory         | Identified exit to Upper Caves
 13513 | -5/Factory         | System corruption reached 30%
 14624 | -5/Factory         | Entered Upper Caves
 14749 | -5/Upper Caves     | Destroyed 7 combat bots
 15623 | -5/Upper Caves     | Discovered new exit (range 12)
 15694 | -5/Upper Caves     | Learned location of 1 exit from Factory
 15829 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 15962 | -5/Upper Caves     | Entered another Upper Caves area
 15962 | -5/Upper Caves     | Accompanied by 3 allies
 16278 | -5/Upper Caves     | Learned 8 Factory zone layouts
 16344 | -5/Upper Caves     | Spotted B-75 Beast
 16372 | -5/Upper Caves     | Allies destroyed B-75 Beast
 16468 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16840 | -5/Upper Caves     | Ambushed by research squad
 17008 | -5/Upper Caves     | Discovered new exit (range 15)
 17040 | -5/Upper Caves     | Entered Warlord
 17040 | -5/Warlord         | Accompanied by 1 ally
 17100 | -5/Warlord         | System corruption cleaned by Quarantine Array
 17165 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 17315 | -5/Warlord         | Visited the Vortex Lab
 17329 | -5/Warlord         | Warlord's base attacked by MAIN.C
 17332 | -5/Warlord         | Found Prototype Energy Gun
 17332 | -5/Warlord         | Identified Vortex Rail
 17338 | -5/Warlord         | Found Prototype Energy Gun
 17338 | -5/Warlord         | Identified Vortex Shotgun
 17350 | -5/Warlord         | Found Vortex Rail
 17679 | -5/Warlord         | Warlord forces counterattacked
 17751 | -5/Warlord         | Met Warlord
 17789 | -5/Warlord         | Found Prototype Device
 17789 | -5/Warlord         | Identified System Purifier
 17801 | -5/Warlord         | Found Prototype Processor
 17892 | -5/Warlord         | Spotted Striker
 17926 | -5/Warlord         | Spotted Executioner
 17990 | -5/Warlord         | Spotted Executioner
 18004 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 18021 | -5/Warlord         | Destroyed 10 combat bots
 18140 | -5/Warlord         | Discovered new exit (range 13)
 18148 | -5/Warlord         | Spotted Executioner
 18164 | -5/Warlord         | Spotted Striker
 18229 | -5/Warlord         | Spotted Striker
 18231 | -5/Warlord         | Spotted Striker
 18232 | -5/Warlord         | Spotted Striker
 18236 | -5/Warlord         | Core integrity fell below 50%
 18268 | -5/Warlord         | Entered Proximity Caves
 18292 | -4/Proximity Caves | Lost 3 parts (2u1w)
 18630 | -4/Proximity Caves | Spotted B-86 Titan
 18634 | -4/Proximity Caves | Core integrity fell below 20%
 18687 | -4/Proximity Caves | Destroyed B-86 Titan
 18752 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18903 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 18922 | -4/Proximity Caves | Assimilated B-60 Warrior with FLK Orb
 18924 | -4/Proximity Caves | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
18918_ Dirty Datajack expended.
18918_ Splicing G-67 Veteran...
Found active overload routine.
18920_ G-67 Veteran Lgt. Antimatter Reactor critical detonation.
18920_ Y-72 Warden destroyed.
18920_ Splicing B-60 Warrior...
Shutting down primary systems.
18920_ Splicing G-67 Veteran...
Unable to locate active power source.
18921_ Splicing L-61 Swordsman...
Deactivating 1 weapon system.
18921_ B-60 Warrior springs to life.
18921_ Dirty Datajack destroyed.
18921_ Imp. Targeting Computer destroyed.
18921_ System corrupted by crushing effect (+3). <x2>
18922_ B-60 Warrior assimilated.
18922_ Warrior 7a sneak attacks.
18922_ G-67 Veteran suffers critical hit (Smash).
18922_ G-67 Veteran destroyed.
18924_ Flexi-carbon Leg fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
| ?????#   #?#  #??##     ##???????????????????????? |
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| ???????????????????##        #???????????????????? |
| ???????????????????#         #????? ?????????????? |
| ??????????????????##   ##### ##??#   #???????????? |
| ?????????????????##    #####  #?#    ##??????????? |
| ??????????########      ##    ##      #??????????? |
| ??????????                            #??????????? |
| ??????????                           #???????????? |
| ??????????????##              ##    ##???????????? |
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| ????????????????????##; =@   #??????###??????????? |
| ?????????????????????#  b*b  #???????????????????? |
| ?????????????????????##; bl%##???????????????????? |
| ?????????????????????    =! #????????????????????? |
| ????????????????????        #????????????????????? |
| ???????????????????#      #  ????????????????????? |
| ???????????????????###  ###   ???????????????????? |
| ?????????????????????   ??? ## ??????????????????? |
| ????????????????????"   ??? #?  ?????????????????? |
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| ????????????????????""l?????????  ???????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          41
Energy Capacity            748
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                57
Targeting Accuracy         12
Armor Integrity Analysis   30
Recoil Reduction           5

 Item Schematics 
-----------------
         Huge Storage Unit | -9/Materials | Hacked
         Hcp. Storage Unit | -9/Materials | Scanalyzed
                   VSS Leg | -9/Materials | Scanalyzed
         Exp. Sensor Array | -8/Materials | Scanalyzed
 System Restoration Module | -8/Materials | Scanalyzed
               Arm. Treads | -7/Storage   | Hacked
  Lyr. Heavy Armor Plating | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
                   VSS Leg | x2 | -7/Factory 
 System Restoration Module | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunHardlightNullifier
  Manual?         0
Play Time         03:28:40
  Cumulative      210.0 hours
  Start           2023.05.15 @ 12:21:12
  End             2023.05.15 @ 16:07:06
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          70
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35652c89-69c8-4a7a-94b0-587b8352589e